Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.08 @ 03:00:36

Player: Pitt

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (157)     785
Value Destroyed (7448)     7448
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (2547)               2547
              TOTAL SCORE: 17360

 Bonus
-------
High Alert Combat Kills    1083
Follower Combat Kills      292
Entered Garrisons          400
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -28

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     313/325
System Corruption          6%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -4/Extension

 Parts 
-------
>          --- POWER (4) --------
           Antimatter Reactor
>          --- PROPULSION (4) ---
  Improved Treads
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY (7) ------
           Machine Analyzer
  Enhanced Optical Array
           Targeting Computer
           Backup Plating III
           Graphene Brace
           Hacking Suite
>          --- WEAPON (4) -------
           Phasing Sabre
           Phasing Sabre
>          --- INVENTORY (5) ----
           Humpback
           Structural Scanner
           Recalibrator

 Peak State 
------------
>          --- POWER ------------
           Fission Core
           Fission Core
     Light Antimatter Reactor
>          --- PROPULSION -------
           Flexi-carbon Leg
           Myomer Leg
           Myomer Leg
           Centrium Leg
>          --- UTILITY ----------
  Enhanced Optical Array
           Targeting Computer
           Targeting Computer
  Improved Medium Armor Plating
           Graphene Brace
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Wave Gun
           KE Penetrator
           Phasing Sabre
>          --- INVENTORY --------
           Antimatter Reactor
           Humpback
           Structural Scanner
           Recalibrator
[Rating: 88]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Relay Coupler [Hunter]
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Gar Fac Fac Upp Upp Fac Ext 
Slots Evolved              12   | .   .   2   .   .   .   2   .   .   .   4   .   .   2   .   .   2   .   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  5    | .   .   2   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             280  | 7   16  4   17  8   2   1   24  47  8   16  60  2   20  2   .   19  27  
  Power                    37   | 1   1   1   2   .   .   .   3   4   1   1   9   .   6   .   .   2   6   
    Engine                 22   | 1   1   1   2   .   .   .   3   2   .   1   7   .   4   .   .   .   .   
    Core                   13   | .   .   .   .   .   .   .   .   2   1   .   2   .   2   .   .   2   4   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               59   | 2   2   .   5   1   1   .   6   7   .   7   12  .   4   .   .   4   8   
    Treads                 16   | .   .   .   1   .   .   .   6   4   .   4   .   .   .   .   .   .   1   
    Leg                    26   | .   .   .   .   .   .   .   .   3   .   3   12  .   .   .   .   1   7   
    Wheel                  12   | 2   2   .   4   1   1   .   .   .   .   .   .   .   1   .   .   1   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Utility                  82   | 2   2   3   3   4   1   .   3   11  5   5   19  2   7   2   .   6   7   
    Device                 39   | 1   2   1   2   1   1   .   2   4   1   3   9   1   4   2   .   5   .   
    Storage                6    | 1   .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   1   
    Processor              10   | .   .   2   .   .   .   .   1   .   .   .   1   .   1   .   .   1   4   
    Hackware               14   | .   .   .   .   .   .   .   .   3   2   .   6   1   2   .   .   .   .   
    Protection             13   | .   .   .   1   1   .   .   .   3   1   2   3   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   102  | 2   11  .   7   3   .   1   12  25  2   3   20  .   3   .   .   7   6   
    Energy Gun             28   | 2   6   .   2   .   .   .   1   7   .   1   3   .   2   .   .   3   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          38   | .   .   .   5   1   .   1   7   9   .   2   9   .   .   .   .   3   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   
    Launcher               11   | .   .   .   .   .   .   .   3   7   .   .   1   .   .   .   .   .   .   
    Special Weapon         14   | .   5   .   .   1   .   .   1   1   1   .   4   .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   2   .   1   2   .   .   .   .   .   2   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Parts Lost                 101  | .   .   .   7   .   .   .   7   12  1   .   43  .   .   .   2   14  15  
  Power                    18   | .   .   .   1   .   .   .   1   1   .   .   7   .   .   .   .   3   5   
  Propulsion               25   | .   .   .   2   .   .   .   .   3   .   .   11  .   .   .   2   2   5   
  Utility                  26   | .   .   .   2   .   .   .   2   4   .   .   12  .   .   .   .   4   2   
  Weapon                   32   | .   .   .   2   .   .   .   4   4   1   .   13  .   .   .   .   5   3   
  Highest Loss Streak      17   | .   .   .   3   .   .   .   2   5   1   .   17  .   .   .   2   6   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   99  99  92  97  100 72  83  86  90  77  89  20  52  69  70  62  72  
  Engine                   5    | .   13  11  10  11  11  9   8   4   .   .   5   .   3   5   5   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   3   1   .   6   .   .   .   .   6   5   
  Treads                   5    | .   .   .   1   7   .   .   12  8   .   1   11  .   .   .   .   .   .   
  Leg                      7    | .   .   .   .   .   .   .   .   8   18  20  13  .   .   .   .   1   15  
  Wheel                    5    | .   28  22  18  14  22  18  5   .   .   .   .   .   2   5   5   4   .   
