Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 17:21:15 Player: Brananarchy Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (2411) 2411 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6166 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 100/100 System Corruption 6% Temperature Cool (87) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Improved Trap Scanner > --- WEAPON (3) ------- Advanced Beam Rifle > --- INVENTORY (25) --- Improved Carbon-fiber Leg Faulty Improved Medium Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Plasma Cannon Plasma Cannon > --- INVENTORY -------- Deuterium Engine Advanced Treads Heat Sink Improved Heat Sink Improved Cooling System Core Shielding Core Shielding Core Shielding Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating EM Pulse Gun Beam Rifle Beam Rifle Beam Rifle Improved Medium Laser Plasma Cannon Plasma Cannon [Rating: 45] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . 2 . . . Utility 4 | . . 2 2 . . . . Weapon 1 | . . . . . . . 1 Parts Attached 73 | 6 3 15 10 11 4 . 24 Power 9 | 1 1 . 2 1 . . 4 Engine 7 | 1 1 . 1 1 . . 3 Core 2 | . . . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 16 | 2 . 3 2 1 2 . 6 Treads 14 | 2 . 3 2 1 2 . 4 Leg 2 | . . . . . . . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | 1 2 10 6 6 . . 9 Device 14 | . . 2 3 5 . . 4 Storage 4 | 1 1 1 . . . . 1 Processor 4 | . . . 3 1 . . . Hackware . | . . . . . . . . Protection 12 | . 1 7 . . . . 4 Artifact . | . . . . . . . . Weapon 14 | 2 . 2 . 3 2 . 5 Energy Gun 8 | 1 . 2 . 1 . . 4 Energy Cannon 5 | . . . . 2 2 . 1 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Corrupted Parts 1 | . . . . . 1 . . System Corruption 6 | . . . . . 6 . . Parts Lost 42 | . . . . 1 14 . 27 Power 6 | . . . . . 2 . 4 Propulsion 8 | . . . . . 4 . 4 Utility 18 | . . . . . 6 . 12 Weapon 10 | . . . . 1 2 . 7 Highest Loss Streak 16 | . . . . 1 9 . 16 To Critical Strikes 1 | . . . . . 1 . . Average Backups 12 | 1 6 12 19 19 16 13 8 Power . | . 1 1 1 1 . . . Propulsion . | . . 1 2 1 . . . Utility 6 | . 3 7 10 10 8 7 4 Weapon 4 | 1 1 2 4 5 7 6 3 Tool/Special . | . . . . . . . . Unused Backups 5 | . . 3 . 1 . . 1 Power 1 | . . 1 . . . . . Propulsion . | . . . . . . . . Utility 4 | . . 2 . 1 . . 1 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 92 98 99 99 84 69 69 Engine 5 | . 14 11 1 7 4 . 4 Treads 17 | . 28 21 18 29 22 23 10 Leg 1 | . . . . . . . 3 Device 13 | . . 5 15 17 12 7 17 Storage 7 | . 14 11 9 7 7 7 5 Processor 5 | . . . 16 15 9 . . Protection 12 | . 7 27 13 4 9 15 11 Energy Gun 7 | . 14 13 18 6 . . 8 Energy Cannon 6 | . . . . 7 14 15 5 Ballistic Gun 1 | . 14 7 . . . . . Peak Build Rating 45 | 6 9 23 30 45 45 28 44 Average Rating 31 | 4 7 15 27 39 37 28 35 On Entrance 21 | . 6 9 23 30 45 28 28 Avg Prop Armor Cover (%) 5 | . . . . . . . 5 Naked Turns 23 | . . . . . . . 23 Heaviest Build 117 | 13 31 70 79 76 82 71 117 Greatest Support 114 | 40 40 44 44 86 86 70 114 Greatest Overweight (x) 11 | 1 . 11 1 . 1 1 4 Average Overweight (x) 1 | . . . 1 . . 1 1 Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 25 Average Capacity 18 | 7 13 15 20 20 20 20 18 Most Carried 20 | 5 10 18 20 20 19 13 15 Average Carried 12 | 1 6 12 19 19 16 13 8 Final Capacity 25 | 8 15 20 20 20 20 20 25 Final Carried 20 | 2 10 18 20 19 13 13 2 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 1296 | 247 100 246 153 144 157 . 249 Remotely . | . . . . . . . . Salvage Created 3079 | . 167 515 437 397 793 . 770 Parts 127 | . 9 29 27 13 24 . 25 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 22 | . . . . . 22 . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 54 | . 6 10 10 3 14 . 11 Guns 32 | . 6 10 10 1 . . 5 Cannons 18 | . . . . 2 13 . 3 Classes Destroyed 11 | . 2 3 1 2 1 . 2 Worker 1 | . . . . . . . 1 Builder 1 | . . . . . . . 1 Recycler 4 | . . . . 3 . . 1 Watcher 3 | . . 2 1 . . . . Swarmer 7 | . 3 . 3 . 1 . . Grunt 21 | . 3 6 3 . 6 . 3 Brawler 4 | . . 1 . . 3 . . Duelist 2 | . . . . . 2 . . Sentry 12 | . . 3 3 1 2 . 3 Hunter 2 | . . . 1 1 . . . Programmer 6 | . . . . 1 . . 5 Best Kill Streak 5 | . 2 3 5 4 5 . 3 Combat Bots Only 5 | . 2 3 5 1 5 . 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 783 | . 