Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 15:53:51 Player: BrainTooSmol Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (2292) 2292 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (226) 226 TOTAL SCORE: 4683 Bonus ------- High Alert Combat Kills 158 Entered Garrisons 200 Friendly Fire -132 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 72/100 System Corruption 13% Temperature Warm (144) Movement Treading (460) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Spiked Treads > --- UTILITY (6) ------ Huge Storage Unit Targeting Computer Targeting Computer Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Light Treads Armored Wheel Armored Wheel Improved Heat Sink Medium Matter Pod (100) Trap Scanner Improved Sensor Array Shield Generator Hacking Suite System Shield System Shield Medium Laser Heavy Particle Cannon Battle Rifle Subdweller Machine Gun Subdweller Shrapnel Launcher Axe Piercing Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Wheel > --- UTILITY ---------- Huge Storage Unit Targeting Computer Targeting Computer Targeting Computer Makeshift Kinetic Plating Hardlight Generator > --- WEAPON ----------- Ion Cannon Slug Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Spiked Treads Armored Wheel Armored Wheel Medium Matter Pod Trap Scanner Improved Sensor Array Shield Generator Hacking Suite System Shield System Shield Medium Laser Heavy Particle Cannon Battle Rifle Subdweller Machine Gun Subdweller Shrapnel Launcher Axe Piercing Trap [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Special Weapon Flamer Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 4 . Weapon . | . . . . . Parts Attached 43 | . 6 8 25 4 Power 4 | . 1 . 3 . Engine 2 | . 1 . 1 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 14 | . 3 4 6 1 Treads 7 | . 1 2 3 1 Leg . | . . . . . Wheel 7 | . 2 2 3 . Hover . | . . . . . Flight . | . . . . . Utility 13 | . 2 . 8 3 Device 5 | . 1 . 3 1 Storage 1 | . 1 . . . Processor 4 | . . . 4 . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 12 | . . 4 8 . Energy Gun 3 | . . 2 1 . Energy Cannon 2 | . . . 2 . Ballistic Gun 3 | . . 1 2 . Ballistic Cannon 3 | . . 1 2 . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 23 | . . 6 8 9 Power 3 | . . 1 1 1 Propulsion 6 | . . 3 1 2 Utility 6 | . . . 2 4 Weapon 8 | . . 2 4 2 Highest Loss Streak 8 | . . 1 2 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 99 94 92 89 Engine 6 | . 14 10 1 . Core 3 | . . . 7 8 Treads 10 | . 11 13 7 8 Wheel 11 | . 14 12 10 9 Device 10 | . 13 14 8 2 Storage 11 | . 14 14 9 9 Processor 13 | . . . 26 27 Protection 1 | . . . 3 8 Energy Cannon 3 | . . . 7 9 Ballistic Gun 12 | . 28 16 3 . Ballistic Cannon 5 | . . 7 5 8 Naked Turns . | . . . . . Heaviest Build 113 | 11 89 95 110 113 Greatest Support 24 | 20 20 20 24 12 Greatest Overweight (x) 9 | . 8 9 9 9 Average Overweight (x) 5 | . 5 4 7 8 Largest Inventory Capacity 25 | . 25 25 25 25 Average Capacity 24 | . 23 25 25 25 Most Carried 25 | . 17 22 25 25 Average Carried 20 | . 13 20 24 22 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 6 17 22 25 21 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Matter Collected 2115 | 178 122 388 1102 325 Remotely . | . . . . . Salvage Created 2439 | . 145 327 1619 348 Parts 129 | . 8 29 78 14 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 27 | . . 27 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Combat Hostiles Destroyed 56 | . 5 12 28 11 Guns 25 | . 5 10 10 . Cannons 29 | . . 2 16 11 Classes Destroyed 10 | . 2 2 6 . Hauler 1 | . . . 1 . Mechanic 1 | . . . 1 . Operator 2 | . . . 2 . Watcher 4 | . . . 4 . Swarmer 12 | . 3 6 . 3 Grunt 28 | . 2 . 19 7 Brawler 1 | . . . 1 . Sentry 9 | . . 1 7 1 Hunter 2 | . . . 2 . Subdweller 5 | . . 5 . . Best Kill Streak 5 | . 5 3 3 5 Combat Bots Only 5 | . 5 3 3 5 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Hostile Shots Fired 288 | . 13 63 118 94 Missed 57 | . 2 18 24 13 Damage Taken 3570 | . 117 738 1513 1202 Core 670 | . 23 42 421 184 Absorbed by Shields 60 | . . . . 60 Ignored by Resistances 14 | . . . . 14 Core Remaining (%) 87 | 100 . 74 . . Volleys Fired 203 | . 17 41 105 40 Largest 2 | . 2 2 2 2 Hottest 108 | . 