Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 01:04:48

Player: H3-RMN

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (137)     685
Value Destroyed (4528)     4528
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (1420)               1420
              TOTAL SCORE: 13273

 Bonus
-------
High Alert Combat Kills    347
Follower Combat Kills      744
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -271

 Cogmind 
---------
Core Integrity             0/1000
Matter                     295/300
Energy                     100/100
System Corruption          39%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (2) -------
           CR-A16's Pointy Stick
>          --- INVENTORY (5) ----
    Medium Storage Unit
  Improved Utility Shielding
           Authchip [Processor]
  Improved Trap Extractor (5/6 Fire)
           Multitool

 Peak State 
------------
>           --- POWER ------------
            Core Construct
>           --- PROPULSION -------
            Treaded Antigrav-Carbon Exoskeleton
            Flightbrick
>           --- UTILITY ----------
    Armored Scrap Engine
      Large Storage Unit
            Hacking Suite
            Hacking Suite
            Hacking Suite
            Hacking Suite
            Hacking Suite
>           --- WEAPON -----------
            RU-N14's Throwing Claymores
  Makeshift Spear
>           --- INVENTORY --------
      Light Ion Engine
            Machine Analyzer
            Transport Network Coupler
            0b10 Decoder Chip [Generic]
            Transmission Jammer
   Improved Utility Shielding
            Authchip [Processor]
            Authchip [Processor]
            Cobbler Unit
            Dimensional Node Initializer
            Multitool
            RU-N14's Throwing Claymores
  Makeshift Sword
            CR-A16's Pointy Stick
[Rating: 97]

 Favorites 
-----------
Power                      Constructs
  Engine                   Subdweller Power Source
  Power Core               Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Armored Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flightbrick
Utility                    Hacking Suite
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                0b10 Decoder Chip [Generic]
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Light Assault Rifle
  Energy Gun               Subdweller Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   .   .   6   .   .   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             152  | 6   7   6   14  6   34  3   12  6   .   5   7   8   2   .   .   6   30  
  Power                    12   | 1   1   1   1   .   1   .   1   2   .   .   1   1   .   .   .   1   1   
    Engine                 12   | 1   1   1   1   .   1   .   1   2   .   .   1   1   .   .   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   .   2   4   1   11  .   .   .   .   .   .   1   1   .   .   1   16  
    Treads                 8    | 1   .   1   1   1   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   
    Wheel                  20   | 1   .   1   3   .   5   .   .   .   .   .   .   .   .   .   .   .   10  
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Flight                 3    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   
  Utility                  44   | 1   4   .   2   1   18  2   3   .   .   .   3   3   1   .   .   .   6   
    Device                 11   | .   1   .   1   .   4   .   1   .   .   .   1   .   .   .   .   .   3   
    Storage                6    | 1   3   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
    Hackware               12   | .   .   .   .   .   3   2   2   .   .   .   1   1   .   .   .   .   3   
    Protection             12   | .   .   .   .   1   9   .   .   .   .   .   1   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   2   3   7   4   4   1   8   4   .   5   3   3   .   .   .   4   7   
    Energy Gun             9    | 1   2   1   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Launcher               9    | .   .   1   1   .   2   1   1   1   .   .   .   .   .   .   .   .   2   
    Special Weapon         8    | .   .   .   .   1   .   .   .   .   .   1   3   .   .   .   .   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        16   | .   .   .   1   .   .   .   5   1   .   2   .   1   .   .   .   3   3   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   
  Corrupted Parts          3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      8    | .   .   .   .   .   4   .   .   .   .   .   4   .   .   .   .   .   .   
Parts Lost                 50   | .   1   5   .   .   7   .   .   .   .   .   1   .   3   .   .   2   31  
  Power                    5    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               15   | .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   2   9   
  Utility                  19   | .   .   .   .   .   3   .   .   .   .   .   1   .   2   .   .   .   13  
  Weapon                   11   | .   1   2   .   .   1   .   .   .   .   .   .   .   1   .   .   .   6   
  Highest Loss Streak      15   | .   1   4   .   .   5   .   .   .   .   .   1   .   2   .   .   2   15  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     82   | .   93  99  99  100 71  56  65  73  74  72  73  65  67  68  68  62  60  
  Engine                   7    | .   14  13  14  14  2   .   5   5   5   .   2   5   5   6   6   6   3   
  Treads                   9    | .   14  14  14  14  12  .   .   .   6   6   5   .   .   .   .   .   .   
  Wheel                    7    | .   14  13  14  14  5   .   .   .   .   .   .   .   .   .   .   .   4   
  Flight                   2    | .   .   .   .   .   .   6   6   10  6   6   6   9   11  12  12  4   .   
  Device                   5    | .   8   14  2   .   6   6   7   6   6   6   6   5   5   6   6   6   9   
  Storage                  12   | .   14  14  25  24  6   6   6   6   6   6   6   5   5   6   6   6   4   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   .   11  11  12  12  12  10  
  Hackware                 9    | .   .   .   .   .   7   25  29  31  31  31  26  21  17  12  12  8   5   
  Protection               2    | .   .   .   .   3   6   6   .   .   .   .   4   .   .   6   6   6   .   
