Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.26 @ 23:34:19 Player: szymekc Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (343) 1715 Value Destroyed (18801) 18801 Prototype IDs (391) 7820 Alien Tech Used (15) 3000 Bonus (52670) 52670 TOTAL SCORE: 95506 Bonus ------- High Alert Combat Kills 457 Follower Combat Kills 527 Awakened Behemoth Slayer 1000 Installed LC Capacitor 1000 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3308 Found Hidden Lab 3000 Met Warlord at Research 2000 Pursued by Intercept 1500 Destroyed MAIN.C Guards 500 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -2022 Cogmind --------- Core Integrity 1240/1850 Matter 198/300 Energy 998/1020 System Corruption 5% Temperature Cool (12) Movement Treading (151) Location 0b11 Command Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Experimental Biometal Heavy Treads High-density Centrium Heavy Treads (fused) High-density Centrium Heavy Treads > --- UTILITY (13) ----- High-capacity Storage Unit Advanced Energy Well Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Phase Shifter Improved Utility Shielding Experimental Powered Armor Heavy Regenerative Plating Advanced Force Field > --- WEAPON (4) ------- Drained L-Cannon > --- INVENTORY (20) --- Zero-point Reactor Energy Well (350) Energy Well (350) Energy Well (350) Advanced Energy Well (500) High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Spacefold Activator Compact HERF Cannon Vortex Driver (9) Enhanced Nova Cannon Enhanced Nova Cannon Potential Cannon Sigix Broadsword Sigix Broadsword Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Core Analyzer Advanced Transmission Jammer Advanced Phase Shifter Advanced Cloaking Device Improved Utility Shielding Experimental Powered Armor Heavy Regenerative Plating Experimental Focal Shield > --- WEAPON ----------- Heavy Quantum Rifle Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Zero-point Reactor Advanced Energy Well Improved Matter Compressor Improved Utility Shielding Centrium Heavy Armor Plating Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Spacefold Activator Vortex Driver Enhanced Nova Cannon Potential Cannon L-Cannon Gamma Bomb Array [Rating: 258] Favorites ----------- Power Zero-point Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Zero-point Reactor Propulsion Enhanced Biometal Leg Treads High-density Centrium Heavy Treads Leg Enhanced Biometal Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Experimental Targeting Computer Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware System Mapper Protection Heavy Regenerative Plating Artifact LC Capacitor Weapon Enhanced Nova Cannon Energy Gun Shock Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Gamma Bomb Array Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . . . 2 . . . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . 2 . . . . . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 228 | 7 4 3 . 1 9 16 15 3 2 4 . 24 1 1 8 5 5 5 . 19 1 7 3 2 2 3 4 17 8 5 4 6 10 17 7 Power 21 | 1 . 1 . . . 2 2 . . . . 4 . . 1 . 2 1 . 1 . . . . . . . . . . . . 1 3 2 Engine 4 | 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . . . . 2 . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . 1 3 2 Propulsion 54 | 2 . . . . 2 4 4 . . 1 . 8 . 1 3 3 1 1 . 3 . 2 . 1 1 . . 7 1 1 1 1 3 3 . Treads 9 | 2 . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Leg 34 | . . . . . . . . . . . . 4 . 1 3 3 1 1 . 3 . 2 . 1 1 . . 7 1 1 1 1 3 . . Wheel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . 1 4 . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . Utility 84 | 2 2 . . 1 3 3 5 . 1 2 . 8 . . 4 1 2 3 . 6 1 4 2 1 1 1 1 6 4 4 1 4 3 7 1 Device 38 | 2 . . . 1 1 1 2 . 1 2 . 3 . . 2 1 . 1 . 2 1 3 1 . . . 1 3 2 1 . 2 1 4 . Storage 9 | . 2 . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . 1 . 1 . 1 . . . . . Processor 14 | . . . . . . . 2 . . . . 3 . . . . 1 1 . 2 . . 1 . . . . . . 2 . . . 2 . Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . Protection 18 | . . . . . 2 1 . . . . . 1 . . 2 . . 1 . 2 . . . 1 1 . . 1 1 . . 1 2 1 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Weapon 69 | 2 2 2 . . 4 7 4 3 1 1 . 4 1 . . 1 . . . 9 . 1 1 . . 2 3 4 3 . 2 1 3 4 4 Energy Gun 10 | . . . . . 3 3 . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . 1 . Energy Cannon 25 | . . 2 . . . 2 . 1 . . . . . . . 1 . . . 1 . 1 . . . 1 2 4 2 . 1 . 3 1 3 Ballistic Gun 8 | 2 1 . . . . 1 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . Launcher 4 | . . . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Special Weapon 6 | . 1 . . . . . . . . . . . . . . . . . . 2 . . 1 . . 1 . . . . . . . 1 . Impact Weapon 3 | . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 1 . 1 . 2 1 . . . . . . . . . . . . . . . . . 1 . . . 1 Piercing Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . . . 2 . . . 2 . 4 . . . . . . . 3 . 1 . 1 1 . . . 4 . 2 5 . 1 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . System Corruption 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . . . . . . Parts Lost 18 | . . . . 1 1 6 1 . . . . . 1 . 2 1 . 1 . . . . . . . . . 2 . . . 2 . . . Power 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Utility 8 | . . . . 1 . 2 . . . . . . . . 1 . . 1 . . . . . . . . . 2 . . . 1 . . . Weapon 5 | . . . . . 1 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Highest Loss Streak 2 | . . . . 1 1 2 1 . . . . . 1 . 2 1 . 1 . . . . . . . . . 1 . . . 1 . . . To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Average Backups 13 | 1 10 14 15 14 14 18 6 10 10 9 9 7 8 9 8 8 9 13 14 13 13 13 14 13 13 14 16 18 17 17 17 15 14 14 15 Power . | . 1 2 2 2 2 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 Propulsion . | . . . . . . 2 1 2 2 1 1 1 1 2 2 1 . 1 1 . 1 1 1 1 1 1 2 1 . . . . . . . Utility 4 | . 5 7 8 7 6 6 2 3 4 4 4 3 4 4 3 3 4 5 6 4 4 4 5 4 4 5 4 6 6 6 6 4 4 4 5 Weapon 5 | . 