Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.29 @ 22:51:30

Player: Richard Blunt

Result: Destroyed by as-04250 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (330)      330
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1790

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     231/300
Energy                     112/250
System Corruption          15%
Temperature                Cool (4)
Movement                   Treading (160)
Location                   -10/Exiles

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (2) ---
    Light Treads
    Light Treads
>         --- UTILITY (2) ------
    Large Storage Unit
          Signal Interpreter
>         --- WEAPON (2) -------
          Latent Energy Streamer
    Light Cannon
>         --- INVENTORY (15) ---
          Ion Engine
  Compact Wheel
          Visual Processing Unit
          Targeting Computer
    Light Armor Plating
          EM Pulse Gun
    Heavy Assault Rifle
          Mining Laser

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
    Light Treads
    Light Treads
>         --- UTILITY ----------
    Large Storage Unit
          Signal Interpreter
>         --- WEAPON -----------
          Latent Energy Streamer
    Light Cannon
>         --- INVENTORY --------
          Ion Engine
  Compact Wheel
          Visual Processing Unit
          Targeting Computer
    Light Armor Plating
          EM Pulse Gun
    Heavy Assault Rifle
          Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             41   | 7   20  12  2   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   4   1   .   
    Treads                 3    | .   2   1   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  2    | .   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 2   2   4   1   
    Device                 2    | 1   1   .   .   
    Storage                4    | 1   .   2   1   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | 2   13  7   1   
    Energy Gun             4    | 2   2   .   .   
    Energy Cannon          2    | .   1   .   1   
    Ballistic Gun          2    | .   1   1   .   
    Ballistic Cannon       7    | .   4   3   .   
    Launcher               3    | .   .   3   .   
    Special Weapon         5    | .   5   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   4   2   1   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   1   .   .   
  Utility                  2    | .   1   1   .   
  Weapon                   4    | .   2   1   1   
  Highest Loss Streak      4    | .   4   1   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   95  97  100 
  Engine                   14   | .   14  14  14  
  Treads                   25   | .   21  28  28  
  Leg                      1    | .   3   .   .   
  Wheel                    1    | .   3   .   .   
  Device                   1    | .   4   .   .   
  Storage                  14   | .   14  14  14  
  Processor                3    | .   .   1   14  
  Protection               7    | .   7   10  .   
  Energy Gun               1    | .   4   .   .   
  Energy Cannon            1    | .   4   .   .   
  Ballistic Gun            1    | .   1   1   .   
  Ballistic Cannon         12   | .   9   14  14  
  Launcher                 6    | .   .   9   13  
  Special Weapon           3    | .   6   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             38   | 15  19  21  38  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  1    | 1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         8    | 7   8   8   12  
  Most Carried             9    | 7   8   8   9   
  Average Carried          7    | 4   7   7   8   
  Final Capacity           15   | 8   8   8   15  
  Final Carried            8    | 7   8   8   8   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           1149 | 243 325 581 .   
  Remotely                 40   | .   40  .   .   
Salvage Created            625  | 114 460 51  .   
  Parts                    35   | 9   25  1   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | 1   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  25   | .   12  13  .   
  Guns                     6    | .   6   .   .   
  Cannons                  12   | .   6   6   .   
  AOE                      7    | .   .   7   .   
Classes Destroyed          7    | 2   4   1   .   
  Worker                   1    | .   1   .   .   
  Tunneler                 3    | 2   .   1   .   
  Recycler                 3    | 1   2   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    6    | .   6   .   .   
  Assembled                13   | .   .   13  .   
Best Kill Streak           6    | 3   6   3   .   
  Combat Bots Only         6    | .   6   3   .   
Max Kills in Single Turn   2    | 1   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Scr  Mat  Min  Exi  
Damage Taken               1232 | .    843  307  82   
  Core                     256  | .    158  84   14   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              126  | 8    84   34   .    
  Largest                  2    | 2    2    2    .    
  Hottest                  100  | 100  100  70   .    
Shots Fired                190  | 16   119  53   2    
  Gun                      64   | 16   47   1    .    
  Cannon                   94   | .    53   39   2    
  Launcher                 13   | .    .    13   .    
  Special                  19   | .    19   .    .    
  Kinetic                  68   | .    27   40   1    
  Thermal                  108  | 16   92   .    .    
  Explosive                13   | .    .    13   .    
  Electromagnetic          1    | .    .    .    1    
  Robot Hit Streak         9    | 7    9    7    .    
  Robot Miss Streak        4    | 3    4    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           85   | 11   51   23   .    
  Core Hits                50   | 4    18   28   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | 1    2    .    .    
    Burn                   2    | 1    1    .    .    
    Blast                  1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1649 | 162  796  691  .    
  Guns                     445  | 162  271  12   .    
  Cannons                  877  | .    525  352  .    
  Explosions               327  | .    .    327  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  642  | .    278  364  .    
  Thermal                  680  | 162  518  .    .    
  Explosive                327  | .    .    327  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         15   | .    12   12   15   
  Average Corruption       12   | .    12   12   12   
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  116  | .    39   57   20   