27 38 56 48 148 . 466 Missed 249 | . 8 11 13 25 42 . 150 Hits 534 | . 19 27 43 23 106 . 316 Melee 30 | . . 1 . . 29 . . Projectile 504 | . 19 26 43 23 77 . 316 AOE 2 | . . . . 1 . . 1 Critical Strikes 10 | . . . . . 5 . 5 Part Disruptions 1 | . . . . . . . 1 Damage Taken 7863 | . 169 354 609 389 2035 . 4307 Core 1207 | . 45 66 49 11 179 . 857 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 53 | . 5 11 . . . . 37 Core Remaining (%) 85 | 100 82 83 91 . . 72 . Volleys Fired 239 | . 19 31 28 19 39 . 103 Largest 3 | . 2 2 2 2 2 . 3 Hottest 216 | . 60 112 112 160 160 . 216 Shots Fired 400 | . 38 62 56 37 72 . 135 Gun 280 | . 38 62 56 15 . . 109 Cannon 120 | . . . . 22 72 . 26 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 41 | . 19 22 . . . . . Thermal 357 | . 19 40 56 37 72 . 133 Explosive . | . . . . . . . . Electromagnetic 2 | . . . . . . . 2 Robot Hit Streak 12 | . 4 11 10 8 7 . 12 Robot Miss Streak 4 | . 3 3 2 4 3 . 4 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 1 4 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 262 | . 20 44 36 23 46 . 93 Core Hits 113 | . 9 21 21 8 22 . 32 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . . . 3 1 . . 10 Burn 14 | . . . 3 1 . . 10 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5053 | . 232 571 542 500 1223 . 1985 Guns 3001 | . 232 568 542 146 . . 1513 Cannons 2034 | . . . . 354 1223 . 457 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 18 | . . 3 . . . . 15 Kinetic 257 | . 103 154 . . . . . Thermal 4748 | . 129 414 542 500 1223 . 1940 Explosive . | . . . . . . . . Electromagnetic 30 | . . . . . . . 30 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 29 | . . . . 1 29 29 6 Average Corruption 6 | . . . . 1 10 29 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 67 | . . . . . 40 . 27 Message Errors 15 | . . . . . 8 . 7 Matter Fused 12 | . . . . . 8 . 4 Heat Flow Errors 7 | . . . . . 5 . 2 Energy Discharges 8 | . . . . . 4 . 4 Data Loss (minor) 11 | . . . . . 6 . 5 Data Loss (major) 4 | . . . . . 4 . . Misfires 2 | . . . . . 1 . 1 Alerts 1 | . . . . . 1 . . Weapon Failures 7 | . . . . . 3 . 4 Overload Shots . | . . . . . . . . Overflow Damage 27 | . . . . 27 . . . Projectiles 27 | . . . . 27 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 3 | . . 1 . . . . 2 Targets Rammed 4 | . . 1 . . . . 3 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 554 | . 36 222 554 . 205 . 433 Average Temperature 127 | . 13 80 201 . 67 . 189 Received Heat Transfer 1725 | . 48 138 189 42 486 . 822 Effects 19 | . . . 11 . . . 8 Shutdowns 4 | . . . 1 . . . 3 Energy Bleed 2 | . . . 1 . . . 1 Interference 4 | . . . 3 . . . 1 Matter Decay 3 | . . . 2 . . . 1 Damage (minor) 4 | . . . 2 . . . 2 Damage (major) 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . . 1 . 3 Combat Hostiles 4 | . . . . . 1 . 3 Parts Melted 42 | . 3 2 3 5 4 . 25 Heat Transferred 10814 | . 300 1005 1591 1094 2400 . 4424 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 183 | . 95 108 183 57 . . 79 Initial 57 | . . 27 35 57 . . . Average 23 | . 30 35 54 18 . . 15 Influence Increases 1483 | . 165 264 267 120 295 . 372 Destroy 0b10 Robot/C 1080 | . 120 200 200 60 280 . 220 Destroy 0b10 Robot/NC 45 | . . 10 5 15 . . 15 Destroy Leader 266 | . 30 54 62 30 . . 90 Destroy Structure 2 | . . . . . . . 2 Lose Combat Pursuer 90 | . 15 . . 15 15 . 45 Influence Decreases 1446 | . 100 245 224 215 327 . 335 Entered New Map 170 | . . 38 49 70 13 . . Time Decay 1077 | . 100 207 175 145 210 . 240 Lost Part 199 | . . . . . 104 . 95 Squads Dispatched 12 | . 3 1 1 . . . 7 Investigation 2 | . 1 . 1 . . . . Extermination 4 | . . . . . . . 4 Reinforcement 6 | . 2 1 . . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 3 | . 1 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 11 15 14 3 18 . 25 Peak Tracking Total 9 | . 2 4 6 2 9 . 5 Tactical Retreats 6 | . 1 . . 1 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 3 | . 1 . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks . | . . . . . . . . Successful . | . . . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 2474 | . . . 533 503 1080 . 358 Optics 2116 | . . . 533 503 1080 . . Traps 358 | . . . . . . . 