3 5 5 5 6 7 1 3 2 2 3 2 3 3 3 2 2 5 5 6 6 6 6 6 6 5 6 7 6 5 6 6 5 4 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 45 | . . . . . . 3 2 . 3 2 . 1 . . 3 . 2 . 1 . . 2 . . 2 . 2 2 3 1 1 5 . 1 9 Power 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 . 3 . . . Propulsion 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . Utility 21 | . . . . . . 1 1 . 1 2 . . . . 1 . 2 . . . . 1 . . 2 . . 1 1 . . 1 . 1 6 Weapon 8 | . . . . . . 2 1 . 1 . . . . . 2 . . . 1 . . . . . . . 1 . . . . . . . . Tool/Special 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 3 Average Slot Usage (%) 88 | . 100 100 100 99 90 98 97 100 99 100 100 92 93 93 90 97 99 99 100 93 88 88 89 89 83 95 94 89 83 78 78 79 83 80 73 Engine 1 | . 14 14 14 14 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . 5 7 7 7 7 6 6 6 2 . 5 . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . 1 6 5 10 11 7 5 5 5 5 5 5 4 4 4 4 4 4 7 8 11 Treads 5 | . 28 28 28 28 19 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 11 Leg 14 | . . . . . . . . . . . . 4 26 26 26 30 29 29 29 29 29 25 26 25 27 30 27 22 22 20 20 20 19 9 . Flight 3 | . . . . . . . 37 38 38 38 38 26 . . . . . . . . . . . . . . . . . . . . . . . Device 12 | . 15 14 14 13 17 17 10 7 7 7 7 11 11 13 14 13 12 11 11 11 11 15 10 11 11 10 17 17 13 12 12 18 19 13 6 Storage 6 | . 12 14 14 14 9 9 4 7 7 7 7 4 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 8 4 4 4 3 3 7 Processor 13 | . . . . . . . 14 15 15 15 15 18 20 20 13 13 15 17 17 13 11 10 15 15 15 15 13 13 13 15 16 16 15 15 19 Protection 5 | . . . . . 5 9 . . . . . 1 1 . 3 6 5 4 5 5 5 5 5 5 7 10 9 9 6 4 4 4 6 9 11 Energy Cannon 4 | . . 27 28 20 . 11 . . . . . . . . . . . . . . . 1 5 3 . 5 4 9 12 11 11 3 6 6 2 Ballistic Gun 1 | . 27 . . . 3 3 14 8 6 7 7 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 6 14 11 10 10 . 1 3 2 . . . . . . . Slashing Weapon 4 | . . . . . . . . . 6 8 15 13 20 20 20 13 11 10 11 4 . . . . . . . . . . . 3 2 2 1 Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . 5 5 4 5 3 1 2 . 1 5 4 2 . . . . . . . . Peak Build Rating 258 | 9 9 9 9 9 19 28 43 45 46 55 47 70 71 71 80 80 92 97 94 134 131 147 145 143 149 157 175 183 208 231 238 245 249 258 258 Average Rating 142 | 6 7 8 9 8 16 22 39 44 44 45 47 57 69 70 73 77 88 92 92 111 130 144 143 142 135 150 169 178 183 225 227 226 239 243 253 On Entrance 102 | . 9 8 9 9 8 17 28 43 45 45 47 47 70 70 70 80 78 92 94 92 131 130 147 143 143 149 154 175 177 207 229 238 220 237 250 Avg Prop Armor Cover (%) 12 | . . . . . 13 14 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 209 | 9 49 32 32 32 39 106 25 25 25 25 25 36 36 30 51 50 61 80 78 120 120 117 112 101 100 122 137 142 145 152 150 140 157 192 209 Greatest Support 275 | 40 40 40 40 40 60 60 25 25 25 25 25 92 92 92 112 132 137 137 127 146 146 146 140 140 165 165 165 176 176 176 176 188 190 275 275 Greatest Overweight (x) 6 | . 1 . . . 2 6 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Average Overweight (x) . | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 20 15 15 15 15 25 25 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 20 20 20 20 25 20 20 20 20 20 Average Capacity 16 | 5 16 15 15 15 15 18 8 10 10 10 10 9 10 10 10 10 10 15 15 15 15 15 15 15 15 17 20 20 20 20 20 20 20 20 20 Most Carried 24 | 3 14 15 15 15 15 22 24 10 10 10 10 10 10 10 10 10 14 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Carried 15 | 1 10 14 15 14 14 18 6 9 9 9 10 8 9 10 9 9 10 14 14 14 14 14 15 14 14 15 17 19 19 19 19 18 19 19 19 Final Capacity 25 | 5 15 15 15 15 15 25 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 21 | 3 14 15 15 14 15 21 10 10 10 10 10 10 10 10 10 9 14 15 15 14 15 15 15 15 15 15 20 20 20 20 19 20 19 20 19 Class Distribution -------------------- 20% | Scavenger-Mutant 12% | Scavenger-Tank 10% | Scavenger-Gladiator 9% | Mutant 9% | Gladiator 8% | Scavenger-Gunner 6% | Scavenger-Assassin 5% | Scout 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Scavenger-Mutant | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Sprinter | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Scavenger-Gladiator | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Tank | -3/Armory Scavenger-Gunner | -3/Lab Skirmisher | -2/Research Skirmisher | -2/Quarantine Infiltrator-Assassin | -2/Section 7 Scavenger-Assassin | -1/Access Scavenger-Mutant | -1/Command Scavenger-Tank | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 9559 | 300 167 189 . 29 165 358 230 115 227 63 30 576 69 40 90 115 140 179 10 883 279 1158 123 62 362 110 317 388 470 70 238 1132 300 328 247 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17089 | 138 190 84 . 19 463 921 125 97 79 . 89 1480 186 397 253 260 271 582 77 1333 401 2023 42 61 371 97 1048 1177 162 552 551 1261 969 518 812 Parts 735 | 15 12 3 . . 15 38 2 . 1 . 4 61 8 16 11 11 10 30 4 49 15 93 6 5 5 12 42 56 5 10 29 77 34 23 33 Haulers Intercepted 19 | . 1 . . . 1 5 1 . . . . 5 . . . . 1 . . . . . . . . . . . . 5 . . . . . Recyclers Shooed 10 | 1 . 1 . . . 2 . . . . . 1 . . . . . . . . . 3 . . . . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 97 | . . . . . . . . . 1 . 2 . 8 10 . 10 . 28 7 . 14 . 6 . 2 9 . . . . . . . . . Prevented 8 | . . . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 260 | . 3 2 . 1 8 13 1 . 4 . . 14 3 5 3 7 3 13 3 27 9 27 5 . . 10 9 16 2 . 8 17 13 5 29 Melee 43 | . . . . . . . . . . . . 9 2 5 3 7 3 10 3 . . 1 . . . . . . . . . . . . . Guns 17 | . 3 . . . 5 3 1 . . . . . 1 . . . . . . 4 . . . . . . . . . . . . . . . Cannons 111 | . . 1 . 1 . 7 . . . . . . . . . . . . . 17 9 21 2 . . 2 7 9 . . 6 12 7 . 10 AOE 59 | . . 1 . . 2 2 . . 4 . . 5 . . . . . 3 . 6 . 5 3 . . 8 . 1 . . . 4 3 4 8 Classes Destroyed 25 | 1 2 . . 1 2 1 1 . 2 . 3 2 1 . . . . 1 . 5 . . . . . . 1 1 . . . 1 . . . Worker 13 | . . . . . . . . . . . . 2 . . . . . . . . . 9 . . . . . . . . . 