Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 13:25:38

Player: potator

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (104)     520
Value Destroyed (3333)     3333
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (2)                  2
              TOTAL SCORE: 6875

 Bonus
-------
High Alert Combat Kills    2

 Cogmind 
---------
Core Integrity             0/700
Matter                     8/300
Energy                     99/100
System Corruption          39%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Weight Redist. System
           System Shield
           Shotgun
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
  Enhanced Nuclear Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Improved Light Armor Plating
           Shield Generator
  Improved Shield Generator
           System Shield
>          --- WEAPON -----------
           Field Laser
     Heavy Laser
           Assault Cannon
>          --- INVENTORY --------
           System Shield
  Improved Datajack
[Rating: 44]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Medium Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   1   .   2   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             66   | 5   11  18  .   14  1   2   15  
  Power                    9    | 1   1   3   .   1   1   .   2   
    Engine                 6    | 1   .   3   .   .   1   .   1   
    Core                   3    | .   1   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   4   2   .   4   .   .   4   
    Treads                 4    | .   .   .   .   .   .   .   4   
    Leg                    10   | 2   2   2   .   4   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | 1   2   4   .   5   .   .   5   
    Device                 9    | .   1   3   .   1   .   .   4   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   1   .   .   .   
    Hackware               4    | .   .   1   .   3   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   24   | 1   4   9   .   4   .   2   4   
    Energy Gun             9    | .   2   1   .   2   .   1   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   6   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   1   .   2   .   1   1   
    Launcher               2    | .   1   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   
  Corrupted Parts          2    | .   .   .   .   2   .   .   .   
    System Corruption      5    | .   .   .   .   5   .   .   .   
Parts Lost                 35   | .   3   6   .   6   .   6   14  
  Power                    5    | .   1   1   .   .   .   1   2   
  Propulsion               8    | .   1   .   .   3   .   1   3   
  Utility                  10   | .   .   2   .   1   .   3   4   
  Weapon                   12   | .   1   3   .   2   .   1   5   
  Highest Loss Streak      7    | .   2   3   .   3   .   4   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Backups            5    | 1   4   6   6   6   7   5   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   1   .   .   .   .   .   .   
  Utility                  2    | .   .   2   4   2   3   3   1   
  Weapon                   1    | .   1   2   1   2   3   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             8    | .   4   1   .   .   .   1   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   3   .   .   .   .   .   .   
  Utility                  2    | .   .   1   .   .   .   .   1   
  Weapon                   1    | .   1   .   .   .   .   .   .   
  Tool/Special             2    | .   .   .   .   .   .   1   1   
Average Slot Usage (%)     88   | .   98  97  97  90  90  45  64  
  Engine                   7    | .   9   10  11  5   5   3   1   
  Core                     2    | .   4   .   .   .   7   1   5   
  Treads                   2    | .   .   .   .   .   .   .   12  
  Leg                      13   | .   9   22  22  15  15  7   .   
  Wheel                    3    | .   18  .   .   .   .   .   .   
  Device                   11   | .   9   17  19  5   .   .   17  
  Storage                  8    | .   14  11  11  9   7   3   .   
  Processor                2    | .   3   .   .   8   7   3   .   
  Hackware                 7    | .   .   3   .   19  23  12  7   
  Energy Gun               6    | .   13  4   .   5   7   1   8   
  Ballistic Gun            11   | .   14  17  33  17  .   .   .   
  Ballistic Cannon         7    | .   .   9   .   4   15  9   6   
Peak Build Rating          44   | 5   12  23  21  32  35  35  44  
  Average Rating           20   | 3   11  18  20  25  34  16  28  
  On Entrance              16   | .   5   12  20  21  31  35  6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             38   | 12  16  25  24  24  29  29  38  
  Greatest Support         93   | 20  26  30  30  30  25  25  93  
  Greatest Overweight (x)  7    | .   .   .   .   7   1   2   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   5   
  Average Capacity         7    | 6   8   8   8   8   8   6   5   
  Most Carried             8    | 5   6   8   7   8   8   8   5   
  Average Carried          5    | 1   4   6   6   6   7   5   2   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   
  Final Carried            8    | 1   4   7   6   7   8   3   4   

 Class Distribution 
--------------------
 36% | Gunner
 31% | Mutant
 21% | Hacker-Gunner
  7% | Tank

 Dominant Class 
----------------
        Mutant | -10/Materials
        Gunner | -9/Materials
        Gunner | -9/Mines
 Hacker-Gunner | -8/Materials
 Hacker-Gunner | -7/Factory
        Mutant | -7/Waste
        Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  
Matter Collected           2746 | 187  354  1105 .    409  118  393  180  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4489 | .    384  1505 .    703  159  1382 356  
  Parts                    199  | .    21   101  .    47   10   5    15   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Combat Hostiles Destroyed  83   | .   10  38  .   18  2   6   9   
  Guns                     50   | .   10  22  .   15  1   .   2   
  Cannons                  26   | .   .   14  .   1   1   4   6   
  AOE                      6    | .   .   2   .   2   .   2   .   
