Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.04 @ 18:34:15 Player: TheLargestBoi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (970) 970 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3398 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 476/550 Matter 245/300 Energy 2/100 System Corruption 0% Temperature Cool (61) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Shield Generator > --- WEAPON (3) ------- Battle Cannon Assault Cannon Katana > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Aluminum Leg Carbon-fiber Leg Heat Sink Compact Battery (200) Advanced Weight Redist. System Improved Sensor Array Targeting Computer Improved Light Armor Plating Advanced Beam Cannon Advanced Beam Cannon Minigun Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Battle Cannon Assault Cannon Katana > --- INVENTORY -------- Ion Engine Aluminum Leg Carbon-fiber Leg Heat Sink Medium Storage Unit Compact Battery Advanced Weight Redist. System Improved Sensor Array Improved Light Armor Plating Advanced Beam Cannon Advanced Beam Cannon Minigun Rocket Launcher Heavy Hammer [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Flail Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 57 | 7 5 2 26 9 8 Power 7 | 1 . . 4 . 2 Engine 7 | 1 . . 4 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 2 6 . 1 Treads . | . . . . . . Leg 9 | 2 . . 6 . 1 Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 1 . 4 4 4 Device 7 | 1 . . 2 2 2 Storage 3 | 1 1 . . . 1 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 4 | . . . 1 2 1 Artifact . | . . . . . . Weapon 24 | 2 4 . 12 5 1 Energy Gun 3 | . . . 3 . . Energy Cannon 3 | . . . 2 1 . Ballistic Gun 4 | 2 1 . 1 . . Ballistic Cannon 6 | . 1 . 3 1 1 Launcher 2 | . . . 1 1 . Special Weapon 1 | . 1 . . . . Impact Weapon 4 | . 1 . 2 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 4 . . Parts Lost 2 | . . . 1 . 1 Power 2 | . . . 1 . 1 Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 100 99 100 99 Engine 11 | . 14 14 10 11 8 Leg 31 | . 28 23 33 33 27 Device 12 | . 14 14 15 2 9 Storage 11 | . 14 14 11 11 9 Processor 4 | . . . 3 11 9 Protection 4 | . . . 3 8 9 Energy Cannon 4 | . . . 1 18 . Ballistic Gun 2 | . 7 14 . . . Ballistic Cannon 7 | . 7 . 8 . 17 Impact Weapon 8 | . 8 14 10 2 . Slashing Weapon 1 | . . . . . 9 Naked Turns . | . . . . . . Heaviest Build 47 | 14 21 20 26 26 47 Greatest Support 45 | 20 20 20 45 45 45 Greatest Overweight (x) 1 | 1 1 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 Average Capacity 10 | 7 8 10 10 10 13 Most Carried 15 | 8 8 10 10 10 15 Average Carried 8 | 5 7 8 7 9 11 Final Capacity 15 | 8 10 10 10 10 15 Final Carried 15 | 8 8 9 10 9 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Mat Matter Collected 1156 | 300 76 . 477 103 200 Remotely . | . . . . . . Salvage Created 1423 | 87 123 . 806 214 193 Parts 71 | 16 2 . 37 6 10 Haulers Intercepted 6 | . 1 . 5 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Combat Hostiles Destroyed 27 | . . . 15 8 4 Melee 2 | . . . . 1 1 Guns 5 | . . . 5 . . Cannons 12 | . . . 5 4 3 AOE 6 | . . . 3 3 . Classes Destroyed 12 | 1 2 . 6 1 2 Worker 2 | . . . 2 . . Tunneler 5 | 5 . . . . . Hauler 6 | . 1 . 5 . . Recycler 3 | . 1 . 2 . . Operator 1 | . . . . . 1 Watcher 4 | . . . 3 . 1 Swarmer 10 | . . . 7 3 . Grunt 8 | . . . 5 3 . Brawler 2 | . . . 1 1 . Duelist 1 | . . . . 1 . Sentry 5 | . . . 2 . 3 Hunter 1 | . . . . . 1 Best Kill Streak 4 | 1 1 . 4 3 2 Combat Bots Only 4 | . . . 4 3 2 Max Kills in Single Turn 3 | 1 1 . 3 3 1 Gunslinging . | . . . . . . Exploded 3 | . . . 2 3 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Damage Taken 1693 | . 41 178 641 263 570 Core 237 | . 10 17 88 48 74 Absorbed by Shields 148 | . . . . . 148 Core Remaining (%) 85 | 100 . 89 . 66 . Volleys Fired 101 | 14 . . 54 15 18 Largest 2 | 2 . . 2 2 2 Hottest 136 | 40 . . 91 136 83 Shots Fired 165 | 28 . . 