  Energy Gun               4    | .   14  6   11  7   2   .   .   .   2   .   .   .   .   .   .   .   1   
  Energy Cannon            2    | .   .   .   .   .   9   .   .   .   3   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   14  13  12  .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   7   2   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   1   .   .   .   1   4   .   4   5   3   5   6   6   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             122  | 13  89  90  99  104 122 26  26  30  43  37  47  27  28  28  28  28  51  
  Greatest Support         92   | 10  10  10  20  10  92  24  24  33  24  24  24  28  28  28  28  28  80  
  Greatest Overweight (x)  11   | 1   8   8   9   10  11  1   2   2   1   1   1   1   .   .   .   9   10  
  Average Overweight (x)   3    | .   5   8   8   9   5   .   .   .   1   1   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         20   | 7   17  25  25  25  24  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             25   | 5   15  16  25  25  25  14  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          18   | 3   9   13  22  24  24  13  14  14  15  14  14  12  14  15  15  14  13  
  Final Capacity           25   | 8   25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            25   | 5   14  11  25  25  15  14  15  15  15  15  14  15  15  15  15  15  5   
Scrap Engine Consumption   105  | .   .   .   .   .   43  3   2   5   5   2   7   5   .   .   .   .   33  
  Constructs Created       13   | .   .   .   .   .   5   .   .   1   1   .   .   .   .   .   .   .   6   
  Constructs Modified      26   | .   .   .   .   .   12  .   .   2   2   2   4   .   .   .   .   .   4   

 Class Distribution 
--------------------
 46% | Mutant
 29% | Hacker-Mutant
 14% | Construct
  8% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Subcaves
        Mutant | -9/Recycling
     Construct | -7/Factory
 Hacker-Mutant | -7/Waste
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Zion
 Hacker-Mutant | -6/Proximity Caves
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Data Miner
        Mutant | -5/Proximity Caves
        Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           2894 | 277  101  191  198  34   641  .    306  111  36   56   31   104  .    30   .    28   750  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5137 | 182  472  41   395  46   1564 .    267  175  88   .    368  432  .    22   .    32   1053 
  Parts                    279  | 7    31   2    16   3    75   .    30   13   2    .    24   18   .    .    .    2    56   
Haulers Intercepted        9    | .    1    .    .    .    4    .    1    .    .    .    .    2    .    .    .    .    1    
Recyclers Shooed           3    | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      52   | .    .    .    14   .    .    .    .    8    8    .    20   .    .    .    .    2    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  97   | .   8   4   4   1   28  .   6   6   1   .   15  2   .   .   .   4   18  
  Melee                    12   | .   .   .   .   .   .   .   .   2   .   .   1   2   .   .   .   .   7   
  Guns                     15   | .   7   1   2   1   2   .   .   .   .   .   .   .   .   .   .   .   2   
  Cannons                  23   | .   .   .   .   .   21  .   .   .   .   .   1   .   .   .   .   1   .   
  AOE                      41   | .   1   3   2   .   4   .   6   4   1   .   13  .   .   .   .   3   4   
Classes Destroyed          21   | 2   5   2   2   1   4   .   .   2   1   .   1   .   .   .   .   .   1   
  Worker                   8    | .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   4   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 6    | 3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Hauler                   9    | .   1   .   .   .   4   .   1   .   .   .   .   2   .   .   .   .   1   
  Recycler                 3    | 1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Swarmer                  32   | .   .   3   .   .   5   .   7   4   .   .   6   2   .   .   .   4   1   
  Grunt                    38   | .   8   .   .   .   12  .   .   1   .   .   4   .   .   .   .   .   13  
  Brawler                  2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   
  Cobbler                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 4   2   3   2   1   5   .   6   4   1   .   7   4   .   .   .   4   7   
  Combat Bots Only         7    | .   2   3   2   1   4   .   6   4   1   .   7   2   .   .   .   4   5   
Max Kills in Single Turn   5    | 1   1   2   2   1   1   .   4   4   1   .   5   1   .   .   .   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   2   2   .   1   .   4   4   1   .   5   .   .   .   .   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Sub  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        913   | .    29   13   9    4    347  .    7    10   20   .    43   46   55   .    .    43   287  
  Missed                   279   | .    6    2    3    2    101  .    1    4    9    .    17   23   25   .    .    21   65   
Damage Taken               10233 | .    356  440  121  33   2812 .    109  183  111  .    387  339  469  .    .    320  4553 
  Core                     1570  | .    24   96   42   .    185  .    .    .    5    .    46   15   55   .    .    94   1008 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  79    | .    .    .    .    .    26   .    .    .    .    .    27   .    .    .    .    26   .    
