Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.31 @ 15:23:07 Player: darlorth Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (209) 1045 Value Destroyed (7404) 7404 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2065) 2065 TOTAL SCORE: 19234 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 623 Follower Combat Kills 142 Aligned with FarCom 300 Cogmind --------- Core Integrity 1481/1600 Matter 39/300 Energy 850/850 System Corruption 0% Temperature Cool (0) Movement Flying (110) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (8) --- Experimental Q-thruster > --- UTILITY (11) ----- Energy Well Inertial Stasis Machine Improved Stasis Canceller Improved Power Shielding Antimissile System > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor Advanced Force Field Fusion Bomb Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Experimental Q-thruster > --- UTILITY ---------- Medium Storage Unit Energy Well Inertial Stasis Machine Improved Stasis Canceller Cloaking Device Improved Power Shielding Antimissile System System Shield > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Light Particle Reactor Advanced Force Field Fusion Bomb Launcher [Rating: 104] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Reflective Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Scythe Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 2 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . . . . . 1 . 1 . . . . 1 1 . . 2 . . Utility 9 | . . . 1 . . . 1 . 1 . . . . 1 . 1 2 . . 2 Weapon 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Parts Attached 269 | 7 3 7 22 3 3 12 31 22 8 31 6 . 12 30 1 40 11 4 8 8 Power 30 | 1 . 1 3 . . 1 3 4 1 2 . . 1 4 . 5 . . 2 2 Engine 12 | 1 . . 2 . . . 3 1 1 . . . . 2 . 2 . . . . Core 14 | . . 1 1 . . 1 . 3 . 2 . . 1 2 . 3 . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 2 2 Propulsion 71 | 2 . . 6 . 3 2 7 5 1 10 2 . 6 9 . 13 1 3 1 . Treads 19 | 2 . . 6 . 2 2 4 . . 2 . . . . . 1 . . . . Leg 36 | . . . . . 1 . 3 5 1 8 2 . 6 9 . 1 . . . . Wheel 2 | . . . . . . . . . . . . . . . . 2 . . . . Hover 5 | . . . . . . . . . . . . . . . . 5 . . . . Flight 9 | . . . . . . . . . . . . . . . . 4 1 3 1 . Utility 75 | 2 1 2 2 1 . 5 6 3 3 9 3 . 2 10 . 11 5 1 3 6 Device 31 | . . 2 . . . 4 2 1 2 1 1 . . 2 . 7 4 . 1 4 Storage 16 | 2 1 . 2 . . 1 1 . . 3 . . . 2 . . 1 1 2 . Processor 9 | . . . . . . . 1 1 . 1 1 . . 3 . 2 . . . . Hackware 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Protection 17 | . . . . 1 . . 1 1 1 4 1 . 2 3 . 2 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 93 | 2 2 4 11 2 . 4 15 10 3 10 1 . 3 7 1 11 5 . 2 . Energy Gun 19 | 1 2 . 3 1 . 1 6 4 . . . . . . . . 1 . . . Energy Cannon 10 | . . 1 . . . . 2 1 . . . . . 1 . 1 4 . . . Ballistic Gun 18 | 1 . 2 5 1 . 2 2 1 . 3 . . . . . 1 . . . . Ballistic Cannon 7 | . . 1 1 . . . 2 1 1 . . . . . . 1 . . . . Launcher 8 | . . . 1 . . . 3 1 . 1 . . 1 . . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 5 | . . . . . . . . . 1 2 . . 1 . . . . . 1 . Slashing Weapon 13 | . . . . . . 1 . 2 1 3 1 . 1 2 1 1 . . . . Piercing Weapon 10 | . . . . . . . . . . . . . . 4 . 6 . . . . Special Melee Weapon 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 . 1 . 2 2 . . . . . . . . . . 2 . Parts Lost 120 | . . 1 9 1 . 1 9 11 . 14 1 . 8 12 . 35 11 . . 7 Power 14 | . . . 1 . . . . 2 . 1 . . 1 3 . 5 . . . 1 Propulsion 43 | . . . 2 . . . 3 2 . 8 . . 4 6 . 14 . . . 4 Utility 27 | . . . 1 . . . 1 3 . 4 1 . 2 2 . 5 6 . . 2 Weapon 36 | . . 1 5 1 . 1 5 4 . 1 . . 1 1 . 11 5 . . . Highest Loss Streak 13 | . . 1 4 1 . 1 3 11 . 8 1 . 7 4 . 13 11 . . 7 Average Slot Usage (%) 90 | . 98 100 97 99 100 95 97 86 87 84 97 100 98 93 94 80 21 12 32 56 Engine 3 | . 14 5 1 11 11 7 7 4 1 3 . . . 2 5 2 . . . . Core 4 | . . 8 9 . . 3 1 2 5 3 7 7 6 3 . 4 . . . . Treads 10 | . 28 28 21 22 22 21 20 . . 1 . . . . . . . . . . Leg 13 | . . . . . . . 5 25 30 26 30 30 29 31 29 9 . . . . Device 5 | . . 14 10 . . 4 6 . 5 . 5 7 7 3 . 3 6 . 1 12 Storage 15 | . 26 14 21 22 22 21 18 18 15 17 15 15 15 12 11 9 1 . 