Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 10:11:05 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (772) 772 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 2570 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 278/550 Matter 272/300 Energy 100/100 System Corruption 0% Temperature Danger (441) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Transport Network Coupler > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Treads High-capacity Storage Unit High-capacity Matter Pod (200) Sensor Array Field Recycling Unit (0) EM Shotgun Beam Rifle Improved Light Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Transport Network Coupler Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Treads High-capacity Storage Unit High-capacity Matter Pod Light Armor Plating Field Recycling Unit Beam Rifle Heavy Assault Rifle Improved Light Cannon Rocket Launcher [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Transport Network Coupler Device Seismic Detector Storage Medium Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 37 | . 8 23 6 Power 5 | . 1 3 1 Engine 4 | . 1 3 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | . 1 6 1 Treads 1 | . . 1 . Leg 7 | . 1 5 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | . 4 6 2 Device 5 | . . 4 1 Storage 3 | . 2 1 . Processor 2 | . 2 . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 12 | . 2 8 2 Energy Gun 2 | . . 1 1 Energy Cannon . | . . . . Ballistic Gun 9 | . 2 6 1 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 16 | . 1 5 10 Power 2 | . 1 . 1 Propulsion 8 | . . 4 4 Utility 3 | . . 1 2 Weapon 3 | . . . 3 Highest Loss Streak 10 | . 1 2 10 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 92 95 82 Engine 9 | . 10 11 . Leg 28 | . 28 29 26 Device 4 | . . 6 5 Storage 12 | . 18 11 9 Processor 9 | . 7 11 9 Protection 2 | . . 3 7 Energy Gun 1 | . . 1 9 Ballistic Gun 21 | . 27 20 8 Naked Turns . | . . . . Heaviest Build 35 | 13 17 34 35 Greatest Support 49 | 20 20 39 49 Greatest Overweight (x) 5 | . . 5 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 10 | 8 8 10 15 Most Carried 13 | 6 9 13 13 Average Carried 9 | 6 7 9 12 Final Capacity 15 | 8 10 15 15 Final Carried 13 | 6 9 13 12 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1048 | 142 327 579 . Remotely . | . . . . Salvage Created 1090 | . 327 615 148 Parts 81 | . 23 50 8 Haulers Intercepted 3 | . 2 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 27 | . 7 17 3 Guns 27 | . 7 17 3 Classes Destroyed 7 | . 4 3 . Builder 1 | . . 1 . Hauler 3 | . 2 1 . Operator 2 | . 1 1 . Watcher 1 | . . 1 . Swarmer 13 | . 3 10 . Grunt 9 | . 4 2 3 Sentry 5 | . . 5 . Best Kill Streak 6 | . 6 4 3 Combat Bots Only 5 | . 5 4 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 240 | . 47 112 81 Missed 53 | . 12 25 16 Damage Taken 2445 | . 407 943 1095 Core 487 | . 130 85 272 Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 48 78 . Volleys Fired 128 | . 29 84 15 Largest 2 | . 2 2 2 Hottest 79 | . 40 76 79 Shots Fired 250 | . 58 166 26 Gun 250 | . 58 166 26 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 225 | . 58 156 11 Thermal 25 | . . 10 15 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 15 | . 14 15 7 Robot Miss Streak 10 | . 2 10 2 Penetration Max . | . . . . Secondary Targets 4 | . 2 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 157 | . 46 92 19 Core Hits 65 | . 21 37 7 Critical Kills 2 | . 1 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | . 1 2 1 Burn 1 | . . . 1 Destroy 3 | . 1 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1718 | . 381 1021 316 Guns 1714 | . 381 1021 312 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 4 | . . . 4 Kinetic 1389 | . 381 897 111 Thermal 325 | . . 124 201 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 542 | . 30 107 542 Average Temperature 150 | . 11 27 358 Received Heat Transfer 1023 | . 192 192 639 Effects 9 | . . . 9 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 4 | . . . 4 Damage (major) 2 | . . . 