Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.26 @ 05:16:28 Player: Sigil Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (219) 1095 Value Destroyed (7363) 7363 Prototype IDs (32) 640 Alien Tech Used (2) 400 Bonus (911) 911 TOTAL SCORE: 17009 Bonus ------- High Alert Combat Kills 227 Follower Combat Kills 84 Met Data Miner 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 22/100 System Corruption 11% Temperature Cool (1) Movement Flying (35) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cooled Nuclear Pulse Thruster > --- UTILITY (9) ------ Advanced Visual Processing Unit Advanced Melee Analysis Suite Improved Armor Integrity Analyzer Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Force Field Guided EMP Blaster Heavy Pick Peak State ------------ > --- POWER ------------ Cooled Fission Core Cooled Fission Core > --- PROPULSION ------- Armored Medium Treads Enhanced Armored Medium Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Force Field > --- WEAPON ----------- Heavy Gatling Laser Mass Driver Mass Driver Ionic Axe > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Armored Medium Treads Advanced Cooling System Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Recoil Nullifier Advanced Field Recycling Unit Mass Driver Guided EMP Blaster [Rating: 118] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Cooled Fission Core Reactor Particle Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided EMP Blaster Special Weapon Stasis Beam Slashing Weapon Ionic Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Slots Evolved 12 | . . . 2 2 2 2 . . . . 2 . . 2 . . . . Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . . . . 2 . . . . . . . Utility 7 | . . . . 2 2 2 . . . . . . . 1 . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . Parts Attached 217 | 9 11 1 20 27 11 10 2 13 . 3 9 1 25 14 23 17 15 6 Power 26 | 1 2 1 1 3 . 2 2 1 . . 1 . 1 2 4 1 2 2 Engine 9 | 1 2 1 1 1 . . 1 1 . . . . . . . . 1 . Core 10 | . . . . 2 . 2 1 . . . 1 . 1 2 1 . . . Reactor 7 | . . . . . . . . . . . . . . . 3 1 1 2 Propulsion 59 | 4 2 . 7 6 2 4 . . . 1 3 1 6 4 5 9 5 . Treads 43 | 2 2 . 7 6 2 3 . . . 1 3 . 6 4 3 3 1 . Leg 5 | 2 . . . . . . . . . . . . . . 2 1 . . Wheel 2 | . . . . . . . . . . . . . . . . 2 . . Hover 3 | . . . . . . . . . . . . 1 . . . 2 . . Flight 6 | . . . . . . 1 . . . . . . . . . 1 4 . Utility 59 | 2 2 . 1 9 3 4 . 6 . 1 1 . 6 6 7 5 4 2 Device 30 | . . . . 3 2 3 . 3 . 1 1 . 5 4 3 3 2 . Storage 11 | 1 1 . . 2 1 . . 1 . . . . 1 1 1 1 . 1 Processor 11 | . 1 . 1 1 . 1 . 2 . . . . . 1 3 1 . . Hackware 2 | . . . . . . . . . . . . . . . . . 1 1 Protection 5 | 1 . . . 3 . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 73 | 2 5 . 11 9 6 . . 6 . 1 4 . 12 2 7 2 4 2 Energy Gun 16 | 1 . . 4 . 5 . . . . . 1 . 2 1 . 2 . . Energy Cannon 9 | . . . . 4 1 . . . . . 1 . 2 . . . 1 . Ballistic Gun 12 | 1 3 . 4 3 . . . . . . . . 1 . . . . . Ballistic Cannon 21 | . 2 . . 2 . . . 6 . 1 2 . 6 . 2 . . . Launcher 8 | . . . 3 . . . . . . . . . 1 . 2 . 2 . Special Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . 1 3 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 2 1 . . . . 2 . 2 2 . . 5 . Parts Lost 63 | . 2 . 3 7 . . 1 . . . . . 6 3 19 13 . 9 Power 7 | . . . . 2 . . . . . . . . . . 3 1 . 1 Propulsion 17 | . . . 1 2 . . . . . . . . 1 . 5 6 . 2 Utility 21 | . . . . 2 . . . . . . . . 2 2 7 3 . 5 Weapon 18 | . 2 . 2 1 . . 1 . . . . . 3 1 4 3 . 1 Highest Loss Streak 16 | . 2 . 1 2 . . 1 . . . . . 1 3 16 8 . 9 Average Slot Usage (%) 87 | . 99 100 92 94 100 100 95 97 100 100 94 60 84 92 53 67 51 70 Engine 3 | . 13 14 11 3 . . . 3 6 6 1 . . . . . . 4 Core 3 | . . . . 5 7 6 6 2 . . 3 1 5 9 2 . . . Treads 14 | . 28 28 21 17 15 13 13 13 13 13 17 4 10 14 8 5 . . Device 10 | . . . . 