  Ignored by Resistances   255   | .    .    .    .    .    255  .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   935   | .    .    .    .    .    409  .    100  37   111  33   .    133  .    .    .    .    112  
Core Remaining (%)         70    | 100  .    .    .    35   .    .    .    .    .    .    66   .    .    .    .    80   .    
Volleys Fired              335   | 17   39   11   66   2    123  1    2    1    17   .    6    .    .    .    .    2    48   
  Largest                  2     | 2    2    2    2    2    2    1    1    1    1    .    1    .    .    .    .    1    2    
  Hottest                  128   | 60   60   60   80   90   128  .    39   39   59   .    .    .    .    .    .    .    123  
Shots Fired                534   | 34   78   17   103  4    217  1    2    1    17   .    6    .    .    .    .    2    52   
  Gun                      326   | 34   78   12   102  4    56   .    .    .    13   .    .    .    .    .    .    .    27   
  Cannon                   162   | .    .    .    .    .    158  .    .    .    4    .    .    .    .    .    .    .    .    
  Launcher                 17    | .    .    5    1    .    3    1    2    1    .    .    .    .    .    .    .    .    4    
  Special                  29    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    2    21   
  Kinetic                  147   | 17   39   6    46   2    29   .    .    .    4    .    .    .    .    .    .    .    4    
  Thermal                  295   | .    36   .    39   2    183  .    .    .    13   .    .    .    .    .    .    .    22   
  Explosive                19    | .    .    5    .    .    .    1    2    1    .    .    6    .    .    .    .    2    2    
  Electromagnetic          54    | 17   3    6    18   .    5    .    .    .    .    .    .    .    .    .    .    .    5    
  Robot Hit Streak         19    | 6    17   5    19   5    12   3    .    .    7    .    13   .    .    .    .    14   16   
  Robot Miss Streak        6     | 3    5    2    2    .    6    .    .    .    1    .    .    .    .    .    .    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           432   | 21   56   9    58   7    143  1    8    13   25   .    8    27   2    1    .    1    52   
  Core Hits                215   | 6    26   3    19   1    70   .    12   8    9    .    17   9    .    1    .    4    30   
  Critical Kills           2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         19    | .    1    .    2    .    2    .    2    2    .    .    3    3    .    .    .    1    3    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    1    .    
    Impale                 10    | .    .    .    .    .    .    .    2    1    .    .    1    3    .    .    .    .    3    
Melee Attacks              149   | .    .    .    3    11   .    .    12   17   13   1    3    43   7    1    .    .    38   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21    | .    .    .    1    11   .    .    1    8    .    .    .    .    .    .    .    .    .    
  Piercing                 128   | .    .    .    2    .    .    .    11   9    13   1    3    43   7    1    .    .    38   
  Sneak Attacks            20    | .    .    .    1    3    .    .    4    2    1    .    1    5    .    .    .    .    3    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13408 | 246  589  359  766  288  3644 114  816  767  269  .    2008 946  56   69   .    575  1896 
  Guns                     3056  | 246  534  58   590  80   860  .    .    .    222  .    .    .    .    .    .    .    466  
  Cannons                  2541  | .    .    .    .    .    2490 28   .    .    23   .    .    .    .    .    .    .    .    
  Explosions               4644  | .    55   301  124  .    294  86   474  245  .    .    1713 .    .    .    .    507  845  
  Melee                    2898  | .    .    .    52   208  .    .    342  522  24   .    94   946  56   69   .    .    585  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2054  | 72   205  16   383  39   601  .    .    .    23   .    .    .    .    .    .    .    715  
  Thermal                  4160  | .    371  .    163  41   3000 .    .    .    222  .    .    .    .    .    .    .    363  
  Explosive                3435  | .    .    301  .    .    .    86   453  245  .    .    1713 .    .    .    .    507  130  
  Electromagnetic          564   | 174  13   42   168  .    43   .    21   .    .    .    .    .    .    .    .    .    103  
  Impact                   28    | .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 792   | .    .    .    .    208  .    .    72   243  .    .    201  .    .    .    .    68   .    
  Piercing                 2375  | .    .    .    52   .    .    .    270  279  24   .    94   946  56   69   .    .    585  
Highest Corruption         39    | .    .    .    .    .    4    10   10   7    7    7    4    .    8    8    8    8    39   
  Average Corruption       7     | .    .    .    .    .    1    9    7    7    7    7    4    .    6    8    8    8    13   
  Corruption Purged        5     | .    .    .    .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  105   | .    .    .    .    .    7    5    11   17   12   1    .    .    3    5    1    8    35   
    Message Errors         21    | .    .    .    .    .    1    .    3    3    4    .    .    .    .    4    .    2    4    
    Matter Fused           23    | .    .    .    .    .    1    .    2    3    3    .    .    .    1    1    1    1    10   
    Heat Flow Errors       11    | .    .    .    .    .    1    2    1    2    1    .    .    .    1    .    .    1    2    
    Energy Discharges      16    | .    .    .    .    .    1    1    1    3    1    .    .    .    .    .    .    1    8    
    Parts Rejected         5     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    2    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      16    | .    .    .    .    .    1    1    1    4    3    .    .    .    .    .    .    1    5    
    Data Loss (major)      5     | .    .    .    .    .    1    .    2    2    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    
    Misdirections          4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            774   | .    .    108  .    98   19   .    168  5    6    .    112  147  .    .    .    54   57   
  Projectiles              25    | .    .    .    .    .    19   .    .    .    6    .    .    .    .    .    .    .    .    
