Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.06.13 @ 04:48:24 Player: Harvey Danger Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (343) 1715 Value Destroyed (16679) 16679 Prototype IDs (48) 960 Alien Tech Used (2) 400 Bonus (5019) 5019 TOTAL SCORE: 33473 Bonus ------- High Alert Combat Kills 546 Follower Combat Kills 36 Entered DSFs 500 Met Data Miner 300 Met Zhirov 300 Scanned by Researcher 500 Win 3000 Friendly Fire -163 Cogmind --------- Core Integrity 1185/1600 Matter 169/300 Energy 1269/1290 System Corruption 17% Temperature Cool (13) Movement Walking (113) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (8) --- Myomer Leg Advanced VSS Leg Advanced Myomer Leg (fused) Enhanced Biometal Leg Centrium Leg (fused) Centrium Leg Heavy Shield Leg > --- UTILITY (10) ----- Advanced Power Amplifier Advanced Coolant Injector Huge Storage Unit Experimental Energy Well Experimental Optical Array Experimental Targeting Computer Advanced Recoil Stabilizer Experimental ECM Suite Experimental Hardlight Generator Advanced Field Recycling Unit > --- WEAPON (4) ------- Quantum Rifle Heavy Dispersion Rifle Railgun Linear Accelerator > --- INVENTORY (25) --- Myomer Leg Myomer Leg Myomer Leg Enhanced Multireflex Exoskeleton Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Small Matter Pod (50) Advanced Shield Generator Heavy Laser Heavy Disruptor Cannon Compact Mass Driver Long-range Missile Launcher Fusion Bomb Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Biometal Leg Biometal Leg Biometal Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Huge Storage Unit Experimental Optical Array Experimental Targeting Computer Advanced Target Analyzer SHELL Armor Experimental Hardlight Generator > --- WEAPON ----------- Quantum Rifle Heavy Dispersion Rifle Null Cannon Railgun > --- INVENTORY -------- Light Particle Reactor Quantum Reactor Quantum Reactor Myomer Leg Advanced VSS Leg Enhanced Multireflex Exoskeleton Centrium Leg Heavy Shield Leg Advanced Power Amplifier Advanced Coolant Injector Experimental Energy Well Experimental Matter Compressor Advanced Recoil Stabilizer Experimental ECM Suite Experimental Thermal Shield Advanced Shield Generator Advanced Field Recycling Unit Hypervelocity Railgun Linear Accelerator Compact Mass Driver Long-range Missile Launcher Micro-nuke Launcher Enhanced Force Lance [Rating: 230] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Gauss Rifle Energy Gun Quantum Rifle Energy Cannon Cooled Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Fusion Bomb Launcher Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res DSF Acc Com Slots Evolved 19 | . 1 2 2 2 . . . . 2 2 . . . . 2 2 . 2 . 2 . Power 3 | . . . . . . . . . . 1 . . . . . 1 . . . 1 . Propulsion 6 | . . 2 1 1 . . . . . . . . . . 2 . . . . . . Utility 8 | . 1 . 1 1 . . . . 1 1 . . . . . 1 . 2 . . . Weapon 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . Parts Attached 197 | 8 4 5 18 13 6 13 . 4 16 8 . 1 4 2 10 36 22 1 . 7 19 Power 26 | 1 . 1 2 1 . 1 . . 1 1 . . 1 . . 6 1 . . 3 7 Engine 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . Core 8 | . . . 2 1 . 1 . . 1 1 . . . . . 2 . . . . . Reactor 16 | . . . . . . . . . . . . . 1 . . 4 1 . . 3 7 Propulsion 70 | 2 . 4 7 5 3 5 . 3 6 2 . . . . 9 9 7 . . 2 6 Treads 3 | 2 . . . . . . . . . . . . . . . 1 . . . . . Leg 67 | . . 4 7 5 3 5 . 3 6 2 . . . . 9 8 7 . . 2 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 64 | 2 4 . 5 4 2 4 . 1 8 2 . 1 3 2 . 13 9 1 . 1 2 Device 39 | 1 . . 2 2 1 2 . 1 4 2 . 1 1 2 . 11 6 . . 1 2 Storage 6 | 1 2 . . . . . . . . . . . 1 . . . 2 . . . . Processor 12 | . 2 . 3 1 1 . . . 2 . . . . . . 2 . 1 . . . Hackware 1 | . . . . . . . . . 1 . . . . . . . . . . . . Protection 6 | . . . . 1 . 2 . . 1 . . . 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 37 | 3 . . 4 3 1 3 . . 1 3 . . . . 1 8 5 . . 1 4 Energy Gun 10 | 2 . . 1 1 1 2 . . . . . . . . . 3 . . . . . Energy Cannon 4 | . . . . 1 . . . . 1 . . . . . . . 2 . . . . Ballistic Gun 14 | 1 . . 2 1 . 1 . . . 2 . . . . 1 3 1 . . 1 1 Ballistic Cannon 3 | . . . . . . . . . . 1 . . . . . 1 . . . . 1 Launcher 2 | . . . . . . . . . . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . 2 . . . . 1 . . . 5 . . 7 11 . . . . Parts Lost 73 | . . 1 13 2 2 10 . 2 5 1 . . . 2 1 12 . . . 1 21 Power 15 | . . 1 2 . . 1 . . 1 . . . . . . 2 . . . . 8 Propulsion 31 | . . . 6 2 2 5 . 1 2 . . . . . . 7 . . . . 6 Utility 15 | . . . 2 . . 3 . 1 1 . . . . 2 . 3 . . . 1 2 Weapon 12 | . . . 3 . . 1 . . 1 1 . . . . 1 . . . . . 5 Highest Loss Streak 10 | . . 1 3 1 2 7 . 1 4 1 . . . 2 1 5 . . . 1 10 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 2 . . . . . Average Backups 20 | 5 8 10 14 24 22 22 23 22 21 21 21 21 22 23 22 23 24 22 23 23 19 Power 2 | 1 1 . . 2 2 2 2 2 2 1 2 2 2 2 3 3 2 2 2 2 1 Propulsion 3 | 1 2 1 2 3 3 3 3 3 3 3 4 4 4 4 2 1 2 3 3 3 3 Utility 10 | 2 4 5 7 12 11 11 13 12 11 11 11 11 12 12 12 10 10 11 11 10 8 Weapon 4 | 1 1 1 2 5 3 3 4 4 4 3 3 3 4 4 4 7 7 6 7 7 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 50 | . . 1 . 8 5 2 . 3 1 . . . 1 . 2 11 5 . . 1 10 Power 9 | . . 1 . 4 1 . . . . . . . . . . 2 . . . 1 . Propulsion 8 | . . . . . . 