Classes Destroyed          11   | .   3   5   .   .   1   1   1   
  Worker                   4    | .   .   3   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   1   .   .   .   .   .   
  Operator                 3    | .   .   3   .   .   .   .   .   
  Watcher                  12   | .   3   5   .   .   4   .   .   
  Swarmer                  20   | .   3   8   .   6   .   .   3   
  Grunt                    38   | .   7   19  .   10  .   .   2   
  Brawler                  1    | .   .   1   .   .   .   .   .   
  Sentry                   15   | .   .   10  .   2   1   .   2   
  Programmer               3    | .   .   .   .   .   1   .   2   
  Compactor                6    | .   .   .   .   .   .   6   .   
Best Kill Streak           9    | .   4   9   .   3   2   3   2   
  Combat Bots Only         5    | .   2   5   .   3   1   3   2   
Max Kills in Single Turn   2    | .   1   2   .   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  
Hostile Shots Fired        582  | .    72   130  .    89   20   5    266  
  Missed                   163  | .    13   42   .    22   9    .    77   
  Hits                     419  | .    59   88   .    67   11   5    189  
    Melee                  5    | .    .    .    .    .    .    5    .    
    Projectile             414  | .    59   88   .    67   11   .    189  
  Critical Strikes         17   | .    .    3    .    3    .    4    7    
  Part Disruptions         1    | .    .    .    .    .    .    .    1    
Damage Taken               5309 | .    635  1164 .    918  101  276  2215 
  Core                     1206 | .    160  150  .    191  .    132  573  
  Absorbed by Shields      326  | .    .    .    .    .    .    .    326  
  Regen/Repaired (Parts)   81   | .    .    81   .    .    .    .    .    
Core Remaining (%)         65   | 100  36   .    62   65   .    .    .    
Volleys Fired              296  | .    53   98   .    41   13   23   68   
  Largest                  3    | .    2    3    .    3    3    3    3    
  Hottest                  169  | .    95   121  .    154  154  154  169  
Shots Fired                672  | .    103  278  .    110  39   43   99   
  Gun                      468  | .    102  191  .    104  13   5    53   
  Cannon                   190  | .    .    83   .    6    26   29   46   
  Launcher                 14   | .    1    4    .    .    .    9    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  490  | .    52   246  .    91   26   29   46   
  Thermal                  151  | .    50   28   .    2    13   5    53   
  Explosive                14   | .    1    4    .    .    .    9    .    
  Electromagnetic          17   | .    .    .    .    17   .    .    .    
  Robot Hit Streak         23   | .    17   9    .    23   5    10   5    
  Robot Miss Streak        8    | .    4    7    .    4    3    3    8    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    4    .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    
Shots Hit Robots           361  | .    57   141  .    65   27   29   42   
  Core Hits                177  | .    22   71   .    29   14   24   17   
  Critical Kills           2    | .    .    1    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    
  Critical Strikes         12   | .    .    7    .    1    1    .    3    
    Burn                   4    | .    .    1    .    .    .    .    3    
    Destroy                3    | .    .    2    .    1    .    .    .    
    Blast                  5    | .    .    4    .    .    1    .    .    
Melee Attacks              2    | .    2    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8097 | .    781  2792 .    1354 558  1667 945  
  Guns                     4108 | .    781  1465 .    1024 204  120  514  
  Cannons                  2534 | .    .    1080 .    68   354  601  431  
  Explosions               1455 | .    .    247  .    262  .    946  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  4903 | .    369  2299 .    849  354  601  431  
  Thermal                  1551 | .    412  246  .    55   204  120  514  
  Explosive                1420 | .    .    247  .    227  .    946  .    