358 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 6489 | 98 325 598 597 503 1652 19 2697 Spaces Moved 2535 | 55 160 252 219 274 652 9 914 Core 45 | 4 . 3 . . . . 38 Treads 1990 | 51 160 249 219 274 652 9 376 Legs 500 | . . . . . . . 500 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 145 225 151 151 235 50 Average Speed 221 | 154 160 179 225 151 232 235 261 Slowest Speed 600 | 160 160 600 225 151 235 235 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 40 26 25 10 62 6 20 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3002 | 68 191 339 265 327 717 8 1087 Wait 30 | . . 2 . . 13 . 15 Move 2528 | 54 159 251 218 273 651 8 914 Hop . | . . . . . . . . Pick Up 73 | 8 9 21 4 9 4 . 18 Fast Attach 2 | . . 1 . . . . 1 Attach 59 | 6 2 6 2 5 10 . 28 Detach 5 | . 1 . . 1 . . 3 Swap 36 | . 1 11 11 11 . . 2 Drop 26 | . . 15 2 9 . . . Fire 239 | . 19 31 28 19 39 . 103 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 1 | . . . . . . . 1 Crush 2 | . . 1 . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 15) 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Utility x2 912 | -9/Materials | Discovered new exit (range 15) 1022 | -9/Materials | Entered another Materials area 1022 | -8/Materials | Evolved 2 slots: Utility x2 1562 | -8/Materials | Discovered new exit (range 8) 1619 | -8/Materials | Entered Factory 1619 | -7/Factory | Evolved 2 slots: Propulsion x2 2108 | -7/Factory | Discovered new exit (range 10) 2122 | -7/Factory | Entered Lower Caves 2139 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3161 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3197 | -7/Lower Caves | System corruption reached 10% 3248 | -7/Lower Caves | Lost 9 parts (1p1n5u2w) 3748 | -7/Lower Caves | Discovered new exit (range 10) 3774 | -7/Lower Caves | Entered another Lower Caves area 3774 | -7/Lower Caves | Discovered new exit (range 9) 3793 | -7/Lower Caves | Entered Factory 3793 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4195 | -6/Factory | Lost 3 parts (1n2u) 4246 | -6/Factory | Build established: Scavenger-Tank 5576 | -6/Factory | Core integrity fell below 50% 5614 | -6/Factory | Lost 16 parts (2p2n6u6w) 5757 | -6/Factory | Core integrity fell below 20% 5837 | -6/Factory | Build established: Mutant 6490 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- dispatching reinforcements to area. 06462_ G-50 Soldier overheating. 06463_ R-10 Processor collects Unknown Leg. 06463_ Penetrated by Slug. 06463_ Imp. Medium Armor Plating destroyed. 06464_ G-50 Soldier critical meltdown. 06464_ Lgt. Angular Momentum Engine melted. 06468_ Power failure, Imp. Ion Engine shutdown. 06468_ Penetrated by Slug. 06470_ Overheating: Energy bleed (-39). 06470_ Core Shielding destroyed. 06470_ Critical hit (Blast). 06471_ U-05 Engineer builds a Wall. 06475_ Imp. Medium Armor Plating destroyed. 06476_ System corrupted: Component data lost. 06485_ Penetrated by Slug. 06485_ Imp. Medium Armor Plating destroyed. 06485_ Neutrino Reactor explodes. 06485_ Door malfunctions. 06490_ Imp. Ion Engine destroyed. 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"# % H% !# ##+#+######## | | ???????????????"T"" ## %@% # =%=%= | | ?????????????????????# % # !! | | ?????????????????????# """ # = | | ?????????????????????# """ # ###### | | ?????????????????????# """ # #????? | | ?????????????????????#/############+### #?#### | | ?????????????????????# ?# ! # ###T # | | ?????????????????????#??# """" """ # | | ????????????????????????# ""S"" """ # | | ????????????????????????# "" "" """ # | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????##################/### | | ????????????????????????????????????????? ?# % | | ????????????????????????????????????????? ?# | | ????????????????????????????????????????? # | | ?????????????????????????????????????????! ?# | | ?????????????????????????????????????????? ?# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 675 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Hydra Challenges ------------ None Game ------ Seed ChargeMappingChaingun Manual? 0 Play Time 00:57:05 Cumulative 5.8 hours Start 2026.06.26 @ 16:23:07 End 2026.06.26 @ 17:21:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c6c4825-515a-4f61-a83b-f9bf14bfa27a