Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.20 @ 02:12:45 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (2702) 2702 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (165) 165 TOTAL SCORE: 8992 Bonus ------- High Alert Combat Kills 165 Cogmind --------- Core Integrity 118/1450 Matter 24/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Sensor Array Advanced System Shield High-powered Shock Rifle Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Heavy Gatling Laser Heavy Gatling Laser Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Light Nuclear Core Flexi-carbon Leg Advanced Heat Sink Matter Compressor Enhanced Optical Array Improved Sensor Array Advanced Shield Generator System Restoration Module Drone Bay High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Heavy Gatling Laser Heavy Gatling Laser Improved KE Penetrator Improved KE Penetrator Antimatter Cannon Mini Grenade Launcher Improved Remote Datajack [Rating: 100] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Layered Medium Armor Plating Weapon Battle Rifle Energy Gun Medium Laser Ballistic Gun Battle Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac Res Res Slots Evolved 16 | . . . . . 10 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 6 | . . . . . 4 . . 2 Utility 7 | . . . . . 3 2 2 . Weapon 2 | . . . . . 2 . . . Parts Attached 78 | 8 6 . 9 3 42 5 5 . Power 7 | 1 1 . 1 . 4 . . . Engine 5 | 1 1 . 1 . 2 . . . Core 1 | . . . . . 1 . . . Reactor 1 | . . . . . 1 . . . Propulsion 23 | 2 2 . 3 . 12 . 4 . Treads 5 | 2 . . 3 . . . . . Leg 10 | . . . . . 10 . . . Wheel 5 | . 2 . . . 2 . 1 . Hover . | . . . . . . . . . Flight 3 | . . . . . . . 3 . Utility 16 | 2 1 . 1 . 9 3 . . Device 7 | 1 . . 1 . 4 1 . . Storage 2 | 1 1 . . . . . . . Processor 6 | . . . . . 4 2 . . Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 32 | 3 2 . 4 3 17 2 1 . Energy Gun 11 | 1 . . . . 8 1 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | 2 . . 2 3 8 . . . Ballistic Cannon 3 | . . . 1 . 1 1 . . Launcher 3 | . 2 . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . . . Parts Lost 27 | . 2 . 4 . 14 1 4 2 Power 5 | . . . 1 . 4 . . . Propulsion 8 | . 1 . 1 . 2 . 2 2 Utility 5 | . . . 1 . 2 . 2 . Weapon 9 | . 1 . 1 . 6 1 . . Highest Loss Streak 6 | . 1 . 2 . 6 1 2 1 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 1 8 17 15 5 15 4 4 5 Power 1 | . 1 2 1 1 . 1 1 1 Propulsion 2 | . 2 9 7 1 2 . . . Utility 2 | . 2 2 1 . 4 2 2 2 Weapon 3 | . 2 3 4 3 7 1 1 2 Tool/Special . | . . . . . . . . . Unused Backups 34 | . 1 . 11 . 18 . 1 3 Power 1 | . . . . . . . . 1 Propulsion 9 | . . . 8 . 1 . . . Utility 12 | . . . 1 . 8 . 1 2 Weapon 10 | . 1 . 1 . 8 . . . Tool/Special 2 | . . . 1 . 1 . . . Average Slot Usage (%) 79 | . 93 97 92 85 82 14 19 8 Engine 9 | . 14 14 11 14 6 . . . Treads 14 | . 22 . 15 28 5 . . . Leg 4 | . . . . . 17 . . . Wheel 4 | . 5 28 12 . 3 . 1 . Device 5 | . 8 11 9 . 3 3 1 . Storage 9 | . 14 14 14 14 4 . . . Processor 3 | . . . . . 9 6 8 3 Energy Gun 6 | . 14 14 1 . 9 . . . Ballistic Gun 14 | . 12 . 20 28 10 . . . Launcher 1 | . 1 14 2 . . . . . Peak Build Rating 100 | 7 8 9 29 27 100 25 46 29 Average Rating 26 | 6 7 8 15 27 58 17 30 20 On Entrance 14 | . 7 7 9 27 27 2 25 29 Avg Prop Armor Cover (%) 12 | . . . 12 . 10 . 19 . Naked Turns 100 | . . . . . 15 55 . 30 Heaviest Build 90 | 13 50 51 53 50 90 13 13 . Greatest Support 112 | 40 40 26 40 40 112 3 35 22 Greatest Overweight (x) 5 | 1 3 1 5 1 3 4 4 . Average Overweight (x) . | . . 1 2 1 . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 5 5 Average Capacity 17 | 7 19 20 20 20 19 5 5 5 Most Carried 20 | 4 17 18 20 20 20 5 5 5 Average Carried 13 | 1 8 17 19 20 15 4 4 5 Final Capacity 20 | 8 20 20 20 20 5 5 5 5 Final Carried 20 | 3 17 18 20 20 5 4 5 5 Class Distribution -------------------- 76% | Mutant 18% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Scavenger-Gunner | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -10 -7 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Res Res Matter Collected 2204 | 297 309 2 271 . 