Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.09 @ 23:21:34

Player: Mr Goldstein

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (243)                243
              TOTAL SCORE: 1763

 Bonus
-------
Pacifist                   200
Met Imprinter              300
Friendly Fire              -257

 Cogmind 
---------
Core Integrity             0/400
Matter                     217/300
Energy                     15/100
System Corruption          9%
Temperature                Cool (18)
Movement                   Core (150) Ox2
Location                   -7/Deep Caves

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
        RU-N14's Throwing Claymores
>       --- INVENTORY (5) ----
  Large Storage Unit
        Hacking Drone Bay
        RU-N14's Throwing Claymores (10)
        Maul

 Peak State 
------------
>       --- POWER ------------
            (None)
>       --- PROPULSION -------
        Flight Unit
        Flight Unit
        Flight Unit
        Xenon Bombardment Thruster
>       --- UTILITY ----------
  Large Storage Unit
>       --- WEAPON -----------
        RU-N14's Throwing Claymores
        Maul
>       --- INVENTORY --------
        Hacking Drone Bay
        RU-N14's Throwing Claymores
        RU-N14's Throwing Claymores
        RU-N14's Throwing Claymores
[Rating: 20]

 Favorites 
-----------
Power                      None
Propulsion                 Flight Unit
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scan Processor
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
Weapon                     Maul
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Jun Mat Mat Min Zio Dee 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             18   | 2   .   2   2   10  2   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   2   5   .   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 7    | .   .   .   2   5   .   
  Utility                  3    | .   .   2   .   1   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | .   .   .   .   1   .   
    Processor              2    | .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | .   .   .   .   4   2   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   3   2   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 7    | .   .   .   2   2   3   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               6    | .   .   .   2   2   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   1   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     47   | .   28  26  37  54  28  
  Treads                   3    | .   28  22  10  .   .   
  Flight                   26   | .   .   .   5   34  17  
  Storage                  5    | .   .   .   .   8   .   
  Processor                5    | .   .   4   22  5   .   
  Special Weapon           1    | .   .   .   .   1   2   
  Impact Weapon            4    | .   .   .   .   4   8   
Naked Turns                1    | .   .   .   .   .   1   
Heaviest Build             31   | .   .   .   .   31  3   
  Greatest Support         20   | 20  3   3   8   18  8   
  Greatest Overweight (x)  9    | .   .   .   .   9   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   5   5   5   15  5   
  Average Capacity         10   | 5   5   5   5   12  5   
  Most Carried             5    | .   1   5   5   5   5   
  Average Carried          4    | .   .   2   5   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | .   1   5   5   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -7  -7  
-----------                Run  | Jun Mat Mat Min Zio Dee 
Matter Collected           274  | 187 .   .   48  39  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Jun Mat Mat Min Zio Dee 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -7  
--------                   Run  | Jun Mat Mat Min Zio Dee 
Damage Taken               1068 | .   116 174 260 77  441 
  Core                     440  | .   34  70  133 .   203 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         93   | 100 86  .   .   .   .   
Volleys Fired              15   | .   .   .   .   11  4   
  Largest                  1    | .   .   .   .   1   1   
  Hottest                  .    | .   .   .   .   .   .   
Shots Fired                15   | .   .   .   .   11  4   
  Gun                      .    | .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  15   | .   .   .   .   11  4   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                15   | .   .   .   .   11  4   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         1    | .   .   .   .   .   1   
  Robot Miss Streak        3    | .   .   .   .   .   3   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           3    | .   .   .   .   2   1   
  Core Hits                1    | .   .   .   .   .   1   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   1   .   
  Critical Strikes         2    | .   .   .   .   1   1   
    Smash                  1    | .   .   .   .   1   .   
    Sever                  1    | .   .   .   .   .   1   
Melee Attacks              59   | .   .   .   .   59  .   
  Impact                   59   | .   .   .   .   59  .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   .   2   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           465  | .   7   .   10  132 316 
  Guns                     .    | .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               250  | .   .   .   .   .   250 
  Melee                    132  | .   .   .   .   132 .   
  Ramming                  17   | .   7   .   10  .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                250  | .   .   .   .   .   250 
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   132  | .   .   .   .   132 .   
  Slashing                 66   | .   .   .   .   .   66  
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         9    | .   .   .   .   9   9   
  Average Corruption       9    | .   .   .   .   9   9   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  8    | .   .   .   .   5   3   
    Matter Fused           3    | .   .   .   .   1   2   
    Heat Flow Errors       2    | .   .   .   .   2   .   
    Data Loss (major)      2    | .   .   .   .   2   .   
    Alerts                 1    | .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            60   | .   .   .   .   60  .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    60   | .   .   .   .   60  .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      8    | .   3   .   5   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   4    | .   2   .   2   .   .   
Targets Rammed             4    | .   2   .   2   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        188  | .   .   .   .   188 .   
  Average Temperature      81   | .   .   .   .   81  .   
  Received Heat Transfer   215  | .   .   78  20  .   117 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       1    | .   .   .   .   1   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Jun Mat Mat Min Zio Dee 
Peak Influence             75   | .   38  75  68  .   .   
  Initial                  28   | .   .   15  28  .   .   
  Average                  30   | .   15  45  32  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Jun Mat Mat Min Zio Dee 
Distress Signals           2    | .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              38   | .   5   12  20  .   1   
  Peak Tracking Total      12   | .   3   8   12  .   2   
  Tactical Retreats        6    | .   1   1   4   .   .   