  Electromagnetic          223  | .    .    .    .    223  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         39   | .    .    .    .    5    .    35   39   
  Average Corruption       26   | .    .    .    .    4    .    17   35   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  97   | .    .    .    .    9    .    14   74   
    Message Errors         16   | .    .    .    .    2    .    2    12   
    Matter Fused           17   | .    .    .    .    1    .    4    12   
    Heat Flow Errors       10   | .    .    .    .    1    .    2    7    
    Energy Discharges      13   | .    .    .    .    1    .    1    11   
    Parts Rejected         1    | .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    1    .    .    .    
    Data Loss (minor)      7    | .    .    .    .    .    .    1    6    
    Data Loss (major)      6    | .    .    .    .    1    .    1    4    
    Misfires               4    | .    .    .    .    .    .    .    4    
    Alerts                 1    | .    .    .    .    1    .    .    .    
    Misdirections          11   | .    .    .    .    .    .    2    9    
    Weapon Failures        10   | .    .    .    .    1    .    .    9    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            31   | .    .    15   .    .    8    .    8    
  Projectiles              31   | .    .    15   .    .    8    .    8    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 13   | .    .    5    .    .    5    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    5    .    .    5    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      163  | .    .    31   .    95   .    37   .    
  Shots                    4    | .    .    1    .    1    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        532  | .    267  308  .    299  306  408  532  
  Average Temperature      116  | .    81   86   .    81   115  150  175  
  Received Heat Transfer   1483 | .    276  450  .    378  24   .    355  
  Effects                  28   | .    1    1    .    3    .    1    22   
    Shutdowns              5    | .    .    .    .    .    .    .    5    
    Energy Bleed           9    | .    1    1    .    2    .    1    4    
    Interference           10   | .    .    .    .    1    .    .    9    
    Matter Decay           2    | .    .    .    .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             3    | .    1    .    .    .    .    .    2    
  Heat Transferred         3822 | .    1036 666  .    100  450  275  1295 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  
Maximum Alert Level        2    | .    .    2    .    .    .    .    .    
  Low Security (%)         85   | 100  100  61   100  100  100  100  100  
  Level 1                  13   | .    .    35   .    .    .    .    .    
  Level 2                  1    | .    .    2    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Peak Influence             433  | .    85   433  146  171  70   15   53   
  Initial                  146  | .    .    13   146  52   70   .    .    
  Average                  68   | .    24   139  142  64   13   1    9    
Influence Increases        2491 | .    347  1180 .    555  90   50   269  
  Destroy 0b10 Robot/C     1540 | .    200  760  .    360  40   .    180  
  Destroy 0b10 Robot/NC    105  | .    15   60   .    5    20   .    5    
  Destroy Leader           414  | .    56   210  .    70   28   .    50   
  Successful Hack          79   | .    24   39   .    16   .    .    .    
  Disable Machine          135  | .    15   60   .    30   .    .    30   
  Destroy Structure        128  | .    7    36   .    29   2    50   4    
  Partial Spotted          15   | .    15   .    .    .    .    .    .    
  Lose Combat Pursuer      75   | .    15   15   .    45   .    .    .    
Influence Decreases        2491 | .    314  837  240  536  245  50   269  
  Entered New Map          419  | .    .    20   230  84   85   .    .    
  Time Decay               1427 | .    284  467  10   298  160  33   175  
  Lost Part                241  | .    30   50   .    50   .    17   94   
  Purge Threat             404  | .    .    300  .    104  .    .    .    
Squads Dispatched          11   | .    1    6    .    2    1    .    1    
  Investigation            4    | .    .    2    .    2    .    .    .    
  Extermination            2    | .    .    .    .    .    1    .    1    
  Reinforcement            4    | .    1    3    .    .    .    .    .    
  Assault                  1    | .    .    1    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    1    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Distress Signals           7    | .   1   2   .   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              123  | .   19  51  .   22  7   6   18  
  Peak Tracking Total      7    | .   3   5   .   7   2   5   4   
  Tactical Retreats        7    | .   1   2   .   2   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Traps Triggered            2    | .   .   1   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Machines Disabled          9    | .   1   4   .   2   .   .   2   
  Max in Single Turn       1    | .   1   1   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Machines Accessed          24   | .   6   11  .   4   .   .   3   
  Terminals                19   | .   6   7   .   4   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   2   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                68   | .   14  30  .   19  .   .   5   
  Successful               42   | .   7   20  .   13  .   .   2   
  Failed                   26   | .   7   10  .   6   .   .   3   
    Catastrophic           2    | .   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                58   | .   14  22  .   19  .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   6   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             36   | .   7   14  .   13  .   .   2   
  Record                   1    | .   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  4    | .   .   1   .   3   .   .   .   