2 . . . Builder 12 | . . . . . . . . . . . . 1 . . . . 1 . . . . 3 . . . . 3 . . . . 4 . . . Tunneler 8 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler 19 | . 1 . . . 1 5 1 . . . . 5 . . . . 1 . . . . . . . . . . . . 5 . . . . . Recycler 8 | . . . . . . . . . . . . 2 . . . . . . . . . 5 . . . . 1 . . . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Watcher 15 | . . . . . . 2 1 . . . . 5 . . . . . . . . . . . . . . . 1 . . . 5 1 . . Swarmer 64 | . . . . . . . . . 4 . . 3 . 4 . 5 . 6 3 . 4 10 5 . . 10 . 1 . . 1 4 . 4 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Grunt 66 | . 3 2 . . 5 9 . . . . . 9 . . . 1 1 2 . 9 3 5 . . . . 7 2 2 . 2 . 4 . . Brawler 4 | . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Protector 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 18 | . . . . . 2 4 . . . . . . 1 1 . . . 1 . . 1 2 . . . . 2 4 . . . . . . . Demolisher 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Hunter 14 | . . . . . . . . . . . . . 2 . . 1 . . . . . 6 . . . . . 2 . . . . 3 . . Programmer 29 | . . . . . . . 1 . . . . 2 . . . . 2 . . 2 1 4 . . . . . 4 . . 5 6 2 . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Enhanced Grunt 17 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 14 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Striker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Commander 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 12 | 1 2 2 . 1 3 3 1 . 4 . 1 7 2 4 1 5 2 8 3 12 4 7 4 . . 5 5 5 2 3 3 6 6 4 5 Combat Bots Only 12 | . 2 2 . 1 3 3 1 . 4 . . 5 2 4 1 5 2 8 3 12 4 5 4 . . 5 5 5 2 . 3 5 6 4 5 Max Kills in Single Turn 5 | 1 1 1 . 1 2 2 1 . 2 . 1 5 1 1 1 1 1 3 1 3 2 3 3 1 . 5 2 1 1 1 1 4 1 2 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . 2 1 . . 2 . . 2 . . . . . 3 . 2 . 3 3 . . 4 . 1 . . . 4 1 2 2 Melee 1 | . . . . . . . . . . . . 1 1 1 1 1 1 1 1 . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1411 | . 10 8 1 4 22 82 30 4 10 . . 64 62 45 24 26 8 48 7 80 23 144 6 . . 37 32 119 21 5 50 127 60 16 236 Missed 547 | . 5 3 1 1 6 22 13 1 2 . . 37 30 20 9 7 5 13 4 26 14 74 1 . . 13 16 37 2 3 25 31 12 7 107 Deflected 13 | . . . . . . . . . . . . . 1 3 1 3 . . . . . . . . . . . . 4 . . 1 . . . Hits 864 | . 5 5 . 3 16 60 17 3 8 . . 27 32 25 15 19 3 35 3 54 9 70 5 . . 24 16 82 19 2 25 96 48 9 129 Melee 8 | . . . . 3 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Projectile 856 | . 5 5 . . 15 60 17 3 8 . . 27 32 25 15 19 3 31 3 54 9 70 5 . . 24 16 82 19 2 25 96 48 9 129 AOE 4 | . 1 . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Critical Strikes 46 | . . . . . . . . . 1 . . . . 1 . 1 . 2 . 6 . 1 . . . . . 3 . . 1 9 1 . 20 Part Disruptions 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 5 Actively Blocked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Damage Taken 15493 | . 162 70 . 83 268 1084 186 44 122 . . 426 437 269 653 235 56 674 27 1134 84 536 71 . . 338 182 1087 371 42 628 2473 1185 268 2298 Core 1503 | . 10 11 . 25 . 92 5 17 15 . . 87 111 28 76 16 . 142 9 189 8 6 . . . . 17 28 25 . 53 258 203 . 72 Absorbed by Shields 4710 | . . . . . . . . . . . . 16 . . . . . 123 11 414 80 567 7 . . 207 190 849 . . . . . . 2246 Reduced by Siege Mode 90 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 Redirected to Shielding 249 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 90 . . . . 42 13 72 Regen/Repaired (Parts) 4500 | . . . . . . 198 . . . 6 . 197 . . . . . . . 51 . 154 . . . . . 95 . 25 150 1927 465 161 1071 Core Remaining (%) 80 | 100 . . . 81 . 83 . . . . 94 . . . . 62 . . . . 65 . . . . 99 . . 94 . . 64 . . 67 Volleys Fired 788 | 38 12 2 1 11 19 44 5 10 8 . 3 7 . . . 1 . 3 . 62 11 65 15 . . 6 48 77 47 17 63 70 48 13 82 Largest 3 | 2 2 2 1 2 3 3 2 1 1 . 1 1 . . . 1 . 1 . 3 3 3 3 . . 1 2 2 3 1 2 3 2 1 1 Hottest 900 | 40 100 120 60 120 150 150 46 65 65 . 65 65 . . . 90 . 90 . 147 153 153 192 . . 90 146 240 360 200 240 320 900 900 900 Shots Fired 1159 | 76 23 3 1 15 45 98 10 10 8 . 3 7 . . . 1 . 3 . 122 33 128 20 . . 7 52 88 81 18 76 74 60 13 84 Gun 244 | 76 22 . . . 40 52 10 . . . . . . . . . . . . 44 . . . . . . . . . . . . . . . Cannon 863 | . . 3 1 10 . 43 . 10 2 . 3 2 . . . 1 . 2 . 69 33 124 19 . . 5 50 86 81 18 76 70 60 11 84 Launcher 23 | . . . . . 1 3 . . 6 . . 5 . . . . . 1 . 1 . 4 . . . . . . . . . . . 2 . Special 29 | . 1 . . 5 4 . . . . . . . . . . . . . . 8 . . 1 . . 2 2 2 . . . 4 . . . Kinetic 374 | 76 22 . . . 2 25 10 . . . . . . . . . . . . 69 33 111 5 . . . 21 . . . . . . . . Thermal 501 | . 1 3 1 15 4 43 . 10 2 . 3 2 . . . 1 . 2 . . . 11 14 . . 3 10 48 81 10 69 35 48 5 80 Explosive 29 | . . . . . 1 3 . . 6 . . 5 . . . . . 1 . 1 . 4 1 . . 2 . 1 . . . 4 . . . Electromagnetic 166 | . . . . . 38 27 . . . . . . . . . . . . . . . . . . . 2 19 32 . 8 7 15 12 2 4 Entropic 78 | . . . . . . . . . . . . . . . . . . . . 44 . 2 . . . . . 6 . . . 20 . 6 . Robot Hit Streak 26 | 9 13 1 . 3 9 17 11 . . . . . . . . . . . . 11 13 19 7 . . 10 15 18 12 7 15 24 18 3 26 Robot Miss Streak 5 | 5 3 1 . 1 2 4 1 . . . . . . . . . . . . 2 1 3 . . . . 1 1 1 1 1 3 1 . 1 Penetration Max 8 | . . . . . . . . . . . . . . . . . . . . 2 1 2 . . . . 1 . . . . . 1 8 1 Secondary Targets 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 854 | 45 16 1 . 5 25 77 10 2 4 . 3 42 13 21 24 16 9 32 4 78 20 86 4 1 6 3 36 45 37 7 23 58 32 4 65 Core Hits 477 | 15 8 2 . 3 12 27 2 . 8 . 3 32 4 9 15 8 5 18 3 60 11 56 5 1 1 10 22 17 6 6 6 31 16 13 42 Critical Kills 59 | . . . . . . . . . . . . . . . . . . . . 14 7 26 . . . . 6 . 2 . . . . . 4 Critical Parts Destroyed 65 | . 1 . . . . 1 2 1 . . . . . . . . . . . 20 6 28 1 . . . 5 . . . . . . . . Critical Strikes 171 | . 1 . . . . 1 2 1 . . . 2 3 5 5 4 2 5 1 35 13 57 1 1 . . 11 3 2 . . 11 1 . 4 Meltdown 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 4 Destroy 111 | . 1 . . . . . . . . . . . . . . . . . . 