  Explosions               339   | .    .    108  .    .    .    .    8    .    .    .    112  .    .    .    .    54   57   
  Melee                    410   | .    .    .    .    98   .    .    160  5    .    .    .    147  .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      293   | .    45   102  .    .    25   .    25   52   .    .    .    .    .    .    .    .    44   
  Shots                    9     | .    1    4    .    .    1    .    1    1    .    .    .    .    .    .    .    .    1    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        339   | 80   91   .    1    75   339  171  167  110  208  .    .    57   172  .    .    142  262  
  Average Temperature      67    | 41   23   .    1    47   58   89   78   59   118  .    .    28   87   .    .    74   108  
  Received Heat Transfer   2791  | .    168  .    36   27   981  .    .    .    24   .    39   85   57   .    .    48   1326 
  Effects                  2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | 3    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             19    | .    1    .    .    .    17   .    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         7095  | .    800  .    200  50   5268 .    .    .    444  .    .    .    .    .    .    .    333  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    1    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Peak Influence             813  | 20  129 83  .   61  813 296 647 .   .   .   .   401 .   .   .   .   545 
  Initial                  423  | .   13  13  .   .   423 284 193 .   .   .   .   191 .   .   .   .   157 
  Average                  241  | 6   49  17  .   37  431 280 405 .   .   .   .   273 .   .   .   .   328 
Maximum Alert Level        3    | .   .   .   .   .   3   1   2   .   .   .   .   2   .   .   .   .   2   
  Low Security (%)         44   | 100 100 100 .   100 .   .   .   .   .   .   .   13  .   .   .   .   16  
  Level 1                  34   | .   .   .   .   .   48  100 38  .   .   .   .   86  .   .   .   .   72  
  Level 2                  19   | .   .   .   .   .   45  .   61  .   .   .   .   .   .   .   .   .   10  
  Level 3                  1    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   1   .   .   .   14  .   5   .   .   .   1   4   .   .   .   .   4   
  Investigation            9    | .   .   .   .   .   5   .   3   .   .   .   .   .   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            13   | .   1   .   .   .   6   .   2   .   .   .   .   3   .   .   .   .   1   
  Assault                  2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         5    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Distress Signals           5    | .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              223  | .   13  5   4   1   52  5   15  11  13  .   29  19  10  .   .   14  32  
  Peak Tracking Total      11   | .   2   3   2   .   8   5   7   4   3   .   11  7   8   .   .   8   10  
  Tactical Retreats        18   | .   1   .   .   .   1   .   2   1   .   .   2   3   2   .   .   5   1   

 Traps                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Traps Triggered            8    | .   1   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
Most Traps Carried         5    | .   .   .   1   1   .   .   .   1   .   .   5   5   5   5   5   5   5   

 Machines                       | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Disabled          12   | .   .   .   1   .   2   .   4   1   .   .   1   1   1   .   .   .   1   
  Max in Single Turn       4    | .   .   .   1   .   1   .   4   1   .   .   1   .   1   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Accessed          54   | .   1   .   1   8   12  .   10  1   .   1   1   12  .   .   4   .   3   
  Terminals                23   | .   1   .   .   3   5   .   7   .   .   .   .   6   .   .   .   .   1   
  Fabricators              7    | .   .   .   .   .   3   .   1   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Recycling Units          7    | .   .   .   .   5   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                182  | .   5   .   1   22  37  .   31  1   .   10  1   37  .   .   28  .   9   
  Successful               132  | .   2   .   1   14  18  .   23  1   .   10  1   30  .   .   28  .   4   
  Failed                   50   | .   3   .   .   8   19  .   8   .   .   .   .   7   .   .   .   .   5   
    Catastrophic           10   | .   1   .   .   .   6   .   2   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   69   | .   5   .   .   14  14  .   14  .   .   .   .   18  1   .   .   .   3   
  Terminals                71   | .   5   .   .   11  14  .   21  .   .   .   .   16  .   .   .   .   4   
  Fabricators              28   | .   .   .   .   .   13  .   6   .   .   .   .   9   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   
  Recycling Units          20   | .   .   .   .   11  2   .   .   .   .   .   .   7   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   3   
  Garrison Access          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             68   | .   2   .   1   2   6   .   10  1   .   10  1   6   .   .   28  .   1   
  Record                   12   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   11  .   .   
  Part Schematic           24   | .   .   .   .   1   1   .   1   .   .   10  .   1   .   .   10  .   .   
