Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 02:00:20 Player: GiggleBox Result: Destroyed by MAIN.C with High-powered Disruptor Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (295) 1475 Value Destroyed (12877) 12877 Prototype IDs (38) 760 Alien Tech Used (3) 600 Bonus (6632) 6632 TOTAL SCORE: 30644 Bonus ------- High Alert Combat Kills 1109 Met Zhirov 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Friendly Fire -277 Cogmind --------- Core Integrity 0/1600 Matter 159/700 Energy 100/100 System Corruption 55% Temperature Cool (18) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Matter Compressor > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Long-range Sensor Array Long-range Terrain Scanner Advanced Transmission Jammer Advanced ECM Suite Advanced Point Defense System Peak State ------------ > --- POWER ------------ Multi-Antimatter Reactor > --- PROPULSION ------- Flying QT-Thunder Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Weapon Cycler Graphene Brace Advanced Point Defense System > --- WEAPON ----------- Hpw. Directed Quantum Construct/G Sigix Broadsword > --- INVENTORY -------- Advanced Cooling System Advanced Matter Compressor Long-range Sensor Array Long-range Terrain Scanner Precision Matter Filter Improved Particle Accelerator Improved Kinecellerator Quantum Capacitor Advanced Transmission Jammer Advanced ECM Suite Reaction Control System Advanced Reaction Control System Improved Force Field Advanced Point Defense System System Restoration Module Long-range Tractor Beam Transdimensional Reconstructor KE Penetrator [Rating: 200] Favorites ----------- Power Constructs Engine Cooled Ion Engine Reactor Constructs Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Constructs Utility Advanced Targeting Computer Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Constructs Energy Cannon Subdweller Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Battle Cannon Launcher Improved Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Sigix Broadsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Slots Evolved 18 | . . . 4 2 . . 4 . . . . 2 . . 2 . 2 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . 1 . . . . . 1 . Utility 9 | . . . 2 . . . 3 . . . . 1 . . 2 . 1 . . Weapon 4 | . . . . 2 . . . . . . . . . . . . 1 1 . Parts Attached 128 | 3 13 11 35 1 11 4 14 1 . 1 . 2 1 6 2 1 4 1 17 Power 13 | . 2 3 3 . 2 . . . . . . . . . . . . . 3 Engine 10 | . 2 3 3 . 2 . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 3 Propulsion 27 | 2 3 1 13 . 5 2 . . . . . . . . . . . . 1 Treads 24 | 2 3 1 10 . 5 2 . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . 3 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 58 | 1 4 . 8 . 2 2 12 . . 1 . 2 1 6 2 1 3 1 12 Device 37 | 1 1 . 3 . . 1 8 . . 1 . 1 . 5 1 1 2 1 11 Storage 7 | . 2 . 1 . 1 1 1 . . . . . . . 1 . . . . Processor 7 | . . . 1 . 1 . 2 . . . . . 1 1 . . 1 . . Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . Protection 6 | . 1 . 3 . . . 1 . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 30 | . 4 7 11 1 2 . 2 1 . . . . . . . . 1 . 1 Energy Gun 3 | . . . 2 . 1 . . . . . . . . . . . . . . Energy Cannon 4 | . . 2 2 . . . . . . . . . . . . . . . . Ballistic Gun 13 | . 2 3 5 1 1 . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . Launcher 5 | . 2 1 . . . . 1 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 3 . 2 1 4 . . 1 . . 1 . . . 1 . 2 Parts Lost 63 | . 4 8 5 . 2 . 3 . . . . . . 2 . 1 . . 38 Power 11 | . 2 1 1 . . . . . . . . . . 1 . . . . 6 Propulsion 14 | . 2 3 2 . 1 . . . . . . . . . . . . . 6 Utility 26 | . . . 1 . . . 3 . . . . . . 1 . 1 . . 20 Weapon 12 | . . 4 1 . 1 . . . . . . . . . . . . . 6 Highest Loss Streak 15 | . 4 3 3 . 1 . 2 . . . . . . 1 . 1 . . 15 To Critical Strikes 2 | . . 1 . . . . . . . . . . . 1 . . . . . Average Backups 15 | 6 8 11 13 14 15 17 15 17 16 19 19 18 18 17 16 16 16 17 14 Power . | 1 . . . . 1 1 1 1 1 . . . . . . . . . . Propulsion 1 | 4 2 . 1 3 2 3 1 1 . 2 3 2 2 2 2 1 1 1 . Utility 9 | . 2 4 5 5 6 9 10 12 12 11 12 12 13 12 12 12 12 13 12 Weapon 3 | 1 2 4 6 5 4 3 2 3 3 4 3 2 2 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 62 | . 3 . 3 1 1 7 8 7 . 4 1 2 4 10 1 1 1 4 4 Power 3 | . . . . . . 2 . . . 1 . . . . . . . . . Propulsion 22 | . 2 . . . 1 2 3 3 . 2 1 1 . 2 . 1 . 4 . Utility 21 | . 1 . 2 . . 2 2 2 . . . . 4 3 1 . 1 . 