Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 21:09:57

Player: SuperDrops

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (50)      250
Value Destroyed (1354)     1354
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (333)                333
              TOTAL SCORE: 3937

 Bonus
-------
High Alert Combat Kills    33
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     272/300
Energy                     108/160
System Corruption          0%
Temperature                Critical (556)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (4) -------
                Beam Rifle
                Particle Gun
          Heavy Particle Cannon
          Heavy Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
                Aluminum Leg
        Compact Wheel
       Improved Heat Sink
          Large Matter Pod (150)
                Skeleton Box
                EM Shotgun
         Medium Laser
                Particle Gun
                Particle Gun
                Mining Laser
                Hammer
                Hammer
                Maul
          Heavy Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
                EM Shotgun
                Beam Rifle
                Particle Gun
          Heavy Particle Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
                Aluminum Leg
        Compact Wheel
       Improved Heat Sink
          Large Matter Pod
                Skeleton Box
         Medium Laser
                Particle Gun
                Particle Gun
                Mining Laser
                Hammer
                Hammer
                Maul
          Heavy Hammer
[Rating: 20]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Signal Interpreter
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Grenade Launcher
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             47   | 6   13  8   1   1   18  
  Power                    7    | 1   2   1   .   1   2   
    Engine                 4    | 1   1   .   .   1   1   
    Core                   3    | .   1   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   2   2   .   .   6   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   4   
    Wheel                  6    | .   2   2   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | 1   2   .   1   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                3    | 1   1   .   1   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   7   5   .   .   10  
    Energy Gun             9    | 1   .   2   .   .   6   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          10   | 1   6   1   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   1   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          1    | .   1   .   .   .   .   
    System Corruption      1    | .   1   .   .   .   .   
Parts Lost                 17   | .   3   4   .   1   9   
  Power                    3    | .   1   .   .   1   1   
  Propulsion               6    | .   2   1   .   .   3   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   8    | .   .   3   .   .   5   
  Highest Loss Streak      6    | .   2   2   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   91  98  100 99  85  
  Engine                   2    | .   4   2   .   .   5   
  Core                     10   | .   9   11  14  13  2   
  Treads                   4    | .   17  .   .   .   .   
  Leg                      3    | .   .   .   .   .   22  
  Wheel                    20   | .   9   27  28  28  10  
  Storage                  13   | .   14  14  14  14  9   
  Processor                11   | .   7   14  14  14  9   
  Energy Gun               4    | .   1   9   .   .   13  
  Energy Cannon            1    | .   .   .   .   .   6   
  Ballistic Gun            8    | .   23  10  .   .   2   
  Launcher                 13   | .   2   6   28  28  3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             60   | 11  31  31  51  51  60  
  Greatest Support         52   | 40  40  32  32  32  52  
  Greatest Overweight (x)  3    | .   1   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  
  Average Capacity         16   | 6   13  15  17  20  20  
  Most Carried             17   | 6   15  15  16  17  16  
  Average Carried          14   | 3   12  13  15  16  13  
  Final Capacity           20   | 8   15  15  20  20  20  
  Final Carried            16   | 6   14  15  16  16  16  

 Class Distribution 
--------------------
 76% | Mutant
 13% | Scavenger-Mutant
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1250 | 221 483 139 .   81  326 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1419 | .   614 296 .   39  470 
  Parts                    82   | .   42  11  .   10  19  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  42   | .   15  6   .   9   12  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     25   | .   14  4   .   .   7   
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      14   | .   1   2   .   9   2   
Classes Destroyed          9    | .   3   2   .   .   4   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   2   
  Recycler                 1    | .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   
  Watcher                  4    | .   3   .   .   .   1   
  Swarmer                  15   | .   3   .   .   9   3   
  Grunt                    25   | .   12  5   .   .   8   
  Sentry                   1    | .   .   .   .   .   1   
  Assembled                1    | .   .   1   .   .   .   
Best Kill Streak           5    | .   5   2   .   3   5   
  Combat Bots Only         5    | .   5   2   .   3   3   
Max Kills in Single Turn   4    | .   2   2   .   3   4   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 3    | .   1   2   .   3   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        220  | .    78   48   .    7    87   
  Missed                   57   | .    24   12   .    2    19   
Damage Taken               2486 | .    635  486  .    127  1238 
  Core                     805  | .    80   147  .    18   560  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         51   | 100  .    .    .    2    .    