1296 . 29 . Remotely . | . . . . . . . . . Salvage Created 3001 | 74 470 27 269 . 2132 . 29 . Parts 160 | 6 28 11 24 . 90 . 1 . Haulers Intercepted 2 | . 1 . . . 1 . . . Recyclers Shooed 5 | . 1 . . . 4 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . 8 . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac Res Res Combat Hostiles Destroyed 62 | . 14 3 10 . 35 . . . Guns 35 | . 6 . 3 . 26 . . . Cannons 4 | . . . 3 . 1 . . . AOE 22 | . 8 3 4 . 7 . . . Classes Destroyed 14 | 2 4 1 2 . 5 . . . Worker 10 | . 3 . . . 6 . 1 . Builder 5 | . . 2 . . 3 . . . Tunneler 2 | 1 . . . . 1 . . . Hauler 2 | . 1 . . . 1 . . . Recycler 5 | 1 1 . . . 3 . . . Turret 2 | . . . 2 . . . . . Watcher 1 | . . . . . 1 . . . Swarmer 22 | . 6 3 4 . 9 . . . Grunt 24 | . 8 . . . 16 . . . Brawler 1 | . . . . . 1 . . . Sentry 2 | . . . . . 2 . . . Hunter 3 | . . . . . 3 . . . Programmer 4 | . . . . . 4 . . . Subdweller 6 | . . . 6 . . . . . Best Kill Streak 13 | 2 4 5 5 . 13 . 1 . Combat Bots Only 7 | . 3 3 5 . 7 . . . Max Kills in Single Turn 3 | 1 3 3 3 . 3 . 1 . Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . 3 2 3 . 3 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -4 -3 -2 -------- Run | Yrd Mat Min Sub Rec Fac Fac Res Res Hostile Shots Fired 473 | . 62 5 55 . 232 . 45 74 Missed 129 | . 14 . 21 . 47 . 24 23 Hits 344 | . 48 5 34 . 185 . 21 51 Melee 22 | . . . . . 6 . 1 15 Projectile 322 | . 48 5 34 . 179 . 20 36 AOE 2 | . . . . . . . . 2 Critical Strikes 20 | . . . . . 7 . . 13 Damage Taken 6243 | . 507 43 535 . 3114 105 469 1470 Core 2077 | . 89 9 118 . 290 40 199 1332 Absorbed by Shields 98 | . . . . . 98 . . . Core Remaining (%) 72 | 100 . . . 13 71 96 84 . Volleys Fired 156 | 6 47 3 24 . 72 1 3 . Largest 4 | 2 2 1 2 . 4 1 1 . Hottest 266 | 40 70 30 60 . 266 60 60 . Shots Fired 381 | 12 86 3 42 . 234 1 3 . Gun 331 | 12 78 . 25 . 213 1 2 . Cannon 22 | . . . 9 . 12 . 1 . Launcher 28 | . 8 3 8 . 9 . . . Special . | . . . . . . . . . Kinetic 236 | 12 39 . 34 . 150 . 1 . Thermal 114 | . 39 . . . 75 . . . Explosive 28 | . 8 3 8 . 9 . . . Electromagnetic 3 | . . . . . . 1 2 . Robot Hit Streak 18 | 2 11 2 18 . 17 . 2 . Robot Miss Streak 4 | 3 3 1 1 . 4 . 1 . Penetration Max 1 | . . . . . 1 . . . Secondary Targets 7 | . . . . . 7 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 229 | 4 51 2 28 . 142 . 2 . Core Hits 188 | 3 32 7 25 . 120 . 1 . Critical Kills 3 | . . . . . 3 . . . Critical Parts Destroyed 5 | . . . . . 5 . . . Critical Strikes 14 | . 2 . 1 . 11 . . . Burn 5 | . 2 . . . 3 . . . Destroy 8 | . . . . . 8 . . . Blast 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7683 | 43 1317 195 835 . 5219 . 69 5 Guns 4901 | 43 637 . 328 . 3846 . 47 . Cannons 315 | . . . 156 . 159 . . . Explosions 2222 | . 628 195 351 . 1026 . 22 . Melee . | . . . . . . . . . Ramming 245 | . 52 . . . 188 . . 5 Kinetic 2933 | 43 322 . 484 . 2084 . . . Thermal 2355 | . 315 . . . 2018 . 22 . Explosive 2103 | . 628 195 351 . 929 . . . Electromagnetic 47 | . . . . . . . 47 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . 4 . 2 4 Average Corruption 3 | . . . . . 3 . 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . . . . 18 . . 1 Message Errors 5 | . . . . . 5 . . . Matter Fused 4 | . . . . . 4 . . . Heat Flow Errors 3 | . . . . . 3 . . . Energy Discharges 3 | . . . . . 3 . . . Data Loss (minor) 2 | . . . . . 1 . . 1 Data Loss (major) 1 | . . . . . 1 . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 90 | . 29 . . . 61 . . . Projectiles 24 | . . . . . 24 . . . Explosions 51 | . 29 . . . 22 . . . Melee 15 | . . . . . 15 . . . Knockbacks 8 | . 1 . 2 . 5 . . . Impact 5 | . 1 . . . 