3 Weapon 16 | . . . 1 1 . 1 3 2 . 1 . 1 . 5 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 99 91 93 99 99 76 61 58 58 57 58 57 53 52 56 57 59 56 47 Engine 4 | . 13 14 8 7 7 6 1 . . . . . . . . . . . . Reactor 1 | . . . . . . . 1 5 5 5 5 5 5 5 4 4 4 4 4 Treads 12 | . 27 23 27 30 30 19 2 2 . . . . . . . . . . . Flight 1 | . . . . . . . 2 2 5 5 4 . . 4 4 4 4 4 3 Device 11 | . 10 . 8 7 7 4 12 17 17 16 17 19 15 19 22 23 21 20 17 Storage 7 | . 14 14 9 7 7 7 5 5 5 5 5 5 5 5 4 4 4 4 5 Processor 8 | . . . 7 7 11 9 10 11 11 11 11 10 10 10 14 14 17 16 10 Protection 3 | . 3 13 8 7 2 2 2 . . . . . . . . . . . . Energy Cannon 1 | . . 8 1 . . 2 2 1 . . . . 1 . . . . . . Ballistic Gun 9 | . 27 14 14 29 28 13 5 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 3 5 5 5 5 3 5 4 4 4 4 2 Impact Weapon 2 | . . . . . . 4 4 5 5 5 4 5 1 . . . . . . Peak Build Rating 200 | 7 8 13 37 44 49 60 113 112 107 112 116 123 138 139 132 140 172 189 200 Average Rating 76 | 6 7 9 29 43 46 49 85 106 100 108 112 120 133 124 125 136 168 181 139 On Entrance 87 | 6 7 7 8 37 44 47 51 111 107 107 112 116 123 137 109 131 138 172 189 Avg Prop Armor Cover (%) 11 | . . . 12 . . 8 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 13 30 40 52 53 65 72 88 94 94 85 82 82 85 83 94 94 105 120 124 Greatest Support 243 | 40 40 40 92 92 92 86 134 126 94 94 134 134 168 168 168 168 168 168 243 Greatest Overweight (x) 10 | . . 1 10 . . 3 . 1 . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 8 10 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 10 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Average Carried 15 | 6 8 11 13 14 15 17 15 17 16 19 19 19 19 19 18 18 17 18 15 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 13 15 15 17 15 20 15 20 20 19 20 20 18 19 19 20 18 5 Scrap Engine Consumption 172 | . . . . . . 38 34 9 5 3 3 8 10 15 5 1 6 11 24 Constructs Created 7 | . . . . . . 4 . . . . . . . . . . . . 3 Constructs Modified 63 | . . . . . . 12 16 4 2 . 3 2 4 6 1 2 . 4 7 Class Distribution -------------------- 52% | Construct 27% | Mutant 7% | Skirmisher 7% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Construct | -7/Recycling Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Waste Construct | -4/Factory Construct | -3/Research Construct | -3/Quarantine Construct | -2/Research Construct | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Matter Collected 11075 | 242 353 426 1304 266 685 212 1076 74 159 18 137 11 156 1455 98 570 456 174 3203 Remotely 1984 | . . . . . . . . . . . . . . . . . . . 1984 Salvage Created 14043 | 96 463 446 1612 496 656 722 1602 330 800 45 340 101 883 2333 168 132 512 182 2124 Parts 632 | 4 33 25 99 30 41 20 81 15 23 . 16 7 16 97 10 12 15 5 83 Haulers Intercepted 12 | . 2 . 2 1 1 . . . . . . . . 4 . . . 2 . Recyclers Shooed 6 | . . . . . . 1 . . . . . . . 2 1 . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . 5 . . . . . 1 4 . 8 . . . . . . . . Prevented 28 | . . . . . . . . 12 8 . 8 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Combat Hostiles Destroyed 222 | . 12 12 29 12 9 6 35 5 6 . 9 1 1 38 7 3 7 . 30 Melee 2 | . . . . . . . 2 . . . . . . . . . . . . Guns 78 | . 8 5 20 12 9 6 12 . . . . . . . . . . . 6 Cannons 106 | . . 4 2 . . . 16 1 2 . 1 1 1 37 7 3 7 . 24 AOE 32 | . 4 3 6 . . . 4 4 2 . 8 . . 1 . . . . . Classes Destroyed 19 | 2 4 3 4 . 1 . 1 . . . . . 1 1 . . 1 . 1 Worker 13 | . 1 . 1 . 1 . 2 . . . . 1 . 4 1 . . . 2 Builder 10 | . . . 2 . 1 2 1 . . . . . . 3 1 . . . . Tunneler 4 | 1 . . 1 . . . . . . . . . . 1 . . 1 . . Hauler 12 | . 2 . 2 1 1 . . . . . . . . 4 . . . 2 . Recycler 18 | 1 . . 1 . . 6 1 . . . . . . 3 . . 2 . 4 Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . . Operator 6 | . . . . . . . 1 . . . . . . 2 1 . . 2 . Watcher 9 | . . . 3 . 1 . . . . . . . . 3 . . 1 . 1 Swarmer 69 | . 3 3 4 7 . . 15 1 2 . 9 . . 12 3 . . . 10 Grunt 57 | . 9 2 14 4 1 . 6 1 . . . . . 12 . . . . 8 Brawler 5 | . . . 1 . . . 1 . 2 . . . . 1 . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . 1 Sentry 33 | . . 1 9 1 5 1 1 1 1 . . 1 . 5 3 . 3 . 1 Hunter 14 | . . . 1 . 1 . 3 2 1 . . . . 4 . . 2 . . Programmer 26 | . . . . . 2 . 9 . . . . . . 4 1 3 . . 7 Behemoth 2 | . . . . . . . . . . . . . . . . . 2 . . Compactor 1 | . . . . . . . . . . . . . 1 . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . 1 Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . Subdweller 11 | . . 