2 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 777 | . . 259 518 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 419 | . 194 419 148 Initial 138 | . . 81 138 Average 216 | . 94 275 133 Maximum Alert Level 2 | . . 2 . Low Security (%) 52 | 100 100 27 100 Level 1 46 | . . 70 . Level 2 1 | . . 1 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 10 24 6 Peak Tracking Total 6 | . 6 5 5 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 2 5 1 Terminals 7 | . 2 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 16 | . 2 10 4 Successful 7 | . 1 5 1 Failed 9 | . 1 5 3 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual 3 | . . 3 . Terminals 12 | . 2 10 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 4 | . . . 4 Terminal Hacks 5 | . 1 4 . Robot Analysis 2 | . . 2 . Emergency Access Points 1 | . 1 . . Locate Traps 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Track 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 4 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 2 | . . 2 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1336 | 4 347 883 102 Spaces Moved 728 | 1 206 482 39 Core 1 | . . 1 . Treads 13 | . . 13 . Legs 714 | 1 206 468 39 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 121 | 120 120 122 120 Slowest Speed 300 | 120 120 300 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 2 37 51 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 958 | 3 262 626 67 Wait 18 | 3 2 8 5 Move 725 | . 205 481 39 Hop . | . . . . Pick Up 22 | . 8 13 1 Fast Attach 12 | . 6 6 . Attach 9 | . 1 5 3 Detach 4 | . 3 1 . Swap 16 | . 1 12 3 Drop 23 | . 7 16 . Fire 128 | . 29 84 15 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Core integrity fell below 50% 300 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 747 | -9/Materials | Build established: Scavenger-Mutant 1178 | -9/Materials | Discovered new exit (range 15) 1235 | -9/Materials | Entered another Materials area 1235 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1337 | -8/Materials | Self-destructed Last Messages --------------- 01317_ Overheating: Energy bleed (-40). 01318_ Power failure, Lgt. Nuclear Core shutdown. 01320_ Lgt. Nuclear Core destroyed. 01323_ G-47 Trooper suffers critical hit (Burn). 01325_ Critical hit (Burn: +37). 01328_ G-47 Trooper heat short circuits Lgt. Nuclear Core. 01329_ Aluminum Leg destroyed. 01330_ Overheating: System interference. 01330_ Imp. Medium Laser temporarily disabled. 01330_ Hvy. Assault Rifle temporarily disabled. 01331_ Overheating: Transport Network Coupler damaged (-12). 01331_ Overheating: Hvy. Assault Rifle damaged (-22). 01331_ Critical hit (Burn: +37). 01332_ Overheating: Core damaged (-88). 01333_ Overheating: System interference. 01333_ Transport Network Coupler temporarily disabled. 01334_ M-13 Machinist repairs G-47 Trooper. 01335_ Hvy. Assault Rifle destroyed. 01336_ M-13 Machinist repairs Broken Lgt. Nuclear Core. 01336_ Imp. Medium Laser destroyed. 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C #?? | | ????????##+########## * #?? | | ????????????????????##g%=#### | | ?????????????????????#!=%"""# | | ?????????????????????#*%[@G"# | | ?????????????????????+ g """# | | ?????????????????????# m #### | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????# "??? | | ?????????????????????# "??? | | ?????????????????????# T??? | | ?????????????????????# "??? | | ?????????????????????# "??? | | ?????????????????????# #??? | | ?????????????????????# ???? | | ????????????????????? ???? | | ????????????????????? ???? | | ?????????????????????? ???? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 305 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationThiefBuckler Manual? 0 Play Time 00:18:13 Cumulative 103.6 hours Start 2024.03.14 @ 18:22:18 End 2024.03.15 @ 10:11:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 159 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 130x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9ebcbf0-6d42-4a54-a1dc-3a0c684381ec