4 7 Processor 6 | . . . . . . . 1 8 7 6 5 7 7 16 17 17 8 . . . Protection 3 | . . . . 11 11 6 2 4 4 6 8 7 6 5 5 3 . . . 2 Energy Gun 5 | . 24 14 11 10 11 11 9 5 . . . . . . . . 1 . . . Energy Cannon 1 | . . 2 3 . . . 6 3 . . . . . . . . 2 . . . Ballistic Gun 4 | . 3 6 8 22 22 17 8 3 . 2 . . . . . . . . . . Ballistic Cannon 1 | . . 5 8 . . . 1 1 . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 . 7 14 10 21 23 22 7 5 3 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 5 17 11 . . . . Naked Turns 39 | . . . . . . . . . . . . . . . . . 39 . . . Heaviest Build 71 | 15 45 44 60 54 54 54 58 59 53 68 67 52 54 66 56 71 23 . 51 63 Greatest Support 87 | 40 40 40 40 40 40 40 60 51 66 66 60 60 60 87 87 87 10 10 64 64 Greatest Overweight (x) 19 | . 1 1 1 1 1 1 17 19 . 1 1 . 1 1 . 12 7 . . 1 Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 14 12 18 16 16 16 20 16 16 16 16 16 16 16 16 16 4 8 8 8 Average Capacity 14 | 6 11 12 15 16 16 15 16 16 16 16 16 16 16 15 16 15 4 4 5 7 Most Carried 16 | 8 12 12 16 15 16 16 16 16 16 16 16 16 16 16 14 16 4 4 4 4 Average Carried 13 | 2 8 11 15 14 15 15 15 14 14 12 15 15 15 14 14 13 2 2 1 1 Final Capacity 16 | 8 12 12 16 16 16 16 16 16 16 16 16 16 16 16 16 4 4 4 8 4 Final Carried 16 | 8 12 12 16 15 15 16 16 16 16 13 16 16 12 15 14 2 3 3 1 4 Class Distribution -------------------- 31% | Mutant 22% | Scavenger-Mutant 11% | Scavenger-Skirmisher 9% | Scavenger-Gladiator 5% | Scavenger-Gunner 4% | Skirmisher 3% | Scavenger-Tank 3% | Gladiator 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Mutant | -8/Storage Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Sprinter | -2/Testing Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Matter Collected 4823 | 294 30 232 538 93 . 205 877 438 87 627 226 . 230 358 . 412 62 . 114 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 9395 | 96 158 500 1453 199 . 166 1643 1134 201 765 42 . 465 1466 . 897 62 . 148 . Parts 476 | 6 4 24 90 7 . 13 91 46 15 31 6 . 19 66 . 52 . . 6 . Haulers Intercepted 7 | . . . 2 . . . 2 3 . . . . . . . . . . . . Recyclers Shooed 8 | 1 . 1 . . . . 5 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . . 27 6 . 15 . . . . . . . Prevented 3 | . . . . . . . . . . 2 . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 155 | . 2 8 29 3 . 4 33 15 4 14 1 . 9 13 . 13 1 . 6 . Melee 41 | . . . . . . . . . 4 6 1 . 7 13 . 10 . . . . Guns 58 | . 2 8 15 3 . 4 13 8 . 5 . . . . . . . . . . Cannons 35 | . . . 12 . . . 13 6 . . . . . . . 3 1 . . . AOE 20 | . . . 2 . . . 7 1 . 2 . . 2 . . . . . 6 . Classes Destroyed 17 | 2 3 1 4 1 . 1 1 . 1 1 . . . 1 . . . . 1 . Worker 9 | . 1 . . . . . 2 1 . . . . . 3 . 2 . . . . Builder 7 | . . 1 . . . 1 . 1 1 . . . . 3 . . . . . . Tunneler 3 | 1 . 1 . . . . 1 . . . . . . . . . . . . . Hauler 7 | . . . 2 . . . 2 3 . . . . . . . . . . . . Recycler 13 | 1 . 1 1 1 . . 1 4 . . . . . 4 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . . . Operator 6 | . . . 2 . . . 2 1 . . . . . 1 . . . . . . Watcher 8 | . 1 . 3 . . . 2 . . . . . . 1 . 1 . . . . Swarmer 26 | . . . 6 . . . 8 3 . 3 . . 3 . . . . . 3 . Grunt 75 | . 2 8 15 2 . 3 16 9 3 4 . . 5 5 . . 1 . 2 . Brawler 5 | . . . . 1 . . . 1 . 3 . . . . . . . . . . Duelist 4 | . . . . . . 1 . 2 . . . . 1 . . . . . . . Sentry 24 | . . . 8 . . . 8 . . 1 . . . 4 . 3 . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . Hunter 7 | . . . . . . . 1 . . 1 . . . 1 . 4 . . . . Programmer 11 | . . . . . . . . . 1 . 1 . . 3 . 6 . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | 2 2 4 5 2 . 2 8 6 3 5 1 . 3 6 . 4 1 . 4 . Combat Bots Only 5 | . 2 2 4 2 . 2 5 5 3 5 1 . 3 4 . 3 1 . 4 . Max Kills in Single Turn 2 | 1 1 2 2 2 . 1 2 2 1 1 1 . 2 1 . 1 1 . 2 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . 2 1 . 1 . . 2 . . . . . 2 . Melee 1 | . . . . . . . . . 1 1 1 . 1 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Damage Taken 17722 | . 88 521 1195 205 . 678 1707 1767 111 2357 110 . 1016 1834 . 3916 1065 . 504 648 Core 3057 | . 14 164 120 23 . 