Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 21:09:57 Player: SuperDrops Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1354) 1354 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 3937 Bonus ------- High Alert Combat Kills 33 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 272/300 Energy 108/160 System Corruption 0% Temperature Critical (556) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (4) ------- Beam Rifle Particle Gun Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY (20) --- Ion Engine Light Ion Engine Aluminum Leg Compact Wheel Improved Heat Sink Large Matter Pod (150) Skeleton Box EM Shotgun Medium Laser Particle Gun Particle Gun Mining Laser Hammer Hammer Maul Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- EM Shotgun Beam Rifle Particle Gun Heavy Particle Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Compact Wheel Improved Heat Sink Large Matter Pod Skeleton Box Medium Laser Particle Gun Particle Gun Mining Laser Hammer Hammer Maul Heavy Hammer [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Storage Large Storage Unit Processor Signal Interpreter Weapon Grenade Launcher Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 2 | . . . . . 2 Parts Attached 47 | 6 13 8 1 1 18 Power 7 | 1 2 1 . 1 2 Engine 4 | 1 1 . . 1 1 Core 3 | . 1 1 . . 1 Reactor . | . . . . . . Propulsion 12 | 2 2 2 . . 6 Treads 2 | 2 . . . . . Leg 4 | . . . . . 4 Wheel 6 | . 2 2 . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 2 . 1 . . Device . | . . . . . . Storage 3 | 1 1 . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 24 | 2 7 5 . . 10 Energy Gun 9 | 1 . 2 . . 6 Energy Cannon 1 | . . . . . 1 Ballistic Gun 10 | 1 6 1 . . 2 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 2 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . 1 . . . . System Corruption 1 | . 1 . . . . Parts Lost 17 | . 3 4 . 1 9 Power 3 | . 1 . . 1 1 Propulsion 6 | . 2 1 . . 3 Utility . | . . . . . . Weapon 8 | . . 3 . . 5 Highest Loss Streak 6 | . 2 2 . 1 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 91 98 100 99 85 Engine 2 | . 4 2 . . 5 Core 10 | . 9 11 14 13 2 Treads 4 | . 17 . . . . Leg 3 | . . . . . 22 Wheel 20 | . 9 27 28 28 10 Storage 13 | . 14 14 14 14 9 Processor 11 | . 7 14 14 14 9 Energy Gun 4 | . 1 9 . . 13 Energy Cannon 1 | . . . . . 6 Ballistic Gun 8 | . 23 10 . . 2 Launcher 13 | . 2 6 28 28 3 Naked Turns . | . . . . . . Heaviest Build 60 | 11 31 31 51 51 60 Greatest Support 52 | 40 40 32 32 32 52 Greatest Overweight (x) 3 | . 1 1 1 1 3 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 16 | 6 13 15 17 20 20 Most Carried 17 | 6 15 15 16 17 16 Average Carried 14 | 3 12 13 15 16 13 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 16 | 6 14 15 16 16 16 Class Distribution -------------------- 76% | Mutant 13% | Scavenger-Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1250 | 221 483 139 . 81 326 Remotely . | . . . . . . Salvage Created 1419 | . 614 296 . 39 470 Parts 82 | . 42 11 . 10 19 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 42 | . 15 6 . 9 12 Melee 1 | . . . . . 1 Guns 25 | . 14 4 . . 7 Cannons 2 | . . . . . 2 AOE 14 | . 1 2 . 9 2 Classes Destroyed 9 | . 3 2 . . 4 Worker 1 | . . . . . 1 Builder 2 | . . . . . 2 Recycler 1 | . . 1 . . . Mechanic 1 | . . . . . 1 Watcher 4 | . 3 . . . 1 Swarmer 15 | . 3 . . 9 3 Grunt 25 | . 12 5 . . 8 Sentry 1 | . . . . . 1 Assembled 1 | . . 1 . . . Best Kill Streak 5 | . 5 2 . 3 5 Combat Bots Only 5 | . 5 2 . 3 3 Max Kills in Single Turn 4 | . 2 2 . 3 4 Gunslinging 1 | . 1 . . . . Exploded 3 | . 1 2 . 3 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 220 | . 78 48 . 7 87 Missed 57 | . 24 12 . 2 19 Damage Taken 2486 | . 635 486 . 127 1238 Core 805 | . 80 147 . 18 560 Absorbed by Shields . | . . . . . . Core Remaining (%) 51 | 100 . . . 2 . Volleys Fired 129 | . 51 31 . 5 42 Largest 4 | . 2 2 . 2 4 Hottest 241 | . 60 85 . 60 241 Shots Fired 260 | . 101 49 . 11 99 Gun 217 | . 101 47 . . 69 Cannon 22 | . . . . . 22 Launcher 21 | . . 2 . 11 8 Special . | . . . . . . Kinetic 134 | . 90 33 . . 11 Thermal 82 | . . 4 . . 78 Explosive 21 | . . 2 . 11 8 Electromagnetic 23 | . 11 10 . . 2 Robot Hit Streak 12 | . 11 12 . 7 8 Robot Miss Streak 8 | . 4 2 . 2 8 Penetration Max . | . . . . . . Secondary Targets 4 | . 4 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 146 | . 64 29 . 5 48 Core Hits 91 | . 33 16 . 10 32 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . . 1 Burn 1 | . . . . . 1 Destroy 1 | . 1 . . . . Melee Attacks 11 | . . . . . 