Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.05 @ 11:16:53 Player: Demise Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (95) 475 Value Destroyed (1940) 1940 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 3941 Bonus ------- High Alert Combat Kills 312 Follower Combat Kills 58 Friendly Fire -264 Cogmind --------- Core Integrity 0/400 Matter 150/300 Energy 265/265 System Corruption 4% Temperature Cool (0) Movement Core (1500) Ox29 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (30) --- Improved Ion Engine Advanced Treads Advanced Treads High-capacity Matter Pod (200) Signal Interpreter Signal Interpreter Target Analyzer Armor Integrity Analyzer Utility Shielding Weapon Shielding Weapon Shielding Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Thief Drone Bay (3/3) Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Faulty Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Datajack Mining Laser Heavy Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Advanced Treads Advanced Treads Improved Flight Unit Improved Flight Unit High-capacity Matter Pod Target Analyzer Armor Integrity Analyzer Utility Shielding Weapon Shielding Weapon Shielding Light Armor Plating Hardened Light Armor Plating Hacking Suite Thief Drone Bay Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mining Laser Heavy Mace [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Thief Drone Bay Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 93 | 6 31 1 48 7 Power 9 | 1 3 . 5 . Engine 9 | 1 3 . 5 . Core . | . . . . . Reactor . | . . . . . Propulsion 22 | 2 7 . 12 1 Treads 22 | 2 7 . 12 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 5 1 14 . Device 2 | . . . 2 . Storage 12 | 1 3 1 7 . Processor 3 | . . . 3 . Hackware 3 | . 1 . 2 . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 41 | 2 16 . 17 6 Energy Gun 5 | 2 2 . 1 . Energy Cannon 1 | . . . 1 . Ballistic Gun 28 | . 12 . 13 3 Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . . . 1 Special Weapon 3 | . 1 . 1 1 Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 5 | . . . 5 . Parts Lost 8 | . 1 . 2 5 Power . | . . . . . Propulsion 4 | . . . 1 3 Utility . | . . . . . Weapon 4 | . 1 . 1 2 Highest Loss Streak 5 | . 1 . 1 5 Average Slot Usage (%) 99 | . 97 100 99 98 Engine 12 | . 13 14 11 11 Treads 24 | . 27 28 21 21 Device 1 | . . . 1 . Storage 26 | . 14 24 31 44 Processor 6 | . . . 10 . Hackware 2 | . 7 . . . Protection 1 | . 5 3 . . Energy Gun 1 | . 7 . . . Ballistic Gun 20 | . 16 28 20 19 Naked Turns . | . . . . . Heaviest Build 93 | 13 41 55 93 93 Greatest Support 44 | 40 40 40 44 44 Greatest Overweight (x) 4 | . 2 1 3 4 Average Overweight (x) . | . . . 1 2 Largest Inventory Capacity 30 | 6 12 18 30 30 Average Capacity 19 | 5 10 16 23 30 Most Carried 30 | 3 12 15 30 30 Average Carried 18 | 1 10 13 22 29 Final Capacity 30 | 6 12 18 30 30 Final Carried 30 | 3 12 15 30 28 Class Distribution -------------------- 50% | Hauler-Mutant 32% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 2524 | 246 695 117 1449 17 Remotely . | . . . . . Salvage Created 3258 | 97 567 167 2379 48 Parts 220 | 3 41 5 169 2 Haulers Intercepted 8 | . 2 . 6 . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 60 | . 11 . 44 5 Guns 54 | . 6 . 44 4 Cannons 5 | . 5 . . . AOE 1 | . . . . 1 Classes Destroyed 12 | 2 7 . 2 1 Worker 7 | . 3 1 3 . Builder 4 | . 1 . 3 . Tunneler 1 | 1 . . . . Hauler 8 | . 2 . 6 . Recycler 4 | 1 1 1 1 . Operator 6 | . 1 . 5 . Watcher 8 | . 3 . 5 . Swarmer 17 | . 9 . 