1 . 1 . . . . . . 1 1 1 . . . 3 Utility 24 | . . . . 2 4 1 . 2 1 . . . . . 1 6 3 . . . 4 Weapon 7 | . . . . 1 . . . . . . . . . . . 2 1 . . . 3 Tool/Special 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 94 | . 100 99 94 99 99 97 100 99 99 89 88 87 87 87 92 98 94 90 90 91 89 Engine 1 | . 12 9 1 . . . . . . . . . . . . . . . . . . Core 4 | . . . 3 7 7 6 7 7 6 10 11 11 9 5 5 3 . . . . . Reactor 4 | . . . . . . . . . . . . . 1 5 5 8 13 12 12 15 13 Treads 1 | . 25 . . . . . . . . . . . . . . . . . . . . Leg 31 | . . 39 39 41 41 40 42 41 36 23 22 22 22 22 32 34 35 33 32 30 28 Device 8 | . 1 . 2 4 7 4 . 4 7 8 11 10 7 12 15 12 12 11 12 11 11 Storage 6 | . 12 10 8 7 7 7 7 7 6 5 5 5 7 7 5 4 4 4 4 3 4 Processor 15 | . 23 20 21 21 21 17 14 14 20 18 16 16 16 12 10 13 9 12 12 11 10 Protection 3 | . . . . 2 . 5 14 9 2 5 5 5 5 5 5 4 4 4 4 3 2 Energy Gun 3 | . 12 10 4 . 4 8 7 7 7 1 . . . . . 1 4 4 4 3 3 Ballistic Gun 8 | . 12 10 11 14 9 5 7 7 6 8 11 11 11 11 13 8 3 4 4 6 5 Ballistic Cannon 1 | . . . . . . . . . . 3 5 5 5 5 . 2 . . . . 1 Peak Build Rating 230 | 7 10 13 31 43 49 49 49 58 76 100 100 101 101 102 127 168 199 210 212 226 230 Average Rating 100 | 5 9 12 24 40 47 48 49 49 69 96 99 99 99 101 119 156 185 209 210 224 217 On Entrance 92 | . 7 10 13 31 42 49 49 49 58 76 100 100 100 101 102 127 168 197 210 212 225 Avg Prop Armor Cover (%) 10 | . . . . . . 7 . . . . . . 13 12 9 4 4 . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 232 | 17 86 90 94 97 103 104 104 104 109 123 119 119 119 129 129 180 204 198 198 221 232 Greatest Support 234 | 40 40 40 67 78 78 80 80 98 98 100 100 100 100 50 198 221 231 231 231 234 234 Greatest Overweight (x) 2 | . 2 2 1 1 2 2 1 1 1 1 1 1 2 2 1 1 1 . . 1 1 Average Overweight (x) . | . . 2 1 1 1 1 1 . 1 1 1 1 1 2 . . . . . . . Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 9 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 9 12 13 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 Average Carried 22 | 5 8 10 14 24 24 24 25 24 24 24 24 24 24 24 23 23 24 23 24 24 21 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 12 13 25 25 25 25 25 25 25 25 25 25 25 25 25 22 25 23 25 24 18 Class Distribution -------------------- 28% | Scavenger-Mutant 26% | Hacker-Gunner 18% | Scavenger-Gunner 12% | Hacker-Mutant 12% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Zhirov Hacker-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Hacker-Gunner | -3/Testing Hacker-Gunner | -2/Research Hacker-Gunner | -2/DSF Generator-Gunner | -1/Access Generator-Gunner | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res DSF Acc Com Matter Collected 9943 | 282 94 87 817 399 195 355 . 130 281 207 98 20 98 348 743 2333 947 129 65 496 1819 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17260 | 75 460 563 1444 577 524 1080 . 259 571 364 145 62 . 184 1281 2755 1511 . 420 2092 2893 Parts 753 | 3 23 32 68 28 26 40 . 13 24 11 7 4 . 8 61 141 76 . 13 77 98 Haulers Intercepted 6 | . . . 4 . . . . . . . . . . . . 1 . . . 1 . Recyclers Shooed 13 | . . 2 2 . . . . . 2 1 . . . . 1 2 . . . 2 1 Parts Field Recycled 37 | . . . . . 2 . . . . . . . . . . 12 7 . . . 16 Retrieved Matter 478 | . . . . . 5 . . . . . . . . . . 116 164 . . . 193 Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res DSF Acc Com Combat Hostiles Destroyed 243 | . 8 9 18 8 9 19 . 6 8 4 3 1 . 5 17 34 17 . 4 17 56 Melee 6 | . . . . . . 2 . . . . . . . . . 1 . . . . 3 Guns 168 | . 7 9 18 8 9 17 . 6 5 1 1 1 . 5 17 25 6 . 2 14 17 Cannons 55 | . . . . . . . . . 2 2 2 . . . . 8 11 . 2 1 27 AOE 5 | . . . . . . . . . . . . . . . . . . . . . 5 Classes Destroyed 23 | 1 5 3 3 2 2 1 . 1 . . . . . 1 . . 1 . . . 3 Worker 28 | . 1 . 4 3 . . . . 1 1 . . . . 1 9 1 . . 2 5 Builder 19 | . . 1 3 1 . . . . . . . . . . 4 6 1 . . 3 . Tunneler 3 | . 1 . . 1 . . . . . . . . . . . 1 . . . . . Hauler 6 | . . . 4 . . . . . . . . . . . . 1 . . . 1 . Recycler 16 | 1 1 1 3 . . . . . . . . . . . 1 4 1 . . 2 2 Mechanic 4 | . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 Operator 4 | . . 1 . . . . . . . . . . . . . 2 . . . . 1 Watcher 15 | . 2 1 1 . . . . . 2 1 . . . . . 1 1 . . 4 2 Swarmer 34 | . 2 . . 3 . 1 . 3 . . . . . 3 4 4 . . . 3 11 Grunt 80 | . 6 7 14 1 2 9 . . 2 2 . . . . 4 6 7 . 2 8 10 Brawler 6 | . . . . . 1 2 . . 1 1 . . . . . . . . . . 1 Duelist 4 | . . . . 2 . . . . . . . . . . . 1 . . . 1 . Researcher 2 | . . . . . . . . . . . . . . . . . 2 . . . . Sentry 22 | . . 2 3 . . 2 . . 1 1 1 . . 1 1 6 . . . 1 3 Specialist 4 | . . . . . . . . 2 . . . . . . . . . . 2 . . Hunter 35 | . . . 1 3 1 2 . 1 2 . 2 1 . . 4 4 6 . . 4 4 Programmer 40 | . . . . 1 . . . . 2 . . . . . 4 13 4 . . . 16 Behemoth 5 | . . . . . . . . . . . . . . 1 . . . . . . 4 Striker 2 | . . . . . . . . . . . . . . . . . . . . . 2 Executioner 3 | . . . . . . . . . . . . . . . . . . . . . 3 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . 2 Thug 6 | . . . . 1 4 1 . . . . . . . . . . . . . . . Fireman 2 | . . . . . . 2 . . . . . . . . . . . . . . . Mutant 1 | . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 16 | 1 3 7 12 3 5 7 . 3 4 4 2 1 . 3 6 7 7 . 2 16 7 Combat Bots Only 9 | . 3 4 4 3 5 7 . 3 3 3 2 1 . 3 4 6 4 . 