4 . . . Kinetic 3 | . . . 2 . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 50 | . . 1 28 . 9 . 10 2 Shots 4 | . . 1 2 . . . 1 . Rammed 9 | . 7 . . . 1 . . 1 Targets Rammed 20 | . 8 . . . 11 . . 1 Kicked 10 | . . . . . 10 . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 451 | . 183 . . . 451 . . 349 Average Temperature 107 | . 64 . . . 124 . . 197 Received Heat Transfer 1323 | . 240 . 162 . 475 . 21 425 Effects 4 | . . . . . 4 . . . Interference 3 | . . . . . 3 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 13 | . 4 . 1 . 8 . . . Heat Transferred 4656 | . 1073 . . . 3533 . 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -10 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac Res Res Maximum Alert Level 3 | . 1 . . . 3 1 . 1 Low Security (%) 82 | 100 96 100 . 100 63 . 100 94 Level 1 13 | . 3 . . . 25 100 . 5 Level 2 1 | . . . . . 6 . . . Level 3 1 | . . . . . 4 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 783 | 10 231 176 . 52 783 370 169 209 Initial 370 | . . 90 . 52 50 370 133 94 Average 92 | . 51 136 . 3 163 316 95 112 Influence Increases 2549 | 10 465 96 255 16 1261 15 236 195 Destroy 0b10 Robot/C 1160 | . 280 60 120 . 700 . . . Destroy 0b10 Robot/NC 125 | 10 25 10 . . 75 . 5 . Destroy Leader 176 | . 52 10 . . 114 . . . Successful Hack 74 | . 14 . . 16 44 . . . Disable Machine 135 | . 15 . . . 105 15 . . Destroy Structure 229 | . 49 16 . . 158 . 6 . Advance Influence 50 | . . . . . 50 . . . Partial Spotted 90 | . . . . . 15 . 60 15 Lose Combat Pursuer 510 | . 30 . 135 . . . 165 180 Influence Decreases 2340 | 10 234 191 280 127 504 517 322 155 Entered New Map 856 | . . 141 72 59 . 387 122 75 Time Decay 1270 | 10 214 50 194 68 394 120 160 60 Lost Part 214 | . 20 . 14 . 110 10 40 20 Squads Dispatched 19 | . 4 . . . 8 . 5 2 Investigation 5 | . 1 . . . 1 . 2 1 Extermination 3 | . . . . . 2 . 1 . Reinforcement 7 | . 3 . . . 1 . 2 1 Assault 2 | . . . . . 2 . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -4 -3 -2 --------- Run | Yrd Mat Min Sub Rec Fac Fac Res Res Distress Signals 5 | . 1 . . . 1 . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 27 3 14 . 47 . 22 22 Peak Tracking Total 16 | . 5 3 6 . 7 . 10 16 Tactical Retreats 9 | . 1 . 2 . . . 3 3 Traps | -11 -10 -10 -10 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac Res Res Traps Triggered 9 | . 3 . . . 4 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . 1 . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -7 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Res Res Machines Disabled 13 | . 1 . 4 . 7 1 . . Max in Single Turn 4 | . 1 . 2 . 4 1 . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -4 -3 -2 --------- Run | Yrd Mat Min Sub Rec Fac Fac Res Res Machines Accessed 25 | . 4 . 2 3 8 2 5 1 Terminals 16 | . 3 . . 3 5 . 4 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 1 . . . 2 2 1 . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . 8 . 3 4 15 3 12 4 Successful 14 | . 2 . 3 1 4 2 2 . Failed 35 | . 6 . . 3 11 1 10 4 Catastrophic 15 | . 2 . . 1 6 1 4 1 Database Lockouts . | . . . . . . . . . Manual 13 | . 5 . . 1 4 . 3 . Terminals 35 | . 6 . . 4 11 . 10 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 9 | . 2 . . . 2 3 2 . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 1 . 3 1 3 . 1 . Record 1 | . . . 1 . . . . . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . Terminal Index 2 | . 1 . . . 1 . . . Recycling Unit Index 1 | . . . . . 1 . . . Registered Components 2 | . . . . 1 1 . . . Release Object 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 2 . . Retrieve Components 3 | . 1 . . . . 2 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 . 1 . Terminals 2 | . . . . . 1 . 1 . Botnet 2 | . . . . . 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 3 . . 3 8 1 5 1 Full Trace Events 5 | . . . . 1 1 . 