Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 16:53:56 Player: Toa of Guts Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (162) 810 Value Destroyed (7944) 7944 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (587) 587 TOTAL SCORE: 17181 Bonus ------- High Alert Combat Kills 87 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Advanced Signal Interpreter Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Energy Well Structural Scanner Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Weapon Cycler Improved Heavy Armor Plating Heavy Insulated Plating > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Light Particle Reactor Improved Heavy Siege Treads Medium Armored Exoskeleton Myomer Leg Advanced Cooling System Maul [Rating: 150] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Improved Heavy Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Field Propulsion Array Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 . . 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . . Utility 14 | . . 1 . 1 . . 2 2 2 . . 2 . 2 . 2 Weapon 2 | . . . 1 1 . . . . . . . . . . . . Parts Attached 246 | 5 7 17 13 16 7 3 21 28 79 2 . 6 3 19 10 10 Power 20 | 1 1 1 2 . 1 . 2 1 4 . . . . 3 2 2 Engine 6 | 1 1 1 1 . . . 1 . 1 . . . . . . . Core 6 | . . . 1 . 1 . . 1 3 . . . . . . . Reactor 8 | . . . . . . . 1 . . . . . . 3 2 2 Propulsion 55 | 1 3 6 6 4 1 . 5 5 13 . . 1 . 3 4 3 Treads 12 | . . . . . . . 4 1 2 . . 1 . 3 1 . Leg 36 | 1 3 6 6 4 1 . 1 4 7 . . . . . 3 . Wheel 4 | . . . . . . . . . 4 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . 3 Utility 69 | 1 1 5 2 1 2 1 8 8 28 1 . 3 . 4 1 3 Device 37 | . 1 3 1 . 1 1 4 2 18 1 . . . 1 1 3 Storage 6 | 1 . . . . 1 . 1 1 . . . 2 . . . . Processor 11 | . . . . . . . 2 3 5 . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . Protection 15 | . . 2 1 1 . . 1 2 5 . . 1 . 2 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 102 | 2 2 5 3 11 3 2 6 14 34 1 . 2 3 9 3 2 Energy Gun 41 | 2 2 1 1 2 . . . 2 21 . . 1 3 4 . 2 Energy Cannon 6 | . . . . . . . . 2 . . . . . 3 1 . Ballistic Gun 27 | . . 3 2 6 2 1 3 5 4 1 . . . . . . Ballistic Cannon 2 | . . . . . . . . . 2 . . . . . . . Launcher 7 | . . . . 1 1 1 2 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 19 | . . 1 . 2 . . 1 3 7 . . 1 . 2 2 . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . . . . . . 1 Parts Lost 75 | . 1 1 . . . 1 . 19 22 . 1 . . 5 18 7 Power 8 | . 1 . . . . . . 1 3 . . . . . 2 1 Propulsion 19 | . . 1 . . . . . 5 8 . . . . . 3 2 Utility 26 | . . . . . . 1 . 7 4 . . . . 4 8 2 Weapon 22 | . . . . . . . . 6 7 . 1 . . 1 5 2 Highest Loss Streak 18 | . 1 1 . . . 1 . 17 8 . 1 . . 2 18 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 89 | . 99 99 100 93 99 97 98 86 90 94 89 86 84 77 59 6 Engine 2 | . 13 11 8 . . . 1 . 2 . . . . . . . Core 2 | . . . . 7 7 7 2 2 2 5 5 4 4 . . . Treads 3 | . . . . . . . 1 12 2 5 5 7 9 8 5 . Leg 16 | . 27 32 36 30 29 30 24 8 9 10 10 2 . . . . Device 16 | . 13 12 16 15 15 12 12 8 20 21 21 19 19 17 17 2 Storage 6 | . 14 11 9 7 7 7 6 4 5 5 5 9 9 8 6 . Processor 8 | . . . . . . . 11 14 15 10 10 9 9 11 7 . Protection 7 | . . 9 1 1 7 7 6 7 7 15 15 14 14 9 4 . Energy Gun 8 | . 28 10 9 14 . . . 2 11 10 10 10 12 12 7 . Ballistic Gun 10 | . . 10 18 11 29 29 23 11 3 10 5 4 1 . . . Impact Weapon 1 | . . . . 3 . . 2 2 3 . . 3 4 3 3 . Naked Turns 76 | . . . . . . . . . . . . . . . 