Volleys Fired              129  | .    51   31   .    5    42   
  Largest                  4    | .    2    2    .    2    4    
  Hottest                  241  | .    60   85   .    60   241  
Shots Fired                260  | .    101  49   .    11   99   
  Gun                      217  | .    101  47   .    .    69   
  Cannon                   22   | .    .    .    .    .    22   
  Launcher                 21   | .    .    2    .    11   8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  134  | .    90   33   .    .    11   
  Thermal                  82   | .    .    4    .    .    78   
  Explosive                21   | .    .    2    .    11   8    
  Electromagnetic          23   | .    11   10   .    .    2    
  Robot Hit Streak         12   | .    11   12   .    7    8    
  Robot Miss Streak        8    | .    4    2    .    2    8    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    4    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           146  | .    64   29   .    5    48   
  Core Hits                91   | .    33   16   .    10   32   
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    .    .    1    
    Burn                   1    | .    .    .    .    .    1    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              11   | .    .    .    .    .    11   
  Impact                   11   | .    .    .    .    .    11   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3378 | .    744  454  .    657  1523 
  Guns                     1573 | .    684  332  .    .    557  
  Cannons                  225  | .    .    .    .    .    225  
  Explosions               1361 | .    60   122  .    657  522  
  Melee                    212  | .    .    .    .    .    212  
  Ramming                  7    | .    .    .    .    .    7    
  Kinetic                  816  | .    554  205  .    .    57   
  Thermal                  901  | .    60   76   .    48   717  
  Explosive                1212 | .    .    81   .    609  522  
  Electromagnetic          230  | .    130  92   .    .    8    
  Impact                   212  | .    .    .    .    .    212  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    .    
  Average Corruption       1    | .    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  24   | .    10   2    5    7    .    
    Message Errors         6    | .    1    1    4    .    .    
    Matter Fused           7    | .    4    .    1    2    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    
    Energy Discharges      2    | .    .    1    .    1    .    
    Data Loss (minor)      5    | .    2    .    .    3    .    
    Data Loss (major)      1    | .    1    .    .    .    .    
    Misfires               1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            119  | .    .    .    .    33   86   
  Projectiles              10   | .    .    .    .    .    10   
  Explosions               74   | .    .    .    .    33   41   
  Melee                    35   | .    .    .    .    .    35   
Knockbacks                 2    | .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      135  | .    29   .    .    85   21   
  Shots                    7    | .    1    .    .    4    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    2    
  Kicked                   2    | .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        890  | .    93   94   .    12   890  
  Average Temperature      157  | .    18   36   .    6    286  
  Received Heat Transfer   975  | .    282  270  .    .    423  
  Effects                  33   | .    .    .    .    .    33   
    Shutdowns              8    | .    .    .    .    .    8    
    Energy Bleed           5    | .    .    .    .    .    5    
    Interference           3    | .    .    .    .    .    3    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         3    | .    .    .    .    .    3    
    Damage (major)         7    | .    .    .    .    .    7    
    Damage (core)          4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         1717 | .    100  124  .    50   1443 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             490  | .   256 91  .   187 490 
  Initial                  72   | .   .   21  .   .   72  
  Average                  119  | .   123 67  .   26  300 
Maximum Alert Level        2    | .   1   .   .   .   2   
  Low Security (%)         80   | 100 93  100 .   100 14  
  Level 1                  15   | .   6   .   .   .   68  
  Level 2                  3    | .   .   .   .   .   16  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   .   2   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              58   | .   19  8   .   7   24  
  Peak Tracking Total      5    | .   5   3   .   3   5   
  Tactical Retreats        7    | .   .   2   .   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          5    | .   2   1   .   1   1   
  Max in Single Turn       1    | .   1   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          3    | .   .   .   3   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   .   .   40  .   .   
  Successful               40   | .   .   .   40  .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             40   | .   .   .   40  .   .   
  Record                   40   | .   .   .   40  .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               11   | .   .   11  .   .   .   
  Total Damage             85   | .   .   85  .   .   .   
  Kills                    2    | .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               3619 | 83  953 552 762 708 561 
Spaces Moved               2624 | 49  570 455 707 599 244 
  Core                     11   | 11  .   .   .   .   .   
  Treads                   314  | 38  276 .   .   .   .   
  Legs                     142  | .   .   .   .   .   142 
  Wheels                   2157 | .   294 455 707 599 102 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  100 100 115 90  
  Average Speed            117  | 135 131 100 107 115 153 
  Slowest Speed            190  | 160 160 115 115 115 190 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       62   | 4   86  81  93  95  16  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             2    | .   .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          184  | .   3   29  .   66  86  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               12   | .   .   .   .   .   12  
  AOE                      172  | .   3   29  .   66  74  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2910 | 66  683 509 712 608 332 
  Wait                     42   | .   31  4   3   3   1   
  Move                     2619 | 48  569 454 706 598 244 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  51   | 12  16  8   1   1   13  
  Fast Attach              1    | .   1   .   .   .   .   
