Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 22:13:08 Player: Velkrum Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (892) 892 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3127 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 292/300 Energy 125/125 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Advanced Targeting Computer > --- WEAPON (2) ------- Katana Katana > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Flight Unit Flight Unit > --- UTILITY ---------- Recoil Stabilizer Backup Plating I > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Small Laser [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 . 1 Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 57 | 6 4 15 5 . 27 Power 13 | 1 . 4 1 . 7 Engine 13 | 1 . 4 1 . 7 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . 6 . . 5 Treads 2 | . . . . . 2 Leg 3 | 2 . . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 8 | . . 6 . . 2 Utility 8 | 1 2 2 . . 3 Device 3 | . 1 1 . . 1 Storage 3 | 1 1 . . . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 23 | 2 2 3 4 . 12 Energy Gun 5 | . . . 2 . 3 Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 . 3 . . 5 Ballistic Cannon 2 | . 2 . . . . Launcher 4 | . . . 2 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 28 | . . 3 7 . 18 Power 8 | . . 1 1 . 6 Propulsion 6 | . . . 2 . 4 Utility 6 | . . 1 2 . 3 Weapon 8 | . . 1 2 . 5 Highest Loss Streak 13 | . . 1 4 . 13 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 68 | . 85 89 49 33 53 Engine 13 | . 14 12 10 11 15 Treads 1 | . . . . . 5 Leg 6 | . 28 2 . . 1 Flight 11 | . . 25 10 . 9 Device 5 | . . 12 3 . 2 Storage 3 | . 14 1 . . 1 Protection 2 | . . 6 3 . . Energy Gun 2 | . . . 11 . 1 Ballistic Gun 10 | . 21 10 2 . 10 Ballistic Cannon 6 | . 6 17 . . . Launcher 2 | . . . 7 22 2 Naked Turns 5 | . . . 2 . 3 Heaviest Build 30 | 10 30 30 13 11 17 Greatest Support 40 | 20 20 20 8 3 40 Greatest Overweight (x) 4 | 2 1 1 3 3 4 Average Overweight (x) . | . . . 1 3 . Largest Inventory Capacity 15 | 8 15 15 5 5 5 Average Capacity 7 | 7 14 6 5 5 5 Most Carried 8 | 4 6 8 5 3 5 Average Carried 2 | 1 2 2 2 3 2 Final Capacity 15 | 8 15 5 5 5 5 Final Carried 5 | 1 5 3 3 3 . Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1093 | 184 109 328 64 . 408 Remotely . | . . . . . . Salvage Created 918 | . 105 211 152 29 421 Parts 81 | . 5 33 6 1 36 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 39 | . 2 18 5 3 11 Melee 1 | . . . . . 1 Guns 21 | . 2 7 3 . 9 Cannons 11 | . . 11 . . . AOE 6 | . . . 2 3 1 Classes Destroyed 6 | . 2 1 1 . 2 Worker 3 | . . . 1 . 2 Recycler 1 | . . . . . 1 Watcher 4 | . 1 . 1 . 2 Swarmer 27 | . . 18 3 . 6 Grunt 10 | . 2 . 2 3 3 Sentry 2 | . . . . . 2 Best Kill Streak 6 | . 2 6 3 3 5 Combat Bots Only 6 | . 2 6 3 3 5 Max Kills in Single Turn 2 | . 1 2 2 1 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 2 1 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 350 | . 10 102 51 7 180 Missed 95 | . 3 29 13 4 46 Damage Taken 2924 | . 100 614 460 71 1679 Core 836 | . . 84 179 18 555 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 68 | . . . . . 68 Core Remaining (%) 72 | 100 . 66 . 50 . Volleys Fired 128 | . 17 32 22 4 53 Largest 2 | . 2 2 2 2 2 Hottest 112 | . 70 70 112 66 65 Shots Fired 217 | . 34 60 39 8 76 Gun 156 | . 28 23 35 . 70 Cannon 43 | . 6 37 . . . Launcher 18 | . . . 4 8 6 Special . | . . . . . . Kinetic 135 | . 34 60 . . 41 Thermal 64 | . . . 35 . 29 Explosive 18 | . . . 4 8 6 Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 8 4 5 3 12 Robot Miss Streak 4 | . 2 4 4 2 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 124 | . 