Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.11 @ 00:51:54 Player: mischief_2000 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (4115) 4115 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1151) 1151 TOTAL SCORE: 7926 Bonus ------- High Alert Combat Kills 572 Follower Combat Kills 239 Entered Garrisons 400 Friendly Fire -60 Cogmind --------- Core Integrity 0/550 Matter 18/300 Energy 100/100 System Corruption 9% Temperature Warm (171) Movement Hovering (180) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gravmag System > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Grenade Launcher > --- INVENTORY (15) --- Improved Heat Sink Enhanced Optical Array Seismic Detector Particle Charger Reflective Plating Reflective Plating Improved Hardlight Generator Relay Coupler [NC] (25) Relay Coupler [Sentry] (22) Relay Coupler [Heavy] (10) Relay Coupler [Behemoth] (11) Advanced Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Hardlight Generator > --- WEAPON ----------- Heavy Machine Gun Magnetic Acceleration Cannon Hardcell Cannon > --- INVENTORY -------- Improved Heat Sink Enhanced Optical Array Seismic Detector Particle Charger Reflective Plating Reflective Plating Reflective Plating Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Heavy] Relay Coupler [Behemoth] Grenade Launcher Grenade Launcher Advanced Remote Datajack Mining Laser [Rating: 42] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Reflective Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 1 | . . 1 . . . . Weapon 1 | . . . 1 . . . Parts Attached 58 | 7 7 4 15 18 2 5 Power 7 | 1 1 . 1 3 . 1 Engine 6 | 1 1 . 1 3 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 24 | 2 2 3 7 7 2 1 Treads 9 | . 2 . 5 2 . . Leg 8 | 2 . . . 5 1 . Wheel 6 | . . 3 2 . 1 . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 12 | 2 2 . 3 3 . 2 Device 7 | 1 1 . 1 3 . 1 Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . 2 . . 1 Artifact . | . . . . . . . Weapon 15 | 2 2 1 4 5 . 1 Energy Gun 4 | 2 1 . 1 . . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 4 | . 1 1 1 1 . . Ballistic Cannon 2 | . . . . 2 . . Launcher 3 | . . . . 2 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 28 | . 4 2 2 9 . 11 Power 6 | . 1 . 1 3 . 1 Propulsion 12 | . 2 2 1 3 . 4 Utility 3 | . . . . 1 . 2 Weapon 7 | . 1 . . 2 . 4 Highest Loss Streak 7 | . 4 2 1 6 . 7 To Critical Strikes . | . . . . . . . Average Backups 13 | 3 7 6 13 14 15 14 Power . | . . . . . . . Propulsion . | 1 3 1 2 . . . Utility 8 | . 1 1 7 10 11 11 Weapon 3 | . 1 3 4 3 3 2 Tool/Special . | . . . . . . . Unused Backups 22 | . 1 . 5 5 . 11 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 16 | . . . 3 4 . 9 Weapon 5 | . 1 . 2 1 . 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 98 77 92 93 100 87 Engine 7 | . 12 11 5 7 9 6 Treads 14 | . 7 11 16 20 . . Leg 12 | . 20 . . 11 35 20 Wheel 4 | . . 11 19 . 1 6 Device 12 | . 14 11 6 13 18 11 Storage 9 | . 14 11 9 9 9 9 Protection 4 | . . . 8 4 . 5 Energy Gun 4 | . 22 20 3 . . . Energy Cannon 5 | . . . 11 7 . . Ballistic Gun 10 | . 5 1 11 12 9 8 Ballistic Cannon 5 | . . . . 5 18 14 Peak Build Rating 42 | 7 9 11 24 40 42 42 Average Rating 25 | 5 7 9 21 28 40 37 On Entrance 19 | . 7 9 11 24 40 42 Avg Prop Armor Cover (%) 11 | . . . 11 9 14 12 Naked Turns . | . . . . . . . Heaviest Build 62 | 15 30 31 43 62 62 62 Greatest Support 80 | 20 40 40 80 80 48 16 Greatest Overweight (x) 6 | . 1 1 2 5 6 6 Average Overweight (x) 1 | . . . . . 2 5 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 Most Carried 15 | 8 8 7 15 15 15 15 Average Carried 13 | 3 7 6 13 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 8 7 6 15 15 15 13 Class Distribution -------------------- 72% | Scavenger-Tank 22% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 1915 | 270 131 40 236 795 112 331 Remotely 100 | . . . . 