  Alert Level              2    | .   .   1   .   .   .   .   1   
  Unreport Threat          4    | .   .   2   .   2   .   .   .   
  Locate Traps             5    | .   2   1   .   1   .   .   1   
  Dispatch Records         2    | .   .   1   .   1   .   .   .   
  Patrol Status            2    | .   .   2   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   
  Zone Layout              6    | .   2   2   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   5   .   .   .   .   .   
  Scan Component           4    | .   .   4   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   2   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   
Hacking Detections         21   | .   6   11  .   3   .   .   1   
  Full Trace Events        6    | .   .   4   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   
  Time                     36   | .   .   36  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -9   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  
Active Infowar (turns)     3241 | .    1056 1532 24   428  .    .    201  
  Optics                   312  | .    312  .    .    .    .    .    .    
  Sensors                  384  | .    .    .    .    384  .    .    .    
  Seismic                  2344 | .    744  1532 24   44   .    .    .    
  ECM                      655  | .    .    454  .    .    .    .    201  
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  
Turns Passed               6393 | 43   1138 2389 30   783  641  338  1031 
Spaces Moved               3523 | 34   846  1275 23   277  324  243  501  
  Core                     401  | 12   .    .    .    2    .    149  238  
  Treads                   263  | .    .    .    .    .    .    .    263  
  Legs                     2253 | 22   240  1275 23   275  324  94   .    
  Wheels                   606  | .    606  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   120  120  120  120  100  50   
  Average Speed            125  | 95   98   120  120  136  172  112  157  
  Slowest Speed            400  | 120  120  120  120  400  190  190  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    100  97   9    28   12   81   19   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 7    | .    6    1    .    .    .    .    .    
Terrain Destroyed          145  | .    6    52   .    25   2    56   4    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    2    .    .    2    .    4    
  AOE                      137  | .    6    50   .    25   .    56   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  
Total                      4950 | 44   1045 1936 25   605  376  271  648  
  Wait                     966  | .    108  510  2    258  37   3    48   
  Move                     3517 | 33   845  1274 22   276  324  242  501  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  70   | 6    16   21   .    11   1    .    15   
  Fast Attach              4    | .    .    .    .    3    1    .    .    
  Attach                   45   | 5    5    9    1    9    .    3    13   
  Detach                   2    | .    .    1    .    1    .    .    .    
  Swap                     25   | .    9    11   .    3    .    .    2    
  Drop                     23   | .    7    12   .    3    .    .    1    
  Fire                     296  | .    53   98   .    41   13   23   68   
  Melee                    2    | .    2    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 14)
   44 | -11/Scrapyard | Entered Materials
  169 | -10/Materials | Discovered new exit (range 16)
  275 | -10/Materials | Discovered new exit (range 5)
  302 | -10/Materials | Build established: Mutant
  310 | -10/Materials | Discovered new exit (range 16)
  682 | -10/Materials | Discovered new exit (range 16)
  771 | -10/Materials | Discovered new exit (range 11)
  825 | -10/Materials | Core integrity fell below 50%
 1182 | -10/Materials | Entered another Materials area
 1182 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1327 | -9/Materials  | Discovered new exit (range 16)
 1382 | -9/Materials  | Repaired Broken Assault Rifle
 1586 | -9/Materials  | Build established: Gunner
 1802 | -9/Materials  | Discovered new exit (range 16)
 2792 | -9/Materials  | Discovered new exit (range 9)
 3173 | -9/Materials  | Identified exit to Materials
 3182 | -9/Materials  | First assault squad dispatched
 3411 | -9/Materials  | Lost 3 parts (1u2w)
 3571 | -9/Materials  | Entered Mines
 3588 | -9/Mines      | Discovered exit to Materials (range 10)
 3596 | -9/Mines      | Assembled infested the area
 3601 | -9/Mines      | Entered Materials
 3601 | -8/Materials  | Evolved 2 slots: Utility x2
 3938 | -8/Materials  | Build established: Hacker-Gunner
 4177 | -8/Materials  | Lost 3 parts (1n2w)
 4318 | -8/Materials  | Discovered new exit (range 16)