145 240 279 16 75 . . 198 224 . 809 423 . 208 119 Absorbed by Shields 351 | . . . . . . . . . . . . . . . . 351 . . . . Core Remaining (%) 57 | 100 . 28 . . . 28 . 5 . . . . 58 73 100 29 67 . 85 . Volleys Fired 369 | 8 12 51 75 9 . 14 85 48 2 25 . . 2 5 . 14 9 . 10 . Largest 3 | 2 2 2 3 3 . 3 3 3 1 2 . . 1 1 . 2 2 . 1 . Hottest 195 | 60 90 90 170 111 . 111 195 184 48 56 . . 36 90 . 90 155 . 52 . Shots Fired 768 | 16 24 77 196 20 1 31 222 93 2 38 . . 2 5 . 21 10 . 10 . Gun 526 | 16 24 53 129 20 1 31 148 64 . 32 . . . . . 7 1 . . . Cannon 215 | . . 24 67 . . . 66 28 2 . . . . 5 . 14 9 . . . Launcher 27 | . . . . . . . 8 1 . 6 . . 2 . . . . . 10 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 376 | 8 . 45 118 16 . 18 88 35 2 32 . . . . . 14 . . . . Thermal 185 | . . 3 19 3 1 13 92 33 . . . . . 5 . 7 9 . . . Explosive 15 | . . . . . . . 5 . . . . . . . . . . . 10 . Electromagnetic 192 | 8 24 29 59 1 . . 37 25 . 6 . . 2 . . . 1 . . . Robot Hit Streak 18 | 4 7 16 12 6 . 4 18 13 . 16 . . . . . 4 6 . 4 . Robot Miss Streak 6 | 4 3 4 4 5 . 2 6 5 . 4 . . 1 . . 4 3 . 1 . Penetration Max 1 | . . . . . . . 1 1 . . . . . . . . . . . . Secondary Targets 9 | . . 1 1 2 . . 1 3 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 1 . 1 . . . . . . . . . . Shots Hit Robots 656 | 9 11 38 118 14 . 19 145 69 7 55 2 . 26 73 . 58 6 . 6 . Core Hits 361 | 3 5 17 57 6 . 9 76 45 5 36 1 . 14 33 . 33 3 . 18 . Critical Hits 13 | . . . . . . . 2 2 . . . . . 4 . 3 2 . . . Critical Kills 7 | . . . . . . . 1 . . . . . . 3 . 2 1 . . . Critical Parts Destroyed 5 | . . . . . . . . 2 . . . . . 1 . 1 1 . . . Melee Attacks 315 | . . . 1 . . . . 9 20 30 3 . 31 108 1 90 . . 3 19 Impact 44 | . . . . . . . . . . 5 . . 5 12 . . . . 3 19 Slashing 156 | . . . . . . . . 9 20 23 3 . 26 69 . 6 . . . . Piercing 112 | . . . . . . . . . . . . . . 27 1 84 . . . . Sneak Attacks 24 | . . . 1 . . . . 4 1 2 . . 1 12 . 3 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 1 1 . . . . . . Follow-up Attacks 45 | . . . . . . . . 1 3 4 1 . 8 14 . 14 . . . . Damage Inflicted 20165 | 129 303 564 1797 225 . 239 3484 1942 431 1687 76 . 1070 4471 . 2259 266 . 1222 . Guns 5660 | 129 267 500 1089 225 . 239 1656 888 . 561 . . . . . 106 . . . . Cannons 2382 | . . 43 606 . . . 893 386 . . . . . . . 188 266 . . . Explosions 2720 | . 36 . 102 . . . 920 119 . 218 . . 103 . . . . . 1222 . Melee 9367 | . . . . . . . . 549 431 908 76 . 967 4471 . 1965 . . . . Ramming 36 | . . 21 . . . . 15 . . . . . . . . . . . . . Kinetic 3380 | 50 . 207 670 159 . 121 935 531 . 561 . . . . . 146 . . . . Thermal 2445 | . 36 . 343 43 . 118 1110 342 . 39 . . . . . 148 266 . . . Explosive 1829 | . . . . . . . 607 . . . . . . . . . . . 1222 . Electromagnetic 3108 | 79 267 336 784 23 . . 817 520 . 179 . . 103 . . . . . . . Impact 363 | . . . . . . . . . . 72 . . 173 118 . . . . . . Slashing 6628 | . . . . . . . . 549 431 836 76 . 794 3780 . 162 . . . . Piercing 2376 | . . . . . . . . . . . . . . 573 . 1803 . . . . Highest Corruption 26 | . . . . 5 5 5 . 5 1 26 26 26 26 5 . 13 . . . . Average Corruption 10 | . . . . 5 5 5 . 5 1 14 26 26 26 3 . 4 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 297 | . . . . 6 11 26 . 12 2 68 35 20 62 22 . 33 . . . . Message Errors 58 | . . . . 1 4 5 . 5 . 14 4 2 12 7 . 4 . . . . Matter Fused 54 | . . . . . 2 6 . 3 . 8 7 3 12 5 . 8 . . . . Heat Flow Errors 17 | . . . . . . 5 . . . . 3 1 3 1 . 4 . . . . Energy Discharges 35 | . . . . 2 3 4 . 2 2 6 5 3 2 2 . 4 . . . . Parts Rejected 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Data Loss (minor) 27 | . . . . . 1 2 . 1 . 6 5 1 4 2 . 5 . . . . Data Loss (major) 12 | . . . . . . 4 . . . 2 2 . 3 . . 1 . . . . Misfires 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Alerts 4 | . . . . . . . . . . 2 1 . 1 . . . . . . . Misdirections 51 | . . . . . . . . . . 17 7 10 16 . . 1 . . . . Targeting Errors 32 | . . . . 1 . . . 1 . 10 1 . 8 5 . 6 . . . . Weapon Failures 3 | . . . . 2 . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1067 | . . . 15 . . . 