Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.05 @ 16:27:03 Player: Palikka Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (213) 1065 Value Destroyed (8877) 8877 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3862) 3862 TOTAL SCORE: 18124 Bonus ------- High Alert Combat Kills 1244 Follower Combat Kills 518 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 99/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Relay Coupler [Grunt] (28) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Armored Treads Advanced EMP Blaster Tesla Bomb Launcher Molecular Scythe Peak State ------------ > --- POWER ------------ Hybrid Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Hardened Heavy Armor Plating Relay Coupler [Grunt] > --- WEAPON ----------- Magnetic Acceleration Cannon Advanced EMP Blaster > --- INVENTORY -------- Reinforced Deuterium Engine Micro Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads High-capacity Matter Pod Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [Cutter] Relay Coupler [Specialist] Relay Coupler [Specialist] Long-range Tractor Beam EM Pulse Cannon Proton Cannon Plasma Cannon Heavy Ion Cannon Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Great Maul [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Protection Hardened Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Molecular Scythe Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 2 . . 2 . . . 2 Power . | . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . . 1 Utility 5 | . . 1 1 . . 2 . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 190 | 6 8 32 23 17 29 28 8 12 9 18 Power 16 | 1 2 2 3 1 3 1 1 . 1 1 Engine 6 | 1 2 . . 1 . . 1 . 1 . Core 10 | . . 2 3 . 3 1 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 52 | 2 1 12 7 5 6 6 2 4 . 7 Treads 45 | 2 1 10 7 4 3 5 2 4 . 7 Leg . | . . . . . . . . . . . Wheel 7 | . . 2 . 1 3 1 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 51 | 1 3 12 7 2 5 11 2 3 1 4 Device 16 | . 1 4 4 1 1 4 . 1 . . Storage 6 | 1 2 2 . . . 1 . . . . Processor 7 | . . . 1 . 3 2 . 1 . . Hackware 3 | . . . . . . . . . . 3 Protection 19 | . . 6 2 1 1 4 2 1 1 1 Artifact . | . . . . . . . . . . . Weapon 71 | 2 2 6 6 9 15 10 3 5 7 6 Energy Gun 4 | 1 1 1 1 . . . . . . . Energy Cannon 2 | . . . . . . . . . 1 1 Ballistic Gun 22 | 1 1 4 5 4 4 3 . . . . Ballistic Cannon 19 | . . . . . 6 4 2 3 2 2 Launcher 18 | . . 1 . 4 5 2 . 1 3 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . . . 1 . 1 1 1 1 . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . 1 2 . . . 2 Parts Lost 70 | . 1 12 5 6 16 3 5 2 1 19 Power 6 | . . 2 . 1 2 . . . . 1 Propulsion 31 | . 1 5 4 4 4 2 2 2 . 7 Utility 19 | . . 5 1 1 4 . 1 . 1 6 Weapon 14 | . . . . . 6 1 2 . . 5 Highest Loss Streak 14 | . 1 5 3 4 13 2 3 2 1 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 95 95 98 99 94 97 99 92 92 82 Engine 4 | . 14 . . 6 . . 5 7 7 4 Core 4 | . . 10 9 2 8 7 1 . . . Treads 28 | . 27 29 35 30 25 15 29 28 30 28 Wheel 2 | . . . . 4 7 13 . . . . Device 7 | . 10 7 9 9 6 7 7 7 7 5 Storage 8 | . 14 11 9 9 9 7 7 7 7 5 Processor 11 | . . . 9 9 13 24 23 16 15 12 Protection 6 | . . 12 8 8 5 4 7 7 7 5 Ballistic Gun 9 | . 22 20 16 16 7 5 . . . . Ballistic Cannon 5 | . . . . . 8 6 13 12 10 9 Naked Turns . | . . . . . . . . . . . Heaviest Build 131 | 10 46 99 100 103 107 124 107 125 130 131 Greatest Support 112 | 40 40 60 80 83 85 88 88 94 90 112 Greatest Overweight (x) 8 | . 1 3 1 8 7 4 1 1 1 1 Average Overweight (x) 1 | . . . 