100 . . Salvage Created 2995 | 92 673 376 443 964 103 344 Parts 133 | 6 31 15 24 36 4 17 Haulers Intercepted 5 | . 2 . 3 . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 63 | . 8 9 5 27 3 11 Guns 30 | . 6 8 3 6 1 6 Cannons 16 | . . . 1 11 2 2 AOE 13 | . . . . 10 . 3 Classes Destroyed 17 | 2 6 3 1 3 1 1 Worker 7 | . 3 2 1 . 1 . Builder 1 | . . 1 . . . . Tunneler 3 | 2 . . 1 . . . Hauler 5 | . 2 . 3 . . . Recycler 2 | 1 1 . . . . . Mechanic 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 10 | . . 4 . 3 . 3 Grunt 34 | . 8 2 2 17 2 3 Brawler 3 | . . . . 3 . . Duelist 1 | . . . . 1 . . Sentry 7 | . . 3 2 2 . . Demolisher 1 | . . . . . 1 . Hunter 1 | . . . 1 . . . Programmer 5 | . . . . . . 5 Behemoth 1 | . . . . 1 . . Best Kill Streak 6 | 3 5 6 3 6 3 3 Combat Bots Only 6 | . 3 4 2 6 3 3 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 404 | . 83 44 35 91 24 127 Missed 98 | . 11 11 7 26 8 35 Hits 306 | . 72 33 28 65 16 92 Melee 3 | . . . . 3 . . Projectile 303 | . 72 33 28 62 16 92 AOE 5 | . . . . . 5 . Critical Strikes 19 | . 3 . 2 8 2 4 Part Disruptions 2 | . . . . . . 2 Damage Taken 4981 | . 964 404 423 1427 347 1416 Core 875 | . 216 98 38 193 76 254 Absorbed by Shields 54 | . . . . . 54 . Ignored by Resistances 96 | . . . 6 70 . 20 Core Remaining (%) 62 | 100 13 75 . . . . Volleys Fired 254 | 8 52 27 24 86 11 46 Largest 3 | 2 2 2 3 3 3 3 Hottest 166 | 100 100 100 161 166 129 129 Shots Fired 547 | 16 104 54 72 206 32 63 Gun 329 | 16 104 54 58 59 11 27 Cannon 186 | . . . 14 125 21 26 Launcher 32 | . . . . 22 . 10 Special . | . . . . . . . Kinetic 240 | . 27 . 41 87 32 53 Thermal 275 | 16 77 54 31 97 . . Explosive 32 | . . . . 22 . 10 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 4 14 9 8 15 3 8 Robot Miss Streak 6 | 1 6 2 3 5 5 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 310 | 10 68 41 40 102 13 36 Core Hits 155 | 4 32 17 14 61 6 21 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . 2 1 . Critical Strikes 20 | 3 5 5 3 2 2 . Burn 16 | 3 5 5 3 . . . Destroy 3 | . . . . 2 1 . Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7399 | 125 928 526 667 3324 365 1464 Guns 3322 | 125 928 526 501 615 118 509 Cannons 2274 | . . . 166 1333 247 528 Explosions 1781 | . . . . 1369 . 412 Melee . | . . . . . . . Ramming 22 | . . . . 7 . 15 Kinetic 2947 | . 208 . 363 974 365 1037 Thermal 2649 | 125 720 526 304 974 . . Explosive 1781 | . . . . 1369 . 412 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 1 1 9 Average Corruption 1 | . . . . 1 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . . 9 3 7 Message Errors 7 | . . . . 5 1 1 Matter Fused 5 | . . . . 3 . 2 Heat Flow Errors 3 | . . . . . 1 2 Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 118 | . . . . 40 . 78 Projectiles 81 | . . . . 17 . 64 Explosions 36 | . . . . 23 . 13 Melee 1 | . . . . . . 1 Knockbacks 14 | . . . . 2 3 9 Impact . | . . . . . . . Kinetic 12 | . . . . 2 3 7 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 172 | . . . . 102 . 70 Shots 8 | . . . . 5 . 3 Rammed 7 | . . . . 4 . 3 Targets Rammed 8 | . . . . 4 . 4 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 997 | 234 213 6 281 997 190 289 Average Temperature 109 | 104 63 3 100 151 86 92 Received Heat Transfer 2312 | . 600 111 189 1021 94 297 Effects 17 | . 1 . . 16 . . Shutdowns 3 | . . . . 3 . . Energy Bleed 3 | . 1 . . 2 . . Interference 4 | . . . . 4 . . Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 4 | . . . . 4 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . . . . 2 Robots Melted 4 | . 2 1 1 . . . Combat Hostiles 4 | . 2 1 1 . . . Parts Melted 14 | 1 4 5 4 . . . Heat Transferred 7668 | 592 2516 1924 925 1711 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Maximum Alert Level 4 | . . . . 4 2 3 Low Security (%) 37 | 100 100 100 100 10 . . Level 1 2 | . . . . 5 . . Level 2 18 | . . . . 13 100 57 Level 3 22 | . . . . 33 . 42 Level 4 19 | . . . . 37 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1345 | 5 86 160 93 1345 684 778 Initial 655 | . . 25 59 38 655 422 Average 541 | . 40 92 46 809 656 628 Influence Increases 2758 | 15 251 245 229 1417 135 466 Destroy 0b10 Robot/C 1380 | . 160 180 100 640 80 220 Destroy 0b10 Robot/NC 115 | 15 45 15 25 5 5 5 Destroy Leader 222 | . 46 50 36 30 30 30 Allied During Kill 18 | . . . . 12 6 . Successful Hack 36 | . . . 8 14 . 14 Select Force Hacks 30 | . . . 30 . . . Disable Machine 45 | . . . 15 30 . . Anti-Garrison Action 600 | . . . . 500 . 100 Destroy Structure 282 | . . . . 171 14 97 Lose Combat Pursuer 30 | . . . 15 15 . . Influence Decreases 1980 | 15 190 166 310 131 830 338 Entered New Map 1056 | . . 36 81 21 690 228 Time Decay 564 | 15 150 110 209 . 80 . Lost Part 280 | . 40 20 20 90 . 110 Lost Ally 80 | . . . . 20 60 . Squads Dispatched 4 | . 1 . 1 . 2 . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 11 9 6 32 6 15 Peak Tracking Total 5 | . 5 4 2 5 3 4 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 6 | . . . . 6 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 12 | . . . 1 8 . 3 Max in Single Turn 2 | . . . 1 2 . 2 Garrison Relay 5 | . . . . 4 . 1 Phase Generator 2 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 11 | . . 1 3 3 2 2 Terminals 7 | . . . 1 3 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 24 | . . 2 7 5 7 3 Successful 13 | . . 2 3 3 4 1 Failed 11 | . . . 4 2 3 2 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 7 | . . . 1 . 6 . Terminals 18 | . . . 4 5 6 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 2 1 . . . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 7 | . . . 1 3 2 1 Open Door 1 | . . . . 1 . . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . . 1 . Garrison Registry 1 | . . . . . . 1 Patrol Navigation 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 2 | . . . 1 . 1 . Terminals 1 | . . . . . 1 . Botnet 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . 1 1 3 2 1 Full Trace Events 1 | . . . . 1 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . 16 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 24 | . . . . 21 . 3 Machine Destruction 20 | . . . . 17 . 3 Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . 3 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies 4 | . . . . 4 . . Largest Group 3 | . . . . 3 3 . Highest-Rated Group 149 | . . . . 149 72 . Highest-Rated Ally 149 | . . . . 149 24 . Initial Warlord ECA Mod 11 | . . . . . 11 11 Total Orders . | . . . . . . . Ally Attacks 32 | . . . . 17 15 . Total Damage 1204 | . . . . 888 316 . Kills 6 | . . . . 5 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Active Infowar (turns) 261 | 27 234 . . . . . Seismic 261 | 27 234 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 3681 | 119 358 225 458 1915 172 434 Spaces Moved 1609 | 69 126 119 227 827 71 170 Core 8 | 8 . . . . . . Treads 713 | . 35 47 113 518 . . Legs 522 | 61 91 . . 309 56 5 Wheels 337 | . . 72 114 . 15 136 Hover 29 | . . . . . . 29 Flight . | . . . . . . . Fastest Speed 50 | 50 120 76 75 160 160 145 Average Speed 168 | 111 133 114 149 188 182 182 Slowest Speed 470 | 120 190 160 320 470 190 370 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 34 18 22 87 7 24 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 237 | . . . . 