2 9 7 Max Kills in Single Turn 5 | 1 1 1 2 5 1 1 . 1 1 2 1 1 . 1 2 2 1 . 1 2 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . 1 . Exploded 3 | . . . . . . . . . . . . . . . . . . . . . 3 Melee 1 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res DSF Acc Com Hostile Shots Fired 2524 | . 69 53 176 52 33 189 . 32 88 31 23 5 . 52 156 295 104 . 47 126 993 Missed 732 | . 16 21 41 10 10 46 . 8 15 10 8 1 . 14 43 106 44 . 16 34 289 Deflected 2 | . . . . . . . . . . . . . . . 2 . . . . . . Hits 1792 | . 53 32 135 42 23 143 . 24 73 21 15 4 . 38 113 189 60 . 31 92 704 Melee 19 | . . . . . . 10 . . 2 1 . . . . . . . . . . 6 Projectile 1773 | . 53 32 135 42 23 133 . 24 71 20 15 4 . 38 113 189 60 . 31 92 698 Critical Strikes 82 | . . . 9 2 1 8 . 1 2 1 . . . 1 6 11 2 . 3 6 29 Part Disruptions 12 | . . . . . . 3 . . . . . . . . . 2 . . . . 7 Damage Taken 17880 | . 406 227 1345 432 283 1555 . 247 548 209 111 21 . 613 953 2111 317 . 617 1488 6397 Core 1560 | . 90 52 162 26 56 281 . 33 88 23 9 6 . 57 8 178 . . 76 55 360 Absorbed by Shields 4779 | . . . . . . . . . . 78 90 24 . 90 414 402 363 . . . 3318 Ignored by Resistances 13926 | . 252 147 815 258 167 941 . 147 401 169 117 27 . 406 814 1882 462 . 354 864 5703 Regen/Repaired (Parts) 2799 | . . . . . . . . . . 20 7 . . 88 145 133 150 . 177 723 1356 Core Remaining (%) 80 | 100 64 87 70 . . . . 43 89 . . . . 84 99 . 86 . 94 . 74 Volleys Fired 837 | 2 47 42 110 22 23 59 . 16 34 16 7 4 . 19 51 135 45 . 12 42 151 Largest 4 | 2 2 2 2 2 2 2 . 2 3 3 3 3 . 3 3 3 3 . 3 4 4 Hottest 353 | 70 70 70 105 56 103 136 . 97 187 187 101 101 . 101 101 183 183 . 179 219 353 Shots Fired 2143 | 4 88 83 212 46 42 110 . 33 71 41 21 10 . 57 147 354 112 . 32 143 537 Gun 1716 | 4 88 83 212 46 42 110 . 33 63 27 14 6 . 38 141 258 74 . 20 112 345 Cannon 395 | . . . . . . . . . 8 14 7 4 . 19 6 96 38 . 12 31 160 Launcher 32 | . . . . . . . . . . . . . . . . . . . . . 32 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1401 | 2 44 42 155 46 31 41 . 16 34 23 21 10 . 57 147 321 48 . 11 84 268 Thermal 710 | 2 44 41 57 . 11 69 . 17 37 18 . . . . . 33 64 . 21 59 237 Explosive 32 | . . . . . . . . . . . . . . . . . . . . . 32 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 57 | 4 25 15 40 18 19 24 . 17 23 21 29 5 . 37 32 36 21 . 33 39 57 Robot Miss Streak 5 | . 2 3 3 1 1 1 . 1 1 1 . 1 . 2 1 2 1 . 1 4 5 Penetration Max 2 | . . . 1 1 . 1 . . 1 1 1 . . . 1 1 1 . 1 2 1 Secondary Targets 19 | . 1 3 2 1 2 2 . 1 . . . . . . 4 2 . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 . . . . . . 1 1 . . . 1 . Shots Hit Robots 1745 | 4 75 62 183 36 38 106 . 29 57 36 20 7 . 45 115 294 78 . 29 107 424 Core Hits 719 | 2 30 28 61 26 22 44 . 13 25 15 9 3 . 12 53 115 43 . 9 60 149 Critical Kills 34 | . . . 1 . . . . . 2 1 . . . 1 2 2 2 . 1 10 12 Critical Parts Destroyed 49 | . . . 1 . . . . . . 1 . 1 . . 4 4 3 . . 7 28 Critical Strikes 136 | . 5 3 3 . . 9 . 1 5 2 2 1 . 3 6 19 5 . 1 18 53 Burn 21 | . 5 3 1 . . 8 . 1 3 . . . . . . . . . . . . Meltdown 10 | . . . . . . . . . 2 1 . . . . . . 1 . . 2 4 Destroy 81 | . . . 2 . . . . . . 1 . 1 . 1 6 6 4 . 1 16 43 Blast 21 | . . . . . . . . . . . 2 . . 2 . 13 . . . . 4 Sever 1 | . . . . . . 1 . . . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 21 | . . . . . . 6 . . . . . . . . . 1 3 . . . 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . 6 . . . . . . . . . . 1 . . . . Piercing 14 | . . . . . . . . . . . . . . . . 1 2 . . . 11 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51340 | 41 783 649 3101 999 850 2181 . 545 1255 865 414 113 . 1011 2883 9071 2662 . 993 3026 19898 Guns 30390 | 41 783 649 3101 657 834 2020 . 545 1041 433 279 92 . 690 2766 6251 1264 . 484 1844 6616 Cannons 16447 | . . . . . . . . . 208 432 135 21 . 321 107 2684 1380 . 509 1096 9554 Explosions 3644 | . . . . 333 . . . . . . . . . . 10 . . . . 35 3266 Melee 675 | . . . . . . 161 . . . . . . . . . 52 . . . . 462 Ramming 184 | . . . . 9 16 . . . 6 . . . . . . 84 18 . . 51 . Kinetic 25814 | 16 286 221 2382 657 625 833 . 280 572 424 414 113 . 1011 2873 8039 685 . 256 1161 4966 Thermal 21023 | 25 497 428 719 . 209 1187 . 265 677 441 . . . . . 896 1959 . 737 1779 11204 Explosive 3599 | . . . . 333 . . . . . . . . . . . . . . . . 3266 Electromagnetic 45 | . . . . . . . . . . . . . . . 10 . . . . 35 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 161 | . . . . . . 161 . . . . . . . . . . . . . . . Piercing 514 | . . . . . . . . . . . . . . . . 52 . . . . 462 Highest Corruption 17 | . . . . 1 1 3 3 3 . . . . . . 4 8 6 . 3 . 17 Average Corruption 3 | . . . . 1 1 1 3 3 . . . . . . 2 3 4 . 2 . 8 Corruption Purged 10 | . . . . . . . . . . . . . . . . 10 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 162 | . . . . 9 8 14 2 11 . . . . . . 14 28 25 . 2 . 49 Message Errors 38 | . . . . 1 2 6 1 4 . . . . . . 5 5 3 . . . 11 Matter Fused 31 | . . . . . 2 3 1 2 . . . . . . 3 4 7 . . . 9 Heat Flow Errors 16 | . . . . . 3 1 . 1 . . . . . . 1 4 3 . . . 3 Energy Discharges 22 | . . . . 3 1 . . 2 . . . . . . 2 6 1 . 1 . 6 Parts Rejected 5 | . . . . . . 1 . 1 . . . . . . 1 . . . . . 2 Parts Fused 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 Data Loss (minor) 18 | . . . . 