75 107 2 72 . . 26 736 . 14 . . 20 . Projectiles 51 | . . . 15 . . . 22 . . . . . . . . 14 . . . . Explosions 82 | . . . . . . . 53 7 . . . . 2 . . . . . 20 . Melee 934 | . . . . . . . . 100 2 72 . . 24 736 . . . . . . Knockbacks 12 | . . . 1 . . . 2 8 . . . . . . . 1 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . 1 . . . 2 8 . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 248 | . . . 11 . . . 110 69 . 27 . . 20 . . . . . 11 . Shots 12 | . . . 1 . . . 5 2 . 1 . . 1 . . . . . 2 . Rammed 5 | . . 2 . . . . 3 . . . . . . . . . . . . . Targets Rammed 5 | . . 2 . . . . 3 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 506 | . 117 53 135 141 26 367 252 506 . 89 376 189 211 152 . 403 15 . 20 42 Average Temperature 96 | . 38 18 26 48 14 140 57 197 . 39 151 97 82 71 . 156 9 . 14 13 Received Heat Transfer 4049 | . 51 297 393 78 . 144 693 585 45 585 . . 333 486 . 311 30 . 18 . Effects 26 | . . . . . . 3 . 14 . . 1 . 1 . . 7 . . . . Shutdowns 7 | . . . . . . . . 3 . . . . . . . 4 . . . . Energy Bleed 6 | . . . . . . . . 3 . . 1 . 1 . . 1 . . . . Interference 5 | . . . . . . 2 . 3 . . . . . . . . . . . . Matter Decay 3 | . . . . . . 1 . 2 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . . Damage (minor) 4 | . . . . . . . . 2 . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . Parts Fried 10 | . 1 2 2 . . . 5 . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . 1 1 . . . . . . . . 1 . . . Heat Transferred 4501 | . 50 . 668 111 . 296 2346 605 . 50 . . . . . 200 175 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . 1 . 3 . . . 3 2 . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Peak Influence 2198 | 10 132 120 356 159 . 70 778 617 316 . . . . 236 115 137 180 101 2198 1705 Initial 1318 | . 6 16 . 94 . . 9 328 163 . . . . . 113 56 . 101 56 1318 Average 180 | 5 42 28 198 154 . 8 273 452 196 . . . . 77 113 51 27 101 1875 1398 Maximum Alert Level 5 | . . . 1 . . . 3 2 1 . . . . 1 . . . . 5 5 Low Security (%) 74 | 100 100 100 41 100 . 100 53 . 66 . . . . 94 100 100 100 100 . . Level 1 11 | . . . 58 . . . 9 21 33 . . . . 5 . . . . . . Level 2 9 | . . . . . . . 33 78 . . . . . . . . . . . . Level 3 . | . . . . . . . 2 . . . . . . . . . . . . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . 93 Level 5 . | . . . . . . . . . . . . . . . . . . . . 6 High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . 99 . Squads Dispatched 40 | . . . 6 . . . 8 3 2 . . . . 8 . 3 1 . 6 3 Investigation 14 | . . . 4 . . . 5 1 1 . . . . 2 . . . . . 1 Extermination 7 | . . . . . . . . . 1 . . . . 2 . 3 1 . . . Reinforcement 8 | . . . 2 . . . 3 1 . . . . . 1 . . . . . 1 Assault 8 | . . . . . . . . 1 . . . . . . . . . . 6 1 Garrison 3 | . . . . . . . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Distress Signals 8 | . 2 . . . . . 3 . . . . . . 2 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 283 | . 10 8 36 3 . 4 57 21 4 27 1 . 7 22 . 22 11 . 37 13 Peak Tracking Total 22 | . 4 2 4 3 . 3 7 5 4 5 1 . 3 4 . 5 7 . 22 7 Tactical Retreats 30 | . 2 . . . . . 7 1 . 5 . . 1 . . 3 6 . 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Traps Triggered 6 | . . . . . . . . 1 . . 1 . . . . 3 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Machines Disabled 9 | . 1 1 2 . . . 2 2 . . . . . . . . . . 1 . Max in Single Turn 1 | . 1 1 1 . . . 1 1 . . . . . . . . . . 1 . Garrison Access 4 | . . . . . . . . . . . . . . 1 . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Machines Accessed 37 | . 5 1 5 . 4 . 6 1 3 . 1 . . 7 1 1 1 . . 1 Terminals 16 | . 4 . 3 . . . 3 1 2 . . . . 2 1 . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 3 | . . . 1 . . . . . . . . . . 2 . . . . . . Recycling Units 3 | . 1 . . . . . 2 . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 1 . 1 . . . . 1 . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . 1 . 1 1 . . 1 Total Hacks 131 | . 10 1 17 . 49 . 18 2 9 . 1 . . 18 1 1 2 . . 2 Successful 100 | . 8 1 11 . 49 . 8 1 6 . 1 . . 11 1 1 1 . . 1 Failed 31 | . 2 . 6 . . . 10 1 3 . . . . 7 . . 1 . . 1 Catastrophic 11 | . 