Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.22 @ 05:17:47 Player: Sophie Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (96) 480 Value Destroyed (2748) 2748 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 5012 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/550 Matter 111/300 Energy 140/140 System Corruption 2% Temperature Cool (9) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Core Shielding Improved Power Shielding Utility Shielding Hardened Light Armor Plating System Shield > --- WEAPON (2) ------- Flak Cannon Shock Bomb Launcher > --- INVENTORY (4) ---- Cryofiber Web Hardlight Generator Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Power Shielding Utility Shielding Weapon Shielding > --- WEAPON ----------- Minigun Assault Cannon > --- INVENTORY -------- Nuclear Core Cooling System Core Shielding Hardlight Generator Reclamation Unit Heavy EM Pulse Gun Heavy EM Shotgun Electrolaser Heavy Particle Cannon Improved Light Cannon Rocket Launcher Improved Datajack [Rating: 24] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 108 | 7 22 34 45 Power 10 | 2 . 4 4 Engine 8 | 2 . 3 3 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 27 | 2 11 5 9 Treads 17 | . 4 5 8 Leg 2 | . 2 . . Wheel 8 | 2 5 . 1 Hover . | . . . . Flight . | . . . . Utility 38 | 1 6 14 17 Device 10 | . 2 4 4 Storage 5 | 1 3 1 . Processor 5 | . 1 3 1 Hackware 1 | . . . 1 Protection 17 | . . 6 11 Artifact . | . . . . Weapon 33 | 2 5 11 15 Energy Gun 12 | 1 2 5 4 Energy Cannon . | . . . . Ballistic Gun 9 | 1 . 5 3 Ballistic Cannon 4 | . 1 . 3 Launcher 5 | . 2 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 3 | . . . 3 Unidentified Prototypes 1 | . . . 1 Parts Lost 28 | . 1 16 11 Power 3 | . . 2 1 Propulsion 8 | . . 3 5 Utility 5 | . . 3 2 Weapon 12 | . 1 8 3 Highest Loss Streak 5 | . 1 5 2 Average Slot Usage (%) 93 | . 100 94 89 Engine 6 | . 14 5 4 Core 3 | . . 3 4 Treads 17 | . 13 21 17 Wheel 2 | . 14 . . Device 11 | . 7 18 6 Storage 9 | . 14 11 6 Processor 4 | . 6 7 1 Protection 15 | . . 7 28 Energy Gun 2 | . 4 2 1 Ballistic Gun 10 | . 14 15 5 Ballistic Cannon 4 | . 2 1 8 Launcher 2 | . 6 . 1 Naked Turns . | . . . . Heaviest Build 56 | 12 43 55 56 Greatest Support 60 | 32 40 43 60 Greatest Overweight (x) 17 | . 1 2 17 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 10 | 5 10 12 10 Most Carried 12 | 5 12 12 12 Average Carried 9 | 1 9 10 9 Final Capacity 12 | 6 12 12 4 Final Carried 11 | 5 11 10 3 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2969 | 212 342 1104 1311 Remotely 332 | . . 332 . Salvage Created 2854 | . 348 973 1533 Parts 175 | . 19 76 80 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 66 | . 10 28 28 Melee 2 | . . 2 . Guns 30 | . 1 21 8 Cannons 18 | . 1 3 14 AOE 15 | . 8 2 5 Classes Destroyed 10 | . 5 2 3 Worker 3 | . 2 . 1 Builder 8 | . 2 1 5 Recycler 5 | . . 1 4 Mechanic 1 | . . . 1 Operator 2 | . . . 2 Watcher 11 | . 3 3 5 Swarmer 18 | . 3 12 3 Grunt 32 | . 7 9 16 Sentry 15 | . . 7 8 Hunter 1 | . . . 1 Best Kill Streak 7 | . 7 4 7 Combat Bots Only 5 | . 5 4 4 Max Kills in Single Turn 4 | . 4 3 3 Gunslinging 1 | . . 1 . Exploded 3 | . 3 2 1 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 5025 | . 311 2190 2524 Core 915 | . 71 287 557 Absorbed by Shields . | . . . . Core Remaining (%) 66 | 100 71 28 . Volleys Fired 246 | . 31 95 120 Largest 2 | . 2 2 2 Hottest 128 | . 55 128 94 Shots Fired 434 | . 50 161 223 Gun 267 | . 31 138 98 Cannon 131 | . 3 22 106 Launcher 36 | . 16 1 19 Special . | . . . . Kinetic 344 | . 34 115 195 Thermal 45 | . . 45 . Explosive 29 | . 16 1 12 Electromagnetic 16 | . . . 16 Robot Hit Streak 15 | . 5 15 12 Robot Miss Streak 8 | . 3 4 8 Penetration Max . | . . . . Secondary Targets 5 | . . 5 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 279 | . 