29 13 56 1 . . . 11 . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Smash 4 | . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 29 | . . . . . . . . . . . . 2 3 5 5 4 2 4 1 . . . . . . . . . . . . 3 . . . Impale 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . . Detonate 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Sunder 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 8 . . . Melee Attacks 510 | . . . . . . 18 24 12 5 6 15 76 21 35 67 33 21 55 8 . 14 13 . 2 6 4 18 . . . . 33 16 6 2 Impact 53 | . . . . . . 18 24 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 377 | . . . . . . . . 1 5 6 15 73 21 35 67 30 19 46 7 . . . . . . . . . . . . 28 16 6 2 Piercing 80 | . . . . . . . . . . . . 3 . . . 3 2 9 1 . 14 13 . 2 6 4 18 . . . . 5 . . . Sneak Attacks 60 | . . . . . . 4 1 . 4 . 3 11 . 11 1 . 2 . . . . 5 . 1 . . 8 . . . . 9 . . . Combat Hostiles 4 | . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 36 | . . . . . . . . . . . . 7 5 4 3 2 1 12 1 . . . . . . . . . . . . 1 . . . Martial Strikes 25 | . . . . . . . . . . . . 2 . 2 15 6 . . . . . . . . . . . . . . . . . . . Damage Inflicted 50571 | 347 181 129 . 98 548 2146 306 296 639 . 236 3297 483 1054 879 693 499 1522 173 4392 324 3067 609 77 441 1468 1449 2464 1193 492 1231 5685 2455 656 11042 Guns 3105 | 347 172 . . . 426 433 143 . . . . . . . . . . . . 1584 . . . . . . . . . . . . . . . Cannons 21420 | . . 19 . 88 . 858 . . . . . . . . . . . . . 935 324 1721 75 . . 33 896 2163 1193 322 1231 3175 2022 . 6365 Explosions 13051 | . . 95 . . 122 392 . . 435 . . 971 . . . . . 256 . 1873 . 683 483 . . 1287 . 242 . 170 . 607 433 325 4677 Melee 12313 | . . . . . . 461 163 296 204 . 236 2326 483 1054 879 693 491 1266 173 . . 470 . 77 441 . 519 . . . . 1750 . 331 . Ramming 311 | . 9 15 . 10 . 2 . . . . . . . . . . 8 . . . . 193 . . . 40 34 . . . . . . . . Kinetic 4044 | 347 172 . . . 16 147 143 . . . . . . . . . . . . 935 324 1640 35 . . . 285 . . . . . . . . Thermal 19648 | . . 114 . 88 . 890 . . . . . . . . . . . . . 1354 . 81 40 . . . . 554 1193 . 999 1331 1992 71 10941 Explosive 6135 | . . . . . 122 360 . . 435 . . 971 . . . . . 256 . 519 . 683 483 . . 1287 . 242 . 170 . 607 . . . Electromagnetic 4461 | . . . . . 410 286 . . . . . . . . . . . . . . . . . . . 33 611 1149 . 322 232 600 463 254 101 Impact 920 | . . . . . . 461 163 296 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9899 | . . . . . . . . . 204 . 236 2257 483 1054 879 655 491 1102 137 . . . 51 . . 108 . 59 . . . 1852 . 331 . Piercing 1865 | . . . . . . . . . . . . 69 . . . 38 . 164 36 . . 470 . 77 441 . 519 . . . . 51 . . . Entropic 3288 | . . . . . . . . . . . . . . . . . . . . 1584 . . . . . . . 460 . . . 1244 . . . Highest Corruption 60 | . . . . 5 3 3 2 2 2 2 . . . . . . . . . 1 1 2 2 2 2 2 . 9 17 40 48 60 1 1 5 Average Corruption 10 | . . . . 5 3 3 2 2 2 2 . . . . . . . . . 1 1 1 2 2 2 2 . 5 13 40 42 52 1 1 4 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 307 | . . . . 4 2 18 3 6 5 . . . . . . . . . . 2 7 2 9 8 3 6 . 21 26 1 43 80 1 8 52 Message Errors 49 | . . . . 1 . 2 1 . 1 . . . . . . . . . . . 1 1 1 1 . . . 6 7 . 7 9 . 1 10 Matter Fused 81 | . . . . 1 1 4 1 5 2 . . . . . . . . . . 1 . 1 3 3 1 2 . 4 7 . 8 16 1 4 16 Heat Flow Errors 26 | . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . 1 . 2 1 . 6 6 . 1 5 Energy Discharges 38 | . . . . . 1 2 1 . . . . . . . . . . . . . 1 . 2 1 . 2 . 2 3 . 5 10 . 1 7 Parts Rejected 8 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 2 3 . . . Parts Fused 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 Data Loss (minor) 49 | . . . . 1 . 3 . 1 2 . . . . . . . . . . 1 3 . 2 2 2 . . 4 4 . 4 11 . . 9 Data Loss (major) 11 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 2 . 2 3 . 1 1 Misfires 13 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 1 3 2 . . 2 Alerts 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 1 Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . . Weapon Failures 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 11 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3617 | . . . . 13 . 156 163 287 133 . . 210 25 172 . 23 15 2 . . . 164 1 . 206 10 . 122 26 31 105 737 275 5 736 Projectiles 1320 | . . . . 13 . . . . . . . . . . . . . . . . . 11 1 . . . . 122 26 . 105 276 246 . 520 Explosions 458 | . . . . . . 28 . . 35 . . 31 . . . . . . . . . 73 . . . 10 . . . 31 . . 29 5 216 Melee 1839 | . . . . . . 128 163 287 98 . . 179 25 172 . 23 15 2 . . . 80 . . 206 . . . . . . 461 . . . Knockbacks 33 | . . . . . . 3 . . . . . . . . . . 1 . . 5 2 21 1 . . . . . . . . . . . . Impact 4 | . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kinetic 29 | . . . . . . . . . . . . . . . . . . . . 5 2 21 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 324 | . . . . . . 71 . . . . . 63 . . . . . 40 . . . . . . . . . . . . . . . . 150 Shots 8 | . . . . . . 3 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 3 Rammed 7 | . 2 1 . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 18 | . 2 1 . 3 . 1 . . . . . . . . . . 1 . . . . 6 . . . 2 2 . . . . . . . . Kicked 11 | . . . . . . . . . . . . . . . . . 1 . . . . 6 . . . 2 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 377 | . 20 60 20 240 180 293 5 120 40 4 60 14 . . . 44 . 112 . 14 258 304 114 . . 146 211 377 268 132 182 166 . 106 177 Average Temperature 53 | . 8 25 10 127 60 95 2 11 3 2 9 7 . . . 29 . 51 . 7 98 86 50 . . 45 63 80 84 51 65 53 . 106 95 Received Heat Transfer 1367 | . 30 39 . . 117 405 6 . . . . 111 18 24 . 27 9 96 . 100 4 51 . . . . 22 135 9 . 36 . 90 . 38 Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 Total Turns 2019 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 1967 Longest Duration 1696 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 1696 Martial Activations 11 | . . . . . . . . . . . . 