Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.13 @ 13:08:59 Player: YppY Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2894) 2894 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (833) 833 TOTAL SCORE: 6692 Bonus ------- High Alert Combat Kills 733 Follower Combat Kills 100 Cogmind --------- Core Integrity 0/700 Matter 120/300 Energy 340/340 System Corruption 9% Temperature Cool (142) Movement Rolling (130) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (5) ------ Coolant Injector High-capacity Storage Unit Improved Propulsion Shielding Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (4) ------- Cooled Pulse Rifle Cooled Pulse Rifle Gauss Cannon Gauss Cannon > --- INVENTORY (12) --- Armored Wheel Armored Wheel Large Matter Pod (149) High-capacity Matter Pod (0) Improved Medium Armor Plating High-powered Tractor Beam Heavy Laser Improved EM Pulse Cannon Plasma Cannon Flak Gun Heavy Rocket Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Improved Propulsion Shielding Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Armored Wheel Armored Wheel Large Matter Pod High-capacity Matter Pod Weapon Shielding Improved Medium Armor Plating High-powered Tractor Beam Heavy Laser Improved EM Pulse Cannon Flak Gun Precision Grenade Launcher [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . . 1 1 1 Weapon 2 | . . . 1 1 . Parts Attached 80 | 6 3 2 7 6 56 Power 14 | 1 . 1 1 2 9 Engine 5 | 1 . . . 1 3 Core 9 | . . 1 1 1 6 Reactor . | . . . . . . Propulsion 13 | 2 . . 2 . 9 Treads 8 | 2 . . 2 . 4 Leg 4 | . . . . . 4 Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 2 1 1 2 13 Device 7 | . . . . 1 6 Storage 3 | 1 1 1 . . . Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection 7 | . . . . . 7 Artifact . | . . . . . . Weapon 33 | 2 1 . 3 2 25 Energy Gun 7 | . . . 1 . 6 Energy Cannon 5 | . . . . . 5 Ballistic Gun 7 | 2 . . 1 1 3 Ballistic Cannon 12 | . 1 . 1 . 10 Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 Parts Lost 35 | . . . . 3 32 Power 5 | . . . . 1 4 Propulsion 7 | . . . . . 7 Utility 7 | . . . . . 7 Weapon 16 | . . . . 2 14 Highest Loss Streak 13 | . . . . 3 13 Average Slot Usage (%) 87 | . 98 100 100 95 78 Engine 7 | . 14 4 . 1 8 Core 5 | . . 9 11 6 4 Treads 12 | . 28 28 22 18 4 Leg 2 | . . . . . 3 Wheel 1 | . . . . . 1 Device 7 | . . . . 6 11 Storage 9 | . 14 14 11 9 7 Processor 7 | . 13 14 22 20 . Protection 4 | . . . . . 6 Energy Gun 2 | . . . . . 5 Energy Cannon 2 | . . . . . 3 Ballistic Gun 13 | . 23 14 22 23 8 Ballistic Cannon 9 | . 4 14 11 5 9 Naked Turns . | . . . . . . Heaviest Build 92 | 12 26 42 43 51 92 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 4 | . . 1 1 1 4 Average Overweight (x) 1 | . . . 1 1 2 Largest Inventory Capacity 12 | 6 10 12 12 12 12 Average Capacity 11 | 5 8 11 12 12 12 Most Carried 12 | 4 6 7 11 7 12 Average Carried 6 | . 4 6 5 5 7 Final Capacity 12 | 6 10 12 12 12 12 Final Carried 12 | 1 6 6 7 6 12 Class Distribution -------------------- 30% | Mutant 22% | Scavenger-Tank 16% | Gunner 13% | Tank 10% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2753 | 199 196 165 262 30 1901 Remotely . | . . . . . . Salvage Created 2495 | . 153 70 303 192 1777 Parts 147 | . 19 6 17 9 96 Haulers Intercepted 4 | . 1 . 1 . 2 Recyclers Shooed 4 | . . . . 1 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 55 | . 3 2 5 6 39 Guns 16 | . 1 1 3 3 8 Cannons 28 | . 2 1 1 . 24 AOE 11 | . . . 1 3 7 Classes Destroyed 13 | . 4 2 2 . 5 Worker 7 | . 1 . 1 1 4 Builder 7 | . . 1 1 1 4 Hauler 4 | . 1 . 1 . 2 Recycler 2 | . . . . . 2 Watcher 6 | . 3 . . . 3 Swarmer 11 | . 3 . . . 8 Grunt 22 | . . 2 2 5 13 Brawler 4 | . . . 2 . 2 Duelist 3 | . . . . . 3 Protector 2 | . . . . . 2 Sentry 8 | . . . 1 1 6 Hunter 3 | . . . . . 3 Programmer 2 | . . . . . 2 Best Kill Streak 8 | . 4 2 5 7 8 Combat Bots Only 6 | . 3 2 2 5 6 Max Kills in Single Turn 4 | . 2 1 3 2 4 Gunslinging . | . . . . . . Exploded 3 | . . . 1 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5205 | . 