Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 09:49:03

Player: Anonymous like entropy

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (48)      240
Value Destroyed (1069)     1069
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3569

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     283/300
Energy                     241/265
System Corruption          2%
Temperature                Critical (714)
Movement                   Treading (160)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
>          --- UTILITY (4) ------
           Visual Processing Unit
     Light Armor Plating
     Light Armor Plating
>          --- WEAPON (3) -------
  Advanced Beam Rifle
  Advanced Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY (5) ----
   Compact Battery (200)
           Hacking Suite
           Drone Bay (1/2)
           Drone Bay (0/2)
           Minigun

 Peak State 
------------
>            --- POWER ------------
             Meta Core
>            --- PROPULSION -------
     Compact Wheel
>            --- UTILITY ----------
       Small Storage Unit
  Subdweller Optics
    Improved Light Armor Plating
    Improved Light Armor Plating
   Makeshift Kinetic Plating
>            --- WEAPON -----------
             Field Laser
    Advanced Beam Rifle
    Advanced Beam Rifle
  Subdweller Beam Cannon
>            --- INVENTORY --------
             Ion Engine
     Compact Battery
             Visual Processing Unit
    Advanced Beam Rifle
    Advanced Beam Rifle
    Advanced Beam Rifle
    Advanced Beam Rifle
       Light Assault Rifle
[Rating: 42]

 Favorites 
-----------
Power                      Meta Core
  Engine                   Light Ion Engine
  Power Core               Meta Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Makeshift Kinetic Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Slots Evolved              4    | .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  2    | .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             45   | 6   7   .   9   11  12  
  Power                    6    | 1   2   .   2   .   1   
    Engine                 3    | 1   .   .   1   .   1   
    Core                   3    | .   2   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   1   .   .   1   1   
    Treads                 4    | 2   1   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 1   2   .   2   5   7   
    Device                 8    | .   2   .   1   1   4   
    Storage                3    | 1   .   .   .   2   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   .   1   2   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   2   .   5   5   3   
    Energy Gun             7    | .   1   .   .   4   2   
    Energy Cannon          3    | .   .   .   2   1   .   
    Ballistic Gun          6    | 2   1   .   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 20   | .   1   .   6   13  .   
  Power                    2    | .   .   .   1   1   .   
  Propulsion               3    | .   .   .   2   1   .   
  Utility                  6    | .   .   .   .   6   .   
  Weapon                   9    | .   1   .   3   5   .   
  Highest Loss Streak      11   | .   1   .   5   11  .   
  To Critical Strikes      1    | .   .   .   .   1   .   
Average Slot Usage (%)     74   | .   97  100 71  65  52  
  Engine                   4    | .   5   .   8   .   6   
  Core                     5    | .   7   14  5   7   .   
  Treads                   10   | .   27  28  6   .   6   
  Device                   12   | .   13  14  13  10  7   
  Storage                  7    | .   14  14  6   5   .   
  Protection               7    | .   .   .   6   14  11  
  Energy Gun               10   | .   8   14  3   19  13  
  Ballistic Gun            10   | .   18  14  13  1   4   
  Launcher                 2    | .   .   .   6   .   .   
Naked Turns                30   | .   .   .   .   1   29  
Heaviest Build             41   | 14  16  16  17  41  24  
  Greatest Support         40   | 40  40  40  40  16  20  
  Greatest Overweight (x)  12   | .   .   .   5   12  7   
  Average Overweight (x)   1    | .   .   .   2   3   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   
  Average Capacity         6    | 7   8   8   6   7   5   
  Most Carried             8    | 1   6   6   6   8   5   
  Average Carried          4    | .   4   6   4   5   4   
  Final Capacity           8    | 8   8   8   5   5   5   
  Final Carried            6    | 1   6   6   5   5   5   

 Class Distribution 
--------------------
 75% | Mutant
 17% | Tank
  6% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Subcaves
           Tank | -8/Materials
 Scavenger-Tank | -8/Storage