1 4 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 15 20 25 25 25 25 25 25 25 22 Most Carried 25 | 8 17 25 25 25 25 25 25 25 25 22 Average Carried 21 | 4 12 19 24 23 21 23 24 24 24 18 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 25 5 Final Carried 25 | 8 17 25 24 25 15 25 25 25 23 5 Class Distribution -------------------- 65% | Mutant 27% | Scavenger-Mutant 4% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Matter Collected 7193 | 262 298 1130 719 398 1332 737 574 728 459 556 Remotely . | . . . . . . . . . . . Salvage Created 7773 | 65 303 1339 1050 536 1150 838 360 947 318 867 Parts 356 | 2 13 83 48 38 45 37 12 41 13 24 Haulers Intercepted 11 | . 1 2 2 . 3 2 . 1 . . Recyclers Shooed 4 | . . 2 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Combat Hostiles Destroyed 174 | . 8 23 18 21 28 17 12 20 11 16 Guns 66 | . 8 21 18 11 6 2 . . . . Cannons 61 | . . . . . 11 10 12 16 8 4 AOE 39 | . . 2 . 10 11 2 . 4 . 10 Classes Destroyed 19 | 1 3 3 2 1 2 1 2 2 1 1 Worker 6 | . . 3 . . 1 1 . . . 1 Builder 2 | . . . . . 1 1 . . . . Hauler 11 | . 1 2 2 . 3 2 . 1 . . Recycler 11 | 1 . 2 2 . 2 . . 3 . 1 Mechanic 2 | . . . . . . . . . . 2 Operator 1 | . . . . . . . . 1 . . Watcher 6 | . . 2 1 . . 1 . 2 . . Swarmer 30 | . 3 . 4 8 6 . 3 . 2 4 Cutter 2 | . . . . . . . . . 2 . Grunt 82 | . 5 15 8 8 15 11 2 11 . 7 Brawler 8 | . . . . . 1 1 . 3 1 2 Duelist 8 | . . . 1 . 1 3 . 1 2 . Protector 1 | . . . . . . . . 1 . . Sentry 24 | . . 8 4 2 2 . 5 1 2 . Specialist 8 | . . . . 3 2 . . . 2 1 Hunter 3 | . . . 1 . 1 . . . . 1 Programmer 6 | . . . . . . 2 . 3 . 1 Heavy 1 | . . . . . . . 1 . . . Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 12 | 1 3 6 4 4 12 5 5 4 2 7 Combat Bots Only 5 | . 3 5 3 4 5 4 5 4 2 5 Max Kills in Single Turn 4 | 1 1 1 1 4 3 2 1 2 1 3 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 1 . 4 2 1 . 2 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Damage Taken 15164 | . 552 1721 1202 1005 2438 1290 1156 1026 719 4055 Core 1894 | . 138 80 86 124 222 180 102 40 57 865 Absorbed by Shields 46 | . . . . 46 . . . . . . Core Remaining (%) 58 | 100 44 80 . . 21 . . . 45 . Volleys Fired 602 | 2 50 113 86 42 88 54 36 49 38 44 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 Hottest 133 | 60 70 65 86 55 88 96 96 96 96 133 Shots Fired 1129 | 4 97 220 172 74 161 104 70 92 64 71 Gun 637 | 4 97 214 172 60 58 32 . . . . Cannon 425 | . . . . . 91 68 70 86 55 55 Launcher 67 | . . 6 . 14 12 4 . 6 9 16 Special . | . . . . . . . . . . . Kinetic 992 | 2 67 204 157 60 149 100 70 86 54 43 Thermal 59 | 2 30 . 15 . . . . . . 12 Explosive 47 | . . 6 . 14 12 . . 6 4 5 Electromagnetic 31 | . . 10 . . . 4 . . 6 11 Robot Hit Streak 22 | 3 9 12 22 11 13 10 13 16 11 11 Robot Miss Streak 5 | . 5 5 4 2 4 2 2 2 2 2 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 9 | . 1 3 2 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . Shots Hit Robots 771 | 3 61 146 129 40 102 68 57 68 45 52 Core Hits 397 | 2 22 64 47 45 58 32 24 42 16 45 Critical Kills 2 | . . . . 1 1 . . . . . Critical Parts Destroyed 5 | . . 1 . . . 3 . . 1 . Critical Strikes 35 | . 1 1 . 1 4 9 5 6 5 3 Burn 1 | . 1 . . . . . . . . . Destroy 3 | . . 1 . 1 1 . . . . . Blast 27 | . . . . . 3 6 5 6 4 3 Smash 4 | . . . . . . 3 . . 1 . Melee Attacks 23 | . . . . 1 . 13 2 3 3 1 Impact 22 | . . . . 1 . 13 2 3 3 . Slashing 1 | . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 21009 | 27 570 2290 2021 1717 2937 2262 1648 2518 1530 3489 Guns 6202 | 27 570 1924 2021 613 701 346 . . . . Cannons 8446 | . . . . . 1368 1348 1648 1763 1036 1283 Explosions 6095 | . . 352 . 1104 868 399 . 755 423 2194 Melee 240 | . . . . . . 169 . . 71 . Ramming 26 | . . 14 . . . . . . . 12 Kinetic 13730 | 16 331 1767 1761 613 2069 1694 1648 1763 1036 1032 Thermal 1382 | 11 239 . 260 . 148 90 . . . 634 Explosive 4156 | . . 