76 219 185 233 4492 Core 822 | . 18 24 53 23 704 Absorbed by Shields 460 | . . . . 45 415 Core Remaining (%) 91 | 100 . 83 86 95 . Volleys Fired 205 | . 19 12 12 15 147 Largest 4 | . 2 2 3 4 4 Hottest 222 | . 55 55 75 95 222 Shots Fired 555 | . 38 24 36 36 421 Gun 292 | . 26 12 24 28 202 Cannon 256 | . 12 12 12 3 217 Launcher 7 | . . . . 5 2 Special . | . . . . . . Kinetic 428 | . 38 24 36 31 299 Thermal 92 | . . . . . 92 Explosive 7 | . . . . 5 2 Electromagnetic 28 | . . . . . 28 Robot Hit Streak 15 | . 7 7 7 13 15 Robot Miss Streak 9 | . 3 3 1 1 9 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 341 | . 24 18 24 21 254 Core Hits 171 | . 12 6 14 19 120 Critical Hits 7 | . . 1 . 1 5 Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed 5 | . . . . . 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8142 | . 356 253 409 902 6222 Guns 2681 | . 210 114 180 180 1997 Cannons 3030 | . 146 139 103 18 2624 Explosions 2431 | . . . 126 704 1601 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4193 | . 356 253 283 198 3103 Thermal 1643 | . . . 9 345 1289 Explosive 1378 | . . . . 359 1019 Electromagnetic 928 | . . . 117 . 811 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . 5 . 9 Average Corruption 8 | . . . 5 . 8 Corruption Purged . | . . . . . . Effects 70 | . . . 1 . 69 Message Errors 11 | . . . . . 11 Matter Fused 9 | . . . 1 . 8 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 5 | . . . . . 5 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 4 | . . . . . 4 Misfires 4 | . . . . . 4 Targeting Errors 18 | . . . . . 18 Weapon Failures 6 | . . . . . 6 Overload Shots . | . . . . . . Overflow Damage 400 | . . . . 108 292 Projectiles 111 | . . . . . 111 Explosions 289 | . . . . 108 181 Melee . | . . . . . . Knockbacks 30 | . 1 2 1 . 26 Impact . | . . . . . . Kinetic 29 | . 1 2 1 . 25 Secondary 1 | . . . . . 1 Self-Inflicted Damage 562 | . . . 80 63 419 Shots 10 | . . . 2 1 7 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 511 | . . 70 42 80 511 Average Temperature 121 | . . 45 18 30 137 Received Heat Transfer 1201 | . . 126 60 98 917 Effects 12 | . . . . . 12 Shutdowns 4 | . . . . . 4 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Matter Decay 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . . 4 Heat Transferred 2686 | . . . 50 250 2386 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . . . 4 . 5 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 1103 | . 118 55 164 510 1103 Average Influence 480 | . 33 17 79 238 781 Maximum Alert Level 4 | . . . . 2 4 Low Security (%) 39 | 100 100 100 100 52 . Level 1 6 | . . . . 11 9 Level 2 13 | . . . . 36 19 Level 3 40 | . . . . . 71 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . . . . 5 11 Investigation 4 | . . . . 1 3 Extermination 2 | . . . . . 2 Reinforcement 5 | . . . . 4 1 Assault 2 | . . . . . 2 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 6 | . . . 1 1 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 6 2 11 12 57 Peak Tracking Total 10 | . 3 2 3 5 10 Tactical Retreats 9 | . . . . 1 8 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 3 | . . . . . 3 Indirectly 3 | . . . . . 3 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 36 | . . . 2 4 30 Max in Single Turn 12 | . . . 2 3 12 Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 11 | . . . 2 2 7 Terminals 8 | . . . 2 1 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 2 | . . . . 1 1 Total Hacks 25 | . . . 2 6 17 Successful 14 | . . . 2 3 9 Failed 11 | . . . . 3 8 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 16 | . . . 1 2 13 Terminals 14 | . . . 2 2 10 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . . 3 Garrison Access 8 | . . . . 4 4 Terminal Hacks 3 | . . . 1 1 1 Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . . . 1 Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 25 | . . . 2 4 19 Terminals 6 | . . . 1 1 4 Track 5 | . . . 1 1 3 Botnet 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Extract 1 | . . . . . 1 Garrison Access 2 | . . . . 