Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.31 @ 01:44:13 Player: Runia Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (30960) 30960 TOTAL SCORE: 37820 Bonus ------- Pacifist 10869 Win 3000 Win Speed 17091 Cogmind --------- Core Integrity 1410/1600 Matter 8/300 Energy 207/310 System Corruption 2% Temperature Cool (9) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine > --- PROPULSION (7) --- Xenon Bombardment Thruster Field Propulsion Array Cooled Impulse Thruster > --- UTILITY (14) ----- Visual Processing Unit Advanced Terrain Scan Processor Advanced Transmission Jammer Hacking Suite System Shield System Shield > --- WEAPON (2) ------- Lance > --- INVENTORY (5) ---- Mini Grenade Launcher Lance Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Gravmag Array Xenon Bombardment Thruster Field Propulsion Drive Field Propulsion Drive Cooled Impulse Thruster > --- UTILITY ---------- Visual Processing Unit Advanced Sensor Array Advanced Terrain Scan Processor Advanced Transmission Jammer Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Nuclear Core Advanced Transmission Jammer Mini Grenade Launcher Lance Lance [Rating: 83] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Fission Core Propulsion Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Field Propulsion Drive Utility System Shield Device Advanced Transmission Jammer Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 5 | . . . 2 . . 1 1 . 1 . . Utility 12 | . . . . 2 2 . 1 2 1 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 38 | . . . 4 1 9 2 10 6 4 . 2 Power 5 | . . . . . 2 1 . 1 . . 1 Engine 2 | . . . . . 2 . . . . . . Core 3 | . . . . . . 1 . 1 . . 1 Reactor . | . . . . . . . . . . . . Propulsion 18 | . . . 2 . 4 1 7 . 3 . 1 Treads 2 | . . . 2 . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 10 | . . . . . 4 1 4 . 1 . . Flight 6 | . . . . . . . 3 . 2 . 1 Utility 12 | . . . 1 1 3 . 3 4 . . . Device 4 | . . . . . . . 2 2 . . . Storage . | . . . . . . . . . . . . Processor 4 | . . . 1 1 2 . . . . . . Hackware 4 | . . . . . 1 . 1 2 . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 3 | . . . 1 . . . . 1 1 . . Energy Gun 1 | . . . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . 1 . . Parts Lost 14 | . . . 1 2 . . 1 2 4 . 4 Power 2 | . . . . 1 . . . . . . 1 Propulsion 7 | . . . . 1 . . . 1 2 . 3 Utility 4 | . . . . . . . 1 1 2 . . Weapon 1 | . . . 1 . . . . . . . . Highest Loss Streak 4 | . . . 1 2 . . 1 2 4 . 4 Average Slot Usage (%) 61 | . 85 85 53 36 50 66 73 82 68 60 54 Engine 6 | . 14 14 11 6 6 6 5 5 4 4 4 Core 2 | . . . . . . 6 5 5 4 4 3 Treads 4 | . . . 16 15 3 . . . . . . Leg 2 | . 28 28 4 . . . . . . . . Hover 11 | . . . . . 18 33 34 15 6 4 3 Flight 5 | . . . . . . . . 15 17 17 15 Device 2 | . . . . . . . 3 10 6 4 4 Storage 1 | . 14 14 2 . . . . . . . . Processor 8 | . . . 1 15 17 13 11 10 9 8 8 Hackware 7 | . . . . . 4 6 10 19 16 13 12 Ballistic Gun 5 | . 28 28 17 . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 22 | 10 10 10 10 3 11 18 19 21 20 20 22 Greatest Support 53 | 20 20 20 20 3 32 40 53 20 33 33 33 Greatest Overweight (x) 1 | . . . 1 . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | . 8 8 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 7 7 8 5 5 4 5 5 5 4 5 Average Carried 4 | . 6 7 5 4 4 3 4 4 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 7 | 6 7 7 4 4 5 4 3 5 4 4 2 Class Distribution -------------------- 54% | Mutant 23% | Hacker-Sprinter 18% | Hacker-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 207 | 200 . . . . . . . 7 . . . Remotely . | . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . Parts . | . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 1991 | . . . 300 196 46 36 191 261 319 . 642 Core 531 | . . . 51 82 12 . . 94 102 . 190 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 94 | 100 . 100 87 85 98 100 100 91 92 100 88 Volleys Fired . | . . . . . . . . . . . . Largest . | . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 7 | . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . 7 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 30 | . . . 12 18 . . . . . . . Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 30 | . . . 12 18 . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 4 4 . . . . . . . . 2 Average Corruption 2 | . 