1 1 2 5 2 . . . . . . . . . . . . . . . . . . . Total Turns 293 | . . . . . . . . . . . . 26 18 33 168 48 . . . . . . . . . . . . . . . . . . . Longest Duration 98 | . . . . . . . . . . . . 26 18 23 98 25 . . . . . . . . . . . . . . . . . . . Shielding Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . Total Turns 86 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . 43 . . . Longest Duration 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . 32 . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Corrupted 25 | . . . . . 1 4 2 . . . . . . . . . . . . . . 1 . . . . 2 7 . . 2 2 3 . 1 Combat Hostiles 16 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 6 . . 2 . 3 . 1 Parts Fried 33 | . . . . . 2 4 4 . . . . . . . . . . . . . . 1 . . . . 5 8 . 2 1 2 2 2 . Impact Corruptions 18 | . . . . . . 8 3 6 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 4 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 4 Parts Melted 11 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . 1 2 1 1 . Heat Transferred 13957 | . . 137 . 185 . 1308 . . . . . . . . . . . . . 778 . . . . . . . 370 1276 . 666 962 1210 50 7015 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . . 1 2 . . . . 2 . . . . . . . . . 2 . . . . . . . . . 2 2 5 . Low Security (%) 59 | 100 100 100 . 100 100 77 47 . . . . 30 . . . . 100 . . . . 31 . . . . 100 100 . 100 100 34 39 . . Level 1 13 | . . . . . . 22 51 . . . . 43 . . . . . . . . . 38 . . . . . . . . . 26 35 1 . Level 2 8 | . . . . . . . . . . . . 25 . . . . . . . . . 30 . . . . . . . . . 39 25 2 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 840 | 5 73 117 . . 182 357 412 . . . . 442 . . . . 44 . . . . 578 . . . . 113 149 . 55 134 456 613 840 . Initial 388 | . . . . . . 72 116 . . . . . . . . . . . . . . . . . . . 6 44 . . 30 57 260 388 . Average 134 | . 8 29 . . 33 137 239 . . . . 277 . . . . 7 . . . . 282 . . . . 34 79 . 2 34 285 286 455 . Influence Increases 22306 | 35 185 117 . . 276 836 536 10 90 . 5 840 70 115 . 265 138 356 154 666 200 877 110 . 15 220 390 557 40 162 363 872 733 1937 11136 Destroy 0b10 Robot/C 4740 | . 60 40 . . 160 420 20 . 80 . . 280 60 100 . 140 60 300 120 460 180 540 100 . . 200 180 300 40 . 160 380 260 100 . Destroy 0b10 Robot/NC 440 | 35 5 . . . 5 35 10 10 . . 5 75 . 5 . . 10 . . 25 . 85 . . 15 . 25 5 . 25 . 55 5 5 . Destroy Leader 766 | . 12 10 . . 42 104 14 . 10 . . 58 10 10 . 20 12 20 10 . 20 100 10 . . 20 30 72 . 10 20 80 72 . . Allied During Kill 224 | . . . . . . 159 . . . . . . . . . . . 6 24 31 . . . . . . 2 2 . . . . . . . Trap Triggered on 0b10 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . Successful Hack 269 | . 62 . . . 24 19 23 . . . . 62 . . . . 12 . . . . 6 . . . . 23 25 . . . 13 . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1020 | . . 60 . . . 45 15 . . . . 150 . . . . 15 . . . . 45 . . . . 15 75 . 15 30 210 30 90 225 Anti-Garrison Action 200 | . . . . . . . 200 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 13702 | . 1 7 . . 15 39 14 . . . . 80 . . . . 14 . . . . 86 . . . . 40 78 . 52 138 134 366 1727 10911 Partial Spotted 180 | . . . . . . . 90 . . . . 75 . . . . . . . . . 15 . . . . . . . . . . . . . Lose Combat Pursuer 705 | . 15 . . . 30 15 150 . . . . 60 . . . 105 15 30 . 150 . . . . . . 45 . . 60 15 . . 15 . Influence Decreases 11170 | 35 185 117 . . 104 750 382 343 119 50 5 437 454 134 . 265 136 346 166 156 710 317 534 136 15 210 314 522 161 107 316 539 561 269 2275 Entered New Map 4271 | . . . . . . 100 142 153 16 50 . . 150 4 . . . 2 3 . 510 . 208 27 . . 4 42 121 . 25 45 175 219 2275 Time Decay 6265 | 35 185 117 . . 94 410 230 190 103 . 5 427 294 130 . 255 136 334 123 156 200 317 326 109 15 210 165 374 40 104 271 474 386 50 . Lost Part 150 | . . . . . 10 60 10 . . . . . 10 . . 10 . 10 . . . . . . . . . 20 . . . 20 . . . Lost Ally 273 | . . . . . . 180 . . . . . 10 . . . . . . 40 . . . . . . . 20 20 . 3 . . . . . Purge Threat 211 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 125 66 . . 20 . . . . Squads Dispatched 46 | . 1 1 . . 1 5 4 . . . . 6 . . . . 3 . . . . 3 . . . . 2 5 . 3 3 4 5 . . Investigation 4 | . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Extermination 19 | . . . . . . . 2 . . . . 3 . . . . 1 . . . . 2 . . . . 1 2 . . 3 3 2 . . Reinforcement 14 | . . . . . 1 2 1 . . . . 3 . . . . 1 . . . . . . . . . 1 2 . 2 . . 1 . . Assault 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison 4 | . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 4 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 43 | . . . . . . 3 3 . . . . . . . . . . . . 2 . 1 . . . . . 1 . 11 1 . 1 20 . Communications Jammed 102 | . . . . . . . . . . . . . . . . . . . . . . 31 . . . . 4 6 . 1 . 39 20 1 . Distress Signals 102 | . . . . . . . . . . . . . . . . . . . . . . 31 . . . . 4 6 . 1 . 39 20 1 . Times Spotted 478 | . 11 2 2 1 10 31 17 7 4 . . 34 3 5 4 12 6 17 5 68 10 37 5 . . 14 16 32 3 23 14 17 24 8 36 Peak Tracking Total 15 | . 5 2 9 2 6 5 9 7 4 . . 3 2 4 2 5 2 9 5 15 2 5 2 . . 5 5 11 3 12 4 4 3 9 4 Tactical Retreats 32 | . 1 . . 1 2 1 6 . . . . 6 . . . 2 1 2 . 5 . . . . . . 1 1 . 1 1 . . 1 . ECM-based Alert Blocks 13 | . . . . . . . 6 . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 14 | . 1 . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . 1 . . 3 . 4 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 85 | . . 4 1 . . 3 1 . . . . 10 . . . . 1 1 1 1 . 3 . . . . 1 5 5 2 3 15 2 6 20 Max in Single Turn 5 | . . 4 1 . . 1 1 . . . . 5 . . . . 1 1 1 1 . 1 . . . . 1 1 1 1 1 2 1 2 5 Garrison Access 5 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 83 | . 8 . 1 . 3 5 6 . 1 . . 13 . 2 4 . 5 . . 1 . 4 . 2 4 . 5 7 1 1 5 4 1 . . Terminals 43 | . 6 . . . 2 4 4 . . . . 6 . . . . 3 . . . . 1 . . . . 4 5 . 1 3 4 . . . Fabricators 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . . Repair Stations 5 | . . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . . 1 . . . . . . . Recycling Units 5 | . 2 . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 2 . . . . Garrison Access 5 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 . . Total Hacks 225 | . 28 . 1 . 11 20 12 . 1 . . 31 . 4 28 . 12 . . 1 . 9 . 8 13 . 16 13 1 1 9 5 1 . . Successful 145 | . 18 . 1 . 7 9 5 . 1 . . 19 . 4 28 . 2 . . 1 . 3 . 8 13 . 10 8 1 . 4 3 . . . Failed 80 | . 10 . . . 4 11 7 . . . . 12 . . . . 10 . . . . 6 . . . . 6 5 . 1 5 2 1 . . Catastrophic 11 | . 1 . . . . . 1 . . . . 1 . . . . 5 . . . . . . . . . 1 . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 63 | . 16 . 1 . 6 7 3 . . . . 15 . . . . 8 . . 1 . 4 . . . . 1 1 . . . . . . . Terminals 116 | . 23 . . . 8 15 10 . . . . 15 . . . . 8 . . . . 3 . . . . 14 10 . 1 4 5 . . . Fabricators 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . . . . Repair Stations 15 | . . . . . . 5 . . . . . 6 . . . . . . . . . 3 . . . . . 1 . . . . . . . Recycling Units 13 | . 5 . . . . . 1 . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . 3 . . . . . . 1 . . . . 2 . . . . . . . . . 2 . . . 5 . . . . Garrison Access 7 | . . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . 1 . . Terminal Hacks 99 | . 9 . 1 . 3 3 3 . 1 . . 4 . 4 28 . 1 . . 1 . 1 . 8 13 . 9 5 1 . 1 3 . . . Record 23 | . . . . . . . . . . . . . . 3 8 . . . . . . . . 7 5 . . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 13 | . 1 . . . . 1 1 . . . . 1 . . 3 . . . . . . . . . 4 . 2 . . . . . . . . Open Door 8 | . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 . . . 1 . . . 3 . . . Branch Access Points 5 | . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 . . . . Locate Traps 4 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler Manifests 4 | . 1 . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 8 | . . . . . . 4 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Scan Component 4 | . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Repair 4 | . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 3 . . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Retrieve Study 5 | . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 8 . . . 2 2 2 . . . . 7 . . . . . . . . . 1 . . . . . 1 . . . . . . . Terminals 15 | . 7 . . . 2 2 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Skim 9 | . 6 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Patch 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Recycling Units 5 | . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 6 . . . 3 4 5 . . . . 8 . . . . 5 . . . . 4 . . . . 5 5 . 1 4 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . 3 . . . . 7 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . . . . . . . . 15 . . . . 10 . . . . . . . . . 4 . . . . . . 7 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Time 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . Part Studies Acquired 5 | . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . Parts Repaired 4 | . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . 52 . . . . . 82 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . 1 . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . . . . . . . . . 6 . 5 . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 29 | . . 1 . . . 10 . . . . . 2 . . . . . 6 . 5 . . . 2 . . 2 1 . . . . . . . Largest Group 10 | . . 1 1 1 . 10 . . . . . 2 . . . . . 4 3 5 . . . 2 . . 1 1 . . . . . . . Highest-Rated Group 218 | . . 31 31 26 . 173 . . . . . 52 . . . . . 113 84 218 . . . 75 . . 116 116 . . . . . . . Highest-Rated Ally 116 | . . 31 31 26 . 29 . . . . . 26 . . . . . 49 30 49 . . . 46 . . 116 116 . . . . . . . Total Orders 33 | . . . . . . . . . . . . 2 . . . . . . . 2 . . . . . . . . . 29 . . . . . STAY 5 | . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . 2 . . . . . FOLLOW 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . Ally Attacks 99 | . . . 8 . . 63 . . . . . . . . . . . 12 7 4 . . . . . . 1 4 . . . . . . . Total Damage 2073 | . . . 146 . . 781 . . . . . . . . . . . 474 183 164 . . . . . . 28 297 . . . . . . . Kills 18 | . . . 2 . . 8 . . . . . . . . . . . 3 3 1 . . . . . . . 1 . . . . . . . Allies Corrupted 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Active Infowar (turns) 27214 | 440 1334 473 336 212 371 989 482 384 250 289 148 1134 495 883 74 621 474 766 408 486 558 732 738 825 233 485 488 896 271 689 799 1206 904 2856 4485 Optics 10938 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 688 799 1206 904 2856 4485 Sensors 14594 | . . . . . . . 371 384 248 168 147 1063 495 883 74 621 474 766 408 486 . . 724 825 233 412 488 683 271 689 567 994 904 1216 . Terrain 2296 | 92 109 . . . . 144 . . . . . . . . . . . . . . . . . . . . . . 62 238 74 695 882 . . Seismic 4346 | 440 1334 473 336 212 371 989 191 . . . . . . . . . . . . . . . . . . . . . . . . . . . . T.N.C. 431 | . . . . . . . . . . . . 431 . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 1942 | . . . . . . . 467 384 250 289 148 404 . . . . . . . . . . . . . . . . . . . . . . . Cloaking 4883 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 63 689 377 1098 904 1597 . Jamming 9297 | . . . . . . . . . . . . . . . . . . . . . 558 732 738 825 233 485 487 896 60 78 799 905 904 1597 . ECM 234 | . . . . . . . 53 . . . . 181 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 154 | . 4 . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . . . . . 1 2 1 2 . 3 2 . 1 . 1 . . . . 1 2 . . . . . . . . . . . Drone Launches 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . Drone Recoveries 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 29939 | 500 1334 473 336 217 371 989 482 384 250 289 148 1140 644 937 640 737 576 1125 612 1248 571 773 738 825 233 496 488 896 548 689 799 1206 904 2856 4485 Spaces Moved 21053 | 246 400 275 204 105 173 360 1016 836 846 1107 485 2526 495 699 301 371 394 736 485 765 397 412 497 626 186 280 259 528 307 499 447 667 501 1375 1247 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3776 | 242 400 275 204 105 104 186 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1013 1247 Legs 10361 | . . . . . . . . . . . . 