Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 20:45:50 Player: BigDaddy69 Result: Destroyed by QX-LX3(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (28) 140 Value Destroyed (876) 876 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4816 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 92/100 System Corruption 0% Temperature Cool (29) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Utility Shielding Layered Light Armor Plating Makeshift System Shield Precision Grenade Launcher Rocket Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Layered Light Armor Plating Hacking Suite Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Rocket Array Powered Hammer Powered Hammer > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg VSS Leg Cooling System Improved Utility Shielding Layered Light Armor Plating Plasma Cannon Missile Launcher Precision Grenade Launcher Remote Datajack [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility Hacking Suite Device Reaction Control System Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Powered Hammer Energy Gun Heavy Beamcaster Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . 1 . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . 1 1 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 68 | 6 2 17 14 16 5 6 2 Power 11 | 1 1 2 4 1 1 1 . Engine 8 | 1 . 2 4 . . 1 . Core 3 | . 1 . . 1 1 . . Reactor . | . . . . . . . . Propulsion 14 | 2 1 5 1 1 1 2 1 Treads . | . . . . . . . . Leg 11 | . . 5 1 1 1 2 1 Wheel 3 | 2 1 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 . 5 3 5 1 . . Device 3 | . . 1 1 1 . . . Storage 2 | 1 . 1 . . . . . Processor 1 | . . . . 1 . . . Hackware 4 | . . 1 . 2 1 . . Protection 5 | . . 2 2 1 . . . Artifact . | . . . . . . . . Weapon 28 | 2 . 5 6 9 2 3 1 Energy Gun 2 | . . . 1 . . . 1 Energy Cannon 4 | . . 1 2 1 . . . Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 7 | . . 1 . 5 1 . . Special Weapon 3 | . . . . 1 1 1 . Impact Weapon 2 | . . . 2 . . . . Slashing Weapon 8 | . . 3 1 2 . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 20 | . 2 1 . 2 2 . 13 Power 4 | . . 1 . . 1 . 2 Propulsion 7 | . 1 . . 1 1 . 4 Utility 4 | . . . . 1 . . 3 Weapon 5 | . 1 . . . . . 4 Highest Loss Streak 13 | . 2 1 . 1 2 . 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 82 78 100 97 99 99 91 Engine 10 | . 8 14 18 9 6 7 6 Core 5 | . 5 7 . 4 7 7 6 Leg 20 | . . 16 27 22 22 23 20 Wheel 1 | . 26 . . . . . . Device 2 | . . 4 8 3 . . . Storage 8 | . 14 11 9 7 7 7 7 Processor 1 | . . . . 3 3 . . Hackware 11 | . . 1 . 13 19 23 22 Protection 7 | . . 6 18 7 7 7 5 Ballistic Gun 3 | . 27 5 . . . . . Launcher 1 | . . . . 4 1 . . Special Weapon 2 | . . . . 1 5 6 6 Impact Weapon 7 | . . . 2 15 15 9 6 Slashing Weapon 5 | . . 11 12 . . 4 6 Peak Build Rating 51 | 6 8 23 37 47 51 47 47 Average Rating 33 | 4 6 14 31 43 46 46 44 On Entrance 25 | . 6 6 22 37 47 41 47 Naked Turns . | . . . . . . . . Heaviest Build 47 | 14 14 30 43 44 47 38 34 Greatest Support 47 | 26 32 30 45 45 47 39 39 Greatest Overweight (x) 6 | . . 1 . 1 1 . 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 9 Most Carried 10 | 4 7 10 10 10 10 10 10 Average Carried 9 | 2 5 8 9 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 4 5 10 10 10 10 10 5 Class Distribution -------------------- 56% | Hacker-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Matter Collected 964 | . 89 274 300 150 96 55 . Remotely . | . . . . . . . . Salvage Created 1146 | . 128 352 371 178 117 . . Parts 49 | . 8 11 19 2 9 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Combat Hostiles Destroyed 21 | . 3 5 5 4 4 . . Melee 12 | . . 4 5 2 1 . . Guns 3 | . 3 . . . . . . Cannons 1 | . . 1 . . . . . AOE 3 | . . . . . 3 . . Classes Destroyed 8 | . 1 5 1 1 . . . Worker 2 | . . 1 1 . . . . Recycler 4 | . . 3 1 . . . . Watcher 1 | . . 1 . . . . . Swarmer 5 | . . 3 . . 2 . . Grunt 9 | . 3 1 2 1 2 . . Duelist 1 | . . 1 . . . . . Sentry 4 | . . . 3 1 . . . Programmer 2 | . . . . 2 . . . Best Kill Streak 4 | . 2 3 2 1 4 . . Combat Bots Only 4 | . 2 3 2 1 4 . . Max Kills in Single Turn 3 | . 1 1 1 1 3 . . Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 3 . . Melee 1 | . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Hostile Shots Fired 278 | . 40 22 13 79 43 . 81 Missed 93 | . 13 5 4 32 13 . 26 Damage Taken 3429 | . 364 157 148 490 600 . 1670 Core 798 | . 86 10 . 41 92 . 569 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 41 | . . . . . . 41 . Core Remaining (%) 90 | 100 65 97 100 . . . . Volleys Fired 41 | . 18 8 3 8 3 . 1 Largest 2 | . 2 1 1 1 1 . 