  Robot Schematic          5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Analysis           3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   4   .   2   .   .   .   .   3   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Refit                    3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
Recycling Unit Hacks       7    | .   .   .   .   4   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Report Inventory         6    | .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   2   
  Insert Component         5    | .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   
  Analyze                  3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         33   | .   .   .   .   8   4   .   8   .   .   .   .   13  .   .   .   .   .   
  Terminals                15   | .   .   .   .   3   1   .   4   .   .   .   .   7   .   .   .   .   .   
    Track                  3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 9    | .   .   .   .   3   1   .   2   .   .   .   .   3   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   3   .   4   .   .   .   .   2   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Haulers                3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   5   .   .   .   .   .   .   .   4   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Tunnel                 5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   1   .   .   3   11  .   9   .   .   .   .   9   .   .   .   .   2   
  Full Trace Events        8    | .   1   .   .   3   2   .   2   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   4   .   .   
  Robots Built             4    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   250  | .   .   .   .   .   116 .   134 .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 14   | .   .   .   .   .   6   .   8   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   41   | .   .   .   .   1   2   .   2   .   .   24  .   1   .   .   10  .   1   
  Parts Built              2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Time                   120  | .   .   .   .   .   73  .   .   .   .   .   .   47  .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   3   .   .   .   .   .   .   5   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Total Allies               21   | .   .   .   .   .   2   1   3   3   2   5   .   4   .   .   .   1   .   
  Largest Group            6    | .   .   .   .   .   2   1   2   3   4   6   6   2   .   .   .   1   1   
  Highest-Rated Group      154  | .   .   .   .   .   42  31  64  93  109 154 154 82  .   .   .   96  96  
  Highest-Rated Ally       96   | .   .   .   .   .   21  31  32  31  32  31  31  41  .   .   .   96  96  
Total Orders               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               167  | .   .   .   .   .   27  8   14  .   49  .   47  12  .   .   .   .   10  
  Total Damage             3312 | .   .   .   .   .   560 164 347 .   861 .   532 440 .   .   .   .   408 
  Kills                    30   | .   .   .   .   .   5   .   4   .   7   .   6   3   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Robot Analysis Total       3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   1   .   .   .   .   1   .   2   2   .   .   2   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         45   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   33  
  Emergency Access         7    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   
  Items                    36   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   28  
  Patrols                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -10  -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               15386 | 117  878  1145 3157 1430 2967 91   362  588  487  1327 611  506  116  118  27   330  1129 
Spaces Moved               9410  | 61   243  553  1043 628  1234 112  541  728  423  1240 472  757  256  255  79   344  441  
  Core                     47    | 2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    40   
  Treads                   289   | .    .    .    .    .    289  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     101   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    101  
  Wheels                   3632  | 59   243  553  1043 628  890  .    .    .    .    .    .    .    .    .    .    .    216  
  Hover                    283   | .    .    .    .    .    18   59   49   .    .    .    .    .    .    .    .    73   84   
  Flight                   5058  | .    .    .    .    .    36   53   492  728  423  1240 472  757  256  255  79   267  .    
  Fastest Speed            34    | 50   95   200  150  215  40   40   40   37   100  100  40   34   34   34   34   34   50   
  Average Speed            125   | 90   169  200  203  215  197  74   54   42   100  100  96   35   34   34   34   83   166  
  Slowest Speed            550   | 95   200  200  215  230  400  106  170  161  100  100  100  80   34   34   34   500  550  
  Overloaded Moves         77    | .    .    .    .    .    18   59   .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            14    | .    .    .    .    .    .    .    .    .    .    2    .    6    3    .    .    3    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 5    39   92   73   90   34   80   19   86   60   86   54   20   50   42   70   61   12   
  Regions Visited          17
    Branch Regions         11
  Pre-discovered Areas     9     | .    .    2    .    5    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    1    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    .    .    .    1    1    1    .    .    1    1    1    .    .    
Scrap Searched             16    | .    .    1    3    .    .    .    .    3    1    3    1    .    1    1    .    2    .    
Spaces Dug                 50    | .    .    6    5    6    1    .    13   17   .    .    .    2    .    .    .    .    .    
Terrain Destroyed          291   | .    4    32   19   6    49   12   18   17   2    .    68   2    .    .    .    26   36   
  Melee                    10    | .    .    .    1    6    .    .    1    .    .    .    .    2    .    .    .    .    .    
  Projectile               11    | .    .    .    4    .    5    .    .    .    2    .    .    .    .    .    .    .    .    
  AOE                      270   | .    4    32   14   .    44   12   17   17   .    .    68   .    .    .    .    26   36   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Min  Sub  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Total                      12329 | 89   638  576  1983 686  1571 118  597  988  476  1325 623  936  274  284  78   382  705  
  Wait                     2091  | 1    338  5    835  25   115  2    14   221  24   71   120  125  11   29   .    32   123  
  Move                     9370  | 60   242  552  1042 627  1234 111  540  727  422  1235 471  746  250  254  78   338  441  
  Hop                      10    | .    .    .    .    .    .    .    .    .    .    2    .    4    2    .    .    2    .    
