Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.30 @ 21:31:54 Player: youngster Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (280) 1400 Value Destroyed (12998) 12998 Prototype IDs (50) 1000 Alien Tech Used (2) 400 Bonus (3293) 3293 TOTAL SCORE: 28791 Bonus ------- High Alert Combat Kills 2290 Follower Combat Kills 478 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -675 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor High-capacity Storage Unit High-capacity Matter Pod (200) Terrain Scanner Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Reaction Control System Layered Medium Armor Plating > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Quantum Rifle CR-A16's Behemoth Slayer > --- INVENTORY -------- Light Particle Reactor Heavy Siege Treads Heavy Siege Treads Biometal Heavy Treads High-density Centrium Heavy Treads Zionite Biocell High-capacity Matter Pod Heavy Armor Plating Long-range Tractor Beam Gamma Rifle Heavy Laser HERF Cannon HERF Cannon Railgun Improved Proton Missile Launcher [Rating: 167] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Makeshift Armor Plating Weapon Gauss Rifle Energy Gun Arc Thrower Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 1 . Utility 10 | . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . 1 1 1 1 Weapon 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Parts Attached 549 | 6 15 5 15 12 1 19 13 11 8 11 5 20 9 25 1 1 2 33 8 22 12 16 73 23 111 72 Power 31 | 1 1 . 1 3 . 1 1 . . 1 . . . 2 . . . 4 . . 1 . 2 2 2 9 Engine 9 | 1 1 . 1 3 . 1 1 . . . . . . . . . . 1 . . . . . . . . Core 7 | . . . . . . . . . . 1 . . . 1 . . . 2 . . . . 1 . 1 1 Reactor 15 | . . . . . . . . . . . . . . 1 . . . 1 . . 1 . 1 2 1 8 Propulsion 85 | 2 6 1 5 2 . 5 8 2 . 4 . 5 1 5 . . . 3 1 2 5 . 6 2 11 9 Treads 55 | 2 2 . 2 2 . 1 7 1 . 3 . 3 . . . . . . 1 1 3 . 6 2 10 9 Leg 20 | . 2 . 1 . . 3 . . . 1 . 2 1 4 . . . 3 . 1 2 . . . . . Wheel 8 | . 2 1 2 . . 1 1 1 . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 239 | 1 2 . 2 . 1 . 3 4 6 4 4 4 4 12 1 1 1 15 7 12 3 10 42 14 62 24 Device 137 | . . . . . . . 1 2 4 3 3 2 1 4 1 . 1 3 4 8 2 6 30 9 39 14 Storage 27 | 1 2 . . . 1 . 1 . . . . . 1 2 . . . 2 . 1 . . . 2 8 6 Processor 8 | . . . . . . . . 1 1 . . . 2 . . . . 1 1 . . . . . 2 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 67 | . . . 2 . . . 1 1 1 1 1 2 . 6 . 1 . 9 2 3 1 4 12 3 13 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 194 | 2 6 4 7 7 . 13 1 5 2 2 1 11 4 6 . . 1 11 . 8 3 6 23 5 36 30 Energy Gun 28 | . 1 . 2 2 . . . . . . . 1 1 2 . . . . . . . . 2 . 3 14 Energy Cannon 7 | . 1 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 2 Ballistic Gun 73 | 2 2 . 4 1 . 2 1 2 . . . 4 2 4 . . 1 1 . 4 3 2 12 3 17 6 Ballistic Cannon 4 | . . . . . . . . 2 1 1 . . . . . . . . . . . . . . . . Launcher 39 | . 2 2 1 2 . 6 . . . 1 . 5 . . . . . 4 . 2 . 2 4 . 7 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . 4 . 1 1 . . . . . . . . . . . . . . . . 3 Piercing Weapon 30 | . . . . . . . . . . . 1 1 1 . . . . 6 . 2 . 2 4 2 8 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . . . . . . . 1 . 1 6 . . . 3 . . 4 . 1 1 3 1 Parts Lost 127 | . 2 1 10 3 . 5 . . 3 5 . 9 . . . . . 2 1 5 . 3 5 . 14 59 Power 12 | . . . 1 1 . . . . . 1 . . . . . . . 1 . . . . 1 . 1 6 Propulsion 28 | . 1 . 1 1 . 3 . . . 4 . 4 . . . . . . 1 1 . . 2 . . 10 Utility 36 | . . . 2 . . . . . 2 . . 1 . . . . . 1 . 1 . 1 2 . 7 19 Weapon 51 | . 1 1 6 1 . 2 . . 1 . . 4 . . . . . . . 3 . 2 . . 6 24 Highest Loss Streak 15 | . 2 1 6 2 . 3 . . 3 4 . 4 . . . . . 1 1 3 . 2 3 . 6 15 Average Slot Usage (%) 94 | . 92 92 95 84 89 99 100 99 100 98 99 97 98 99 100 100 100 99 99 100 82 99 93 85 83 77 Engine 2 | . 14 14 11 10 11 11 9 7 7 4 . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . 2 7 7 6 5 6 6 6 . 5 5 2 . 4 . 1 3 Reactor 1 | . . . . . . . . . . . . . . . . . . 3 . . 2 5 5 8 6 6 Treads 12 | . 16 12 9 10 11 7 21 23 23 22 23 20 13 . . . . . 3 10 19 23 14 14 13 11 Leg 9 | . 4 . 1 . . 9 5 . . 2 7 7 13 25 26 26 26 22 18 11 3 . . . . . Wheel 1 | . 6 15 11 11 11 5 9 7 7 3 . . . . . . . . . . . . . . . . Device 7 | . . . . . . . 2 9 14 14 12 5 13 6 6 6 5 8 10 7 . 9 11 8 9 11 Storage 14 | . 22 28 22 22 23 33 20 15 15 15 15 15 13 13 13 13 13 11 11 13 17 11 10 9 9 9 Processor 13 | . . . . . . . . 7 7 7 7 7 13 20 20 20 20 17 19 23 23 23 21 19 18 19 Protection 3 | . . . 11 . . . 4 4 . . 2 8 4 6 6 6 6 6 3 . 4 1 3 4 5 1 Energy Gun 2 | . 5 . 10 16 11 . . . . . . . 4 2 6 6 . . . . . . . . . 5 Ballistic Gun 11 | . 18 . 13 11 11 20 24 17 7 7 1 4 6 10 13 13 19 17 17 17 . 16 18 17 13 2 Ballistic Cannon 3 | . . . . . . . . 2 12 15 15 10 . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 5 3 3 5 . . . 