1 Hottest 68 | . 40 68 60 5 45 . 5 Shots Fired 59 | . 36 8 3 8 3 . 1 Gun 37 | . 36 1 . . . . . Cannon 10 | . . 7 3 . . . . Launcher 1 | . . . . . 1 . . Special 11 | . . . . 8 2 . 1 Kinetic 37 | . 36 1 . . . . . Thermal 10 | . . 7 3 . . . . Explosive 1 | . . . . . 1 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 6 | . 6 2 2 4 5 . . Robot Miss Streak 3 | . 3 2 1 1 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 89 | . 24 22 12 26 4 . 1 Core Hits 45 | . 10 10 6 3 15 . 1 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 4 | . . . . 4 . . . Critical Strikes 6 | . . . . 5 1 . . Smash 5 | . . . . 4 1 . . Sever 1 | . . . . 1 . . . Melee Attacks 62 | . . 24 11 25 1 . 1 Impact 22 | . . . . 21 1 . . Slashing 40 | . . 24 11 4 . . 1 Piercing . | . . . . . . . . Sneak Attacks 6 | . . 4 2 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 12 | . . 4 1 7 . . . Damage Inflicted 2728 | . 310 820 427 768 364 . 39 Guns 298 | . 298 . . . . . . Cannons 145 | . . 100 45 . . . . Explosions 327 | . . . . . 327 . . Melee 1930 | . . 718 382 754 37 . 39 Ramming 28 | . 12 2 . 14 . . . Kinetic 298 | . 298 . . . . . . Thermal 145 | . . 100 45 . . . . Explosive 327 | . . . . . 327 . . Electromagnetic . | . . . . . . . . Impact 662 | . . . . 625 37 . . Slashing 1268 | . . 718 382 129 . . 39 Piercing . | . . . . . . . . Highest Corruption 4 | . 4 . 2 . . . . Average Corruption 2 | . 3 . 2 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . 2 . . . . Message Errors 1 | . . . 1 . . . . Heat Flow Errors 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 295 | . . 53 27 215 . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 295 | . . 53 27 215 . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 39 | . 5 . . . 34 . . Shots 2 | . . . . . 2 . . Rammed 4 | . 4 . . . . . . Targets Rammed 10 | . 4 4 . 2 . . . Kicked 6 | . . 4 . 2 . . . Crushed . | . . . . . . . . Highest Temperature 252 | . 27 252 127 2 17 . 21 Average Temperature 68 | . 10 134 64 2 9 . 9 Received Heat Transfer 1080 | . 222 36 63 111 153 . 495 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Fried 6 | . . . . 6 . . . Impact Corruptions 10 | . . . . 10 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 259 | . . 185 74 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Peak Influence 189 | . 126 167 189 100 . . . Initial 50 | . . 50 13 . . . . Average 54 | . 75 66 62 38 . . . Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . 4 2 . . . Investigation 2 | . . . 1 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 3 | . 1 . 2 . . . . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Distress Signals 3 | . 1 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 60 | . 13 12 6 14 7 . 8 Peak Tracking Total 8 | . 5 3 2 4 7 . 8 Tactical Retreats 3 | . 1 1 . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Traps Triggered 3 | . 2 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Machines Disabled 1 | . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Machines Accessed 13 | . 4 1 3 4 1 . . Terminals 10 | . 3 1 3 2 1 . . Fabricators 1 | . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 11 2 5 8 3 . . Successful 16 | . 6 . 3 4 3 . . Failed 13 | . 5 2 2 4 . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . . . . 1 . 12 . Terminals 19 | . 7 2 5 2 3 . . Fabricators 3 | . . . . 3 . . . Repair Stations 3 | . . . . 3 . . . Recycling Units 4 | . 4 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 3 . 3 2 3 . . Record 3 | . . . . . 3 . . Prototype ID Bank 3 | . 1 . 2 . . . . Open DSF 2 | . . . . 2 . . . Emergency Access Points 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 4 1 1 2 1 . . Full Trace Events 3 | . 1 . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . 1 . . . Authchips . | . . . . . . . . Time 67 | . . . . 67 . . . Total Part Build Rating 4 | . . . . 4 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 132 | . 132 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . . . . 3 1 . 1 Non-combat 2 | . . . . 2 . . . Combat 3 | . . . . 1 1 . 1 Robot Hacks Applied 6 | . . . . 4 1 . 1 parse_system 5 | . . . . 3 1 . 1 no_distress 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 4 Highest-Rated Group 151 | . . . . . . 151 151 Highest-Rated Ally 38 | . . . . . . 38 38 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Turns Passed 4320 | 56 314 950 487 1060 489 827 137 Spaces Moved 3078 | 37 227 504 325 642 408 809 126 Core 11 | 9 . . . . . . 2 Treads . | . . . . . . . . Legs 2812 | . . 