 Resources                      | -11 -10 -10 -10 -8  -8  
-----------                Run  | Yrd Mat Min Sub Mat Sto 
Matter Collected           1117 | 226 236 28  252 215 160 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1519 | .   320 .   228 521 450 
  Parts                    110  | .   32  .   20  30  28  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   17  .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Combat Hostiles Destroyed  33   | .   8   .   8   11  6   
  Guns                     31   | .   8   .   6   11  6   
  AOE                      2    | .   .   .   2   .   .   
Classes Destroyed          10   | .   4   .   3   3   .   
  Worker                   4    | .   1   .   .   2   1   
  Builder                  2    | .   .   .   .   1   1   
  Recycler                 4    | .   .   .   .   2   2   
  Operator                 1    | .   .   .   .   1   .   
  Turret                   1    | .   .   .   1   .   .   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  15   | .   3   .   4   7   1   
  Grunt                    11   | .   5   .   1   2   3   
  Sentry                   5    | .   .   .   1   2   2   
  Subdweller               2    | .   .   .   2   .   .   
Best Kill Streak           8    | .   8   .   5   4   6   
  Combat Bots Only         6    | .   6   .   4   3   4   
Max Kills in Single Turn   2    | .   1   .   2   2   2   
  Gunslinging              1    | .   .   .   1   .   1   
  Exploded                 1    | .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Sto  
Hostile Shots Fired        351  | .    52   .    80   190  29   
  Missed                   99   | .    14   .    33   45   7    
Damage Taken               3133 | .    380  .    759  1592 402  
  Core                     816  | .    20   .    220  440  136  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   143  | .    .    .    .    143  .    
  Regen/Repaired (Parts)   117  | .    117  .    .    .    .    
Core Remaining (%)         52   | 100  .    .    4    .    .    
Volleys Fired              130  | .    34   .    37   43   16   
  Largest                  4    | .    2    .    2    4    3    
  Hottest                  248  | .    40   .    100  248  145  
Shots Fired                288  | .    67   .    61   117  43   
  Gun                      251  | .    67   .    41   100  43   
  Cannon                   23   | .    .    .    6    17   .    
  Launcher                 14   | .    .    .    14   .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  103  | .    67   .    25   .    11   
  Thermal                  171  | .    .    .    22   117  32   
  Explosive                14   | .    .    .    14   .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         10   | .    9    .    10   9    5    
  Robot Miss Streak        8    | .    5    .    3    8    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    1    .    1    1    2    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    
Shots Hit Robots           137  | .    43   .    27   44   23   
  Core Hits                67   | .    18   .    13   23   13   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    1    3    2    
    Burn                   6    | .    .    .    1    3    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2551 | .    521  3    531  1004 492  
  Guns                     2069 | .    516  .    339  744  470  
  Cannons                  108  | .    .    .    .    108  .    
  Explosions               333  | .    .    .    192  141  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  41   | .    5    3    .    11   22   
  Kinetic                  784  | .    516  .    138  .    130  
  Thermal                  1393 | .    .    .    201  852  340  
  Explosive                333  | .    .    .    192  141  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            67   | .    .    .    14   53   .    
  Projectiles              7    | .    .    .    .    7    .    
  Explosions               60   | .    .    .    14   46   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      59   | .    .    .    55   4    .    
  Shots                    4    | .    .    .    4    .    .    
  Rammed                   8    | .    1    1    .    3    3    
Targets Rammed             10   | .    2    1    .    3    4    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  2    | .    1    .    .    .    1    
Highest Temperature        732  | .    9    .    52   639  732  
  Average Temperature      189  | .    9    .    24   204  174  
  Received Heat Transfer   693  | .    132  .    111  279  171  
  Effects                  32   | .    .    .    .    23   9    
    Shutdowns              7    | .    .    .    .    5    2    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           8    | .    .    .    .    8    .    
    Matter Decay           5    | .    .    .    .    4    1    
    Short Circuit          3    | .    .    .    .    2    1    
    Damage (minor)         6    | .    .    .    .    3    3    
    Damage (major)         1    | .    .    .    .    1    .    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    .    8    .    
  Heat Transferred         3219 | .    .    .    555  1887 777  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Peak Influence             240  | .   231 4   .   240 103 
  Initial                  20   | .   .   4   .   20  13  
  Average                  73   | .   77  4   .   104 49  
Maximum Alert Level        1    | .   1   .   .   1   .   
  Low Security (%)         88   | 100 81  100 .   86  100 
  Level 1                  11   | .   18  .   .   13  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   3   1   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto 
Distress Signals           5    | .   1   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              81   | .   11  .   32  27  11  
  Peak Tracking Total      10   | .   4   .   4   10  3   
  Tactical Retreats        7    | .   .   .   3   3   1   