    Message Errors         30   | .    12   14   4    
    Matter Fused           30   | .    8    16   6    
    Heat Flow Errors       10   | .    3    5    2    
    Energy Discharges      12   | .    2    6    4    
    Data Loss (minor)      13   | .    6    6    1    
    Data Loss (major)      7    | .    2    4    1    
    Misfires               6    | .    2    2    2    
    Alerts                 2    | .    1    1    .    
    Misdirections          1    | .    1    .    .    
    Weapon Failures        5    | .    2    3    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            12   | .    10   2    .    
  Projectiles              10   | .    10   .    .    
  Explosions               2    | .    .    2    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 7    | .    4    3    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  7    | .    4    3    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      62   | .    .    62   .    
  Shots                    2    | .    .    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        412  | 156  412  273  207  
  Average Temperature      98   | 57   112  71   89   
  Received Heat Transfer   138  | .    138  .    .    
  Effects                  5    | .    5    .    .    
    Shutdowns              1    | .    1    .    .    
    Interference           2    | .    2    .    .    
    Short Circuit          1    | .    1    .    .    
    Damage (minor)         1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         1866 | 555  1311 .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    
Latent Energy Used         200  | .    .    .    200  
  LE Corruption            3    | .    .    .    3    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             206  | 15  174 206 .   
  Initial                  40   | .   9   40  .   
  Average                  59   | 5   95  35  .   
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         98   | 100 100 96  .   
  Level 1                  1    | .   .   3   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   3   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   22  14  8   
  Peak Tracking Total      11   | .   4   3   11  
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          4    | .   1   .   3   
  Max in Single Turn       2    | .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          5    | .   3   .   2   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   10  .   2   
  Successful               6    | .   4   .   2   
  Failed                   6    | .   6   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   11  .   1   
  Terminals                10   | .   10  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   4   .   2   
  Record                   1    | .   .   .   1   
  Robot Analysis           2    | .   2   .   .   
  Alert Level              2    | .   2   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               3    | .   .   .   3   
  Total Damage             28   | .   .   .   28  
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Scr  Mat  Min  Exi  
Turns Passed               3232 | 129  1147 1448 508  
Spaces Moved               1684 | 80   595  694  315  
  Core                     17   | 17   .    .    .    
  Treads                   1428 | .    419  694  315  
  Legs                     108  | 63   45   .    .    
  Wheels                   131  | .    131  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   160  160  
  Average Speed            151  | 109  143  160  160  
  Slowest Speed            190  | 120  190  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    1    .    .    
Exploration Rate (%)       58   | 4    70   99   62   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 38   | .    19   19   .    
Terrain Destroyed          114  | .    19   80   15   
  Melee                    .    | .    .    .    .    
  Projectile               19   | .    19   .    .    
  AOE                      95   | .    .    80   15   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      2128 | 102 730 977 319 
  Wait                     239  | .   12  227 .   
  Move                     1681 | 79  594 693 315 
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | 8   9   5   1   
  Fast Attach              12   | 6   5   1   .   
  Attach                   6    | 1   2   2   1   
  Detach                   1    | .   1   .   .   
  Swap                     23   | .   13  9   1   
  Drop                     17   | .   10  6   1   
  Fire                     126  | 8   84  34  .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 14)
  130 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  381 | -10/Materials | Crushed by falling debris
  381 | -10/Materials | System corruption reached 10%
  395 | -10/Materials | Discovered new exit (range 15)
  412 | -10/Materials | Lost 4 parts (1n1u2w)
  550 | -10/Materials | Core integrity fell below 50%
  702 | -10/Materials | Discovered new exit (range 5)
 1024 | -10/Materials | Discovered new exit (range 7)
 1037 | -10/Materials | Discovered new exit (range 13)
 1277 | -10/Materials | Entered Mines
 1310 | -10/Mines     | Assembled infested the area
 1773 | -10/Mines     | Core integrity fell below 20%
 1838 | -10/Mines     | Learned Materials emergency access door positions
 1965 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2164 | -10/Mines     | Discovered new exit (range 11)
 2316 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2316 | -10/Mines     | Discovered new exit (range 5)
 2364 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2506 | -10/Mines     | Discovered new exit (range 5)
 2509 | -10/Mines     | Learned location of Storage (-8)
 2536 | -10/Mines     | Identified exit to Materials
 2722 | -10/Mines     | Identified exit to Exiles
 2725 | -10/Mines     | Entered Exiles
 2725 | -10/Exiles    | Accompanied by 3 allies
 2754 | -10/Exiles    | Discovered new exit (range 14)
 2773 | -10/Exiles    | Identified exit to Mines
 2802 | -10/Exiles    | Met 8R-AWN
 2831 | -10/Exiles    | Met EX-HEX
 2833 | -10/Exiles    | Build established: Scavenger-Mutant
 2956 | -10/Exiles    | Met EX-BIN
 2985 | -10/Exiles    | Aligned with FarCom system
 2986 | -10/Exiles    | Given EX-Vault access code
 3061 | -10/Exiles    | Opened EX-Vault
 3073 | -10/Exiles    | Found Latent Energy Streamer
 3133 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3181 | -10/Exiles    | Met EX-DEC
 3201 | -10/Exiles    | Build established: Mutant
 3212 | -10/Exiles    | Attacked by the Exiles
 3233 | -10/Exiles    | Destroyed by as-04250 with Assembled Heavy Rifle