504 325 642 408 809 124 Wheels 255 | 28 227 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 105 120 110 110 100 100 Average Speed 118 | 80 96 159 120 122 115 100 104 Slowest Speed 350 | 90 100 190 120 190 185 100 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 48 32 28 17 62 83 28 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . 6 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 27 | . . . 1 . 26 . . Melee . | . . . . . . . . Projectile 1 | . . . 1 . . . . AOE 26 | . . . . . 26 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Total 3615 | 63 286 608 408 873 422 825 130 Wait 280 | 11 30 24 35 176 . 4 . Move 3068 | 36 226 503 324 640 407 806 126 Hop 1 | . . . . . . 1 . Pick Up 58 | 10 4 20 10 7 3 4 . Fast Attach 7 | . . 3 2 . . 2 . Attach 22 | 6 . 4 3 5 . 2 2 Detach 3 | . . 1 1 1 . . . Swap 39 | . 2 10 9 11 5 2 . Drop 37 | . 2 12 12 4 3 4 . Fire 41 | . 18 8 3 8 3 . 1 Melee 48 | . . 19 9 18 1 . 1 Ram 4 | . 4 . . . . . . Kick 6 | . . 4 . 2 . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . 1 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 16) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1274 | -9/Materials | Discovered new exit (range 16) 1321 | -9/Materials | Entered another Materials area 1321 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1716 | -8/Materials | Discovered new exit (range 6) 1730 | -8/Materials | Garrison activated, responded to threat 1808 | -8/Materials | Entered Factory 1808 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1815 | -7/Factory | Identified exit to DSF 1966 | -7/Factory | Fabricated Rocket Array (x1) 2179 | -7/Factory | Build established: Hacker-Mutant 2749 | -7/Factory | Discovered new exit (range 10) 2814 | -7/Factory | Discovered new exit (range 7) 2868 | -7/Factory | Entered Lower Caves 2953 | -7/Lower Caves | Learned Factory terminal intel 3203 | -7/Lower Caves | Identified exit to Lower Caves 3278 | -7/Lower Caves | Attracted the attention of an 0b10 base 3328 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3357 | -7/Lower Caves | Entered Zion 3396 | -7/Zion | Found Relay Coupler [Programmer] 3511 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3616 | -7/Zion | Learned location of Extension (-6) 3622 | -7/Zion | Learned Factory emergency access door positions 3798 | -7/Zion | Received a visual enhancement algorithm 3880 | -7/Zion | Met Imprinter 3905 | -7/Zion | Imprinted 3907 | -7/Zion | Declared Zion's savior 4008 | -7/Zion | Given A8's code to call for help 4150 | -7/Zion | Opened final containment barrier to the Deep Caves 4166 | -7/Zion | Discovered new exit (range 5) 4167 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4184 | -7/Zion | Entered Deep Caves 4184 | -7/Deep Caves | Accompanied by 4 allies 4288 | -7/Deep Caves | Attacked by Z-Imprinter 4291 | -7/Deep Caves | Z-Facility disabled 4314 | -7/Deep Caves | Core integrity fell below 50% 4319 | -7/Deep Caves | Core integrity fell below 20% 4321 | -7/Deep Caves | Destroyed by QX-LX3(z) with Zionite Laser-S Last Messages --------------- Reading system data... New IDs: Zio. Light DM Reactor Zio. Glidesys I Zio. Light Carapace Zio. Biocell Exp. Heat Sink Zio. Weapon Casing Zio. Laser-S 04303_ Remote Datajack destroyed. 04307_ Lgt. Deuterium Engine destroyed. 04308_ VSS Leg destroyed. 04310_ Carbon-fiber Leg destroyed. 04310_ Mic. Nuclear Core destroyed. 04312_ Hvy. Beamcaster destroyed. 04313_ Mak. Hacking Suite destroyed. 04317_ Ripper destroyed. 04319_ Powered Hammer destroyed. 04319_ Carbon-fiber Leg destroyed. 04320_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????#???????###############?????? | | ?????????????????????# ???#### ##????? | | ?????????????????????# ??## #????# | | ?????????????######??# ?## ###### | | ????????????## # #?# ## ## # | | ???????????? zzz ## | | ??????????? | | ??????????? zz | | ?????????? z | | ?????????? I | | ?????????? 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"?????????? | | ?????????????? ????????????? | | ???????????????? ???????????????? | | ?????????????????? ?????????????????? | | ????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 525 Evasion (%) 63 Offensive Hacking 31 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Rocket Array | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Adventurer Just What I Needed Oops Robot Respite Signs Are For Wimps The One Tourist Challenges ------------ None Game ------ Seed EfficiencyAccelerationWeb Manual? 0 Play Time 01:19:54 Cumulative 7.7 hours Start 2025.01.14 @ 19:06:58 End 2025.01.14 @ 20:45:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f0ebe2a2-7992-4f88-b59b-7f78200172d3