6 . . . 5 . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 12 | 2 6 5 7 5 4 2 5 3 3 . 5 1 1 12 6 2 2 1 12 Combat Bots Only 11 | . 5 5 5 4 2 1 5 3 3 . 5 1 1 11 2 2 2 . 11 Max Kills in Single Turn 3 | 1 3 3 3 2 2 1 2 2 2 . 3 1 1 2 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 3 2 . . . 2 2 1 . 3 . . 1 . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Hostile Shots Fired 1698 | . 68 50 102 52 146 24 258 20 30 4 22 24 . 227 32 18 80 . 541 Missed 703 | . 19 10 32 14 60 8 107 8 21 1 11 18 . 118 17 12 41 . 206 Intercepted 5 | . . . . . . . . . . . . . . . . . . . 5 Hits 995 | . 49 40 70 38 86 16 151 12 9 3 11 6 . 109 15 6 39 . 335 Melee 2 | . . . . . . . 2 . . . . . . . . . . . . Projectile 993 | . 49 40 70 38 86 16 149 12 9 3 11 6 . 109 15 6 39 . 335 AOE 2 | . 1 . . . . . . . . . . . . . . . . . 1 Critical Strikes 46 | . . 1 1 . 2 . 10 . . . . 1 . 5 . . 2 . 24 Actively Blocked 23 | . . 1 . . . . . . . . . . . . . . 1 . 21 Part Disruptions 5 | . . . . . . . . . . . . . . . . . . . 5 Damage Taken 21855 | . 671 920 1109 542 738 176 2733 163 124 650 144 117 . 1825 370 208 1181 142 10042 Core 2799 | . 58 132 209 32 71 . 330 . 18 48 . . . 189 51 . 82 48 1531 Absorbed by Shields 874 | . . . . . . . 173 41 47 . . . . 5 . . . . 608 Redirected to Shielding 152 | . 8 27 17 . . . . . . . . . . . . . . . 100 Regen/Repaired (Parts) 6686 | . . . 148 . 520 . 1568 22 47 . 575 25 353 750 34 249 587 1177 631 Core Remaining (%) 75 | 100 . 24 62 . . 85 . . . . 60 . . 83 . 96 94 . . Volleys Fired 875 | 2 39 41 92 20 32 18 84 9 26 3 9 5 13 150 36 11 39 16 230 Largest 4 | 2 2 2 2 4 4 4 2 2 2 1 1 1 1 1 1 1 1 1 1 Hottest 168 | 40 60 105 130 107 164 164 85 84 84 168 168 83 83 120 134 134 134 134 134 Shots Fired 1235 | 4 78 69 167 80 128 49 120 10 28 3 9 5 13 149 36 11 39 16 221 Gun 646 | 4 76 43 151 80 128 43 68 . . . . . . . . . . . 53 Cannon 559 | . . 25 12 . . 6 49 4 19 3 4 5 13 149 36 11 39 16 168 Launcher 30 | . 2 1 4 . . . 3 6 9 . 5 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1113 | 4 76 44 155 80 126 33 92 3 19 3 4 5 13 149 36 11 39 16 205 Thermal 97 | . . 25 12 . 2 16 25 1 . . . . . . . . . . 16 Explosive 5 | . 2 . . . . . 3 . . . . . . . . . . . . Electromagnetic 20 | . . . . . . . . 6 9 . 5 . . . . . . . . Robot Hit Streak 32 | 2 10 15 30 9 18 13 24 9 14 11 5 6 9 6 11 4 15 6 32 Robot Miss Streak 12 | . 5 2 4 3 2 2 3 1 12 1 3 1 3 6 7 2 3 . 3 Penetration Max 1 | . . . . . . . 1 . . . . . . 1 . . . . 1 Secondary Targets 9 | . 3 . 2 1 1 . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 . . . . . . . . . . . . Capacitor 11 | . . . . . . . . . . . . . . . . . . . 11 Shots Hit Robots 873 | 2 55 47 123 40 103 42 110 5 19 3 6 4 13 80 18 3 35 7 158 Core Hits 492 | 2 26 20 66 24 31 24 104 11 20 1 9 3 4 46 12 3 19 3 64 Critical Kills 11 | . . . 1 . 1 . 1 . . . . . . 8 . . . . . Critical Parts Destroyed 15 | . 1 . 1 . . . 2 . . . . 1 . 9 1 . . . . Critical Strikes 44 | . 1 . 2 . 1 . 3 . . . . 1 . 18 1 . 3 1 13 Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . Destroy 22 | . 1 . 1 . 1 . . . . . . . . 18 1 . . . . Blast 17 | . . . . . . . . . . . . . . . . . 3 1 13 Smash 4 | . . . . . . . 3 . . . . 1 . . . . . . . Melee Attacks 128 | . . 7 3 1 1 8 52 . 2 . . 5 . . . . 14 25 10 Impact 75 | . . 7 3 1 1 8 48 . 2 . . 5 . . . . . . . Slashing 49 | . . . . . . . . . . . . . . . . . 14 25 10 Piercing 4 | . . . . . . . 4 . . . . . . . . . . . . Sneak Attacks 17 | . . 1 1 . . 6 2 . . . . 1 . . . . 2 2 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . . . . . . . . . Damage Inflicted 52224 | 29 1111 973 3185 802 2012 1349 4556 438 946 196 467 313 1012 11109 2218 347 3843 975 16343 Guns 9315 | 29 678 393 2232 795 1997 737 1403 . . . . . . . . . . . 1051 Cannons 35900 | . . 392 188 . . 40 2160 56 400 196 98 186 1012 10538 2218 347 3265 523 14281 Explosions 3682 | . 423 126 618 . . . 647 382 546 . 369 . . 571 . . . . . Melee 3279 | . . 62 131 . . 572 346 . . . . 127 . . . . 578 452 1011 Ramming 48 | . 10 . 16 7 15 . . . . . . . . . . . . . . Kinetic 43693 | 29 678 519 2875 795 1970 459 2682 34 400 196 98 186 1012 10538 2218 347 3265 523 14869 Thermal 2663 | . 293 392 163 . 27 318 881 22 . . . . . 104 . . . . 463 Explosive 1244 | . 130 . . . . . 647 . . . . . . 467 . . . . . Electromagnetic 1297 | . . . . . . . . 382 546 . 369 . . . . . . . . Impact 1207 | . . 