  Attach                   31   | 6   6   4   .   1   14  
  Detach                   1    | .   .   .   .   .   1   
  Swap                     15   | .   6   4   1   .   4   
  Drop                     8    | .   3   4   1   .   .   
  Fire                     129  | .   51  31  .   5   42  
  Melee                    11   | .   .   .   .   .   11  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 13)
   84 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  671 | -10/Materials | Discovered new exit (range 16)
  712 | -10/Materials | Identified exit to Materials
  816 | -10/Materials | Discovered exit to Materials (range 6)
  884 | -10/Materials | Discovered exit to Materials (range 12)
 1023 | -10/Materials | Discovered new exit (range 7)
 1029 | -10/Materials | Identified exit to Mines
 1037 | -10/Materials | Entered Mines
 1083 | -10/Mines     | Core integrity fell below 50%
 1103 | -10/Mines     | Core integrity fell below 20%
 1141 | -10/Mines     | Escorted by a lone wolf Derelict
 1155 | -10/Mines     | Assembled infested the area
 1160 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1161 | -10/Mines     | Learned location of Storage (-7)
 1222 | -10/Mines     | Discovered exit to Materials (range 5)
 1245 | -10/Mines     | Learned 8 Materials zone layouts
 1447 | -10/Mines     | Build established: Scavenger-Mutant
 1585 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1585 | -10/Mines     | Discovered new exit (range 5)
 1588 | -10/Mines     | Identified exit to Exiles
 1589 | -10/Mines     | Entered Exiles
 1606 | -10/Exiles    | Discovered new exit (range 14)
 1618 | -10/Exiles    | Identified exit to Mines
 1637 | -10/Exiles    | Met 8R-AWN
 1656 | -10/Exiles    | Met EX-HEX
 1711 | -10/Exiles    | Met EX-DEC
 1741 | -10/Exiles    | Visited The Gauntlet
 1749 | -10/Exiles    | Build established: Mutant
 1912 | -10/Exiles    | Learned location of Zion (-7)
 1994 | -10/Exiles    | Discovered exit to Mines (range 10)
 2082 | -10/Exiles    | Met EX-BIN
 2098 | -10/Exiles    | Aligned with FarCom system
 2099 | -10/Exiles    | Given EX-Vault access code
 2153 | -10/Exiles    | Opened EX-Vault
 2159 | -10/Exiles    | Found Prototype Device
 2186 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2351 | -10/Exiles    | Left Exiles lab with Skeleton Box
 2351 | -10/Exiles    | Entered Mines
 2360 | -9/Mines      | Met a Derelict bent on vengeance
 2412 | -9/Mines      | Discovered new exit (range 7)
 2418 | -9/Mines      | Identified exit to Materials
 2628 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2766 | -9/Mines      | Learned location of 1 exit from Materials
 3036 | -9/Mines      | Discovered exit to Materials (range 12)
 3059 | -9/Mines      | Entered Materials
 3059 | -8/Materials  | Evolved 4 slots: Propulsion x2, Weapon x2
 3060 | -8/Materials  | Identified exit to Factory
 3226 | -8/Materials  | Lost 6 parts (1p1n4w)
 3265 | -8/Materials  | Lost 3 parts (2n1w)
 3447 | -8/Materials  | Core integrity fell below 50%
 3458 | -8/Materials  | Core integrity fell below 20%
 3594 | -8/Materials  | Build established: Scavenger-Skirmisher
 3620 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf cleans the Recycling Unit. <x3>
K-01 Serf collects debris.
Acquired Hvy. Assault Rifle.
K-01 Serf collects debris. <x3>
K-01 Serf cleans the Recycling Unit. <x4>
U-05 Engineer builds a Wall.
Destroyed Imp. Sensor Array.
Destroyed Imp. Hover Unit.
Power failure, Lgt. Nuclear Core shutdown.
U-05 Engineer builds a Wall.
Aluminum Leg broken.
Overheating: Short circuit.
Overheating: Energy bleed (-34).
Overheating: Particle Gun damaged (-18).
Overheating: Lgt. Nuclear Core damaged (-23).
Power failure, Lgt. Nuclear Core shutdown.
Overheating: Hcp. Storage Unit damaged (-47).
Overheating: Broken Aluminum Leg damaged (-36).
Overheating: Hvy. Assault Rifle damaged (-31).
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Dramatic Entrance
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              GuidedReflectiveImmobilizer
  Manual?         0
Play Time         00:33:37
  Cumulative      6.6 hours
  Start           2024.04.01 @ 20:36:51
  End             2024.04.01 @ 21:09:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dfdb339a-5b17-4a53-bd42-1d4aceadc191