  Device                   9    | .   14  11  5   .   6   9   13  8   9   10  8   6   12  10  11  15  5   
  Storage                  7    | .   14  11  11  11  11  9   9   8   9   6   5   .   .   .   .   .   .   
  Processor                5    | .   .   21  22  22  22  18  12  3   .   .   1   6   7   11  11  5   14  
  Hackware                 4    | .   .   .   .   .   .   .   .   1   11  12  4   6   9   17  17  10  8   
  Protection               3    | .   .   .   1   10  4   .   .   6   6   1   5   .   .   .   .   .   3   
  Energy Gun               10   | .   27  22  6   .   .   .   4   12  9   6   8   .   2   5   5   7   3   
  Ballistic Gun            8    | .   .   .   14  17  22  9   12  12  9   6   10  .   .   .   .   5   2   
  Special Weapon           1    | .   .   .   .   2   .   .   .   2   8   5   .   .   .   .   .   .   .   
Naked Turns                39   | .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   
Heaviest Build             239  | 12  12  16  21  36  36  39  40  50  59  72  76  1   33  19  19  39  239 
  Greatest Support         100  | 26  26  20  20  20  20  20  42  42  20  60  60  3   20  20  20  39  100 
  Greatest Overweight (x)  23   | .   .   .   1   1   1   1   1   13  2   3   23  .   1   .   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   .   .   .   4   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   8   8   8   15  15  15  15  15  20  20  20  5   5   5   5   5   35  
  Average Capacity         12   | 7   8   8   8   9   15  15  15  11  13  20  19  5   5   5   5   5   7   
  Most Carried             20   | 6   8   8   8   12  15  15  15  15  10  17  20  4   5   5   5   5   5   
  Average Carried          10   | 3   7   6   7   8   12  13  13  10  8   12  17  3   4   4   5   3   4   
  Final Capacity           20   | 8   8   8   8   15  15  15  15  8   20  20  5   5   5   5   5   5   5   
  Final Carried            17   | 6   8   8   8   12  15  14  12  8   9   17  5   4   5   5   5   5   4   

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 24% | Scavenger-Skirmisher
 13% | Mutant
  5% | Hacker-Mutant
  3% | Scavenger-Tank
  3% | Commander-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Storage
     Scavenger-Mutant | -8/Garrison
     Commander-Mutant | -8/Recycling
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/Garrison
     Scavenger-Mutant | -6/Factory
         Hacker-Scout | -5/Factory
        Hacker-Mutant | -5/Upper Caves
        Hacker-Mutant | -5/Upper Caves
        Hacker-Mutant | -4/Factory
     Scavenger-Mutant | -4/Extension

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -4   -4   
-----------                Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Fac  Upp  Upp  Fac  Ext  
Matter Collected           5774 | 270  115  51   321  .    130  25   894  1004 396  250  1300 .    130  88   .    372  428  
  Remotely                 842  | .    .    .    .    .    .    .    669  .    .    .    173  .    .    .    .    .    .    
Salvage Created            6142 | 151  145  137  261  .    176  58   1428 901  119  61   787  .    87   .    .    715  1116 
  Parts                    306  | 14   20   7    15   .    11   1    65   49   8    4    35   .    2    .    .    27   48   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Gar Fac Fac Upp Upp Fac Ext 
Combat Hostiles Destroyed  128  | .   3   3   9   .   .   1   32  31  2   1   20  .   2   .   .   8   16  
  Melee                    14   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   13  
  Guns                     81   | .   3   2   9   .   .   1   22  18  2   1   15  .   .   .   .   5   3   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  AOE                      28   | .   .   .   .   .   .   .   10  13  .   .   .   .   2   .   .   3   .   
Classes Destroyed          17   | 2   4   2   1   .   1   .   3   1   .   .   2   .   .   .   .   1   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  10   | .   4   .   .   .   .   .   4   .   1   .   .   .   .   .   .   1   .   
  Tunneler                 7    | 4   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   2   
  Swarmer                  33   | .   3   .   3   .   .   .   3   11  .   .   6   .   .   .   .   4   3   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    49   | .   .   2   2   .   .   .   14  12  .   .   9   .   2   .   .   .   8   
  Brawler                  7    | .   .   .   .   .   .   .   4   2   .   .   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   1   1   .   .   1   8   2   .   1   1   .   .   .   .   .   3   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               8    | .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   2   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Assembled                3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | 4   3   2   3   .   4   1   10  5   2   1   3   .   1   .   .   4   3   
  Combat Bots Only         10   | .   3   2   3   .   .   1   10  5   2   1   3   .   1   .   .   2   3   
Max Kills in Single Turn   4    | 2   1   1   1   .   1   1   3   3   1   1   2   .   1   .   .   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   3   3   .   .   .   .   1   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -4   -4   
--------                   Run   | Jun  Mat  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Fac  Upp  Upp  Fac  Ext  
Damage Taken               13061 | .    128  150  701  .    .    .    1278 1987 148  186  4089 120  20   .    150  1756 2348 
  Core                     2626  | .    24   11   176  .    .    .    124  371  .    21   563  120  20   .    28   449  719  
  Absorbed by Shields      531   | .    .    .    .    .    .    .    .    .    .    35   496  .    .    .    .    .    .    