11 Impact 11 | . . . . . 11 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3378 | . 744 454 . 657 1523 Guns 1573 | . 684 332 . . 557 Cannons 225 | . . . . . 225 Explosions 1361 | . 60 122 . 657 522 Melee 212 | . . . . . 212 Ramming 7 | . . . . . 7 Kinetic 816 | . 554 205 . . 57 Thermal 901 | . 60 76 . 48 717 Explosive 1212 | . . 81 . 609 522 Electromagnetic 230 | . 130 92 . . 8 Impact 212 | . . . . . 212 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 1 . Average Corruption 1 | . 1 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . 10 2 5 7 . Message Errors 6 | . 1 1 4 . . Matter Fused 7 | . 4 . 1 2 . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 2 | . . 1 . 1 . Data Loss (minor) 5 | . 2 . . 3 . Data Loss (major) 1 | . 1 . . . . Misfires 1 | . . . . 1 . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 119 | . . . . 33 86 Projectiles 10 | . . . . . 10 Explosions 74 | . . . . 33 41 Melee 35 | . . . . . 35 Knockbacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 135 | . 29 . . 85 21 Shots 7 | . 1 . . 4 2 Rammed . | . . . . . . Targets Rammed 2 | . . . . . 2 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 890 | . 93 94 . 12 890 Average Temperature 157 | . 18 36 . 6 286 Received Heat Transfer 975 | . 282 270 . . 423 Effects 33 | . . . . . 33 Shutdowns 8 | . . . . . 8 Energy Bleed 5 | . . . . . 5 Interference 3 | . . . . . 3 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 3 | . . . . . 3 Damage (major) 7 | . . . . . 7 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1717 | . 100 124 . 50 1443 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 490 | . 256 91 . 187 490 Initial 72 | . . 21 . . 72 Average 119 | . 123 67 . 26 300 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 80 | 100 93 100 . 100 14 Level 1 15 | . 6 . . . 68 Level 2 3 | . . . . . 16 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 . . . 2 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . 2 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 19 8 . 7 24 Peak Tracking Total 5 | . 5 3 . 3 5 Tactical Retreats 7 | . . 2 . . 5 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 5 | . 2 1 . 1 1 Max in Single Turn 1 | . 1 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 3 | . . . 3 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 40 | . . . 40 . . Successful 40 | . . . 40 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 40 | . . . 40 . . Record 40 | . . . 40 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 11 | . . 11 . . . Total Damage 85 | . . 85 . . . Kills 2 | . . 2 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3619 | 83 953 552 762 708 561 Spaces Moved 2624 | 49 570 455 707 599 244 Core 11 | 11 . . . . . Treads 314 | 38 276 . . . . Legs 142 | . . . . . 142 Wheels 2157 | . 294 455 707 599 102 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 100 100 115 90 Average Speed 117 | 135 131 100 107 115 153 Slowest Speed 190 | 160 160 115 115 115 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 4 86 81 93 95 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 184 | . 3 29 . 66 86 Melee . | . . . . . . Projectile 12 | . . . . . 12 AOE 172 | . 3 29 . 66 74 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2910 | 66 683 509 712 608 332 Wait 42 | . 31 4 3 3 1 Move 2619 | 48 569 454 706 598 244 Hop . | . . . . . . Pick Up 51 | 12 16 8 1 1 13 Fast Attach 1 | . 1 . . . . Attach 31 | 6 6 4 . 1 14 Detach 1 | . . . . . 1 Swap 15 | . 6 4 1 . 4 Drop 8 | . 3 4 1 . . Fire 129 | . 51 31 . 5 42 Melee 11 | . . . . . 11 Ram . | . . . . . . Kick 2 | . . . . . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 84 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 671 | -10/Materials | Discovered new exit (range 16) 712 | -10/Materials | Identified exit to Materials 816 | -10/Materials | Discovered exit to Materials (range 6) 884 | -10/Materials | Discovered exit to Materials (range 12) 1023 | -10/Materials | Discovered new exit (range 7) 1029 | -10/Materials | Identified exit to Mines 1037 | -10/Materials | Entered Mines 1083 | -10/Mines | Core integrity fell below 50% 1103 | -10/Mines | Core integrity fell below 20% 1141 | -10/Mines | Escorted by a lone wolf Derelict 1155 | -10/Mines | Assembled infested the area 1160 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1161 | -10/Mines | Learned location of Storage (-7) 1222 | -10/Mines | Discovered exit to Materials (range 5) 1245 | -10/Mines | Learned 8 Materials zone layouts 1447 | -10/Mines | Build established: Scavenger-Mutant 1585 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1585 | -10/Mines | Discovered new exit (range 5) 1588 | -10/Mines | Identified exit to Exiles 1589 | -10/Mines | Entered Exiles 1606 | -10/Exiles | Discovered new exit (range 14) 1618 | -10/Exiles | Identified exit to Mines 1637 | -10/Exiles | Met 8R-AWN 1656 | -10/Exiles | Met EX-HEX 1711 | -10/Exiles | Met EX-DEC 1741 | -10/Exiles | Visited The Gauntlet 1749 | -10/Exiles | Build established: Mutant 1912 | -10/Exiles | Learned location of Zion (-7) 1994 | -10/Exiles | Discovered exit to Mines (range 10) 2082 | -10/Exiles | Met EX-BIN 2098 | -10/Exiles | Aligned with FarCom system 2099 | -10/Exiles | Given EX-Vault access code 2153 | -10/Exiles | Opened EX-Vault 2159 | -10/Exiles | Found Prototype Device 2186 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2351 | -10/Exiles | Left Exiles lab with Skeleton Box 2351 | -10/Exiles | Entered Mines 2360 | -9/Mines | Met a Derelict bent on vengeance 2412 | -9/Mines | Discovered new exit (range 7) 2418 | -9/Mines | Identified exit to Materials 2628 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2766 | -9/Mines | Learned location of 1 exit from Materials 3036 | -9/Mines | Discovered exit to Materials (range 12) 3059 | -9/Mines | Entered Materials 3059 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 3060 | -8/Materials | Identified exit to Factory 3226 | -8/Materials | Lost 6 parts (1p1n4w) 3265 | -8/Materials | Lost 3 parts (2n1w) 3447 | -8/Materials | Core integrity fell below 50% 3458 | -8/Materials | Core integrity fell below 20% 3594 | -8/Materials | Build established: Scavenger-Skirmisher 3620 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf cleans the Recycling Unit. K-01 Serf collects debris. Acquired Hvy. Assault Rifle. K-01 Serf collects debris. K-01 Serf cleans the Recycling Unit. U-05 Engineer builds a Wall. Destroyed Imp. Sensor Array. Destroyed Imp. Hover Unit. Power failure, Lgt. Nuclear Core shutdown. U-05 Engineer builds a Wall. Aluminum Leg broken. Overheating: Short circuit. Overheating: Energy bleed (-34). Overheating: Particle Gun damaged (-18). Overheating: Lgt. Nuclear Core damaged (-23). Power failure, Lgt. Nuclear Core shutdown. Overheating: Hcp. Storage Unit damaged (-47). Overheating: Broken Aluminum Leg damaged (-36). Overheating: Hvy. Assault Rifle damaged (-31). Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????? """ #???????????# #?# # """#?? | | ???????? """ #???????????# #?# # """#?? | | ???????? """ #???????????# ### # """#?? | | ???????? #???????????# + # ### | | ???????? """ #???????????# ### # + | | ???????? """ #???????????# #?# ########## | | ???????? """ #???????????# #?# #??????### | | ???????? #???????????# #?# #??????# | | ????????/################# #?# #??????# | | ???????? w #?##########??????# | | ???????? #?????????????????# | | ???????? #?????????????????# " | | ????????############+##### u#?????????????????# " | | ???????? #?# # #?????????????????# " | | ????????" #?# # #?????????????????### | | ???????? #?# +gg #???????????????????? | | ???????? #?# # u#???????????????????? | | ?????#+########?# # #???????????????????? | | ????? #????????# # ##??????????????????? | | ?????# #????????# # ;???????????????????? | | ###### #????????# # #???????????????????? | | ## #????????# #l #???????????????????? | | !"" ## ##################; ########????????????? | | Y" # #????????????? | | "" + #????????????? | | # @ ############?? | | ####+##################+##### ## """"""" #?? | | #??? #??????# ## ## """"""" #?? | | #???" #??????# ## ## """"""" #?? | | +####???" #??????# ## ## """"""" #?? | | #??????" #??????# """ ## ## """"""" #?? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????????????????????????????????Y??????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | !###?????????????????????????????????????????????? | | # #???????????????????????????????o?????????????? | | # ##????????????????????????????????????????????? | | #######?????????????????????????????????????????? | | #????????????????????????????????????? | | #######?????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | ####????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Dramatic Entrance Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed GuidedReflectiveImmobilizer Manual? 0 Play Time 00:33:37 Cumulative 6.6 hours Start 2024.04.01 @ 20:36:51 End 2024.04.01 @ 21:09:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dfdb339a-5b17-4a53-bd42-1d4aceadc191