Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 15:10:58

Player: Ben Meat Bible

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (13)      65
Value Destroyed (361)      361
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2026

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     174/300
Energy                     44/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Light Nuclear Core

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
             Flight Unit
>            --- UTILITY ----------
    Improved Heat Sink
    Advanced Weight Redist. System
  Subdweller Optics
>            --- WEAPON -----------
       Heavy Riot Gun
>            --- INVENTORY --------
  Subdweller Beam Cannon
             Mining Laser
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             37   | 9   10  6   12  
  Power                    5    | 1   2   .   2   
    Engine                 4    | 1   2   .   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 4   4   2   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | 4   .   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 6    | .   2   2   2   
  Utility                  10   | 2   2   2   4   
    Device                 9    | 1   2   2   4   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   2   2   4   
    Energy Gun             4    | 2   .   .   2   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         2    | .   1   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   .   3   12  
  Power                    1    | .   .   .   1   
  Propulsion               6    | .   .   2   4   
  Utility                  3    | .   .   .   3   
  Weapon                   5    | .   .   1   4   
  Highest Loss Streak      8    | .   .   2   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     58   | .   73  57  41  
  Engine                   10   | .   14  14  3   
  Core                     1    | .   .   .   3   
  Hover                    2    | .   6   .   .   
  Flight                   21   | .   20  28  15  
  Device                   8    | .   8   3   11  
  Storage                  2    | .   6   .   .   
  Energy Gun               2    | .   3   .   2   
  Energy Cannon            1    | .   .   .   4   
  Launcher                 4    | .   4   8   .   
  Special Weapon           3    | .   7   1   .   
Peak Build Rating          16   | 7   7   7   16  
  Average Rating           6    | 5   5   4   9   
  On Entrance              4    | .   7   5   7   
Naked Turns                6    | .   .   .   6   
Heaviest Build             16   | 15  15  15  16  
  Greatest Support         32   | 32  20  8   16  
  Greatest Overweight (x)  3    | 1   2   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   
  Average Capacity         5    | 6   6   5   5   
  Most Carried             8    | 3   8   5   3   
  Average Carried          3    | 1   5   4   1   
  Final Capacity           8    | 8   5   5   5   
  Final Carried            5    | 3   5   4   1   