62 131 . . 572 315 . . . . 127 . . . . . . . Slashing 2041 | . . . . . . . . . . . . . . . . . 578 452 1011 Piercing 31 | . . . . . . . 31 . . . . . . . . . . . . Highest Corruption 55 | . . . . . . . 5 1 1 1 . 2 2 3 . 1 4 . 55 Average Corruption 8 | . . . . . . . 2 1 1 1 . 2 2 2 . 1 2 . 29 Corruption Purged 12 | . . . . . . . 8 . . 1 . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 129 | . . . . . . . 5 2 2 1 . 2 6 28 . . 4 . 79 Message Errors 27 | . . . . . . . 1 . . . . 1 2 8 . . 1 . 14 Matter Fused 23 | . . . . . . . 2 . 1 1 . 1 2 7 . . 1 . 8 Heat Flow Errors 12 | . . . . . . . . . 1 . . . . 4 . . . . 7 Energy Discharges 13 | . . . . . . . . 1 . . . . . 4 . . . . 8 Parts Rejected 8 | . . . . . . . . 1 . . . . . 2 . . . . 5 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . 1 . . . . . 1 1 . . 1 . 4 Data Loss (major) 6 | . . . . . . . 1 . . . . . . 1 . . . . 4 Alerts 2 | . . . . . . . . . . . . . 1 . . . 1 . . Misdirections 19 | . . . . . . . . . . . . . . . . . . . 19 Weapon Failures 10 | . . . . . . . . . . . . . . 1 . . . . 9 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 5081 | . 48 . 217 . . 289 311 . 39 . 54 127 60 1886 155 7 65 220 1603 Projectiles 3961 | . . . . . . . 109 . 4 . 48 . 60 1799 155 7 65 125 1589 Explosions 283 | . 48 . 106 . . . 1 . 35 . 6 . . 87 . . . . . Melee 837 | . . . 111 . . 289 201 . . . . 127 . . . . . 95 14 Knockbacks 120 | . . . . . . 1 14 . 4 . 1 2 . 32 5 2 10 2 47 Impact 2 | . . . . . . 1 1 . . . . . . . . . . . . Kinetic 112 | . . . . . . . 13 . 4 . 1 2 . 30 4 2 10 2 44 Secondary 6 | . . . . . . . . . . . . . . 2 1 . . . 3 Self-Inflicted Damage 105 | . . . 101 . . . 4 . . . . . . . . . . . . Shots 4 | . . . 3 . . . 1 . . . . . . . . . . . . Rammed 7 | . 2 . 2 1 2 . . . . . . . . . . . . . . Targets Rammed 7 | . 2 . 2 1 2 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 498 | . 15 66 434 151 143 180 144 26 156 384 192 114 188 197 195 1 190 186 498 Average Temperature 71 | . 6 20 51 50 37 64 29 6 26 158 45 54 73 83 88 1 95 68 106 Received Heat Transfer 2891 | . 288 213 459 72 171 42 578 12 12 27 . 36 . 166 36 . 126 . 653 Effects 2 | . . . . . . . . . . . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . 1 . . 2 . . 2 . . . . 1 . . . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . . . . . . . . Parts Fried 20 | . . . . . . 6 4 4 4 . 1 . . 1 . . . . . Impact Corruptions 23 | . . . 3 . . 9 5 . . . . 2 . 1 . . . . 3 Robots Melted 2 | . . . 1 . . . 1 . . . . . . . . . . . . Combat Hostiles 2 | . . . 1 . . . 1 . . . . . . . . . . . . Parts Melted 10 | . . 1 1 . . 5 3 . . . . . . . . . . . . Heat Transferred 3276 | . 200 518 222 . 50 900 1101 50 . . . . . 100 . . . . 135 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Maximum Alert Level 4 | . 1 . 1 1 . . 3 . . . . . . 4 3 2 2 1 2 Low Security (%) 58 | 100 96 . 57 86 100 100 20 . . . . 100 100 23 . . 38 82 15 Level 1 24 | . 3 . 42 13 . . 53 . . . . . . 24 . 75 47 17 43 Level 2 9 | . . . . . . . 12 . . . . . . 12 73 24 14 . 41 Level 3 5 | . . . . . . . 13 . . . . . . 23 26 . . . . Level 4 1 | . . . . . . . . . . . . . . 16 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 1456 | 10 209 . 370 225 135 84 901 . . . . 185 59 1456 745 420 444 240 514 Initial 635 | . . . 7 134 83 34 350 . . . . 94 59 . 635 414 177 232 102 Average 218 | 3 48 . 169 125 77 8 352 . . . . 88 11 559 640 342 274 151 344 Influence Increases 9553 | 10 417 140 915 305 361 267 1807 110 300 5 200 266 16 2184 300 223 456 198 1073 Destroy 0b10 Robot/C 4200 | . 240 120 580 240 180 20 700 100 120 . 180 20 . 760 140 60 140 . 600 Destroy 0b10 Robot/NC 390 | 10 15 . 55 5 20 40 25 . 5 5 . 5 . 105 15 . 20 20 45 Destroy Leader 902 | . 54 20 160 42 94 . 130 10 10 . 20 10 . 144 40 10 62 4 92 Successful Hack 330 | . 24 . 28 . 51 24 44 . . . . 16 . 79 9 13 . 14 28 Select Force Hacks 210 | . 30 . . . . 180 . . . . . . . . . . . . . Disable Machine 510 | . 15 . 45 15 15 . 60 . . . . 15 . 240 . 45 15 45 . Anti-Garrison Action 150 | . . . . . . . . . . . . . . 150 . . . . . Destroy Structure 1176 | . 24 . 47 3 1 3 198 . . . . 20 16 496 66 20 114 85 83 Advance Influence 350 | . . . . . . . 350 . . . . . . . . . . . . Partial Spotted 195 | . . . . . . . 15 . . . . 15 . 45 . . 75 15 30 Lose Combat Pursuer 1140 | . 15 . . . . . 285 . 165 . . 165 . 