352 . 1104 720 . . 755 185 1040 Electromagnetic 1475 | . . 157 . . . 309 . . 238 771 Impact 240 | . . . . . . 169 . . 71 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . 2 . . 4 . . 1 1 9 Average Corruption 2 | . . 2 . . 3 . . 1 1 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 81 | . . 24 . . 15 . . 8 6 28 Message Errors 15 | . . 5 . . 2 . . 3 2 3 Matter Fused 26 | . . 8 . . 4 . . 3 1 10 Heat Flow Errors 9 | . . 4 . . 2 . . 1 1 1 Energy Discharges 10 | . . 2 . . 2 . . . 1 5 Parts Rejected 3 | . . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 12 | . . 3 . . 3 . . 1 1 4 Data Loss (major) 1 | . . 1 . . . . . . . . Misfires 3 | . . 1 . . 1 . . . . 1 Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 425 | . . 10 . 20 8 153 5 30 75 124 Projectiles 85 | . . . . . . 33 5 30 4 13 Explosions 149 | . . 10 . 20 8 . . . . 111 Melee 191 | . . . . . . 120 . . 71 . Knockbacks 86 | . . 1 . . 23 24 2 16 10 10 Impact 3 | . . 1 . . . 2 . . . . Kinetic 79 | . . . . . 22 21 2 15 10 9 Secondary 4 | . . . . . 1 1 . 1 . 1 Self-Inflicted Damage 431 | . . . . 91 99 . . 122 . 119 Shots 16 | . . . . 4 5 . . 2 . 5 Rammed 3 | . . 2 . . . . . . . 1 Targets Rammed 3 | . . 2 . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 289 | 40 215 289 39 8 159 198 . 165 131 146 Average Temperature 67 | 20 92 78 28 6 31 91 . 100 59 66 Received Heat Transfer 4755 | . 327 864 396 348 1107 360 180 270 135 768 Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 2 . . 2 2 Combat Hostiles 6 | . . . . . . 2 . . 2 2 Parts Fried 8 | . . . . . . 3 . . 2 3 Impact Corruptions 6 | . . . . . . 4 . . 2 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . . . Heat Transferred 1928 | 25 647 . 555 . 100 100 . . . 501 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Peak Influence 1163 | 5 131 451 325 832 733 417 901 612 1163 1092 Initial 610 | . 3 . 163 211 405 267 291 472 428 610 Average 391 | 3 42 153 164 486 537 213 593 505 744 680 Maximum Alert Level 4 | . . 2 1 3 3 2 3 2 4 3 Low Security (%) 30 | 100 100 66 69 . . 49 . . . . Level 1 14 | . . 18 30 24 12 45 4 1 . . Level 2 45 | . . 14 . 64 81 4 66 98 56 70 Level 3 9 | . . . . 11 6 . 29 . 34 29 Level 4 . | . . . . . . . . . 8 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . 1 3 3 . 9 5 . 7 . 7 Investigation 3 | . . . . . 1 . . 1 . 1 Extermination 5 | . . . . . . 2 . 3 . . Reinforcement 17 | . 1 3 1 . 5 3 . 2 . 2 Assault 5 | . . . . . . . . 1 . 4 Garrison 5 | . . . 2 . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Distress Signals 17 | . 1 5 5 . 2 2 . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 312 | . 20 41 41 18 40 31 19 30 18 54 Peak Tracking Total 16 | . 5 5 5 4 7 5 6 5 7 16 Tactical Retreats 19 | . . 2 3 . . 4 2 2 . 6 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Traps Triggered 26 | . . 1 . 7 1 2 4 1 8 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Machines Disabled 28 | . . 1 2 1 5 . 2 2 4 11 Max in Single Turn 5 | . . 1 1 1 2 . 1 2 1 5 Garrison Access 2 | . . . . . . . . 1 . 1 Garrison Relay 5 | . . . . 1 . . 2 . 2 . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Machines Accessed 43 | . 7 7 8 1 4 4 1 6 1 4 Terminals 37 | . 7 7 7 1 4 2 1 4 1 3 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 . . 1 . 2 . . Total Hacks 101 | . 19 30 20 1 7 7 2 9 1 5 Successful 60 | . 12 17 14 1 3 3 . 6 1 3 Failed 41 | . 7 13 6 . 4 4 2 3 . 2 Catastrophic 7 | . 1 . . . 1 2 . 1 . 2 Database Lockouts . | . . . . . . . . . . . Manual 35 | . 6 14 9 . 1 1 . 3 . 1 Terminals 94 | . 19 30 19 1 7 5 2 7 1 3 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 . . 1 . 2 . . Terminal Hacks 37 | . 9 10 7 1 3 2 . 3 1 1 Record 2 | . . . 1 . 