Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.04 @ 22:00:50 Player: Finestep Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (159) 795 Value Destroyed (4109) 4109 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1097) 1097 TOTAL SCORE: 9321 Bonus ------- High Alert Combat Kills 497 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 185/300 Energy 79/100 System Corruption 5% Temperature Cool (19) Location -7/Deep Caves Parts ------- Power (1) Propulsion (4) Utility (6) Experimental Target Analyzer Advanced Armor Integrity Analyzer Weapon Cycler Weapon (2) Assault Cannon Inventory (4) Improved EM Pulse Cannon Shock Bomb Launcher Peak State ------------ Power Light Nuclear Core Propulsion Armored Treads Armored Treads Armored Huge Wheel Utility Large Storage Unit Large Storage Unit Experimental Target Analyzer Advanced Armor Integrity Analyzer Heavy Armor Plating Weapon Enhanced Autogun Advanced Assault Cannon Inventory Light Nuclear Core Armored Treads Improved Heat Sink High-capacity Matter Pod Experimental Signal Interpreter Advanced Terrain Scan Processor Weapon Cycler Hardened Medium Armor Plating Improved EM Pulse Cannon Improved EM Pulse Cannon Enhanced Autogun Gauss Rifle Gauss Rifle Assault Cannon Shock Bomb Launcher Shock Bomb Launcher [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Target Analyzer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 136 | 6 13 30 32 30 2 . 10 13 Power 11 | 1 2 3 1 2 1 . . 1 Engine 8 | 1 2 3 1 1 . . . . Core 3 | . . . . 1 1 . . 1 Reactor . | . . . . . . . . . Propulsion 36 | 2 4 15 9 4 1 . . 1 Treads 27 | . 2 15 6 2 1 . . 1 Leg 4 | . . . 3 1 . . . . Wheel 5 | 2 2 . . 1 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 40 | 1 5 1 11 10 . . 8 4 Device 11 | . . . 3 5 . . 1 2 Storage 8 | 1 5 1 . . . . . 1 Processor 5 | . . . . . . . 5 . Hackware 2 | . . . . 2 . . . . Protection 14 | . . . 8 3 . . 2 1 Artifact . | . . . . . . . . . Weapon 49 | 2 2 11 11 14 . . 2 7 Energy Gun 5 | . . . 1 4 . . . . Energy Cannon 5 | . . 1 2 2 . . . . Ballistic Gun 25 | 2 2 8 3 5 . . . 5 Ballistic Cannon 9 | . . . 4 3 . . 1 1 Launcher 4 | . . 1 1 . . . 1 1 Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . 4 . Parts Lost 41 | . 6 5 9 7 . . . 14 Power 6 | . 1 2 . 1 . . . 2 Propulsion 13 | . 3 1 3 2 . . . 4 Utility 9 | . . . 4 2 . . . 3 Weapon 13 | . 2 2 2 2 . . . 5 Highest Loss Streak 14 | . 4 1 5 2 . . . 14 Average Slot Usage (%) 91 | . 96 97 94 90 84 84 83 80 Engine 5 | . 13 9 9 4 . . . . Core 2 | . . . . 2 7 7 7 6 Treads 19 | . 11 32 21 12 15 15 15 13 Leg 1 | . . . 4 5 . . . . Wheel 4 | . 14 . . 5 7 7 7 6 Device 5 | . . . 5 9 15 15 8 . Storage 23 | . 26 33 27 20 15 15 15 15 Processor 1 | . . . . . . . 6 15 Hackware 1 | . . . . 8 . . . . Protection 3 | . . . 8 3 7 7 6 6 Energy Gun 1 | . . . . 6 . . . . Energy Cannon 1 | . . 2 7 . . . . . Ballistic Gun 10 | . 27 18 5 4 7 7 . 6 Ballistic Cannon 3 | . . . 4 2 7 7 10 7 Naked Turns . | . . . . . . . . . Heaviest Build 93 | 10 54 78 93 93 63 63 65 64 Greatest Support 60 | 32 40 60 60 47 28 28 28 28 Greatest Overweight (x) 13 | 3 13 3 4 4 2 2 2 2 Average Overweight (x) 1 | . . 