  Regen/Repaired (Parts)   242   | .    58   .    .    .    .    .    184  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         60    | 100  90   .    .    .    53   .    .    .    10   .    .    17   .    .    95   .    .    
Volleys Fired              548   | 7    34   18   57   .    5    1    77   108  37   14   108  .    .    .    1    60   21   
  Largest                  4     | 2    2    2    2    .    2    1    4    4    2    2    4    .    .    .    1    4    2    
  Hottest                  208   | 90   150  90   90   .    46   60   202  206  79   79   208  .    .    .    65   176  114  
Shots Fired                1031  | 14   63   36   82   .    10   1    158  239  43   17   219  .    .    .    1    124  24   
  Gun                      905   | 14   57   36   82   .    10   1    140  204  11   13   188  .    .    .    1    124  24   
  Cannon                   20    | .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    
  Launcher                 38    | .    .    .    .    .    .    .    11   26   .    .    1    .    .    .    .    .    .    
  Special                  68    | .    6    .    .    .    .    .    7    9    32   4    10   .    .    .    .    .    .    
  Kinetic                  550   | .    .    .    62   .    10   1    98   98   6    10   181  .    .    .    .    65   19   
  Thermal                  366   | 14   63   36   20   .    .    .    49   106  5    3    27   .    .    .    .    38   5    
  Explosive                38    | .    .    .    .    .    .    .    11   26   .    .    1    .    .    .    .    .    .    
  Electromagnetic          22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    21   .    
  Robot Hit Streak         27    | 4    4    10   7    .    3    2    21   7    27   4    14   .    .    .    .    11   4    
  Robot Miss Streak        21    | 1    3    2    7    .    2    2    6    5    2    2    21   .    .    .    .    6    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3     | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           683   | 9    28   23   48   .    5    1    104  113  39   11   143  .    .    .    .    70   89   
  Core Hits                352   | 6    10   4    20   .    5    1    66   62   3    2    106  .    2    .    .    30   35   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         33    | 1    1    1    .    .    1    .    3    4    .    1    3    .    .    .    .    1    17   
    Burn                   14    | 1    1    1    .    .    .    .    3    4    .    1    1    .    .    .    .    1    1    
    Destroy                3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
    Sever                  16    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    14   
Melee Attacks              103   | .    .    .    .    .    .    .    .    5    .    .    9    .    .    .    .    .    89   
  Impact                   5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Slashing                 98    | .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    89   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Damage Inflicted           16299 | 116  356  273  548  .    103  22   3573 2368 142  140  2511 .    323  .    .    1991 3833 
  Guns                     9211  | 116  356  273  548  .    103  22   2509 1330 142  140  1986 .    .    .    .    1324 362  
  Cannons                  320   | .    .    .    .    .    .    .    .    .    .    .    320  .    .    .    .    .    .    
  Explosions               3172  | .    .    .    .    .    .    .    1036 1036 .    .    .    .    323  .    .    667  110  
  Melee                    3517  | .    .    .    .    .    .    .    .    .    .    .    156  .    .    .    .    .    3361 
  Ramming                  55    | .    .    .    .    .    .    .    4    2    .    .    49   .    .    .    .    .    .    
  Kinetic                  5968  | .    .    .    447  .    103  22   2110 391  90   112  1886 .    .    .    .    518  289  
  Thermal                  4478  | 116  356  273  101  .    .    .    423  939  52   28   420  .    323  .    .    1264 183  
  Explosive                2072  | .    .    .    .    .    .    .    1036 1036 .    .    .    .    .    .    .    .    .    
  Electromagnetic          209   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    209  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3517  | .    .    .    .    .    .    .    .    .    .    .    156  .    .    .    .    .    3361 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    .    5    11   11   .    .    .    .    .    .    6    6    
  Average Corruption       7     | .    .    .    .    .    .    .    5    8    11   .    .    .    .    .    .    5    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  278   | .    .    .    .    .    .    .    14   174  37   .    .    .    .    .    .    20   33   
    Message Errors         76    | .    .    .    .    .    .    .    4    39   14   .    .    .    .    .    .    6    13   
    Matter Fused           72    | .    .    .    .    .    .    .    4    47   8    .    .    .    .    .    .    4    9    
    Heat Flow Errors       38    | .    .    .    .    .    .    .    .    32   3    .    .    .    .    .    .    2    1    
    Energy Discharges      29    | .    .    .    .    .    .    .    .    15   6    .    .    .    .    .    .    5    3    
    Parts Rejected         3     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      21    | .    .    .    .    .    .    .    .    13   2    .    .    .    .    .    .    1    5    
    Data Loss (major)      13    | .    .    .    .    .    .    .    3    9    1    .    .    .    .    .    .    .    .    