1 . . . . . Prototype ID Bank 5 | . 2 1 2 . . . . . . . Open DSF 3 | . . . . . . . . 2 . 1 Branch Access Points 3 | . 1 1 1 . . . . . . . Alert Level 3 | . . 2 . . . 1 . . . . Unreport Threat 4 | . 1 1 1 . 1 . . . . . Locate Traps 8 | . 3 2 1 . . 1 . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 6 | . 1 3 1 . 1 . . . . . Patrol Navigation 1 | . . . . . . . . . 1 . Security Stations 1 | . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Network Status 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . 1 . 2 . . Unlock Access 3 | . . . 1 . . 1 . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 17 | . 3 7 6 . . . . 1 . . Terminals 17 | . 3 7 6 . . . . 1 . . Track 8 | . 1 4 3 . . . . . . . Botnet 9 | . 2 3 3 . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 6 7 5 1 4 3 1 2 . 2 Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . Time 81 | . . . . . . . . . . 81 Total Robot Build Rating 1 | . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Used RIF Installer 3 | . . . . 1 . . 1 . 1 . Zone Cloak 1 | . . . . . . . . . 1 . Robot Detection 1 | . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 19 | . . . . 4 . . 7 . 7 1 Machine Destruction 19 | . . . . 4 . . 7 . 7 1 Attached 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 3 . 2 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Total Allies 8 | . . . . . . . 3 . 4 1 Largest Group 4 | . . . . . . . 3 . 4 1 Highest-Rated Group 220 | . . . . . . . 63 . 220 10 Highest-Rated Ally 80 | . . . . . . . 21 . 80 10 Total Orders . | . . . . . . . . . . . Ally Attacks 56 | . . . . . . . 23 . 33 . Total Damage 2049 | . . . . . . . 619 . 1430 . Kills 19 | . . . . . . . 8 . 11 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Turns Passed 14887 | 91 1339 2014 1481 1264 1681 1533 1271 1939 1317 957 Spaces Moved 5918 | 47 564 782 483 487 710 777 475 641 464 488 Core 211 | 5 . . . . . . . . . 206 Treads 4446 | 42 564 683 483 215 391 206 475 641 464 282 Legs . | . . . . . . . . . . . Wheels 1261 | . . 99 . 272 319 571 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 145 240 195 123 123 225 228 247 50 Average Speed 203 | 148 204 191 240 223 189 151 227 242 247 164 Slowest Speed 248 | 160 240 240 240 240 240 225 230 247 247 248 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 5 85 68 52 46 63 25 42 16 47 18 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 12 | . . . . . . 8 . 3 . 1 Terrain Destroyed 414 | . . 22 . 52 121 23 . 51 32 113 Melee 12 | . . . . . . 8 . 3 . 1 Projectile 44 | . . . . . 19 14 . 4 . 7 AOE 358 | . . 22 . 52 102 1 . 44 32 105 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Total 7684 | 62 668 1117 662 601 890 1017 596 936 565 570 Wait 613 | . 20 145 38 25 41 92 20 199 28 5 Move 5907 | 46 563 781 482 485 709 776 473 641 463 488 Hop . | . . . . . . . . . . . Pick Up 144 | 8 17 24 14 8 11 29 10 14 3 6 Fast Attach 47 | 6 2 11 7 3 6 6 1 1 . 4 Attach 63 | . 4 8 8 5 14 6 5 2 1 10 Detach 8 | . . 2 1 1 . 2 . 1 . 1 Swap 81 | . 2 13 8 9 9 17 2 9 8 4 Drop 116 | . 10 18 18 4 12 22 7 17 4 4 Fire 602 | 2 50 113 86 42 88 54 36 49 38 44 Melee 23 | . . . . 1 . 13 2 3 3 1 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . Escape Stasis 36 | . . . . 18 . . 4 . 12 2 Rewire 41 | . . . . . . . 36 . 