3 4 . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 15 | . . . 6 9 . . . . . . . Shots . | . . . . . . . . . . . . Rammed 4 | . . . 1 3 . . . . . . . Targets Rammed 4 | . . . 1 3 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 10 | . . . . . . . 3 . 10 . . Average Temperature 3 | . . . . . . . 2 . 5 . . Received Heat Transfer 267 | . . . 99 9 21 . 30 18 90 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 538 | . . . 138 117 153 74 100 49 254 150 538 Initial 150 | . . . . 57 44 74 35 49 12 150 89 Average 99 | . . . 35 87 74 74 58 25 108 150 332 Maximum Alert Level 2 | . . . . . . . . . 1 . 2 Low Security (%) 85 | . 100 100 100 100 100 100 100 100 71 100 23 Level 1 8 | . . . . . . . . . 28 . 37 Level 2 5 | . . . . . . . . . . . 39 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . 1 2 . . 2 1 . 2 Investigation 4 | . 1 . . . 2 . . . 1 . . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . . . . 1 . . . 2 . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 3 | . . . 1 . 1 . . . . . 1 Communications Jammed 36 | . . . . . . . . . 11 . 25 Distress Signals 36 | . . . . . . . . . 11 . 25 Times Spotted 79 | . 2 . 10 9 12 3 4 5 13 . 21 Peak Tracking Total 14 | . 2 . 9 9 8 3 3 3 8 . 14 Tactical Retreats 13 | . . . 3 . 2 . 1 . 3 . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . 2 . . . 1 1 1 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 21 | . 1 . 1 2 4 . 1 1 7 . 4 Terminals 17 | . 1 . 1 2 4 . 1 1 4 . 3 Fabricators 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . 1 Total Hacks 63 | . 5 . 4 5 12 . 2 3 19 . 13 Successful 26 | . 2 . 3 1 2 . 2 2 8 . 6 Failed 37 | . 3 . 1 4 10 . . 1 11 . 7 Catastrophic 12 | . . . . 2 4 . . . 4 . 2 Database Lockouts . | . . . . . . . . . . . . Manual 11 | . . . 2 1 . . 1 1 4 . 2 Terminals 55 | . 5 . 4 5 12 . 2 3 13 . 11 Fabricators 2 | . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . 2 Terminal Hacks 19 | . 2 . 3 1 2 . 1 2 3 . 5 Record 2 | . . . 1 . . . 1 . . . . Prototype ID Bank 2 | . 1 . . . . . . . . . 1 Open Door 1 | . . . . . . . . . . . 1 Level Access Points 4 | . . . 1 . 1 . . 1 1 . . Branch Access Points 2 | . . . . . . . . . 1 . 1 Machine Index 1 | . . . . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . . Retrieve Matter 2 | . . . . . . . . . 2 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks 4 | . . . . . . . 1 . 2 . 1 Terminals 3 | . . . . . . . 1 . 1 . 1 Assimilate 1 | . . . . . . . . . 1 . . Botnet 2 | . . . . . . . 1 . . . 1 Fabricators 1 | . . . . . . . . . 1 . . Siphon 1 | . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 1 . 1 2 4 . 1 1 6 . 4 Full Trace Events 4 | . 1 . . . 2 . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1357 | . 70 11 288 69 238 42 172 103 154 8 202 Spaces Moved 2628 | 1 58 10 308 127 454 93 372 237 365 24 579 Core 533 | . . . 256 127 150 . . . . . . Treads . | . . . . . . . . . . . . Legs 121 | 1 58 10 52 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 757 | . . . . . 304 93 360 . . . . Flight 1217 | . . . . . . . 12 237 365 24 579 Fastest Speed 31 | 120 120 120 50 50 45 42 37 37 31 31 31 Average Speed 46 | 120 120 120 88 50 47 42 37 38 32 31 31 Slowest Speed 120 | 120 120 120 120 50 80 42 38 117 37 31 34 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 19 | . . . . . . . 3 2 8 . 6 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 14 | 2 22 9 42 19 17 4 12 11 14 2 24 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . . 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 . 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 7 | . . . . . . . . . . . 7 Terrain Destroyed 7 | . . . . . . . . . . . 7 Melee 7 | . . . . . . . . . . . 7 Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Total 2736 | . 58 9 325 131 475 95 400 246 390 23 584 Wait 36 | . . . . . . . 10 . 26 . . Move 2580 | . 57 9 307 126 453 92 366 233 348 23 566 Hop 17 | . . . . . . . 2 1 8 . 6 Pick Up 27 | . 1 . 4 1 7 1 6 4 2 . 1 Fast Attach 13 | . . . 1 . 5 . 2 2 3 . . Attach 20 | . . . 3 1 3 2 5 3 1 . 2 Detach 1 | . . . . . . . . 1 . . . Swap 5 | . . . . . 1 . 3 1 . . . Drop 26 | . . . 9 . 6 . 6 1 2 . 2 Fire . | . . . . . . . . . . . . Melee 7 | . . . . . . . . . . . 7 Ram 4 | . . . 1 3 . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 13) 71 | -10/Materials | Entered Mines 75 | -10/Mines | Discovered new exit (range 6) 82 | -10/Mines | Entered Materials 82 | -9/Materials | Evolved 2 slots: Propulsion x2 115 | -9/Materials | Identified exit to Materials 290 | -9/Materials | Discovered new exit (range 13) 309 | -9/Materials | Build established: Mutant 370 | -9/Materials | Entered another Materials area 370 | -8/Materials | Evolved 2 slots: Utility x2 436 | -8/Materials | Discovered new exit (range 5) 439 | -8/Materials | Entered Factory 439 | -7/Factory | Evolved 2 slots: Utility x2 626 | -7/Factory | Identified exit to Factory 677 | -7/Factory | Entered another Factory area 677 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 715 | -6/Factory | Discovered new exit (range 9) 719 | -6/Factory | Entered another Factory area 719 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 843 | -5/Factory | Spotted B-75 Beast 880 | -5/Factory | Discovered new exit (range 12) 891 | -5/Factory | Entered another Factory area 891 | -4/Factory | Evolved 2 slots: Utility x2 915 | -4/Factory | Identified exit to Research 975 | -4/Factory | Spotted B-86 Titan 994 | -4/Factory | Entered Research 994 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1071 | -3/Research | Spotted B-86 Titan 1084 | -3/Research | Identified exit to Research 1089 | -3/Research | Lost 4 parts (2n2u) 1100 | -3/Research | Identified exit to Quarantine 1148 | -3/Research | Entered another Research area 1148 | -2/Research | Evolved 2 slots: Utility x2 1149 | -2/Research | Discovered new exit (range 15) 1156 | -2/Research | Entered Access 1156 | -1/Access | Evolved 2 slots: Utility x2 1168 | -1/Access | Identified exit to Command 1355 | -1/Access | Discovered new exit (range 6) 1358 | *** | Escaped! Last Messages --------------- O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal A009. W-44 Eye distress signal jammed. Nuclear Pulse Array destroyed. Dropped Nuclear Core. P-80 Master resets R-10 Processor, system corruption cleaned. U-05 Engineer builds a Wall. R-10 Processor collects Nuclear Core. U-05 Engineer builds a Wall. Field Propulsion Drive destroyed. Slug penetrates Wall. Gravmag Array destroyed. System corrupted: Energy discharge (-111). Connecting with Terminal... >>Open Sealed Barrier opened. The Access Shell folds into the floor. EXIT=FOUND [Achievement: Pacifist] [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#########################+####????????? | | ???????????# ???????? | | ???????????# ????????? | | ???????????# ####### ""##????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #?????# T#?????????????????? | | # ####### #?????# ""#?????????????????? | | # #?????# ""#?????????????????? | | # #????## ""##????????????????? | | # ####### #????# #????????????????? | | ???????????# #????## ##????????????????? | | ???????????# #?????# #?????????????????? | | ???????????# #?????# #?????????????????? | | ?###???????# #?????# #?????????????????? | | ##"##??????# #?????# @" #?????????????????? | | #??????# #?????# "" #?????????????????? | | ! #??????# #?????# #?????????????????? | | #??????# #?????# #?????????????????? | | !#??????# #?????# #?????????????????? | | #?###??# #?????#""""""""""#?????????????????? | | ######## #??????????????????????????????????? | | # #??????????????????????????????????? | | " #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | #/### #??????????????????????????????????? | | ! #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | " !!!#??????????????????????????????????? | | " !!!#??????????????????????????????????? | | " !!!#??????????????????????????????????? | | " #??????????????????????????????????? | | " #??????????????????????????????????? | | " #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 31 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Base Temperature (-) 150 Evasion (%) 63 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Pacifist Speedrunner Challenges ------------ None Game ------ Seed IonUltimateKinecellerator Manual? 0 Play Time 00:20:28 Cumulative 250.3 hours Start 2021.07.31 @ 01:25:01 End 2021.07.31 @ 01:44:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 305 Rogue 305 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 81 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a4a8393-bca7-45ba-bad0-0d3863c0658b