    Misfires               11    | .    .    .    .    .    .    .    1    7    1    .    .    .    .    .    .    .    2    
    Alerts                 6     | .    .    .    .    .    .    .    1    3    1    .    .    .    .    .    .    1    .    
    Weapon Failures        7     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            347   | .    .    .    .    .    .    .    15   18   .    .    .    .    .    .    .    117  197  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               185   | .    .    .    .    .    .    .    15   18   .    .    .    .    .    .    .    117  35   
  Melee                    162   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    162  
Knockbacks                 12    | .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      278   | .    .    .    .    .    .    .    105  173  .    .    .    .    .    .    .    .    .    
  Shots                    8     | .    .    .    .    .    .    .    4    4    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             16    | .    .    .    .    .    .    .    1    1    .    .    14   .    .    .    .    .    .    
  Kicked                   14    | .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        662   | 60   330  258  100  .    .    34   559  662  141  .    109  .    452  .    8    207  130  
  Average Temperature      108   | 20   78   82   34   .    .    21   142  163  66   .    39   .    202  .    6    61   47   
  Received Heat Transfer   3343  | .    .    66   159  .    .    .    540  576  .    55   1371 24   9    .    27   .    516  
  Effects                  36    | .    .    .    .    .    .    .    6    28   .    .    .    .    2    .    .    .    .    
    Shutdowns              9     | .    .    .    .    .    .    .    1    6    .    .    .    .    2    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    
    Interference           12    | .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (major)         5     | .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    1    1    1    .    .    .    .    6    .    1    .    .    .    .    .    3    .    
  Heat Transferred         9197  | 384  1005 805  296  .    .    .    1271 2420 111  148  1047 .    150  .    .    1325 235  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -4   -4   
-------                    Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Fac  Upp  Upp  Fac  Ext  
Peak Influence             3436 | 25   129  110  177  .    20   52   463  3436 1581 475  1894 984  816  .    .    480  391  
  Initial                  1546 | .    16   .    42   .    .    7    21   262  1546 451  119  965  481  .    .    295  235  
  Average                  787  | 14   16   49   64   .    10   29   223  1696 1444 339  760  972  719  .    .    334  219  
Maximum Alert Level        5    | .    .    .    .    .    .    .    2    5    4    2    5    3    3    .    .    2    1    
  Low Security (%)         29   | 100  100  100  100  .    100  100  43   .    .    14   13   .    .    .    .    13   35   
  Level 1                  18   | .    .    .    .    .    .    .    46   4    .    42   20   .    .    .    .    63   64   
  Level 2                  12   | .    .    .    .    .    .    .    9    6    .    42   25   .    32   .    .    23   .    
  Level 3                  10   | .    .    .    .    .    .    .    .    22   5    .    9    100  67   .    .    .    .    
  Level 4                  14   | .    .    .    .    .    .    .    .    19   94   .    20   .    .    .    .    .    .    
  Level 5                  14   | .    .    .    .    .    .    .    .    46   .    .    9    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          15   | .    .    1    .    .    .    .    8    .    .    1    .    1    1    .    .    2    1    
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Reinforcement            4    | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    
  Assault                  4    | .    .    .    .    .    .    .    2    .    .    .    .    1    1    .    .    .    .    
  Garrison                 5    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Gar Fac Fac Upp Upp Fac Ext 
Distress Signals           6    | .   .   .   2   .   .   .   2   .   .   1   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              198  | .   5   7   11  .   .   1   36  33  4   6   35  1   6   .   8   19  26  
  Peak Tracking Total      10   | .   3   2   3   .   .   .   10  4   2   3   5   1   4   .   5   4   4   
  Tactical Retreats        16   | .   .   .   2   .   .   .   1   5   .   .   .   .   1   .   2   2   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Gar Fac Fac Upp Upp Fac Ext 
Traps Triggered            13   | .   .   .   .   .   .   .   .   8   .   .   4   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  
----------                 Run  | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Gar Fac Fac Upp Upp Fac Ext 
Machines Disabled          34   | .   .   .   .   .   .   .   2   7   .   .   3   .   6   .   .   12  4   
  Max in Single Turn       6    | .   .   .   .   .   .   .   1   2   .   .   1   .   4   .   .   6   4   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Garrison Relay           7    | .   .   .   .   .   .   .   .   4   .   .   3   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Gar Fac Fac Upp Upp Fac Ext 
Machines Accessed          31   | .   1   .   .   2   .   .   6   4   3   2   .   1   5   .   1   4   2   
  Terminals                20   | .   .   .   .   .   .   .   3   4   3   .   .   1   4   .   1   2   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          4    | .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   
Total Hacks                77   | .   5   .   .   5   .   .   21  5   6   3   .   1   14  .   3   8   6   
  Successful               49   | .   4   .   .   5   .   .   13  3   4   2   .   1   5   .   3   7   2   
  Failed                   28   | .   1   .   .   .   .   .   8   2   2   1   .   .   9   .   .   1   4   
    Catastrophic           7    | .   .   .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   .   .   .   1   .   .   4   .   3   .   .   .   8   .   .   1   5   
  Terminals                47   | .   .   .   .   .   .   .   9   5   6   .   .   1   12  .   3   5   6   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          18   | .   5   .   .   .   .   .   11  .   .   .   .   .   2   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   .   