  Pick Up                  82    | 5    9    2    14   5    21   1    4    5    .    4    4    5    1    .    .    .    2    
  Fast Attach              64    | 6    2    .    1    1    17   1    3    .    .    3    .    4    1    .    .    3    22   
  Attach                   51    | .    1    5    3    .    10   2    9    2    .    2    7    3    1    .    .    1    5    
  Detach                   21    | .    .    .    1    .    2    .    7    2    .    .    5    .    .    .    .    1    3    
  Swap                     37    | .    4    1    10   5    7    .    .    4    .    .    .    1    .    .    .    2    3    
  Drop                     101   | .    3    .    8    7    42   .    6    6    .    7    7    3    1    .    .    1    10   
  Fire                     335   | 17   39   11   66   2    123  1    2    1    17   .    6    .    .    .    .    2    48   
  Melee                    145   | .    .    .    3    11   .    .    12   13   13   1    3    43   7    1    .    .    38   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Rewire                   9     | .    .    .    .    .    .    .    .    7    .    .    .    2    .    .    .    .    .    
  Trap                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory (discovered 4 exits: *Fac x4)
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / Upp x2)

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
   118 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   918 | -10/Materials      | Discovered new exit (range 8)
   996 | -10/Materials      | Entered Mines
  1053 | -10/Mines          | Assembled infested the area
  1058 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1327 | -10/Mines          | Learned location of Storage (-9)
  1349 | -10/Mines          | Discovered new exit (range 15)
  1358 | -10/Mines          | Learned Materials terminal intel
  1618 | -10/Mines          | Discovered new exit (range 8)
  1707 | -10/Mines          | Lost 4 parts (1p2n1w)
  1973 | -10/Mines          | Build established: Scavenger-Mutant
  2131 | -10/Mines          | Discovered new exit (range 6)
  2141 | -10/Mines          | Entered Subcaves
  2355 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  2355 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Optics
  2596 | -10/Subcaves       | Discovered new exit (range 7)
  2720 | -10/Subcaves       | Visited 4L-MR0's lab
  2739 | -10/Subcaves       | Found Flightbrick
  2947 | -10/Subcaves       | Build established: Mutant
  3184 | -10/Subcaves       | Core integrity fell below 50%
  3462 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  4668 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  4671 | -10/Subcaves       | Shifting Twisted Machinery released Enh. Flamer
  4727 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Sword
  4729 | -10/Subcaves       | Shifting Twisted Machinery released Barrage Gun
  5294 | -10/Subcaves       | Discovered new exit (range 3)
  5298 | -10/Subcaves       | Entered Recycling
  5300 | -9/Recycling       | Found Scrap Engine
  6696 | -9/Recycling       | Discovered new exit (range 16)
  6728 | -9/Recycling       | Entered Factory
  6728 | -7/Factory         | Evolved 6 slots: Propulsion x3, Utility x3
  7721 | -7/Factory         | Build established: Construct
  8526 | -7/Factory         | Fabricated H-55 Commando (x2)
  9419 | -7/Factory         | P-60 Hacker assimilated allied Commando 4b
  9528 | -7/Factory         | First assault squad dispatched
  9532 | -7/Factory         | Fabricated Hacking Suite (x1)
  9646 | -7/Factory         | Attached Flightbrick, gained temporary slots: Utility x3
  9673 | -7/Factory         | Lost 5 parts (1p1n2u1w)
  9680 | -7/Factory         | Identified exit to Factory
  9695 | -7/Factory         | Sucked down chute
  9695 | -7/Factory         | Entered Waste
  9696 | -7/Waste           | Met a frightened Derelict
  9703 | -7/Waste           | Spotted C-40 Crusher
  9710 | -7/Waste           | EMP discharged
  9710 | -7/Waste           | System corruption reached 10%
  9712 | -7/Waste           | Spotted C-40 Crusher
  9718 | -7/Waste           | Spotted C-40 Crusher
  9728 | -7/Waste           | Spotted C-40 Crusher
  9750 | -7/Waste           | Spotted C-40 Crusher
  9771 | -7/Waste           | Discovered new exit (range 16)
  9776 | -7/Waste           | Spotted C-40 Crusher
  9786 | -7/Waste           | Entered Factory
  9980 | -7/Factory         | Build established: Hacker-Mutant
 10031 | -7/Factory         | Discovered exit to Factory (range 7)
 10032 | -7/Factory         | Fabricated Y-54 Guardian (x2)
 10078 | -7/Factory         | Identified exit to Lower Caves
 10148 | -7/Factory         | Entered Lower Caves
 10416 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10497 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 10579 | -7/Lower Caves     | Discovered new exit (range 5)
 10636 | -7/Lower Caves     | Learned location of 1 exit from Factory