 Traps                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  
----------                 Run  | Yrd Mat Min Sub Mat Sto 
Machines Disabled          5    | .   .   .   2   3   .   
  Max in Single Turn       2    | .   .   .   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto 
Machines Accessed          10   | .   5   .   1   1   3   
  Terminals                8    | .   4   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                32   | .   14  .   9   5   4   
  Successful               24   | .   11  .   9   1   3   
  Failed                   8    | .   3   .   .   4   1   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                18   | .   9   .   .   5   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             19   | .   6   .   9   1   3   
  Record                   9    | .   .   .   8   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   5   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   4   .   .   1   2   
  Full Trace Events        3    | .   2   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     64   | .   64  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  
------------               Run  | Yrd Mat Min Sub Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  
--------                   Run  | Yrd Mat Min Sub Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Min Sub Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             11   | .   .   .   .   .   11  
  Drone Recoveries         6    | .   .   .   .   .   6   

 Exploration                    | -11  -10  -10  -10  -8   -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Sto  
Turns Passed               3638 | 96   771  168  1290 852  461  
Spaces Moved               1540 | 57   368  105  538  239  233  
  Core                     545  | 4    .    .    374  89   78   
  Treads                   845  | 53   368  105  164  .    155  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   150  | .    .    .    .    150  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  150  50   50   
  Average Speed            190  | 152  160  160  219  235  148  
  Slowest Speed            650  | 160  160  160  300  650  400  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    48   32   37   22   26   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             5    | .    .    1    4    .    .    
Spaces Dug                 5    | .    .    .    5    .    .    
Terrain Destroyed          79   | .    .    .    42   37   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    7    .    
  AOE                      72   | .    .    .    42   30   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Min Sub Mat Sto 
Total                      1974 | 63  480 105 587 429 310 
  Wait                     226  | .   64  .   .   122 40  
  Move                     1535 | 56  367 104 537 238 233 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  19   | 1   6   .   2   9   1   
  Fast Attach              24   | 6   3   .   2   4   9   
  Attach                   13   | .   1   .   4   5   3   
  Detach                   4    | .   .   .   1   1   2   
  Swap                     8    | .   3   .   3   2   .   
  Drop                     5    | .   .   .   1   2   2   
  Fire                     130  | .   34  .   37  43  16  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   3   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    7    | .   2   1   .   .   4   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / [*Rec])
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   97 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  455 | -10/Materials | Discovered new exit (range 15)
  530 | -10/Materials | Repaired Lgt. Nuclear Core
  558 | -10/Materials | Repaired Lgt. Treads
  665 | -10/Materials | Discovered new exit (range 7)
  789 | -10/Materials | Identified exit to Mines
  868 | -10/Materials | Entered Mines
  904 | -10/Mines     | Learned location of Zion (-7)
  904 | -10/Mines     | Discovered new exit (range 5)
 1022 | -10/Mines     | Discovered new exit (range 9)
 1036 | -10/Mines     | Entered Subcaves
 1148 | -10/Subcaves  | Discovered new exit (range 12)
 1312 | -10/Subcaves  | Discovered new exit (range 15)
 1337 | -10/Subcaves  | Core integrity fell below 50%
 1343 | -10/Subcaves  | Core integrity fell below 20%
 1390 | -10/Subcaves  | Lost 5 parts (1p2n2w)
 1577 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1811 | -10/Subcaves  | Visited 4L-MR0's lab
 2107 | -10/Subcaves  | Found Meta Core
 2108 | -10/Subcaves  | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
 2326 | -10/Subcaves  | Entered Materials
 2326 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2872 | -8/Materials  | Build established: Tank
 3127 | -8/Materials  | Discovered new exit (range 15)
 3167 | -8/Materials  | Core integrity fell below 50%
 3178 | -8/Materials  | Entered Storage
 3185 | -8/Storage    | Core integrity fell below 20%
 3208 | -8/Storage    | Lost 11 parts (1p1n5u4w)
 3290 | -8/Storage    | Lost 5 allies
 3640 | -8/Storage    | Core destroyed