40 70 108 108 Shots Fired 362 | . 34 74 191 63 Gun 161 | . 34 64 63 . Cannon 194 | . . 10 121 63 Launcher . | . . . . . Special 7 | . . . 7 . Kinetic 245 | . 34 72 105 34 Thermal 117 | . . 2 86 29 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | . 6 17 14 8 Robot Miss Streak 4 | . 2 1 3 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 238 | . 19 50 132 37 Core Hits 108 | . 11 17 63 17 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 4 | . . . 2 2 Critical Strikes 9 | . . 1 5 3 Burn 3 | . . 1 2 . Destroy 6 | . . . 3 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4801 | . 219 654 2977 951 Guns 1501 | . 219 578 704 . Cannons 3102 | . . 76 2075 951 Explosions 8 | . . . 8 . Melee . | . . . . . Ramming 126 | . . . 126 . Kinetic 2545 | . 219 630 1255 441 Thermal 2122 | . . 24 1588 510 Explosive . | . . . . . Electromagnetic 8 | . . . 8 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 2 Average Corruption 1 | . . . 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 33 | . . . 30 3 Message Errors 6 | . . . 6 . Matter Fused 13 | . . . 12 1 Heat Flow Errors 2 | . . . 2 . Energy Discharges 6 | . . . 4 2 Data Loss (minor) 1 | . . . 1 . Data Loss (major) 2 | . . . 2 . Misfires 2 | . . . 2 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 66 | . . . 38 28 Projectiles 58 | . . . 30 28 Explosions . | . . . . . Melee 8 | . . . 8 . Knockbacks 6 | . . . 4 2 Impact 2 | . . . 2 . Kinetic 4 | . . . 2 2 Secondary . | . . . . . Self-Inflicted Damage 61 | . . . 61 . Shots . | . . . . . Rammed 18 | . . . 18 . Targets Rammed 18 | . . . 18 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 438 | . 12 . 360 438 Average Temperature 115 | . 8 . 84 206 Received Heat Transfer 1485 | . 45 156 846 438 Effects 8 | . . . 3 5 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 3 | . . . 3 . Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions 1 | . . . 1 . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 10 | . . 4 5 1 Heat Transferred 4074 | . . 148 3131 795 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Peak Influence 588 | . 120 . 588 547 Initial 341 | . . . . 341 Average 231 | . 12 . 310 417 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 46 | . 100 . 27 . Level 1 18 | . . . 26 30 Level 2 34 | . . . 46 69 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 4 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Distress Signals 10 | . 1 . 9 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 14 14 54 17 Peak Tracking Total 7 | . 4 5 7 7 Tactical Retreats 7 | . . 1 5 1 Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . . 1 1 Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Machines Accessed 10 | . 2 1 7 . Terminals 7 | . 2 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 28 | . 5 4 19 . Successful 22 | . 3 4 15 . Failed 6 | . 2 . 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 14 | . 5 . 9 . Terminals 15 | . 5 . 10 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 5 | . . . 5 . Garrison Access 4 | . . . 4 . Terminal Hacks 7 | . 2 4 1 . Record 4 | . . 4 . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . . . 1 . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . . 5 . Insert Component 3 | . . . 3 . Analyze 2 | . . . 2 . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks 8 | . 1 . 7 . Terminals 6 | . 1 . 5 . Assimilate 1 | . . . 1 . Botnet 4 | . 1 . 3 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Broadcast 1 | . . . 1 . Watchers 1 | . . . 1 . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . 4 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . 1 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Total Allies 2 | . . . 2 . Largest Group 1 | . . . 1 1 Highest-Rated Group 21 | . . . 21 10 Highest-Rated Ally 21 | . . . 21 10 Total Orders 5 | . . . 4 1 STAY 3 | . . . 2 1 FOLLOW 2 | . . . 2 . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Turns Passed 6643 | . 1334 2072 2908 329 Spaces Moved 2571 | 1 461 1090 929 90 Core . | . . . . . Treads 33 | . . 33 . . Legs 85 | 1 84 . . . Wheels 2453 | . 377 1057 929 90 Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 150 150 210 Average Speed 183 | 120 175 171 196 224 Slowest Speed 560 | 120 200 560 225 225 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 44 | 2 78 60 68 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 5 | . . 