6 15 20 17 13 13 13 11 8 12 20 11 5 8 8 Storage 10 | . 14 14 11 9 15 13 13 12 13 13 11 11 8 5 4 6 5 9 Processor 16 | . 7 14 11 12 15 20 20 25 26 26 23 23 23 20 10 15 15 15 Energy Gun 4 | . 1 . 13 . 4 26 24 3 . . . . 1 4 . 7 . . Energy Cannon 2 | . . . . 4 25 . . . . . . . 1 . . . . . Ballistic Gun 4 | . 13 14 16 23 . . . . . . . . 1 . . . . . Ballistic Cannon 9 | . 12 14 3 7 . . . 21 26 26 23 5 15 13 4 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 15 26 26 37 50 55 52 52 64 63 63 68 68 82 110 123 91 59 26 Greatest Support 145 | 40 46 46 46 45 43 48 48 48 48 50 110 110 145 137 137 56 70 39 Greatest Overweight (x) 13 | . . . 1 1 1 1 1 1 1 1 . . 1 . 2 13 13 2 Average Overweight (x) . | . . . . . . . . . 1 1 . . . . . 1 2 . Largest Inventory Capacity 12 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 4 4 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 10 10 10 10 10 11 11 11 4 4 Most Carried 12 | 5 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 11 4 4 Average Carried 8 | 4 6 9 9 9 9 9 10 10 10 9 9 9 8 11 8 9 2 3 Final Capacity 12 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 4 4 4 Final Carried 12 | 5 10 10 10 10 10 10 10 10 10 9 10 10 10 12 9 4 4 4 Class Distribution -------------------- 42% | Mutant 34% | Gunner 11% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Mutant | -5/Waste Gunner | -5/Factory Gunner | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Mutant | -4/Zhirov Sprinter | -3/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Matter Collected 7626 | 298 448 341 404 1088 414 103 20 202 . 582 86 . 1797 264 691 319 501 68 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8799 | 160 574 153 931 1060 896 147 262 154 . 377 185 . 2255 295 675 161 514 . Parts 404 | 9 41 8 55 82 34 10 8 1 . 16 4 . 77 25 17 8 9 . Haulers Intercepted 7 | . 1 . 2 . . . . . . . 2 . 2 . . . . . Recyclers Shooed 8 | 1 2 2 2 . . . . . . . . . 1 . . . . . Parts Field Recycled 4 | . . . . . . . . . . . . . . . 4 . . . Retrieved Matter 59 | . . . . . . . . . . . . . . . 59 . . . Parts Self-Destructed 64 | . . . . . . . 8 1 . 16 . . . . 22 15 2 . Prevented 20 | . . . . . . . 1 . . . . . . . 9 4 6 . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 161 | 2 15 3 19 30 13 4 6 3 . 11 1 . 30 8 11 5 . . Melee 8 | . . . . 1 . . . . . . . . . 3 4 . . . Guns 66 | 2 4 2 16 23 4 4 6 . . . . . . 3 . 2 . . Cannons 82 | . 11 1 2 6 9 . . 3 . 11 1 . 29 2 4 3 . . AOE 3 | . . . 1 . . . . . . . . . 1 . 1 . . . Classes Destroyed 16 | 3 5 1 3 1 2 . . . . . . . . . 1 . . . Worker 11 | . . 1 2 2 . . . . . . . . 3 3 . . . . Builder 3 | . . . . 2 . . . . . . . . 1 . . . . . Tunneler 2 | 1 . . . . . . . . . . . . 1 . . . . . Hauler 7 | . 1 . 2 . . . . . . . 2 . 2 . . . . . Recycler 18 | 1 3 1 3 1 3 . . . . . . . 6 . . . . . Operator 5 | . 2 . . . 1 . . . . . . . 1 1 . . . . Watcher 11 | . 3 . 1 2 1 . . . . . . . 2 2 . . . . Swarmer 50 | . 9 2 3 13 4 3 3 . . . . . 3 5 1 4 . . Grunt 59 | . 6 1 9 9 5 . . 2 . 6 . . 17 . 4 . . . Brawler 5 | . . . 1 1 . . 1 1 . . . . . . 1 . . . Duelist 7 | . . . 2 . . . 1 . . 1 . . . . 3 . . . Sentry 22 | . . . 4 7 1 1 1 . . 1 . . 4 1 2 . . . Demolisher 2 | 2 . . . . . . . . . . . . . . . . . . Hunter 4 | . . . . . 1 . . . . . 1 . 2 . . . . . Programmer 12 | . . . . . 2 . . . . 3 . . 4 2 . 1 . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 10 | 2 7 3 10 8 8 3 3 3 . 3 1 . 9 6 3 4 . . Combat Bots Only 7 | 2 6 2 6 7 4 3 3 3 . 3 1 . 6 5 3 4 . . Max Kills in Single Turn 3 | 1 1 1 3 3 2 1 2 1 . 1 1 . 2 1 1 1 . . Gunslinging 1 | . . . 1 1 . . 1 . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . 1 . 1 . . . Melee 1 | . . . . 1 . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Damage Taken 13949 | 117 506 76 1068 1656 538 152 412 . . 