Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.21 @ 05:14:56 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (2863) 2863 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (993) 993 TOTAL SCORE: 7171 Bonus ------- High Alert Combat Kills 93 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 371/700 Matter 199/300 Energy 84/100 System Corruption 2% Temperature Cool (2) Movement Core (150) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Transmission Jammer Relay Coupler [Sentry] (10) > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Cooled Deuterium Engine Cooled Deuterium Engine Improved Heat Sink Relay Coupler [NC] (26) Relay Coupler [Demolisher] (19) Relay Coupler [Hunter] (15) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Transmission Jammer Improved Hacking Suite System Shield Relay Coupler [Grunt] > --- WEAPON ----------- Improved EM Shotgun Plasma Cannon Advanced Assault Cannon Remote Datajack > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Improved Heat Sink Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Hunter] Heavy EM Shotgun [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . 2 1 . . . . Weapon 2 | . . . . . . 2 . Parts Attached 67 | 6 3 12 . 12 20 7 7 Power 4 | 1 . 2 . . 1 . . Engine 4 | 1 . 2 . . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 13 | 2 . 2 . 4 3 . 2 Treads 2 | . . . . 1 1 . . Leg 11 | 2 . 2 . 3 2 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 2 3 . 2 6 3 2 Device 5 | . 1 1 . . 2 1 . Storage 2 | 1 . 1 . . . . . Processor 1 | . . . . . 1 . . Hackware 5 | . . . . . 1 2 2 Protection 6 | . 1 1 . 2 2 . . Artifact . | . . . . . . . . Weapon 31 | 2 1 5 . 6 10 4 3 Energy Gun 11 | 2 1 . . . 6 1 1 Energy Cannon 3 | . . . . . 2 1 . Ballistic Gun 5 | . . 2 . 3 . . . Ballistic Cannon 5 | . . 2 . 1 1 1 . Launcher 4 | . . 1 . 2 1 . . Special Weapon 3 | . . . . . . 1 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 4 . . Parts Lost 28 | . 2 2 . 4 7 1 12 Power 1 | . . . . . . . 1 Propulsion 7 | . . . . . 2 1 4 Utility 10 | . . 1 . 3 4 . 2 Weapon 10 | . 2 1 . 1 1 . 5 Highest Loss Streak 7 | . 1 1 . 1 6 1 7 Average Slot Usage (%) 83 | . 85 87 72 75 89 95 75 Engine 9 | . 14 11 9 9 9 7 6 Treads 5 | . . . . 8 9 6 . Leg 18 | . 28 22 18 18 16 15 12 Device 3 | . . 4 . . 4 7 7 Storage 9 | . 14 11 9 9 9 7 7 Hackware 4 | . . . . . 7 17 17 Protection 10 | . 1 19 18 12 13 . . Energy Gun 7 | . 25 4 . . 9 13 5 Energy Cannon 1 | . . . . . 4 6 5 Ballistic Gun 5 | . . 9 18 12 . . . Ballistic Cannon 4 | . . 4 . 5 3 3 5 Naked Turns . | . . . . . . . . Heaviest Build 41 | 9 11 26 26 29 33 41 40 Greatest Support 51 | 20 20 34 34 51 32 32 32 Greatest Overweight (x) 7 | 1 . 1 . 1 1 1 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 6 10 8 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 8 8 8 Most Carried 8 | 4 6 8 8 8 8 8 8 Average Carried 7 | 2 5 6 8 7 7 7 7 Final Capacity 8 | 6 6 8 8 8 8 8 8 Final Carried 8 | 4 6 8 8 8 8 8 6 Class Distribution -------------------- 68% | Mutant 15% | Scavenger-Mutant 10% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Hacker-Gunner | -7/Factory Bothacker-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Matter Collected 1309 | 194 71 150 . 476 325 . 93 Remotely . | . . . . . . . . Salvage Created 2518 | . 100 478 . 537 1064 110 229 Parts 133 | . 8 38 . 20 50 9 8 Haulers Intercepted 4 | . . 1 . . 2 1 . Recyclers Shooed 3 | . . 3 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 49 | . 4 9 . 13 17 1 5 Guns 23 | . 3 1 . 7 10 . 2 Cannons 14 | . . 4 . 4 4 1 1 AOE 11 | . 1 4 . 2 2 . 2 Classes Destroyed 12 | . 3 5 . 3 . 1 . Worker 2 | . 1 . . . 1 . . Builder 2 | . . 2 . . . . . Hauler 4 | . . 1 . . 2 1 . Recycler 3 | . . 2 . . 1 . . Watcher 3 | . . 2 . . 1 . . Swarmer 9 | . 3 4 . . 2 . . Grunt 27 | . 1 3 . 7 11 . 5 Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . 1 1 . . Sentry 6 | . . 2 . 3 1 . . Hunter 3 | . . . . 1 2 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | . 4 6 . 3 6 1 5 Combat Bots Only 6 | . 3 5 . 3 6 1 5 Max Kills in Single Turn 4 | . 2 4 . 1 2 1 2 Gunslinging 1 | . 1 . . . 1 . . Exploded 4 | . 1 4 . 1 2 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Damage Taken 3548 | . 