2 . 3 . . . . . . . . 1 3 3 . . . 6 Data Loss (major) 7 | . . . . 1 . . . . . . . . . . . 2 3 . . . 1 Misfires 7 | . . . . 2 . . . 1 . . . . . . . . 2 . . . 2 Alerts 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 12 | . . . . . . . . . . . . . . . 1 3 2 . 1 . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1294 | . . . . 33 7 . . . . . . . . . . 124 38 . 31 80 981 Projectiles 1107 | . . . . . . . . . . . . . . . . 101 38 . 31 49 888 Explosions 126 | . . . . 33 . . . . . . . . . . . . . . . . 93 Melee 61 | . . . . . 7 . . . . . . . . . . 23 . . . 31 . Knockbacks 24 | . . . . . . . . . . 3 1 . . . 1 15 . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . . . . 3 1 . . . 1 14 . . . . 4 Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 364 | . . . . 62 . . . . . . . . . . 74 . . . . . 228 Shots 9 | . . . . 1 . . . . . . . . . . 2 . . . . . 6 Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 10 | . . . . 2 2 . . . 1 . . . . . . 2 2 . . 1 . Kicked 10 | . . . . 2 2 . . . 1 . . . . . . 2 2 . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 489 | 40 312 129 433 3 268 489 . 303 361 433 . . . 261 140 450 304 . . 432 450 Average Temperature 128 | 20 108 47 87 3 100 154 . 103 184 224 . . . 220 73 125 117 . . 260 122 Received Heat Transfer 4633 | . 369 189 1197 45 144 1211 . 45 192 89 10 . . 346 115 242 36 . 90 135 178 Effects 50 | . 3 . 3 . 1 13 . . 3 5 . . . 1 . 10 1 . . 2 8 Shutdowns 10 | . . . 1 . . 1 . . . 3 . . . . . 5 . . . . . Energy Bleed 11 | . . . . . 1 2 . . 3 1 . . . 1 . 1 1 . . . 1 Interference 25 | . 3 . 2 . . 9 . . . . . . . . . 4 . . . 1 6 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . 1 . . . 1 . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . 2 . . . . . . Total Turns 17 | . . . . . . . . . . . . . . . 17 . . . . . . Longest Duration 13 | . . . . . . . . . . . . . . . 13 . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . 2 . Impact Corruptions 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Robots Melted 11 | . 1 . . . . . . . 2 1 . . . . . . 1 . . 2 4 Combat Hostiles 9 | . 1 . . . . . . . 1 1 . . . . . . . . . 2 4 Parts Melted 45 | . 2 4 3 . . 1 . 2 12 1 . . . . . . 6 . . 4 10 Heat Transferred 24302 | 74 1850 1480 1757 . 370 2508 . 592 1410 746 . . . . . 1073 1887 . 740 1850 7965 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res DSF Acc Com Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . . . . 1 2 Low Security (%) 88 | 100 100 100 100 100 . . . . 100 100 . . . . 100 100 100 100 100 72 34 Level 1 5 | . . . . . . . . . . . . . . . . . . . . 27 28 Level 2 5 | . . . . . . . . . . . . . . . . . . . . . 37 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 552 | 5 70 100 139 109 . . . . 60 55 . . . . 170 143 97 . 94 320 552 Initial 125 | . . . . 10 . . . . . . . . . . . 61 . . . 42 125 Average 71 | . 8 35 45 9 . . . . 10 9 . . . . 36 35 26 . 46 116 309 Influence Increases 6930 | 5 247 252 562 288 100 360 . 140 270 117 70 30 . 120 509 1068 494 . 94 506 1698 Destroy 0b10 Robot/C 4760 | . 160 180 360 180 80 320 . 120 160 80 60 20 . 100 340 680 380 . 80 340 1120 Destroy 0b10 Robot/NC 475 | 5 25 20 80 25 . . . . 15 15 . . . . 35 120 20 . . 60 55 Destroy Leader 1012 | . 44 52 90 50 20 40 . 20 54 22 10 10 . 20 70 174 62 . 10 60 204 Allied During Kill 3 | . . . . 3 . . . . . . . . . . . . . . . . . Successful Hack 51 | . 3 . . 4 . . . . 18 . . . . . 6 14 . . . . 6 Disable Machine 76 | . . . . 16 . . . . 4 . . . . . 20 4 20 . 4 4 4 Destroy Structure 328 | . . . 2 10 . . . . 4 . . . . . 38 76 12 . . 12 174 Lose Combat Pursuer 225 | . 15 . 30 . . . . . 15 . . . . . . . . . . 30 135 Influence Decreases 6547 | 5 247 252 530 320 100 360 . 140 270 117 70 30 . 120 352 1225 494 . . 344 1571 Entered New Map 301 | . . . . 22 . . . . . . . . . . . 96 . . . 52 131 Time Decay 5698 | 5 247 242 455 274 100 275 . 140 250 117 70 30 . 120 350 1017 494 . . 282 1230 Lost Part 502 | . . 10 75 10 . 85 . . 20 . . . . . 2 80 . . . 10 210 Lost Ally 34 | . . . . 14 . . . . . . . . . . . 20 . . . . . Purge Threat 12 | . . . . . . . . . . . . . . . . 12 . . . . . Squads Dispatched 39 | . . 1 3 3 . 1 . . 1 . . . . . 4 7 5 . 2 4 8 Investigation 6 | . . . 1 1 . . . . . . . . . . 2 . . . . 1 1 Extermination 18 | . . . . 2 . . . . 1 . . . . . 2 4 2 . . 1 6 Reinforcement 13 | . . 1 2 . . . . . . . . . . . . 3 3 . 2 2 . Assault 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res DSF Acc Com Distress Signals 8 | . 1 1 2 . . . . . . . . . . . . . 1 . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 340 | . 14 16 31 12 9 20 . 6 10 5 3 1 . 8 21 41 28 . 7 26 82 Peak Tracking Total 10 | . 3 5 4 3 5 7 . 3 4 3 2 1 . 3 4 6 3 . 4 7 10 Tactical Retreats 19 | . 1 . 2 . . 1 . . 1 . . . . . . . 3 . 1 3 7 ECM-based Alert Blocks 15 | . . . . . . . . . . . . . . . . . 4 . 3 2 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res DSF Acc Com Traps Triggered 25 | . 1 . 1 2 . . . . 1 . . . . . . 8 4 . 1 . 7 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 1 . . . . . . . . . . . . . . . . . . . 5 Reprogrammed 6 | . . . . . . . . . . . . . . . . 6 . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res DSF Acc Com Machines Disabled 19 | . . . . 