4 5 4 5 4 1 1 1 3 Naked Turns 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Heaviest Build 157 | 12 42 44 49 45 49 53 53 62 61 61 75 69 68 89 87 89 89 103 95 92 93 110 129 149 157 132 Greatest Support 270 | 40 40 26 26 20 16 32 66 72 12 72 72 72 50 70 70 70 70 96 96 76 108 108 140 175 270 240 Greatest Overweight (x) 5 | 1 4 4 4 2 3 5 5 5 5 5 1 3 1 1 1 1 1 1 3 2 1 1 1 . . 1 Average Overweight (x) 1 | . 1 2 1 1 2 3 4 3 4 2 . . 1 . 1 1 1 . . 1 . . . . . . Largest Inventory Capacity 20 | 6 16 16 16 16 16 16 16 16 16 16 16 16 18 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 5 11 16 16 16 16 16 16 16 16 16 16 16 16 18 20 20 20 20 20 20 20 20 20 20 20 17 Most Carried 20 | 4 10 15 14 16 16 16 16 16 16 16 16 16 18 19 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 2 7 11 12 15 16 15 15 15 14 15 15 14 14 18 19 20 20 19 19 19 19 19 19 19 18 13 Final Capacity 20 | 6 16 16 16 16 16 16 16 16 16 16 16 16 18 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 4 10 15 12 16 16 15 16 16 16 15 16 16 18 19 20 20 20 20 20 20 20 20 20 20 20 4 Class Distribution -------------------- 23% | Scavenger-Mutant 19% | Mutant 12% | Hauler-Mutant 9% | Hauler-Skirmisher 8% | Scavenger-Tank 6% | Skirmisher 4% | Hauler-Assassin 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Skirmisher | -5/Proximity Caves Hauler-Assassin | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 11326 | 280 269 334 209 164 6 324 210 252 42 857 148 555 30 310 10 . 106 676 86 390 106 263 1393 732 2510 1064 Remotely 3994 | . . . . . . . . . . . . . . . . . . . . 236 . 174 1128 491 1570 395 Salvage Created 14794 | 118 330 174 550 434 . 556 242 465 32 506 . 390 . 311 63 . 44 921 95 389 152 587 1781 752 3305 2597 Parts 748 | 5 21 8 39 26 . 25 18 31 2 14 . 14 . 9 2 . 2 45 8 28 2 19 97 44 172 117 Haulers Intercepted 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . . . 2 11 3 10 . 6 . . 7 . 7 17 2 7 . . . . Prevented 27 | . . . . . . . . . . 1 . 12 . . . . . . . 7 . 7 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 249 | . 10 12 19 5 . 15 4 5 1 12 . 8 . 1 . . 1 19 1 8 . 10 32 8 45 33 Melee 25 | . . . . . . . . . . 1 . . . 1 . . . 4 . . . . 1 . 2 16 Guns 103 | . 2 . 10 1 . 2 4 5 1 5 . 3 . . . . 1 6 . 3 . 1 21 8 26 4 Cannons 14 | . 2 2 2 . . . . . . 3 . 1 . . . . . . . . . . . . . 4 AOE 86 | . 6 10 7 4 . 12 . . . 3 . 2 . . . . . 9 . 4 . 7 9 . 12 1 Classes Destroyed 19 | 2 3 3 2 2 . 2 . 1 . . . 2 . 1 . . . . . . . . 1 . . . Worker 12 | . . 1 1 2 . 2 . 1 . . . . . . . . . 3 . . . . . . 2 . Builder 4 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 2 . Tunneler 6 | 1 . 1 . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . Hauler 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycler 7 | 1 1 . . 2 . . . 1 . . . . . . . . . 1 . . . . . 1 . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . Swarmer 81 | . 6 3 10 . . 7 . . . 4 . . . . . . . 10 . 4 . 5 14 . 15 3 Grunt 63 | . 4 2 8 4 . 4 1 1 . 2 . 2 . . . . . 3 . . . 4 7 . 10 11 Brawler 6 | . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . 2 1 Duelist 9 | . . . . . . 1 . . . 4 . 1 . . . . . . . . . . . . . 3 Protector 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Sentry 29 | . . . 1 . . . 3 3 . 1 . 2 . . . . . 3 . 1 . . 2 4 6 3 Demolisher 3 | . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Hunter 12 | . . . . . . 2 . . . . . . . . . . . 1 . . . . 2 . 3 4 Programmer 34 | . . . . . . . . 1 1 . . . . . . . 1 2 . 2 . . 6 4 9 8 Behemoth 5 | . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 1 . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Best Kill Streak 9 | 1 4 7 8 6 . 4 2 5 1 6 . 4 . 1 . . 1 5 1 4 . 5 5 3 9 9 Combat Bots Only 9 | . 3 6 7 2 . 4 2 2 1 6 . 4 . 1 . . 1 5 1 4 . 5 5 3 6 9 Max Kills in Single Turn 5 | 1 3 3 5 3 . 4 1 2 1 3 . 1 . 1 . . 1 5 1 2 . 3 2 1 3 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploded 5 | . 2 3 4 2 . 4 . . . 3 . 1 . . . . . 5 . 2 . 3 2 . 2 1 Melee 1 | . . . . . . . . . . 1 . . . 1 . . . 1 . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 29856 | . 656 236 906 249 . 538 106 835 402 926 . 1594 38 119 42 . 78 1131 297 921 . 567 2198 764 5693 11560 Core 3405 | . 66 30 91 22 . 175 45 83 144 88 . 233 . . . . . 91 57 57 . 73 160 34 346 1610 Absorbed by Shields 2065 | . . . . . . . . . . . . . . . . . . . . . . 38 715 361 951 . Reduced by Siege Mode 730 | . . . . . . . . . . . . . . . . . . . . . . . 49 . 536 145 Core Remaining (%) 72 | 100 . 61 . . . 28 91 . . . . 21 . . . . 100 . . . . 72 86 97 71 . Volleys Fired 575 | 5 41 14 51 29 . 29 10 31 7 24 . 41 . 3 3 . 7 20 . 13 . 10 54 26 111 46 Largest 4 | 2 2 1 3 3 . 3 3 3 2 3 . 3 . 1 1 . 3 3 . 4 . 2 4 4 4 4 Hottest 238 | 40 76 56 126 108 . 81 71 74 72 120 . 121 . 70 70 . 126 84 . 114 . 56 123 128 137 238 Shots Fired 1391 | 10 77 14 104 46 . 46 25 77 11 70 . 76 . 3 3 . 