815 211 . 2311 1185 3059 1063 . 780 Core 2235 | . 41 16 211 198 128 . 102 . . 232 . . 191 77 399 293 . 347 Absorbed by Shields 1510 | . . . . . . 59 69 . . . . . 565 459 358 . . . Core Remaining (%) 72 | 100 . 77 47 64 81 . . . . 60 . . 80 . . . . . Volleys Fired 443 | 8 57 15 63 58 26 7 13 9 . 18 7 . 69 14 25 17 36 1 Largest 4 | 2 2 2 4 4 4 4 4 4 . 4 4 . 4 4 2 3 1 1 Hottest 271 | 70 70 55 169 260 260 80 80 212 . 212 207 . 244 271 114 177 105 20 Shots Fired 1288 | 16 107 31 182 225 104 28 46 36 . 68 28 . 253 55 42 31 35 1 Gun 546 | 16 55 17 165 144 20 28 46 . . . . . 27 13 . 15 . . Cannon 697 | . 52 14 14 81 84 . . 36 . 68 28 . 226 42 34 16 2 . Launcher 44 | . . . 3 . . . . . . . . . . . 8 . 33 . Special 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic 908 | 8 105 31 108 217 . . . 36 . 68 28 . 215 42 34 16 . . Thermal 293 | 8 2 . 71 8 104 28 46 . . . . . 10 13 . . 2 1 Explosive 3 | . . . 3 . . . . . . . . . . . . . . . Electromagnetic 84 | . . . . . . . . . . . . . 28 . 8 15 33 . Robot Hit Streak 33 | 6 13 3 17 11 22 33 8 5 . 28 21 . 29 28 22 8 15 . Robot Miss Streak 15 | 2 3 4 11 15 2 . 3 2 . 2 1 . 2 2 1 4 1 1 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . Secondary Targets 11 | . . . 5 3 2 . 1 . . . . . . . . . . . Max Gunslinging Chain 2 | . . . 2 1 1 . 1 . . . . . . . . . . . Shots Hit Robots 802 | 9 77 15 112 104 64 11 34 6 . 45 18 . 177 46 51 12 21 . Core Hits 394 | 5 35 6 47 54 27 7 11 3 . 21 5 . 86 24 21 6 35 1 Critical Hits 17 | . 2 . . . 1 . . . . 1 3 . 7 . . 3 . . Critical Kills 11 | . 1 . . . 1 . . . . . 2 . 4 . . 3 . . Critical Parts Destroyed 6 | . 1 . . . . . . . . 1 1 . 3 . . . . . Melee Attacks 34 | . . . . . . . . . . . . . . 6 28 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . . . . . . . 6 28 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . 3 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 18746 | 92 1027 216 1734 1928 1393 215 438 183 . 1375 336 . 5226 1347 2541 335 345 15 Guns 5672 | 92 389 148 1379 1365 377 211 438 . . . . . 670 408 . 195 . . Cannons 10257 | . 638 68 130 558 1016 . . 183 . 1375 336 . 4486 381 956 130 . . Explosions 1235 | . . . 221 . . . . . . . . . 51 . 618 . 345 . Melee 1488 | . . . . . . . . . . . . . . 521 967 . . . Ramming 79 | . . . 4 5 . 4 . . . . . . 19 37 . 10 . . Kinetic 12009 | 31 1014 216 1042 1897 . . . 183 . 1375 336 . 4448 381 956 130 . . Thermal 3397 | 61 13 . 467 26 1393 211 438 . . . . . 365 408 . . . 15 Explosive 221 | . . . 221 . . . . . . . . . . . . . . . Electromagnetic 1552 | . . . . . . . . . . . . . 394 . 618 195 345 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1488 | . . . . . . . . . . . . . . 521 967 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . 9 9 . 5 . 1 1 1 . . . 12 12 1 22 23 16 11 Average Corruption 8 | . 6 9 . 5 . 1 1 1 . . . 7 7 1 11 21 13 11 Corruption Purged 22 | . . . . . . . . 1 . . . . 9 . . 7 5 . Effects 385 | . 21 56 . 38 . 1 3 . . . . 5 75 3 61 66 49 7 Message Errors 71 | . 6 11 . 8 . . 2 . . . . . 15 1 8 11 9 . Matter Fused 70 | . 2 8 . 5 . . . . . . . 2 13 . 10 15 13 2 Heat Flow Errors 38 | . 3 5 . 3 . . . . . . . 1 6 . 7 8 5 . Energy Discharges 36 | . 4 8 . 4 . . . . . . . . 7 . 5 2 5 1 Parts Rejected 4 | . . . . . . . . . . . . 1 1 . 2 . . . Data Loss (minor) 41 | . 3 10 . 2 . 1 . . . . . . 5 2 7 7 4 . Data Loss (major) 16 | . . 4 . 1 . . . . . . . . 4 . 2 4 1 . Misfires 7 | . . 3 . 1 . . . . . . . . 1 . . 1 1 . Alerts 3 | . . . . . . . . . . . . 1 . . . 1 1 . Misdirections 32 | . . . . . . . . . . . . . 1 . 15 9 3 4 Targeting Errors 54 | . 3 5 . 9 . . 1 . . . . . 20 . 5 6 5 . Weapon Failures 13 | . . 2 . 5 . . . . . . . . 2 . . 2 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 659 | . . . 12 . 