2 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 12 | . 9 . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Res Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . Machine Destruction 2 | . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -4 -3 -2 -------- Run | Yrd Mat Min Sub Rec Fac Fac Res Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac Res Res Active Infowar (turns) 1800 | 81 873 83 419 . . 192 152 . Optics 305 | . . . 305 . . . . . Sensors 344 | . . . . . . 192 152 . Seismic 1151 | 81 873 83 114 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -7 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Res Res Turns Passed 5744 | 139 1399 101 955 1053 1382 251 327 137 Spaces Moved 3677 | 69 637 67 554 435 750 236 619 310 Core 480 | 5 . . . . 30 236 138 71 Treads 1124 | 64 422 . 97 435 106 . . . Legs 360 | . . . . . 360 . . . Wheels 997 | . 215 67 457 . 254 . 4 . Hover . | . . . . . . . . . Flight 716 | . . . . . . . 477 239 Fastest Speed 35 | 50 105 105 105 240 50 50 35 39 Average Speed 132 | 154 187 105 151 240 128 103 44 41 Slowest Speed 250 | 160 240 105 240 240 240 250 250 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 22 | . . . . . . . 16 6 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 93 19 29 71 24 5 25 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 7 | . . . 7 . . . . . Spaces Dug 19 | . 5 . 6 . 8 . . . Terrain Destroyed 169 | . 47 16 21 . 82 . 3 . Melee . | . . . . . . . . . Projectile 18 | . . . . . 17 . 1 . AOE 148 | . 47 16 21 . 62 . 2 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -4 -3 -2 --------- Run | Yrd Mat Min Sub Rec Fac Fac Res Res Total 4201 | 87 739 94 639 446 996 241 648 311 Wait 133 | . 17 22 19 6 28 . 35 6 Move 3628 | 68 636 66 553 434 749 235 589 298 Hop 19 | . . . . . . . 13 6 Pick Up 76 | 4 16 2 10 . 43 . 1 . Fast Attach 28 | 7 3 . . . 10 4 4 . Attach 22 | . 3 1 4 . 13 1 . . Detach 3 | . 1 . . . 1 . 1 . Swap 53 | 1 6 . 9 3 33 . 1 . Drop 53 | 1 2 . 19 3 27 . 1 . Fire 156 | 6 47 3 24 . 72 1 3 . Melee . | . . . . . . . . . Ram 2 | . . . . . 1 . . 1 Kick 10 | . . . . . 10 . . . Crush 8 | . 8 . . . . . . . Escape Stasis 8 | . . . . . 8 . . . Rewire . | . . . . . . . . . Trap 1 | . . . 1 . . . . . Miscellaneous 1 | . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -7/Recycling -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 140 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 11) 468 | -10/Materials | Discovered new exit (range 8) 1125 | -10/Materials | Discovered new exit (range 4) 1539 | -10/Materials | Entered Mines 1584 | -10/Mines | Discovered new exit (range 10) 1618 | -10/Mines | Discovered new exit (range 5) 1640 | -10/Mines | Entered Subcaves 1747 | -10/Subcaves | Disturbed a concealed Subdweller 1879 | -10/Subcaves | Learned Materials emergency access door positions 1963 | -10/Subcaves | Learned Materials trap positions 2087 | -10/Subcaves | Disturbed a concealed Subdweller 2088 | -10/Subcaves | Core integrity fell below 50% 2146 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2212 | -10/Subcaves | Discovered new exit (range 14) 2340 | -10/Subcaves | Found SUBCON Basin 2541 | -10/Subcaves | Core integrity fell below 20% 2595 | -10/Subcaves | Entered Recycling 2901 | -7/Recycling | Scanned before Scraplab entrance 3626 | -7/Recycling | Discovered new exit (range 7) 3648 | -7/Recycling | Entered Factory 3648 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x4, Utility x3, Weapon x2 3671 | -5/Factory | Released subatomizers from SUBCON Basin 3987 | -5/Factory | Lost 4 parts (4w) 4271 | -5/Factory | Build established: Scavenger-Gunner 4514 | -5/Factory | Destroyed 7 combat bots 4784 | -5/Factory | Discovered new exit (range 6) 4789 | -5/Factory | Identified exit to Factory 4863 | -5/Factory | Garrison activated, responded to threat 4974 | -5/Factory | Destroyed 7 combat bots 