10 66 Heaviest Build 100 | 11 14 21 24 32 32 30 56 60 65 61 56 70 72 100 99 7 Greatest Support 160 | 10 20 30 70 74 54 53 120 120 75 75 75 75 75 160 160 50 Greatest Overweight (x) 9 | 1 1 1 . . . . . 5 4 . . . . . 9 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 15 15 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 8 8 8 8 8 8 12 10 10 10 10 10 10 9 5 Most Carried 15 | 7 8 8 8 8 8 8 12 15 10 10 10 10 10 10 9 5 Average Carried 8 | 5 7 7 7 7 7 8 8 10 9 10 10 9 9 9 6 2 Final Capacity 15 | 8 8 8 8 8 8 8 15 10 10 10 10 10 10 10 5 5 Final Carried 12 | 7 8 8 8 8 8 8 12 7 10 10 10 10 10 9 . 3 Class Distribution -------------------- 16% | Scavenger-Assassin 14% | Tank 14% | Mutant 13% | Scavenger-Skirmisher 11% | Scavenger-Gunner 10% | Assassin 9% | Gunner 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Assassin | -3/Research Assassin | -3/Armory Assassin | -2/Research Assassin | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Tes Acc Matter Collected 4793 | 204 111 241 242 201 295 100 415 762 1569 . 49 . 132 261 116 95 Remotely 754 | . . . . . . . . . 754 . . . . . . . Salvage Created 7385 | . 282 404 320 270 209 200 528 857 2480 . 49 . 132 859 728 67 Parts 371 | . 19 20 11 11 13 8 31 47 105 . 2 . 6 47 43 8 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 1 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . 11 8 . . . . 2 . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Tes Acc Combat Hostiles Destroyed 135 | . 7 8 5 7 4 6 12 15 45 . 1 . 2 14 8 1 Melee 2 | . . . . . . . . . 2 . . . . . . . Guns 106 | . 7 8 5 5 4 6 8 8 33 . 1 . 2 13 5 1 Cannons 12 | . . . . . . . . 3 6 . . . . . 3 . AOE 10 | . . . . 2 . . 4 4 . . . . . . . . Classes Destroyed 15 | . 4 1 . 3 . . 2 3 1 . . . . . 1 . Worker 6 | . 2 . . . . . 1 3 . . . . . . . . Builder 8 | . . . . . . . 1 2 5 . . . . . . . Tunneler 2 | . . . . . . . 1 1 . . . . . . . . Recycler 2 | . . . . . . . . 1 1 . . . . . . . Watcher 7 | . 1 . 1 1 . . 1 . 2 . . . . 1 . . Swarmer 28 | . 3 . . . . 4 4 1 12 . . . . 4 . . Cutter 3 | . . . . . . . . 3 . . . . . . . . Grunt 39 | . 4 4 4 3 3 . 6 1 13 . . . . . 1 . Brawler 2 | . . . . 1 . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . 2 . Sentry 12 | . . 4 1 1 . 1 . 2 3 . . . . . . . Hunter 9 | . . . . 1 . 1 . 2 . . . . . 2 3 . Programmer 40 | . . . . 1 1 . 1 5 16 . 1 . 2 8 4 1 Heavy 1 | . . . . . . . . 1 . . . . . . . . Best Kill Streak 10 | . 3 2 2 4 4 3 4 10 6 . 1 . 2 3 5 1 Combat Bots Only 6 | . 3 2 2 4 4 3 4 6 6 . 1 . 2 3 5 1 Max Kills in Single Turn 5 | . 2 1 1 1 1 3 3 5 2 . 1 . 1 1 1 1 Gunslinging 1 | . . . . . . 1 . . 1 . . . . . . . Exploded 3 | . . . . 1 . . 3 2 . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Tes Acc Hostile Shots Fired 1318 | . 41 69 21 65 15 60 38 124 315 . 4 . 28 134 318 86 Missed 367 | . 13 15 7 24 2 18 8 39 86 . 1 . 5 41 84 24 Damage Taken 20055 | . 320 734 217 565 240 503 570 3019 4682 . 60 61 542 2258 4187 2097 Core 4430 | . 36 187 48 52 . 46 44 748 593 . . . 68 208 785 1615 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 201 | . . . . . . . . . . . . . . . 201 . Redirected to Shielding 108 | . . . . . . . . . 64 . . . . 44 . . Ignored by Resistances 110 | . . . . . . . . . . . . . . . 110 . Core Remaining (%) 70 | 100 85 53 91 . . 86 94 25 . . 48 . 94 . 31 . Volleys Fired 403 | . 26 37 15 17 8 11 20 49 121 . 2 . 11 45 32 9 Largest 4 | . 2 2 3 4 4 4 4 4 4 . 4 . 3 4 3 1 Hottest 315 | . 80 88 117 202 112 109 109 210 297 . 242 . 