1 1 1 2 2 1 1 Largest Inventory Capacity 24 | 6 18 24 24 24 16 16 16 16 Average Capacity 19 | 5 14 24 24 21 16 16 16 15 Most Carried 24 | 5 13 24 24 24 16 16 16 16 Average Carried 18 | 2 8 22 23 20 16 16 15 15 Final Capacity 24 | 6 18 24 24 16 16 16 16 4 Final Carried 24 | 5 10 24 24 16 16 16 16 2 Class Distribution -------------------- 42% | Mutant 35% | Hauler-Mutant 15% | Scavenger-Mutant 6% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Messiah-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 3859 | 238 526 894 849 795 280 . 80 197 Remotely . | . . . . . . . . . Salvage Created 6141 | 50 813 1887 1475 1456 335 . . 125 Parts 341 | 4 47 101 92 74 10 . . 13 Haulers Intercepted 13 | . 2 5 4 2 . . . . Recyclers Shooed 11 | . 4 3 1 3 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . 12 . 2 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 105 | . 15 33 28 19 8 . . 2 Melee 1 | . . . 1 . . . . . Guns 57 | . 15 20 4 13 3 . . 2 Cannons 39 | . . 10 18 6 5 . . . AOE 8 | . . 3 5 . . . . . Classes Destroyed 15 | 1 7 2 3 1 . . . 1 Worker 7 | . 2 3 1 1 . . . . Builder 8 | . 2 . 3 3 . . . . Tunneler 3 | 2 . . 1 . . . . . Hauler 13 | . 2 5 4 2 . . . . Recycler 16 | . 3 3 2 8 . . . . Operator 1 | . . 1 . . . . . . Watcher 6 | . 2 2 1 1 . . . . Swarmer 34 | . 9 10 7 8 . . . . Grunt 43 | . 6 13 11 6 7 . . . Brawler 4 | . . . 3 . 1 . . . Duelist 2 | . . . 2 . . . . . Sentry 16 | . . 10 4 2 . . . . Hunter 2 | . . . 1 1 . . . . Programmer 2 | . . . . 2 . . . . Z-Light 2 | . . . . . . . . 2 Best Kill Streak 9 | 2 6 6 9 5 3 . . 2 Combat Bots Only 7 | . 4 5 7 4 3 . . 2 Max Kills in Single Turn 3 | 1 2 3 2 2 1 . . 1 Gunslinging 1 | . 1 . . 1 . . . . Exploded 3 | . . 3 2 . . . . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 11217 | . 651 2163 2773 1675 480 . . 3475 Core 1424 | . 109 286 296 112 47 . . 574 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 57 | 100 56 28 46 . . . . . Volleys Fired 547 | 8 99 184 99 98 26 . . 33 Largest 2 | 2 2 2 2 2 2 . . 2 Hottest 136 | 40 40 100 136 123 72 . . 73 Shots Fired 1027 | 16 194 347 172 188 52 . . 58 Gun 737 | 16 194 305 29 127 26 . . 40 Cannon 277 | . . 38 137 61 26 . . 15 Launcher 11 | . . 2 6 . . . . 3 Special 2 | . . 2 . . . . . . Kinetic 838 | 16 194 305 103 113 52 . . 55 Thermal 117 | . . 40 63 14 . . . . Explosive . | . . . . . . . . . Electromagnetic 72 | . . 2 6 61 . . . 3 Robot Hit Streak 17 | 3 16 17 14 13 7 . . 6 Robot Miss Streak 6 | 3 5 4 4 6 2 . . 5 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 4 | . 1 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 645 | 7 114 236 109 115 36 . . 28 Core Hits 275 | 2 40 85 61 57 18 . . 12 Critical Hits 21 | . 1 7 5 5 . . . 3 Critical Kills 6 | . 1 2 2 1 . . . . Critical Parts Destroyed 14 | . . 5 2 4 . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11191 | 80 1189 2926 2866 2709 829 . . 592 Guns 5622 | 80 1160 2194 194 1344 280 . . 370 Cannons 4513 | . . 649 2125 1064 549 . . 126 Explosions 1008 | . . 68 543 301 . . . 96 Melee . | . . . . . . . . . Ramming 48 | . 29 15 4 . . . . . Kinetic 7773 | 80 1160 2194 1456 1558 829 . . 496 Thermal 2083 | . . 677 863 543 . . . . Explosive . | . . . . . . . . . Electromagnetic 1287 | . . 40 543 608 . . . 96 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 1 . . 2 1 1 1 5 Average Corruption 1 | . 1 . . 1 1 1 1 5 Corruption Purged 2 | . . . . 2 . . . . Effects 14 | . 1 . . 4 5 1 1 2 Message Errors 2 | . . . . 1 . . 1 . Energy Discharges 6 | . 1 . . 2 2 1 . . Data Loss (minor) 1 | . . . . . 1 . . . Targeting Errors 4 | . . . . . 2 . . 