Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 16:43:18 // Winter2019/RPGLIKE Player: Hermelin Result: Smashed by cave-in Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (372) 1860 Value Destroyed (16327) 16327 Prototype IDs (259) 5180 Alien Tech Used (5) 1000 Bonus (21690) 21690 TOTAL SCORE: 56757 Bonus ------- High Alert Combat Kills 3845 Follower Combat Kills 145 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Hacked Protovariant 500 Pursued by Intercept 1000 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1500 Matter 285/300 Energy 1576/1700 System Corruption 10% Temperature Cool (4) Movement Walking (105) Location -1/Command Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (5) --- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (14) ----- Experimental Power Amplifier Experimental Power Amplifier Advanced Heat Sink Zionite Biocell Experimental Signal Interpreter Advanced Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Precision Energy Filter Experimental Weapon Cycler Advanced Force Booster Centrium Medium Armor Plating AEGIS Remote Shield > --- WEAPON (4) ------- Enhanced Nova Cannon Omega Cannon CR-A16's Behemoth Slayer > --- INVENTORY (7) ---- Advanced Transmission Jammer Hypervelocity EM Gauss Rifle Heavy Quantum Rifle Gamma Bomb Array Advanced Datajack Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- Experimental Power Amplifier Experimental Power Amplifier Zionite Biocell Experimental Signal Interpreter Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Precision Energy Filter Experimental Weapon Cycler Advanced Reaction Control System Centrium Medium Armor Plating AEGIS Remote Shield > --- WEAPON ----------- Heavy Quantum Rifle Enhanced Nova Cannon Omega Cannon > --- INVENTORY -------- Protomatter Zionite Biocell Advanced Force Booster Advanced Transmission Jammer Hypervelocity EM Gauss Rifle Gamma Bomb Array CR-A16's Behemoth Slayer [Rating: 233] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg High-density Centrium Leg Hover Unit Hover Unit Flight Unit Cooled Nuclear Pulse Thruster Utility Experimental Melee Analysis Suite Device Experimental Power Amplifier Storage Zionite Biocell Processor Experimental Melee Analysis Suite Hackware Hacking Suite Protection Centrium Medium Armor Plating Weapon Plasma Sword Energy Gun Heavy Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Omega Cannon Launcher Gamma Bomb Array Special Weapon Improved Plasma Cutter Impact Weapon Mace Slashing Weapon Plasma Sword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Slots Evolved 20 | 3 1 1 3 . . 3 1 3 . . . 1 . . . . . . 1 . . . . . 1 . 1 . . 1 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | 1 1 . 1 . . 1 1 3 . . . 1 . . . . . . 1 . . . . . 1 . 1 . . 1 . Weapon 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 235 | 6 14 1 24 3 . 5 14 21 1 1 . . 8 2 1 3 7 4 12 . . 9 1 4 5 10 5 7 24 3 40 Power 14 | 1 1 1 1 . . 2 . 3 1 . . . . . . . . . . . . . . . . . . . 3 . 1 Engine 7 | 1 1 1 . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Propulsion 39 | 2 4 . 6 . . 1 4 1 . . . . 4 . . . . . . . . 3 . . . . 1 1 4 1 7 Treads 3 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Leg 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . 2 . 6 . . 1 4 1 . . . . 4 . . . . . . . . 3 . . . . 1 1 3 1 1 Utility 114 | 1 3 . 8 3 . 1 5 12 . 1 . . 3 2 1 1 7 2 6 . . 3 1 4 5 6 4 3 9 2 21 Device 64 | . 1 . 3 1 . . 2 8 . . . . 2 1 1 1 3 1 3 . . 1 1 4 3 3 2 2 6 1 14 Storage 10 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . 1 . . . 2 . 3 Processor 16 | 1 1 . 1 1 . 1 1 1 . 1 . . 1 1 . . . . . . . . . . . . 2 1 1 1 1 Hackware 7 | . 1 . 1 . . . . . . . . . . . . . . . 2 . . 1 . . . 2 . . . . . Protection 17 | . . . 3 1 . . 2 3 . . . . . . . . 1 1 1 . . . . . 1 1 . . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 6 . 9 . . 1 5 5 . . . . 1 . . 2 . 2 6 . . 3 . . . 4 . 3 8 . 11 Energy Gun 11 | 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . 1 Energy Cannon 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Ballistic Gun 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Launcher 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Special Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Impact Weapon 10 | . 1 . 5 . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 26 | . 1 . . . . . 4 2 . . . . 1 . . 1 . 1 3 . . 2 . . . 2 . 2 4 . 3 Piercing Weapon 5 | . . . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . . . . 1 Special Melee Weapon 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Unidentified Prototypes 20 | . . . 3 . . . 2 2 . . . . . . . . 1 . . . . 2 1 . 1 5 . 2 . . 1 Parts Lost 10 | . . 1 . . . . 1 . . . . . . . . . 2 . . . . . . 1 . . . . 1 1 3 Power 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 8 | . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 1 3 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . 1 . . . . 1 . . . . . . . . . 2 . . . . . . 1 . . . . 1 1 2 Average Slot Usage (%) 94 | . 97 98 92 99 100 99 99 93 88 89 89 88 89 90 90 91 93 94 99 100 100 100 95 95 94 94 99 99 99 99 91 Engine 3 | . 13 10 . . . 3 6 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 1 . . Core 3 | . . . 8 8 8 6 6 5 4 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 4 4 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 4 Treads 1 | . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Flight 15 | . 2 25 21 25 25 25 25 22 21 21 21 20 20 20 20 20 20 20 19 19 19 19 18 18 17 17 20 20 20 19 7 Device 15 | . 11 12 2 7 8 6 6 14 21 21 21 20 20 20 20 19 13 10 8 9 9 9 8 11 13 12 12 12 16 20 23 Storage 2 | . . . . . . . . . . . . . . . . . 5 10 4 4 4 4 4 4 7 8 8 8 4 8 4 Processor 20 | . 14 12 17 7 8 10 15 16 15 19 21 20 24 25 25 25 25 25 23 23 23 23 22 22 21 18 17 20 20 23 23 Hackware 3 | . . 12 9 8 8 6 6 5 5 . . . . . . . . . 8 9 9 9 9 5 4 6 8 8 8 4 . Protection 4 | . . . 6 8 8 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 3 4 4 4 2 . 3 Energy Gun 1 | . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Impact Weapon 3 | . 4 12 22 25 25 22 6 2 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . 3 12 3 . . . 18 13 10 10 10 10 10 10 10 8 10 8 6 14 14 14 13 13 13 12 12 11 10 12 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 3 5 5 11 4 4 4 4 4 4 4 4 4 4 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 8 11 10 21 23 23 27 34 37 36 36 36 36 36 36 36 37 41 32 38 38 38 38 38 40 41 50 50 64 73 57 118 Greatest Support 197 | 45 45 13 23 23 23 27 36 36 36 36 36 36 40 40 40 40 40 40 40 40 40 45 45 45 45 50 59 59 70 63 197 Greatest Overweight (x) 4 | . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . 1 4 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | 2 2 3 4 4 4 4 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 Average Capacity 5 | 1 2 2 3 4 4 4 4 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Most Carried 7 | 2 2 2 4 4 4 4 4 5 5 5 5 5 5 6 6 6 6 6 6 4 6 6 6 6 6 6 6 6 6 6 7 Average Carried 5 | 1 1 1 3 3 3 3 3 4 4 5 5 4 4 5 6 5 5 3 4 4 4 5 6 5 5 5 5 5 5 5 6 Final Capacity 7 | 2 2 3 4 4 4 4 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 Final Carried 6 | 2 2 2 4 4 4 4 4 5 5 5 5 5 5 6 6 6 2 6 4 4 6 6 6 6 5 6 6 6 6 6 5 Class Distribution -------------------- 24% | Hacker-Sprinter 19% | Hauler-Mutant 12% | Hacker-Scout 8% | Ninja 8% | Mutant 7% | Hauler-Sprinter 7% | Hacker-Ninja 4% | Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Sprinter | -9/Materials Hacker-Sprinter | -9/Mines Hacker-Sprinter | -9/Exiles Scavenger-Scout | -8/Mines Hacker-Scout | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Ninja | -7/Lower Caves Ninja | -7/Lower Caves Ninja | -7/Data Miner Ninja | -6/Proximity Caves Scout | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Zion Scout | -6/Deep Caves Ninja | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Armory Hacker-Sprinter | -4/Lab Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Hauler-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Matter Collected 2934 | 260 140 10 234 36 . 40 160 210 10 10 . . 90 15 15 40 60 40 110 10 . 100 20 20 60 107 73 60 265 30 709 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18637 | 243 844 91 1087 237 . 322 1322 2425 219 226 . 260 670 . . . 621 575 920 153 79 217 258 178 670 107 825 407 1439 875 3367 Parts 953 | 15 40 7 29 2 . 5 76 119 28 3 . 18 35 . . . 26 58 46 . 14 1 17 20 30 3 51 14 81 70 145 Haulers Intercepted 12 | . 2 . 4 . . . 3 . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . Recyclers Shooed 6 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 132 | . . . . . . . . . 20 . . 18 . . . . . 58 . . 14 1 21 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Combat Hostiles Destroyed 281 | . 14 3 15 6 . 7 32 48 10 3 . 9 9 . . . 11 8 14 . 5 . 5 4 8 1 12 3 14 9 31 Melee 241 | . 4 2 7 2 . 4 32 48 10 3 . 9 9 . . . 11 5 13 . 4 . 5 3 8 1 11 3 12 6 29 Guns 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 Classes Destroyed 22 | 2 4 1 3 . . 1 1 1 2 . . . . . . . 2 3 . . . . . . . . 1 1 . . . Worker 9 | . . . 1 2 . . . 1 . . . . 2 . . . . . . . . . . . . . 1 . 1 . 1 Builder 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tunneler 12 | 9 . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 12 | . 2 . 4 . . . 3 . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . Recycler 13 | 1 2 . 2 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 5 Operator 9 | . . . 3 . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 32 | . 2 . 4 . . . 3 4 . . . . 2 . . . . . . . . . . 2 2 . . 1 2 5 5 Swarmer 49 | . 3 . . 6 . 4 5 4 3 . . 4 . . . . . . . . 4 . . 3 3 . . . 1 . 9 Grunt 107 | . 11 3 11 . . 2 16 29 4 . . 3 3 . . . . . 9 . . . . . . . 4 2 3 . 7 Brawler 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Protector 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 57 | . . . 4 . . . 9 11 1 . . . 4 . . . . 2 3 . . . 1 . 3 . 4 1 5 4 5 Demolisher 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Hunter 17 | . . . . . . . 2 3 . . . 1 2 . . . . . 1 . . . 2 . 2 . . . . 2 2 Programmer 9 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . 2 . 2 . 2 Behemoth 12 | . . . . . . . . . 1 . . . . . . . . 1 1 . 1 . . 1 . . 1 . 2 3 1 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Light 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Wasp 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 5 5 2 3 4 . 4 9 8 4 3 . 5 5 . . . 5 2 5 . 4 . 3 3 3 1 5 4 8 6 10 Combat Bots Only 9 | . 5 1 3 4 . 4 9 7 4 3 . 5 5 . . . 5 2 3 . 4 . 3 3 2 1 4 3 6 4 9 Max Kills in Single Turn 2 | 1 1 1 1 1 . 1 1 2 1 1 . 1 1 . . . 1 1 1 . 1 . 1 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . 1 1 1 1 . 1 1 1 1 1 . 1 1 . . . 1 1 1 . 1 . 1 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Damage Taken 15476 | . 554 640 872 97 . 365 653 1218 124 . 114 442 439 53 58 . 1697 381 475 43 188 . 173 243 298 129 391 189 2249 388 3003 Core 10872 | . 440 571 613 58 . 233 465 798 71 . 59 321 298 39 43 . 1135 294 321 27 138 . 101 145 178 72 227 123 1439 322 2341 Absorbed by Shields 7903 | . . . . 42 . 140 260 478 49 . 24 161 161 20 20 . 509 139 118 15 71 . 61 90 108 47 305 155 1656 343 2931 Redirected to Core 8261 | . 357 239 395 35 . 206 310 672 59 . 59 279 262 17 28 . 846 190 253 27 67 . 83 97 178 72 173 91 1277 234 1755 Core Remaining (%) 80 | 100 . 34 . . . 71 100 . . . . 100 . . . . . 79 . . . . 100 . . 96 . 93 31 . . Volleys Fired 461 | 19 34 . . . . . . . . . . . . . . . . 32 . . . . . . . . . . 19 . 357 Largest 2 | 2 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 1 Hottest 120 | 90 90 . . . . . . . . . . . . . . . . 20 . . . . . . . . . . 80 . 120 Shots Fired 528 | 35 67 . . . . . . . . . . . . . . . . 32 . . . . . . . . . . 37 . 357 Gun 138 | 35 66 . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . Cannon 356 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355 Launcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Special 32 | . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Thermal 476 | 35 67 . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . 342 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . 2 Robot Hit Streak 15 | 5 15 . . . . . . . . . . . . . . . . 12 . . . . . . . . . . 8 . 2 Robot Miss Streak 5 | 2 3 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 5 . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1099 | 22 75 25 119 29 3 51 120 159 20 11 1 20 38 . . . 51 43 28 2 9 7 10 9 15 7 34 10 48 29 104 Core Hits 418 | 11 29 4 13 7 . 6 39 61 10 5 . 11 14 . . . 18 24 18 . 4 1 7 5 10 4 19 6 23 13 56 Critical Hits 64 | . . . . . . . 1 3 . . . 1 2 . . . 1 10 1 . 1 . 2 2 2 . 5 2 6 5 20 Critical Kills 33 | . . . . . . . 1 1 . . . 1 1 . . . 1 7 . . 1 . 2 1 1 . 1 1 5 2 7 Critical Parts Destroyed 26 | . . . . . . . . 2 . . . . 1 . . . . 2 1 . . . . 1 1 . 3 1 1 3 10 Melee Attacks 1413 | . 33 30 141 35 3 62 147 207 26 14 1 25 44 . . 9 67 35 42 3 11 8 16 22 22 12 45 24 48 60 221 Impact 325 | . 28 30 136 35 . 62 14 20 . . . . . . . . . . . . . . . . . . . . . . . Slashing 643 | . 5 . 5 . . . 133 187 26 14 1 25 44 . . 8 57 11 5 1 2 3 7 7 6 3 18 10 9 22 34 Piercing 432 | . . . . . . . . . . . . . . . . 1 10 24 37 2 9 5 9 15 16 9 27 14 39 38 177 Sneak Attacks 115 | . 5 1 16 4 3 4 13 8 3 5 1 . 6 . . . 1 3 1 . . . . 1 3 . 5 5 6 3 18 Combat Hostiles 32 | . . . 3 . . 1 3 5 3 5 . . . . . . 1 1 . . . . . . 2 . 2 2 1 1 2 Follow-up Attacks 213 | . 5 . 27 6 . 15 38 36 3 1 . 2 5 . . . 20 4 5 . 1 2 2 2 1 1 10 3 4 7 13 Damage Inflicted 63492 | 243 1273 485 3479 1574 . 1298 5686 8301 1511 1496 175 1059 3171 . . . 3399 2067 1993 450 593 1159 831 906 1681 629 2734 1597 2893 2619 10190 Guns 921 | 243 668 . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Cannons 433 | . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416 Explosions 96 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Melee 61604 | . 588 485 3479 1574 . 1298 5686 8301 1511 1496 175 1059 3171 . . . 3399 1629 1993 450 593 1159 831 906 1681 629 2734 1597 2883 2619 9678 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 325 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325 Thermal 1457 | 243 685 . . . . . . . . . . . . . . . . 