Terminal Hacks             27   | .   .   .   .   5   .   .   4   3   4   .   .   1   3   .   3   3   1   
  Record                   8    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       12   | .   4   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Repair                   6    | .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   
  Terminals                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Detonate               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   .   .   .   .   .   5   2   3   2   .   .   4   .   .   1   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   139 .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   
Parts Repaired             6    | .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Time                     174  | .   52  .   .   .   .   .   122 .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  
------------               Run  | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Gar Fac Fac Upp Upp Fac Ext 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robots Hacked              16   | .   .   .   .   .   .   .   .   4   3   2   7   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   16   | .   .   .   .   .   .   .   .   4   3   2   7   .   .   .   .   .   .   
Robot Hacks Applied        19   | .   .   .   .   .   .   .   .   5   3   2   9   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_shortcuts           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  show_paths               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  disable_weapons          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  streamctrl_high          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  formatsys_high           7    | .   .   .   .   .   .   .   .   3   2   1   1   .   .   .   .   .   .   
Relay Couplers Released    31   | .   .   .   .   .   .   .   .   19  .   .   11  1   .   .   .   .   .   
  Machine Destruction      28   | .   .   .   .   .   .   .   .   16  .   .   11  1   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Attached                 11   | .   .   .   .   .   .   .   .   3   2   .   6   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  
--------                   Run  | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Gar Fac Fac Upp Upp Fac Ext 
Total Allies               24   | .   .   .   .   .   .   .   2   3   12  1   5   .   1   .   .   .   .   
  Largest Group            10   | .   .   .   .   .   .   .   2   1   10  10  5   .   1   .   .   .   .   
  Highest-Rated Group      177  | .   .   .   .   .   .   .   62  16  177 165 80  .   26  .   .   .   .   
  Highest-Rated Ally       47   | .   .   .   .   .   .   .   31  16  27  32  47  .   26  .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  PICKUP                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               74   | .   .   .   .   .   .   .   3   6   10  30  25  .   .   .   .   .   .   
  Total Damage             1568 | .   .   .   .   .   .   .   65  79  245 725 454 .   .   .   .   .   .   
  Kills                    10   | .   .   .   .   .   .   .   .   .   1   4   5   .   .   .   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Gar Rec Fac Gar Fac Fac Upp Upp Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -4   -4   
-------------              Run   | Jun  Mat  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Fac  Upp  Upp  Fac  Ext  
Turns Passed               19006 | 158  2210 154  850  837  70   81   965  4810 886  939  3973 18   389  257  106  1007 1296 
Spaces Moved               8297  | 136  285  49   513  548  50   79   312  2109 359  280  943  29   645  567  242  529  622  
  Core                     733   | 5    .    .    .    .    .    .    .    125  .    .    154  29   42   .    2    225  151  
  Treads                   1634  | .    .    .    59   270  .    .    221  861  .    21   185  .    .    .    .    .    17   
  Legs                     2840  | .    .    .    .    .    .    .    .    1123 359  259  604  .    .    .    .    41   454  
  Wheels                   1656  | 131  285  49   454  278  50   79   91   .    .    .    .    .    .    .    .    239  .    
  Hover                    24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    
  Flight                   1410  | .    .    .    .    .    .    .    .    .    .    .    .    .    603  567  240  .    .    
  Fastest Speed            35    | 50   80   80   80   80   95   95   95   50   120  120  50   50   35   42   42   50   50   
  Average Speed            151   | 88   82   80   95   149  95   95   139  188  183  193  347  50   43   42   43   84   123  
  Slowest Speed            1200  | 90   90   80   240  240  95   95   170  700  260  400  1200 50   122  42   130  125  450  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 5    20   7    81   62   18   11   47   90   61   7    46   2    16   75   36   11   50   
  Regions Visited          17
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    1    .    .    1    .    .    1    1    1    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    .    .    1    .    .    1    .    .    .    1    .    
Scrap Searched             8     | .    .    .    3    .    1    .    .    .    .    .    .    .    .    3    1    .    .    
Spaces Dug                 29    | .    6    .    .    .    .    .    11   12   .    .    .    .    .    .    .    .    .    
Terrain Destroyed          491   | .    6    .    .    .    .    .    100  225  .    .    .    .    56   .    .    70   34   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               23    | .    6    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    2    
  AOE                      468   | .    .    .    .    .    .    .    85   225  .    .    .    .    56   .    .    70   32   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -4   -4   
---------                  Run   | Jun  Mat  Mat  Min  Exi  Min  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Fac  Upp  Upp  Fac  Ext  
Total                      13714 | 156  2176 126  799  568  62   85   723  2770 564  657  1434 31   752  585  242  987  997  
  Wait                     4254  | .    1836 55   196  .    .    .    289  436  147  340  261  .    72   14   .    371  237  
  Move                     8272  | 135  284  48   512  547  49   78   311  2107 358  280  942  28   636  566  241  528  622  
  Hop                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Pick Up                  79    | 7    3    1    5    5    3    3    10   16   3    2    10   1    6    1    .    3    .    