2 Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 79 | . 9 . 45 25 . . . . Projectiles 69 | . . . 44 25 . . . . Explosions 1 | . . . 1 . . . . . Melee 9 | . 9 . . . . . . . Knockbacks 30 | . . . 16 9 4 . . 1 Impact . | . . . . . . . . . Kinetic 28 | . . . 15 8 4 . . 1 Secondary 2 | . . . 1 1 . . . . Self-Inflicted Damage 57 | . 12 22 23 . . . . . Shots 3 | . . 1 2 . . . . . Rammed 4 | . 1 2 1 . . . . . Targets Rammed 5 | . 2 2 1 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 490 | . 12 279 482 173 22 . 490 345 Average Temperature 107 | . 6 83 161 45 7 . 227 162 Received Heat Transfer 3384 | . 156 774 990 345 183 . . 936 Effects 11 | . . 1 8 . . . 2 . Shutdowns 3 | . . . 2 . . . 1 . Energy Bleed 1 | . . . 1 . . . . . Interference 3 | . . 1 2 . . . . . Matter Decay 2 | . . . 1 . . . 1 . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . 3 . 3 . . . . . Impact Corruptions 1 | . 1 . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 2 2 1 . . . . Heat Transferred 3658 | . . 1147 1554 957 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 1 1 3 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 954 | 10 292 513 954 491 . . . . Average Influence 288 | 1 154 191 545 362 . . . . Maximum Alert Level 3 | . 1 2 3 2 . . . . Low Security (%) 34 | . . . . . . . . . Level 1 40 | . . . . . . . . . Level 2 20 | . . . . . . . . . Level 3 4 | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 3 6 4 6 . . . . Investigation 3 | . 1 1 . 1 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 10 | . 2 4 2 2 . . . . Assault 3 | . . 1 2 . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 14 | . 7 5 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 184 | . 31 65 41 35 9 . . 3 Peak Tracking Total 10 | . 6 9 10 5 4 . . 3 Tactical Retreats 23 | . 5 10 3 5 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 4 | . 1 1 . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 8 | . 1 1 4 2 . . . . Max in Single Turn 1 | . 1 1 1 1 . . . . Garrison Access 2 | . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 16 | . 3 8 1 4 . . . . Terminals 12 | . 2 7 1 2 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 41 | . 10 22 2 7 . . . . Successful 21 | . 6 11 1 3 . . . . Failed 20 | . 4 11 1 4 . . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . 3 7 . 1 . . 4 . Terminals 35 | . 8 21 2 4 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 13 | . 3 7 1 2 . . . . Robot Analysis 2 | . . 1 1 . . . . . Prototype ID Bank 2 | . 2 . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . Terminal Index 2 | . . 1 . 1 . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 13 | . 5 8 . . . . . . Terminals 4 | . 1 3 . . . . . . Track 1 | . . 1 . . . . . . Botnet 3 | . 1 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . Tunnel 2 | . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 7 1 3 . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . Machine Destruction 2 | . . . 2 . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 . Highest-Rated Group 151 | . . . . . . . 151 . Highest-Rated Ally 38 | . . . . . . . 38 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . . 1 1 . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 9155 | 76 1015 2419 971 1921 535 493 1240 485 Spaces Moved 5216 | 41 513 984 344 1219 384 411 999 321 Core 8 | 5 1 . . . . . . 2 Treads 1513 | . 213 984 272 43 . . . 1 Legs 220 | . . . 