Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 22:28:08

Player: Kakograf

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (66)      330
Value Destroyed (1961)     1961
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (64)                 64
              TOTAL SCORE: 4235

 Bonus
-------
High Alert Combat Kills    64

 Cogmind 
---------
Core Integrity             0/550
Matter                     59/300
Energy                     80/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
  Advanced Visual Processing Unit
           Hardlight Generator
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Aluminum Leg
  Improved Heat Sink
  Advanced Targeting Computer
           Particle Gun

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Weight Redist. System
  Advanced Visual Processing Unit
           Signal Interpreter
>          --- WEAPON -----------
  Improved EM Shotgun
           Particle Gun
  Advanced EMP Blaster
           Scatter Rocket Array
>          --- INVENTORY --------
           Aluminum Leg
  Improved Heat Sink
  Advanced Targeting Computer
           Hardlight Generator
[Rating: 30]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Weapon Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Scatter Rocket Array
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   2    | .   .   1   1   .   
Parts Attached             48   | 6   6   13  14  9   
  Power                    5    | 1   1   1   1   1   
    Engine                 3    | 1   .   1   .   1   
    Core                   2    | .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   2   3   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    7    | 2   .   2   3   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  16   | 1   4   4   3   4   
    Device                 11   | .   2   3   3   3   
    Storage                1    | 1   .   .   .   .   
    Processor              3    | .   1   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 2   1   6   7   4   
    Energy Gun             8    | 2   1   1   4   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | .   .   5   2   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   2   
Parts Lost                 26   | .   .   4   12  10  
  Power                    4    | .   .   1   1   2   
  Propulsion               6    | .   .   1   3   2   
  Utility                  5    | .   .   1   3   1   
  Weapon                   11   | .   .   1   5   5   
  Highest Loss Streak      9    | .   .   1   9   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  98  78  86  
  Engine                   3    | .   3   3   4   4   
  Core                     7    | .   10  7   2   8   
  Leg                      21   | .   28  22  16  16  
  Device                   11   | .   10  9   14  10  
  Storage                  1    | .   3   .   .   .   
  Processor                13   | .   8   22  9   13  
  Protection               1    | .   3   .   .   .   
  Energy Gun               20   | .   27  20  13  16  
  Ballistic Gun            6    | .   .   11  12  4   
  Launcher                 1    | .   .   .   .   8   
  Slashing Weapon          1    | .   .   .   .   4   
Peak Build Rating          30   | 6   11  18  26  30  
  Average Rating           15   | 4   8   15  20  23  
  On Entrance              10   | .   6   9   18  19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 14  15  17  26  29  
  Greatest Support         31   | 20  20  23  31  31  
  Greatest Overweight (x)  4    | 2   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   
  Average Capacity         5    | 6   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   
  Average Carried          4    | .   4   4   3   4   
  Final Capacity           8    | 8   5   5   5   5   
  Final Carried            5    | 1   5   4   5   4   