21 24 15 5 59 Core Hits 69 | . 8 19 10 3 29 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 5 | . 1 1 2 . 1 Burn 2 | . . . 2 . . Destroy 1 | . 1 . . . . Blast 1 | . . 1 . . . Sever 1 | . . . . . 1 Melee Attacks 5 | . . . . . 5 Impact . | . . . . . . Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2384 | . 210 389 417 452 916 Guns 1130 | . 156 91 275 . 608 Cannons 352 | . 54 298 . . . Explosions 798 | . . . 142 452 204 Melee 96 | . . . . . 96 Ramming 8 | . . . . . 8 Kinetic 864 | . 210 389 . . 265 Thermal 618 | . . . 275 . 343 Explosive 798 | . . . 142 452 204 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 96 | . . . . . 96 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 38 | . . 16 . 22 . Projectiles 16 | . . 16 . . . Explosions 22 | . . . . 22 . Melee . | . . . . . . Knockbacks 2 | . 1 1 . . . Impact . | . . . . . . Kinetic 2 | . 1 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 77 | . . . 20 34 23 Shots 4 | . . . 1 2 1 Rammed 3 | . . . . . 3 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 522 | . 18 36 522 34 233 Average Temperature 82 | . 8 12 196 27 55 Received Heat Transfer 972 | . 54 27 186 39 666 Effects 6 | . . . 6 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Damage (major) 4 | . . . 4 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 4 . 2 Heat Transferred 1617 | . . . 851 . 766 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 335 | . 102 335 232 191 300 Initial 109 | . . . 109 90 74 Average 155 | . 45 218 162 182 180 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 69 | 100 100 55 65 100 57 Level 1 30 | . . 44 34 . 42 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 . 3 . . Investigation 3 | . 1 . 2 . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . . 1 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 6 26 8 3 20 Peak Tracking Total 13 | . 4 13 3 3 6 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 6 | . . . 4 . 2 Terminals 3 | . . . 2 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . . . 9 . 4 Successful 10 | . . . 6 . 4 Failed 3 | . . . 3 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . . . 4 . 1 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 5 | . . . 5 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 2 . 1 Record 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Refit 1 | . . . . . 1 Recycling Unit Hacks 4 | . . . 4 . . Process 1 | . . . 1 . . Report Inventory 3 | . . . 3 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 2 . . Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 32 | . . . . . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2237 | 98 407 631 393 86 622 Spaces Moved 1299 | 73 190 512 195 38 291 Core 150 | 12 . . 67 38 33 Treads 92 | . . . . . 92 Legs 352 | 61 190 16 . . 85 Wheels . | . . . . . . Hover . | . . . . . . Flight 705 | . . 496 128 . 81 Fastest Speed 37 | 50 120 37 117 200 37 Average Speed 135 | 115 185 97 164 200 146 Slowest Speed 250 | 150 190 190 200 200 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 23 67 23 16 25 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 119 | . . . 30 46 43 Melee . | . . . . . . Projectile . | . . . . . . AOE 119 | . . . 30 46 43 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1578 | 87 217 597 230 41 406 Wait 3 | . . . . . 3 Move 1292 | 72 189 509 194 37 291 Hop 1 | . . 1 . . . Pick Up 58 | 8 6 19 6 . 19 Fast Attach 3 | . . 1 . . 2 Attach 40 | 6 2 11 3 . 18 Detach 1 | . . 1 . . . Swap 14 | . 2 3 2 . 7 Drop 29 | 1 1 20 3 . 4 Fire 128 | . 17 32 22 4 53 Melee 5 | . . . . . 5 Ram 2 | . . . . . 2 Kick . | . . . . . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 8) 506 | -10/Materials | Entered Mines 605 | -10/Mines | Assembled infested the area 660 | -10/Mines | Learned 8 Materials zone layouts 675 | -10/Mines | Learned location of Zion (-7) 811 | -10/Mines | Learned location of Storage (-7) 1008 | -10/Mines | Discovered new exit (range 14) 1089 | -10/Mines | Build established: Scavenger-Mutant 1137 | -10/Mines | Entered Materials 1137 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1138 | -9/Materials | Identified exit to Materials 1306 | -9/Materials | Lost 3 parts (1n2u) 1419 | -9/Materials | Lost 4 parts (1p1n2w) 1454 | -9/Materials | Discovered new exit (range 16) 1530 | -9/Materials | Entered Mines 1542 | -9/Mines | Build established: Mutant 1580 | -9/Mines | Discovered exit to Materials (range 5) 1616 | -9/Mines | Entered Materials 1616 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1691 | -8/Materials | Lost 3 parts (2p1w) 1971 | -8/Materials | Build established: Scavenger-Mutant 2010 | -8/Materials | Repaired Rocket Launcher? 2058 | -8/Materials | Core integrity fell below 50% 2089 | -8/Materials | Core integrity fell below 20% 2117 | -8/Materials | Lost 13 parts (3p4n2u4w) 2238 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02083_ S-10 Pest destroyed. 02086_ Particle Gun destroyed. 02088_ Acquired Lgt. Assault Rifle. 02090_ Adv. Heat Sink melted. 02090_ G-50 Soldier destroyed. 02091_ Acquired 53 matter. 02092_ Acquired Aluminum Leg. 02094_ Acquired 21 matter. 02096_ Acquired Lgt. Ion Engine. 02100_ Acquired Sml. Matter Pod. 02108_ Acquired 52 matter. 02139_ K-01 Serf cleans the Processing Tank. 02170_ Acquired Katana. 02178_ Acquired Adv. Targeting Computer. 02181_ Dropped Lgt. Assault Rifle. 02218_ Sml. Matter Pod destroyed. 02221_ Lgt. Ion Engine destroyed. 02225_ G-50 Soldier Hvy. Laser severed. 02230_ G-47 Trooper destroyed. 02232_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????#?????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????+ ???????????????????????? | | ????????????????????# ?#######??????????????? | | ????????????????????# ## =* #??????????????? | | ?????????????????#### !%[ #####??????????? | | ???????????+ u g g@ = [ #??????????? | | ????????????????##### ### #??????????? | | ????????????????????###+##k #?# #??????????? | | ????????????????????? ??#######?# #??????????? | | ??????????????????? ???????????# #??????????? | | ????????????????? "?????????????# #??????????? | | ???????????????? ??????????????# #??????????? | | ???????????????"" ???????????????# #??????????? | | ?????????????????????????????????# #?########## | | ????????????????###??????????????# #?# # | | ????????????????? ???????????# #?# """ # | | ????????????????? "T"????????# ### """ # | | ?????????????????? ????????# # [ """ # | | ?????????????????? """""????????# + # | | ??????????????????? """"?????????# # / # | | ??????????????????? """"?????????+ # //! # | | ???????????????????? ??????????# # = //! # | | ???????????????????? ??????????# # # | | ??########??######?##+############ ########## | | ??? #??# # #????????? | | ???? #??#""" + #????????? | | ????? #??#""" # #????????? | | +##### #??#""" + ###############????????? | | # #??# # #??????????????????????? | | """# #??# # #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 300 Matter Stores 312 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Slippery One Challenges ------------ None Game ------ Seed FusionMagneticCalibrator Manual? 0 Play Time 00:30:17 Cumulative 4.4 hours Start 2024.05.17 @ 21:42:31 End 2024.05.17 @ 22:13:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 2 Adventurer 9 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 093f82b8-f03d-46d7-9ae5-2e8a6f5ee4b1