72 148 . . . . Wheels 3475 | 36 299 . . 1028 384 411 999 318 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 180 180 110 120 120 110 50 Average Speed 138 | 97 135 182 183 126 120 120 119 119 Slowest Speed 700 | 200 700 230 250 250 120 120 120 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 48 | 4 71 76 38 24 54 64 86 21 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . 1 1 . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 7 | . . . . . 1 3 3 . Spaces Dug 8 | . . 2 6 . . . . . Terrain Destroyed 47 | . . 7 21 13 2 . . 4 Melee . | . . . . . . . . . Projectile 25 | . . 2 16 1 2 . . 4 AOE 22 | . . 5 5 12 . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 6221 | 59 654 1293 514 1454 419 411 1042 375 Wait 150 | . 17 27 10 66 6 1 19 4 Move 5208 | 40 512 983 343 1218 383 410 998 321 Hop . | . . . . . . . . . Pick Up 82 | 5 8 35 10 20 . . 4 . Fast Attach 45 | 6 2 9 13 7 . . 7 1 Attach 47 | . 5 9 10 13 . . 1 9 Detach 11 | . . 3 6 2 . . . . Swap 44 | . 6 12 9 10 2 . 2 3 Drop 82 | . 3 29 13 20 2 . 11 4 Fire 547 | 8 99 184 99 98 26 . . 33 Melee . | . . . . . . . . . Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush 4 | . 1 2 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 699 | -10/Materials | Discovered new exit (range 14) 704 | -10/Materials | Lost 4 parts (2n2w) 875 | -10/Materials | Discovered new exit (range 15) 975 | -10/Materials | Discovered new exit (range 15) 1092 | -10/Materials | Entered another Materials area 1092 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1381 | -9/Materials | Build established: Hauler-Mutant 1470 | -9/Materials | Discovered new exit (range 13) 1629 | -9/Materials | Identified exit to Mines 1629 | -9/Materials | Identified exit to Storage 2752 | -9/Materials | Core integrity fell below 50% 3021 | -9/Materials | Discovered new exit (range 15) 3449 | -9/Materials | Build established: Scavenger-Mutant 3492 | -9/Materials | First assault squad dispatched 3511 | -9/Materials | Entered another Materials area 3511 | -8/Materials | Evolved 2 slots: Utility x2 3911 | -8/Materials | First assault squad dispatched 4266 | -8/Materials | Lost 5 parts (3u2w) 4299 | -8/Materials | Core integrity fell below 50% 4328 | -8/Materials | Destroyed 7 combat bots 4425 | -8/Materials | Discovered new exit (range 16) 4482 | -8/Materials | Entered Factory 4482 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4598 | -7/Factory | Identified exit to Lower Caves 4685 | -7/Factory | Garrison activated, responded to threat 5077 | -7/Factory | Build established: Hauler-Mutant 6031 | -7/Factory | Build established: Mutant 6403 | -7/Factory | Entered Lower Caves 6856 | -7/Lower Caves | Spotted B-75 Beast 6934 | -7/Lower Caves | Discovered new exit (range 5) 6938 | -7/Lower Caves | Entered another Lower Caves area 7228 | -7/Lower Caves | Learned location of 1 exit from Factory 7369 | -7/Lower Caves | Encountered a Warlord checkpoint 7422 | -7/Lower Caves | Discovered new exit (range 5) 7431 | -7/Lower Caves | Entered Zion 7446 | -7/Zion | Given A8's code to call for help 7490 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7501 | -7/Zion | Discovered new exit (range 16) 7604 | -7/Zion | Visited the Megawrench Repair Shop 7636 | -7/Zion | System corruption cleaned by Quarantine Array 7975 | -7/Zion | Found Prototype Processor 7975 | -7/Zion | Identified Exp. Signal