Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.16 @ 13:21:09 Player: s0lid Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2400) 2400 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (111) 111 TOTAL SCORE: 5686 Bonus ------- High Alert Combat Kills 111 Cogmind --------- Core Integrity 0/700 Matter 153/300 Energy 160/160 System Corruption 10% Temperature Cool (9) Movement Rolling (90) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Wheel Xenon Bombardment Thruster > --- UTILITY (8) ------ Coolant Injector Salvage Targeting Computer Salvage Targeting Computer Salvage Targeting Computer Salvage Targeting Computer Targeting Computer Target Analyzer Core Analyzer > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (4) ---- High-capacity Storage Unit Kinecellerator Maneuvering Thrusters Component Analysis Suite Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Airjet Improved Airjet > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Targeting Computer Targeting Computer Core Analyzer Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- EM Pulse Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Armored Wheel Gravmag System High-capacity Matter Pod Targeting Computer Kinecellerator Maneuvering Thrusters Component Analysis Suite Flak Gun Rocket Launcher Improved Datajack Mining Laser [Rating: 44] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Airjet Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Coolant Injector Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . 2 . 2 2 Weapon . | . . . . . . . Parts Attached 74 | 6 1 2 7 5 11 42 Power 9 | 1 . 1 . 1 2 4 Engine 5 | 1 . 1 . . 1 2 Core 4 | . . . . 1 1 2 Reactor . | . . . . . . . Propulsion 21 | 2 . 1 1 3 3 11 Treads . | . . . . . . . Leg 5 | . . 1 . 2 1 1 Wheel 10 | 2 . . 1 1 2 4 Hover 5 | . . . . . . 5 Flight 1 | . . . . . . 1 Utility 22 | 1 1 . 3 . 3 14 Device 3 | . . . . . 1 2 Storage 2 | 1 1 . . . . . Processor 12 | . . . 3 . 2 7 Hackware . | . . . . . . . Protection 5 | . . . . . . 5 Artifact . | . . . . . . . Weapon 22 | 2 . . 3 1 3 13 Energy Gun 4 | 1 . . 2 . . 1 Energy Cannon 3 | . . . . 1 1 1 Ballistic Gun 7 | 1 . . 1 . 1 4 Ballistic Cannon 2 | . . . . . . 2 Launcher 2 | . . . . . 1 1 Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . . 2 Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 25 | . 1 2 . 1 2 19 Power 3 | . . 1 . . . 2 Propulsion 7 | . . 1 . . . 6 Utility 6 | . . . . . 1 5 Weapon 9 | . 1 . . 1 1 6 Highest Loss Streak 8 | . 1 2 . 1 1 8 Average Slot Usage (%) 92 | . 88 83 97 95 98 88 Engine 7 | . 14 13 11 7 4 4 Core 1 | . . . . 3 4 . Leg 5 | . . 9 11 11 3 . Wheel 11 | . 28 17 11 11 14 9 Device 3 | . . . . . 6 8 Storage 11 | . 19 28 17 11 9 5 Processor 28 | . . . 25 33 36 33 Protection 1 | . . . . . . 5 Energy Gun 1 | . 12 . 10 . . . Energy Cannon 4 | . . . . 6 4 4 Ballistic Gun 8 | . 14 14 11 11 9 4 Naked Turns . | . . . . . . . Heaviest Build 61 | 11 43 47 51 48 52 61 Greatest Support 26 | 20 20 20 12 12 24 26 Greatest Overweight (x) 12 | . 2 4 5 4 3 12 Average Overweight (x) 2 | . . 3 3 3 2 2 Largest Inventory Capacity 14 | 6 14 14 14 12 12 12 Average Capacity 11 | 5 9 14 13 12 12 10 Most Carried 14 | 5 8 14 14 12 12 12 Average Carried 11 | 1 6 12 12 11 11 9 Final Capacity 14 | 6 14 14 12 12 12 4 Final Carried 14 | 5 8 14 12 12 12 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1552 | 222 54 50 210 105 307 604 Remotely . | . . . . . . . Salvage Created 3107 | . . 30 563 264 1435 815 Parts 193 | . . 3 30 15 96 49 Haulers Intercepted 5 | . . . 1 . 2 2 Recyclers Shooed 3 | . 1 . 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 53 | . . 2 10 8 19 14 Guns 25 | . . 2 10 4 3 6 Cannons 11 | . . . . 4 1 6 AOE 17 | . . . . . 15 2 Classes Destroyed 11 | . . 2 4 1 2 2 Worker 6 | . . . 1 1 3 1 Builder 8 | . . . . . 4 4 Hauler 5 | . . . 1 . 2 2 Recycler 1 | . . . . . . 1 Watcher 6 | . . . 2 . 4 . Swarmer 9 | . . . . 4 . 5 Grunt 35 | . . 1 9 4 17 4 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . . 1 1 Sentry 5 | . . . 1 . 1 3 Demolisher 1 | . . 1 . . . . Best Kill Streak 25 | . . 1 3 4 25 7 Combat Bots Only 18 | . . 1 3 4 18 4 Max Kills in Single Turn 5 | . . 1 2 2 5 5 Gunslinging 1 | . . . 1 . . . Exploded 5 | . . . . . 5 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 3779 | . 167 86 391 201 522 2412 Core 992 | . 52 . 175 . 63 702 Absorbed by Shields 56 | . . . . . . 56 Core Remaining (%) 80 | 100 . 79 . 56 88 . Volleys Fired 185 | . 2 13 40 15 39 76 Largest 2 | . 2 1 2 2 2 2 Hottest 111 | . 