 Traps                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Jun Mat Mat Min Zio Dee 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -7  
----------                 Run  | Jun Mat Mat Min Zio Dee 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Jun Mat Mat Min Zio Dee 
Machines Accessed          1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                2    | .   2   .   .   .   .   
  Successful               1    | .   1   .   .   .   .   
  Failed                   1    | .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -7  
------------               Run  | Jun Mat Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -7  
--------                   Run  | Jun Mat Mat Min Zio Dee 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   2   
  Highest-Rated Group      51   | .   .   .   .   51  50  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   6   
  Total Damage             60   | .   .   .   .   .   60  
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Jun Mat Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -7   
-------------              Run  | Jun  Mat  Mat  Min  Zio  Dee  
Turns Passed               1429 | 25   62   103  121  1018 100  
Spaces Moved               1591 | 35   117  191  252  927  69   
  Core                     514  | 31   117  191  174  1    .    
  Treads                   4    | 4    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   1073 | .    .    .    78   926  69   
  Fastest Speed            34   | 50   50   50   37   34   37   
  Average Speed            63   | 62   50   50   45   74   37   
  Slowest Speed            520  | 160  50   50   50   520  37   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    2    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    
Exploration Rate (%)       40   | 4    26   23   88   83   20   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             3    | .    .    .    .    3    .    
Spaces Dug                 12   | .    .    .    .    12   .    
Terrain Destroyed          90   | .    .    .    .    26   64   
  Melee                    3    | .    .    .    .    3    .    
  Projectile               2    | .    .    .    .    .    2    
  AOE                      85   | .    .    .    .    23   62   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -7   
---------                  Run  | Jun  Mat  Mat  Min  Zio  Dee  
Total                      1873 | 36   119  196  253  1128 141  
  Wait                     171  | .    .    .    .    107  64   
  Move                     1582 | 34   116  190  247  926  69   
  Hop                      2    | .    .    .    2    .    .    
  Pick Up                  10   | .    1    4    .    5    .    
  Fast Attach              12   | 2    .    2    2    6    .    
  Attach                   6    | .    .    .    .    4    2    
  Detach                   3    | .    .    .    .    1    2    
  Swap                     .    | .    .    .    .    .    .    
  Drop                     9    | .    .    .    .    9    .    
  Fire                     15   | .    .    .    .    11   4    
  Melee                    59   | .    .    .    .    59   .    
  Ram                      4    | .    2    .    2    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-7/Zion
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Discovered new exit (range 16)
   26 | -11/Junkyard  | Entered Materials
   40 | -10/Materials | Identified exit to Materials
   88 | -10/Materials | Entered another Materials area
   88 | -9/Materials  | Evolved 2 slots: Propulsion x2
  170 | -9/Materials  | Discovered new exit (range 8)
  191 | -9/Materials  | Entered Mines
  202 | -9/Mines      | Assembled infested the area
  207 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  226 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  303 | -9/Mines      | Build established: Mutant
  309 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  309 | -9/Mines      | Core integrity fell below 50%
  312 | -9/Mines      | Discovered new exit (range 11)
  312 | -9/Mines      | Entered Zion
  317 | -7/Zion       | Given the Hacking Drone Bay
  318 | -7/Zion       | Found Prototype Device
  416 | -7/Zion       | Learned location of 1 exit from Proximity Caves
  440 | -7/Zion       | Learned Factory terminal intel
  465 | -7/Zion       | Gained Derelict followers
  558 | -7/Zion       | Found Prototype Special Weapon
  558 | -7/Zion       | Identified RU-N14's Throwing Claymores