Interpreter 7981 | -7/Zion | Found Prototype Processor 7981 | -7/Zion | Identified Exp. Targeting Computer 7987 | -7/Zion | Found Prototype Processor 7987 | -7/Zion | Identified Exp. Target Analyzer 7991 | -7/Zion | Found Exp. Signal Interpreter 8110 | -7/Zion | Megawrench repaired 10 parts 8278 | -7/Zion | Learned location of Quarantine (-2) 8495 | -7/Zion | Imprinted 8497 | -7/Zion | Declared Zion's savior 8615 | -7/Zion | Opened final containment barrier to the Deep Caves 8650 | -7/Zion | Discovered new exit (range 5) 8652 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8671 | -7/Zion | Entered Deep Caves 8671 | -7/Deep Caves | Accompanied by 4 allies 8792 | -7/Deep Caves | Build established: Messiah-Mutant 9055 | -7/Deep Caves | Attacked by Z-Imprinter 9112 | -7/Deep Caves | Core integrity fell below 50% 9124 | -7/Deep Caves | Crushed by falling debris 9124 | -7/Deep Caves | Core integrity fell below 20% 9156 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 09124_ Hcp. Matter Pod destroyed. 09124_ System corrupted by crushing effect (+2). 09124_ Lgt. Nuclear Core destroyed. 09124_ System corrupted by crushing effect (+3). 09125_ EB-4NT(z) misfires. 09125_ System corrupted: Enh. Autogun targeting data glitched. 09126_ Enh. Autogun destroyed. 09132_ Destroyed Phase Shifter. 09132_ Slug penetrates EB-4NT(z). 09132_ EB-4NT(z) destroyed. 09134_ System corrupted: Enh. Autogun targeting data glitched. 09134_ Slug penetrates Z-Imprinter. 09136_ Imp. Heat Sink destroyed. 09137_ Slug penetrates Wall. 09139_ Arm. Treads destroyed. 09142_ Slug penetrates Z-Imprinter. 09146_ Gauss Rifle destroyed. 09147_ Dropped Lrg. Storage Unit. 09149_ Enh. Autogun destroyed. 09155_ Z-Imprinter knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????####???#???????????????????????? | | ???????????????##?# ### ##?????????????????????? | | ?????????? ????# ;#; # # ##????????????????????? | | ?????? ##?#;; ;; ;;####?????????????????? | | ???? ## ; ; ;;; ##?????????????#### | | ???? ;;;]!! #???????####### | | ???? !!! #??????## ## | | ???? ] #??????# #? | | ????? @ ##??????# #####? | | ????? ! #????## ##????? | | ??????"" !!##???## ##?????? | | ???????" *%!%#### ##??????? | | ???????" !I=*! ##???????? | | ???????" =[= #????????? | | ?????? ##??#####? | | ???????" ### ##?# #? | | ???????" ####?# #?# ## | | ???????" ##????# ### # | | ???????? #?????# ## | | ???????? #?????## | | ???????? #?????## ## | | ????????? #?????## #### | | ????????? #?????# ##??# | | ?????????? ##?????# ##???## | | ?????????? #??????# #?????# | | ???????????? ??????## #?????? | | ?????????????? ???????#####?????? | | ????????????????? #??????????????#### | | ??????????????????? #??????????????## | | ???????????????????????????????????????####### | | ??????????????????????????????????????## | | ?????????????????????????????????????## | | ?????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 50 Target Analysis 12 Armor Integrity Analysis 66 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutralizingCorruptionPit Manual? 0 Play Time 01:15:13 Cumulative 254.7 hours Start 2019.11.02 @ 00:57:10 End 2019.11.04 @ 22:00:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 202 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 73 Gallery% 77 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 708cc04e-00bb-4cb4-9483-9c4081be3fb3