21 45 2 38 . 13 181 98 321 110 Gun 1133 | 10 59 . 89 39 . 26 25 77 4 23 . 36 . 3 3 . 21 37 2 34 . 3 173 98 293 78 Cannon 132 | . 13 5 12 . . . . . 7 46 . 23 . . . . . . . . . . . . . 26 Launcher 124 | . 5 9 3 7 . 20 . . . 1 . 17 . . . . . 8 . 4 . 10 8 . 28 4 Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 1073 | 10 53 . 52 14 . 24 25 77 11 69 . 58 . . . . 19 37 2 34 . 3 173 98 292 22 Thermal 75 | . 6 . 37 17 . . . . . . . 1 . . . . . . . . . . . . 1 13 Explosive 31 | . 5 9 3 1 . 3 . . . 1 . 1 . . . . . 8 . . . . . . . . Electromagnetic 210 | . 13 5 12 14 . 19 . . . . . 16 . 3 3 . 2 . . 4 . 10 8 . 28 73 Robot Hit Streak 59 | 7 8 7 17 5 . 16 19 20 4 8 . 6 . . 5 . 7 10 . 12 . 5 22 16 59 20 Robot Miss Streak 9 | 1 3 2 4 5 . 4 1 3 3 9 . 4 . . 2 . 2 1 . 2 . 2 2 1 3 5 Penetration Max 1 | . . . . . . . . . . 1 . 1 . . . . . 1 . . . . 1 . 1 1 Secondary Targets 12 | . . . . . . . 1 . . . . . . . . . . . . . . . 6 . 4 1 Max Gunslinging Chain 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . 1 1 Shots Hit Robots 1105 | 7 52 10 66 19 . 36 23 51 8 51 . 48 . 6 3 . 15 52 1 28 2 8 142 77 269 131 Core Hits 611 | 3 21 21 33 15 . 25 11 27 5 41 . 52 . 4 1 . 3 42 . 11 1 16 64 22 121 72 Critical Hits 62 | . . . . . . . 1 . . 2 . . . 2 . . . 8 . . . . 10 2 27 10 Critical Kills 29 | . . . . . . . . . . . . . . 1 . . . 5 . . . . 4 2 12 5 Critical Parts Destroyed 26 | . . . . . . . 1 . . 2 . . . 1 . . . 3 . . . . 5 . 9 5 Melee Attacks 200 | . . . . 3 . 6 . 6 7 . 3 2 1 23 . . . 40 3 1 2 4 13 5 16 65 Impact 6 | . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . Slashing 18 | . . . . . . 3 . 6 7 . . . . . . . . . . . . . . . . 2 Piercing 176 | . . . . . . . . . . . 3 2 1 23 . . . 40 3 1 2 4 13 5 16 63 Sneak Attacks 11 | . . . . . . 4 . . . . . . . . . . . 3 . . . . 1 . . 3 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 33188 | 86 999 712 1155 579 . 1602 374 830 130 1151 . 1712 . 506 133 . 223 2916 . 698 91 802 4060 1899 7637 4893 Guns 17460 | 86 343 . 535 178 . 309 374 830 73 352 . 541 . . 41 . 223 617 . 489 . 41 3125 1899 5636 1768 Cannons 2567 | . 224 103 281 . . . . . 57 581 . 439 . . . . . . . . . . . . . 882 Explosions 8873 | . 432 609 339 401 . 1012 . . . 213 . 732 . . 92 . . 1238 . 209 . 761 591 . 1852 392 Melee 4144 | . . . . . . 281 . . . . . . . 506 . . . 1061 . . 91 . 271 . 149 1785 Ramming 144 | . . . . . . . . . . 5 . . . . . . . . . . . . 73 . . 66 Kinetic 16864 | 86 294 . 283 57 . 292 374 830 130 933 . 980 . . . . 191 617 . 489 . 41 3125 1899 5636 607 Thermal 1472 | . 49 46 252 183 . 34 . . . . . . . . 92 . . . . . . 114 39 . 319 344 Explosive 3584 | . 432 563 339 90 . 494 . . . 213 . . . . . . . 1238 . . . . . . . 215 Electromagnetic 6980 | . 224 103 281 249 . 501 . . . . . 732 . . 41 . 32 . . 209 . 647 552 . 1533 1876 Impact 147 | . . . . . . 147 . . . . . . . . . . . . . . . . . . . . Slashing 254 | . . . . . . 134 . . . . . . . . . . . . . . . . . . . 120 Piercing 3743 | . . . . . . . . . . . . . . 506 . . . 1061 . . 91 . 271 . 149 1665 Highest Corruption 18 | . . . . . . . . 1 8 8 8 1 . . . . . 9 9 12 12 12 7 2 6 18 Average Corruption 8 | . . . . . . . . 1 5 8 8 1 . . . . . 8 9 11 12 12 5 1 3 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 303 | . . . . . . . . 1 7 24 4 2 . . . . . 50 17 26 15 23 25 1 22 86 Message Errors 50 | . . . . . . . . . 1 3 3 1 . . . . . 8 2 4 2 5 6 . 2 13 Matter Fused 51 | . . . . . . . . . 2 9 . . . . . . . 12 3 2 2 4 7 . 4 6 Heat Flow Errors 28 | . . . . . . . . . 2 2 1 . . . . . . 4 3 2 2 1 . . 5 6 Energy Discharges 25 | . . . . . . . . . 1 2 . . . . . . . 4 1 2 2 2 3 . 2 6 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Data Loss (minor) 31 | . . . . . . . . 1 1 1 . 1 . . . . . 5 3 3 2 2 2 . 1 9 Data Loss (major) 14 | . . . . . . . . . . . . . . . . . . 3 2 2 1 2 . . . 4 Misfires 10 | . . . . . . . . . . . . . . . . . . 1 2 1 . 2 1 . . 3 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Misdirections 20 | . . . . . . . . . . . . . . . . . . . . 4 4 3 . . . 9 Targeting Errors 64 | . . . . . . . . . . 7 . . . . . . . 11 1 6 . 1 6 1 6 25 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 633 | . 23 2 6 . . 168 . . . . . . . 124 . . . 214 . . . 2 2 . 51 41 Projectiles 20 | . 8 . 6 . . . . . . . . . . . . . . . . . . . . . . 6 Explosions 280 | . 15 2 . . . 36 . . . . . . . . . . . 137 . . . 2 2 . 51 35 Melee 333 | . . . . . . 132 . . . . . . . 124 . . . 77 . . . . . . . . Knockbacks 17 | . . . . . . 2 . . 2 9 . 3 . . . . . . . . . . . . . 1 Impact 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 Kinetic 13 | . . . . . . . . . 2 8 . 3 . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 563 | . 38 72 16 31 . 34 . . . . . 59 . . 43 . . 113 . 1 . . 20 . 114 22 Shots 32 | . 1 2 2 4 . 5 . . . . . 4 . . 