 10736 | -7/Lower Caves     | Entered another Lower Caves area
 10736 | -7/Lower Caves     | Accompanied by 3 allies
 11102 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11150 | -7/Lower Caves     | Discovered new exit (range 15)
 11223 | -7/Lower Caves     | Entered Zion
 11223 | -7/Zion            | Accompanied by 1 ally
 11252 | -7/Zion            | System corruption cleaned by Quarantine Array
 11274 | -7/Zion            | Found Prototype Special Weapon
 11274 | -7/Zion            | Identified RU-N14's Throwing Claymores
 11418 | -7/Zion            | Discovered new exit (range 12)
 11529 | -7/Zion            | Learned location of 1 exit from Factory
 11897 | -7/Zion            | Found CR-A16's Pointy Stick
 11984 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 12373 | -7/Zion            | Gained Derelict followers
 12432 | -7/Zion            | Found RU-N14's Throwing Claymores
 12550 | -7/Zion            | Entered Proximity Caves
 12550 | -6/Proximity Caves | Accompanied by 6 allies
 12642 | -6/Proximity Caves | Found Alien Artifact
 12778 | -6/Proximity Caves | Lost 3 allies
 12809 | -6/Proximity Caves | Learned Factory stockpile data
 13062 | -6/Proximity Caves | Learned Factory stockpile data
 13080 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13102 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 13130 | -6/Proximity Caves | Destroyed 7 combat bots
 13153 | -6/Proximity Caves | Discovered exit to Factory (range 15)
 13161 | -6/Proximity Caves | Entered Factory
 13161 | -6/Factory         | Evolved 2 slots: Utility x2
 13162 | -6/Factory         | Identified exit to Factory
 13162 | -6/Factory         | Identified exit to Lower Caves
 13223 | -6/Factory         | Fabricated Imp. Hacking Suite?
 13337 | -6/Factory         | Discovered exit to Lower Caves (range 14)
 13399 | -6/Factory         | Garrison activated, responded to threat
 13454 | -6/Factory         | Discovered exit to Factory (range 4)
 13529 | -6/Factory         | Repaired Imp. Utility Shielding
 13587 | -6/Factory         | Identified Dimensional Node Initializer
 13667 | -6/Factory         | Entered Lower Caves
 13677 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13683 | -6/Lower Caves     | Spotted B-75 Beast
 13757 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13766 | -6/Lower Caves     | Discovered new exit (range 10)
 13774 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 13779 | -6/Lower Caves     | Found Prototype Special Weapon
 13783 | -6/Lower Caves     | Entered another Lower Caves area
 13812 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13839 | -6/Lower Caves     | Learned 4 Factory zone layouts
 13890 | -6/Lower Caves     | Discovered new exit (range 8)
 13901 | -6/Lower Caves     | Entered Data Miner
 13901 | -6/Data Miner      | Discovered new exit (range 6)
 13908 | -6/Data Miner      | Met Data Miner
 13915 | -6/Data Miner      | Learned location of Section 7 (-3)
 13915 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 13920 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 13928 | -6/Data Miner      | Entered Proximity Caves
 13929 | -5/Proximity Caves | Learned Factory trap positions
 13932 | -5/Proximity Caves | Learned Factory interactive machine intel
 13959 | -5/Proximity Caves | Learned location of 1 exit from Factory
 14025 | -5/Proximity Caves | Spotted B-75 Beast
 14059 | -5/Proximity Caves | Escorted by Enhanced Grunt
 14238 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 14258 | -5/Proximity Caves | Entered Factory
 14258 | -5/Factory         | Accompanied by 1 ally
 14258 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 14259 | -5/Factory         | Identified exit to Upper Caves
 14260 | -5/Factory         | Identified exit to Factory
 14262 | -5/Factory         | Loaded intel: 81 trap records
 14264 | -5/Factory         | Loaded intel: 52 interactive machine locations
 14328 | -5/Factory         | Build established: Mutant
 14703 | -5/Factory         | Lost 9 parts (1p5n1u2w)
 14749 | -5/Factory         | System corruption reached 10%
 14755 | -5/Factory         | Core integrity fell below 50%
 14770 | -5/Factory         | Identified Molecular Deconstructor
 14833 | -5/Factory         | Lost 4 parts (1n2u1w)
 15176 | -5/Factory         | Lost 3 parts (1p1u1w)
 15330 | -5/Factory         | Core integrity fell below 20%
 15379 | -5/Factory         | System corruption reached 30%
 15387 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
15374_ Slammed into G-50 Soldier.
15375_ K-01 Serf destroyed.
15375_ Acquired CR-A16's Pointy Stick.
15378_ Machine Analyzer destroyed.
15378_ Imp. Hacking Suite destroyed.
15378_ System corrupted by crushing effect (+1).
  <x2>
15378_ Knocked back.
15380_ K-01 Serf collects debris.
15381_ 0b10 Decoder Chip [Generic] destroyed.
15381_ Enh. Armored Leg destroyed.
15381_ System corrupted by crushing effect (+2).