5 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -6/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 92 | -11/Junkyard | Entered Materials 107 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 5) 652 | -10/Materials | Core integrity fell below 50% 879 | -10/Materials | Discovered new exit (range 8) 1309 | -10/Materials | Discovered new exit (range 5) 1431 | -10/Materials | Entered another Materials area 1431 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1604 | -9/Materials | Identified exit to Mines 1879 | -9/Materials | Build established: Scavenger-Mutant 2532 | -9/Materials | Lost 5 parts (3n2u) 3409 | -9/Materials | Discovered new exit (range 15) 3445 | -9/Materials | Entered another Materials area 3445 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3613 | -8/Materials | Lost 3 parts (2n1u) 3699 | -8/Materials | Identified exit to Storage 4317 | -8/Materials | Discovered new exit (range 4) 4797 | -8/Materials | Garrison activated, responded to threat 4924 | -8/Materials | Identified exit to Garrison 4926 | -8/Materials | Entered Garrison 4984 | -8/Garrison | Triggered checkpoint 5048 | -8/Garrison | Discovered new exit (range 5) 5226 | -8/Garrison | Triggered checkpoint 5289 | -8/Garrison | Lost 4 parts (1p2n1u) 5530 | -8/Garrison | Build established: Mutant 5577 | -8/Garrison | Learned Materials security intel 5696 | -8/Garrison | Triggered checkpoint 5842 | -8/Garrison | Discovered new exit (range 9) 5904 | -8/Garrison | Triggered checkpoint 6022 | -8/Garrison | Installed Relay Interface Framework 6050 | -8/Garrison | Garrison Relay disabled 6190 | -8/Garrison | Entered Materials 6204 | -8/Materials | Build established: Scavenger-Mutant 6369 | -8/Materials | Discovered exit to Storage (range 6) 6713 | -8/Materials | Build established: Mutant 7234 | -8/Materials | Garrison activated, responded to threat 7284 | -8/Materials | Core integrity fell below 50% 7355 | -8/Materials | Lost 13 parts (2p4n4u3w) 7378 | -8/Materials | Discovered new exit (range 16) 7484 | -8/Materials | Discovered exit to Storage (range 7) 7871 | -8/Materials | Entered Factory 7871 | -7/Factory | Evolved 2 slots: Utility x2 7969 | -7/Factory | Discovered new exit (range 19) 8074 | -7/Factory | Identified exit to Factory 8727 | -7/Factory | Build established: Assassin 8739 | -7/Factory | Found Prototype Launcher 8826 | -7/Factory | Identified Rocket Array 9097 | -7/Factory | Build established: Mutant 9401 | -7/Factory | Identified exit to Garrison 9404 | -7/Factory | Entered Garrison 9477 | -7/Garrison | Spotted B-75 Beast 9506 | -7/Garrison | Destroyed B-75 Beast 9538 | -7/Garrison | Triggered checkpoint 9687 | -7/Garrison | Garrison Relay disabled 9738 | -7/Garrison | Lost 3 parts (1n2w) 9795 | -7/Garrison | Expanded RIF knowledge: Robot Detection 10156 | -7/Garrison | Triggered checkpoint 10174 | -7/Garrison | Triggered checkpoint 10328 | -7/Garrison | Discovered new exit (range 8) 10344 | -7/Garrison | Identified exit to Factory 10400 | -7/Garrison | Triggered checkpoint 10400 | -7/Garrison | Heavy support dispatched to Factory 10534 | -7/Garrison | Garrison Relay disabled 10675 | -7/Garrison | Entered Factory 12275 | -7/Factory | First assault squad dispatched 12572 | -7/Factory | Discovered exit to Factory (range 18) 12614 | -7/Factory | Identified exit to Garrison 12614 | -7/Factory | Entered Garrison 12638 | -7/Garrison | Triggered checkpoint 12716 | -7/Garrison | Triggered checkpoint 12779 | -7/Garrison | Garrison Relay disabled 13064 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 13136 | -7/Garrison | Found embedded Infiltrators 13320 | -7/Garrison | Triggered checkpoint 13340 | -7/Garrison | Triggered checkpoint 13459 | -7/Garrison | Garrison Relay disabled 13680 | -7/Garrison | Triggered checkpoint 13794 | -7/Garrison | Triggered checkpoint 13799 | -7/Garrison | Core integrity fell below 50% 13830 | -7/Garrison | Discovered exit to Factory (range 17) 13931 | -7/Garrison | Entered Factory 13931 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14182 | -6/Factory | Fabricated T-07 Excavator? 