 Last Messages 
---------------
03175_ System corrupted: Energy discharge (-55).
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert
  your atomic chain!
03183_ EX-DEC: "Oops, I hope HEX didn't hear that..."
03191_ System corrupted: Heat flow error (+227).
03212_ System corrupted: FCS attempts to trigger Lgt. Cannon.
03212_ System corrupted: Lgt. Cannon misfires.
03212_ EXILES: Hostile robot within lab perimeter. Defensive protocols
  time, folks!
03212_ Machine disabled.
03212_ Chain reaction triggered in Lgt. Nuclear Core.
03212_ Trooper 1a destroyed.
03214_ EX-DEC: "Let's see what this bad boy can do..."
03214_ EX-DEC deploys DAS Turret.
03214_ Mercenary 1a destroyed.
03214_ Grenade Launcher destroyed.
03215_ Trooper 1b destroyed.
03230_ System corrupted: FCS attempts to trigger Latent Energy Streamer.
03230_ System corrupted: Latent Energy Streamer misfires.
03230_ Machine disabled. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralThunderRedistributor
  Manual?         0
Play Time         00:42:04
  Cumulative      35.2 hours
  Start           2022.08.29 @ 15:02:31
  End             2022.08.29 @ 22:51:30
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          24
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd7f9f81-2625-45fa-8642-e34f0e20bfeb