  Fast Attach              139   | 6    2    .    12   3    1    .    9    20   3    9    22   .    11   1    .    16   24   
  Attach                   63    | 1    .    2    1    1    .    1    6    11   2    1    23   2    7    .    .    3    2    
  Detach                   42    | .    .    .    .    .    1    .    3    9    2    5    10   .    6    .    .    3    3    
  Swap                     78    | .    14   2    4    4    1    .    9    16   3    6    15   .    2    1    .    .    1    
  Drop                     82    | .    3    .    12   8    2    2    8    18   6    .    7    .    8    2    .    3    3    
  Fire                     548   | 7    34   18   57   .    5    1    77   108  37   14   108  .    .    .    1    60   21   
  Melee                    97    | .    .    .    .    .    .    .    .    5    .    .    9    .    .    .    .    .    83   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     14    | .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36    | .    .    .    .    .    .    .    .    23   .    .    13   .    .    .    .    .    .    
  Rewire                   4     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-8/Garrison (discovered 3 exits: *Rec x3)
-8/Recycling
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / DSF)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Extension

 History 
---------
  Turn | Location       | Event
    10 | -11/Junkyard   | Discovered new exit (range 14)
   159 | -11/Junkyard   | Entered Materials
   312 | -10/Materials  | Build established: Mutant
  1156 | -10/Materials  | Repaired Lgt. Ion Engine
  1183 | -10/Materials  | Repaired Med. Laser
  2058 | -10/Materials  | Discovered new exit (range 13)
  2369 | -10/Materials  | Entered another Materials area
  2369 | -9/Materials   | Evolved 2 slots: Utility x2
  2497 | -9/Materials   | Discovered new exit (range 16)
  2523 | -9/Materials   | Entered Mines
  2580 | -9/Mines       | Met a Derelict bent on vengeance
  2829 | -9/Mines       | Lost 3 parts (1n1u1w)
  2914 | -9/Mines       | Learned location of Storage (-8)
  2923 | -9/Mines       | Learned location of Zion (-6)
  2959 | -9/Mines       | Found a hidden stash of uninstalled traps
  2963 | -9/Mines       | Assembled infested the area
  3186 | -9/Mines       | Discovered new exit (range 14)
  3240 | -9/Mines       | Lost 3 parts (1p1n1u)
  3304 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  3363 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  3373 | -9/Mines       | Entered Exiles
  3429 | -9/Exiles      | Met 8R-AWN
  3472 | -9/Exiles      | Met EX-HEX
  3542 | -9/Exiles      | Build established: Scavenger-Mutant
  3613 | -9/Exiles      | Met EX-DEC
  3669 | -9/Exiles      | Met EX-BIN
  3702 | -9/Exiles      | Aligned with FarCom system
  3705 | -9/Exiles      | Given EX-Vault access code
  3772 | -9/Exiles      | Opened EX-Vault
  3785 | -9/Exiles      | Found Prototype Slashing Weapon
  3785 | -9/Exiles      | Identified Longsword +1
  3796 | -9/Exiles      | Found Prototype Device
  3796 | -9/Exiles      | Identified Supersonic Drone Bay
  3889 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  3955 | -9/Exiles      | Found Prototype Ballistic Gun
  4203 | -9/Exiles      | Discovered new exit (range 10)
  4210 | -9/Exiles      | Left Exiles lab with XL Autogun Array
  4210 | -9/Exiles      | Entered Mines
  4216 | -8/Mines       | Discovered new exit (range 14)
  4280 | -8/Mines       | Entered Materials
  4280 | -8/Materials   | Evolved 2 slots: Weapon x2
  4282 | -8/Materials   | Identified XL Autogun Array
  4318 | -8/Materials   | Discovered new exit (range 15)
  4361 | -8/Materials   | Entered Storage
  4454 | -8/Storage     | Repaired Sml. Storage Unit
  4487 | -8/Storage     | Repaired Hpw. Tractor Beam
  4520 | -8/Storage     | Repaired Hvy. Assault Rifle
  4550 | -8/Storage     | Build established: Scavenger-Skirmisher
  4708 | -8/Storage     | Met a pair of Derelict thieves
  4796 | -8/Storage     | Destroyed 10 combat bots
  4860 | -8/Storage     | Garrison activated, responded to threat
  5162 | -8/Storage     | Garrison activated, responded to threat
  5281 | -8/Storage     | Repaired Rocket Launcher?