29 . . . . 19 11 . 111 237 239 . 1 . Projectiles 258 | . . . . . 29 . . . . 19 11 . 111 22 66 . . . Explosions 18 | . . . 12 . . . . . . . . . . . 5 . 1 . Melee 383 | . . . . . . . . . . . . . . 215 168 . . . Knockbacks 88 | . 5 1 2 4 . . . . . 13 3 . 43 1 15 1 . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . Kinetic 83 | . 5 1 2 3 . . . . . 13 3 . 40 1 14 1 . . Secondary 4 | . . . . . . . . . . . . . 3 . 1 . . . Self-Inflicted Damage 60 | . . . 16 . . . . . . . . . 44 . . . . . Shots 2 | . . . 1 . . . . . . . . . 1 . . . . . Rammed 9 | . . . 1 . . 1 . . . . . . 3 3 . 1 . . Targets Rammed 12 | . . . 1 1 . 1 . . . . . . 3 5 . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . 1 . . . . . . . . . 2 . . . . Highest Temperature 566 | 84 183 211 466 447 412 . . 330 . 566 30 177 178 . 239 320 232 . Average Temperature 100 | 33 26 86 87 115 129 . . 110 . 181 9 110 51 . 100 142 68 . Received Heat Transfer 2085 | . 66 . 246 513 114 12 56 . . 189 . . 365 160 229 63 . 72 Effects 15 | . . . 3 3 2 . . . . 5 . . . . . . 2 . Shutdowns 3 | . . . 1 1 . . . . . 1 . . . . . . . . Energy Bleed 3 | . . . . 1 1 . . . . 1 . . . . . . . . Interference 5 | . . . 1 . 1 . . . . 1 . . . . . . 2 . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . 2 . 1 . Combat Hostiles 3 | . . . . . . . . . . . . . . . 2 . 1 . Parts Fried 5 | . . . . . . . . . . . . . 2 . 3 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 17 | . . 1 . 1 10 . 3 . . . . . 1 1 . . . . Heat Transferred 5973 | 185 37 . 1085 37 2109 407 851 . . . . . 575 650 . . . 37 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Peak Influence 800 | 50 204 88 222 800 335 144 . . . . 104 30 596 416 . . . . Average Influence 125 | 2 93 21 88 368 203 89 . . . . 40 15 152 260 . . . . Maximum Alert Level 3 | . 1 . 1 3 1 . . . . . . . 2 2 . . . . Low Security (%) 77 | 100 96 100 89 39 50 100 . . . . 100 100 72 23 . . . . Level 1 16 | . 3 . 10 13 49 . . . . . . . 18 76 . . . . Level 2 4 | . . . . 34 . . . . . . . . 9 . . . . . Level 3 1 | . . . . 11 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 3 . 2 5 4 1 . . . . 1 . 7 3 . . . . Investigation 1 | . . . . . . . . . . . . . 1 . . . . . Extermination 7 | . . . . . 1 1 . . . . . . 3 2 . . . . Reinforcement 14 | . 3 . 2 2 3 . . . . . 1 . 3 . . . . . Assault 1 | . . . . . . . . . . . . . . 1 . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Distress Signals 13 | . . . 5 3 3 . . . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 271 | 2 25 5 27 51 15 4 7 2 . 12 1 6 48 25 20 12 . 9 Peak Tracking Total 11 | 2 6 3 5 9 3 3 3 2 . 4 1 6 7 11 7 4 . 9 Tactical Retreats 16 | . . . 1 1 1 1 1 . . 1 . 1 4 . 4 1 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Traps Triggered 10 | . 6 . . . . 2 . . . . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 2 . . . . . 1 . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Machines Disabled 15 | . . 1 . 3 1 . . . . . . . 3 2 . . 5 . Max in Single Turn 2 | . . . . 1 1 . . . . . . . 1 1 . . 2 . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Machines Accessed 42 | . 4 . 4 6 3 1 . 1 4 . 1 . 5 3 1 . 9 . Terminals 16 | . 4 . 2 5 2 . . . . . 1 . 1 1 . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . Repair Stations 6 | . . . 1 1 . . . . . . . . 3 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . Total Hacks 146 | . 10 . 11 14 7 1 . 1 23 . 1 . 16 10 4 . 48 . Successful 107 | . 3 . 8 6 . . . 1 23 . . . 8 6 4 . 48 . Failed 39 | . 7 . 3 8 7 1 . . . . 1 . 8 4 . . . . Catastrophic 7 | . . . 1 4 . . . . . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 29 | . 8 . 2 11 6 . . . . . . . . 2 . . . . Terminals 34 | . 10 . 2 12 6 . . . . . 1 . 1 2 . . . . Fabricators 3 | . . . . . . . . . . . . . . 3 . . . . Repair Stations 20 | . . . 