4 . . . . 1 . . . . . 5 1 5 . 1 1 1 Max in Single Turn 4 | . . . . 3 . . . . 1 . . . . . 4 1 1 . 1 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res DSF Acc Com Machines Accessed 58 | . 6 . 1 7 1 1 4 . 6 1 . . 9 . 4 5 5 2 . 1 5 Terminals 23 | . 3 . 1 1 . . . . 2 . . . . . 2 4 3 1 . 1 5 Fabricators 5 | . . . . 2 . . . . 1 . . . . . 1 . 1 . . . . Repair Stations 3 | . 1 . . 1 . . . . . 1 . . . . . . . . . . . Recycling Units 6 | . 2 . . 1 . . . . 1 . . . . . . 1 . 1 . . . Scanalyzers 4 | . . . . 1 . . . . 1 . . . . . 1 . 1 . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . Total Hacks 177 | . 12 . 3 15 1 1 31 . 12 2 . . 48 . 17 13 9 3 . 2 8 Successful 139 | . 7 . 3 10 1 1 31 . 7 2 . . 48 . 11 11 2 2 . . 3 Failed 38 | . 5 . . 5 . . . . 5 . . . . . 6 2 7 1 . 2 5 Catastrophic 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 12 | . 2 . . 1 . . 1 . 2 . . . 1 . 1 2 . . . . 2 Terminals 49 | . 9 . 3 1 . . . . 4 . . . . . 5 11 5 1 . 2 8 Fabricators 15 | . . . . 4 . . . . 2 . . . . . 6 . 3 . . . . Repair Stations 4 | . 1 . . 1 . . . . . 2 . . . . . . . . . . . Recycling Units 11 | . 2 . . 3 . . . . 2 . . . . . . 2 . 2 . . . Scanalyzers 13 | . . . . 4 . . . . 2 . . . . . 6 . 1 . . . . Garrison Access 4 | . . . . 2 . . . . 2 . . . . . . . . . . . . Terminal Hacks 111 | . 4 . 3 1 1 1 31 . 3 . . . 48 . 3 10 2 1 . . 3 Record 58 | . 2 . 3 . . . 11 . 1 . . . 36 . 1 2 1 . . . 1 Part Schematic 16 | . . . . . . . 12 . . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . . . . . . . . . . . 4 . . 1 . . . . . Prototype ID Bank 8 | . . . . . . . 3 . 1 . . . 4 . . . . . . . . Open Door 3 | . . . . . 1 1 . . . . . . . . . . 1 . . . . Open DSF 3 | . . . . 1 . . . . . . . . . . . 1 . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . Disarm Traps 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 Reprogram Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 6 | . . . . 2 . . . . 2 . . . . . 2 . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . Build 3 | . . . . 1 . . . . 1 . . . . . 1 . . . . . . Repair Station Hacks 3 | . 1 . . . . . . . . 2 . . . . . . . . . . . Scan Component 3 | . 1 . . . . . . . . 2 . . . . . . . . . . . Recycling Unit Hacks 6 | . 2 . . 2 . . . . . . . . . . . 1 . 1 . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 5 | . 2 . . 1 . . . . . . . . . . . 1 . 1 . . . Scanalyzer 12 | . . . . 4 . . . . 2 . . . . . 6 . . . . . . Retrieve Study 12 | . . . . 4 . . . . 2 . . . . . 6 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Used 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Hacking Detections 36 | . 3 . 1 5 . . . . 5 . . . . . 5 5 5 1 . 1 5 Full Trace Events 6 | . . . 1 1 . . . . . . . . . . 2 . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 5 . . . . . . . . . 3 . . . . Robots Built 3 | . . . . 3 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . 134 . . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . 12 . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . 12 . . . . . 4 . . . 1 . . . . Parts Built 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 339 | . . . . . . . . . 152 . . . . . 187 . . . . . . Total Part Build Rating 12 | . . . . . . . . . 5 . . . . . 7 . . . . . . Part Studies Acquired 12 | . . . . 4 . . . . 2 . . . . . 6 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . 13 . . 1 . . . . . . . . . . . 7 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res DSF Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res DSF Acc Com Total Allies 3 | . . . . 3 . . . . . . . . . . . . . . . . . Largest Group 3 | . . . . 3 . . . . . . . . . . . . . . . . . Highest-Rated Group 90 | . . . . 90 . . . . . . . . . . . . . . . . . Highest-Rated Ally 30 | . . . . 30 . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . 9 . . . . . . . . . . . . . . . . . Total Damage 237 | . . . . 237 . . . . . . . . . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res DSF Acc Com Active Infowar (turns) 15239 | 110 918 464 820 1262 1310 1030 152 681 963 407 807 656 412 194 . 1764 960 116 81 490 1642 Optics 15055 | . 844 464 820 1262 1310 1030 152 681 963 407 807 656 412 194 . 1764 960 116 81 490 1642 Structural 184 | 110 74 . . . . . . . . . . . . . . . . . . . . ECM 964 | . . . . . . . . . . . . . . . . . 269 115 81 227 272 Robot Analysis Total 6 | . 1 . . . . . . . . . . . 4 . . 1 . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 . 2 . . . . . 1 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . 4 . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res DSF Acc Com Turns Passed 16835 | 121 918 464 820 1262 1310 1030 152 681 963 407 807 656 412 906 872 1765 960 116 81 490 1642 Spaces Moved 8106 | 62 422 129 237 605 652 427 81 329 439 167 392 320 181 316 385 1088 607 99 33 287 848 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . Treads 478 | 56 422 . . . . . . . . . . . . . . . . . . . . Legs 7622 | . . 