14281 | -6/Factory | First assault squad dispatched 14335 | -6/Factory | Build established: Bothacker-Mutant 14433 | -6/Factory | Spotted B-75 Beast 14691 | -6/Factory | Cargo convoy interrupted 14790 | -6/Factory | Found Prototype Launcher 14792 | -6/Factory | Found Prototype Hackware 14792 | -6/Factory | Identified Exp. System Shield 14796 | -6/Factory | Found Prototype Slashing Weapon 14806 | -6/Factory | Lost 14 parts (1p6n4u3w) 14808 | -6/Factory | Core integrity fell below 50% 14819 | -6/Factory | Core integrity fell below 20% 14821 | -6/Factory | Identified Molecular Scythe 14888 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14798_ Acquired 10 matter. 14801_ R-10 Processor collects Gauss Rifle. 14804_ R-10 Processor collects Corrupted Imp. Deuterium Engine. 14807_ Exp. System Shield destroyed. 14809_ Knocked back. 14809_ C-30 ARC bursts open, deploying its payload. 14809_ G-67 Veteran unfolds itself. 14809_ G-50 Soldier unfolds itself. 14813_ K-01 Serf collects debris. 14818_ System corrupted: Component data lost. 14821_ Identified Molecular Scythe. 14832_ Drone sends a signal. 14832_ I-36 Angel sends out distress signal. 14833_ H-66 Slayer retrieves Drone. 14834_ Penetrated by Slug. 14845_ System corrupted: Component data lost. 14845_ Connecting with Terminal... 14866_ Detecting nearby Garrison Access. 14868_ K-01 Serf cleans the Construction Platform. 14883_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###########?????????????????????????? | | ?????????????# ! #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# """ """ #?????????????????????????? | | ?????????????# """ """ #?????????????????????????? | | ?????????????# """ """ #?????????????????????????? | | ?????????????# #?????????????????????????? | | ??????????????[ = ??????????????????????????? | | ???????????????? ????????????????????????????? | | ???????###########;####################+###??????? | | ???????# k ?????? | | ???????# A g ?????? | | ???????# g ????? | | ???????# ????? | | ???????# @ ????? | | ???????# #####+#############+####????????????? | | ####+### #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | " """" """" #???????????????????????????????????? | | " """" """" #???????????????????????????????????? | | " """" """" #???????????????????????????????????? | | " """" """" #???????????????????????????????????? | | " """" """" #???????????????????????????????????? | | " """" """" #???????????????????????????????????? | | " """" """" #???????????????????????????????????? | | #???????????????????????????????????? | | " """" """" #???????????????????????????????????? | | " """" """" #???????????????????????????????????? | | " """" """" #???????????????????????????????????? | | " """" """" #???????????????????????????????????? | | " """" """" #???????????????????????????????????? | | " """" """" #???????????????????????????????????? | | " """" """" +???????????????????????????????????? | | ?? ????????????????????????????????????? | | ?? ????????????????????????????????????? | | ###### ?? ????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ??????^ ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 17 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 5 Defensive Hacking 16 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed ShadeXenonWell Manual? 0 Play Time 01:55:51 Cumulative 327.2 hours Start 2023.03.04 @ 23:49:38 End 2023.03.05 @ 16:27:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 414 Rogue 414 Adventurer 0 Explorer 0 Win Type - Total 35 Types 25/0/7/3/0/0/0/0/0 Lore% 82 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a38b9454-3b96-4626-a8d4-b5c7bf7d49b4