 Last Messages 
---------------
Switching to secondary target: G-47 Trooper.
Extracted 3 matter.
K-01 Serf collects debris.
Overheating: Adv. Beam Rifle damaged (-53).
Overheating: Matter decay (-33).
Extracted 22 matter.
K-01 Serf collects debris. <x2>
U-05 Engineer builds a Door.
Overheating: Adv. Beam Rifle damaged (-22).
K-01 Serf collects debris.
Overheating: Energy bleed (-33).
U-05 Engineer destroyed.
G-47 Trooper destroyed.
Adv. Beam Rifle broken.
Overheating: Short circuit.
K-01 Serf collects debris.
R-06 Scavenger collects Sml. Matter Pod.
Overheating: Imp. Ion Engine damaged (-15).
Power failure, Imp. Ion Engine shutdown.
Overheating: Core damaged (-77).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????????############### |
| ???????????????????????????????????#      #   %    |
| ???????????????????????????????????#      #  !     |
| ???????????????????????????????????#"""   #        |
| ????????????????????????????########"""   #  *     |
| ????????????????????????????#      #"""   ####+##+ |
| ????????????????????????????#  """ #?     # ^      |
| ????????????????????????????#  """ #?##+### ^      |
| ????????????????????????????#  """ ###   ##        |
| ????????????????????????????#      +               |
| ????????????????????????????#      ###   ######### |
| ???????????????????????+########+###### ##???????? |
| ???????????????                     #?# #????????? |
| ???????????????         #######     #?# #????????? |
| ????????????????????????#     #     #?# #????????? |
| ????????????????????????+ """ #     #?# #????????? |
| ????????????????????????# """ #     ### #????????? |
| ????????????????????????# """ +            +?????? |
| ????????????????????????# """ #   ##########?????? |
| ???????????????????#????# """ ##+##??????????????? |
| ???????????????????#  ??# k%  #??????????????????? |
| ???????????????????#  = ##r####??????????????????? |
| ???????????????????#[!!%!@ #?????????????????????? |
| ???????????????????#*==%=  #?????????????????????? |
| ???????????????     !%%*=    ????????????????????? |
| ??????????????+##    ##+######???????????????????? |
| ????????????????#   ?#  ?????????????????????????? |
| ????????????????#  ??# ??????????????????##??????? |
| ????????????????#????#???????????????????##??????? |
| ?????????????????????????????????????????##??????? |
| ?????????????????????????????????????????##??????? |
| ?????????????????????????????????????????##?###### |
| ?????????????????????????????????????????#####   # |
| ?????????????????????????????????????????   +    # |
| ?????????????????????????????????????????   #    # |
| ?????????????????????????????????????????   #    # |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          17
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             400
Resistance: KI             10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticVortexTorch
  Manual?         0
Play Time         00:30:18
  Cumulative      9.1 hours
  Start           2024.06.30 @ 09:21:57
  End             2024.06.30 @ 09:49:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           3
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 02eb66cc-b1a1-496f-b8e7-d6fb7ba8efa8