165 30 75 30 15 195 Influence Decreases 9252 | 10 417 126 633 416 456 357 910 503 343 466 50 246 186 974 773 643 386 425 932 Entered New Map 2636 | . . . 7 162 102 56 . 333 97 461 . 56 111 . 575 323 140 155 58 Time Decay 5026 | 10 227 126 586 254 334 301 630 170 246 5 50 190 75 494 198 160 206 270 494 Search Patrol Dispatched 100 | . . . . . . . 100 . . . . . . . . . . . . Lost Part 540 | . 40 . 40 . 20 . 30 . . . . . . 20 . 10 . . 380 Lost Ally 50 | . . . . . . . . . . . . . . 10 . . 40 . . Purge Threat 900 | . 150 . . . . . 150 . . . . . . 450 . 150 . . . Squads Dispatched 47 | . 2 . 5 2 2 . 9 . . . . 2 . 12 2 3 2 2 4 Investigation 4 | . 2 . . 1 . . . . . . . . . 1 . . . . . Extermination 19 | . . . . . 2 . 4 . . . . 1 . 4 1 1 2 1 3 Reinforcement 13 | . . . 1 1 . . 3 . . . . 1 . 3 . 2 . 1 1 Assault 7 | . . . . . . . 2 . . . . . . 4 1 . . . . Garrison 4 | . . . 4 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . 2 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Distress Signals 16 | . 2 . 4 . 3 2 3 . . . . 1 . . . 1 . . . Communications Jammed 99 | . . . . . . . . . . . . 1 . 76 19 . 3 . . Distress Signals 98 | . . . . . . . . . . . . 1 . 76 19 . 2 . . Times Spotted 398 | . 21 12 48 21 12 6 75 5 14 3 10 21 1 54 19 10 14 5 47 Peak Tracking Total 12 | . 6 3 8 8 3 1 9 3 5 3 5 12 1 5 7 6 4 2 8 Tactical Retreats 35 | . 1 . . . . . 7 . 5 . . 2 . 7 2 2 1 1 7 Traps | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Traps Triggered 20 | . 2 4 1 1 2 . 1 . . . . 2 . 3 . 1 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Machines Disabled 37 | . 1 . 3 1 1 . 4 . . 2 . 1 . 17 . 3 1 3 . Max in Single Turn 3 | . 1 . 1 1 1 . 2 . . 2 . 1 . 3 . 1 1 1 . Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Machines Accessed 97 | . 8 2 10 2 9 11 13 . . 6 . 1 . 14 5 3 2 6 5 Terminals 59 | . 7 . 7 1 7 4 9 . . . . 1 . 9 4 3 . 4 3 Fabricators 7 | . . . . . . . 3 . . . . . . 2 . . 1 1 . Repair Stations 4 | . . . 1 . 2 . . . . . . . . . . . . . 1 Recycling Units 10 | . 1 . . . . 6 . . . . . . . 2 . . . . 1 Scanalyzers 4 | . . . 2 1 . . . . . . . . . 1 . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . . . 1 . 1 1 . Total Hacks 221 | . 26 2 24 6 26 21 28 . . 19 . 2 . 37 8 5 3 8 6 Successful 122 | . 14 2 15 4 15 13 10 . . 19 . 1 . 17 2 4 2 2 2 Failed 98 | . 12 . 9 1 11 8 18 . . . . 1 . 20 6 1 1 6 4 Catastrophic 22 | . 2 . 2 1 2 2 4 . . . . . . 3 1 . 1 1 3 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . Manual 96 | . 19 . 9 . 17 11 10 . . . . . . 17 6 2 1 2 2 Terminals 147 | . 25 . 16 1 20 11 20 . . . . 2 . 30 7 5 . 6 4 Fabricators 13 | . . . . . . . 7 . . . . . . 3 . . 2 1 . Repair Stations 10 | . . . 3 . 6 . . . . . . . . . . . . . 1 Recycling Units 13 | . 1 . . . . 8 . . . . . . . 3 . . . . 1 Scanalyzers 11 | . . . 5 5 . . . . . . . . . 1 . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . . . 1 . 1 1 . Terminal Hacks 63 | . 5 2 6 . 3 6 5 . . 19 . 1 . 10 1 2 . 2 1 Record 7 | . . . . . . . . . . 7 . . . . . . . . . Part Schematic 7 | . . . . . . 2 . . . 4 . . . 1 . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . 1 . 1 1 . . . 4 . . . . . . . . . Prototype ID Bank 11 | . 2 . 1 . . 1 1 . . 4 . . . 2 . . . . . Open Door 5 | . . 1 . . 1 . . . . . . . . . . . . 2 1 Level Access Points 2 | . . . 1 . . . . . . . . . . . . 1 . . . Branch Access Points 4 | . . . 1 . . . 1 . . . . 1 . 1 . . . . . Terminal Index 2 | . . . . . 1 . . . . . . . . 1 . . . . . Alert Level 2 | . . . 1 . . . 1 . . . . . . . . . . . . Unreport Threat 6 | . 1 . . . . . 1 . . . . . . 3 . 1 . . . Locate Traps 3 | . . . . . . . . . . . . . . 2 1 . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . Release Object 3 | . . 1 . . . 2 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 . . . . . . 2 . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . 1 . . . . . . 1 . . . . . Repair Station Hacks 7 | . . . 2 . 5 . . . . . . . . . . . . . . Scan Component 4 | . . . 1 . 3 . . . . . . . . . . . . . . Repair 3 | . . . 1 . 2 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 5 4 . . . . . . . . . 1 . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . Retrieve Study 8 | . . . 3 4 . . . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 37 | . 9 . 2 . 7 7 3 . . . . . . 4 1 2 1 . 1 Terminals 29 | . 8 . 2 . 7 1 3 . . . . . . 4 1 2 . . 1 Botnet 18 | . 2 . 2 . 3 1 3 . . . . . . 4 1 1 . . 1 Operators 3 | . 1 . . . 1 . . . . . . . . . . 