 Class Distribution 
--------------------
 36% | Mutant
 33% | Scavenger-Skirmisher
 26% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
     Scavenger-Gunner | -8/Materials
 Scavenger-Skirmisher | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           1004 | 158 160 241 355 90  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2028 | .   361 560 400 707 
  Parts                    130  | .   32  36  20  42  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  46   | .   8   15  13  10  
  Guns                     35   | .   8   15  9   3   
  Cannons                  4    | .   .   .   4   .   
  AOE                      7    | .   .   .   .   7   
Classes Destroyed          13   | .   5   1   1   6   
  Worker                   5    | .   1   .   .   4   
  Builder                  3    | .   .   .   .   3   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 2    | .   1   .   .   1   
  Watcher                  7    | .   3   2   1   1   
  Swarmer                  13   | .   3   6   4   .   
  Grunt                    20   | .   5   4   8   3   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   10   | .   .   5   .   5   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           15   | .   5   4   6   15  
  Combat Bots Only         7    | .   3   3   6   7   
Max Kills in Single Turn   6    | .   2   1   2   6   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 5    | .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        277  | .    48   60   76   93   
  Missed                   85   | .    17   17   16   35   
Damage Taken               3004 | .    325  588  1027 1064 
  Core                     793  | .    64   172  147  410  
  Absorbed by Shields      4    | .    .    .    .    4    
  Redirected to Shielding  18   | .    18   .    .    .    
  Regen/Repaired (Parts)   61   | .    61   .    .    .    
Core Remaining (%)         77   | 100  74   57   .    .    
Volleys Fired              119  | .    25   38   35   21   
  Largest                  4    | .    2    3    4    4    
  Hottest                  195  | .    100  128  195  195  
Shots Fired                321  | .    50   104  98   69   
  Gun                      287  | .    50   104  74   59   
  Cannon                   24   | .    .    .    24   .    
  Launcher                 10   | .    .    .    .    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  122  | .    .    43   63   16   
  Thermal                  172  | .    50   61   32   29   
  Explosive                5    | .    .    .    .    5    
  Electromagnetic          22   | .    .    .    3    19   
  Robot Hit Streak         11   | .    9    11   7    9    
  Robot Miss Streak        6    | .    5    4    6    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           182  | .    32   57   55   38   
  Core Hits                127  | .    20   25   26   56   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         10   | .    5    2    3    .    
    Burn                   7    | .    5    1    1    .    
    Destroy                1    | .    .    1    .    .    
    Blast                  2    | .    .    .    2    .    
Melee Attacks              11   | .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    
  Slashing                 11   | .    .    .    .    11   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4873 | .    414  926  1355 2178 
  Guns                     2657 | .    409  899  863  486  
  Cannons                  458  | .    .    .    458  .    
  Explosions               1658 | .    .    .    34   1624 
  Melee                    68   | .    .    .    .    68   
  Ramming                  32   | .    5    27   .    .    
  Kinetic                  1216 | .    .    280  888  48   
  Thermal                  1685 | .    409  619  409  248  
  Explosive                1285 | .    .    .    .    1285 
  Electromagnetic          587  | .    .    .    58   529  
  Impact                   .    | .    .    .    .    .    
  Slashing                 68   | .    .    .    .    68   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    1    .    .    
  Average Corruption       1    | .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            65   | .    .    .    38   27   
  Projectiles              10   | .    .    .    10   .    
  Explosions               45   | .    .    .    28   17   
  Melee                    10   | .    .    .    .    10   
Knockbacks                 5    | .    .    .    5    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    .    5    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      190  | .    .    .    49   141  
  Shots                    5    | .    .    .    1    4    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             5    | .    2    3    .    .    
  Kicked                   5    | .    2    3    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        456  | .    298  279  251  456  
  Average Temperature      110  | .    91   110  111  130  
  Received Heat Transfer   1050 | .    114  180  441  315  
  Effects                  5    | .    1    .    .    4    
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           2    | .    1    .    .    1    
    Interference           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             11   | .    5    5    .    1    
  Heat Transferred         4577 | .    1591 1517 901  568  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    2    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             550  | .   201 228 263 550 
  Initial                  57   | .   .   .   57  37  
  Average                  110  | .   80  108 107 169 
Maximum Alert Level        2    | .   1   1   1   2   
  Low Security (%)         80   | 100 92  75  82  68  
  Level 1                  16   | .   7   24  17  20  
  Level 2                  2    | .   .   .   .   11  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   1   1   3   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   2   1   1   1   
  Assault                  1    | .   .   .   .   1   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           6    | .   1   3   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              78   | .   16  22  18  22  
  Peak Tracking Total      8    | .   4   3   8   8   
  Tactical Retreats        3    | .   1   1   1   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          7    | .   .   1   1   5   
  Max in Single Turn       2    | .   .   1   1   2   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          11   | .   5   2   1   3   
  Terminals                10   | .   4   2   1   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                29   | .   13  4   5   7   
  Successful               14   | .   7   1   2   4   
  Failed                   15   | .   6   3   3   3   
    Catastrophic           2    | .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   15   | .   9   2   3   1   
  Terminals                27   | .   11  4   5   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   5   1   2   4   
  Open Door                1    | .   .   .   .   1   
  Level Access Points      1    | .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   
  Alert Level              2    | .   .   .   1   1   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Zone Layout              4    | .   1   1   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   3   1   1   3   
  Full Trace Events        2    | .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto 
Turns Passed               3126 | 77  957 855 567 670 
Spaces Moved               2033 | 56  668 572 268 469 
  Core                     88   | 13  .   .   .   75  
  Treads                   .    | .   .   .   .   .   
  Legs                     1945 | 43  668 572 268 394 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 50  
  Average Speed            122  | 116 120 120 150 112 
  Slowest Speed            250  | 150 120 120 190 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       34   | 4   67  31  13  59  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 42   | .   .   .   .   42  
Terrain Destroyed          167  | .   .   .   17  150 
  Melee                    5    | .   .   .   .   5   
  Projectile               7    | .   .   .   7   .   
  AOE                      155  | .   .   .   10  145 
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      2403 | 68  773 662 362 538 
  Wait                     131  | .   60  25  29  17  
  Move                     2029 | 55  667 571 267 469 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  42   | 7   9   6   15  5   
  Fast Attach              5    | .   1   1   1   2   
  Attach                   31   | 6   2   6   11  6   
  Detach                   2    | .   .   .   .   2   
  Swap                     12   | .   3   6   2   1   
  Drop                     16   | .   4   6   2   4   
  Fire                     119  | .   25  38  35  21  
  Melee                    11   | .   .   .   .   11  
  Ram                      .    | .   .   .   .   .   
  Kick                     5    | .   2   3   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials
-8/Materials
-8/Storage (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   43 | -11/Scrapyard | Discovered new exit (range 15)
   78 | -11/Scrapyard | Entered Materials
  328 | -10/Materials | Build established: Mutant
  454 | -10/Materials | Discovered new exit (range 13)
  479 | -10/Materials | Identified exit to Materials
  676 | -10/Materials | Repaired Med. Laser
  920 | -10/Materials | Discovered new exit (range 15)
  946 | -10/Materials | Identified exit to Mines
 1035 | -10/Materials | Entered another Materials area
 1035 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1326 | -9/Materials  | Build established: Scavenger-Skirmisher
 1762 | -9/Materials  | Discovered new exit (range 15)
 1784 | -9/Materials  | Identified exit to Materials
 1890 | -9/Materials  | Entered another Materials area
 1890 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2154 | -8/Materials  | Build established: Scavenger-Gunner
 2292 | -8/Materials  | Lost 9 parts (1p2n2u4w)
 2372 | -8/Materials  | Discovered new exit (range 15)
 2389 | -8/Materials  | Identified exit to Storage
 2457 | -8/Materials  | Entered Storage
 2635 | -8/Storage    | Found Prototype Launcher
 2758 | -8/Storage    | Identified Scatter Rocket Array
 2922 | -8/Storage    | Discovered new exit (range 15)
 2943 | -8/Storage    | Identified exit to Factory
 3039 | -8/Storage    | Garrison activated, responded to threat
 3047 | -8/Storage    | Build established: Scavenger-Skirmisher
 3070 | -8/Storage    | Core integrity fell below 50%
 3075 | -8/Storage    | Destroyed 7 combat bots
 3103 | -8/Storage    | Core integrity fell below 20%
 3124 | -8/Storage    | Lost 9 parts (2p2n1u4w)
 3127 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
The unstable cave ceiling collapses. <x3>
Corrupted Lgt. Treads crushed.
Scatter Rocket Array destroyed.
Signal Interpreter severed.
Mining Claw destroyed.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x5>
Critical hit (Burn: +37).
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
Lgt. Nuclear Core destroyed.
U-05 Engineer lays Concrete. <x4>
Acquired Mining Claw.
U-05 Engineer lays Concrete. <x2>
M-13 Machinist repairs U-05 Engineer.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
M-13 Machinist repairs G-47 Trooper.
Mining Claw destroyed.