154 495 699 301 371 394 736 485 765 397 412 497 626 186 280 259 528 307 499 447 667 494 362 . Wheels 243 | . . . . . 69 174 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 6662 | . . . . . . . 1016 836 846 1107 485 2372 . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 23 | 50 160 160 160 160 130 130 23 23 23 23 23 23 117 117 117 117 120 120 120 108 108 108 108 108 108 110 110 110 118 120 120 118 115 115 151 Average Speed 95 | 158 218 160 160 160 148 182 23 23 23 23 23 30 117 118 133 120 120 120 120 115 108 108 108 108 109 110 110 116 119 120 121 119 119 141 151 Slowest Speed 240 | 160 240 160 160 160 160 240 99 23 23 23 23 220 234 234 234 234 120 120 120 120 108 108 108 108 110 110 110 118 180 120 122 122 120 185 151 Overloaded Moves 60 | . . . . . . . . . . . . 4 2 8 41 5 . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . 3 2 1 . . 11 . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 Spacefolds 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Exploration Rate (%) 56 | 9 65 64 59 33 15 75 23 89 94 81 65 56 76 71 81 55 15 89 71 86 43 13 53 79 61 46 12 44 99 52 64 57 20 43 75 Regions Visited 35 Branch Regions 26 Pre-discovered Areas 37 | . 2 . . . . . . . . 2 1 . . . 27 . . . . . . . . 2 3 . . . . . . . . . . Known Exits Taken 26 | . . . . . 1 . 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . Scrap Searched 30 | . . 2 . 1 . . . 2 5 2 . . 4 . . 2 . 3 1 . . . 3 3 . 2 . . . . . . . . . Spaces Dug 1566 | . 1 . . . 1 14 14 9 33 5 10 25 3 9 . 8 7 25 . . 14 19 6 1 . 7 13 19 . 9 33 21 311 271 678 Terrain Destroyed 9633 | . 1 7 . . 15 34 14 11 75 5 11 85 3 9 . 9 7 27 . 72 15 44 31 1 . 49 19 46 3 15 46 35 359 1166 7419 Melee 154 | . . . . . . 3 14 9 1 5 10 15 3 9 . 8 7 9 . . 14 5 . 1 . 4 9 . . . . 9 14 4 1 Projectile 8782 | . 1 . . . 3 7 . 2 1 . 1 1 . . . 1 . 2 . 36 1 12 12 . . 3 10 34 3 8 46 15 277 1156 7150 AOE 697 | . . 7 . . 12 24 . . 73 . . 69 . . . . . 16 . 36 . 27 19 . . 42 . 12 . 7 . 11 68 6 268 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 28736 | 293 835 304 213 126 244 570 1208 997 881 1132 502 2821 537 764 481 635 482 931 508 1033 484 587 675 771 205 449 374 716 419 571 619 933 702 2221 3513 Wait 5347 | . 407 19 9 4 28 87 118 131 4 7 . 97 19 34 115 220 46 79 15 136 58 59 158 132 . 145 19 42 20 27 80 71 92 750 2119 Move 20979 | 245 399 274 203 104 172 359 1010 831 843 1106 484 2503 494 698 300 370 393 735 484 764 396 411 496 625 185 279 258 527 306 498 446 666 495 1374 1246 Hop 16 | . . . . . . . 2 2 1 . . 11 . . . . . . . . . . . . . . . . . . . . . . . Pick Up 229 | 3 10 3 . . 7 16 11 2 4 3 . 23 1 2 9 3 10 3 1 12 1 5 . 2 4 . 10 13 10 3 3 20 10 12 13 Fast Attach 118 | 7 . . . . 1 7 7 2 3 1 . 12 . . 2 . . 1 . 8 . 4 . 3 3 1 . 4 9 3 3 15 4 12 6 Attach 103 | . . . . 1 4 5 5 1 . . . 14 1 . 1 2 2 1 . 4 . 1 . 1 2 . 2 5 2 3 1 13 11 10 11 Detach 58 | . . . . . . 2 4 . . . . 13 . . . . . . . 2 . 1 . . . . . 3 . 3 1 4 3 11 11 Swap 312 | . 5 3 . 3 9 22 9 3 6 5 2 26 6 3 6 14 8 15 1 13 4 15 6 2 . 10 12 26 8 5 17 24 11 8 5 Drop 253 | . . 2 . . 4 9 13 4 7 4 . 26 . 2 10 3 5 3 1 20 . 7 . 4 5 2 4 16 17 5 5 21 12 24 18 Fire 788 | 38 12 2 1 11 19 44 5 10 8 . 3 7 . . . 1 . 3 . 62 11 65 15 . . 6 48 77 47 17 63 70 48 13 82 Melee 403 | . . . . . . 18 24 11 5 6 13 59 16 25 38 22 17 33 6 . 14 13 . 2 6 4 18 . . . . 29 16 6 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 11 | . . . . . . . . . . . . . . . . . 1 . . . . 6 . . . 2 2 . . . . . . . . Crush 7 | . 2 1 . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . Rewire 75 | . . . . . . . . . . . . . . . . . . 58 . 12 . . . . . . 1 3 . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 501 | -11/Scrapyard | Entered Materials 502 | -10/Materials | Build established: Mutant 745 | -10/Materials | Discovered new exit (range 6) 902 | -10/Materials | Discovered new exit (range 7) 1245 | -10/Materials | Discovered new exit (range 8) 1507 | -10/Materials | Loaded intel: 43 machine locations 1562 | -10/Materials | Learned Recycling recycling unit intel 1606 | -10/Materials | Learned 4 Subcaves zone layouts 1670 | -10/Materials | Learned Materials stockpile data 1716 | -10/Materials | Identified exit to Materials 1757 | -10/Materials | Identified exit to Subcaves 1808 | -10/Materials | Learned location of 2 exits from Mines 1835 | -10/Materials | Entered Mines 2057 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2126 | -10/Mines | Discovered exit to Materials (range 12) 2254 | -10/Mines | Met a Derelict testing a Signal Generator 2299 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2299 | -10/Mines | Discovered new exit (range 5) 2308 | -10/Mines | Entered Exiles 2308 | -10/Exiles | Accompanied by 1 ally 2348 | -10/Exiles | Met 8R-AWN 2376 | -10/Exiles | Met EX-HEX 2419 | -10/Exiles | Met EX-BIN 2436 | -10/Exiles | Aligned with FarCom system 2438 | -10/Exiles | Given EX-Vault access code 2476 | -10/Exiles | Opened EX-Vault 2515 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2564 | -10/Exiles | Met EX-DEC 2592 | -10/Exiles | Attacked by the Exiles 2625 | -10/Exiles | Discovered new exit (range 10) 2644 | -10/Exiles | Entered Mines 2644 | -9/Mines | Accompanied by 1 ally 2715 | -9/Mines | Excavation squad dispatched 2715 | -9/Mines | A large section of the Mines collapsed 2845 | -9/Mines | Discovered new exit (range 9) 2861 | -9/Mines | Entered Materials 2861 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3079 | -8/Materials | Identified exit to Storage 3232 | -8/Materials | Entered Storage 3281 | -8/Storage | Repaired Lgt. Treads 3308 | -8/Storage | Repaired Lgt. Treads 3731 | -8/Storage | Build