210 235 . 702 1031 274 1096 Core 503 | . 7 70 . 84 13 27 302 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 97 82 . . 82 . . Volleys Fired 168 | . 11 32 . 49 50 7 19 Largest 4 | . 2 2 . 2 2 4 3 Hottest 225 | . 80 75 . 69 114 225 178 Shots Fired 307 | . 21 57 . 84 99 18 28 Gun 202 | . 21 37 . 52 73 10 9 Cannon 87 | . . 19 . 28 24 5 11 Launcher 7 | . . 1 . 4 2 . . Special 11 | . . . . . . 3 8 Kinetic 142 | . . 42 . 80 11 1 8 Thermal 52 | . 14 . . . 31 4 3 Explosive 7 | . . 1 . 4 2 . . Electromagnetic 95 | . 7 14 . . 55 10 9 Robot Hit Streak 17 | . 5 10 . 17 13 6 5 Robot Miss Streak 9 | . 1 9 . 2 4 2 6 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 215 | . 14 37 . 62 72 14 16 Core Hits 116 | . 6 19 . 33 44 5 9 Critical Hits 3 | . . 2 . . 1 . . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4646 | . 191 798 . 1262 1899 131 365 Guns 2488 | . 144 344 . 518 1288 66 128 Cannons 1324 | . . 278 . 458 392 65 131 Explosions 834 | . 47 176 . 286 219 . 106 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1661 | . . 463 . 976 142 . 80 Thermal 1029 | . 145 . . . 662 65 157 Explosive 489 | . . 176 . 286 27 . . Electromagnetic 1467 | . 46 159 . . 1068 66 128 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 2 . . 2 2 2 Average Corruption 1 | . . 2 . . 2 1 2 Corruption Purged . | . . . . . . . . Effects 10 | . . 2 . . 5 2 1 Message Errors 5 | . . 1 . . 2 1 1 Heat Flow Errors 1 | . . 1 . . . . . Data Loss (minor) 1 | . . . . . . 1 . Targeting Errors 3 | . . . . . 3 . . Overload Shots . | . . . . . . . . Overflow Damage 46 | . . . . 25 . . 21 Projectiles 21 | . . . . . . . 21 Explosions 25 | . . . . 25 . . . Melee . | . . . . . . . . Knockbacks 11 | . . . . 7 2 . 2 Impact . | . . . . . . . . Kinetic 10 | . . . . 6 2 . 2 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 78 | . . 39 . . 39 . . Shots 2 | . . 1 . . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 424 | . 72 112 . 20 324 90 424 Average Temperature 71 | . 31 20 . 8 69 52 206 Received Heat Transfer 1386 | . 18 63 . 279 414 27 585 Effects 3 | . . . . . . . 3 Shutdowns 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 7 | . . . . . 7 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1502 | . 275 . . . 977 100 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . . . 2 . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Peak Influence 800 | . 181 358 81 800 390 214 273 Initial 390 | . . 72 81 52 390 162 142 Average 249 | . 75 202 81 448 168 186 198 Maximum Alert Level 3 | . . 1 . 3 1 1 1 Low Security (%) 49 | 100 100 68 100 9 61 69 32 Level 1 35 | . . 31 . 42 38 30 67 Level 2 8 | . . . . 27 . . . Level 3 6 | . . . . 21 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 2 . . . 2 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 2 . . . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Distress Signals 6 | . 1 2 . . 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 11 14 . 16 24 6 21 Peak Tracking Total 9 | . 7 5 . 4 5 3 9 Tactical Retreats 8 | . 1 1 . 4 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Traps Triggered 9 | . 2 . . 5 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Machines Disabled 8 | . . 2 . 4 1 . 1 Max in Single Turn 2 | . . 1 . 2 1 . 1 Garrison Relay 3 | . . . . 2 . . 1 Phase Generator 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Machines Accessed 11 | . 3 . 1 . 5 2 . Terminals 5 | . 1 . . . 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 23 | . 8 . 2 . 10 3 . Successful 15 | . 5 . 1 . 7 2 . Failed 8 | . 3 . 1 . 3 1 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 5 | . 4 . . . 1 . . Terminals 13 | . 5 . . . 8 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 3 . . . 2 2 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 2 . . 1 . Terminal Hacks 7 | . 1 . . . 6 . . Part Schematic 1 | . . . . . 1 . . Unreport Threat 2 | . . . . . 2 . . Locate Traps 1 | . . . . . 1 . . Registered Components 1 | . . . . . 1 . . Zone Layout 2 | . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . 1 1 . Retrieve Components 4 | . 2 . . . 1 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks 2 | . 2 . . . . . . Terminals 2 | . 