129 237 605 652 427 81 329 439 167 392 320 181 316 385 1088 607 99 33 287 848 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 260 190 187 187 187 190 115 187 188 200 200 200 266 111 109 113 116 115 113 111 Average Speed 166 | 149 184 260 191 189 187 189 190 187 187 198 200 200 219 266 168 112 118 116 115 114 118 Slowest Speed 320 | 160 320 260 192 191 256 260 190 190 188 200 200 200 266 266 194 186 182 116 116 184 188 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 41 | 4 77 21 28 24 83 66 73 63 11 5 67 67 63 56 11 39 66 4 51 13 27 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 6 | . . . . . . 1 1 . . . . . 3 1 . . . . . . . Known Exits Taken 20 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . 3 3 . 4 . . . 2 . . . . . . . . . Spaces Dug 8 | . . . . . . . . . . . . . . . 8 . . . . . . Terrain Destroyed 193 | . . . 1 9 . 2 . . 2 . 1 1 . 4 26 39 10 . . 3 95 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 105 | . . . 1 1 . 2 . . 2 . 1 1 . 4 16 39 10 . . 3 25 AOE 85 | . . . . 8 . . . . . . . . . . 9 . . . . . 68 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res DSF Acc Com Total 9694 | 86 484 185 408 679 699 528 80 363 518 210 400 329 198 339 495 1345 749 100 49 348 1102 Wait 58 | . 1 . 11 3 2 . . . 5 4 . . . . 25 1 . . . . 6 Move 8083 | 61 421 128 236 604 651 426 80 328 438 166 391 319 180 315 384 1086 606 98 32 286 847 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 247 | 15 8 7 29 18 7 15 . 7 11 8 1 1 7 2 12 41 25 . 2 5 26 Fast Attach 34 | . . . . 1 1 . . 2 2 1 . 2 1 . 4 9 8 . 1 2 . Attach 121 | 7 2 3 15 4 3 11 . 1 7 6 . . 3 2 3 16 4 2 . 3 29 Detach 1 | . . . . . . . . . . . . . 1 . . . . . . . . Swap 115 | 1 3 2 7 8 3 8 . 2 10 2 . . 2 1 6 23 26 . . 4 7 Drop 144 | . 2 3 . 17 7 3 . 7 10 7 1 3 4 . 10 30 30 . . 5 5 Fire 837 | 2 47 42 110 22 23 59 . 16 34 16 7 4 . 19 51 135 45 . 12 42 151 Melee 21 | . . . . . . 6 . . . . . . . . . 1 3 . . . 11 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 10 | . . . . 2 2 . . . 1 . . . . . . 2 2 . . 1 . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . . . . . . 1 . . 2 . 20 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Testing -2/Research -2/DSF -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 40 | -11/Scrapyard | Identified exit to Materials 40 | -11/Scrapyard | Discovered exit to Materials (range 16) 122 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Evolved 1 slot: Utility x1 312 | -10/Materials | Build established: Hacker-Mutant 323 | -10/Materials | Identified exit to Materials 323 | -10/Materials | Discovered exit to Materials (range 9) 456 | -10/Materials | Discovered exit to Materials (range 9) 916 | -10/Materials | Discovered exit to Materials (range 7) 1040 | -10/Materials | Entered another Materials area 1040 | -9/Materials | Evolved 2 slots: Propulsion x2 1423 | -9/Materials | Identified exit to Materials 1423 | -9/Materials | Discovered exit to Materials (range 18) 1504 | -9/Materials | Entered another Materials area 1504 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1663 | -8/Materials | Lost 3 parts (1u2w) 1701 | -8/Materials | Identified exit to Storage 1701 | -8/Materials | Discovered exit to Storage (range 16) 1718 | -8/Materials | Lost 3 parts (1p2n) 1891 | -8/Materials | Lost 3 parts (1n1u1w) 2271 | -8/Materials | Build established: Scavenger-Mutant 2290 | -8/Materials | Identified exit to Factory 2290 | -8/Materials | Discovered exit to Factory (range 8) 2324 | -8/Materials | Entered Factory 2324 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2491 | -7/Factory | Allied Derelicts emerged from ambush trap array 2731 | -7/Factory | Fabricated L-41 Fighter? 2930 | -7/Factory | Lost 3 allies 3470 | -7/Factory | Identified exit to Lower Caves 3470 | -7/Factory | Discovered exit to Lower Caves (range 15) 3586 | -7/Factory | Entered Lower Caves 3664 | -7/Lower Caves | Learned Factory emergency access door positions 3675 | -7/Lower Caves | Encountered a Warlord checkpoint 3744 | -7/Lower Caves | Found Prototype Device 3965 | -7/Lower Caves | Attacked by a faux Warlord 4880 | -7/Lower Caves | Identified exit to Lower Caves 4880 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 4896 | -7/Lower Caves | Entered another Lower Caves area 4915 | -7/Lower Caves | Identified exit to Factory 4915 | -7/Lower Caves | Discovered exit to Factory (range 14) 5135 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5402 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5479 | -7/Lower Caves | Destroyed 7 combat bots 5483 | -7/Lower Caves | Lost 7 parts (1p4n2u) 5547 | -7/Lower Caves | Core integrity fell below 50% 5682 | -7/Lower Caves | Ambushed by wild Derelicts 5790 | -7/Lower Caves | Identified exit to Data Miner 5790 | -7/Lower Caves | Discovered exit to Data Miner (range 15) 5926 | -7/Lower Caves | Entered Data Miner 5926 | -7/Data Miner | Identified exit to Proximity Caves 5926 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 5955 | -7/Data Miner | Met Data Miner 6008 | -7/Data Miner | Learned location of Section 7 (-2) 6008 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6035 | -7/Data Miner | Received God Mode back door access code from Data Miner 6078 | -7/Data Miner | Entered Proximity Caves 6400 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 6492 | -6/Proximity Caves | Learned Factory emergency access door positions 6608 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 6759 | -6/Proximity Caves | Entered Factory 6759 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6977 | -6/Factory | Lost 4 parts (1p2n1u) 6985 | -6/Factory | Found Prototype Processor 7126 | -6/Factory | Identified Exp. Targeting Computer 7323 | -6/Factory | Build established: Scavenger-Gunner 7352 | -6/Factory | Identified exit to Lower Caves 7352 | -6/Factory | Discovered exit to Lower Caves (range 14) 7389 | -6/Factory | Identified exit to Factory 7389 | -6/Factory | Discovered exit to Factory (range 13) 7519 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 7722 | -6/Factory | Entered another Factory area 7722 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7749 | -5/Factory | Identified exit to Upper Caves 7749 | -5/Factory | Discovered exit to Upper Caves (range 14) 8074 | -5/Factory | Build established: Hacker-Gunner 8129 | -5/Factory | Entered Upper Caves 8151 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8706 | -5/Upper Caves | Spotted B-75 Beast 8828 | -5/Upper Caves | Identified exit to Upper Caves 8828 | -5/Upper Caves | Discovered exit to Upper Caves (range 22) 8936 | -5/Upper Caves | Entered another Upper Caves area 9542 | -5/Upper Caves | Identified exit to Zhirov 9542 | -5/Upper Caves | Discovered exit to Zhirov (range 16) 9592 | -5/Upper Caves | Entered Zhirov 9592 | -5/Zhirov | Identified exit to Proximity Caves 9592 | -5/Zhirov | Discovered exit to Proximity Caves (range 4) 9628 | -5/Zhirov | Met Zhirov 9666 | -5/Zhirov | Learned location of Quarantine (-2) 9666 | -5/Zhirov | Learned location of Testing (-3) 9666 | -5/Zhirov | Learned location of Command (-1) 9706 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9743 | -5/Zhirov | Found Alien Artifact 9766 | -5/Zhirov | Found Alien Artifact 9785 | -5/Zhirov | Identified Integrated Dissipator 9785 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9786 | -5/Zhirov | Identified Transdimensional Reconstructor 9786 | -5/Zhirov | Warped through subspace 10004 | -5/Zhirov | Entered Proximity Caves 10175 | -4/Proximity Caves | Spotted B-86 Titan 10216 | -4/Proximity Caves | Destroyed B-86 Titan 10788 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10896 | -4/Proximity Caves | Identified exit to Factory 10896 | -4/Proximity Caves | Discovered exit to Factory (range 6) 10910 | -4/Proximity Caves | Entered Factory 10910 | -4/Factory | Evolved 2 slots: Propulsion x2 11173 | -4/Factory | Fabricated Exp. Optical Array? 11389 | -4/Factory | Build established: Scavenger-Gunner 11681 | -4/Factory | Identified exit to Research 11681 | -4/Factory | Discovered exit to Research (range 16) 11782 | -4/Factory | Entered Research 11782 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12077 | -3/Research | Found Prototype Device 12078 | -3/Research | Identified Exp. Thermal Shield 12858 | -3/Research | Lost 3 parts (2n1u) 13153 | -3/Research | Spotted B-86 Titan 13244 | -3/Research | Spotted B-86 Titan 13295 | -3/Research | Lost 3 allies 13320 | -3/Research | Lost 5 parts (1p4n) 13444 | -3/Research | Identified exit to Testing 13444 | -3/Research | Discovered exit to Testing (range 22) 13547 | -3/Research | Entered Testing 13588 | -3/Testing | Found Prototype Energy Cannon 13608 | -3/Testing | Build established: Hacker-Gunner 13665 | -3/Testing | Found Prototype Device 13667 | -3/Testing | Identified Exp. ECM Suite 13672 | -3/Testing | Found Exp. ECM Suite 13689 | -3/Testing | Identified Cld. Nova Cannon 13716 | -3/Testing | Scanned by Researcher 13779 | -3/Testing | Found Prototype Device 13780 | -3/Testing | Identified Exp. Hardlight Generator 13940 | -3/Testing | Found Prototype Protection 13943 | -3/Testing | Identified SHELL Armor 14274 | -3/Testing | Found Prototype Energy Cannon 14275 | -3/Testing | Identified Null Cannon 14389 | -3/Testing | Identified exit to Research 14389 | -3/Testing | Discovered exit to Research (range 21) 14507 | -3/Testing | Entered Research 14507 | -2/Research | Evolved 2 slots: Utility x2 14605 | -2/Research | Identified exit to DSF 14623 | -2/Research | Entered DSF 14634 | -2/DSF | Identified exit to Access 14634 | -2/DSF | Discovered exit to Access (range 22) 14651 | -2/DSF | Additional patrols routed to DSF 14704 | -2/DSF | Entered Access 14704 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 14872 | -1/Access | Spotted B-99 Colossus 14987 | -1/Access | Build established: Generator-Gunner 15112 | -1/Access | Destroyed 9 combat bots 15186 | -1/Access | Identified exit to Command 15186 | -1/Access | Discovered exit to Command (range 7) 15194 | -1/Access | Entered Command 15321 | -1/Command | Spotted B-99 Colossus 15400 | -1/Command | Spotted B-99 Colossus 15520 | -1/Command | Destroyed B-99 Colossus 16022 | -1/Command | Destroyed 7 combat bots 16025 | -1/Command | Found Unknown Launcher 16296 | -1/Command | Destroyed B-99 Colossus 16331 | -1/Command | Spotted Alpha 7 16331 | -1/Command | Spotted Striker 16331 | -1/Command | Spotted Executioner 16331 | -1/Command | Spotted Executioner 16331 | -1/Command | Spotted Alpha 7 16331 | -1/Command | Spotted Striker 16331 | -1/Command | Spotted Executioner 16331 | -1/Command | Spotted Executioner 16333 | -1/Command | Spotted B-99 Colossus 16344 | -1/Command | Identified Fusion Bomb Launcher 16349 | -1/Command | System corruption reached 10% 16350 | -1/Command | Spotted B-99 Colossus 16354 | -1/Command | Destroyed Striker 16354 | -1/Command | Destroyed Executioner 16354 | -1/Command | Destroyed Striker 16354 | -1/Command | Destroyed Executioner 16357 | -1/Command | Destroyed Alpha 7 16357 | -1/Command | Destroyed Executioner 16391 | -1/Command | Destroyed Alpha 7 16404 | -1/Command | Destroyed B-99 Colossus 16443 | -1/Command | Lost 10 parts (3p4n3w) 16444 | -1/Command | First assault squad dispatched 16785 | -1/Command | Destroyed B-99 Colossus 16806 | -1/Command | Identified exit to Surface 16806 | -1/Command | Discovered exit to Surface (range 8) 16836 | *** | Escaped! Last Messages --------------- 16808_ Field strength at 70. 16809_ Field strength at 55. 16810_ Field strength at 40. 16811_ Field strength at 25. 16812_ Field strength at 10. 16813_ Stasis field depleted. 16817_ Triggered Stasis Trap. 16817_ A bubble of rippling energy engulfs the area. 16817_ Field strength at 85. 16819_ System corrupted: Energy discharge (-283). 16819_ Field strength at 70. 16820_ Field strength at 55. 16821_ Field strength at 40. 16822_ Field strength at 25. 16823_ Field strength at 10. 16824_ Stasis field depleted. 16832_ Slug penetrates P-80 Master. [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????# !% % ### # | | ?????????????????# # "# # | | ?????????????????# % # | | ?????????????????# % " | | ??????????????#### % %" | | ???????????# " | | ???????????# ####### ## # | | ???????????????????# %# ## " # | | ???????????????????## # p ### " " | | ???????????????????## p ### ## | | ???????????????????# p #### # = # + | | ???????????????????# %% % ###### % % % | | ???????????????????# # #????# * | | ???????????????????# #????# " % | | ???????????????????## ^^ ^^ ##????# """ # | | ????????????????????# ^^^ ^ %#?????# ""% %"%% | | ???????????????????### ^ ^^^##?????########"#"% % | | ???????????????????#; ^ ^^ #???########%####! | | ###???????????????###; ^ ^ ^####?# # | | #???????????????# #?# # | | #???????????????# #?# # | | #???????????????#%%^ ^ ^ #?# # | | #???????????????# #?# # | | ##???????????????# #?# + | | #????????????????# "" ^ #?# # | | #????????????????# ^ "@ #?#######+##+##% | | #????????????????# ^ #???????# = | | #????????????????# ^ #???????# | | #????????????????# ^ ^ ^ #????#### | | ###############??# #????# | | ## #??# #????# | | ## #??##############????# | | ## !! #????????????????????# | | ## ![ #????????????????????# """" | | ## #????????????????????# """" | | ## ] #????????????????????### """" | | # [ "" #???###????????????????# """" | | ##% """" +??? +????????????????# | | ##= """ #???# #???????????????## | | ## "" #???# ########+########" | | ## #???# ## !+ """" | | %## #?### ## = %" *%= "" | | ## "" "#######"# ## !![ =!%* %= "" | | " % " =![[ *%= !%% "" | | [ = + ![[ "####* | | ### """""### ! # ##??## | | #### # # #?#### | | ???# # # + | | ???# = + !!! # ################"" | | ???# " !! #################???????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 100 Energy Generation 109 Energy Capacity 1540 Matter Stores 502 Matter Capacity 800 Sight Range 23 Terrain Scan Density 10 ECM Strength 3 Power Amplification 30 Additional Mass Support 6 Base Temperature (-) 200 Armor Coverage 900 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 10 Evasion (%) 78 Targeting Accuracy 28 Melee Accuracy 5 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Adv. Signal Interpreter | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Adv. Actuator Array | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Prc. Matter Filter | -3/Testing | Archive Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free L-61 Swordsman | -3/Testing | Archive R-06 Scavenger | -3/Testing | Archive A-27 Freighter | -3/Testing | Archive Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -6/Factory Exp. Optical Array | x1 | -4/Factory Repaired ---------- Nothing Studied --------- Gauss Rifle | -7/Factory | Hacked Imp. Aluminum Leg | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Power Sword | -6/Factory | Hacked Hvy. Plasma Cannon | -6/Factory | Hacked Shield Leg | -4/Factory | Hacked Imp. Fusion Compressor | -4/Factory | Hacked Myomer Leg | -4/Factory | Hacked KE Penetrator | -4/Factory | Hacked Hyp. Coil Gun | -4/Factory | Hacked Railgun | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- 20k Club 30k Club Adventurer Armchair Analyst Backstab Bumper Bots Can't Touch This Construction Begets Destruction DIY Cooler Epsilon Run Explorer Giant Slayer Hot Stuff Just What I Needed Metal Spider My Command Is Your Wish Ooh, Shiny! Physics Protects Subspace Traveler The Oracle The Science Guy Ultimate Loadout Challenges ------------ None Game ------ Seed SupercompositeFactoryHammer Manual? 0 Play Time 03:49:38 Cumulative 20.4 hours Start 2026.06.11 @ 13:19:38 End 2026.06.13 @ 04:48:24 Sessions 4 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 19 Rogue 17 Adventurer 0 Explorer 2 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19f7994c-0231-413c-a0f3-67f13d2a5834