3 2 . . . . . . . . 10 5 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . 6 . . . . . . . . . 5 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . Terminal Hacks 84 | . 3 . 1 4 . . . 1 23 . . . . . 4 . 48 . Record 51 | . . . . . . . . . 11 . . . . . 4 . 36 . Part Schematic 11 | . 3 . . . . . . . 4 . . . . . . . 4 . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . 4 . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . . . . 3 . . . . . . . . . . . . . . Registered Components 2 | . . . 1 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 12 | . . . 2 2 . . . . . . . . 4 4 . . . . Scan Component 6 | . . . 1 1 . . . . . . . . 2 2 . . . . Repair 6 | . . . 1 1 . . . . . . . . 2 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 5 . . . . . . . . . 4 . . . . . Insert Component 4 | . . . 2 . . . . . . . . . 2 . . . . . Analyze 5 | . . . 3 . . . . . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 4 . 3 5 3 1 . . . . 1 . 5 3 . . . . Full Trace Events 2 | . 1 . . . . . . . . . . . 1 . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 3 . 2 . . . . . 4 . . . 1 . . . 4 . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . Matter 285 | . . . . . . . . . . . . . . 285 . . . . Time 152 | . . . . . . . . . . . . . . 152 . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . 5 . . . . Parts Repaired 6 | . . . 1 1 . . . . . . . . 2 2 . . . . Time 370 | . . . 32 38 . . . . . . . . 137 163 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . . . . . . . 2 . . . . . Part Schematics Acquired 3 | . . . 2 . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Total Allies 6 | . . 3 . . . . . . . 1 . . . . 2 . . . Largest Group 2 | . . 2 1 . . . . . . 1 . . . . 2 2 . . Highest-Rated Group 95 | . . 49 18 . . . . . . 94 . . . . 95 95 . . Highest-Rated Ally 94 | . . 31 18 . . . . . . 94 . . . . 48 48 . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 22 | . . 14 . . . . . . . 2 . . . . . 6 . . Total Damage 395 | . . 212 . . . . . . . 53 . . . . . 130 . . Kills 3 | . . 2 . . . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 5 | . . 1 . . . . 1 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Turns Passed 21292 | 2634 1399 1481 1015 1406 1377 852 1097 1302 167 1055 554 163 1880 1118 1761 1008 960 63 Spaces Moved 10048 | 769 713 877 455 607 645 422 582 682 91 501 304 160 915 420 963 491 336 115 Core 351 | 6 . . . . . . . . . . . . . . 109 4 230 2 Treads 8682 | 521 713 877 455 607 645 422 582 682 91 501 304 20 915 420 753 146 28 . Legs 661 | 242 . . . . . . . . . . . . . . 101 318 . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 140 | . . . . . . . . . . . . 140 . . . . . . Flight 214 | . . . . . . . . . . . . . . . . 23 78 113 Fastest Speed 20 | 50 160 160 160 152 170 165 165 165 185 185 166 80 152 152 50 40 29 20 Average Speed 164 | 146 160 160 160 158 185 184 178 181 185 185 166 93 154 159 156 187 176 30 Slowest Speed 1115 | 160 160 160 180 180 190 190 185 185 185 185 167 166 165 161 200 1115 700 150 Overloaded Moves 2 | . . . . . . . . . . . . . . . . . . 2 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . . . 3 . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 53 | 73 90 101 36 56 19 11 72 71 72 66 10 83 22 11 83 65 62 9 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 5 | . . . . . . . 1 . 1 . . . . . . . 3 . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 1 1 . . 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 17 | . . 1 . . . . 3 3 . 3 . . . . 3 2 . 2 Spaces Dug 27 | . . . . . 1 . . 20 . . . . 4 2 . . . . Terrain Destroyed 252 | . . . 34 28 12 . . 25 . 17 10 . 75 26 10 15 . . Melee 2 | . . . . . . . . . . . . . . 2 . . . . Projectile 213 | . . . . 28 12 . . 25 . 17 10 . 72 24 10 15 . . AOE 37 | . . . 34 . . . . . . . . . 