5 . . Spaces Dug 3 | . . . 3 . Terrain Destroyed 29 | . . . 23 6 Melee . | . . . . . Projectile 29 | . . . 23 6 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Total 4126 | . 954 1209 1808 155 Wait 1207 | . 452 63 679 13 Move 2568 | . 460 1089 929 90 Hop . | . . . . . Pick Up 39 | . 14 6 18 1 Fast Attach 13 | . 1 5 7 . Attach 20 | . 1 2 13 4 Detach 2 | . . . 2 . Swap 11 | . 4 1 6 . Drop 31 | . 5 2 24 . Fire 203 | . 17 41 105 40 Melee . | . . . . . Ram 18 | . . . 18 . Kick . | . . . . . Crush . | . . . . . Escape Stasis 7 | . . . . 7 Rewire 7 | . . . 7 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 15) 672 | -10/Materials | Identified exit to Mines 1022 | -10/Materials | Discovered new exit (range 16) 1312 | -10/Materials | Discovered new exit (range 8) 1335 | -10/Materials | Entered Subcaves 1339 | -10/Subcaves | Learned 4 Materials zone layouts 1946 | -10/Subcaves | Discovered new exit (range 7) 1993 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2005 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2347 | -10/Subcaves | Learned Materials non-interactive machine intel 2743 | -10/Subcaves | Visited Clippyterm 2747 | -10/Subcaves | Learned location of Section 7 (-2) 3076 | -10/Subcaves | Visited 4L-MR0's lab 3407 | -10/Subcaves | Entered Materials 3407 | -8/Materials | Evolved 4 slots: Utility x4 3408 | -8/Materials | Identified exit to Factory 3409 | -8/Materials | Loaded intel: 30 non-interactive machine locations 4291 | -8/Materials | Core integrity fell below 50% 6311 | -8/Materials | Identified exit to Garrison 6315 | -8/Materials | Entered Garrison 6315 | -8/Garrison | Accompanied by 1 ally 6346 | -8/Garrison | Triggered checkpoint 6358 | -8/Garrison | Triggered checkpoint 6376 | -8/Garrison | Core integrity fell below 20% 6645 | -8/Garrison | Crushed by falling debris 6645 | -8/Garrison | Smashed by cave-in Last Messages --------------- 06619_ Overheating: Energy bleed (-9). 06620_ Acquired Imp. Heat Sink. 06620_ Lgt. Nuclear Core destroyed. 06620_ Critical hit (Burn: +37). 06623_ S-10 Pest destroyed. 06624_ Lgt. Treads destroyed. 06631_ Particle Gun melted. 06631_ G-47 Trooper destroyed. 06633_ Acquired 19 matter. 06635_ Acquired 7 matter. 06638_ Acquired 10 matter. 06642_ Broken Hardlight Generator destroyed. 06645_ The unstable cave ceiling collapses. 06645_ Crushed by falling debris. 06645_ Arm. Wheel destroyed. 06645_ System corrupted by crushing effect (+2). 06645_ Mak. Kinetic Plating destroyed. 06645_ System corrupted by crushing effect (+5). 06645_ Ion Cannon destroyed. 06645_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ???????????# ?????????????????????????????????? | | ???????????? ##???????????????????????????????? | | ????????????? ???????????????????????????????? | | ?????????????? ??????????????????????????????? | | ??????????????? ??????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????# ????# ?????????????????????????????? | | ??????# ## ## ????????????#######?????????? | | ?????? !#############!!!!!########### | | ?????? !%=*=%=[ | | ??????# =###=@## #####[[ !!##### ##### | | ???????# ## ## ??#p### #???### ###???# #???? | | ?????????????????# ???#=#?# #?????# #?????# #???? | | ?????????????????# ??#; #?# #?????# #?????# #???? | | ?????????????????# ???#; #?# #?????# #?????# #???? | | ?????????????????# ???## #?###????#####???##"##??? | | ?????????????????#?????#%#????????# #???# ###? | | ??????????????????????##+##"""##### ##### #"## | | ????????????????????? *[ ^/ | | ????????????????????? ! * | | ????????????????????? ^ | | ???????????????????????########################"## | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????#+#? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 10 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 1 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorTimingCapacitor Manual? 0 Play Time 00:40:57 Cumulative 69.9 hours Start 2024.05.01 @ 15:08:42 End 2024.05.01 @ 15:53:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf219ccd-69d1-4821-b7ec-b1b06154e187