  5294 | -8/Storage     | Identified exit to Garrison
  5326 | -8/Storage     | Entered Garrison
  5384 | -8/Garrison    | Triggered checkpoint
  5524 | -8/Garrison    | Triggered checkpoint
  5534 | -8/Garrison    | Triggered checkpoint
  5586 | -8/Garrison    | Triggered checkpoint
  5724 | -8/Garrison    | Triggered checkpoint
  5918 | -8/Garrison    | Triggered checkpoint
  6080 | -8/Garrison    | Discovered new exit (range 10)
  6202 | -8/Garrison    | Triggered checkpoint
  6281 | -8/Garrison    | Lost 4 parts (1n1u2w)
  6289 | -8/Garrison    | Learned Recycling security intel
  6864 | -8/Garrison    | Discovered new exit (range 12)
  6942 | -8/Garrison    | Phase Generator disabled
  7013 | -8/Garrison    | Build established: Scavenger-Mutant
  7283 | -8/Garrison    | Discovered new exit (range 12)
  7619 | -8/Garrison    | Core integrity fell below 50%
  7628 | -8/Garrison    | Build established: Scavenger-Skirmisher
  7659 | -8/Garrison    | System corruption reached 10%
  7689 | -8/Garrison    | Lost 5 parts (2n3u)
  7948 | -8/Garrison    | Core integrity fell below 20%
  8266 | -8/Garrison    | Build established: Scavenger-Mutant
  8839 | -8/Garrison    | Installed Relay Interface Framework
  8962 | -8/Garrison    | Garrison Relay disabled
  8984 | -8/Garrison    | Garrison Relay disabled
  9155 | -8/Garrison    | Garrison Relay disabled
  9328 | -8/Garrison    | Garrison Relay disabled
  9352 | -8/Garrison    | Triggered checkpoint
 10136 | -8/Garrison    | Entered Recycling
 10834 | -8/Recycling   | Build established: Commander-Skirmisher
 10938 | -8/Recycling   | Discovered new exit (range 15)
 11022 | -8/Recycling   | Entered Factory
 11022 | -6/Factory     | Accompanied by 10 allies
 11022 | -6/Factory     | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 11199 | -6/Factory     | Build established: Commander-Mutant
 11642 | -6/Factory     | Build established: Scavenger-Mutant
 11795 | -6/Factory     | Cargo convoy interrupted
 11956 | -6/Factory     | Identified exit to Garrison
 11961 | -6/Factory     | Entered Garrison
 11961 | -6/Garrison    | Accompanied by 5 allies
 12160 | -6/Garrison    | Triggered checkpoint
 12210 | -6/Garrison    | Triggered checkpoint
 12241 | -6/Garrison    | Heavy support dispatched to Factory
 12383 | -6/Garrison    | Heavy support dispatched to Factory
 12491 | -6/Garrison    | Triggered checkpoint
 12536 | -6/Garrison    | Triggered checkpoint
 12818 | -6/Garrison    | Heavy support dispatched to Factory
 13316 | -6/Garrison    | Garrison Relay disabled
 13611 | -6/Garrison    | Build established: Scavenger-Skirmisher
 14194 | -6/Garrison    | Triggered checkpoint
 14262 | -6/Garrison    | Lost 9 parts (2p2n3u2w)
 14344 | -6/Garrison    | Garrison Relay disabled
 14502 | -6/Garrison    | Triggered checkpoint
 14602 | -6/Garrison    | Heavy support dispatched to Factory
 14680 | -6/Garrison    | Triggered checkpoint
 14739 | -6/Garrison    | Garrison Relay disabled
 14839 | -6/Garrison    | Heavy support dispatched to Factory
 15216 | -6/Garrison    | Discovered new exit (range 12)
 15238 | -6/Garrison    | Triggered checkpoint
 15360 | -6/Garrison    | Heavy support dispatched to Factory
 15360 | -6/Garrison    | Lost 17 parts (3p4n4u6w)
 15550 | -6/Garrison    | Build established: Scavenger-Mutant
 15577 | -6/Garrison    | Heavy support dispatched to Factory
 15750 | -6/Garrison    | Triggered checkpoint
 15782 | -6/Garrison    | Core integrity fell below 50%
 15807 | -6/Garrison    | Lost 4 parts (1n1u2w)
 15892 | -6/Garrison    | Discovered new exit (range 12)
 15906 | -6/Garrison    | Triggered checkpoint
 15934 | -6/Garrison    | Entered Factory
 15939 | -6/Factory     | Identified exit to DSF
 15942 | -6/Factory     | Spotted B-75 Beast
 15943 | -6/Factory     | Discovered new exit (range 17)
 15947 | -6/Factory     | Core integrity fell below 20%
 15952 | -6/Factory     | Entered another Factory area
 15952 | -5/Factory     | Evolved 2 slots: Utility x2
 15957 | -5/Factory     | Lost 7 parts (1p3n2u1w)
 16252 | -5/Factory     | First assault squad dispatched
 16339 | -5/Factory     | Discovered new exit (range 6)
 16341 | -5/Factory     | Identified exit to Upper Caves
 16341 | -5/Factory     | Entered Upper Caves
 16347 | -5/Upper Caves | Encountered a Warlord checkpoint
 16410 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves
 16518 | -5/Upper Caves | Build established: Hacker-Mutant
 16592 | -5/Upper Caves | Discovered new exit (range 16)
 16598 | -5/Upper Caves | Identified exit to Upper Caves
 16598 | -5/Upper Caves | Entered another Upper Caves area
 16680 | -5/Upper Caves | Learned Extension stockpile data
 16680 | -5/Upper Caves | Learned 8 Research zone layouts
 16697 | -5/Upper Caves | Discovered new exit (range 13)