1 . 2 . . . 4 1 . . . . . 1 . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 39 | . 10 . 10 . 1 . 9 . 3 . . . . 5 . . . . . 1 Terminals 37 | . 9 . 10 . . . 8 2 4 . . . . 3 1 . . . . . Fabricators 5 | . . . . . . . . . . . . . . 5 . . . . . . Repair Stations 11 | . . . 4 . . . . . . . . . . 7 . . . . . . Recycling Units 6 | . 1 . . . . . 5 . . . . . . . . . . . . . Scanalyzers 14 | . . . 3 . . . 5 . 5 . . . . 1 . . . . . . Garrison Access 7 | . . . . . . . . . . . . . . 2 . 1 2 . . 2 Terminal Hacks 65 | . 5 1 3 . 49 . 1 1 2 . 1 . . 1 1 . . . . . Record 49 | . . . . . 49 . . . . . . . . . . . . . . . Part Schematic 2 | . 1 . . . . . . . 1 . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . . . . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . . . . . 1 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . 3 . . . . . . Network Status 1 | . . . . . . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 9 | . . . 4 . . . . . . . . . . 5 . . . . . . Scan Component 5 | . . . 2 . . . . . . . . . . 3 . . . . . . Repair 4 | . . . 2 . . . . . . . . . . 2 . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 13 | . . . 3 . . . 5 . 4 . . . . 1 . . . . . . Insert Component 8 | . . . 2 . . . 3 . 2 . . . . 1 . . . . . . Analyze 5 | . . . 1 . . . 2 . 2 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . . . . . . . . . . 1 1 . . . Unauthorized Hacks 7 | . 3 . 1 . . . 1 . . . . . . 1 . . . . . 1 Terminals 3 | . 2 . 1 . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Recyclers 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Jam 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . . . 5 . . . 5 1 3 . . . . 5 . . 1 . . . Full Trace Events 12 | . . . 4 . . . 5 1 1 . . . . 1 . . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . 1 . 1 . . . 2 . 3 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . . Matter 146 | . . . . . . . . . . . . . . 146 . . . . . . Time 36 | . . . . . . . . . . . . . . 36 . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . 6 . . . . . . Parts Repaired 4 | . . . 2 . . . . . . . . . . 2 . . . . . . Time 128 | . . . 64 . . . . . . . . . . 64 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . 7 . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . 2 . 2 . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . 2 . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Total Allies 1 | . . . . . . . . . . 1 . . . . . . . . . . Largest Group 1 | . . . . . . . . . . 1 1 . . . . . . . . . Highest-Rated Group 30 | . . . . . . . . . . 30 30 . . . . . . . . . Highest-Rated Ally 30 | . . . . . . . . . . 30 30 . . . . . . . . . Total Orders 1 | . . . . . . 1 . . . . . . . . . . . . . . RETURN 1 | . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . 3 . . . 7 . . . . . . . . . . Total Damage 239 | . . . . . . . . . . 239 . . . . . . . . . . Kills 4 | . . . . . . . . . . 4 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . 1 . 1 3 . . . . . . . Drone Launches 13 | . . . . . . 13 . . . . . . . . . . . . . . Drone Recoveries 10 | . . . . . . 10 . . . . . . . . . . . . . . Decoded 0b10 Intel 49 | . . . . . . . . . . . . . . 23 2 24 . . . . Garrisons 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Patrols 15 | . . . . . . . . . . . . . . 6 . 9 . . . . Investigations 3 | . . . . . . . . . . . . . . 3 . . . . . . Guards 29 | . . . . . . . . . . . . . . 13 2 14 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Turns Passed 17451 | 174 555 1752 1683 213 442 1146 1884 939 444 1499 631 215 830 2361 97 1650 350 129 170 287 Spaces Moved 10954 | 88 228 855 736 101 242 566 773 444 296 898 495 174 609 1497 77 1272 319 230 342 712 Core 477 | 11 . . . . . . 3 6 . . . . . . . 34 210 119 94 . Treads 3448 | 77 228 855 736 101 242 566 574 . . 69 . . . . . . . . . . Legs 5057 | . . . . . . . 196 438 296 829 495 174 609 1497 77 446 . . . . Wheels 96 | . . . . . . . . . . . . . . . . 96 . . . . Hover 660 | . . . . . . . . . . . . . . . . 660 . . . . Flight 1216 | . . . . . . . . . . . . . . . . 