1 . . 2 . 1 . . 2 . 7 1 Rammed 14 | . . . . . . . . . . . . . . . . . . . . . . . 11 . . 3 Targets Rammed 15 | . . . . . . . . . . 1 . . . . . . . . . . . . 11 . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 515 | . 267 48 336 182 . 38 36 137 153 515 82 150 . 30 32 . 77 241 194 292 189 246 372 342 239 298 Average Temperature 83 | . 85 19 99 88 . 17 17 35 54 155 44 62 . 16 13 . 41 52 79 91 89 57 113 68 60 93 Received Heat Transfer 3112 | . 207 29 294 120 . 27 36 243 . 234 . 63 . 9 . . . 126 48 54 . 54 282 88 532 666 Effects 8 | . . . 1 . . . . . . 1 . . . . . . . . . . . . 3 2 . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 3 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 12 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 6 2 Total Turns 436 | . . . . . . . . . . . . . . . . . . . . . . . 97 . 313 26 Longest Duration 119 | . . . . . . . . . . . . . . . . . . . . . . . 61 . 119 16 Robots Corrupted 18 | . . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . 6 8 Combat Hostiles 17 | . . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . 5 8 Parts Fried 59 | . 2 . 2 2 . 7 . . . . . 5 . . . . . . . 1 . 4 4 . 12 20 Impact Corruptions 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 2156 | . 148 50 658 325 . 50 . . . . . . . . 100 . . . . . . 100 . . 300 425 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . 2 . 1 . . . . . . . . 1 . . . . 1 . 2 2 . 5 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 1460 | 10 220 246 572 292 . 284 215 260 . . . . 92 . . . . 467 . . . . 510 447 1460 1088 Initial 876 | . 6 51 95 217 . . 63 97 . . . . 12 . . . . . . . . . 9 224 179 876 Average 337 | 5 110 153 392 190 . 172 145 112 . . . . 31 . . . . 82 . . . . 249 314 559 896 Maximum Alert Level 4 | . 1 1 2 1 . 1 1 1 . . . . . . . . . 2 . . . . 2 2 4 3 Low Security (%) 45 | 100 92 94 13 50 . 56 91 85 . . . . 100 . . . . 80 . . . . 41 . 10 . Level 1 26 | . 7 5 31 49 . 43 8 14 . . . . . . . . . 16 . . . . 33 76 40 . Level 2 9 | . . . 54 . . . . . . . . . . . . . . 2 . . . . 24 23 18 . Level 3 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 21 100 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 . 3 . . . . 4 . 1 . . 1 . . . . 5 . . . . 7 1 14 10 Investigation 5 | . 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . Extermination 13 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 3 1 3 4 Reinforcement 14 | . 1 . 2 . . . . . . . . . . . . . . 3 . . . . 4 . 3 1 Assault 6 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 2 Garrison 10 | . . . . . . . . 3 . . . . . . . . . . . . . . . . 4 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . . . . . . . . . . . . . . 1 . . . . 2 . 2 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 41 | . 3 1 2 . . . . 1 . . . 21 . . . . . 2 . . . . 2 . 7 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 352 | . 21 11 29 5 . 18 4 7 1 14 . 15 2 2 . . 5 27 1 8 . 10 38 8 66 60 Peak Tracking Total 10 | . 6 4 9 3 . 4 2 2 1 10 . 5 1 1 . . 2 6 1 4 . 4 6 3 7 10 Tactical Retreats 32 | . 2 . 3 . . 5 . . . 3 . 1 . . . . . . . . . 1 1 . 7 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 8 | . . . . . . . . . . . . 3 . . . . . 4 . 1 . . . . . . Indirectly 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . 3 . . . . . . . . . 2 . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 21 | . 2 2 . 1 . 2 . . . . . . . . . . . 3 . . . . 5 1 4 1 Max in Single Turn 2 | . 1 1 . 1 . 1 . . . . . . . . . . . 1 . . . . 2 1 1 1 Garrison Access 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 30 | . 3 . 2 . 1 1 1 3 1 . 1 1 2 2 . 4 . . . . 5 . 1 . 2 . Terminals 8 | . 3 . 1 . . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 . Total Hacks 99 | . 11 . 5 . 1 1 16 4 1 . 4 1 4 2 . 26 . . . . 18 . 2 . 3 . Successful 79 | . 4 . 2 . 1 1 15 1 1 . 4 1 1 2 . 26 . . . . 18 . 1 . 1 . Failed 20 | . 7 . 3 . . . 1 3 . . . . 3 . . . . . . . . . 1 . 2 . Catastrophic 5 | . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 9 . 2 . . . . 2 . . 5 . 2 . . . . 14 . . . . 16 . 8 3 Terminals 19 | . 11 . 3 . . 1 . 2 . . . 1 . 1 . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . . . 16 . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 3 . Terminal Hacks 57 | . 1 . 1 . 1 1 . 1 1 . 4 1 . 2 . 26 . . . . 18 . . . . . Record 20 | . . . . . 1 . . . . . . 1 . 1 . 11 . . . . 6 . . . . . Part Schematic 13 | . . . . . . . . . . . 4 . . . . 5 . . . . 4 . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 8 | . . . 1 . . . . . . . . . . . . 3 . . . . 4 . . . . . Open Door 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . . . . . 15 . . . . . . . . . . . . . . . . . . . Insert Component 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Analyze 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Unauthorized Hacks 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 3 . 