7 1 Grunt 30 | . 2 . 28 . Brawler 1 | . . . 1 . Sentry 8 | . . . 8 . Assembled 4 | . . . . 4 Thug 1 | . . 1 . . Best Kill Streak 6 | 2 6 1 5 3 Combat Bots Only 5 | . 5 . 5 3 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 3387 | . 708 . 1398 1281 Core 587 | . 180 . 189 218 Absorbed by Shields . | . . . . . Core Remaining (%) 64 | 100 . 28 . . Volleys Fired 302 | 8 71 16 184 23 Largest 2 | 2 2 2 2 2 Hottest 123 | 100 100 40 100 123 Shots Fired 558 | 16 130 33 339 40 Gun 485 | 16 90 33 312 34 Cannon 29 | . 29 . . . Launcher 2 | . . . . 2 Special 42 | . 11 . 27 4 Kinetic 480 | . 101 33 312 34 Thermal 58 | 16 11 . 27 4 Explosive 2 | . . . . 2 Electromagnetic 18 | . 18 . . . Robot Hit Streak 18 | 9 8 7 18 9 Robot Miss Streak 7 | 4 7 2 4 3 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 345 | 11 69 24 225 16 Core Hits 140 | 2 30 10 90 8 Critical Hits 5 | . . . 4 1 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 3 | . . . 3 . Melee Attacks 2 | . . . 2 . Impact 2 | . . . 2 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5062 | 161 882 242 3455 322 Guns 4528 | 161 560 242 3404 161 Cannons 280 | . 280 . . . Explosions 200 | . 39 . . 161 Melee . | . . . . . Ramming 6 | . 3 . 3 . Kinetic 4430 | . 623 242 3404 161 Thermal 248 | 161 39 . 48 . Explosive 161 | . . . . 161 Electromagnetic 217 | . 217 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 5 5 4 4 Average Corruption 3 | . 1 5 3 4 Corruption Purged . | . . . . . Effects 70 | . 9 19 39 3 Message Errors 19 | . 4 3 10 2 Matter Fused 14 | . 2 5 7 . Heat Flow Errors 8 | . . 4 4 . Energy Discharges 14 | . 1 3 10 . Data Loss (minor) 5 | . 1 1 3 . Misfires 1 | . . 1 . . Targeting Errors 8 | . 1 2 4 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact . | . . . . . Kinetic 1 | . 1 . . . Secondary . | . . . . . Self-Inflicted Damage 68 | . . . . 68 Shots 2 | . . . . 2 Rammed 1 | . . . 1 . Targets Rammed 2 | . 1 . 1 . Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 269 | 180 120 269 254 34 Average Temperature 43 | 100 25 104 36 14 Received Heat Transfer 567 | . 6 . 561 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . 6 . . . Impact Corruptions . | . . . . . Robots Melted 1 | 1 . . . . Combat Hostiles . | . . . . . Parts Melted 1 | 1 . . . . Heat Transferred 631 | 481 50 . 100 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 1037 | 10 406 80 1037 471 Initial 396 | . 6 70 . 396 Average 422 | 3 253 43 577 403 Maximum Alert Level 3 | . 2 . 3 2 Low Security (%) 24 | 100 23 100 10 . Level 1 33 | . 71 . 20 84 Level 2 17 | . 4 . 26 15 Level 3 24 | . . . 41 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 1 . 12 . Investigation 10 | . 1 . 9 . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 4 | . 2 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 22 . 72 12 Peak Tracking Total 7 | . 4 . 7 4 Tactical Retreats 8 | . 1 . 5 2 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 6 | . 5 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 4 | . 2 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 25 | . 9 1 15 . Terminals 16 | . 7 . 9 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 3 | . 1 . 2 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 82 | . 34 1 47 . Successful 52 | . 24 1 27 . Failed 29 | . 9 . 20 . Catastrophic 2 | . 1 . 1 . Database Lockouts 1 | . 1 . . . Manual 44 | . 18 . 26 . Terminals 48 | . 22 . 26 . Fabricators . | . . . . . Repair Stations 14 | . 8 . 6 . Recycling Units 10 | . 4 . 6 . Scanalyzers 9 | . . . 