438 . . . . . . . . . . . . 91 Explosive 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Electromagnetic 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 12 Impact 7914 | . 516 485 3330 1574 . 1298 379 332 . . . . . . . . . . . . . . . . . . . . . . . Slashing 28343 | . 72 . 149 . . . 5307 7969 1511 1496 175 1059 3171 . . . 3226 476 139 . 56 344 123 131 55 57 563 282 360 557 1065 Piercing 25347 | . . . . . . . . . . . . . . . . . 173 1153 1854 450 537 815 708 775 1626 572 2171 1315 2523 2062 8613 Highest Corruption 7 | . . . . . . . . 1 . . . . 3 1 . . . . 1 1 1 1 1 1 1 2 1 1 7 . 7 Average Corruption 2 | . . . . . . . . 1 . . . . 2 1 . . . . 1 1 1 1 1 1 1 1 1 1 3 . 4 Corruption Purged 12 | . . . . . . . . 2 . . . . 2 1 . . . . . . . . . . . . . . . . 7 Effects 60 | . . . . . . . . 1 . . . . 4 . . . . . 2 2 . . 1 . . 6 . 1 4 . 39 Message Errors 16 | . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . 2 . . 2 . 9 Matter Fused 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 6 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Energy Discharges 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 3 Data Loss (minor) 11 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . 1 . . . . 7 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targeting Errors 13 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 2 . . 1 . 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 9531 | . 127 59 556 613 . 241 791 869 291 695 115 150 616 . . . 746 214 56 422 69 750 43 70 205 . 222 26 392 107 1086 Projectiles 168 | . . . . 87 . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 9363 | . 127 59 556 526 . 241 791 869 291 695 115 150 616 . . . 746 214 56 422 69 750 43 70 205 . 222 26 392 107 1005 Knockbacks 36 | . 2 1 12 11 . 6 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 Impact 33 | . 2 1 12 9 . 6 2 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Shots 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 222 | 210 222 . . . . 2 11 8 5 . 5 . . . . . 8 . . . . . . 3 . 202 . . 13 2 212 Average Temperature 49 | 68 88 . . . . 2 3 2 3 . 5 . . . . . 4 . . . . . . 3 . 104 . . 13 2 64 Received Heat Transfer 2642 | . 258 366 354 . . 78 258 316 40 . 14 6 88 16 24 . 330 24 120 12 . . 12 12 27 . 55 14 145 25 48 Effects 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 42 | . 4 4 22 5 . 5 1 1 . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 89 | . 8 5 35 25 . 11 3 2 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3330 | 633 1735 . . . . . . . . . . . . . . . . 888 . . . . . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Peak Influence 1373 | 50 325 174 692 368 . 186 659 1373 . . . . 689 . . . . . 1160 . . . . 393 521 . 448 410 559 932 1252 Initial 596 | . . 70 67 213 . . 72 203 . . . . 132 . . . . . 97 . . . . 75 192 . . 252 225 272 596 Average 656 | 27 131 104 379 278 . 139 302 731 . . . . 506 . . . . . 536 . . . . 213 279 . 211 270 378 613 1128 Maximum Alert Level 4 | . 1 . 2 1 . . 2 4 . . . . 2 . . . . . 4 . . . . 1 2 . 2 2 2 3 4 Low Security (%) 18 | 100 86 100 11 . . 100 23 . . . . . 12 . . . . . 1 . . . . 60 15 . 35 16 . . . Level 1 22 | . 13 . 51 100 . . 57 18 . . . . 13 . . . . . 33 . . . . 39 73 . 57 78 65 18 . Level 2 14 | . . . 37 . . . 18 37 . . . . 73 . . . . . 38 . . . . . 11 . 7 4 34 47 1 Level 3 13 | . . . . . . . . 23 . . . . . . . . . . 24 . . . . . . . . . . 34 24 Level 4 30 | . . . . . . . . 20 . . . . . . . . . . 1 . . . . . . . . . . . 74 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 3 . 5 . . 1 6 14 . . . . 7 . . . . . 6 . . . . 3 3 . 2 7 4 2 4 Investigation 38 | . 2 . 2 . . 1 4 10 . . . . 5 . . . . . 4 . . . . 2 3 . 2 1 . . 2 Extermination 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 1 1 Reinforcement 14 | . 1 . 3 . . . 2 1 . . . . 2 . . . . . 2 . . . . . . . . 3 . . . Assault 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . 1 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Intercept 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Distress Signals 25 | . 2 . 4 . . . 3 2 . . . . 2 . . . . 8 1 . . . . . 1 . 1 . . . 1 Communications Jammed 67 | . . . . . . . . . . . . . . . . . . 9 6 . . . . . 8 . . . . 44 . Distress Signals 67 | . . . . . . . . . . . . . . . . . . 9 6 . . . . . 8 . . . . 44 . Times Spotted 533 | . 24 4 32 7 . 8 49 80 18 5 4 11 20 12 4 . 13 8 23 3 6 . 5 22 31 1 22 19 26 20 56 Peak Tracking Total 17 | . 7 2 4 4 . 6 10 13 7 1 4 6 7 11 4 . 3 2 5 3 5 . 3 11 17 1 11 13 7 9 17 Tactical Retreats 46 | . 1 . 1 1 . 2 5 7 4 2 . 2 2 1 . . 1 . 2 1 1 . . 1 2 . . 2 2 . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Traps Triggered 10 | . 2 . . . . . . 1 . . . . 1 . . . . 1 1 . . . . . 1 . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Machines Disabled 19 | . . . . . . . . . 1 1 . . . . . . . 3 . . 1 . . . . 1 . 5 . 2 5 Max in Single Turn 2 | . . . . . . . . . 1 1 . . . . . . . 1 . . 1 . . . . 1 . 1 . 1 2 Garrison Access 6 | . . . . . . . 1 3 . . . . . . . . . . 1 . . . . . . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Machines Accessed 167 | . 9 2 10 . 2 1 13 31 . 1 4 . 13 1 1 1 . . 10 . . 6 . 11 8 2 5 8 7 5 16 Terminals 95 | . 7 1 6 . . 1 9 18 . . . . 4 . . . . . 8 . . . . 8 5 . 3 5 4 4 12 Fabricators 15 | . . . . . . . . 3 . . . . 4 . . . . . 1 . . . . 3 3 . . . 1 . . Repair Stations 10 | . 1 . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 . 1 2 Recycling Units 10 | . 1 . 1 . . . 2 2 . . . . 1 . . . . . . . . . . . . . 1 . . . 2 Scanalyzers 10 | . . . 1 . . . 1 3 . . . . 2 . . . . . . . . . . . . . 1 1 1 . . Garrison Access 8 | . . . . . . . 1 3 . . . . 1 . . . . . 1 . . . . . . . . 1 1 . . Total Hacks 621 | . 43 6 40 . 2 4 75 89 . 1 28 . 41 1 1 5 . . 55 . . 24 . 41 24 20 16 24 23 11 47 Successful 441 | . 28 5 32 . 2 1 59 60 . 1 28 . 21 1 1 5 . . 34 . . 24 . 31 9 20 12 19 21 8 19 Failed 178 | . 14 . 8 . . 3 16 29 . . . . 20 . . . . . 21 . . . . 10 15 . 4 5 2 3 28 Catastrophic 22 | . . . . . . . 1 5 . . . . 1 . . . . . 5 . . . . 2 . . . . . . 8 Database Lockouts 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 253 | . 24 6 21 . 1 5 38 26 . . . . 18 . . . . . 28 . 1 . . 25 8 . 5 13 9 2 23 Terminals 383 | . 39 5 29 . . 4 54 57 . . . . 16 . . . . . 48 . . . . 30 16 . 12 19 13 10 31 Fabricators 46 | . . . . . . . . 9 . . . . 11 . . . . . 4 . . . . 11 8 . . . 3 . . Repair Stations 22 | . 2 . 4 . . . . 5 . . . . 2 . . . . . . . . . . . . . . 1 . 1 7 Recycling Units 25 | . 2 . 2 . . . 4 5 . . . . 2 . . . . . . . . . . . . . 1 . . . 9 Scanalyzers 44 | . . . 5 . . . 15 8 . . . . 6 . . . . . . . . . . . . . 3 1 6 . . Garrison Access 18 | . . . . . . . 2 5 . . . . 4 . . . . . 3 . . . . . . . . 3 1 . . Terminal Hacks 243 | . 13 5 11 . 2 1 25 28 . 1 28 . 6 1 1 5 . . 22 . . 24 . 13 4 20 5 7 7 6 8 Record 51 | . . . . . 1 . . . . 1 11 . . . 1 . . . . . . 16 . . . 20 . 1 . . . Part Schematic 38 | . . 3 . . . . . 5 . . 7 . . . . 5 . . 4 . . 4 . 5 1 . 2 1 . . 1 Robot Schematic 13 | . . 1 . . . . . 2 . . 7 . . . . . . . 2 . . . . 1 . . . . . . . Robot Analysis 10 | . 3 . 2 . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 25 | . 