3 . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Total 13854 | 2257 879 926 603 907 764 479 610 725 90 587 342 182 1214 818 1127 541 666 137 Wait 2836 | 1467 69 31 50 195 59 24 11 6 . 60 4 1 176 343 59 3 264 14 Move 10016 | 768 712 876 454 606 644 421 581 681 90 500 304 159 914 419 962 484 335 106 Hop 7 | . . . . . . . . . . . . . . . . 3 . 4 Pick Up 92 | 5 15 1 3 6 9 6 . 1 . 2 6 2 11 8 7 4 6 . Fast Attach 117 | 7 3 . 12 14 6 2 2 11 . . 5 1 17 5 7 11 9 5 Attach 57 | . 2 . 2 6 2 2 . . . . 3 . 8 3 14 6 8 1 Detach 28 | . . . . 1 . . 1 . . . 2 7 5 1 5 1 3 2 Swap 45 | 2 6 1 6 7 3 6 . 2 . 3 1 . . 6 2 . . . Drop 143 | . 15 2 12 13 15 8 2 10 . 4 10 12 11 8 2 11 4 4 Fire 443 | 8 57 15 63 58 26 7 13 9 . 18 7 . 69 14 25 17 36 1 Melee 34 | . . . . . . . . . . . . . . 6 28 . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 12 | . . . 1 1 . 1 . . . . . . 3 5 . 1 . . Escape Stasis 2 | . . . . . . 2 . . . . . . . . . . . . Rewire 22 | . . . . . . . . 5 . . . . . . 16 . 1 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: [*Res] / *Zhi) -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 1589 | -11/Scrapyard | Assembled infested the area 2635 | -11/Scrapyard | Entered Materials 2636 | -10/Materials | Build established: Mutant 3226 | -10/Materials | Discovered new exit (range 10) 3290 | -10/Materials | Discovered new exit (range 11) 3603 | -10/Materials | Identified exit to Materials 4032 | -10/Materials | Identified exit to Mines 4034 | -10/Materials | Entered Mines 4037 | -10/Mines | Received a Mining Laser from a helpful Derelict 4070 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 4601 | -10/Mines | Learned Materials non-interactive machine intel 4601 | -10/Mines | Discovered exit to Materials (range 10) 5062 | -10/Mines | Discovered exit to Materials (range 5) 5515 | -10/Mines | Entered Materials 5515 | -9/Materials | Accompanied by 1 ally 5515 | -9/Materials | Evolved 2 slots: Weapon x2 5516 | -9/Materials | Loaded intel: 45 non-interactive machine locations 6098 | -9/Materials | Repaired Rocket Launcher 6177 | -9/Materials | Build established: Scavenger-Gunner 6376 | -9/Materials | Core integrity fell below 50% 6464 | -9/Materials | Discovered new exit (range 15) 6506 | -9/Materials | Identified exit to Materials 6530 | -9/Materials | Entered another Materials area 6530 | -8/Materials | Evolved 2 slots: Utility x2 6597 | -8/Materials | Repaired Deuterium Engine 6839 | -8/Materials | Build established: Skirmisher 7124 | -8/Materials | Destroyed 7 combat bots 7332 | -8/Materials | Build established: Tank 7534 | -8/Materials | Garrison activated, responded to threat 7665 | -8/Materials | Build established: Skirmisher 7909 | -8/Materials | Discovered new exit (range 16) 7934 | -8/Materials | Identified exit to Factory 7936 | -8/Materials | Entered Factory 7936 | -7/Factory | Evolved 2 slots: Utility x2 9117 | -7/Factory | Discovered new exit (range 13) 9288 | -7/Factory | Identified exit to Factory 9313 | -7/Factory | Entered another Factory area 9313 | -6/Factory | Evolved 2 slots: Utility x2 9624 | -6/Factory | Build established: Gunner 10118 | -6/Factory | Discovered new exit (range 5) 10152 | -6/Factory | Identified exit to Lower Caves 10165 | -6/Factory | Entered Lower Caves 10433 | -6/Lower Caves | Learned location of Extension (-6) 10911 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11050 | -6/Lower Caves | Encountered a Warlord checkpoint 11080 | -6/Lower Caves | Discovered new exit (range 15) 11103 | -6/Lower Caves | Identified exit to Lower Caves 11262 | -6/Lower Caves | Entered another Lower Caves area 11327 | -6/Lower Caves | Discovered new exit (range 11) 11347 | -6/Lower Caves | Identified exit to Factory 11606 | -6/Lower Caves | Learned Factory emergency access door positions 12015 | -6/Lower Caves | Learned Factory security intel 12346 | -6/Lower Caves | Discovered new exit (range 5) 12353 | -6/Lower Caves | Identified exit to Data Miner 12564 | -6/Lower Caves | Entered Data Miner 12564 | -6/Data Miner | Discovered new exit (range 6) 12574 | -6/Data Miner | Identified exit to Proximity Caves 12601 | -6/Data Miner | Met Data Miner 12644 | -6/Data Miner | Learned location of Section 7 (-2) 12644 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12681 | -6/Data Miner | Received God Mode back door access code from Data Miner 12731 | -6/Data Miner | Entered Proximity Caves 13006 | -5/Proximity Caves | Escorted by Enhanced Grunt 13185 | -5/Proximity Caves | Learned 4 Factory zone layouts 13649 | -5/Proximity Caves | Build established: Derelict-Gunner 13731 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13753 | -5/Proximity Caves | Discovered exit to Factory (range 15) 13786 | -5/Proximity Caves | Entered Factory 13786 | -5/Factory | Evolved 2 slots: Propulsion x2 14139 | -5/Factory | Build established: Gunner 14340 | -5/Factory | Sucked down chute 14340 | -5/Factory | Entered Waste 14355 | -5/Waste | EMP discharged 14396 | -5/Waste | Spotted C-40 Crusher 14399 | -5/Waste | Spotted C-40 Crusher 14400 | -5/Waste | Spotted C-40 Crusher 14403 | -5/Waste | Spotted C-40 Crusher 14422 | -5/Waste | Spotted C-40 Crusher 14441 | -5/Waste | Spotted C-40 Crusher 14455 | -5/Waste | EMP discharged 14455 | -5/Waste | System corruption reached 10% 14484 | -5/Waste | Discovered new exit (range 12) 14502 | -5/Waste | Identified exit to Factory 14503 | -5/Waste | Entered Factory 14676 | -5/Factory | Build established: Mutant 14715 | -5/Factory | Repaired Broken Biometal Heavy Treads 15127 | -5/Factory | Build established: Gunner 15207 | -5/Factory | Repaired Broken Imp. Force Field 16117 | -5/Factory | Spotted B-75 Beast 16321 | -5/Factory | Discovered new exit (range 15) 16380 | -5/Factory | Identified exit to Factory 16383 | -5/Factory | Entered another Factory area 16383 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16466 | -4/Factory | Repaired Biometal Heavy Treads 16593 | -4/Factory | Repaired Cld. Fission Core 16923 | -4/Factory | Incoming assault squad redirected 17053 | -4/Factory | Fabricated Exp. Sensor Array? 17475 | -4/Factory | Discovered new exit (range 16) 17476 | -4/Factory | Build established: Mutant 17499 | -4/Factory | Identified exit to Upper Caves 17501 | -4/Factory | Entered Upper Caves 17527 | -4/Upper Caves | Lost 3 parts (2u1w) 17661 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18268 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 18324 | -4/Upper Caves | System corruption reached 10% 18358 | -4/Upper Caves | Lost 16 parts (3p4n6u3w) 18469 | -4/Upper Caves | Encountered a Warlord checkpoint 18811 | -4/Upper Caves | Discovered new exit (range 13) 18869 | -4/Upper Caves | Learned location of 1 exit from Factory 18869 | -4/Upper Caves | Learned location of 1 exit from Research 18869 | -4/Upper Caves | Learned Extension security intel 19262 | -4/Upper Caves | Entered another Upper Caves area 19262 | -4/Upper Caves | Accompanied by 2 allies 19446 | -4/Upper Caves | Discovered new exit (range 7) 19751 | -4/Upper Caves | Build established: Scavenger-Skirmisher 19936 | -4/Upper Caves | Core integrity fell below 50% 19963 | -4/Upper Caves | Lost 5 parts (1p2n1u1w) 20177 | -4/Upper Caves | Build established: Scavenger-Mutant 20263 | -4/Upper Caves | Discovered new exit (range 15) 20270 | -4/Upper Caves | Entered Zhirov 20270 | -4/Zhirov | Discovered new exit (range 3) 20280 | -4/Zhirov | Met Zhirov 20299 | -4/Zhirov | Lost 8 parts (4n2u2w) 20330 | -4/Zhirov | Learned