  610 | -7/Zion       | Found RU-N14's Throwing Claymores
  613 | -7/Zion       | Found RU-N14's Throwing Claymores
  615 | -7/Zion       | Found RU-N14's Throwing Claymores
  668 | -7/Zion       | Learned 4 Factory zone layouts
 1222 | -7/Zion       | Crushed by falling debris
 1314 | -7/Zion       | Discovered new exit (range 4)
 1330 | -7/Zion       | Entered Deep Caves
 1330 | -7/Deep Caves | Accompanied by 2 allies
 1418 | -7/Deep Caves | Attacked by Z-Imprinter
 1428 | -7/Deep Caves | Core integrity fell below 20%
 1430 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
01289_ Destroyed Lgt. Treads.
01289_ 2A-B03(b) system corrupted by crushing effect.
01292_ Sneak attack on 2A-B03(b).
01301_ System corrupted: Matter fused (-10).
01301_ Dropped Lrg. Storage Unit.
01314_ EXIT=FOUND
01318_ System corrupted: Heat flow error (+103).
01324_ Acquired Lrg. Storage Unit.
LOCATION=UNKNOWN
GOAL=ESCAPE
01333_ 2A-B03(b): "What have you gotten us into..."
01335_ System corrupted: Matter fused (-9).
01383_ System corrupted: Matter fused (-8).
01409_ NEW_ZION: Z-Facility proximity alert.
01413_ System corrupted: IFF burst signal emitted.
01417_ Flight Unit destroyed. <x2>
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
01418_ Z-Imprinter Prototype Protection severed.
01427_ RU-N14's Throwing Claymores destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
| ?????????????????????????????????????????????????? |
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| ????????????    ## #  ????###    ##??????????????? |
| ????????????          #####       #??????????????? |
| ???????????                       ##?????????????? |
| ?????????                          #?????????????? |
| ????????                           ###???????????? |
| ????????                             #???????????? |
| ????????""                           #???????????? |
| ????????""                          ############## |
| ???????"""                        b                |
| ??????""""               @                         |
| ???????                  g              I          |
| ????????""                              ########## |
| ???????"""                              ?????????? |
| ???????"""                       ;      ?????????? |
| ???????"""                       #     ??????????? |
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| ????"                             #??????????????? |
| ????""                            #??????????????? |
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| ???????                           #????????????# # |
| ???????""                        ##????????????#   |
| ???????"""                      ##?????????????### |
| ????????"""                     #????????????????? |
| ?????????""                      ????????????????? |
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| ???????????                    ??????????????????? |
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| ????????????????          ???????????????????????? |
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| ????????????????????????????????????????????????   |
| ???????????????????????????????????????????????##  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       210
Evasion (%)                63
Recoil Reduction           1

 Item Schematics 
-----------------
  Lyr. Medium Armor Plating | -7/Zion | Archive
  Adv. Melee Analysis Suite | -7/Zion | Archive
         Mak. Armor Plating | -7/Zion | Archive
          Mak. Shrapnel Gun | -7/Zion | Archive
              Proton Cannon | -7/Zion | Archive
        Adv. Cooling System | -7/Zion | Archive
         Mak. System Shield | -7/Zion | Archive
 0b10 Decoder Chip [Looter] | -7/Zion | Archive
                Gauss Rifle | -7/Zion | Archive
          Fusion Compressor | -7/Zion | Archive
              Energy Filter | -7/Zion | Archive
              Gatling Laser | -7/Zion | Archive
        Imp. Kinecellerator | -7/Zion | Archive
      Med. Reactive Plating | -7/Zion | Archive

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HackingEnhancedPick
  Manual?         0
Play Time         00:11:21
  Cumulative      186.5 hours
  Start           2023.05.09 @ 23:11:00
  End             2023.05.09 @ 23:21:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          535
  Rogue           535
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             76
Gallery%          75
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c93eba5-db31-48d6-b785-3ba42a171a32