9 . Garrison Access . | . . . . . Terminal Hacks 13 | . 9 1 3 . Part Schematic 1 | . 1 . . . Robot Analysis 2 | . 2 . . . Open Door 1 | . . 1 . . Level Access Points 2 | . 1 . 1 . Branch Access Points 1 | . 1 . . . Terminal Index 2 | . 1 . 1 . Locate Traps 2 | . 1 . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 14 | . 8 . 6 . Scan Component 7 | . 4 . 3 . Repair 7 | . 4 . 3 . Recycling Unit Hacks 2 | . 1 . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer 9 | . . . 9 . Insert Component 4 | . . . 4 . Analyze 5 | . . . 5 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 14 | . 6 . 8 . Terminals 11 | . 5 . 6 . Assimilate 1 | . . . 1 . Botnet 8 | . 4 . 4 . Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 . 2 . Tunnel 3 | . 1 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 20 | . 7 . 13 . Full Trace Events 8 | . 1 . 7 . Feedback Events 3 | . 1 . 2 . Corruption 3 | . 1 . 2 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . 1 . 4 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 7 | . 4 . 3 . Time 213 | . 104 . 109 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . 2 . 2 . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 4 | . . . 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 2 | . . . 2 . RETURN 2 | . . . 2 . Ally Attacks 27 | . . . 27 . Total Damage 161 | . . . 161 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches 8 | . . . 8 . Drone Recoveries 8 | . . . 8 . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 6518 | 88 1700 718 3853 159 Spaces Moved 2998 | 35 846 385 1690 42 Core 3 | 3 . . . . Treads 2995 | 32 846 385 1690 42 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 165 185 Average Speed 172 | 150 165 174 175 186 Slowest Speed 240 | 160 200 180 220 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 62 | 5 98 93 99 18 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 4 | . 1 1 2 . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 18 | . 8 . 10 . Terrain Destroyed 70 | . 13 . 25 32 Melee 2 | . . . 2 . Projectile 35 | . 10 . 23 2 AOE 33 | . 3 . . 30 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 3767 | 52 1018 404 2221 72 Wait 186 | . 18 . 168 . Move 2994 | 34 845 384 1689 42 Hop . | . . . . . Pick Up 94 | 4 24 3 63 . Fast Attach 34 | 5 14 . 15 . Attach 16 | 1 3 . 10 2 Detach 12 | . 3 . 9 . Swap 43 | . 14 1 23 5 Drop 82 | . 25 . 57 . Fire 302 | 8 71 16 184 23 Melee 2 | . . . 2 . Ram . | . . . . . Kick . | . . . . . Crush 2 | . 1 . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -9/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 14) 298 | -10/Materials | Central database locked down 308 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 10) 757 | -10/Materials | Discovered new exit (range 8) 808 | -10/Materials | Discovered new exit (range 6) 832 | -10/Materials | Repaired Lgt. Treads 872 | -10/Materials | Repaired Lgt. Assault Rifle? 897 | -10/Materials | Identified exit to Mines 908 | -10/Materials | Repaired Lgt. Assault Rifle 939 | -10/Materials | Repaired Lgt. Treads? 