Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.04 @ 16:16:29 Player: Yog-Sothoth Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (33) 165 Value Destroyed (637) 637 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 1809 Bonus ------- High Alert Combat Kills 47 Cogmind --------- Core Integrity 238/400 Matter 280/300 Energy 3/125 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Flight Unit Flight Unit > --- UTILITY (3) ------ Weight Redist. System Weight Redist. System Improved Targeting Computer > --- WEAPON (2) ------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (4) ---- Improved Sensor Array Signal Interpreter Terrain Scanner Improved EM Shotgun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Weight Redist. System Weight Redist. System Improved Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Improved Sensor Array Signal Interpreter Terrain Scanner Improved EM Shotgun [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Wheel Wheel Armored Wheel Flight Unit Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Large Battery Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Impact Weapon Maul Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 42 | 6 14 22 Power 5 | 1 1 3 Engine 5 | 1 1 3 Core . | . . . Reactor . | . . . Propulsion 12 | 2 4 6 Treads . | . . . Leg . | . . . Wheel 4 | 2 2 . Hover . | . . . Flight 8 | . 2 6 Utility 8 | 1 4 3 Device 3 | . 1 2 Storage 4 | 1 3 . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 17 | 2 5 10 Energy Gun 6 | 1 3 2 Energy Cannon . | . . . Ballistic Gun 9 | 1 . 8 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 2 | . 2 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 8 | . 2 6 Power 3 | . 1 2 Propulsion 4 | . . 4 Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 3 | . 2 3 Average Slot Usage (%) 93 | . 95 90 Engine 15 | . 13 18 Wheel 14 | . 25 . Flight 10 | . 2 20 Device 9 | . . 19 Storage 16 | . 25 5 Processor 2 | . . 5 Energy Gun 8 | . 14 1 Ballistic Gun 8 | . . 17 Impact Weapon 7 | . 11 1 Naked Turns . | . . . Heaviest Build 22 | 12 22 13 Greatest Support 26 | 26 26 20 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 6 8 6 Average Capacity 6 | 5 7 5 Most Carried 8 | 3 8 5 Average Carried 4 | 1 6 3 Final Capacity 6 | 6 6 4 Final Carried 5 | 2 5 4 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 753 | 212 178 363 Remotely . | . . . Salvage Created 1160 | . 460 700 Parts 70 | . 25 45 Haulers Intercepted 3 | . 1 2 Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 24 | . 7 17 Melee 4 | . 3 1 Guns 16 | . 1 15 Classes Destroyed 8 | . 5 3 Worker 1 | . . 1 Hauler 3 | . 1 2 Recycler 3 | . 2 1 Watcher 2 | . 1 1 Swarmer 12 | . 2 10 Grunt 10 | . 5 5 Brawler 1 | . . 1 Sentry 1 | . . 1 Best Kill Streak 7 | . 6 7 Combat Bots Only 5 | . 2 5 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . 1 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1125 | . 457 668 Core 282 | . 120 162 Absorbed by Shields . | . . . Core Remaining (%) 76 | 100 52 . Volleys Fired 55 | . 11 44 Largest 2 | . 2 2 Hottest 130 | . 130 68 Shots Fired 103 | . 16 87 Gun 103 | . 16 87 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 81 | . . 81 Thermal 16 | . 16 . Explosive . | . . . Electromagnetic 6 | . . 6 Robot Hit Streak 28 | . 7 28 Robot Miss Streak 3 | . 1 3 Penetration Max . | . . . Secondary Targets 7 | . . 7 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 123 | . 46 77 Core Hits 46 | . 12 34 Critical Hits 1 | . . 1 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Melee Attacks 46 | . 36 10 Impact 46 | . 36 10 Slashing . | . . . Piercing . | . . . Sneak Attacks 1 | . 1 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2057 | . 1096 961 Guns 1003 | . 202 801 Cannons . | . . . Explosions . | . . . Melee 1054 | . 894 160 Ramming . | . . . Kinetic 711 | . . 711 Thermal 202 | . 202 . Explosive . | . . . Electromagnetic 90 | . . 90 Impact 1054 | . 894 160 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 74 | . 70 4 Projectiles . | . . . Explosions . | . . . Melee 74 | . 70 4 Knockbacks 6 | . 4 2 Impact 6 | . 4 2 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 312 | . 312 153 Average Temperature 50 | . 99 28 Received Heat Transfer 483 | . 282 201 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 3 | . 1 2 Impact Corruptions 9 | . 8 1 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 481 | . 481 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 541 | . 228 541 Initial 14 | . . 14 Average 114 | . 53 204 Maximum Alert Level 2 | . 1 2 Low Security (%) 78 | 100 95 55 Level 1 16 | . 4 34 Level 2 4 | . . 10 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 39 | . 13 26 Peak Tracking Total 9 | . 5 9 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 2 3 Terminals 5 | . 2 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 3 4 Successful 6 | . 2 4 Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 7 | . 3 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 2 4 Prototype ID Bank 1 | . . 1 Emergency Access Points 1 | . 1 . Recall Investigation 1 | . . 1 Registered Components 1 | . 1 . Registered Prototypes 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 1 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 910 | 59 467 384 Spaces Moved 578 | 51 272 255 Core 14 | 2 . 12 Treads . | . . . Legs . | . . . Wheels 285 | 49 236 . Hover . | . . . Flight 279 | . 36 243 Fastest Speed 37 | 50 37 37 Average Speed 64 | 89 82 38 Slowest Speed 120 | 100 90 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 7 | . . 7 Cave-ins Triggered . | . . . Exploration Rate (%) 23 | 4 36 29 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 934 | 64 429 441 Wait 154 | . 56 98 Move 563 | 50 271 242 Hop 6 | . . 6 Pick Up 34 | 8 21 5 Fast Attach 14 | . 3 11 Attach 12 | 6 3 3 Detach 1 | . . 1 Swap 16 | . 8 8 Drop 33 | . 20 13 Fire 55 | . 11 44 Melee 46 | . 36 10 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 11) 336 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 15) 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 794 | -9/Materials | Build established: Scavenger-Mutant 857 | -9/Materials | Lost 3 parts (1p2n) 911 | -9/Materials | Self-destructed Last Messages --------------- Acquired Prototype Energy Gun. Identified Imp. EM Shotgun. B-36 Bruiser destroyed. Acquired 56 matter. G-34 Mercenary destroyed. Switching to secondary target: G-47 Trooper. G-47 Trooper destroyed. Switching to secondary target: Y-45 Defender. Y-45 Defender destroyed. Door malfunctions. Acquired 18 matter. R-06 Scavenger collects Lgt. Nuclear Core. Dropped Autogun. Acquired Imp. EM Shotgun. Dropped Autogun. Acquired Imp. EM Shotgun. R-06 Scavenger collects Med. Storage Unit. Acquired Weight Redist. System. R-06 Scavenger collects Ion Engine. R-06 Scavenger collects Autogun. 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" | | ??????????????# """ # #??# % | | ??????????????# #""" #??# | | ??????????????# #""" ######+###### | | ??????????????# ###""" ## #?? | | ??????????????############ #?# =## """ #?? | | ?????????????????????????# #?????#### """ #?? | | ?????????????????????????# #????????# """ #?? | | ?????????????????????????# ########## """ #?? | | ?????????????????????????+ ?# + """ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointBombChronowheel Manual? 0 Play Time 00:23:23 Cumulative 10.6 hours Start 2021.01.04 @ 15:52:56 End 2021.01.04 @ 16:16:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 923fbdb8-6775-4aeb-bbdd-a40c03f19765