1 . . . Skim 8 | . 5 . . . 3 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . Liberate 1 | . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . . 6 . . . . . . . . . . . . . Tunnel 7 | . 1 . . . . 6 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 1 . . . . . . 1 1 . . 1 . Used 4 | . . . . . . . 1 . . . . . . 1 1 . . 1 . Hacking Detections 75 | . 7 . 9 1 9 5 12 . . . . 1 . 13 5 2 2 6 3 Full Trace Events 2 | . . . . . . 1 . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 40 | . . . . . . . . . . . . . . 40 . . . . . Total Robot Build Rating 1 | . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 8 | . . . 1 . . 2 . . . 4 . . . 1 . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . 139 . . . . . . . . . . . . Total Part Build Rating 18 | . . . . . . . 18 . . . . . . . . . . . . Part Studies Acquired 8 | . . . 3 4 . . . . . . . . . 1 . . . . . Parts Repaired 3 | . . . 1 . 2 . . . . . . . . . . . . . . Time 131 | . . . 70 . 61 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Total Allies 4 | . . . . . . . . . . . . . . 1 . . 3 . . Largest Group 3 | . . . . . . . . . . . . . . 1 . . 3 . . Highest-Rated Group 174 | . . . . . . . . . . . . . . 14 . . 174 . . Highest-Rated Ally 58 | . . . . . . . . . . . . . . 14 . . 58 . . Total Orders 1 | . . . . . . . . . . . . . . 1 . . . . . AID 1 | . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 5 | . . . . . . . . . . . . . . . . . 5 . . Total Damage 100 | . . . . . . . . . . . . . . . . . 100 . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Active Infowar (turns) 12554 | 14 929 69 1810 550 742 15 1901 359 528 211 178 383 436 1415 412 322 420 583 1277 Optics 8119 | . . . . . . . 1595 359 528 211 178 383 436 1415 412 322 420 583 1277 Sensors 5111 | . . . 1733 550 742 15 306 . . . . . . . 411 322 183 583 266 Seismic 1089 | 14 929 69 77 . . . . . . . . . . . . . . . . Jamming 4235 | . . . . . . . . . . . . 383 434 1414 412 322 420 583 267 Robot Analysis Total 7 | . . . 1 . 1 1 . . . 4 . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . 1 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Turns Passed 17222 | 34 1190 1394 2052 550 742 2518 2184 359 528 211 178 383 436 1415 412 322 420 583 1311 Spaces Moved 14268 | 14 625 672 902 278 343 1506 2033 415 510 158 184 416 428 1780 611 493 539 752 1609 Core 12 | . . . 12 . . . . . . . . . . . . . . . . Treads 5066 | 14 625 672 511 278 343 1466 902 255 . . . . . . . . . . . Legs 1215 | . . . . . . . . . . . 11 416 428 175 . . . . 185 Wheels 419 | . . . 379 . . 40 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 7556 | . . . . . . . 1131 160 510 158 173 . . 1605 611 493 539 752 1424 Fastest Speed 38 | 160 160 160 90 160 145 100 64 64 82 82 82 82 82 49 49 49 49 38 38 Average Speed 87 | 160 160 180 142 160 147 130 78 77 82 82 82 82 82 52 49 49 49 48 43 Slowest Speed 550 | 160 160 240 550 160 160 280 114 221 82 82 82 82 82 82 49 49 49 49 96 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . . . . . 34 . . . . . . 7 3 1 1 1 16 Potential Cave-ins 3 | . . . . . . . 3 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 88 48 77 7 61 98 50 60 68 84 40 16 96 52 20 53 14 21 31 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 14 | . 2 1 . . . 6 . 1 . 3 1 . . . . . . . . Known Exits Taken 10 | . 1 . 1 1 1 . 1 . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 . . . 1 . 1 1 1 1 . . . . . . . . Scrap Searched 13 | . . 8 . . . . . 4 1 . . . . . . . . . . Spaces Dug 278 | . . . 14 1 . 4 98 . 3 . . 7 . 59 17 12 19 35 9 Terrain Destroyed 688 | . 25 19 60 1 . 4 128 6 3 1 5 12 9 263 36 15 40 36 25 Melee 86 | . . . 2 1 . 2 42 . 2 . . 4 . . . . 9 21 3 Projectile 312 | . . 2 3 . . 2 39 . 1 1 5 8 9 123 36 15 31 15 22 AOE 290 | . 25 17 55 . . . 47 6 . . . . . 140 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Com Total 17514 | 20 737 771 1495 332 496 2019 2368 443 586 236 199 444 503 2097 680 560 624 903 2001 Wait 1814 | 2 39 21 397 23 90 439 184 6 36 59 2 9 46 134 28 52 19 101 127 Move 14135 | 13 624 671 901 277 342 1505 1970 414 509 157 183 416 427 1764 604 490 536 749 1583 Hop 51 | . . . . . . . 28 . . . . . . 7 3 1 1 1 10 Pick Up 139 | . 11 11 21 4 7 10 17 3 4 6 . 4 5 14 4 3 7 4 4 Fast Attach 38 | 1 1 . 12 . 1 1 5 1 . 1 . . 1 3 . . . . 11 Attach 56 | . 4 8 7 2 2 3 6 2 4 1 . 1 . 1 2 1 2 . 10 Detach 29 | . . 2 3 . . 9 6 1 5 1 . . . . . . . . 