70 20 88 79 91 111 Shots Fired 278 | . 3 13 74 29 51 108 Gun 177 | . 3 13 74 15 24 48 Cannon 81 | . . . . 14 10 57 Launcher 19 | . . . . . 17 2 Special 1 | . . . . . . 1 Kinetic 166 | . 2 13 40 15 24 72 Thermal 36 | . 1 . 34 . . 1 Explosive 2 | . . . . . . 2 Electromagnetic 74 | . . . . 14 27 33 Robot Hit Streak 17 | . 3 4 16 13 17 15 Robot Miss Streak 3 | . . 3 1 2 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 221 | . 3 7 60 21 43 87 Core Hits 165 | . . 3 28 13 70 51 Critical Hits 7 | . . . 1 . . 6 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 5 | . . . . . . 5 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6000 | . 42 101 870 430 2260 2297 Guns 2318 | . 42 101 870 190 443 672 Cannons 1819 | . . . . 240 349 1230 Explosions 1863 | . . . . . 1468 395 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2596 | . 29 101 470 190 443 1363 Thermal 778 | . 13 . 400 . 365 . Explosive 395 | . . . . . . 395 Electromagnetic 2231 | . . . . 240 1452 539 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . . 10 Average Corruption 9 | . . . . . . 9 Corruption Purged . | . . . . . . . Effects 15 | . . . . . . 15 Message Errors 3 | . . . . . . 3 Matter Fused 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Targeting Errors 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 36 | . . . . . 19 17 Projectiles 18 | . . . . . 12 6 Explosions 18 | . . . . . 7 11 Melee . | . . . . . . . Knockbacks 10 | . . . . . . 10 Impact . | . . . . . . . Kinetic 10 | . . . . . . 10 Secondary . | . . . . . . . Self-Inflicted Damage 59 | . . . . . 14 45 Shots 3 | . . . . . 1 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 186 | . 9 . 186 96 54 144 Average Temperature 43 | . 6 . 50 34 19 50 Received Heat Transfer 900 | . . . 213 75 243 369 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . 3 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . 1 . Heat Transferred 1473 | . 37 . 1036 . 400 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . . . 8 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 708 | . . 60 349 280 708 332 Average Influence 200 | . . 39 186 165 291 273 Maximum Alert Level 3 | . . . 1 1 3 1 Low Security (%) 49 | 100 100 100 53 62 57 9 Level 1 46 | . . . 46 37 7 90 Level 2 3 | . . . . . 28 . Level 3 . | . . . . . 6 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 1 1 . 4 4 Investigation 4 | . . 1 . . 3 . Extermination . | . . . . . . . Reinforcement 5 | . 2 . 1 . 1 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 8 | . . . 5 . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 9 3 18 12 30 35 Peak Tracking Total 8 | . 7 2 4 4 6 8 Tactical Retreats 11 | . . . . . 2 9 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 6 | . . . . . 1 5 Indirectly . | . . . . . . . Trap Hack Attempts 1 | . . . . . . 1 Triggered . | . . . . . . . Disarmed 4 | . . . 3 . . 1 Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 5 | . . . . . 4 1 Max in Single Turn 2 | . . . . . 2 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 5 | . . . 2 . 2 1 Terminals 4 | . . . 2 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 10 | . . . 5 . 4 1 Successful 4 | . . . 3 . . 1 Failed 6 | . . . 2 . 4 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 9 | . . . 5 . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 3 | . . . 3 . . . Prototype ID Bank 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . 2 . 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 2885 | 58 76 260 356 821 397 917 Spaces Moved 1793 | 56 76 180 173 463 234 611 Core 3 | 1 . . . . . 2 Treads . | . . . . . . . Legs 218 | . . 9 . 208 1 . Wheels 1421 | 55 76 171 173 255 233 458 Hover 148 | . . . . . . 148 Flight 3 | . . . . . . 3 Fastest Speed 40 | 50 80 100 120 120 100 40 Average Speed 122 | 79 87 120 121 165 114 102 Slowest Speed 650 | 80 100 240 130 240 210 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 21 39 23 82 27 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . 2 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 42 | . . . . . 26 16 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 39 | . . . . . 26 13 Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 2198 | 66 81 212 246 491 313 789 Wait 76 | . . 2 17 . 16 41 Move 1787 | 55 75 179 172 462 233 611 Hop . | . . . . . . . Pick Up 35 | 5 3 11 3 3 5 5 Fast Attach 39 | 6 1 2 2 2 4 22 Attach 14 | . . . 1 . 2 11 Detach 3 | . . . . . . 3 Swap 21 | . . . 4 3 5 9 Drop 36 | . . 5 7 6 9 9 Fire 185 | . 