31 100 148 Core Hits 160 | . 31 46 83 Critical Hits 5 | . . . 5 Critical Kills 2 | . . . 2 Critical Parts Destroyed 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6669 | . 1188 1654 3827 Guns 2910 | . 238 1246 1426 Cannons 1849 | . 56 222 1571 Explosions 1876 | . 894 156 826 Melee . | . . . . Ramming 34 | . . 30 4 Kinetic 4172 | . 294 1065 2813 Thermal 403 | . . 403 . Explosive 1685 | . 894 156 635 Electromagnetic 375 | . . . 375 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Effects 17 | . . . 17 Message Errors 4 | . . . 4 Heat Flow Errors 2 | . . . 2 Energy Discharges 1 | . . . 1 Data Loss (minor) 7 | . . . 7 Targeting Errors 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 98 | . 5 . 93 Projectiles 7 | . . . 7 Explosions 91 | . 5 . 86 Melee . | . . . . Knockbacks 13 | . . 1 12 Impact . | . . . . Kinetic 13 | . . 1 12 Secondary . | . . . . Self-Inflicted Damage 398 | . 47 . 351 Shots 13 | . 3 . 10 Rammed 8 | . . 7 1 Targets Rammed 9 | . . 8 1 Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 449 | . 17 449 351 Average Temperature 97 | . 6 126 87 Received Heat Transfer 1734 | . 150 576 1008 Effects 9 | . . 9 . Shutdowns 2 | . . 2 . Energy Bleed 1 | . . 1 . Interference 5 | . . 5 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 4 . Heat Transferred 888 | . . 888 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 535 | . 278 264 535 Average Influence 136 | . 113 129 155 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 85 | 100 88 93 78 Level 1 8 | . 11 6 8 Level 2 5 | . . . 13 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 2 5 4 Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 8 | . 1 3 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 9 | . . 3 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 109 | . 17 43 49 Peak Tracking Total 10 | . 3 10 4 Tactical Retreats 5 | . 1 . 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . . . 4 Reprogrammed 4 | . . 3 1 Reused 1 | . . 1 . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 16 | . 4 3 9 Max in Single Turn 1 | . 1 1 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 25 | . 10 6 9 Terminals 18 | . 8 4 6 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 2 . . Scanalyzers 3 | . . 2 1 Garrison Access 1 | . . . 1 Total Hacks 69 | . 25 21 23 Successful 45 | . 16 13 16 Failed 24 | . 9 8 7 Catastrophic 5 | . 2 1 2 Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 52 | . 23 12 17 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 2 | . 2 . . Scanalyzers 12 | . . 9 3 Garrison Access 1 | . . . 1 Terminal Hacks 29 | . 14 4 11 Record 5 | . 2 3 . Prototype ID Bank 4 | . 3 . 1 Branch Access Points 1 | . 1 . . Emergency Access Points 3 | . 1 . 2 Alert Level 1 | . . . 1 Unreport Threat 1 | . . . 1 Locate Traps 2 | . 2 . . Disarm Traps 1 | . . . 1 Reprogram Traps 3 | . . 1 2 Surveillance Status 1 | . 1 . . Recall Investigation 1 | . 1 . . Recall Assault 1 | . . . 1 Registered Components 1 | . . . 1 Registered Prototypes 2 | . 1 . 1 Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 2 | . 2 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 11 | . . 9 2 Insert Component 4 | . . 3 1 Analyze 7 | . . 6 1 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 19 | . 9 5 5 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 2 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 32 | . . . 32 Parts Recycled . | . . . . Recycled Matter 796 | . 796 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . 3 1 Part Schematics Acquired 3 | . . 2 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 5615 | 81 964 2006 2564 Spaces Moved 2826 | 66 645 928 1187 Core 14 | 2 . . 12 Treads 2231 | . 227 928 1076 Legs . | . . . . Wheels 581 | 64 418 . 