2 Swap 104 | 2 8 7 31 2 11 4 9 . . 3 4 1 2 6 1 . 2 2 9 Drop 138 | . 9 3 26 2 8 22 10 7 . 5 1 3 8 16 2 2 4 5 5 Fire 875 | 2 39 41 92 20 32 18 84 9 26 3 9 5 13 150 36 11 39 16 230 Melee 124 | . . 7 3 1 1 8 48 . 2 . . 5 . . . . 14 25 10 Ram 1 | . . . 1 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 6 | . 2 . 1 1 2 . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . 1 . . . . . . 2 . . . . . Rewire 1 | . . . . . . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -7/Recycling -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Waste -4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / Ext x2 / *Arm) -3/Research -3/Quarantine -2/Research -1/Access -1/Command History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 35 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 16) 485 | -10/Materials | Discovered new exit (range 3) 621 | -10/Materials | Discovered new exit (range 7) 623 | -10/Materials | Discovered new exit (range 16) 1022 | -10/Materials | Lost 4 parts (2p2n) 1097 | -10/Materials | Identified exit to Subcaves 1129 | -10/Materials | Learned location of 2 exits from Mines 1152 | -10/Materials | Learned location of Mines (-9) 1163 | -10/Materials | Learned 4 Subcaves zone layouts 1182 | -10/Materials | Loaded intel: 1 repair station location 1225 | -10/Materials | Entered Subcaves 1226 | -10/Subcaves | Approached by a straggling Scientist 1744 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1762 | -10/Subcaves | Core integrity fell below 50% 1796 | -10/Subcaves | Lost 3 parts (2n1w) 2278 | -10/Subcaves | Learned Materials stockpile data 2533 | -10/Subcaves | Discovered new exit (range 10) 2619 | -10/Subcaves | Entered Materials 2619 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2758 | -8/Materials | Lost 3 parts (1p1u1w) 3077 | -8/Materials | Build established: Scavenger-Mutant 3155 | -8/Materials | Discovered new exit (range 16) 3178 | -8/Materials | Identified exit to Factory 3806 | -8/Materials | Garrison activated, responded to threat 3875 | -8/Materials | Discovered exit to Factory (range 14) 3923 | -8/Materials | Garrison activated, responded to threat 4259 | -8/Materials | Build established: Mutant 4296 | -8/Materials | Repaired Prc. Assault Rifle 4671 | -8/Materials | Entered Factory 4671 | -7/Factory | Evolved 2 slots: Weapon x2 4672 | -7/Factory | Identified exit to Storage 4931 | -7/Factory | Central database locked down 4968 | -7/Factory | Build established: Skirmisher 5221 | -7/Factory | Entered Storage 5450 | -7/Storage | Repaired Prc. Assault Rifle 5784 | -7/Storage | Repaired Hcp. Storage Unit 5927 | -7/Storage | Used back door to open Recycling access 5927 | -7/Storage | Discovered new exit (range 5) 5961 | -7/Storage | Identified exit to Recycling 5963 | -7/Storage | Entered Recycling 6284 | -7/Recycling | Build established: Gunner 6362 | -7/Recycling | Discovered new exit (range 15) 6715 | -7/Recycling | Entered Scraplab 6737 | -7/Recycling | Found Prototype Device 6737 | -7/Recycling | Identified Scrap Engine 7021 | -7/Recycling | Build established: Mutant 7555 | -7/Recycling | Build established: Construct 8481 | -7/Recycling | Entered Factory 8481 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 8781 | -5/Factory | Search patrols dispatched 9218 | -5/Factory | Fabricated Enh. Hardcell Cannon? 9619 | -5/Factory | Identified exit to Upper Caves 9879 | -5/Factory | Cargo convoy interrupted 10135 | -5/Factory | Found Prototype Device 10135 | -5/Factory | Identified Imp. Particle Accelerator 10176 | -5/Factory | Discovered new exit (range 20) 10581 | -5/Factory | First assault squad dispatched 10665 | -5/Factory | Entered Upper Caves 10949 | -5/Upper Caves | Discovered new exit (range 12) 10990 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11024 | -5/Upper Caves | Entered another Upper Caves area 11025 | -5/Upper Caves | Learned Factory emergency access door positions 11127 | -5/Upper Caves | Learned Factory security intel 11217 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11531 | -5/Upper Caves | Discovered new exit (range 9) 11552 | -5/Upper Caves | Entered Zhirov 11608 | -5/Zhirov | Discovered new exit (range 3) 11624 | -5/Zhirov | Met Zhirov 11638 | -5/Zhirov | Learned location of Quarantine (-3) 11638 | -5/Zhirov | Learned location of Testing (-2) 11638 | -5/Zhirov | Learned location of Command (-1) 