1 1 Jam 2 | . . . . 1 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . . . 1 7 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . . 5 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 31 | . . . 31 . . Total Damage 366 | . . . 366 . . Kills 5 | . . . 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4781 | 64 433 628 549 370 2737 Spaces Moved 2152 | 40 223 323 269 172 1125 Core 11 | 11 . . . . . Treads 1252 | 29 223 323 269 172 236 Legs 461 | . . . . . 461 Wheels 428 | . . . . . 428 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 180 180 120 Average Speed 176 | 129 160 175 180 180 180 Slowest Speed 240 | 160 160 180 180 180 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 36 | 3 47 85 30 21 34 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 7 | . . . . 7 . Terrain Destroyed 150 | . . . 4 44 102 Melee . | . . . . . . Projectile 10 | . . . . . 10 AOE 140 | . . . 4 44 92 Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2735 | 52 263 361 312 209 1538 Wait 162 | . 9 21 6 10 116 Move 2147 | 39 222 322 268 171 1125 Hop . | . . . . . . Pick Up 101 | 7 8 2 11 5 68 Fast Attach . | . . . . . . Attach 58 | 6 1 . 3 5 43 Detach . | . . . . . . Swap 22 | . 2 2 4 1 13 Drop 40 | . 2 2 8 2 26 Fire 205 | . 19 12 12 15 147 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 9) 498 | -10/Materials | Entered Mines 529 | -10/Mines | Learned location of Mines (-8) 800 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1105 | -10/Mines | Discovered new exit (range 9) 1126 | -10/Mines | Entered Materials 1126 | -9/Materials | Accompanied by 3 allies 1126 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1428 | -9/Materials | Build established: Gunner 1612 | -9/Materials | Discovered new exit (range 16) 1675 | -9/Materials | Entered another Materials area 1675 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1922 | -8/Materials | Lost 3 parts (1p2w) 2038 | -8/Materials | Discovered new exit (range 3) 2045 | -8/Materials | Entered Factory 2045 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2324 | -7/Factory | Lost 9 parts (1p2n2u4w) 2816 | -7/Factory | Build established: Scavenger-Gunner 3148 | -7/Factory | Build established: Scavenger-Tank 3245 | -7/Factory | First assault squad dispatched 3443 | -7/Factory | Core integrity fell below 50% 3447 | -7/Factory | Crushed by falling debris 3503 | -7/Factory | Lost 13 parts (2p3n3u5w) 3794 | -7/Factory | Garrison activated, responded to threat 3832 | -7/Factory | Core integrity fell below 20% 4546 | -7/Factory | Build established: Tank 4782 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04623_ System corrupted: Component data lost. 04625_ Acquired Prototype Launcher. 04627_ Acquired Prototype Energy Gun. 04628_ Identified Cld. Pulse Rifle. 04630_ Dropped Hvy. Particle Cannon. 04633_ Dropped Lightning Gun. 04633_ Acquired Cld. Pulse Rifle. 04656_ Acquired Plasma Cannon. 04665_ Dropped Flak Gun. 04666_ Acquired Flak Gun. 04668_ System corrupted: Matter fused (-9). 04691_ 7AFWHQ:BG/HN%,HA&2UMXJOOR>5MT 04771_ K-01 Serf cleans the Power Conduit. 04779_ Slug penetrates Wall. 04780_ K-01 Serf cleans the Power Conduit. 04781_ System corrupted: Matter fused (-10). 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" " "?????????########### | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ??????????????????????????+?#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 15 Recoil Reduction 2 Item Schematics ----------------- Hpw. Tractor Beam | -7/Factory | Scanalyzed Cesium-ion Thruster | -7/Factory | Extracted Weapon Cycler | -7/Factory | Extracted Gauss Rifle | -7/Factory | Extracted Shield Generator | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed SmartbombSpreadCore Manual? 0 Play Time 00:34:56 Cumulative 77.7 hours Start 2020.02.13 @ 12:36:23 End 2020.02.13 @ 13:08:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 57 Gallery% 63 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 588ac961-fb48-4707-92c1-fd6e68822d47