195 315 195 88 Shots Fired 1092 | . 52 74 45 53 33 41 64 137 351 1 7 . 30 132 63 9 Gun 973 | . 52 74 45 47 33 40 60 116 287 1 7 . 30 119 53 9 Cannon 102 | . . . . . . . . 15 64 . . . . 13 10 . Launcher 17 | . . . . 6 . 1 4 6 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 454 | . . 32 30 21 33 40 60 92 142 1 3 . . . . . Thermal 574 | . 26 26 15 26 . . . 39 206 . 4 . 30 132 63 7 Explosive 17 | . . . . 6 . 1 4 6 . . . . . . . . Electromagnetic 47 | . 26 16 . . . . . . 3 . . . . . . 2 Robot Hit Streak 30 | . 4 18 28 5 7 6 7 30 12 . 2 . 9 14 17 6 Robot Miss Streak 6 | . 3 3 1 4 2 6 2 3 6 . 1 . 3 4 2 3 Penetration Max 1 | . . . . . . 1 . 1 1 . . . . . . . Secondary Targets 15 | . 1 . . 1 . 2 1 . 5 . . . 1 1 3 . Max Gunslinging Chain 2 | . 1 . . 1 . 2 1 . 2 . . . 1 1 1 . Shots Hit Robots 744 | . 26 57 35 29 20 23 40 104 246 . 5 . 19 85 49 6 Core Hits 357 | . 16 14 13 22 7 10 34 53 131 . 2 . 5 27 21 2 Critical Kills 10 | . . 1 . . . . . 2 7 . . . . . . . Critical Parts Destroyed 11 | . . . . . . . . 3 6 . 1 . . . . 1 Critical Strikes 37 | . . 1 1 1 . . . 7 25 . 1 . . . . 1 Burn 13 | . . . 1 1 . . . 1 10 . . . . . . . Meltdown 1 | . . . . . . . . . 1 . . . . . . . Destroy 16 | . . 1 . . . . . 5 8 . 1 . . . . 1 Corrupt 2 | . . . . . . . . . 2 . . . . . . . Smash 5 | . . . . . . . . 1 4 . . . . . . . Melee Attacks 102 | . . 1 . 6 . . 9 14 30 . . 9 9 13 11 . Impact 102 | . . 1 . 6 . . 9 14 30 . . 9 9 13 11 . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 1 1 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 20565 | . 364 792 576 1079 402 397 1495 3084 6617 . 151 . 709 3055 1625 219 Guns 15427 | . 333 792 576 494 402 397 802 1876 4691 . 151 . 709 2801 1194 209 Cannons 2502 | . . . . . . . . 424 1473 . . . . 200 405 . Explosions 1896 | . 31 . . 585 . . 600 680 . . . . . . . . Melee 704 | . . . . . . . 93 104 453 . . . . 54 . . Ramming 36 | . . . . . . . . . . . . . . . 26 10 Kinetic 6665 | . . 347 337 139 402 397 802 1485 2669 . 87 . . . . . Thermal 10901 | . 181 268 239 355 . . . 815 3472 . 64 . 709 3001 1599 198 Explosive 1865 | . . . . 585 . . 600 680 . . . . . . . . Electromagnetic 394 | . 183 177 . . . . . . 23 . . . . . . 11 Impact 704 | . . . . . . . 93 104 453 . . . . 54 . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 41 | . . . . . 1 1 . 5 13 13 13 . 2 22 41 12 Average Corruption 7 | . . . . . 1 1 . 4 5 13 13 . 1 12 27 7 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 183 | . . . . . 7 1 . 18 68 18 15 . 2 32 19 3 Message Errors 42 | . . . . . 2 . . 5 19 1 4 . 1 6 3 1 Matter Fused 38 | . . . . . . . . 8 14 4 4 . . 4 4 . Heat Flow Errors 19 | . . . . . . . . 1 8 4 1 . . 5 . . Energy Discharges 19 | . . . . . 2 . . . 5 3 3 . . 4 1 1 Parts Rejected 2 | . . . . . . . . . 1 . . . . 1 . . Parts Fused 3 | . . . . . . . . 1 1 . 1 . . . . . Data Loss (minor) 18 | . . . . . 1 1 . . 6 1 2 . . 4 2 1 Data Loss (major) 12 | . . . . . 1 . . 1 2 4 . . . 3 1 . Misfires 11 | . . . . . 1 . . . 5 1 . . . 3 1 . Alerts 3 | . . . . . . . . 1 1 . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . 1 1 . Weapon Failures 14 | . . . . . . . . 1 6 . . . 1 1 5 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 411 | . . . . 2 . . . 122 258 . . . . 29 . . Projectiles 29 | . . . . . . . . . . . . . . 29 . . Explosions 20 | . . . . 2 . . . 18 . . . . . . . . Melee 362 | . . . . . . . . 104 258 . . . . . . . Knockbacks 19 | . . . . . . . . . 17 . . . . 1 . 