11646 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11659 | -5/Zhirov | Found Alien Artifact 11659 | -5/Zhirov | Identified Integrated Reactor 11659 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11677 | -5/Zhirov | Found Alien Artifact 11712 | -5/Zhirov | Cloak Generator disabled 11712 | -5/Zhirov | Attacked by Zhirov 11722 | -5/Zhirov | Enhanced Grunts warped into view 11730 | -5/Zhirov | Zhirov warped through subspace 11737 | -5/Zhirov | Zhirov detonated his lab 11763 | -5/Zhirov | Entered Proximity Caves 11768 | -4/Proximity Caves | Lost 9 allies 11902 | -4/Proximity Caves | Discovered new exit (range 8) 11930 | -4/Proximity Caves | Spotted B-86 Titan 11941 | -4/Proximity Caves | Entered Factory 11941 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12003 | -4/Factory | Found Quantum Capacitor 12200 | -4/Factory | Identified exit to Upper Caves 12200 | -4/Factory | Identified exit to Extension 12200 | -4/Factory | Identified exit to Armory 12324 | -4/Factory | Sucked down chute 12324 | -4/Factory | Entered Waste 12324 | -4/Waste | The area was eerily silent 12344 | -4/Waste | A Compactor rumbled back to life 12352 | -4/Waste | Spotted C-40 Crusher 12362 | -4/Waste | Destroyed C-40 Crusher 12705 | -4/Waste | Discovered new exit (range 13) 12760 | -4/Waste | Entered Factory 13181 | -4/Factory | Fabricated M-13 Machinist (x1) 13514 | -4/Factory | Discovered new exit (range 14) 13668 | -4/Factory | Destroyed 11 combat bots 13721 | -4/Factory | Spotted B-86 Titan 14005 | -4/Factory | Discovered new exit (range 19) 14010 | -4/Factory | First assault squad dispatched 14145 | -4/Factory | Identified exit to Research 14175 | -4/Factory | Entered Research 14175 | -3/Research | Evolved 2 slots: Utility x2 14425 | -3/Research | First assault squad dispatched 14535 | -3/Research | Discovered new exit (range 13) 14543 | -3/Research | Identified exit to Quarantine 14587 | -3/Research | Entered Quarantine 14760 | -3/Quarantine | Identified exit to Research 14770 | -3/Quarantine | Found Alien Slashing Weapon 14909 | -3/Quarantine | Entered Research 14909 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 14910 | -2/Research | Identified Sigix Broadsword 14982 | -2/Research | Discovered new exit (range 12) 14995 | -2/Research | Identified exit to Access 15051 | -2/Research | Spotted B-90 Cyclops 15072 | -2/Research | Destroyed B-90 Cyclops 15074 | -2/Research | Spotted B-90 Cyclops 15103 | -2/Research | Destroyed B-90 Cyclops 15329 | -2/Research | Entered Access 15329 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 15808 | -1/Access | Spotted B-99 Colossus 15888 | -1/Access | Discovered new exit (range 8) 15890 | -1/Access | Identified exit to Command 15912 | -1/Access | Entered Command 16185 | -1/Command | Spotted Combat Programmer 16191 | -1/Command | Spotted M Guard 16192 | -1/Command | Spotted Combat Programmer 16199 | -1/Command | Spotted M Guard 16209 | -1/Command | Destroyed Combat Programmer 16213 | -1/Command | System corruption reached 10% 16308 | -1/Command | Destroyed M Guard 16316 | -1/Command | Destroyed M Guard 16316 | -1/Command | All MAIN.C guards destroyed 16398 | -1/Command | Destroyed 11 combat bots 16535 | -1/Command | Met MAIN.C 16627 | -1/Command | System corruption reached 30% 16677 | -1/Command | Build established: Mutant 16744 | -1/Command | 0b10 Conduit disabled 16785 | -1/Command | Lost 7 parts (2p1n3u1w) 16839 | -1/Command | Lost 3 parts (2u1w) 16934 | -1/Command | Core integrity fell below 50% 17183 | -1/Command | Identified Transdimensional Reconstructor 17183 | -1/Command | Failed to warp due to unstable space 17203 | -1/Command | Core integrity fell below 20% 17223 | -1/Command | Destroyed by MAIN.C with High-powered Disruptor Cannon Last Messages --------------- 17183_ Scrap Engine damaged due to network destabilization (-8). 17183_ Identified Transdimensional Reconstructor. 17183_ Warp failed due to unstable space. 17188_ Imp. Particle Accelerator destroyed. 17189_ System corrupted: Slammed into ceiling. 17189_ Enh. Optical Array destroyed. 17189_ System corrupted by crushing effect (+3). 17193_ System corrupted: Heat flow error (+295). 17199_ Mic. Antimatter Reactor destroyed. 17199_ Flying QT-Thunder Exoskeleton destroyed. 17199_ Flying QT-Thunder Exoskeleton core remains intact and functional. 17209_ T< BOVM/O%DI/DZGQN2ZW