2 . . . . . . Track 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 . . . 2 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 8 | . 3 . . . 2 3 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked 7 | . . . . . . 2 5 Non-combat 2 | . . . . . . 2 . Combat 5 | . . . . . . . 5 Robot Hacks Applied 8 | . . . . . . 2 6 parse_system 2 | . . . . . . . 2 find_recycling 1 | . . . . . . 1 . map_route 1 | . . . . . . 1 . amplify_resonance 2 | . . . . . . . 2 formatsys_high 2 | . . . . . . . 2 Relay Couplers Released 12 | . . . . 7 . . 5 Machine Destruction 12 | . . . . 7 . . 5 Attached 3 | . . . . . . 1 2 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Total Allies 2 | . . . . . . . 2 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 32 | . . . . . . . 32 Highest-Rated Ally 32 | . . . . . . . 32 Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . . . . 4 Total Damage 46 | . . . . . . . 46 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Turns Passed 2986 | 57 307 535 23 900 671 210 283 Spaces Moved 1645 | 39 187 307 17 519 323 114 139 Core 11 | 4 . . . . . . 7 Treads 89 | . . . . 88 1 . . Legs 1545 | 35 187 307 17 431 322 114 132 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 130 120 120 125 120 Average Speed 136 | 114 120 132 130 133 148 148 153 Slowest Speed 400 | 120 120 150 130 180 180 155 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 40 30 3 72 34 5 28 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 127 | . 3 10 . 91 22 . 1 Melee . | . . . . . . . . Projectile 4 | . . . . . 4 . . AOE 123 | . 3 10 . 91 18 . 1 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Total 2078 | 48 248 382 17 638 414 144 187 Wait 109 | . 44 13 . 31 5 9 7 Move 1640 | 38 186 306 17 518 322 114 139 Hop . | . . . . . . . . Pick Up 25 | 4 3 6 . 4 4 1 3 Fast Attach 40 | 6 2 7 . 4 16 3 2 Attach 14 | . 1 2 . 2 1 4 4 Detach 11 | . . 4 . . 1 5 1 Swap 13 | . . 3 . 6 3 . 1 Drop 28 | . 1 9 . 4 12 1 1 Fire 168 | . 11 32 . 49 50 7 19 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 30 | . . . . 20 . . 10 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 348 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 6) 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Utility x2 683 | -9/Materials | Discovered new exit (range 14) 858 | -9/Materials | Discovered new exit (range 11) 900 | -9/Materials | Entered another Materials area 900 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 923 | -8/Materials | Identified exit to Garrison 923 | -8/Materials | Entered Garrison 962 | -8/Garrison | Triggered checkpoint 1007 | -8/Garrison | Garrison Relay disabled 1083 | -8/Garrison | Triggered checkpoint 1112 | -8/Garrison | Triggered checkpoint 1376 | -8/Garrison | Triggered checkpoint 1505 | -8/Garrison | Phase Generator disabled 1710 | -8/Garrison | Triggered checkpoint 1727 | -8/Garrison | Garrison Relay disabled 1771 | -8/Garrison | Discovered new exit (range 12) 1793 | -8/Garrison | Installed Relay Interface Framework 1823 | -8/Garrison | Entered Materials 2389 | -8/Materials | Lost 6 parts (2n3u1w) 2467 | -8/Materials | Discovered new exit (range 9) 2494 | -8/Materials | Entered Factory 2494 | -7/Factory | Evolved 2 slots: Weapon x2 2704 | -7/Factory | Identified exit to Garrison 2704 | -7/Factory | Entered Garrison 2760 | -7/Garrison | Triggered checkpoint 2797 | -7/Garrison | Garrison Relay disabled 2875 | -7/Garrison | Triggered checkpoint 2880 | -7/Garrison | Triggered checkpoint 2956 | -7/Garrison | Lost 7 parts (2n1u4w) 2987 | -7/Garrison | Self-destructed Last Messages --------------- 02916_ Acquired Aluminum Leg. 02921_ Acquired 47 matter. 02925_ Acquired Aluminum Leg. 02925_ Hvy. EM Shotgun destroyed. 02930_ Acquired 46 matter. Garrison Door activated. 02966_ Aluminum Leg destroyed. 02968_ Jacked Y-54 Guardian... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 02974_ Guardian 4a reactivates. 02975_ Cld. Deuterium Engine destroyed. 02977_ Guardian 4a destroyed. 02984_ Jacked G-47 Trooper... >>parse_system Reading system data... 02984_ Remote Datajack destroyed. 02986_ System Shield destroyed. 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