3 . 2 . . . 2 4 . . 3 . 1 . . . . . 3 . . 4 . 2 . . . . . . 1 Open Door 4 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 Level Access Points 7 | . . . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . 1 1 1 1 Branch Access Points 9 | . 1 . . . . . 2 1 . . . . 1 . . . . . 1 . . . . 1 . . 1 . . 1 . Machine Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . 1 1 . . . 1 . . Unreport Threat 12 | . . . . . . . 3 3 . . . . . . . . . . 1 . . . . . 1 . . 1 1 . 2 Locate Traps 27 | . . . 3 . . . 2 9 . . . . 1 . . . . . 3 . . . . 2 . . 1 . 2 2 2 Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Recall Reinforcements 4 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . 1 . . . Hauler Manifests 4 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . Registered Components 4 | . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 18 | . 4 . 3 . . . 5 1 . . . . 1 . . . . . 2 . . . . . . . . 1 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 21 | . . . . . . . . 6 . . . . 2 . . . . . 2 . . . . 6 3 . . . 2 . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Load Schematic 10 | . . . . . . . . 3 . . . . 1 . . . . . 1 . . . . 2 2 . . . 1 . . Build 10 | . . . . . . . . 3 . . . . 1 . . . . . 1 . . . . 3 1 . . . 1 . . Repair Station Hacks 9 | . 1 . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 Scan Component 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Repair 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Refit 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 10 | . 1 . 1 . . . 2 3 . . . . 1 . . . . . . . . . . . . . 1 . . . 1 Report Inventory 8 | . 1 . 1 . . . 2 2 . . . . 1 . . . . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 38 | . . . 4 . . . 15 6 . . . . 4 . . . . . . . . . . . . . 3 . 6 . . Insert Component 16 | . . . 2 . . . 6 3 . . . . 2 . . . . . . . . . . . . . 2 . 1 . . Analyze 22 | . . . 2 . . . 9 3 . . . . 2 . . . . . . . . . . . . . 1 . 5 . . Garrison Access Hacks 5 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 5 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 115 | . 13 . 12 . . . 16 13 . . . . 8 . . . . . 10 . . . . 12 2 . 3 12 5 2 7 Terminals 83 | . 12 . 10 . . . 14 7 . . . . 3 . . . . . 8 . . . . 9 1 . 3 7 4 1 4 Track 34 | . 5 . 5 . . . 6 4 . . . . 1 . . . . . 3 . . . . 2 . . 1 2 2 . 3 Assimilate 11 | . 3 . . . . . 1 . . . . . . . . . . . 1 . . . . 3 . . 1 2 . . . Botnet 29 | . 3 . 4 . . . 5 3 . . . . 1 . . . . . 3 . . . . 4 1 . 1 1 1 1 1 Disrupt 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Operators 7 | . 1 . 1 . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . 1 1 . . Fabricators 12 | . . . . . . . . 3 . . . . 3 . . . . . 1 . . . . 3 1 . . . 1 . . Report 9 | . . . . . . . . 3 . . . . 1 . . . . . 1 . . . . 2 1 . . . 1 . . Overload 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Download 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . 1 . Mechanics 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . 1 . Recycling Units 10 | . 1 . 1 . . . 2 2 . . . . 1 . . . . . . . . . . . . . . . . . 3 Reject 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tunnel 7 | . 1 . 1 . . . 2 2 . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 128 | . 9 . 8 . . 1 9 25 . . . . 11 . . . . . 10 . . . . 10 8 . 4 6 6 5 16 Full Trace Events 30 | . . . 1 . . 1 2 8 . . . . 2 . . . . . 3 . . . . 1 3 . 2 1 . . 6 Feedback Events 5 | . . . . . . . . 2 . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Corruption 4 | . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . 1 . . . . . 2 . . 7 . . . . . . . 2 . . . . 1 . . . . . . . Robots Built 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Matter 219 | . . . . . . . . 219 . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . 58 . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 58 | . . 3 8 . . . 6 7 . . 7 . 3 . . 5 . . 4 . . 4 . 5 1 . 3 1 . . 1 Parts Built 9 | . . . . . . . . 3 . . . . 1 . . . . . 1 . . . . 3 . . . . 1 . . Matter 1963 | . . . . . . . . 380 . . . . 212 . . . . . 212 . . . . 556 318 . . . 285 . . Time 760 | . . . . . . . . 148 . . . . 53 . . . . . 106 . . . . 208 169 . . . 76 . . Total Part Build Rating 58 | . . . . . . . . 14 . . . . 6 . . . . . 6 . . . . 27 . . . . 5 . . Parts Repaired 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Time 88 | . . . 64 . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 14 | . . . 2 . . . 6 2 . . . . 2 . . . . . . . . . . . . . 1 . 1 . . Part Schematics Acquired 13 | . . . 2 . . . 6 2 . . . . 2 . . . . . . . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 5 Non-combat 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robot Hacks Applied 12 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 9 parse_system 8 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 5 no_distress 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 check_alert 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Total Allies 18 | . 3 1 . . . . 1 1 3 . . . . . . . . . . . . . . 3 . . 1 5 . . . Largest Group 3 | . 2 3 3 . . . 1 1 3 3 . . . . . . . . . . . . . 3 . . 1 3 . . . Highest-Rated Group 90 | . 20 51 51 . . . 9 20 60 60 . . . . . . . . . . . . . 62 . . 10 90 . . . Highest-Rated Ally 44 | . 10 31 31 . . . 9 20 20 20 . . . . . . . . . . . . . 26 . . 10 44 . . . Total Orders 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . AID 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . RETURN 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 36 | . . 3 11 . . . . . . . . . . . . . 15 . . . . . . . . . . 7 . . . Total Damage 318 | . . 41 145 . . . . . . . . . . . . . . . . . . . . . . . . 132 . . . Kills 5 | . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Robot Analysis Total 125 | . 3 . 2 . . 1 4 . . . 115 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . 2 . . . . 2 2 . 1 . 1 . 1 . . . 2 1 . 1 . . . . . . . . Drone Launches 17 | . . . 1 . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . Drone Recoveries 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Turns Passed 16349 | 407 1010 201 836 297 111 288 923 1781 291 212 33 180 392 121 76 342 443 393 409 74 131 116 129 379 386 170 284 209 455 302 4968 Spaces Moved 22644 | 156 748 252 771 594 350 478 1326 3060 499 438 114 373 884 399 267 1119 639 562 750 244 318 202 335 655 485 177 559 516 786 710 3878 Core 23 | 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 2 Treads 493 | 143 350 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1614 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1614 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 179 | . 179 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20335 | . 219 252 771 594 350 478 1326 3060 499 438 114 373 884 399 267 1119 639 562 750 244 318 202 335 655 485 177 559 516 778 710 2262 Fastest Speed 12 | 50 37 37 29 29 29 27 26 26 27 27 27 27 27 28 28 28 28 28 28 28 28 27 27 27 27 27 23 23 12 19 15 Average Speed 35 | 150 99 37 31 29 29 27 26 27 27 27 27 27 27 28 28 28 28 28 28 28 28 27 27 27 27 27 23 23 22 19 56 Slowest Speed 250 | 160 160 37 37 29 29 29 99 98 27 27 27 27 28 28 28 28 94 28 28 28 28 28 27 27 27 27 27 92 250 20 130 Overloaded Moves 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 32 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . 1 1 . . 2 . 2 1 . 4 . 1 . . . . . . 1 . . . 2 . . 5 3 1 3 10 Cave-ins Triggered 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Exploration Rate (%) 58 | 8 97 49 57 98 70 74 89 86 82 58 78 57 25 71 54 86 78 69 23 59 54 62 57 20 37 99 15 67 22 22 53 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 34 | . 1 1 1 . 1 . 2 2 . 1 19 . 1 1 . 1 . . . . . 3 . . . . . . . . . Known Exits Taken 28 | . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 33 | . . 2 . 2 . 1 . . 2 3 . 2 . 5 3 5 . 4 . 1 2 . 1 . . . . . . . . Spaces Dug 278 | . 2 . 1 . . 1 3 14 . . . . 5 . . 1 . 4 3 . . . 1 6 2 . 3 2 13 12 205 Terrain Destroyed 526 | . 2 . 1 . . 1 3 14 . . . . 5 . . 1 . 4 3 . . . 1 6 2 . 3 2 13 12 453 Melee 149 | . 2 . 1 . . 1 3 14 . . . . 5 . . 1 . 4 3 . . . 1 6 2 . 3 2 13 12 76 Projectile 319 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319 AOE 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Total 29066 | 290 905 313 1156 666 356 542 1752 3827 637 520 110 434 1000 407 268 1140 856 692 899 244 345 255 356 830 713 285 661 577 959 808 6263 Wait 3794 | 108 53 15 184 27 . 15 243 502 63 69 . 14 23 . . 2 141 5 63 . 4 24 2 144 200 74 49 17 55 6 1692 Move 22536 | 155 747 249 768 593 349 473 1325 3055 496 437 106 372 881 398 266 1118 638 561 749 241 317 201 334 650 484 176 550 509 782 703 3853 Hop 32 | . . 1 1 . . 2 . 2 1 . 3 . 1 . . . . . . 1 . . . 2 . . 3 3 1 3 8 Pick Up 93 | 2 4 1 5 1 2 1 5 10 4 . . 1 3 3 . 1 5 9 1 . 2 4 . 4 2 3 4 4 3 4 5 Fast Attach 137 | 6 12 1 16 3 . 3 7 13 1 1 . . 4 . . 4 1 1 7 . . 5 2 . 2 9 2 6 6 1 24 Attach 39 | . 2 . 3 . . 1 6 3 . . . . 2 . . . 4 2 1 . . 1 . 1 2 1 2 . 2 2 4 Detach 16 | . 1 . 2 . . . 5 1 . . . . 2 . . . . . . . . . . . . 2 . . . . 3 Swap 67 | . . . 5 . . 1 2 5 . . . . 2 2 1 . 2 1 4 . . 4 . 3 2 1 2 1 17 . 12 Drop 198 | . 12 2 18 4 2 2 12 23 5 1 . 1 7 2 1 3 9 5 8 . 1 10 1 4 3 10 2 10 8 3 29 Fire 461 | 19 34 . . . . . . . . . . . . . . . . 32 . . . . . . . . . . 19 . 357 Melee 1043 | . 28 30 106 25 3 42 92 149 22 12 1 21 38 . . 7 43 25 29 2 9 5 9 15 16 9 27 14 39 38 187 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 51 | . . . . . . . . . . . . . 18 . . . . 11 . . . . . . . . . . 1 15 6 Rewire 31 | . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 568 | . 12 14 48 13 . 2 55 64 14 . . 25 19 2 . 5 13 40 37 . 12 1 8 7 2 . 20 13 26 33 83 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 16 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 16 | -11/Scrapyard | Upgraded with Utility slot (x1) 16 | -11/Scrapyard | Upgraded with Weapon slot (x1) 408 | -11/Scrapyard | Entered Materials 409 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 10) 737 | -10/Materials | Identified exit to Materials 741 | -10/Materials | Identified exit to Mines 905 | -10/Materials | Discovered exit to Materials (range 11) 1163 | -10/Materials | Discovered exit to Materials (range 12) 1219 | -10/Materials | Reached level 2 1231 | -10/Materials | Upgraded with Utility slot (x1) 1383 | -10/Materials | Central database locked down 1418 | -10/Materials | Entered Mines 1418 | -10/Mines | Accompanied by 2 allies 1422 | -10/Mines | Found the Drone Emporium 1424 | -10/Mines | Found Prototype Device 1445 | -10/Mines | Learned location of Storage (-7) 1480 | -10/Mines | Core integrity fell below 50% 1512 | -10/Mines | Core integrity fell below 20% 1543 | -10/Mines | Received a Mining Laser from a helpful Derelict 1566 | -10/Mines | Discovered exit to Materials (range 8) 1608 | -10/Mines | Reached level 3 1612 | -10/Mines | Upgraded with Weapon slot (x1) 1616 | -10/Mines | Central database locked down 1619 | -10/Mines | Entered Materials 1619 | -9/Materials | Accompanied by 3 allies 1620 | -9/Materials | Core integrity fell below 50% 1621 | -9/Materials | Reached level 4 1621 | -9/Materials | Upgraded with Utility slot (x1) 1624 | -9/Materials | Identified Bomb Drone Bay 1697 | -9/Materials | Repaired Flight Unit 1853 | -9/Materials | Discovered new exit (range 11) 1968 | -9/Materials | Reached level 5 2011 | -9/Materials | Discovered new exit (range 10) 2103 | -9/Materials | Build established: Hacker-Sprinter 2228 | -9/Materials | Upgraded with Propulsion slot (x1) 2287 | -9/Materials | Reached level 6 2290 | -9/Materials | Upgraded with Weapon slot (x1) 2393 | -9/Materials | Repaired Hrd. Medium Armor Plating 2430 | -9/Materials | Identified exit to Materials 2449 | -9/Materials | Discovered new exit (range 16) 2453 | -9/Materials | Identified exit to Mines 2455 | -9/Materials | Entered Mines 2456 | -9/Mines | Assembled infested the area 2458 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2477 | -9/Mines | Met 8R-AWN 2499 | -9/Mines | Discovered exit to Materials (range 14) 2675 | -9/Mines | Discovered exit to Materials (range 6) 2696 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2700 | -9/Mines | Learned Materials emergency access door positions 2751 | -9/Mines | Discovered new exit (range 5) 2752 | -9/Mines | Entered Exiles 2754 | -9/Exiles | Reached level 7 2756 | -9/Exiles | Discovered new exit (range 16) 2760 | -9/Exiles | Welcomed by 8R-AWN 2766 | -9/Exiles | Met EX-HEX 2780 | -9/Exiles | Met EX-DEC 2792 | -9/Exiles | Learned location of Zion (-6) 2798 | -9/Exiles | Met EX-BIN 2801 | -9/Exiles | Aligned with FarCom system 2802 | -9/Exiles | Given EX-Vault access code 2809 | -9/Exiles | Opened EX-Vault 2812 | -9/Exiles | Found Chronowheel 2819 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2832 | -9/Exiles | Found Modified TNC 2860 | -9/Exiles | Discovered new exit (range 12) 2863 | -9/Exiles | Stole two prototypes: Modified TNC, Chronowheel 2863 | -9/Exiles | Entered Mines 2985 | -8/Mines | Reached level 8 2988 | -8/Mines | Upgraded with Power slot (x1) 2988 | -8/Mines | Upgraded with Propulsion slot (x1) 2988 | -8/Mines | Upgraded with Utility slot (x1) 3134 | -8/Mines | Discovered exit to Materials (range 6) 3151 | -8/Mines | Entered Materials 3153 | -8/Materials | Reached level 9 3426 | -8/Materials | Build established: Hacker-Scout 3576 | -8/Materials | Identified exit to Factory 3576 | -8/Materials | Reached level 10 3576 | -8/Materials | Upgraded with Utility slot (x1) 3880 | -8/Materials | Reached level 11 3952 | -8/Materials | Destroyed 9 combat bots 4074 | -8/Materials | Entered Factory 4075 | -7/Factory | Identified exit to Storage 4076 | -7/Factory | FarCom data flow suspended 4076 | -7/Factory | Reached level 12 4104 | -7/Factory | Discovered new exit (range 17) 4282 | -7/Factory | Discovered new exit (range 8) 4301 | -7/Factory | Reached level 13 4317 | -7/Factory | Fabricated Imp. Core Analyzer? 