1 . . . 1 3 . . . 1 1 1 . . . . . . . . . . 1 . Full Trace Events 3 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . 7 . . . 4 . . . . 5 . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Robots Rewired 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 20 | . . . . . . . . 1 . . 7 1 3 . . . 1 3 . . . . 2 . 1 1 Largest Group 7 | . . . . . . . . 1 . . 7 7 3 3 1 1 1 3 . . . . 1 . 1 1 Highest-Rated Group 227 | . . . . . . . . 21 . . 227 227 210 210 70 70 94 210 . . . . 32 . 29 157 Highest-Rated Ally 157 | . . . . . . . . 21 . . 38 38 70 70 70 70 94 94 . . . . 32 . 29 157 Zionite Dispatches 7 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 . 1 1 Light 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 25 | . . . . . . . . . . . . . . . . . . . . . . . 15 . 10 . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . EXPLORE 16 | . . . . . . . . . . . . . . . . . . . . . . . 10 . 6 . RETURN 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . Ally Attacks 105 | . . . . . . . . 1 . . . 33 20 10 . . 14 14 . . . . . . . 13 Total Damage 2237 | . . . . . . . . 36 . . . 640 345 236 . . 512 401 . . . . . . . 67 Kills 14 | . . . . . . . . . . . . 4 2 1 . . 4 3 . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 19 | . . . . 2 . . . . 2 2 2 2 . 3 1 . . . 2 2 . 1 . . . . Drone Launches 17 | . . . . . . . . . . . . . . . . . . . . . . . 10 . 7 . Drone Recoveries 14 | . . . . . . . . . . . . . . . . . . . . . . . 8 . 6 . Decoded 0b10 Intel 97 | . . . . . . . . . . . . . . . . . . . . . . . 22 5 37 33 Traps 44 | . . . . . . . . . . . . . . . . . . . . . . . 15 3 18 8 Emergency Access 27 | . . . . . . . . . . . . . . . . . . . . . . . 6 2 12 7 Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Patrols 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Reinforcements 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Guards 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 Exits 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 21195 | 126 507 218 379 808 276 883 290 688 446 609 2913 936 328 1917 1016 123 921 1223 498 507 279 534 1267 434 1562 1507 Spaces Moved 10996 | 64 278 103 136 557 227 518 164 419 308 378 1209 490 199 1116 672 82 582 631 336 282 160 295 490 171 515 614 Core 23 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . 20 Treads 4422 | 61 70 59 71 47 . 56 28 24 . 145 1209 392 45 43 . . . . 4 3 100 295 490 171 515 594 Legs 4176 | . 23 . . . . 190 . . . . . 98 154 1073 672 82 582 631 332 279 60 . . . . . Wheels 2375 | . 185 44 65 510 227 272 136 395 308 233 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 120 120 130 120 120 130 130 150 150 150 120 150 150 150 120 120 150 150 160 155 173 160 50 Average Speed 147 | 156 126 162 155 126 121 146 134 128 130 138 150 151 154 149 150 150 150 146 141 150 156 160 164 173 163 158 Slowest Speed 240 | 160 240 200 200 200 130 200 200 150 140 165 170 210 172 172 150 150 150 150 220 200 160 180 180 173 180 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 48 | 6 44 41 17 98 52 98 15 17 52 65 91 60 6 98 84 69 79 22 60 57 60 56 19 7 23 13 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 17 | . . . 1 1 1 . . . 1 . 1 1 . 1 . 1 . 4 . . 3 . . . 2 . Known Exits Taken 17 | . 1 . . . . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 . . 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 36 | . . 1 . 3 . 1 . . 1 2 2 3 . 13 3 . 1 . 2 3 . 1 . . . . Spaces Dug 87 | . . . . 2 . . . 6 8 . . 2 1 13 . . . 25 . . . 3 5 2 15 5 Terrain Destroyed 415 | . 19 89 23 16 . 25 . 6 8 13 . 5 1 13 6 . 3 63 . 6 . 21 17 6 46 29 Melee 55 | . . . . 2 . . . 6 7 . . 2 1 13 . . . 5 . . . 3 5 2 4 5 Projectile 27 | . . . . . . . . . 1 6 . 1 . . . . 3 1 . . . . 8 4 1 2 AOE 333 | . 19 89 23 14 . 25 . . . 7 . 2 . . 6 . . 57 . 6 . 18 4 . 41 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total 14506 | 78 360 137 218 615 227 584 218 515 333 420 2301 614 217 1333 677 82 614 832 353 331 187 332 789 234 953 952 Wait 1791 | . 16 11 13 5 . 6 10 15 1 1 1072 33 . 125 1 . 22 77 . 5 . 4 107 2 148 117 Move 10970 | 63 277 102 135 556 226 517 163 418 307 377 1208 489 198 1115 671 81 581 630 335 281 159 294 489 170 514 614 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 151 | 4 5 4 4 5 . 3 7 7 3 4 5 12 4 14 1 . 1 7 2 5 1 2 14 1 17 19 Fast Attach 145 | 6 5 1 2 5 1 3 3 2 . 1 3 4 2 12 . . . 10 4 1 10 2 13 2 23 30 Attach 110 | . 1 . 8 3 . 3 3 2 3 4 2 6 3 . . . . 3 . 6 3 3 7 2 18 30 Detach 33 | . 2 1 . 1 . 1 3 . . . 1 1 1 1 . . . . . 2 2 . 2 2 9 4 Swap 299 | . 9 4 5 4 . 13 7 7 5 6 3 10 4 13 1 1 2 20 4 15 . 11 53 19 71 12 Drop 182 | . 4 . . 4 . 3 12 11 . 1 4 8 4 27 . . 1 15 5 2 10 2 26 5 26 12 Fire 575 | 5 41 14 51 29 . 29 10 31 7 24 . 41 . 3 3 . 7 20 . 