132 13 92 Melee . | . . . . . . . Projectile 20 | . . . . 5 13 2 AOE 217 | . . . . 127 . 90 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 2102 | 91 212 153 297 1027 89 233 Wait 45 | . 21 . 1 17 3 3 Move 1603 | 68 125 118 227 824 71 170 Hop . | . . . . . . . Pick Up 38 | 8 2 2 16 10 . . Fast Attach 38 | 7 2 2 10 13 2 2 Attach 11 | . 4 2 2 1 . 2 Detach 2 | . 1 . 1 . . . Swap 16 | . 2 . 3 7 . 4 Drop 38 | . 3 2 13 16 2 2 Fire 254 | 8 52 27 24 86 11 46 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick 1 | . . . . . . 1 Crush 4 | . . . . 4 . . Escape Stasis 25 | . . . . 25 . . Rewire 24 | . . . . 24 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Garrison (discovered 3 exits: [Mat x3]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 120 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 383 | -10/Materials | Core integrity fell below 50% 401 | -10/Materials | Core integrity fell below 20% 415 | -10/Materials | Lost 4 parts (1p2n1w) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 683 | -9/Materials | Discovered new exit (range 9) 703 | -9/Materials | Entered another Materials area 703 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 998 | -8/Materials | Identified exit to Factory 1158 | -8/Materials | Build established: Scavenger-Tank 1161 | -8/Materials | Identified exit to Garrison 1161 | -8/Materials | Entered Garrison 1233 | -8/Garrison | Triggered checkpoint 1251 | -8/Garrison | Garrison Relay disabled 1360 | -8/Garrison | Triggered checkpoint 1537 | -8/Garrison | Triggered checkpoint 1585 | -8/Garrison | Garrison Relay disabled 1625 | -8/Garrison | Rescued HV-R5K 1681 | -8/Garrison | Discovered new exit (range 10) 1729 | -8/Garrison | Garrison Relay disabled 2048 | -8/Garrison | Spotted B-75 Beast 2048 | -8/Garrison | Spotted B-75 Beast 2068 | -8/Garrison | Allies destroyed B-75 Beast 2093 | -8/Garrison | Destroyed B-75 Beast 2123 | -8/Garrison | Lost 6 parts (1p2n1u2w) 2165 | -8/Garrison | Phase Generator disabled 2208 | -8/Garrison | Discovered new exit (range 5) 2259 | -8/Garrison | Triggered checkpoint 2295 | -8/Garrison | Triggered checkpoint 2576 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2649 | -8/Garrison | Triggered checkpoint 2724 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2857 | -8/Garrison | Triggered checkpoint 2886 | -8/Garrison | Garrison Relay disabled 2981 | -8/Garrison | Discovered new exit (range 10) 2999 | -8/Garrison | Triggered checkpoint 3035 | -8/Garrison | Discovered new exit (range 3) 3076 | -8/Garrison | Entered Materials 3076 | -8/Materials | Accompanied by 3 allies 3131 | -8/Materials | Garrison activated, responded to threat 3143 | -8/Materials | Core integrity fell below 50% 3169 | -8/Materials | Lost 3 allies 3248 | -8/Materials | Identified exit to Garrison 3248 | -8/Materials | Entered Garrison 3322 | -8/Garrison | Triggered checkpoint 3329 | -8/Garrison | Garrison Relay disabled 3423 | -8/Garrison | Discovered new exit (range 55) 3423 | -8/Garrison | Discovered new exit (range 71) 3423 | -8/Garrison | Discovered new exit (range 70) 3499 | -8/Garrison | Phase Generator disabled 3567 | -8/Garrison | Lost 4 parts (3n1w) 3628 | -8/Garrison | Triggered checkpoint 3641 | -8/Garrison | Core integrity fell below 20% 3682 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03641_ G-50 Soldier destroyed. 03646_ System corrupted: Substantial component data lost. 03647_ Acquired 47 matter. 03649_ Reflective Plating destroyed. 03656_ Y-45 Defender destroyed. 03656_ Acquired 6 matter. 03659_ G-47 Trooper destroyed. 03659_ Grenade Launcher destroyed. 03659_ Destroyed Grenade Launcher. 