Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 16:37:51 Player: Elxavo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (598) 598 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2838 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 256/300 Energy 157/240 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (15) --- Nuclear Core Nuclear Core Nuclear Core High-capacity Storage Unit 0b10 Decoder Chip [Scout] Improved Armor Integrity Analyzer Reactive Plating Reactive Plating Improved Light Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Nuclear Core Nuclear Core Nuclear Core Nuclear Core High-capacity Storage Unit Small Battery Reactive Plating Reactive Plating Reactive Plating Reactive Plating Small Laser Light Assault Rifle [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 29 | 7 6 10 . . 6 Power 5 | 1 2 . . . 2 Engine 3 | 1 1 . . . 1 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 10 | 2 2 6 . . . Treads . | . . . . . . Leg 10 | 2 2 6 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 2 . . . Device . | . . . . . . Storage 3 | 1 1 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 3 1 2 . . 4 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 1 2 . . 2 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . 2 2 . 10 Power 3 | . . . 1 . 2 Propulsion 4 | . . . . . 4 Utility . | . . . . . . Weapon 7 | . . 2 1 . 4 Highest Loss Streak 7 | . . 2 2 . 7 To Critical Strikes 1 | . . . 1 . . Average Backups 12 | 2 6 12 14 14 12 Power 4 | . 1 4 5 5 4 Propulsion . | . . . . . . Utility 4 | . 1 4 5 4 5 Weapon 3 | 1 1 2 4 5 3 Tool/Special . | . . . . . . Unused Backups 13 | . 1 . . 3 9 Power 5 | . 1 . . 1 3 Propulsion . | . . . . . . Utility 7 | . . . . 2 5 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 96 99 99 100 56 Engine 8 | . 13 . 4 11 9 Core 2 | . . 11 5 . . Leg 36 | . 27 43 44 44 3 Storage 14 | . 25 15 11 11 11 Processor 8 | . . 6 11 11 11 Ballistic Gun 21 | . 27 21 22 22 11 Ballistic Cannon 1 | . . . . . 9 Peak Build Rating 17 | 6 9 17 17 15 15 Average Rating 12 | 3 6 15 15 14 11 On Entrance 10 | . 6 9 17 14 15 Naked Turns . | . . . . . . Heaviest Build 32 | 12 13 32 31 29 30 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 9 | 1 . . . . 9 Average Overweight (x) . | . . . . . 8 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 6 8 14 15 15 15 Most Carried 15 | 5 8 15 15 15 15 Average Carried 12 | 2 6 12 14 14 12 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 2 8 15 15 15 10 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 792 | 261 135 233 54 42 67 Remotely . | . . . . . . Salvage Created 679 | 54 190 311 54 . 70 Parts 55 | 2 16 22 9 . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . 4 6 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 6 10 4 . 6 Guns 22 | . 6 10 4 . 2 Cannons 4 | . . . . . 4 Classes Destroyed 6 | 1 2 2 . . 1 Recycler 1 | 1 . . . . . Drone 1 | . . . . . 1 Watcher 1 | . . 1 . . . Swarmer 17 | . 3 5 4 . 5 Grunt 6 | . 3 3 . . . Sentry 2 | . . 2 . . . Best Kill Streak 5 | 1 3 5 4 . 4 Combat Bots Only 5 | . 3 5 4 . 4 Max Kills in Single Turn 2 | 1 1 2 2 . 1 Gunslinging 1 | . . 1 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 245 | . 44 79 19 . 103 Missed 70 | . 12 27 3 . 28 Hits 175 | . 32 52 16 . 75 Projectile 175 | . 32 52 16 . 75 Critical Strikes 3 | . 1 1 1 . . Damage Taken 2183 | . 341 587 126 . 1129 Core 479 | . 76 88 17 . 298 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 69 . . . . Volleys Fired 102 | 3 27 40 5 1 26 Largest 2 | 2 2 2 2 2 2 Hottest 53 | 40 40 46 46 43 53 Shots Fired 191 | 6 54 73 10 2 46 Gun 178 | 6 54 73 10 2 33 Cannon 13 | . . . . . 13 Launcher . | . . . . . . Special . | . . . . . . Kinetic 191 | 6 54 73 10 2 46 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | 3 7 11 4 . 7 Robot Miss Streak 5 | 1 4 5 4 . 3 Penetration Max . | . . . . . . Secondary Targets 6 | . . 4 1 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 113 | 4 28 47 5 . 29 Core Hits 49 | 3 14 16 4 . 12 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 3 | . . 2 . . 1 Destroy 2 | . . 2 . . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1401 | 31 243 621 72 . 434 Guns 1131 | 31 243 621 72 . 164 Cannons 270 | . . . . . 270 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1401 | 31 243 621 72 . 434 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 36 | . 36 10 . . 8 Average Temperature 10 | . 13 8 . . 5 Received Heat Transfer 324 | . 153 171 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 151 | 5 60 151 100 . . Initial 33 | . . 17 33 . . Average 33 | . 22 44 47 . . Influence Increases 658 | 5 180 248 110 . 115 Destroy 0b10 Robot/C 500 | . 120 200 80 . 100 Destroy 0b10 Robot/NC 15 | 5 . 5 . . 5 Destroy Leader 92 | . 30 42 10 . 10 Successful Hack 5 | . . . 5 . . Destroy Structure 1 | . . 1 . . . Lose Combat Pursuer 45 | . 30 . 15 . . Influence Decreases 658 | 5 138 205 115 80 115 Entered New Map 157 | . . 25 52 80 . Time Decay 438 | 5 138 160 60 . 75 Lost Part 63 | . . 20 3 . 40 Squads Dispatched 3 | . 2 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 7 | . 6 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 13 16 5 . 8 Peak Tracking Total 5 | . 5 5 4 . 