 Class Distribution 
--------------------
 69% | Mutant
 20% | Scavenger-Mutant
 10% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           488  | 239 12  106 131 
  Remotely                 .    | .   .   .   .   
Salvage Created            402  | 110 82  6   204 
  Parts                    34   | 10  10  1   13  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      8    | .   .   8   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  4    | .   .   1   3   
  Cannons                  3    | .   .   .   3   
  AOE                      1    | .   .   1   .   
Classes Destroyed          9    | 2   2   1   4   
  Builder                  1    | .   .   .   1   
  Tunneler                 2    | 2   .   .   .   
  Recycler                 2    | 1   1   .   .   
  Mechanic                 1    | .   .   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  1    | .   .   1   .   
  Grunt                    2    | .   .   .   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           4    | 3   4   1   2   
  Combat Bots Only         2    | .   .   1   2   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        101  | .    .    14   87   
  Missed                   35   | .    .    8    27   
Damage Taken               1194 | .    32   169  993  
  Core                     603  | .    .    50   553  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         90   | 100  .    80   .    
Volleys Fired              58   | 4    10   3    41   
  Largest                  2    | 2    2    1    1    
  Hottest                  100  | 100  100  30   100  
Shots Fired                63   | 8    11   3    41   
  Gun                      29   | 8    2    .    19   
  Cannon                   20   | .    .    .    20   
  Launcher                 4    | .    1    3    .    
  Special                  10   | .    8    .    2    
  Kinetic                  .    | .    .    .    .    
  Thermal                  51   | 8    10   .    33   
  Explosive                4    | .    1    3    .    
  Electromagnetic          8    | .    .    .    8    
  Robot Hit Streak         8    | 3    7    .    8    
  Robot Miss Streak        2    | 1    .    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           41   | 5    6    .    30   
  Core Hits                24   | 4    7    1    12   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | 1    .    .    1    
    Burn                   2    | 1    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1089 | 63   140  97   789  
  Guns                     390  | 63   25   .    302  
  Cannons                  358  | .    .    .    358  
  Explosions               238  | .    43   97   98   
  Melee                    .    | .    .    .    .    
  Ramming                  7    | .    .    .    7    
  Kinetic                  .    | .    .    .    .    
  Thermal                  814  | 63   97   .    654  
  Explosive                140  | .    43   97   .    
  Electromagnetic          128  | .    .    .    128  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    .    
  Average Corruption       2    | .    2    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    1    3    .    
    Message Errors         2    | .    .    2    .    
    Matter Fused           1    | .    1    .    .    
    Heat Flow Errors       1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      71   | .    32   3    36   
  Shots                    3    | .    1    1    1    
  Rammed                   2    | .    .    .    2    
Targets Rammed             2    | .    .    .    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        721  | 78   44   151  721  
  Average Temperature      133  | 34   18   84   204  
  Received Heat Transfer   519  | .    .    51   468  
  Effects                  30   | .    .    .    30   
    Shutdowns              2    | .    .    .    2    
    Energy Bleed           2    | .    .    .    2    
    Interference           2    | .    .    .    2    
    Matter Decay           4    | .    .    .    4    
    Damage (minor)         3    | .    .    .    3    
    Damage (major)         17   | .    .    .    17   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | 1    .    .    .    
  Heat Transferred         1558 | 259  224  .    1075 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             247  | 15  162 .   247 
  Initial                  38   | .   9   .   38  
  Average                  103  | 6   72  .   182 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         73   | 100 100 .   30  
  Level 1                  26   | .   .   .   69  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   .   3   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  1    | .   .   .   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              24   | .   5   4   15  
  Peak Tracking Total      8    | .   3   3   8   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                3    | .   .   3   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          6    | .   4   .   2   
  Terminals                5    | .   3   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   10  .   6   
  Successful               11   | .   9   .   2   
  Failed                   5    | .   1   .   4   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   8   .   6   
  Terminals                15   | .   9   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Branch Access Points     1    | .   1   .   .   
  Transport Status         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         8    | .   6   .   2   
  Terminals                8    | .   6   .   2   
    Track                  3    | .   3   .   .   
    Botnet                 5    | .   3   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   3   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   
  Machine Destruction      1    | .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -8  
-------------              Run  | Yrd Mat Sub Mat 
Turns Passed               682  | 83  227 183 189 
Spaces Moved               909  | 60  333 355 161 
  Core                     60   | 6   .   .   54  
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   58   | 54  4   .   .   
  Hover                    67   | .   67  .   .   
  Flight                   724  | .   262 355 107 
  Fastest Speed            31   | 50  37  37  31  
  Average Speed            48   | 90  49  40  51  
  Slowest Speed            280  | 100 200 117 280 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            2    | .   2   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 4   52  18  18  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 5    | .   5   .   .   
Terrain Destroyed          47   | .   11  23  13  
  Melee                    .    | .   .   .   .   
  Projectile               12   | .   5   .   7   
  AOE                      35   | .   6   23  6   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Total                      1055 | 77  364 392 222 
  Wait                     20   | .   .   18  2   
  Move                     902  | 59  328 354 161 
  Hop                      2    | .   2   .   .   
  Pick Up                  14   | 3   5   6   .   
  Fast Attach              14   | 7   2   1   4   
  Attach                   11   | .   .   4   7   
  Detach                   6    | .   2   .   4   
  Swap                     12   | 2   8   1   1   
  Drop                     14   | 2   7   5   .   
  Fire                     58   | 4   10  3   41  
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   .   .   2   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / *Min x2 / [*Sub])
-10/Subcaves
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  264 | -10/Materials | Discovered new exit (range 13)
  287 | -10/Materials | Discovered new exit (range 16)
  292 | -10/Materials | Identified exit to Mines
  307 | -10/Materials | Discovered new exit (range 3)
  311 | -10/Materials | Entered Subcaves
  343 | -10/Subcaves  | Discovered new exit (range 16)
  370 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  413 | -10/Subcaves  | Learned Materials emergency access door positions
  447 | -10/Subcaves  | Build established: Mutant
  494 | -10/Subcaves  | Entered Materials
  494 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  593 | -8/Materials  | Lost 4 parts (1p3n)
  661 | -8/Materials  | Core integrity fell below 50%
  679 | -8/Materials  | Core integrity fell below 20%
  683 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004.
O-16 Technician locks terminal.
K-01 Serf collects debris.
Flight Unit destroyed.
Critical hit (Burn: +37).
Mining Laser destroyed.
Slammed into G-50 Soldier.
M-28 Smith destroyed.
Adv. Weight Redist. System destroyed.
U-05 Engineer builds a Wall.
Acquired Pulse Rifle.
Imp. Heat Sink destroyed.
Hadron Collector disabled.
Y-45 Defender suffers critical hit (Burn).
Pulse Rifle destroyed.
Critical hit (Burn: +37).
Slammed into G-47 Trooper.
Critical hit (Burn: +37).
K-01 Serf collects debris.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ????????????#   |!*=* #     ?????????????????????? |
| ????????????#     |   #   #??????????????????????? |
| ????????????#     !   #   #??????????????????????? |
| ????????????+ """  "" #=  #??????????????????????? |
| ????????????# """  G"=+   ##########+##??????????? |
| ????????????# """ """ #[                ?????????? |
| ????????????#         #          "      ?????????? |
| ????????????####+######         "%"     ?????????? |
| ??????????????????????#   ############???????????? |
| ??????????????????????#   #          T #?????????? |
| ??????????????????????#   # """ """    +?????????? |
| ??????????????????????#  %/=""" """  ????????????? |
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| ??????????????????????#   #          ????????????? |
| ???????????????# ######   ############???????????? |
| ???????????????#          ##########?????????????? |
| ???????????????#  #####   #        #?????????????? |
| ??????????????????????#   #   """" #?????????????? |
| ??????????????????????#   #   """" #?????????????? |
| ??????????????????????#   #   """" #?????????????? |
| ??????????????????????#  gg        #?????????????? |
| ??????????????????????#   #   """" #?????????????? |
| ??????????????????????### #   """" #?????????????? |
| ????????????????????????# #    """ #?????????????? |
| ????????????????????????# #]       #?????????????? |
| ????????????????????????#@#### #####?????????????? |
| ????????????????????????# #??###?????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????  #??????????????????????? |
| ????????????????????????  #??????????????????????? |
| ????????????????????????  #??????????????????????? |
| ????????????????????????  #??????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????# ???????????????????????? |
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| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              261
Matter Capacity            300
Sight Range                21
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever

 Challenges 
------------
None

 Game 
------
Seed              HeavyAngularArchive
  Manual?         0
Play Time         00:22:31
  Cumulative      18.5 hours
  Start           2025.04.05 @ 14:33:03
  End             2025.04.05 @ 15:10:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          23
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6aa315f-8fad-4395-a71d-22d80bf57eb9