4351 | -7/Factory | Destroyed 7 combat bots 4365 | -7/Factory | Upgraded with Utility slot (x1) 4385 | -7/Factory | Discovered new exit (range 3) 4386 | -7/Factory | Build established: Hacker-Sprinter 4559 | -7/Factory | Reached level 14 4562 | -7/Factory | Upgraded with Utility slot (x1) 5091 | -7/Factory | Fabricated M-28 Smith (x1) 5118 | -7/Factory | Reached level 15 5344 | -7/Factory | Fabricated Powered Armor (x2) 5481 | -7/Factory | Discovered new exit (range 8) 5549 | -7/Factory | Reached level 16 5557 | -7/Factory | Upgraded with Utility slot (x1) 5674 | -7/Factory | First assault squad dispatched 5728 | -7/Factory | Discovered new exit (range 7) 5729 | -7/Factory | Identified exit to Factory 5735 | -7/Factory | Identified exit to Lower Caves 5764 | -7/Factory | Discovered exit to Factory (range 14) 5855 | -7/Factory | Entered Lower Caves 5856 | -7/Lower Caves | Encountered a Warlord checkpoint 5858 | -7/Lower Caves | Spotted B-75 Beast 5867 | -7/Lower Caves | Destroyed B-75 Beast 5961 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5965 | -7/Lower Caves | Identified exit to Lower Caves 5998 | -7/Lower Caves | Build established: Hacker-Ninja 6056 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6057 | -7/Lower Caves | Learned Factory stockpile data 6082 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6146 | -7/Lower Caves | Entered another Lower Caves area 6146 | -7/Lower Caves | Accompanied by 3 allies 6246 | -7/Lower Caves | Discovered new exit (range 10) 6248 | -7/Lower Caves | Ambushed by wild Derelicts 6265 | -7/Lower Caves | Identified exit to Data Miner 6357 | -7/Lower Caves | Spotted OT-8Y8(f) 6358 | -7/Lower Caves | Encountered a Master Thief 6358 | -7/Lower Caves | Entered Data Miner 6358 | -7/Data Miner | Discovered new exit (range 6) 6360 | -7/Data Miner | Identified exit to Proximity Caves 6363 | -7/Data Miner | Met Data Miner 6370 | -7/Data Miner | Learned location of Section 7 (-2) 6370 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6374 | -7/Data Miner | Received God Mode back door access code from Data Miner 6382 | -7/Data Miner | Reached level 17 6382 | -7/Data Miner | Interfaced with the Data Conduit 6391 | -7/Data Miner | Entered Proximity Caves 6391 | -6/Proximity Caves | Spotted B-75 Beast 6470 | -6/Proximity Caves | Build established: Ninja 6490 | -6/Proximity Caves | Learned location of 2 exits from Factory 6520 | -6/Proximity Caves | Reached level 18 6546 | -6/Proximity Caves | Upgraded with Utility slot (x1) 6549 | -6/Proximity Caves | Discovered exit to Factory (range 6) 6571 | -6/Proximity Caves | Entered Factory 6572 | -6/Factory | Identified exit to Factory 6574 | -6/Factory | Loaded intel: 264 machine locations 6580 | -6/Factory | Identified exit to Lower Caves 6670 | -6/Factory | Fabricated Imp. Core Analyzer? 6719 | -6/Factory | Reached level 19 6958 | -6/Factory | Build established: Scout 6963 | -6/Factory | Entered Lower Caves 6993 | -6/Lower Caves | Encountered a Warlord checkpoint 7036 | -6/Lower Caves | Spotted 54-1WP(f) 7037 | -6/Lower Caves | Spotted BF-FET(f) 7038 | -6/Lower Caves | Encountered a Master Thief 7038 | -6/Lower Caves | Encountered a Master Thief 7070 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7082 | -6/Lower Caves | Discovered new exit (range 8) 7084 | -6/Lower Caves | Identified exit to Lower Caves 7084 | -6/Lower Caves | Entered another Lower Caves area 7086 | -6/Lower Caves | Discovered exit to Factory (range 5) 7156 | -6/Lower Caves | Discovered new exit (range 12) 7160 | -6/Lower Caves | Identified exit to Zion 7160 | -6/Lower Caves | Entered Zion 7184 | -6/Zion | Discovered new exit (range 17) 7188 | -6/Zion | Identified exit to Proximity Caves 7299 | -6/Zion | Found CR-A16's Pointy Stick 7320 | -6/Zion | Build established: Ninja 7329 | -6/Zion | Found Relay Coupler [Programmer] 7363 | -6/Zion | Learned Factory terminal intel 7470 | -6/Zion | Found Relay Coupler [Programmer] 7499 | -6/Zion | Discovered new exit (range 3) 7501 | -6/Zion | Identified exit to Deep Caves 7502 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7502 | -6/Zion | Entered Deep Caves 7540 | -6/Deep Caves | Attacked by Z-Imprinter 7791 | -6/Deep Caves | Spotted as-67425 7830 | -6/Deep Caves | Core integrity fell below 50% 7872 | -6/Deep Caves | Core integrity fell below 20% 7883 | -6/Deep Caves | Build established: Scout 7886 | -6/Deep Caves | Activated Chronowheel 7944 | -6/Deep Caves | Discovered new exit (range 6) 7945 | -6/Deep Caves | Identified exit to Proximity Caves 7945 | -6/Deep Caves | Entered Proximity Caves 7947 | -5/Proximity Caves | Reached level 20 7968 | -5/Proximity Caves | Spotted B-75 Beast 7969 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 7972 | -5/Proximity Caves | Destroyed B-75 Beast 8022 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8084 | -5/Proximity Caves | Discovered exit to Factory (range 11) 8251 | -5/Proximity Caves | Build established: Ninja 8338 | -5/Proximity Caves | Entered Factory 8339 | -5/Factory | Loaded intel: 239 machine locations 8340 | -5/Factory | Loaded intel: 19 terminal locations 8340 | -5/Factory | Reached level 21 8404 | -5/Factory | Identified exit to Upper Caves 8404 | -5/Factory | Identified exit to Factory 8480 | -5/Factory | Reached level 22 8485 | -5/Factory | Upgraded with Utility slot (x1) 8555 | -5/Factory | Spotted B-75 Beast 8576 | -5/Factory | Destroyed B-75 Beast 8729 | -5/Factory | Fabricated Imp. Powered Armor? 8730 | -5/Factory | Local fabrication network quarantined 8747 | -5/Factory | Entered Upper Caves 8748 | -5/Upper Caves | Encountered a Warlord checkpoint 8749 | -5/Upper Caves | Learned 8 Factory zone layouts 8771 | -5/Upper Caves | Build established: Hacker-Scout 8778 | -5/Upper Caves | Learned location of 1 exit from Factory 8819 | -5/Upper Caves | Discovered new exit (range 7) 8821 | -5/Upper Caves | Identified exit to Upper Caves 8821 | -5/Upper Caves | Entered another Upper Caves area 8843 | -5/Upper Caves | Learned Factory emergency access door positions 8844 | -5/Upper Caves | Spotted B-75 Beast 8845 | -5/Upper Caves | Destroyed B-75 Beast 8927 | -5/Upper Caves | Discovered new exit (range 6) 8928 | -5/Upper Caves | Identified exit to Zhirov 8930 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 8942 | -5/Upper Caves | Found Prototype Special Weapon 8952 | -5/Upper Caves | Entered Zhirov 8952 | -5/Zhirov | Discovered new exit (range 3) 8953 | -5/Zhirov | Identified exit to Proximity Caves 8958 | -5/Zhirov | Met Zhirov 8971 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8977 | -5/Zhirov | Found Alien Artifact 8977 | -5/Zhirov | Identified Integrated Dissipator 8977 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9042 | -5/Zhirov | Identified Molecular Deconstructor 9056 | -5/Zhirov | Found Alien Artifact 9068 | -5/Zhirov | Entered Proximity Caves 9070 | -4/Proximity Caves | Reached level 23 9079 | -4/Proximity Caves | Found Alien Artifact 9079 | -4/Proximity Caves | Identified Core Expander 9079 | -4/Proximity Caves | Installed Core Expander, added new Propulsion slot 9116 | -4/Proximity Caves | Learned Research security intel 9134 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9142 | -4/Proximity Caves | Discovered exit to Factory (range 16) 9197 | -4/Proximity Caves | Entered Factory 9198 | -4/Factory | Identified exit to Extension 9199 | -4/Factory | Identified exit to Upper Caves 9199 | -4/Factory | Reached level 24 9202 | -4/Factory | Loaded intel: 236 machine locations 9211 | -4/Factory | Spotted B-86 Titan 9212 | -4/Factory | Destroyed B-86 Titan 9219 | -4/Factory | Identified exit to Armory 9294 | -4/Factory | Adv. Hacking Suite fried by hacking feedback 9392 | -4/Factory | Fabricated Adv. Force Booster (x2) 9529 | -4/Factory | Fabricated Adv. Cloaking Device (x1) 9576 | -4/Factory | Entered Armory 9577 | -4/Armory | Loaded intel: 68 machine locations 9578 | -4/Armory | Reached level 25 9578 | -4/Armory | Upgraded with Utility slot (x1) 9767 | -4/Armory | Build established: Hacker-Ninja 9949 | -4/Armory | Attacked by bots powering up and referring to "LRC-V3" 9960 | -4/Armory | Identified Transdimensional Reconstructor 9960 | -4/Armory | Warped through subspace to slip node 9960 | -4/Armory | Discovered new exit (range 1) 9960 | -4/Armory | Identified exit to Lab 9962 | -4/Armory | Entered Lab 9962 | -4/Lab | Discovered new exit (range 9) 9964 | -4/Lab | Reached level 26 9964 | -4/Lab | Identified exit to Research 9965 | -4/Lab | Hidden lab's door opened automatically 9965 | -4/Lab | Sensor layout match revealed 9966 | -4/Lab | Gained access to the hidden lab's interior 9966 | -4/Lab | Decrypted terminal 9967 | -4/Lab | Decrypted terminal 9968 | -4/Lab | Detected by scanners 9974 | -4/Lab | Confronted by A5 9986 | -4/Lab | Destroyed A5 9989 | -4/Lab | Found Exp. Hacking Suite 10001 | -4/Lab | Decrypted terminal 10001 | -4/Lab | Acquired modification code for an L2 power cell 10007 | -4/Lab | Found Prototype Device 10007 | -4/Lab | Identified AEGIS Remote Shield 10012 | -4/Lab | Found Prototype Energy Gun 10012 | -4/Lab | Identified Hyp. EM Gauss Rifle 10017 | -4/Lab | Found Prototype Energy Cannon 10017 | -4/Lab | Identified Warp Cannon 10024 | -4/Lab | Found Prototype Hackware 10024 | -4/Lab | Identified Deep Network Scanner 10087 | -4/Lab | Found Alien Artifact 10087 | -4/Lab | Identified Core Regenerator 10087 | -4/Lab | Used Core Regenerator, restored core integrity (+275) 10094 | -4/Lab | Found Alien Artifact 10102 | -4/Lab | Found Transdimensional Reconstructor 10132 | -4/Lab | Entered Research 10134 | -3/Research | Loaded intel: 104 machine locations 10134 | -3/Research | Reached level 27 10150 | -3/Research | Identified Integrated Reactor 10150 | -3/Research | Installed Integrated Reactor, increased core energy generation (+10) 10174 | -3/Research | Identified exit to Testing 10288 | -3/Research | Spotted B-86 Titan 10289 | -3/Research | Destroyed B-86 Titan 10290 | -3/Research | Build established: Hacker-Sprinter 10294 | -3/Research | Found Exp. Melee Analysis Suite 10301 | -3/Research | Found Exp. Melee Analysis Suite 10396 | -3/Research | Reached level 28 10399 | -3/Research | Upgraded with Utility slot (x1) 10416 | -3/Research | Entered Testing 10417 | -3/Testing | Loaded intel: 71 machine locations 10433 | -3/Testing | Identified exit to Research 10447 | -3/Testing | Found Hyp. EM Gauss Rifle 10461 | -3/Testing | Protovariant out of control (PL-QVKLZA8Q1G) 10461 | -3/Testing | Unleashed a protovariant (PL-QVKLZA8Q1G) 10486 | -3/Testing | Garrison activated, responded to threat 10497 | -3/Testing | Found Prototype Ballistic Cannon 10497 | -3/Testing | Identified Perforator 10550 | -3/Testing | Unstable Terrabomb Derivative detonated 10556 | -3/Testing | Spotted Striker 10562 | -3/Testing | Spotted Investigator 10584 | -3/Testing | Found Prototype Device 10584 | -3/Testing | Identified Exp. Hardlight Generator 10625 | -3/Testing | Entered Research 10626 | -2/Research | Loaded intel: 110 machine locations 10627 | -2/Research | Reached level 29 10627 | -2/Research | Reached level 30 10654 | -2/Research | Identified exit to Access 10710 | -2/Research | Fabricated Exp. Signal Interpreter (x1) 10781 | -2/Research | Spotted B-90 Cyclops 10788 | -2/Research | Discovered new exit (range 10) 10802 | -2/Research | Destroyed B-90 Cyclops 10808 | -2/Research | Identified exit to Quarantine 10860 | -2/Research | Spotted B-90 Cyclops 10862 | -2/Research | Destroyed B-90 Cyclops 10872 | -2/Research | Intercept squad dispatched 10879 | -2/Research | Spotted Tracker 10880 | -2/Research | Spotted Tracker 10903 | -2/Research | Spotted Combat Programmer 10903 | -2/Research | Warped through subspace 10911 | -2/Research | Core integrity fell below 50% 10939 | -2/Research | Core integrity fell below 20% 10958 | -2/Research | Destroyed Tracker 11039 | -2/Research | Found Antimissile System 11080 | -2/Research | Entered Access 11081 | -1/Access | Loaded intel: 106 machine locations 11081 | -1/Access | Core integrity fell below 50% 11082 | -1/Access | Reached level 31 11082 | -1/Access | Reached level 32 11082 | -1/Access | Upgraded with Utility slot (x1) 11102 | -1/Access | Identified exit to Surface 11153 | -1/Access | Identified exit to Command 11238 | -1/Access | Spotted B-99 Colossus 11245 | -1/Access | Destroyed B-99 Colossus 11265 | -1/Access | Found Gamma Bomb Array 11348 | -1/Access | Spotted B-99 Colossus 11348 | -1/Access | Spotted B-99 Colossus 11349 | -1/Access | Destroyed B-99 Colossus 11355 | -1/Access | Destroyed B-99 Colossus 11360 | -1/Access | Reached level 33 11370 | -1/Access | Intercept squad dispatched 11382 | -1/Access | Entered Command 11383 | -1/Command | Loaded intel: 65 machine locations 11384 | -1/Command | Reached level 34 11409 | -1/Command | Repaired Adv. Reaction Control System 11481 | -1/Command | Spotted B-99 Colossus 11501 | -1/Command | Phase Generator disabled 11564 | -1/Command | Spotted B-99 Colossus 11566 | -1/Command | Destroyed B-99 Colossus 11655 | -1/Command | Spotted M Guard 11655 | -1/Command | Spotted M Guard 11655 | -1/Command | Spotted Combat Programmer 11655 | -1/Command | Spotted Combat Programmer 11667 | -1/Command | Met MAIN.C 11667 | -1/Command | Reached level 35 11671 | -1/Command | First assault squad dispatched 11671 | -1/Command | 0b10 Conduit disabled 11770 | -1/Command | Destroyed Combat Programmer 11777 | -1/Command | Destroyed Combat Programmer 11800 | -1/Command | Destroyed 9 combat bots 11952 | -1/Command | Found Vortex Chain Reactor 11959 | -1/Command | Found Prototype Ballistic Cannon 11959 | -1/Command | Identified Omega Cannon 12164 | -1/Command | Build established: Hauler-Sprinter 12700 | -1/Command | Found Exp. Weapon Cycler 13200 | -1/Command | Found Exp. Focal Shield 13449 | -1/Command | Build established: Hauler-Mutant 14377 | -1/Command | Crushed by falling debris 14894 | -1/Command | Crushed by falling debris 15519 | -1/Command | Destroyed M Guard 16156 | -1/Command | Crushed by falling debris 16168 | -1/Command | Crushed by falling debris 16202 | -1/Command | Crushed by falling debris 16224 | -1/Command | Crushed by falling debris 16263 | -1/Command | Crushed by falling debris 16266 | -1/Command | Crushed by falling debris 16266 | -1/Command | Core integrity fell below 20% 16295 | -1/Command | Crushed by falling debris 16350 | -1/Command | Crushed by falling debris 16350 | -1/Command | Smashed by cave-in Last Messages --------------- 16224_ System corrupted by crushing effect (+5). 