Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 06:11:24 Player: feesh Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1179) 1179 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4194 Bonus ------- None Cogmind --------- Core Integrity 479/700 Matter 0/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Improved Grenade Launcher > --- INVENTORY (5) ---- Advanced Treads Armored Huge Wheel Heavy Particle Gun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Transport Network Coupler Improved Propulsion Shielding Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Improved Grenade Launcher > --- INVENTORY -------- Light Ion Engine Armored Treads Advanced Treads Medium Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Heat Sink Improved Targeting Computer Improved Propulsion Shielding Light Armor Plating Heavy Particle Gun Heavy Particle Gun Flak Gun Assault Cannon Assault Cannon Assault Cannon Assault Cannon Rocket Launcher Rocket Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Heavy Hammer [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Light Armor Plating Device Heat Sink Storage Huge Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Slots Evolved 6 | . . . 4 2 . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 3 | . . . 2 1 . . Weapon 1 | . . . . 1 . . Parts Attached 43 | 1 12 . 27 2 . 1 Power 3 | . 1 . 2 . . . Engine 3 | . 1 . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | . 4 . 11 . . . Treads 3 | . 2 . 1 . . . Leg . | . . . . . . . Wheel 12 | . 2 . 10 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | . 3 . 7 1 . . Device 1 | . . . 1 . . . Storage 1 | . 1 . . . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 7 | . 2 . 4 1 . . Artifact . | . . . . . . . Weapon 14 | 1 4 . 7 1 . 1 Energy Gun 6 | . 4 . 1 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon 2 | . . . 2 . . . Launcher 3 | . . . 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 21 | . 2 . 14 1 4 . Power 2 | . . . 1 . 1 . Propulsion 8 | . . . 8 . . . Utility 7 | . 1 . 4 . 2 . Weapon 4 | . 1 . 1 1 1 . Highest Loss Streak 4 | . 1 . 4 1 4 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 97 100 90 78 54 9 Engine 10 | . 14 14 7 7 4 . Treads 2 | . 5 . . . . . Leg 2 | . 7 . . . . . Wheel 21 | . 15 28 30 19 10 . Device 2 | . . . 5 . . . Storage 10 | . 14 14 9 7 5 . Processor 7 | . . . 11 15 12 . Protection 10 | . 12 14 8 15 13 3 Energy Gun 12 | . 24 28 4 5 5 . Ballistic Gun 2 | . 2 . 2 . . . Ballistic Cannon 3 | . . . 7 . . . Launcher 2 | . . . 3 7 . 5 Naked Turns . | . . . . . . . Heaviest Build 102 | 13 94 93 102 98 92 8 Greatest Support 52 | 20 40 32 52 40 20 3 Greatest Overweight (x) 8 | . 2 2 4 4 8 2 Average Overweight (x) 1 | . 1 2 1 3 2 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 5 Average Capacity 22 | 8 20 25 25 25 21 5 Most Carried 25 | 6 25 25 25 25 25 5 Average Carried 20 | 6 16 25 23 24 21 4 Final Capacity 25 | 8 25 25 25 25 5 5 Final Carried 25 | 6 25 25 25 25 5 4 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Matter Collected 943 | 210 207 . 526 . . . Remotely . | . . . . . . . Salvage Created 1592 | . 540 . 1052 . . . Parts 87 | . 27 . 60 . . . Haulers Intercepted 5 | . 2 . 3 . . . Recyclers Shooed 2 | . 1 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Combat Hostiles Destroyed 28 | . 10 . 18 . . . Guns 15 | . 8 . 7 . . . Cannons 7 | . . . 7 . . . AOE 4 | . 2 . 2 . . . Classes Destroyed 11 | . 5 . 6 . . . Worker 2 | . 1 . 1 . . . Builder 6 | . . . 6 . . . Tunneler 1 | . . . 1 . . . Hauler 5 | . 2 . 3 . . . Recycler 3 | . 1 . 2 . . . Operator 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 5 | . 3 . 2 . . . Grunt 14 | . 7 . 7 . . . Sentry 8 | . . . 8 . . . Hunter 1 | . . . 1 . . . Best Kill Streak 3 | . 3 . 3 . . . Combat Bots Only 2 | . 2 . 2 . . . Max Kills in Single Turn 3 | . 2 . 3 . . . Gunslinging . | . . . . . . . Exploded 1 | . 1 . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Fac Hostile Shots Fired 235 | . 72 1 142 15 4 1 Missed 67 | . 18 . 44 5 . . Damage Taken 2545 | . 686 25 1483 160 177 14 Core 632 | . 180 . 