2 13 40 15 39 76 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 16) 88 | -10/Materials | Met 8R-AWN 95 | -10/Materials | Discovered new exit (range 16) 135 | -10/Materials | Entered Mines 136 | -10/Mines | Assembled infested the area 136 | -10/Mines | Followed 8R-AWN into the Mines 141 | -10/Mines | Assisted by a Guerilla fighting off Assembled 173 | -10/Mines | Met a Derelict shopkeep closing up shop 191 | -10/Mines | Met a Derelict bent on vengeance 306 | -10/Mines | Build established: Mutant 380 | -10/Mines | Discovered new exit (range 4) 395 | -10/Mines | Entered Materials 395 | -9/Materials | Evolved 2 slots: Utility x2 660 | -9/Materials | Discovered new exit (range 16) 751 | -9/Materials | Entered Mines 803 | -9/Mines | Discovered new exit (range 7) 1079 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1079 | -9/Mines | Learned Materials emergency access door positions 1572 | -9/Mines | Entered Materials 1572 | -8/Materials | Evolved 2 slots: Utility x2 1901 | -8/Materials | Discovered new exit (range 11) 1914 | -8/Materials | Destroyed 18 combat bots 1968 | -8/Materials | Identified exit to Factory 1969 | -8/Materials | Entered Factory 1969 | -7/Factory | Evolved 2 slots: Utility x2 2399 | -7/Factory | Discovered new exit (range 13) 2570 | -7/Factory | Garrison activated, responded to threat 2639 | -7/Factory | System corruption reached 10% 2669 | -7/Factory | Lost 4 parts (1n3u) 2697 | -7/Factory | Core integrity fell below 50% 2771 | -7/Factory | Lost 8 parts (3n2u3w) 2840 | -7/Factory | Core integrity fell below 20% 2883 | -7/Factory | Lost 4 parts (1p1n2w) 2886 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02860_ K-01 Serf collects debris. 02860_ R-06 Scavenger collects VTOL Module. 02863_ System corrupted: Autogun targeting data glitched. 02864_ System corrupted: FCS attempts to trigger Autogun. 02864_ System corrupted: Autogun misfires. 02864_ R-06 Scavenger collects Lgt. Nuclear Core. 02866_ S-27 Virus destroyed. 02867_ Acquired 30 matter. 02867_ R-06 Scavenger collects VTOL Module. 02867_ K-01 Serf collects debris. 02870_ K-01 Serf destroyed. 02870_ R-06 Scavenger collects Lgt. Ion Engine. 02871_ Acquired 30 matter. 02871_ W-25 Informer sends out distress signal. 02873_ Acquired Autogun. 02875_ Acquired Lgt. Nuclear Core. 02875_ K-01 Serf collects debris. 02881_ C%UIOBGFYIL #RZDW %/ 02881_ Acquired Wheel. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ??????" ?????????????? | | ????????????????????????? ????? ??????????????? | | ????????????????????????? ?????#+##?????????????? | | ?????????????????????####a###### #?????????????? | | ?????????????????????# +?????????????? | | ?????????????????????# #?????????????? | | ?????????????????????# """ !* #?????????????? | | ?????????????????????# """ !* #?????????????? | | ?????????????????????# g""" * #?????????????? | | ??????????????????#### = #?????????????? | | ??????????????????# %*[ #?????????????? | | ??????????######??# ##+##@###### #?????????????? | | ??????????# #??# # * #???????????????????? | | ??????????# #??# # #???????????????????? | | ??????????# #??# # """#???????????????????? | | ??????????# #??# # """#???????????????????? | | ??????????# #??# # """#???????????????????? | | ??????????# #??# # ""#???????????????????? | | ??????????# #### # ""#???????????????????? | | ??????????# / # ????????????????????? | | ??????????# # # ????????????????????? | | ?????????####/## #########????????????????????? | | ?????????+ #????????????????????????????? | | ?????????# ##/#????????????????????????????? | | ?????????# #? ???????????????????????????? | | ?????????+ !! #? ?????????????????????????? | | ?????????# ! #? ?""""????????????????????????? | | ?????##### ! ## ??""""???????????????????????? | | ?????# # ???"""???????????????????????? | | ?????# # """""????????????????????????? | | ?????# / ?????????????????????? | | ?????# [ # """""""??????????????????????? | | ?????# # """"?????????????????????????? | | ?????# ###### #?"""??????????????????????????? | | +##### #????? #?"""??????????????????????????? | | #????? #??? ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 10 Launcher Accuracy 20 Target Analysis 5 Core Analysis 6 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed StorageLatentDrive Manual? 0 Play Time 00:35:24 Cumulative 80.1 hours Start 2019.11.16 @ 12:47:20 End 2019.11.16 @ 13:21:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 50 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 6e828a79-13be-4af4-8f9d-f5a18526ba04