16233_ System corrupted: Component data lost. 16234_ The unstable cave ceiling collapses. 16259_ System corrupted: Component data lost. 16263_ The unstable cave ceiling collapses. 16263_ Crushed by falling debris. 16266_ The unstable cave ceiling collapses. 16266_ Crushed by falling debris. 16278_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched. 16295_ The unstable cave ceiling collapses. 16295_ Crushed by falling debris. 16308_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched. 16317_ The unstable cave ceiling collapses. 16319_ System corrupted: Heat flow error (+170). 16325_ The unstable cave ceiling collapses. 16326_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched. 16350_ The unstable cave ceiling collapses. 16350_ Crushed by falling debris. 16350_ Exp. Melee Analysis Suite destroyed. 16350_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????# #??????????????????????? | | ?????????###??????????????????????? | | ?????????###??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????# | | ?????????# #?????????????????????? | | ?????????# #?????????????????????#? | | ?????????# #??????????????????????? | | ?????????###??????????????????????? | | ?????????###??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????#@#??????????????????????? | | ?????????###??????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 125 Energy Capacity 2260 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 20 Terrain Scan Density 160 Jamming Range 16 Cloak Strength 4 Power Amplification 80 Additional Mass Support 25 Armor Coverage 400 Resistance: KI 30 Weapon Cycling 30 Melee Speed Boost 40 Evasion (%) 80 Melee Accuracy 24 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 2 Energy Filtering 50 Force Boost 5 Offensive Hacking 46 Defensive Hacking 17 Item Schematics ----------------- Mining Claw | -10/Mines | Hacked Flight Unit | -10/Mines | Hacked Lgt. Armor Plating | -10/Mines | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed Maul | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Extracted Spread Laser | -9/Materials | Extracted Ion Engine | -9/Materials | Extracted Welding Torch | -9/Materials | Extracted Mni. Grenade Launcher | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Maneuvering Thrusters | -8/Materials | Scanalyzed Imp. Cesium-ion Thruster | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Chainsword | -8/Materials | Scanalyzed Imp. Shield Generator | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Imp. Core Analyzer | -7/Factory | Hacked Powered Armor | -7/Factory | Hacked System Backup Module | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Scanalyzed Falx | -7/Factory | Hacked Imp. Maneuvering Thrusters | -7/Factory | Hacked Microactuators | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Adv. Force Field | -6/Factory | Downloaded Biomechanical Wings | -6/Factory | Scanalyzed Greatsword | -6/Factory | Scanalyzed Beamcaster | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Imp. Actuator Array | -5/Factory | Hacked Adv. Particle Charger | -5/Factory | Hacked Adv. Heavy Treads | -5/Factory | Hacked Imp. Powered Armor | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Signal Interpreter | -4/Factory | Hacked Adv. Force Booster | -4/Factory | Hacked Nanoactuators | -4/Factory | Hacked Enh. Nova Cannon | -4/Factory | Hacked Exp. Cesium-ion Thruster | -4/Factory | Hacked Enh. Quantum Rifle | -4/Armory | Hacked Adv. Cloaking Device | -3/Research | Scanalyzed Adv. Remote Datajack | -3/Research | Hacked Adv. Reaction Control System | -3/Research | Hacked Antimissile System | -3/Testing | Hacked Adv. Heavy Siege Treads | -1/Command | Hacked Robot Schematics ------------------ O-16 Technician | -10/Mines | Hacked M-28 Smith | -7/Factory | Hacked G-47 Trooper | -7/Factory | Hacked S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Y-54 Guardian | -5/Factory | Hacked H-66 Slayer | -5/Factory | Hacked M-36 Artificer | -4/Factory | Hacked Fabricated ------------ Imp. Core Analyzer | x1 | -7/Factory M-28 Smith | x1 | -7/Factory Powered Armor | x2 | -7/Factory Imp. Core Analyzer | x1 | -6/Factory Imp. Powered Armor | x1 | -5/Factory Adv. Force Booster | x2 | -4/Factory Adv. Cloaking Device | x1 | -4/Factory | Preloaded Exp. Signal Interpreter | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Core Expander Transdimensional Reconstructor Core Regenerator Integrated Reactor Achievements -------------- Ride The Lightning Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Levels Raised 34 | . 1 1 3 . 1 1 3 5 . . 1 1 1 . . . . 1 2 . . . 1 1 1 1 2 . 2 3 2 XP Earned 55163 | 3000 2070 1042 4669 1200 350 1300 5657 6477 525 175 733 1393 1636 170 170 220 512 1449 2344 170 371 220 1415 1486 903 1746 2187 1088 3155 3420 3910 XP Spent 53675 | 2900 1350 1575 4205 375 . 3070 4450 7540 . . . 2900 . 1500 . . 120 725 3475 . . . . . 3500 1900 3800 . 1680 4100 4510 Upgrades 74 | 10 4 3 8 3 . 4 7 5 . . . 1 . 1 . . 2 6 2 . . . . . 1 2 1 . 9 1 4 Power Slot 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 3 | 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 13 | 1 1 . 1 . . 1 1 3 . . . 1 . . . . . . 1 . . . . . 1 . 1 . . 1 . Weapon Slot 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 18 | . . 1 2 . . . . . . . . . . . . . 2 5 . . . . . . . . . . 8 . . Heat Dissipation 4 | . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Energy Generation 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 Mass Support 4 | 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 Inventory Capacity 7 | 2 . 1 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 Sight Range 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 10 | . . . 2 3 . . 3 . . . . . . . . . . 1 1 . . . . . . . . . . . . Terrain Scan Density 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Accuracy 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hack Attack % 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 5449 | . 133 105 251 108 . 11 578 836 344 . . 197 274 . . . 155 305 259 . 89 130 108 86 16 . 310 . 226 355 573 Integrity Restored 11315 | . 267 315 955 260 . 33 929 1076 202 . . 517 378 20 . 101 288 915 764 . 208 11 141 117 48 . 347 245 583 768 1827 Core 9192 | . 267 315 844 240 . 33 681 732 137 . . 380 288 10 . 82 288 915 547 . 165 . 101 91 48 . 136 181 537 768 1406 Parts 2123 | . . . 111 20 . . 248 344 65 . . 137 90 10 . 19 . . 217 . 43 11 40 26 . . 211 64 46 . 421 Protomatter Decayed 1648 | . 44 . 7 71 . . 194 427 212 . . 58 118 . . 14 59 3 . . . . 100 132 . . 47 89 30 . 43 Game ------ Seed AssemblyGreatArray Manual? 0 Play Time 06:35:38 Cumulative 283.6 hours Start 2020.09.25 @ 19:15:36 End 2020.09.26 @ 16:43:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 83 Gallery% 87 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd8011ad-c71d-4ec6-afc4-0af0f01faf5a