03664_ G-47 Trooper knocked back. 03665_ System corrupted: Heat flow error (+295). 03665_ Magnetic Acceleration Cannon destroyed. 03667_ Imp. Heat Sink destroyed. 03667_ Destroyed Imp. Heat Sink. 03676_ Acquired 22 matter. 03680_ Mic. Nuclear Core destroyed. 03680_ Critical hit (Burn: +37). 03680_ Arm. Leg destroyed. 03680_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ????????????# #??????????????????????###???# ## | | ????????????# ############??????######T##### ## | | ????????????# # #??????# ## | | ????????????# # #??????# ## | | ????????????# ### ##### #??????# ######### ## | | ????????????# #?# #???# #??????# #?# #???# ## | | ????????????#^^^#?# #???# #??????# ### ##### ## | | ????????????# #?# #???# #??????# # # | | ????????????#^^^#?# #???# ######## ##### ### ## | | ????????????# #?# #???# ## ## #???# #?# #? | | ????????????# ######### ##""""## ##??# #?# #? | | ????????????# ######## #? | | ????????????# ^ #? | | ????????????# ^ #? | | ????????????############ ## ## ###########? | | ??????????????????# #### ## ## ###????????? | | ??????????????????# # " " #????????? | | ??????????????????#### " " #????????? | | ?????????????????????# " " ####?????? | | ?????????????????????# " " # #?????? | | ?????????????????????### ## ## #### #?????? | | ???????????????????????# ## #??# #?????? | | ???????????????????????# g #### ####### | | ??????????????????????## g | | ??????????????????????# % % ###### ##### | | ??????????????????????# @!=# ## #????# #??## | | ??????????????????????# # ## #????# #??# | | ??????????????????????## ####### #????# #??# | | ???????????????????????## ## #???# #????# #??# | | ???????????????????????? # #???# #????# #??## | | ???????????????????????? g # #???# ########???? | | ???????????????????????? #???# #???? | | ######################## # #???# ###### #???? | | T"## #???# #????# #???# | | ####???# #????# #???# | | #### ############ ######; #??????# ###### ##### | | ???# #??# #??#### ####?# #??????# | | ???# #??# #??# !# #! #?# #??????# | | ???# #??# #??# # # #?# #??????# | | ???# #??# #??#+## ##+#?# #??????########## ##### | | ???# #??# #?## # # #?# #???????????????# #???? | | ???# #??# ### ! !#?# #???????????????# #???? | | ???# #??# # ##?# #???????????????# ##### | | ???# #### # ## #?# #???????????????# ##^"" | | ???# ## ## ## #???????????????# | | ???# + " !#???????????????# ##^"" | | ???# ## #"! #???????????????# ##### | | ???# #### ## ###!*#???????????????# #???? | | ???# #??# """# |#???????????????# #???? | | #### #??# # "### #???????????????# ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Trap Scanner | -8/Materials | Extracted Hpw. Tractor Beam | -8/Materials | Extracted Weight Redist. System | -8/Materials | Extracted Missile Launcher | -8/Materials | Extracted Med. Matter Pod | -8/Materials | Extracted Trap Extractor | -8/Materials | Extracted Rocket Launcher | -8/Materials | Extracted Disposable Heat Sink | -8/Materials | Extracted Adv. Weight Redist. System | -8/Materials | Extracted Adv. Treads | -8/Materials | Extracted Core Shielding | -8/Materials | Extracted Hcp. Storage Unit | -8/Materials | Extracted Grenade Launcher | -8/Materials | Extracted System Shield | -8/Materials | Extracted Plasma Cutter | -8/Materials | Extracted Terrain Scanner | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexMultitargetingMapper Manual? 0 Play Time 00:29:50 Cumulative 342.6 hours Start 2026.07.11 @ 00:22:36 End 2026.07.11 @ 00:51:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 173 Adventurer 0 Explorer 0 Win Type - Total 7 Types 4/0/1/1/0/0/0/1/0/0 Lore% 69 Gallery% 71 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: edd4e28b-da41-486e-86a9-523084454b8f