72 29 36 Gun 46 | 28 . . 18 . . Cannon 116 | . . . 52 28 36 Launcher 3 | . . . 2 1 . Special . | . . . . . . Kinetic 110 | 28 . . 45 1 36 Thermal 52 | . . . 25 27 . Explosive 3 | . . . 2 1 . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 4 . . 7 10 6 Robot Miss Streak 4 | 2 . . 3 4 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 134 | 15 3 . 60 21 35 Core Hits 47 | 8 . . 20 10 9 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . . 4 . . Critical Strikes 8 | . . . 6 . 2 Burn 1 | . . . 1 . . Blast 2 | . . . 1 . 1 Smash 4 | . . . 4 . . Sever 1 | . . . . . 1 Melee Attacks 68 | . 7 1 45 3 12 Impact 53 | . 7 1 45 . . Slashing 15 | . . . . 3 12 Piercing . | . . . . . . Sneak Attacks 12 | . 2 . 8 1 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3829 | 148 157 . 1888 745 891 Guns 311 | 148 . . 163 . . Cannons 1418 | . . . 470 412 536 Explosions 327 | . . . 140 187 . Melee 1724 | . 157 . 1115 97 355 Ramming 49 | . . . . 49 . Kinetic 1100 | 148 . . 416 . 536 Thermal 629 | . . . 217 412 . Explosive 327 | . . . 140 187 . Electromagnetic . | . . . . . . Impact 1272 | . 157 . 1115 . . Slashing 452 | . . . . 97 355 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 560 | . 91 . 444 24 1 Projectiles . | . . . . . . Explosions 7 | . . . 7 . . Melee 553 | . 91 . 437 24 1 Knockbacks 13 | . . . 5 1 7 Impact 4 | . . . 3 1 . Kinetic 8 | . . . 2 . 6 Secondary 1 | . . . . . 1 Self-Inflicted Damage 48 | . . . 48 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed 5 | . . . . 5 . Kicked 5 | . . . . 5 . Crushed . | . . . . . . Highest Temperature 468 | . . . 156 468 120 Average Temperature 97 | . . . 45 213 29 Received Heat Transfer 567 | . . 60 156 120 231 Effects 5 | . . . . 5 . Shutdowns 2 | . . . . 2 . Energy Bleed 2 | . . . . 2 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 13 | . 2 . 11 . . Impact Corruptions 20 | . 2 . 18 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 1 . Heat Transferred 1184 | . . . 481 703 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Peak Influence 500 | 25 45 17 500 352 335 Initial 183 | . 16 17 . 183 100 Average 153 | 9 19 14 167 248 198 Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 63 | 100 100 100 64 14 55 Level 1 25 | . . . 13 85 44 Level 2 11 | . . . 22 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 7 12 27 12 15 Peak Tracking Total 13 | . 7 13 4 3 6 Tactical Retreats 7 | . . 2 2 1 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Traps Triggered 3 | . . . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . 4 . . Reprogrammed . | . . . . . . Reused 3 | . . . . 3 . Traps Extracted . | . . . . . . Installed 3 | . . . . 3 . Triggered 4 | . . . 1 3 . Most Traps Carried 2 | . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Mat Machines Disabled 3 | . . . 3 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Machines Accessed 14 | . 1 . 9 . 4 Terminals 12 | . 1 . 8 . 3 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 54 | . 3 . 33 . 18 Successful 29 | . . . 20 . 9 Failed 25 | . 3 . 13 . 9 Catastrophic 4 | . . . 2 . 2 Database Lockouts . | . . . . . . Manual 29 | . 3 . 19 . 7 Terminals 47 | . 3 . 29 . 15 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units . | . . . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 18 | . . . 11 . 7 Record 1 | . . . . . 1 Robot Analysis 1 | . . . 1 . . Prototype ID Bank 3 | . . . 1 . 2 Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . . . 1 Terminal Index 1 | . . . 1 . . Repair Station Index 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Registered Components 3 | . . . 2 . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . . . 5 . 1 Terminals 6 | . . . 5 . 1 Assimilate 1 | . . . 1 . . Botnet 3 | . . . 2 . 1 Disrupt 1 | . . . 1 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 14 | . 1 . 9 . 4 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Total Allies 2 | . . 1 1 . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 10 . . Highest-Rated Ally 31 | . . 31 10 . . Total Orders 2 | . . . 2 . . STAY 1 | . . . 1 . . FOLLOW 1 | . . . 1 . . Ally Attacks 4 | . . 4 . . . Total Damage 63 | . . 63 . . . Kills 3 | . . 3 . . . Allies Corrupted 1 | . . . 1 . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Mat Turns Passed 4942 | 234 351 398 2679 783 497 Spaces Moved 2734 | 149 260 337 1129 561 298 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 2644 | 145 260 251 1129 561 298 Wheels 86 | . . 86 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 80 120 120 120 Average Speed 119 | 119 122 109 120 120 123 Slowest Speed 190 | 120 190 120 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 7 46 59 71 76 20 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 4 | . . 1 . 3 . Spaces Dug 12 | . 4 1 6 . 1 Terrain Destroyed 55 | . 4 1 23 18 9 Melee 12 | . 4 1 6 . 1 Projectile 10 | . . . . 2 8 AOE 33 | . . . 17 16 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Total 4152 | 177 283 363 2321 636 372 Wait 1096 | . 1 19 1028 26 22 Move 2729 | 148 259 336 1128 560 298 Hop . | . . . . . . Pick Up 50 | 8 4 3 18 7 10 Fast Attach 14 | 7 2 . 4 . 1 Attach 8 | . . . 5 . 3 Detach . | . . . . . . Swap 35 | . 3 2 17 9 4 Drop 43 | . 7 2 22 8 4 Fire 101 | 14 . . 54 15 18 Melee 68 | . 7 1 45 3 12 Ram . | . . . . . . Kick 5 | . . . . 5 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 3 | . . . . 3 . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 235 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 5) 511 | -10/Materials | Discovered new exit (range 15) 586 | -10/Materials | Entered Mines 593 | -10/Mines | Met a Derelict bent on vengeance 598 | -10/Mines | Learned Materials security intel 607 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 608 | -10/Mines | Discovered new exit (range 5) 660 | -10/Mines | Received a Mining Laser from a helpful Derelict 667 | -10/Mines | Discovered new exit (range 6) 740 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 895 | -10/Mines | Assembled infested the area 984 | -10/Mines | Entered Materials 984 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2474 | -9/Materials | Identified exit to Mines 2815 | -9/Materials | Discovered new exit (range 14) 3144 | -9/Materials | Discovered new exit (range 15) 3663 | -9/Materials | Entered Mines 3693 | -9/Mines | Discovered new exit (range 9) 3700 | -9/Mines | Identified exit to Materials 3779 | -9/Mines | Found a hidden stash of uninstalled traps 4163 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4314 | -9/Mines | Learned Materials non-interactive machine intel 4418 | -9/Mines | Discovered exit to Materials (range 10) 4446 | -9/Mines | Entered Materials 4446 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4447 | -8/Materials | Loaded intel: 40 non-interactive machine locations 4943 | -8/Materials | Self-destructed Last Messages --------------- Found 1 emergency access door: (17,65) Map updated. 04865_ G-50 Soldier knocked back. 04868_ G-47 Trooper knocked back. 04889_ Destroyed Aluminum Leg. 04892_ G-47 Trooper Particle Gun severed. 04894_ G-47 Trooper destroyed. 04894_ G-47 Trooper Particle Gun blasted off. 04894_ G-47 Trooper knocked back. 04902_ Acquired 6 matter. 04904_ Acquired 1 matter. 04905_ R-06 Scavenger collects Particle Gun. 04906_ Acquired 7 matter. 04909_ R-06 Scavenger collects Particle Gun. 04910_ Sneak attack on R-06 Scavenger. 04912_ Acquired 42 matter. 04930_ Imp. Ion Engine destroyed. 04935_ Processing Tank disabled. 04937_ G-50 Soldier knocked back. 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Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilArmorAccelerator Manual? 0 Play Time 00:37:12 Cumulative 11.6 hours Start 2023.09.04 @ 10:30:36 End 2023.09.04 @ 18:34:15 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5250e7cb-ebe0-409d-93ba-fcae24ad315a