 16698 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 16703 | -5/Upper Caves | Identified exit to Factory
 16704 | -5/Upper Caves | Entered Factory
 16704 | -4/Factory     | Evolved 2 slots: Power x2
 17373 | -4/Factory     | Fabricated Centrium Leg (x1)
 17532 | -4/Factory     | Lost 6 parts (2p2n2w)
 17601 | -4/Factory     | Lost 5 parts (2u3w)
 17703 | -4/Factory     | Discovered new exit (range 15)
 17711 | -4/Factory     | Entered Extension
 17871 | -4/Extension   | Core integrity fell below 50%
 17936 | -4/Extension   | Disrupted transfer network
 18179 | -4/Extension   | Build established: Scavenger-Mutant
 18207 | -4/Extension   | Spotted B-86 Titan
 18685 | -4/Extension   | Lost 3 parts (1p1n1w)
 18780 | -4/Extension   | Core integrity fell below 20%
 18823 | -4/Extension   | Lost 8 parts (3p3n2w)
 18955 | -4/Extension   | Spotted B-86 Titan
 18959 | -4/Extension   | Energy Cycler disabled
 18960 | -4/Extension   | Rescued a captive Derelict
 18963 | -4/Extension   | Rescued a captive Derelict
 18964 | -4/Extension   | Rescued a captive Derelict
 19007 | -4/Extension   | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
18978_ W-44 Eye destroyed.
18978_ U-05 Engineer lays Concrete. <x4>
18981_ Acquired 9 matter.
18981_ U-05 Engineer lays Concrete. <x8>
18986_ System corrupted: Heat flow error (+110).
18986_ U-05 Engineer lays Concrete. <x*>
18993_ >> Machine Analyzer network decryption results:
18993_   Terminal x2
18993_ >> Machine Analyzer network decryption results:
18993_   Terminal x1
18993_ U-05 Engineer lays Concrete. <x2>
18993_ Targeting Computer destroyed.
18993_ Penetrated by Slug.
18993_ U-05 Engineer lays Concrete. <x5>
18995_ U-05 Engineer builds a Wall.
18995_ U-05 Engineer lays Concrete. <x7>
18999_ U-05 Engineer builds a Wall.
19000_ U-05 Engineer lays Concrete. <x6>
19003_ U-05 Engineer builds a Wall.
19004_ U-05 Engineer lays Concrete. <x4>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ???#######???????????##???##?????????????????????? |
| ???#     #??????????##T### #?????????????????????? |
| ???#     #??????????#    ! #?????????????????????? |
| ???? =  ^?????"T"???#"""   "?????????????????????? |
| ????     ???????????#"R  ! T?????????????????????? |
| ????     ????"?"????#"""   "?????????????????????? |
| ????#   #????"T"????? ""  ???????????????????????? |
| ????#   #????"""??????  ^ ???????????????????????? |
| ????#   ########??######Y##??????????????????????? |
| ????#   # [    #??#      @#####??????????????????? |
| ????#   +      ####           #??????????????????? |
| ????#   #      +              #??????????????????? |
| #####[  #[  [  ####           #??????????????????? |
| =[=%* [ +   % %#?###          #??????????????????? |
| #########%    [#?# #          ###????????????????? |
| ????????########?# ;          ; #????????????????? |
| ?????????##??????# ;          # #????????????????? |
| ????????????????## ;         u# #????????????????? |
| ????????????????#  ;          # #????????????????? |
| ????????????????##;; %        ; #????????????????? |
| ?????????????????#     u      ; ##???????????????? |
| ?????????????????#            ;  #???????????????? |
| ?????????????????#          u ; ##???????????????? |
| ?????????????????#T         = ; #????????????????? |
| ?????????????????#""        " ###????????????????? |
| ?????????????????#""        Y"#??????????????????? |
| ?????????????????#""        ""#??????????????????? |
| ?????????????????###          #??????????????????? |
| ???????????????????#          #??????????????????? |
| ???????????????????########## #??????????????????? |
| ????????????????????????????? #??????????????????? |
| ????????????????????????????? "??????????????????? |
| ????????????????????????????? " ?????????????????? |
| ?????????????????????????????    ????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          47
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Jamming Range              16
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             375
Resistance: EM             25
Evasion (%)                63
Targeting Accuracy         10
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        60

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Centrium Leg | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideRecoilMicroactuators
  Manual?         0
Play Time         02:28:45
  Cumulative      171.3 hours
  Start           2023.10.08 @ 00:29:28
  End             2023.10.08 @ 03:00:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          257
  Rogue           257
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          58
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf11fc6f-04cb-4627-b5e6-17e2b76617ad