4 Tactical Retreats 3 | . 2 . 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 1 2 1 1 . Terminals 4 | . 1 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 3 5 1 4 . Successful 8 | . 1 2 1 4 . Failed 5 | . 2 3 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 3 5 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 2 1 4 . Record 1 | . . 1 . . . Part Schematic 4 | . . . . 4 . Branch Access Points 1 | . . 1 . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . . . 18 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 154 | . . . . 154 . Highest-Rated Ally 39 | . . . . 39 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3056 | 52 511 531 123 1499 340 Spaces Moved 1907 | 29 279 329 88 1128 54 Core 67 | 14 . . . . 53 Treads . | . . . . . . Legs 1840 | 15 279 329 88 1128 1 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 130 | 105 120 120 120 120 492 Slowest Speed 500 | 120 120 120 120 120 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 44 33 18 91 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2312 | 44 414 398 96 1274 86 Wait 225 | . 87 . . 138 . Move 1902 | 28 278 328 87 1127 54 Hop . | . . . . . . Pick Up 35 | 6 10 13 2 4 . Fast Attach 2 | 2 . . . . . Attach 19 | 4 4 4 2 . 5 Detach . | . . . . . . Swap 13 | 1 4 7 . . 1 Drop 14 | . 4 6 . 4 . Fire 102 | 3 27 40 5 1 26 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Met a group of wandering Federalists 313 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 16) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Propulsion x2 798 | -9/Materials | Discovered new exit (range 13) 832 | -9/Materials | Build established: Scavenger-Mutant 1082 | -9/Materials | Discovered new exit (range 12) 1084 | -9/Materials | Identified exit to Mines 1095 | -9/Materials | Entered Mines 1120 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1153 | -9/Mines | Discovered new exit (range 10) 1218 | -9/Mines | Entered Zion 1301 | -7/Zion | Build established: Mutant 1776 | -7/Zion | Learned 8 Factory zone layouts 1812 | -7/Zion | Learned location of 1 exit from Factory 2192 | -7/Zion | Met Imprinter 2215 | -7/Zion | Imprinted 2218 | -7/Zion | Declared Zion's savior 2697 | -7/Zion | Discovered new exit (range 15) 2717 | -7/Zion | Entered Proximity Caves 2776 | -6/Proximity Caves | Lost 7 parts (1p4n2w) 2872 | -6/Proximity Caves | Spotter reported a threat 3029 | -6/Proximity Caves | Core integrity fell below 50% 3045 | -6/Proximity Caves | Core integrity fell below 20% 3057 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02755_ S-27 Virus knocked back. 02762_ S-27 Virus destroyed. 02763_ VTOL Module fries itself beyond repair. 02770_ Acquired 45 matter. 02775_ Acquired 12 matter. 02778_ VTOL Module fries itself beyond repair. 02780_ Acquired 2 matter. 02795_ Acquired 3 matter. 02870_ N-01 Spotter is scanning... 02872_ N-01 Spotter sends a signal. 02872_ ALERT: Unidentified potential threat approaching Complex 0b10. 02875_ N-01 Spotter suffers critical hit (Blast). 02875_ N-01 Spotter destroyed. 02881_ Adv. Visual Processing Unit fries itself beyond repair. 02882_ Acquired 4 matter. 02892_ Acquired 1 matter. 03036_ S-27 Virus destroyed. 03040_ Lgt. Deuterium Engine destroyed. 03049_ Lgt. Assault Rifle destroyed. 03053_ Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????# ##??????????????? | | ????????????????????????????# ##?????????????? | | ???????????????????????????? ??????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????#####???# ####??????????????? | | ?????????????????## #### ## % ?????????? | | ?????????????????# ## s%s s?????????? | | ????????????????## % ??????????? | | ???????????????## % #?????????????? | | ???????????????# @ #??????????????? | | ???????????????# #???????????????? | | ???????????????## #???????????????? | | ?????????????#### ###???????????????? | | ????????????## ##?????????????????? | | ????????????# ##??????????????????? | | ????????????# #???????????????????? | | ????????????# #???????????????????? | | ????????????## #######???????????????????? | | ?????????????## ## #?????????????????????????? | | ??????????????##### #?????????????????????????? | | ???????????????## ##????????????????????????? | | ??????????????## ###??????????????????????? | | ??????????????# ##?????????????????????? | | ?????????????## #?????????????????????? | | ???########### ## #?????????????????? | | ???# ##### #?????????????????? | | #### % ###????# #?????????????????? | | ######## ##???????## ????????????????? | | ######??????## #??????????# ####???????????????? | | ?????????????## ##???????????##??????????????????? | | ??????????????###????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Arm. Leg | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Point Defense System | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Matter Filter | -7/Zion | Archive Focal Shield | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Force Booster | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledCooledShifter Manual? 0 Play Time 00:40:28 Cumulative 24.6 hours Start 2025.06.07 @ 15:55:48 End 2025.06.07 @ 16:37:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f8e7ea3-50e2-4d6f-a029-971bee7689e8