1 Impact 3 | . . . . . . . . . 1 . . . . 1 . 1 Kinetic 16 | . . . . . . . . . 16 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 286 | . 23 . . 20 . 20 24 187 . . . . . . 7 5 Shots 10 | . 1 . . 1 . 1 1 6 . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . . 3 1 Targets Rammed 10 | . . . . . . . . . . . . . . . 9 1 Kicked 6 | . . . . . . . . . . . . . . . 6 . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 726 | . 8 20 31 180 . 141 100 266 726 224 251 . 313 349 200 11 Average Temperature 82 | . 3 9 18 58 . 56 32 94 114 110 126 . 134 51 61 5 Received Heat Transfer 1873 | . 120 288 117 159 63 18 225 90 664 . . . . 63 48 18 Effects 14 | . . . . . . . . . 11 . 1 . 2 . . . Shutdowns 2 | . . . . . . . . . 2 . . . . . . . Energy Bleed 4 | . . . . . . . . . 2 . 1 . 1 . . . Interference 4 | . . . . . . . . . 3 . . . 1 . . . Matter Decay 2 | . . . . . . . . . 2 . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . Damage (core) 1 | . . . . . . . . . 1 . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . 2 . Total Turns 18 | . . . . . . . . . . . . . . . 18 . Longest Duration 10 | . . . . . . . . . . . . . . . 10 . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . 3 6 . . . . . . . Impact Corruptions 13 | . . . . . . . . 3 10 . . . . . . . Robots Melted 3 | . . . . . . . . . 2 . . . . 1 . . Combat Hostiles 3 | . . . . . . . . . 2 . . . . 1 . . Parts Melted 54 | . . . 1 3 . . . 5 18 . 2 . 2 15 8 . Heat Transferred 15580 | . 350 633 592 780 . . . 1332 6010 . 74 . 703 3071 1813 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . 2 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Tes Acc Peak Influence 531 | . 147 239 141 199 . . 263 275 531 . . 10 58 280 253 199 Initial 148 | . . 45 18 . . . 100 128 63 . . . 2 1 69 148 Average 101 | . 41 97 49 52 . . 95 145 139 . . 3 8 114 166 171 Maximum Alert Level 2 | . . 1 . . . . 1 1 2 . . . . 1 1 . Low Security (%) 87 | 100 100 75 100 100 . . 95 75 82 . . 100 100 90 47 100 Level 1 9 | . . 24 . . . . 4 24 8 . . . . 9 52 . Level 2 2 | . . . . . . . . . 8 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 1 . 3 . . 2 6 14 . . . 1 4 2 2 Investigation 2 | . . . . . . . 1 . 1 . . . . . . . Extermination 18 | . . . . 1 . . 1 2 8 . . . 1 4 . 1 Reinforcement 12 | . 1 1 . 2 . . . 4 1 . . . . . 2 1 Assault 1 | . . . . . . . . . 1 . . . . . . . Garrison 3 | . . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Tes Acc Distress Signals 5 | . 2 . . . . . . . 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 210 | . 13 14 8 11 6 8 15 21 57 . 1 . 3 21 22 10 Peak Tracking Total 9 | . 4 6 3 4 3 5 5 5 6 . 1 . 3 6 9 8 Tactical Retreats 16 | . 3 2 1 . . 1 1 1 4 . . . . 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Tes Acc Traps Triggered 8 | . . . . 1 1 . 1 . 3 . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . 1 . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Tes Acc Machines Disabled 7 | . 1 . 1 . . . 3 . . . . . . . 2 . Max in Single Turn 1 | . 1 . 1 . . . 1 . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Tes Acc Machines Accessed 9 | . 2 2 1 . . . . 1 1 . . . 1 . . 1 Terminals 9 | . 2 2 1 . . . . 1 1 . . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 19 | . 5 4 4 . . . . 2 1 . . . 1 . . 2 Successful 9 | . 1 3 2 . . . . . 1 . . . . . . 2 Failed 10 | . 4 1 2 . . . . 2 . . . . 1 . . . Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 19 | . 5 4 4 . . . . 2 1 . . . 