231 60 147 14 Absorbed by Shields . | . . . . . . . Redirected to Shielding 11 | . . . . 11 . . Regen/Repaired (Parts) 149 | . . . . 149 . . Core Remaining (%) 62 | 100 . 28 58 . . . Volleys Fired 121 | . 42 . 79 . . . Largest 2 | . 2 . 2 . . . Hottest 130 | . 130 . 115 . . . Shots Fired 236 | . 81 . 155 . . . Gun 159 | . 81 . 78 . . . Cannon 64 | . . . 64 . . . Launcher 13 | . . . 13 . . . Special . | . . . . . . . Kinetic 120 | . 22 . 98 . . . Thermal 78 | . 34 . 44 . . . Explosive 13 | . . . 13 . . . Electromagnetic 25 | . 25 . . . . . Robot Hit Streak 23 | . 23 . 14 . . . Robot Miss Streak 4 | . 4 . 4 . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 161 | . 54 . 107 . . . Core Hits 66 | . 20 . 46 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 8 | . 1 . 7 . . . Burn 3 | . . . 3 . . . Destroy 1 | . . . 1 . . . Blast 2 | . . . 2 . . . Corrupt 1 | . 1 . . . . . Smash 1 | . . . 1 . . . Melee Attacks 2 | . . . 2 . . . Impact 2 | . . . 2 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3403 | . 839 . 2542 22 . . Guns 1554 | . 674 . 880 . . . Cannons 1024 | . . . 1024 . . . Explosions 740 | . 138 . 602 . . . Melee 14 | . . . 14 . . . Ramming 71 | . 27 . 22 22 . . Kinetic 1596 | . 132 . 1464 . . . Thermal 865 | . 425 . 440 . . . Explosive 602 | . . . 602 . . . Electromagnetic 255 | . 255 . . . . . Impact 14 | . . . 14 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 1 5 5 5 Average Corruption 2 | . . . 1 5 5 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . 8 7 3 1 Message Errors 5 | . . . 2 2 1 . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 3 | . . . 1 1 1 . Energy Discharges 6 | . . . 2 2 1 1 Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 2 | . . . 1 1 . . Data Loss (major) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 39 | . . . 39 . . . Projectiles 25 | . . . 25 . . . Explosions . | . . . . . . . Melee 14 | . . . 14 . . . Knockbacks 10 | . . . 10 . . . Impact . | . . . . . . . Kinetic 7 | . . . 7 . . . Secondary 3 | . . . 3 . . . Self-Inflicted Damage 78 | . 58 . 10 10 . . Shots 1 | . 1 . . . . . Rammed 9 | . 5 . 2 2 . . Targets Rammed 9 | . 5 . 2 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 614 | . 614 . 224 138 73 . Average Temperature 124 | . 170 . 56 73 42 . Received Heat Transfer 921 | . 210 . 612 90 . 9 Effects 9 | . 9 . . . . . Shutdowns 2 | . 2 . . . . . Energy Bleed 1 | . 1 . . . . . Interference 2 | . 2 . . . . . Matter Decay 2 | . 2 . . . . . Short Circuit 1 | . 1 . . . . . Damage (core) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 1 . 2 . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 5 | . 2 . 3 . . . Heat Transferred 2135 | . 766 . 1369 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Peak Influence 381 | . 192 . 381 136 15 6 Initial 121 | . . . . 121 . . Average 125 | . 78 . 192 119 . 2 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 83 | 100 100 . 58 100 100 100 Level 1 16 | . . . 41 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 2 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 14 2 32 11 5 2 Peak Tracking Total 11 | . 3 2 7 11 5 2 Tactical Retreats 4 | . . . 4 . . . Traps | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Traps Triggered 2 | . . . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Machines Accessed 12 | . 5 . 3 3 . 1 Terminals 5 | . 4 . 1 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 . 1 Recycling Units 3 | . 1 . . 2 . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 27 | . 11 . 8 6 . 2 Successful 16 | . 6 . 5 3 . 2 Failed 11 | . 5 . 3 3 . . Catastrophic 2 | . . . 1 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 9 . 4 . . . Fabricators . | . . . . . . . Repair Stations 5 | . . . . 3 . 2 Recycling Units 5 | . 2 . . 3 . . Scanalyzers 2 | . . . 2 . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 6 | . 4 . 2 . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 2 . 2 Scan Component 2 | . . . . 1 . 1 Repair 2 | . . . . 1 . 1 Recycling Unit Hacks 3 | . 2 . . 1 . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 7 | . 3 . 2 2 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 76 | . . . . 