 Map 
-----
+----------------------------------------------------+
|                 ?#######          !  # """"   #### |
|                 ?#       !           #   %!   #??? |
|                 ?#  """                  # ####??? |
|                 ?#  """  [    =       ##   #?????? |
|                 ?#  """ #    ! =#      # ##??????? |
|                 ?#    ^ #     * #         #??????? |
|                 ?#      /            ### ##??????? |
|                 ?##### ##  =[ = #  " #?# #???????? |
|                 ?????#??#   %        #?# #######?? |
|                 ?########       # ## ###       #?? |
|                 ?#   !      "          #       #?? |
|                 ?#              #      #       ### |
|                 ?#                     +           |
|                 ?#  *                  #  ####+##  |
|                 ?#      ####           #  #     #  |
|                 ?#      #??#           #  +  !  #  |
|                 ?########?##       ##+## ##     #  |
|                 ????#!= *  #    #####    ##     #  |
|                 ????#!!    +             ##    !#  |
|                 ????#      #    #####    ##     #  |
|                 ????# ]    #    #???#    ##  !  #  |
|                 ????#      + ##+#####    ########  |
|                 ????#      # #      #   ^#    = #  |
|                 ????######## #      #    #  =   #  |
|                 ????????#  g + """  /    /      +  |
|                 ????????#@#### """  # ####      #  |
|                 ????????# #??# """  # #??#      #  |
|                 ??????### #??#      # #?##      #  |
|                 ??????" /Y########### ########+##  |
|                 ??????#T# ;     /= ## ### ## #     |
|                 ????????# ##    == ## #     %#     |
|                 ????????# ##       ## ##    =#%    |
|                 ????????#+##   "T" ## ##    =#%    |
|                 ????????  ##       ## ##     +     |
|                 ????????  ####+##+##         #%### |
|                 ???????"  +          T #     # #?? |
|                 ???????"  #       ##   ##### #+### |
|                 ??????   /#       ###########      |
|                 ??????    #       #?????????#      |
|                 ?????## ###  """  #?????????#      |
|                 ??????##??#  """  #?????????#  """ |
|                 ??????????#  """  #?????????#  """ |
|                 ??????????#  """  #?????????#  """ |
|                 ??????????#  """  #?????????###### |
|                 ??????????#       #??????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          19
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    6
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              TitaniumMetaManipulator
  Manual?         0
Play Time         00:42:03
  Cumulative      8.3 hours
  Start           2025.04.11 @ 21:48:06
  End             2025.04.11 @ 22:28:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f36d840b-83d6-4640-a46b-64e6707c8284