13 . 10 54 26 111 46 Melee 199 | . . . . 3 . 6 . 6 7 . 3 2 1 23 . . . 40 3 1 2 4 13 5 16 64 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . . . . . . . . . . 1 . . . . . . . . . . . . 11 . . 3 Escape Stasis 15 | . . . . . . . . . . . . 5 . . . . . 10 . . . . . . . . Rewire 20 | . . . . . . . . 16 . 1 . 3 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 10) 328 | -10/Materials | Build established: Mutant 395 | -10/Materials | Identified exit to Mines 414 | -10/Materials | Discovered new exit (range 16) 634 | -10/Materials | Entered Mines 635 | -10/Mines | Assembled infested the area 834 | -10/Mines | Discovered new exit (range 8) 852 | -10/Mines | Entered Materials 852 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 926 | -9/Materials | Destroyed 7 combat bots 1082 | -9/Materials | Lost 6 parts (1p1n1u3w) 1222 | -9/Materials | Discovered new exit (range 9) 1231 | -9/Materials | Entered Mines 1265 | -9/Mines | Learned 8 Materials zone layouts 1373 | -9/Mines | Discovered new exit (range 14) 1376 | -9/Mines | Discovered new exit (range 15) 1382 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1700 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1736 | -9/Mines | Learned location of Storage (-9) 1760 | -9/Mines | Build established: Scavenger-Gunner 2034 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2034 | -9/Mines | Discovered new exit (range 5) 2039 | -9/Mines | Entered Exiles 2067 | -9/Exiles | Met 8R-AWN 2089 | -9/Exiles | Met EX-HEX 2144 | -9/Exiles | Met EX-BIN 2164 | -9/Exiles | Met EX-DEC 2171 | -9/Exiles | Learned location of Zion (-7) 2232 | -9/Exiles | Build established: Scavenger-Mutant 2233 | -9/Exiles | Discovered new exit (range 10) 2315 | -9/Exiles | Entered Mines 2417 | -8/Mines | Lost 3 parts (1n2w) 2471 | -8/Mines | Core integrity fell below 50% 2812 | -8/Mines | Discovered new exit (range 3) 3027 | -8/Mines | Discovered new exit (range 5) 3198 | -8/Mines | Entered Materials 3198 | -8/Materials | Evolved 2 slots: Propulsion x2 3199 | -8/Materials | Identified exit to Factory 3488 | -8/Materials | Entered Factory 3488 | -7/Factory | Evolved 2 slots: Utility x2 3489 | -7/Factory | Identified exit to Lower Caves 3788 | -7/Factory | Garrison activated, responded to threat 4176 | -7/Factory | Entered Lower Caves 4351 | -7/Lower Caves | Crushed by falling debris 4382 | -7/Lower Caves | Lost 3 parts (2u1w) 4556 | -7/Lower Caves | Discovered new exit (range 8) 4608 | -7/Lower Caves | Learned Factory terminal intel 4622 | -7/Lower Caves | Entered another Lower Caves area 4653 | -7/Lower Caves | Discovered new exit (range 17) 4709 | -7/Lower Caves | Build established: Skirmisher 4730 | -7/Lower Caves | Spotted B-75 Beast 4850 | -7/Lower Caves | Encountered a Warlord checkpoint 4910 | -7/Lower Caves | Learned location of 1 exit from Factory 4935 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5003 | -7/Lower Caves | Lost 4 parts (1p3n) 5225 | -7/Lower Caves | Discovered new exit (range 4) 5231 | -7/Lower Caves | Entered Zion 5302 | -7/Zion | System corruption cleaned by Quarantine Array 5457 | -7/Zion | Found CR-A16's Pointy Stick 5480 | -7/Zion | Discovered new exit (range 11) 5794 | -7/Zion | Learned Factory emergency access door positions 5828 | -7/Zion | Gained Derelict followers 5918 | -7/Zion | Given A8's code to call for help 5930 | -7/Zion | Learned Factory emergency access door positions 6091 | -7/Zion | Discovered new exit (range 11) 6275 | -7/Zion | Build established: Mutant 7062 | -7/Zion | Found Prototype Device 7062 | -7/Zion | Identified Phasing AFG 7192 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7640 | -7/Zion | Opened final containment barrier to the Deep Caves 7664 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7778 | -7/Zion | Imprinted 7780 | -7/Zion | Declared Zion's savior 8144 | -7/Zion | Entered Proximity Caves 8144 | -6/Proximity Caves | Accompanied by 7 allies 8369 | -6/Proximity Caves | Identified exit to Factory 8627 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8701 | -6/Proximity Caves | Core integrity fell below 50% 8813 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 8895 | -6/Proximity Caves | Lost 4 parts (1n3w) 9080 | -6/Proximity Caves | Entered Factory 9080 | -6/Factory | Evolved 2 slots: Utility x2 9081 | -6/Factory | Identified exit to Lower Caves 9082 | -6/Factory | Identified exit to Factory 9084 | -6/Factory | Loaded intel: 22 terminal locations 9192 | -6/Factory | Zion Light squad teleported in 9328 | -6/Factory | Build established: Scavenger-Mutant 9333 | -6/Factory | Found Prototype Processor 9333 | -6/Factory | Identified Exp. Signal Interpreter 9408 | -6/Factory | Entered Lower Caves 9408 | -6/Lower Caves | Accompanied by 3 allies 9498 | -6/Lower Caves | Spotted B-75 Beast 9507 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 9507 | -6/Lower Caves | Destroyed B-75 Beast 9970 | -6/Lower Caves | Learned Factory terminal intel 9994 | -6/Lower Caves | Learned Factory security intel 10064 | -6/Lower Caves | Encountered a Warlord checkpoint 10364 | -6/Lower Caves | Found Prototype Protection 10364 | -6/Lower Caves | Identified Zio. Weapon Casing 10466 | -6/Lower Caves | Discovered new exit (range 5) 10474 | -6/Lower Caves | Identified exit to Lower Caves 10937 | -6/Lower Caves | Build established: Hauler-Mutant 11325 | -6/Lower Caves | Entered another Lower Caves area 11325 | -6/Lower Caves | Accompanied by 1 ally 11361 | -6/Lower Caves | Learned location of 1 exit from Factory 11428 | -6/Lower Caves | Discovered exit to Factory (range 11) 11632 | -6/Lower Caves | Build established: Hauler-Skirmisher 12265 | -6/Lower Caves | Discovered new exit (range 14) 12283 | -6/Lower Caves | Identified exit to Data Miner 12341 | -6/Lower Caves | Entered Data Miner 12341 | -6/Data Miner | Accompanied by 1 ally 12341 | -6/Data Miner | Discovered new exit (range 6) 12373 | -6/Data Miner | Met Data Miner 12401 | -6/Data Miner | Learned location of Section 7 (-3) 12401 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12422 | -6/Data Miner | Received God Mode back door access code from Data Miner 12461 | -6/Data Miner | Identified exit to Proximity Caves 12464 | -6/Data Miner | Entered Proximity Caves 12464 | -5/Proximity Caves | Accompanied by 1 ally 12579 | -5/Proximity Caves | Escorted by Enhanced Grunt 12588 | -5/Proximity Caves | Found Zio. Weapon Casing 13357 | -5/Proximity Caves | Discovered exit to Factory (range 9) 13385 | -5/Proximity Caves | Entered Factory 13385 | -5/Factory | Accompanied by 1 ally 13385 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13386 | -5/Factory | Identified exit to Factory 13389 | -5/Factory | Loaded intel: 20 terminal locations 13686 | -5/Factory | Build established: Hauler-Assassin 14003 | -5/Factory | Incoming investigation squad redirected 14178 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 14298 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14299 | -5/Factory | Zion Light squad teleported in 14549 | -5/Factory | Discovered new exit (range 6) 14564 | -5/Factory | Discovered exit to Factory (range 17) 14596 | -5/Factory | Identified exit to Upper Caves 14608 | -5/Factory | Entered Upper Caves 14719 | -5/Upper Caves | Spotted B-75 Beast 14748 | -5/Upper Caves | Destroyed B-75 Beast 14932 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 14974 | -5/Upper Caves | Identified exit to Upper Caves 15044 | -5/Upper Caves | Build established: Scavenger-Assassin 15106 | -5/Upper Caves | Entered another Upper Caves area 15182 | -5/Upper Caves | System corruption reached 10% 15234 | -5/Upper Caves | Spotted B-75 Beast 15246 | -5/Upper Caves | Destroyed B-75 Beast 15325 | -5/Upper Caves | Encountered a Warlord checkpoint 15423 | -5/Upper Caves | Lost 3 parts (1n1u1w) 15460 | -5/Upper Caves | Learned Factory stockpile data 15575 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15592 | -5/Upper Caves | Discovered new exit (range 14) 15612 | -5/Upper Caves | Identified exit to Zhirov 15613 | -5/Upper Caves | Entered Zhirov 15615 | -5/Zhirov | Discovered new exit (range 3) 15619 | -5/Zhirov | Identified exit to Proximity Caves 15642 | -5/Zhirov | Met Zhirov 15675 | -5/Zhirov | Learned location of Quarantine (-3) 15675 | -5/Zhirov | Learned location of Testing (-2) 15675 | -5/Zhirov | Learned location of Command (-1) 15684 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15711 | -5/Zhirov | Found Alien Artifact 15734 | -5/Zhirov | Found Alien Artifact 15734 | -5/Zhirov | Identified Integrated Reactor 15734 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15892 | -5/Zhirov | Entered Proximity Caves 15944 | -4/Proximity Caves | Spotted B-86 Titan 15960 | -4/Proximity Caves | Destroyed B-86 Titan 16030 | -4/Proximity Caves | Build established: Hauler-Mutant 16093 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 16426 | -4/Proximity Caves | Entered Factory 16426 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16456 | -4/Factory | Zion Recon squad teleported in 16591 | -4/Factory | Lost 3 parts (2n1u) 16679 | -4/Factory | Spotted B-86 Titan 16697 | -4/Factory | Destroyed B-86 Titan 16986 | -4/Factory | Zion Trap Resupply teleported in 17554 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 17555 | -4/Factory | Zion Thermal Resupply teleported in 17619 | -4/Factory | Discovered new exit (range 14) 17651 | -4/Factory | Identified exit to Research 17693 | -4/Factory | Entered Research 17693 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17986 | -3/Research | Discovered new exit (range 13) 18043 | -3/Research | Identified exit to Research 18127 | -3/Research | Entered another Research area 18127 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18987 | -2/Research | Build established: Scavenger-Tank 19034 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 19035 | -2/Research | Zion Infowar Resupply teleported in 19039 | -2/Research | Found Prototype Processor 19039 | -2/Research | Identified Spectral Analyzer 19115 | -2/Research | Garrison activated, responded to threat 19227 | -2/Research | Identified Transdimensional Reconstructor 19227 | -2/Research | Warped through subspace 19258 | -2/Research | Lost 6 parts (1p3u2w) 19330 | -2/Research | Garrison activated, responded to threat 19512 | -2/Research | Lost 4 parts (2u2w) 19590 | -2/Research | Terminal network hard line cut 19627 | -2/Research | First assault squad dispatched 19672 | -2/Research | Discovered new exit (range 3) 19676 | -2/Research | Identified exit to Access 19689 | -2/Research | Entered Access 19689 | -1/Access | Evolved 2 slots: Power x1, Utility x1 20035 | -1/Access | System corruption reached 10% 20105 | -1/Access | Lost 5 parts (1p2u2w) 20189 | -1/Access | First assault squad dispatched 20272 | -1/Access | Garrison activated, responded to threat 20359 | -1/Access | Incoming assault squad redirected 20426 | -1/Access | Lost 15 parts (3p3n5u4w) 20452 | -1/Access | Destroyed 9 combat bots 20506 | -1/Access | Lost 5 parts (1n2u2w) 20596 | -1/Access | Lost 5 parts (1p1n2u1w) 20726 | -1/Access | Zion hero teleported in (ME-RLN) 20738 | -1/Access | Lost 4 parts (1u3w) 20870 | -1/Access | Lost 5 parts (3u2w) 20985 | -1/Access | Incoming assault squad redirected 21017 | -1/Access | Lost 5 parts (1p1n3w) 21037 | -1/Access | Terminal network hard line cut 21075 | -1/Access | Identified exit to Surface 21161 | -1/Access | Spotted B-99 Colossus 21161 | -1/Access | Spotted B-99 Colossus 21183 | -1/Access | Core integrity fell below 50% 21185 | -1/Access | Released all parts (9) 21191 | -1/Access | Core integrity fell below 20% 21196 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 21187_ B-99 Colossus suffers critical hit. 21189_ ALERT: Rogue bot located, Programmers report to Access Zone 9S. 21189_ Penetrated by Slug. 21189_ Slug penetrates Wall. 21189_ Slug penetrates B-99 Colossus. 21189_ Slug penetrates Wall. 21189_ Penetrated by Slug. 21189_ Knocked back. 21189_ Slug penetrates Wall. 21189_ Penetrated by Slug. 21189_ Slug penetrates Wall. 21192_ Slug penetrates Anti-Orbital Battery. 21192_ Penetrated by Slug. 21192_ Slug penetrates Anti-Orbital Battery. 21193_ Slug penetrates Wall. 21193_ Penetrated by Slug. 21194_ B-99 Colossus exits siege mode. 21195_ Slug penetrates Wall. 21196_ Knocked back. 21196_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????# ??????????????????????? | | ???????????????+???## #?????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????? k ??????????????????????? | | ?????????????????????#t #########??????????????? | | ?????????????????????# # """""?????????????? | | ?????????????????????# # ""S""?????????????? | | ?????????????????????# @# ""?????????????? | | ?????????????????????# # ??????????????? | | ?????????????????????# # ???????????????? | | ?????################# # """"??????????????? | | ????? k # """"""??????????????? | | ??????? # """""""?????????????? | | ??????? + """"" #?????????? | | ??????? # #?????????? | | ???????????#### h ; % #?????????? | | ??????????????# Y ; = #?????????? | | ??????????????# ##;;##h ;#############?????????? | | ??????????????# ### #???????????????????? | | ??????# ### #?# #???????????????????? | | ??????+ #?# B #???????????????????? | | ??????# ### #?# BBB #???????????????????? | | ??????????????# #?#*! B #???????????????????? | | ??????????????# #?#** #???????????????????? | | ??????????????# #?#!!! #???????????????????? | | ??????????????# #?#""""""""""#???????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 65 Energy Generation 67 Energy Capacity 1295 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 3 Armor Coverage 1650 Resistance: TH 15 Propulsion Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Item Schematics ----------------- Weapon Shielding | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hvy. Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Can't Touch This Giant Slayer Challenges ------------ None Game ------ Seed ThrusterAlertDoublenader Manual? 0 Play Time 04:56:53 Cumulative 103.0 hours Start 2021.09.25 @ 17:19:21 End 2021.09.30 @ 21:31:54 Sessions 41 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 64 Gallery% 73 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2586e263-778c-41c9-b8cc-4dcee2a84490