1 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 9 | . 1 3 2 . . . . . 1 . . . . . . 2 Record 2 | . . . . . . . . . . . . . . . . 2 Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 7 | . 1 2 1 . . . . 1 . . . . 1 . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . 3 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . . . . . . Programmers 4 | . . . . . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Tes Acc Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Tes Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Tes Acc Turns Passed 13287 | 70 591 932 836 735 1177 238 983 1105 3105 464 402 480 490 1034 288 357 Spaces Moved 6962 | 38 374 317 516 454 885 149 510 383 1343 237 248 244 229 361 94 580 Core 244 | 12 . . . . . . . 2 . . . . . . 18 212 Treads 2215 | . . . . . . . 34 229 567 237 248 244 229 361 66 . Legs 3876 | 26 374 317 516 454 885 149 476 152 472 . . . . . 10 45 Wheels 304 | . . . . . . . . . 304 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 323 | . . . . . . . . . . . . . . . . 323 Fastest Speed 37 | 50 120 120 120 120 120 123 120 120 85 160 160 160 160 160 50 37 Average Speed 128 | 150 121 120 124 123 121 123 124 145 136 160 160 160 160 163 152 51 Slowest Speed 500 | 190 190 190 130 130 123 123 160 300 160 160 160 160 160 170 500 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . 4 Cave-ins Triggered 2 | . . . . . . . . 1 . . . . . 1 . . Exploration Rate (%) 24 | 4 57 23 34 14 91 18 11 15 25 39 23 4 18 12 18 14 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . Known Exits Taken 8 | . . . . . . 1 . 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 . . . . . . . 1 . Scrap Searched 3 | . . . . . 3 . . . . . . . . . . . Spaces Dug 80 | . . 1 . 6 . . 7 11 22 . . 7 5 16 5 . Terrain Destroyed 187 | . 3 1 . 31 1 7 27 35 38 . . 7 5 24 8 . Melee 74 | . . 1 . 6 . . 7 11 22 . . 7 5 10 5 . Projectile 39 | . . . . . 1 1 . 4 16 . . . . 14 3 . AOE 73 | . 3 . . 25 . 6 19 20 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Tes Acc Total 10293 | 49 461 798 685 583 963 176 799 796 2301 321 249 318 312 679 179 624 Wait 2349 | . 39 404 114 77 58 14 217 310 662 83 . 52 54 236 13 16 Move 6938 | 37 373 316 515 453 884 148 509 382 1342 236 247 243 228 359 93 573 Hop 3 | . . . . . . . . . . . . . . . . 3 Pick Up 92 | 7 8 8 10 3 3 . 9 10 24 . . 2 2 1 . 5 Fast Attach 78 | 5 1 3 1 4 1 . 5 13 28 . . 1 3 6 . 7 Attach 50 | . 2 3 2 2 1 . 2 10 9 . . 3 . 3 9 4 Detach 16 | . . . 1 1 . . . 1 4 . . 2 . 1 3 3 Swap 119 | . 4 11 10 10 5 3 14 5 42 2 . 2 . 10 1 . Drop 124 | . 8 15 17 10 3 . 14 2 39 . . 4 5 4 . 3 Fire 403 | . 26 37 15 17 8 11 20 49 121 . 2 . 11 45 32 9 Melee 102 | . . 1 . 6 . . 9 14 30 . . 9 9 13 11 . Ram 4 | . . . . . . . . . . . . . . . 3 1 Kick 6 | . . . . . . . . . . . . . . . 6 . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . . 1 8 . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves -3/Research -3/Armory -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 4) 662 | -10/Materials | Entered another Materials area 662 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1523 | -9/Materials | Discovered new exit (range 10) 1594 | -9/Materials | Entered another Materials area 1594 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1819 | -8/Materials | Discovered new exit (range 14) 2020 | -8/Materials | Build established: Scavenger-Skirmisher 2361 | -8/Materials | Build established: Skirmisher 2430 | -8/Materials | Entered Factory 