939 | -10/Materials | Identified exit to Materials 1615 | -10/Materials | Crushed by falling debris 1615 | -10/Materials | Core integrity fell below 50% 1789 | -10/Materials | Entered Mines 1895 | -10/Mines | Discovered exit to Materials (range 14) 1930 | -10/Mines | Learned location of Zion (-7) 1949 | -10/Mines | Found the Drone Emporium 1959 | -10/Mines | Found Prototype Device 2074 | -10/Mines | Build established: Scavenger-Mutant 2080 | -10/Mines | Discovered exit to Materials (range 3) 2232 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2507 | -10/Mines | Entered Materials 2507 | -9/Materials | Evolved 2 slots: Utility x2 2523 | -9/Materials | Identified Thief Drone Bay 2846 | -9/Materials | Build established: Mutant 3092 | -9/Materials | Discovered new exit (range 20) 3448 | -9/Materials | Build established: Hauler-Mutant 3582 | -9/Materials | Discovered new exit (range 15) 3677 | -9/Materials | Identified exit to Storage 3770 | -9/Materials | Repaired Lgt. Treads 3802 | -9/Materials | Repaired Imp. Ion Engine 3850 | -9/Materials | Discovered new exit (range 15) 4727 | -9/Materials | Discovered new exit (range 15) 5046 | -9/Materials | Identified exit to Materials 6013 | -9/Materials | Discovered exit to Storage (range 15) 6077 | -9/Materials | Repaired Imp. Assault Rifle? 6360 | -9/Materials | Entered Mines 6361 | -9/Mines | Assembled infested the area 6425 | -9/Mines | Core integrity fell below 50% 6499 | -9/Mines | Discovered exit to Materials (range 9) 6508 | -9/Mines | Core integrity fell below 20% 6519 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 06435_ as-50422 destroyed. 06441_ as-42707 suffers critical hit. 06441_ as-42707 destroyed. 06464_ U-05 Engineer builds a Wall. 06480_ ==JXB#P<3/PHU>M2XHKAY44|WMYL KL< 06494_ S-10 Pest destroyed. 06499_ Acquired 17 matter. 06499_ EXIT=FOUND: MATERIALS 06499_ T-07 Excavator destroyed. 06501_ Hvy. Assault Rifle destroyed. 06503_ Adv. Treads destroyed. 06506_ The unstable cave ceiling collapses. 06508_ System corrupted: Imp. Assault Rifle targeting data glitched. 06510_ The unstable cave ceiling collapses. 06511_ T-07 Excavator destroyed. 06512_ K-01 Serf collects debris. 06513_ Imp. Assault Rifle destroyed. 06513_ Lgt. Treads destroyed. 06515_ D-53 Grenadier destroyed. 06517_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????? ? ????????????????????????????????? | | ????????# ??????????####?????????????????? | | ????????# ?????????? ##??#?????????????? | | ???????## ??????##### ## #?????????????? | | ??????## ??????# # #?????????????? | | ????### ????## #?????????????? | | ???## ????# #?????????????? | | ???# ???## #?????????????? | | ???# #??# #?????????????? | | ????# ### @ #?????????????? | | ?????# ## #?????????????? | | ?????# d #?????????????? | | ??????# #### #####??????????? | | ??????## ##??## < #??????????? | | ???????# "###### #??????????? | | ???????# #####" # ### ###% #??????????? | | ???? ????# #?######?# #??????????? | | ?? ??????# #????????# #??????????? | | ??? ????????# % #??????## #??????????? | | ???????????????# #?????## #??????????? | | ??????????????# ####### ##?????????? | | ??????????????# ## #?????????? | | ??????????????## #?????????? | | ???????????????## # ##?????????? | | ????????????????########## # #??????????? | | ?????????????????????????###### ###????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????#### #????????? | | ?????????????????????????????????#%#????????? | | ?????????????????????????????????# #????????? | | ????????????????????????????????? #????????? | | ????????????????????????????????? ????????? | | ????????????????????????????????? ????????? | | ????????????????????????????????? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialReactionDrive Manual? 0 Play Time 00:46:42 Cumulative 174.6 hours Start 2021.01.05 @ 10:05:54 End 2021.01.05 @ 11:16:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 68 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fe479f0-f1aa-4a57-84b5-fbc408d5fb83