 4384 | -8/Materials  | Entered Factory
 4384 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5025 | -7/Factory    | Sucked down chute
 5025 | -7/Factory    | Entered Waste
 5035 | -7/Waste      | Spotted C-40 Crusher
 5038 | -7/Waste      | Spotted C-40 Crusher
 5040 | -7/Waste      | EMP discharged
 5051 | -7/Waste      | Spotted C-40 Crusher
 5067 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5076 | -7/Waste      | Spotted C-40 Crusher
 5076 | -7/Waste      | Spotted C-40 Crusher
 5108 | -7/Waste      | Destroyed C-40 Crusher
 5108 | -7/Waste      | Destroyed C-40 Crusher
 5117 | -7/Waste      | Destroyed C-40 Crusher
 5140 | -7/Waste      | EMP discharged
 5140 | -7/Waste      | System corruption reached 10%
 5145 | -7/Waste      | Spotted C-40 Crusher
 5146 | -7/Waste      | Destroyed C-40 Crusher
 5164 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5190 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5194 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5196 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5221 | -7/Waste      | Destroyed C-40 Crusher
 5227 | -7/Waste      | Lost 4 parts (1n2u1w)
 5240 | -7/Waste      | EMP discharged
 5245 | -7/Waste      | Destroyed C-40 Crusher
 5319 | -7/Waste      | Discovered new exit (range 16)
 5340 | -7/Waste      | EMP discharged
 5340 | -7/Waste      | System corruption reached 30%
 5363 | -7/Waste      | Entered Factory
 5509 | -7/Factory    | Build established: Mutant
 5969 | -7/Factory    | Build established: Tank
 6210 | -7/Factory    | Lost 4 parts (3u1w)
 6251 | -7/Factory    | Core integrity fell below 50%
 6268 | -7/Factory    | Lost 7 parts (2p3n2w)
 6341 | -7/Factory    | Core integrity fell below 20%
 6394 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Beam Rifle destroyed.
M-28 Smith repairs S-27 Virus VTOL Module.
System corrupted: Matter fused (-10).
Acquired Adv. Assault Cannon.
K-01 Serf cleans the Manufacturing Mainframe.
Manufacturing Mainframe disabled.
System corrupted: Substantial component data
  lost.
K-01 Serf collects debris. <x2>
S-27 Virus destroyed.
K-01 Serf collects debris.
P-60 Hacker knocked back.
K-01 Serf collects debris. <x2>
System corrupted: Adv. Assault Cannon jammed.
System corrupted: Component data lost.
ECM Suite destroyed.
Adv. Assault Cannon destroyed.
System corrupted: Component data lost.
System corrupted: Matter fused (-10).
Acquired Shotgun.

 Map 
-----
+----------------------------------------------------+
| " " " " #??????????????#     #            #??????? |
| " " " " #??????????????#     #  """" """" #??????? |
| " " " " #??????????????#     #  """" """" #??????? |
| " " " " #??????????????#     +  """" """" #??????? |
| " " " " #??????????????#     #  """" """" #??????? |
|         #??????????????#     #  """" """" #??????? |
|         #??????????????#     #  """" """" #??????? |
|         #?????????+#####     #  """" """" #??????? |
|         #?????????           #            #??????? |
| !       #????????            ########+#####??????? |
|         #????????                         +??????? |
| #########?????????                #########??????? |
| ?????????????????          """""  #??????????????? |
| ????????????????           "" F"  #??????????????? |
| ?????????????????""" """   "" ""  ###########????? |
| ?????????????????""" """                        ?? |
| ?????????????""" """ """                        ?? |
| ????????????                                    ?? |
| ????????????                                   ??? |
| ????????????                                   ??? |
| ????????????        ######g###################???? |
| ????????????????????#            #???????????????? |
| ????????????????????# """g"""    #???????????????? |
| ????????????????????# """ """    #???????????????? |
| ????????????????????# """ """    #???????????????? |
| ????????????????????#    @p      #???????????????? |
| ????????????????????# """ """    #???????????????? |
| ????????????????????# """ """    #???????????????? |
| ????????????????????# """ """    #???????????????? |
| ????????????????????#            #???????????????? |
| ????????????????????#            #???????????????? |
| ????????????????????#            #???????????????? |
| ????????????????????#            #???????????????? |
| ????????????????????##############???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          24
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Assault Rifle | 19% | -9/Materials | Broken

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CommGunReactor
  Manual?         0
Play Time         00:59:42
  Cumulative      19.1 hours
  Start           2025.05.13 @ 22:16:21
  End             2025.05.17 @ 13:25:38
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2945674a-cc4e-43a4-b213-415d545fbea9