15381_ System corrupted by crushing effect (+1).
15384_ Mak. System Shield destroyed.
15384_ System corrupted by crushing effect (+5).
15384_ K-01 Serf collects debris.
15385_ System corrupted: Enh. Armored Leg
  rejected.
15385_ Critical hit (Burn: +37).
15387_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| """ ####### #??   ???????????????????????????????? |
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|         #     #  ""  !#     ?##?????????"T"??????? |
|  !      #     # ""S   #    ?  ???????????????????? |
|         #     + ""    #       ???????????????^???? |
| #########     #       #  """ """ """?"""?"""?"""?" |
| ????????#     #    [  #  """ """^"""?"""?"""?"""?" |
| ????????#     #       #  """ """ """?"""^"""?"""?" |
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| ????????#            u ==""" """ """?"""?"""?"""?" |
| ????????#             *=!% " """ """ """ """?"""?" |
| ????????#            = %!                 ???????? |
| ????????#              b=@  m   *         ???????? |
| ????????#             gg       =%!        ???????? |
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| ?????# """""""""  #???#  u  #????????????????????? |
| ?????# """""""""  #???#     #????????????????????? |
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| ?????????????????????????????????????????"""?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Coolant Potential          65
Energy Generation          23
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                21
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             30
Utility Shielding          66
Evasion (%)                63
Armor Integrity Analysis   30
Recoil Reduction           4
Offensive Hacking          50
Defensive Hacking          11
Authchip Count             3
Trap Extractor Capacity    6

 Item Schematics 
-----------------
                  Gatling Laser | -9/Recycling  | Hacked
                      Multitool | -7/Factory    | Scanalyzed
                  Hacking Suite | -7/Factory    | Hacked
             Imp. Plasma Cutter | -7/Factory    | Hacked
         Imp. Utility Shielding | -7/Factory    | Scanalyzed
                   Phase Cannon | -7/Zion       | Archive
            Transmission Jammer | -7/Zion       | Archive
                  Thermic Laser | -7/Zion       | Archive
      Imp. Medium Armor Plating | -7/Zion       | Archive
 Imp. System Restoration Module | -7/Zion       | Archive
               Coolant Injector | -7/Zion       | Archive
            Imp. Thermal Shield | -7/Zion       | Archive
           Adv. Terrain Scanner | -7/Zion       | Archive
                       Mak. Leg | -7/Zion       | Archive
              Hvy. Battle Rifle | -7/Zion       | Archive
                    Power Sword | -7/Zion       | Archive
                     Mak. Spear | -7/Zion       | Archive
                 Thermal Shield | -7/Zion       | Archive
             Imp. Weapon Cycler | -7/Zion       | Archive
                     Beamcaster | -7/Zion       | Free
                       Riot Gun | -7/Zion       | Free
                  Hvy. Riot Gun | -7/Zion       | Free
                   Battle Rifle | -7/Zion       | Free
                    Barrage Gun | -7/Zion       | Free
                  Battle Cannon | -7/Zion       | Free
                    Slug Cannon | -7/Zion       | Free
                         Flamer | -7/Zion       | Free
                    Enh. Flamer | -7/Zion       | Free
                  Plasma Flamer | -7/Zion       | Free
             Imp. Hacking Suite | -6/Factory    | Hacked
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
       Exp. Cesium-ion Thruster | -6/Data Miner | Free
               Imp. Energy Well | -6/Data Miner | Free
             Imp. KE Penetrator | -6/Data Miner | Free
                   Adv. VSS Leg | -6/Data Miner | Free
              Imp. System Guard | -6/Data Miner | Free
                    Force Lance | -6/Data Miner | Free
               Disruptor Cannon | -6/Data Miner | Free
             Matter Neutralizer | -6/Data Miner | Free
               Enh. Armored Leg | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
 A-02 Transporter | -9/Recycling  | Hacked
     L-41 Fighter | -7/Zion       | Archive
       M-28 Smith | -7/Zion       | Archive
      Y-72 Warden | -7/Zion       | Archive
       S-27 Virus | -6/Data Miner | Free
   B-48 Gladiator | -6/Data Miner | Free
     G-50 Soldier | -6/Data Miner | Free
   A-27 Freighter | -6/Data Miner | Free

 Fabricated
------------
      H-55 Commando | x2 | -7/Factory | Preloaded
      Hacking Suite | x1 | -7/Factory | Authchip
      Y-54 Guardian | x2 | -7/Factory | Preloaded
 Imp. Hacking Suite | x1 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BehemothScatterDrive
  Manual?         0
Play Time         02:47:12
  Cumulative      775.3 hours
  Start           2024.05.27 @ 22:36:08
  End             2024.05.29 @ 01:04:48
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          324
  Rogue           294
  Adventurer      3
  Explorer        27
Win Type          -
  Total           17
  Types           10/3/2/1/0/1/0/0/0
Lore%             92
Gallery%          97
Achievement%      86
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bc19acce-303b-4985-b111-717ce3718522