38 . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Turns Passed 3033 | 3 1218 19 1220 404 130 39 Spaces Moved 1794 | 2 669 15 691 253 118 46 Core 92 | . . . . . 46 46 Treads 62 | . 62 . . . . . Legs 156 | 2 154 . . . . . Wheels 1484 | . 453 15 691 253 72 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 130 105 110 50 50 Average Speed 126 | 120 145 130 113 128 110 81 Slowest Speed 320 | 120 320 130 140 140 200 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 2 74 2 57 8 74 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 98 | . 4 . 94 . . . Melee . | . . . . . . . Projectile 9 | . . . 9 . . . AOE 89 | . 4 . 85 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Total 2334 | 2 844 14 972 338 117 47 Wait 241 | . 65 . 114 62 . . Move 1789 | 1 668 14 690 253 117 46 Hop . | . . . . . . . Pick Up 72 | . 35 . 29 8 . . Fast Attach 16 | . 3 . 13 . . . Attach 18 | . 2 . 13 2 . 1 Detach 9 | . 1 . 6 2 . . Swap 9 | 1 7 . 1 . . . Drop 48 | . 16 . 23 9 . . Fire 121 | . 42 . 79 . . . Melee 2 | . . . 2 . . . Ram 9 | . 5 . 2 2 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 3) 629 | -10/Materials | Discovered new exit (range 16) 803 | -10/Materials | Discovered new exit (range 9) 876 | -10/Materials | Core integrity fell below 50% 1002 | -10/Materials | Discovered new exit (range 12) 1222 | -10/Materials | Entered Subcaves 1224 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1234 | -10/Subcaves | Discovered new exit (range 6) 1241 | -10/Subcaves | Entered Materials 1241 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1637 | -8/Materials | Build established: Scavenger-Mutant 1859 | -8/Materials | Discovered new exit (range 12) 2024 | -8/Materials | Lost 3 parts (3n) 2094 | -8/Materials | Lost 4 parts (2n2u) 2358 | -8/Materials | Build established: Mutant 2445 | -8/Materials | Identified exit to Factory 2461 | -8/Materials | Entered Factory 2461 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2764 | -7/Factory | Repaired Assault Cannon 2865 | -7/Factory | Sucked down chute 2865 | -7/Factory | Entered Waste 2903 | -7/Waste | Spotted C-40 Crusher 2944 | -7/Waste | Spotted C-40 Crusher 2950 | -7/Waste | Spotted C-40 Crusher 2956 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2960 | -7/Waste | Spotted C-40 Crusher 2963 | -7/Waste | Spotted C-40 Crusher 2969 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2974 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2988 | -7/Waste | Discovered new exit (range 15) 2995 | -7/Waste | Entered Factory 3005 | -7/Factory | Lost 4 parts (1p2u1w) 3034 | -7/Factory | Self-destructed Last Messages --------------- Rocket Launcher crushed. Faulty Cld. Pulse Rifle crushed. Transport Network Coupler crushed. Wheel crushed. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE System corrupted: Energy discharge (-36). Connecting with Repair Station... Current location identified: Factory >>Scan(Imp. Propulsion Shielding) Scanning Imp. Propulsion Shielding... Ready to Repair: Imp. Propulsion Shielding Rating: 3 Time: 38 >>Repair Repairing Imp. Propulsion Shielding... ETC: 38 ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? +?????????????????????????????????? | | ????????????? #?????????????????????????????????? | | ??????""????? #?????????????????????????????????? | | ???? """ """ #?????????????????????????????????? | | ???? 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"""" # """"" #?????????????????? | | ?????????? #" """"" #?????????????????? | | ?????????? ?? #" #?????????????????? | | ??????????###??###" """ #?????????????????? | | ?????????????????#T """"" #?????????????????? | | ?????????????????#" """"??#?????????????????? | | ?????????????????#" ?????????????????????? | | ?????????????????#" ????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????########????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldStasisDoublenader Manual? 0 Play Time 00:36:37 Cumulative 15.7 hours Start 2024.04.04 @ 23:09:09 End 2024.04.10 @ 06:11:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0c50f32d-dba9-4c61-8a47-f8d5a402e762