2430 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3054 | -7/Factory | Discovered new exit (range 12) 3165 | -7/Factory | Entered Lower Caves 3276 | -7/Lower Caves | Build established: Tank 3497 | -7/Lower Caves | Learned Factory stockpile data 4309 | -7/Lower Caves | Discovered new exit (range 8) 4342 | -7/Lower Caves | Entered another Lower Caves area 4353 | -7/Lower Caves | Identified exit to Factory 4400 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4580 | -7/Lower Caves | Entered Factory 4580 | -6/Factory | Evolved 2 slots: Utility x2 4934 | -6/Factory | Build established: Gunner 5333 | -6/Factory | Discovered new exit (range 6) 5563 | -6/Factory | Entered another Factory area 5563 | -5/Factory | Evolved 2 slots: Utility x2 5866 | -5/Factory | Build established: Tank 6196 | -5/Factory | Core integrity fell below 50% 6201 | -5/Factory | Crushed by falling debris 6240 | -5/Factory | Lost 17 parts (1p5n6u5w) 6309 | -5/Factory | Discovered new exit (range 14) 6325 | -5/Factory | Identified exit to Upper Caves 6481 | -5/Factory | Build established: Scavenger-Gunner 6660 | -5/Factory | Discovered new exit (range 8) 6667 | -5/Factory | Identified exit to Factory 6668 | -5/Factory | Entered another Factory area 6668 | -4/Factory | Evolved 2 slots: Utility x2 7559 | -4/Factory | Garrison activated, responded to threat 7750 | -4/Factory | Lost 8 parts (1p4n3w) 7973 | -4/Factory | Lost 6 parts (1p2n1u2w) 7988 | -4/Factory | Build established: Scavenger-Assassin 8037 | -4/Factory | Discovered new exit (range 5) 8043 | -4/Factory | Identified exit to Upper Caves 8669 | -4/Factory | Discovered new exit (range 19) 8887 | -4/Factory | Discovered new exit (range 15) 9096 | -4/Factory | Identified exit to Extension 9464 | -4/Factory | System corruption reached 10% 9701 | -4/Factory | First assault squad dispatched 9766 | -4/Factory | Discovered exit to Upper Caves (range 6) 9770 | -4/Factory | Core integrity fell below 50% 9773 | -4/Factory | Entered Upper Caves 10081 | -4/Upper Caves | Build established: Scavenger-Skirmisher 10205 | -4/Upper Caves | Discovered new exit (range 9) 10234 | -4/Upper Caves | Identified exit to Upper Caves 10237 | -4/Upper Caves | Entered another Upper Caves area 10239 | -4/Upper Caves | Discovered new exit (range 20) 10262 | -4/Upper Caves | Learned 4 Research zone layouts 10273 | -4/Upper Caves | Identified exit to Research 10639 | -4/Upper Caves | Entered Research 10639 | -3/Research | Evolved 2 slots: Utility x2 10838 | -3/Research | Discovered new exit (range 14) 10862 | -3/Research | Identified exit to Armory 11045 | -3/Research | Build established: Scavenger-Assassin 11119 | -3/Research | Entered Armory 11508 | -3/Armory | Discovered new exit (range 19) 11565 | -3/Armory | Build established: Assassin 11607 | -3/Armory | Identified exit to Research 11609 | -3/Armory | Entered Research 11609 | -2/Research | Evolved 2 slots: Utility x2 12187 | -2/Research | System corruption reached 10% 12426 | -2/Research | Crushed by falling debris 12476 | -2/Research | Discovered new exit (range 24) 12546 | -2/Research | Found Hvy. Insulated Plating 12642 | -2/Research | Identified exit to Testing 12643 | -2/Research | Entered Testing 12708 | -2/Testing | Scanned by Researcher 12838 | -2/Testing | System corruption reached 30% 12902 | -2/Testing | Released all parts (5) 12906 | -2/Testing | Core integrity fell below 50% 12925 | -2/Testing | Discovered new exit (range 5) 12931 | -2/Testing | Entered Access 12931 | -1/Access | Evolved 2 slots: Utility x2 12956 | -1/Access | Lost 18 parts (2p3n8u5w) 12957 | -1/Access | Found Quantum Capacitor 13117 | -1/Access | Build established: Mutant 13126 | -1/Access | Found Unknown Device 13126 | -1/Access | Identified Launcher Loader 13149 | -1/Access | Found Prototype Device 13149 | -1/Access | Identified Thermal Barrier 13260 | -1/Access | Core integrity fell below 50% 13262 | -1/Access | Lost 5 parts (1p1n1u2w) 13272 | -1/Access | System corruption reached 10% 13278 | -1/Access | Core integrity fell below 20% 13288 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13235_ U-05 Engineer knocked back. 13237_ P-80 Master resets P-80 Master, system corruption cleaned. 13256_ Knocked back. 13256_ K-01 Serf system corrupted by crushing effect. 13257_ Acquired 11 matter. 13258_ Knocked back. 13259_ Penetrated by Slug. 13259_ Knocked back. 13262_ System corrupted: Energy discharge (-28). 13263_ Knocked back. 13270_ Impulse Thruster destroyed. 13270_ Knocked back. 13277_ R%EP%CUT FW ZD9F%TTT<5IO,RNN48ZVDLCVXQO= 13279_ Knocked back. 13280_ Acquired 4 matter. 13284_ Acquired Enh. Quantum Rifle. 13287_ Slug penetrates Wall. 13287_ Knocked back. 13287_ K-01 Serf system corrupted by crushing effect. 13288_ Acquired 13 matter. Map ----- +----------------------------------------------------+ | ???????# ???????# #????######?????????????????? | | ???????# ???????# ###### #?????????????????? | | ???????# ???????# #?????????????????? | | ???????# ####???# #?????????????????? | | ???????# #???########### #?????????????????? | | ???????# #?############## ##?????????????????? | | ???????# + !!! #?# #??????????????????? | | ???????# # !!! #?# #??????????????????? | | ???????# + !!! #?#% #??????????????????? | | ???????# # #?# #??????????????????? | | ???????# # #?# #??????????????????? | | ???????# #?############## ###????????????????? | | ???????# ############## #????????????????? | | ???????# ] #########????????? | | ???????# ????????? | | ??????## % % % ???????? | | ??????#" % ###+#####????????? | | ??????#################### H #????????????????? | | ???????????????????########;+####????????????????? | | ???????????????????# p #????????????????? | | ???????????????????# p #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????######/#######????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#k#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????? u??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? k??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Energy Generation 25 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Base Temperature (-) 200 Armor Coverage 1200 Resistance: EM 30 Utility Shielding 66 Weapon Cycling 25 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 4 Item Schematics ----------------- Spectral Analyzer | -2/Testing | Archive Tiamat Missile Launcher | -2/Testing | Archive Ragnarok Missile Launcher | -2/Testing | Archive Robot Schematics ------------------ B-74 Champion | -2/Testing | Archive R-10 Processor | -2/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticAuthchipCore Manual? 0 Play Time 03:06:50 Cumulative 98.2 hours Start 2024.04.10 @ 10:27:34 End 2024.04.10 @ 16:53:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 48 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77baaec4-3479-4242-855a-2a484249f715