99 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 160 120 Average Speed 163 | 98 126 178 175 Slowest Speed 900 | 100 180 200 900 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 62 | 4 99 64 82 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 269 | . 87 10 172 Melee . | . . . . Projectile 13 | . . . 13 AOE 256 | . 87 10 159 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3410 | 78 749 1116 1467 Wait 87 | . 19 13 55 Move 2823 | 65 644 927 1187 Hop . | . . . . Pick Up 63 | 5 17 19 22 Fast Attach 30 | 6 1 7 16 Attach 20 | . 1 12 7 Detach 3 | . . 1 2 Swap 58 | 1 20 15 22 Drop 71 | 1 16 19 35 Fire 246 | . 31 95 120 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 9 | . . 8 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 18) 329 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 17) 429 | -10/Materials | Discovered new exit (range 8) 496 | -10/Materials | Identified exit to Mines 557 | -10/Materials | Discovered new exit (range 16) 997 | -10/Materials | Discovered new exit (range 15) 1046 | -10/Materials | Entered another Materials area 1046 | -9/Materials | Evolved 2 slots: Utility x2 1197 | -9/Materials | Lost 3 parts (1p1n1w) 1541 | -9/Materials | Discovered new exit (range 11) 1669 | -9/Materials | Lost 3 parts (1n2w) 1881 | -9/Materials | Build established: Scavenger-Mutant 2111 | -9/Materials | Core integrity fell below 50% 3009 | -9/Materials | Discovered new exit (range 11) 3052 | -9/Materials | Entered another Materials area 3052 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3080 | -8/Materials | Lost 5 parts (1n2u2w) 3335 | -8/Materials | Build established: Mutant 3347 | -8/Materials | Discovered new exit (range 9) 3368 | -8/Materials | Identified exit to Storage 3482 | -8/Materials | Discovered new exit (range 16) 3656 | -8/Materials | Repaired Imp. Sensor Array 4490 | -8/Materials | Discovered exit to Storage (range 16) 4612 | -8/Materials | Core integrity fell below 50% 5041 | -8/Materials | Discovered new exit (range 13) 5087 | -8/Materials | Core integrity fell below 20% 5616 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Found 2 registered component stockpiles: BBHSNQYCVR: Transmission Jammer 0DK1R6YJLX: Med. Laser Downloaded coordinate data. >>Access(Emergency) Found 2 emergency access doors: (42,79) (50,95) Map updated. System corrupted: Heat flow error (+119). Door malfunctions. Y-45 Defender destroyed. Acquired Lgt. Treads. Acquired 43 matter. K-01 Serf collects debris. System corrupted: Component data lost. Acquired Recoil Stabilizer. Dropped Recoil Stabilizer. Dropped Imp. Power Shielding. System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ????????????# # #?# ???""""" | | ????????????########! 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Y k ! #??????????? | | ?????????? k @ k #??????????? | | ??????????????######## ####/###### #??????????? | | ???????????????????????# / ###/#######??????? | | ???????????????????????# # #??????? | | ???????????????????????# ! # #??????? | | ???????????????????????# ! # """ """ #??????? | | ???????????????????????# # """ """ #??????? | | ???????????????????????# + """ """ #??????? | | ???????????????????????# # """ """ #??????? | | ???????????????????????# # """ """ #??????? | | ???????????????????????#[ # #??????? | | ???????????????????????####################??????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Power Shielding 66 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed InertialFieldCoupler Manual? 0 Play Time 01:21:57 Cumulative 29.6 hours Start 2020.05.22 @ 03:48:16 End 2020.05.22 @ 05:17:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 6 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Cog Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 26a324f4-9c0f-4413-9992-660fc7f54e4d