location of Quarantine (-2) 20330 | -4/Zhirov | Learned location of Testing (-3) 20330 | -4/Zhirov | Learned location of Command (-1) 20509 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20524 | -4/Zhirov | Found Alien Artifact 20525 | -4/Zhirov | Identified Transdimensional Reconstructor 20525 | -4/Zhirov | Warped through subspace 20565 | -4/Zhirov | Build established: Mutant 20568 | -4/Zhirov | Found Alien Artifact 20569 | -4/Zhirov | Identified Integrated Dissipator 20569 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 21230 | -4/Zhirov | Entered Proximity Caves 21287 | -3/Proximity Caves | Attracted the attention of an 0b10 base 21289 | -3/Proximity Caves | Core integrity fell below 20% 21293 | -3/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 21244_ Dropped Imp. Core Shielding. 21245_ Acquired System Shield. 21264_ System corrupted: Matter fused (-5). 21265_ Slug penetrates ZS-IG8(S). 21265_ Slug penetrates Wall. 21265_ Acquired Imp. Plasma Cutter. 21281_ System corrupted: Energy discharge (-87). 21282_ Penetrated by Slug. 21282_ System Shield destroyed. 21282_ Lgt. Deuterium Engine destroyed. 21285_ Imp. Plasma Cutter destroyed. 21287_ Imp. System Restoration Module destroyed. 21289_ Particle Accelerator destroyed. 21289_ Com. Matter Pod destroyed. 21290_ Com. Battery destroyed. 21291_ 46-37I(S) destroyed. 21292_ Cld. Nuclear Pulse Thruster destroyed. 21292_ Penetrated by Slug. 21292_ Slug penetrates Wall. 21293_ Dropped Hvy. Antimatter Reactor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? #???#?????????????? | | ????????????????????????????? ### ?????????????? | | ?????????????#??????????????# ???????????????? | | ????????????# ?????????###? ????????????????? | | ???????????# ?????????# ## s ?????????????????? | | ??????????# ?????????# #??????????????????? | | ?????????# ???####?## #??????????????????? | | ? ????????# ##?# ##;# #??????????????????? | | ??? ??????# #?# ## #??????????????????? | | ????# ????## ??# ## ###????????????????? | | ?????# ???# # ??# # ?????????????????? | | ??????# ??# ### + ?????????????????? | | ?????## ### ## +??????????????????? | | ????## ## #??????????????????? | | ????# % #??????????????????? | | ????####### ## #### #??????????????????? | | ?????????????# ##??## #??????????????????? | | ???????????? ##????## g #??????????????????? | | ??????????? ???????# @ Y #??????????????????? | | ?????????? ???????# ##* #??????????????????? | | ?????????# ???????####"s ######++######## #? | | ?????????## ?????????# # gs= #? | | ??????????# ?????????### s | | ??????????# ????????????# ############ | | ?????????? ????????????# ##??????????? # | | ?????????? ????????????#!! #??????????????? # | | ????????? ???????????# ! ##????????????????? | | ????????? #???????????# ###?????????????????? | | ???????? #????????????# #???????????????????? | | ????????###?????????????## #???????????????????? | | ?????????????????????????##"##???????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 39 Energy Capacity 750 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 150 Core Shielding 30 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 16 Melee Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Aluminum Leg | -10/Materials | Hacked Imp. Treads | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Biometal Heavy Treads | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- Can't Touch This The Science Guy Challenges ------------ None Game ------ Seed MiningTractorPrototype Manual? 0 Play Time 03:29:57 Cumulative 48.8 hours Start 2020.07.26 @ 01:36:42 End 2020.07.26 @ 05:16:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 46 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32a0e69d-1286-4d64-bdcd-d01af5fe1664