5015 | -5/Factory | Released all parts (9) 5023 | -5/Factory | Discovered exit to Factory (range 13) 5030 | -5/Factory | Entered another Factory area 5030 | -4/Factory | Evolved 2 slots: Utility x2 5040 | -4/Factory | Lost 6 parts (2p1n1u2w) 5249 | -4/Factory | Discovered new exit (range 9) 5279 | -4/Factory | Identified exit to Research 5281 | -4/Factory | Entered Research 5281 | -3/Research | Evolved 2 slots: Utility x2 5351 | -3/Research | Build established: Mutant 5599 | -3/Research | Discovered new exit (range 8) 5608 | -3/Research | Entered another Research area 5608 | -2/Research | Evolved 2 slots: Propulsion x2 5724 | -2/Research | Spotted B-90 Cyclops 5733 | -2/Research | Core integrity fell below 50% 5741 | -2/Research | Core integrity fell below 20% 5745 | -2/Research | Self-destructed Last Messages --------------- 05671_ Door malfunctions. 05693_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05696_ Wave Intensifier disabled. 05697_ Door malfunctions. 05700_ U-05 Engineer repairs door. 05708_ Field Propulsion Array destroyed. 05709_ W-44 Eye sends out distress signal. 05710_ Slammed into R-10 Processor. 05713_ P-80 Master resets R-10 Processor, system corruption cleaned. 05715_ Imp. Armor Integrity Analyzer severed. 05720_ System corrupted: Component data lost. 05732_ Critical hit (Meltdown: +380). 05735_ Slug penetrates Wall. 05738_ Penetrated by Slug. 05738_ Slug penetrates Wall. 05738_ Knocked back. 05738_ C-57 Dissector knocked back. 05740_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? ???? | | ????????????????????????????????????????????? ???? | | ????????????????????????????????????????????? ???? | | ????????????????????????????????????????????? ???# | | ????????????????????????????????????????????# ??? | | ????????????????????????????????????????????# ### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????####+#### | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# | | ????????????????????????????????????+ | | ????????????????????????????????????# | | ????????????????????????????????????# ! ##/### | | ????????????????????????????????????# # | | ???????????###############+########### ## | | ??????????? p # | | ?????????? p # | | ?????????? ###### | | ?????????? @ # | | ?????????????????##+######c############ | | ??????????????????????# c ## # "" | | ??????????????????????# ## "T | | ??????????????????????# """" #? "" | | ??????????????????????# """" #???? | | ??????????????????????# """" ######+# | | ??????????????????????# """" + | | ??????????????????????# """" ####### #### | | ??????????????????????# #???# #? | | ??????????????????????# #???#! #? | | ??????????????????????##########???# """"""" #? | | ???????????????????????????????????# """"""" #? | | ???????????????????????????????????# """"""" !#? | | ???????????????????????????????????# #? | | ???????????????????????????????????# ? #? | | ???????????????????????????????????# """""?????? | | ???????????????????????????????????# "?????????? | | ???????????????????????????????????#= "?????????? | | ???????????????????????????????????# ??????????? | | ???????????????????????????????????# ??????????? | | ???????????????????????????????????####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 31 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 16 Armor Integrity Analysis 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Pestilence Challenges ------------ None Game ------ Seed ParticleLightpackShielding Manual? 0 Play Time 00:35:44 Cumulative 412.3 hours Start 2025.10.20 @ 00:07:53 End 2025.10.20 @ 02:12:45 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 219 Rogue 219 Adventurer 0 Explorer 0 Win Type - Total 17 Types 9/1/5/1/0/0/0/1/0/0 Lore% 89 Gallery% 82 Achievement% 74 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fb408a8-0f99-47e3-b25b-e6b833297bef