36 109 111 248 712 Fastest Speed 24 | 50 160 160 160 180 180 160 160 130 127 120 120 120 120 120 122 40 40 40 24 24 Average Speed 128 | 146 170 179 179 180 180 179 163 151 127 140 123 120 120 121 122 102 85 45 33 27 Slowest Speed 1000 | 160 180 180 180 180 180 180 900 1000 127 190 150 120 150 155 122 650 400 50 50 112 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . 1 1 1 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 42 100 51 24 60 88 62 37 7 84 70 10 86 35 3 22 13 8 50 15 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 3 | . . . . . 1 . . 1 . . . 1 . . . . . . . . Known Exits Taken 4 | . 1 . 1 . . . . . . . . . 1 1 . . . . . . Unknown Exits Taken 16 | 1 . 1 . 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 10 | . . 1 . . . 1 . . . 4 3 . 1 . . . . . . . Spaces Dug 74 | . . 4 . . . . . . 7 . . . . 18 1 28 . . 2 14 Terrain Destroyed 352 | . 1 4 12 . . . 52 12 7 1 . . . 20 1 31 2 . 195 14 Melee 64 | . . . . . . . . . 7 . . . . 15 1 25 . . 2 14 Projectile 25 | . . 4 3 . . . 1 4 . . . . . 5 . 6 2 . . . AOE 263 | . 1 . 9 . . . 51 8 . 1 . . . . . . . . 193 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Total 13287 | 117 372 994 951 114 248 675 1219 624 342 1053 513 177 670 1877 78 1462 384 253 382 782 Wait 1074 | . 115 67 81 . . 56 275 66 3 41 . . 19 220 . 33 32 18 16 32 Move 10926 | 87 227 854 735 100 241 565 772 443 295 897 494 173 608 1496 76 1271 316 227 339 710 Hop 4 | . . . . . . . . . . . . . . . . . 1 1 1 1 Pick Up 244 | 15 8 6 21 2 2 14 28 20 10 19 6 2 6 29 . 30 12 2 4 8 Fast Attach 42 | . . 2 6 . . 3 6 1 1 3 3 . 1 11 . 3 . 1 1 . Attach 154 | 7 . 3 8 3 . 6 12 13 6 19 . . 9 9 1 31 11 3 7 6 Detach 17 | . 1 . . . . 1 . 1 1 6 . . . . . 2 1 1 1 2 Swap 73 | . 3 2 8 . 3 3 13 8 1 9 3 . 2 10 . 6 . . . 2 Drop 141 | . 6 7 16 . 2 13 25 12 10 9 5 2 2 17 . 11 2 . . 2 Fire 369 | 8 12 51 75 9 . 14 85 48 2 25 . . 2 5 . 14 9 . 10 . Melee 233 | . . . 1 . . . . 7 13 25 2 . 21 80 1 61 . . 3 19 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . 2 . . . . 3 . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -4/Factory -3/Research -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 175 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 375 | -10/Materials | Identified exit to Mines 411 | -10/Materials | Discovered new exit (range 4) 730 | -10/Materials | Entered Mines 825 | -10/Mines | Found the Drone Emporium 834 | -10/Mines | Found Prototype Device 882 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 973 | -10/Mines | Discovered new exit (range 9) 1027 | -10/Mines | Discovered new exit (range 9) 1371 | -10/Mines | Core integrity fell below 50% 2027 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2482 | -10/Mines | Entered Materials 2482 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2839 | -9/Materials | Build established: Gunner 3100 | -9/Materials | Lost 4 parts (2n2w) 3179 | -9/Materials | Discovered new exit (range 16) 3363 | -9/Materials | Identified exit to Mines 3404 | -9/Materials | Build established: Scavenger-Gunner 3446 | -9/Materials | Repaired Lgt. Nuclear Core 3473 | -9/Materials | Repaired Lgt. Treads 3796 | -9/Materials | Identified Bomb Drone Bay 4165 | -9/Materials | Entered Mines 4210 | -9/Mines | Met a Derelict bent on vengeance 4242 | -9/Mines | Discovered new exit (range 7) 4371 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4371 | -9/Mines | Discovered new exit (range 5) 4378 | -9/Mines | Entered Exiles 4423 | -9/Exiles | Met 8R-AWN 4454 | -9/Exiles | Build established: Scavenger-Tank 4456 | -9/Exiles | Met EX-HEX 4506 | -9/Exiles | Met EX-BIN 4531 | -9/Exiles | Aligned with FarCom system 4533 | -9/Exiles | Given EX-Vault access code 4614 | -9/Exiles | Opened EX-Vault 4642 | -9/Exiles | Found Prototype Leg 4643 | -9/Exiles | Identified Potential Leg 4681 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4741 | -9/Exiles | Met EX-DEC 4748 | -9/Exiles | Learned location of Zion (-7) 4802 | -9/Exiles | Discovered new exit (range 12) 4820 | -9/Exiles | Entered Mines 5123 | -8/Mines | Build established: Scavenger-Skirmisher 5500 | -8/Mines | Core integrity fell below 50% 5777 | -8/Mines | Build established: Scavenger-Mutant 5868 | -8/Mines | Discovered new exit (range 14) 5966 | -8/Mines | Entered Materials 5966 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6264 | -8/Materials | Build established: Scavenger-Skirmisher 7110 | -8/Materials | Lost 3 parts (3w) 7671 | -8/Materials | Build established: Skirmisher 7731 | -8/Materials | Discovered new exit (range 15) 7850 | -8/Materials | Entered Storage 7851 | -8/Storage | Identified exit to Recycling 8250 | -8/Storage | First assault squad dispatched 8299 | -8/Storage | Core integrity fell below 50% 8341 | -8/Storage | Core integrity fell below 20% 8381 | -8/Storage | Lost 11 parts (2p2n3u4w) 8569 | -8/Storage | Learned location of Armory (-3) 8595 | -8/Storage | Build established: Mutant 8763 | -8/Storage | Discovered new exit (range 14) 8789 | -8/Storage | Entered Factory 8789 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9227 | -7/Factory | Discovered new exit (range 5) 9233 | -7/Factory | Entered Lower Caves 9332 | -7/Lower Caves | Build established: Scavenger-Gladiator 9402 | -7/Lower Caves | Encountered a Warlord checkpoint 9432 | -7/Lower Caves | Attacked by a faux Warlord 9910 | -7/Lower Caves | Learned 12 Factory zone layouts 9924 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9943 | -7/Lower Caves | System corruption reached 10% 9996 | -7/Lower Caves | Lost 8 parts (1p3n3u1w) 10449 | -7/Lower Caves | Build established: Mutant 10709 | -7/Lower Caves | Discovered new exit (range 5) 10732 | -7/Lower Caves | Entered another Lower Caves area 10732 | -7/Lower Caves | Accompanied by 1 ally 11128 | -7/Lower Caves | Build established: Scavenger-Mutant 11155 | -7/Lower Caves | Encountered a Warlord checkpoint 11352 | -7/Lower Caves | Discovered new exit (range 7) 11363 | -7/Lower Caves | Entered Zion 11456 | -7/Zion | Discovered new exit (range 16) 11578 | -7/Zion | Entered Proximity Caves 11712 | -6/Proximity Caves | Learned Factory security intel 11967 | -6/Proximity Caves | Learned 4 Factory zone layouts 12100 | -6/Proximity Caves | Identified exit to Factory 12369 | -6/Proximity Caves | Lost 7 parts (4n2u1w) 12408 | -6/Proximity Caves | Entered Factory 12408 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12409 | -6/Factory | Identified exit to Factory 12409 | -6/Factory | Identified exit to Lower Caves 13418 | -6/Factory | Build established: Scavenger-Gladiator 13854 | -6/Factory | Lost 4 parts (3n1u) 13994 | -6/Factory | Repaired Lrg. Storage Unit 14050 | -6/Factory | Repaired Carbon-fiber Leg 14089 | -6/Factory | Discovered exit to Factory (range 10) 14109 | -6/Factory | Build established: Gladiator 14209 | -6/Factory | Fabricated Adv. Terrain Scanner (x2) 14555 | -6/Factory | Garrison activated, responded to threat 14597 | -6/Factory | Lost 3 parts (3n) 14769 | -6/Factory | Entered another Factory area 14769 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14852 | -5/Factory | Discovered new exit (range 11) 14866 | -5/Factory | Entered another Factory area 14866 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15043 | -4/Factory | Build established: Scavenger-Mutant 15208 | -4/Factory | Lost 3 parts (1n1u1w) 15250 | -4/Factory | Lost 3 parts (1p1n1w) 15458 | -4/Factory | Build established: Mutant 15849 | -4/Factory | Lost 13 parts (1p4n2u6w) 16170 | -4/Factory | Build established: Scavenger-Mutant 16191 | -4/Factory | Lost 3 parts (1p2n) 16241 | -4/Factory | Spotted B-86 Titan 16255 | -4/Factory | Core integrity fell below 50% 16291 | -4/Factory | Lost 5 parts (1p2n1u1w) 16489 | -4/Factory | System corruption reached 10% 16508 | -4/Factory | Discovered new exit (range 14) 16516 | -4/Factory | Entered Research 16516 | -3/Research | Evolved 2 slots: Utility x2 16531 | -3/Research | Lost 6 parts (1p2n1u2w) 16585 | -3/Research | Build established: Mutant 16756 | -3/Research | Lost 11 parts (6u5w) 16860 | -3/Research | Discovered new exit (range 16) 16866 | -3/Research | Entered another Research area 16866 | -2/Research | Evolved 2 slots: Propulsion x2 16970 | -2/Research | Found Fusion Bomb Launcher 16984 | -2/Research | Discovered new exit (range 16) 16995 | -2/Research | Entered Testing 16996 | -2/Testing | Maximum security lockdown engaged 17163 | -2/Testing | Discovered new exit (range 7) 17165 | -2/Testing | Entered Access 17165 | -1/Access | Evolved 2 slots: Utility x2 17244 | -1/Access | Found Antimissile System 17347 | -1/Access | Build established: Sprinter 17415 | -1/Access | First assault squad dispatched 17452 | -1/Access | Self-destructed Last Messages --------------- ACCESS_DOOR_JAMMED 17434_ ALERT: Suspicious activity at Garrison Access A001. Dispatching Investigation squad. 17440_ Impulse Thruster destroyed. 17441_ Dropped Med. Storage Unit. 17442_ Impulse Thruster destroyed. 17442_ Slug penetrates Anti-Orbital Battery. 17442_ Penetrated by Slug. 17444_ Impulse Thruster destroyed. 17446_ Penetrated by Slug. 17446_ Lgt. Quantum Reactor destroyed. 17447_ Penetrated by Slug. 17449_ Slug penetrates K-01 Serf. 17449_ K-01 Serf destroyed. 17449_ Penetrated by Slug. 17450_ System Shield destroyed. 17450_ Penetrated by Slug. 17451_ Impulse Thruster destroyed. 17451_ Cloaking Device destroyed. 17452_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????? #?????## | | ??????????????????????? ##????? | | ???????????????????????### ###### | | ?????????????????????????# # | | ????????????????????????## + | | ???????????????????????#"" # | | ???????????????????????#"" "" # | | ???????????????????????#"" """" #? | | ???????????????????????#T """" #+## | | ???????????????????????#"" """" ! #? | | ???????????????????????#"" """" #? | | ???????????????????????#"" """" #? | | ?????????????????????????# "" #? | | ?????????????????????????# "" #? | | ????????????????####???### h #? | | ????????????????# = # h #? | | ????????????????# # #? | | ????????????????# # = #? | | ????????????????# " # %! #? | | ????????????????# """ # * #? | | ????????????????# """ # #? | | ????????????????# " # | #? | | ????????????????# # != !! ######## | | ?????????????????? ??# = ! # | | ?????????????????###+##### # ! | | ?????????????????# @ # | | ?????????????????# s # = | | ?????????????????# s + | | ?????????????????# "" s! # | | ?????????????????# """" # | | ##????????????###### """" # | | #???????????# # """" # | | ???????????# # """" ""####+### | | ???????????# + """" ""#??# #?? | | ???????????# ## "" G#??# ### | | #???????????# ## "" ""#??# # | | #???????????# ## ""#??# # | | #???????????##"#### #??# # | | #???????######"###; #### # | | #?#####?# #####Y + | | ### ### ####### | | #?????# | | ### ### #?????# | | #?## ##?# ##### #?????# | | #??# ######+####?#"#####################?????### | | #??# + #?##????????????????????????????? | | #??### | #???????????????????????????????? | | #????# #???????????????????????????????? | | #??### #???????????????????????????????? | | ######"# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 45 Energy Capacity 940 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Power Amplification 20 Additional Mass Support 16 EM Shielding 2 Armor Coverage 750 Resistance: TH 30 Resistance: EX 25 Resistance: EM 25 Power Shielding 66 Utility Shielding 66 Point Defense Rating 240 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 16 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Stasis Canceling 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Great Axe | -7/Factory | Hacked Adv. EMP Blaster | -7/Factory | Scanalyzed Greatsword | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scanner | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentTeslaKit Manual? 0 Play Time 02:48:35 Cumulative 191.5 hours Start 2021.08.17 @ 23:35:30 End 2021.08.31 @ 15:23:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 109 Adventurer 62 Explorer 46 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 32 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d858f5a-54f7-4d52-a753-ae0aeb225054