established: Scavenger-Mutant 3835 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3993 | -8/Storage | Garrison activated, responded to threat 4042 | -8/Storage | Lost 4 allies 4140 | -8/Storage | Lost 6 allies 4193 | -8/Storage | Discovered new exit (range 15) 4221 | -8/Storage | Entered Factory 4221 | -7/Factory | Evolved 2 slots: Propulsion x2 4304 | -7/Factory | Identified exit to Lower Caves 4653 | -7/Factory | Discovered new exit (range 16) 4663 | -7/Factory | Identified exit to Factory 4703 | -7/Factory | Entered Lower Caves 4822 | -7/Lower Caves | Encountered a Warlord checkpoint 4824 | -7/Lower Caves | Learned Factory terminal intel 5058 | -7/Lower Caves | Discovered new exit (range 9) 5060 | -7/Lower Caves | Identified exit to Lower Caves 5087 | -7/Lower Caves | Entered another Lower Caves area 5092 | -7/Lower Caves | Discovered exit to Factory (range 9) 5141 | -7/Lower Caves | Found DCF Scrap (12 items) 5171 | -7/Lower Caves | Encountered a Warlord checkpoint 5193 | -7/Lower Caves | Learned location of 1 exit from Factory 5208 | -7/Lower Caves | Build established: Scout 5290 | -7/Lower Caves | Learned 12 Factory zone layouts 5300 | -7/Lower Caves | Discovered new exit (range 8) 5302 | -7/Lower Caves | Identified exit to Zion 5337 | -7/Lower Caves | Entered Zion 5359 | -7/Zion | Discovered new exit (range 11) 5379 | -7/Zion | System corruption cleaned by Quarantine Array 5390 | -7/Zion | Found CR-A16's Pointy Stick 5405 | -7/Zion | Learned location of 1 exit from Factory 5418 | -7/Zion | Found Prototype Device 5418 | -7/Zion | Identified Phasing AFG 5502 | -7/Zion | Learned location of Warlord (-5) 5504 | -7/Zion | Learned location of Quarantine (-2) 5505 | -7/Zion | Given the Hacking Drone Bay 5505 | -7/Zion | Found Prototype Device 5505 | -7/Zion | Identified Hacking Drone Bay 5626 | -7/Zion | Identified exit to Proximity Caves 5626 | -7/Zion | Entered Proximity Caves 5737 | -6/Proximity Caves | Discovered exit to Factory (range 10) 5763 | -6/Proximity Caves | Learned Factory terminal intel 5767 | -6/Proximity Caves | Spotted B-75 Beast 5774 | -6/Proximity Caves | Entered Factory 5774 | -6/Factory | Evolved 2 slots: Utility x2 5775 | -6/Factory | Identified exit to Lower Caves 5775 | -6/Factory | Identified exit to Factory 5777 | -6/Factory | Loaded intel: 26 terminal locations 5813 | -6/Factory | Spotted B-75 Beast 6056 | -6/Factory | Repaired Hvy. Rocket Launcher? 6473 | -6/Factory | Repaired Hrd. Medium Armor Plating? 6647 | -6/Factory | Build established: Sprinter 6914 | -6/Factory | Entered Lower Caves 6915 | -6/Lower Caves | Encountered a Warlord checkpoint 6928 | -6/Lower Caves | Identified exit to Lower Caves 6954 | -6/Lower Caves | Build established: Gladiator 6986 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7184 | -6/Lower Caves | Learned 4 Factory zone layouts 7378 | -6/Lower Caves | Learned Factory emergency access door positions 7558 | -6/Lower Caves | Entered another Lower Caves area 7623 | -6/Lower Caves | Discovered exit to Factory (range 8) 7629 | -6/Lower Caves | Identified exit to Data Miner 7865 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8059 | -6/Lower Caves | Entered an active Warlord outpost 8075 | -6/Lower Caves | Learned Factory trap positions 8108 | -6/Lower Caves | Destroyed 62-5XX(g) 8386 | -6/Lower Caves | Learned 8 Factory zone layouts 8425 | -6/Lower Caves | Encountered a Warlord checkpoint 8495 | -6/Lower Caves | Entered Data Miner 8495 | -6/Data Miner | Discovered new exit (range 6) 8518 | -6/Data Miner | Met Data Miner 8542 | -6/Data Miner | Learned location of Section 7 (-2) 8542 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8560 | -6/Data Miner | Received God Mode back door access code from Data Miner 8581 | -6/Data Miner | Interfaced with the Data Conduit 9135 | -6/Data Miner | Entered Proximity Caves 9138 | -5/Proximity Caves | Learned Factory emergency access door positions 9701 | -5/Proximity Caves | Build established: Scavenger-Gladiator 9866 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9872 | -5/Proximity Caves | Entered Factory 9872 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9873 | -5/Factory | Identified exit to Factory 9875 | -5/Factory | Loaded intel: 94 trap records 9877 | -5/Factory | Loaded intel: 278 machine locations 9878 | -5/Factory | Loaded intel: 26 terminal locations 10243 | -5/Factory | Identified exit to Upper Caves 10296 | -5/Factory | Garrison activated, responded to threat 10448 | -5/Factory | Entered Upper Caves 10515 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10555 | -5/Upper Caves | Destroyed 8 combat bots 10808 | -5/Upper Caves | Encountered a Warlord checkpoint 11275 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11294 | -5/Upper Caves | Discovered new exit (range 8) 11300 | -5/Upper Caves | Learned 4 Factory zone layouts 11303 | -5/Upper Caves | Identified exit to Upper Caves 11379 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 11491 | -5/Upper Caves | Spotted B-75 Beast 11573 | -5/Upper Caves | Entered another Upper Caves area 11573 | -5/Upper Caves | Accompanied by 3 allies 11867 | -5/Upper Caves | Found Alien Artifact 11906 | -5/Upper Caves | Encountered a Warlord checkpoint 11957 | -5/Upper Caves | Discovered new exit (range 15) 11970 | -5/Upper Caves | Identified exit to Warlord 12185 | -5/Upper Caves | Entered Warlord 12512 | -5/Warlord | Found Prototype Special Weapon 12512 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 12522 | -5/Warlord | Found RU-N14's Throwing Claymores v3 12527 | -5/Warlord | Found RU-N14's Throwing Claymores v3 12664 | -5/Warlord | Opened Warlord's prototype stash 12669 | -5/Warlord | Found Vortex Chain Reactor 12675 | -5/Warlord | Found Exp. Targeting Computer 12690 | -5/Warlord | Found Prototype Hackware 12694 | -5/Warlord | Found Exp. Armor Integrity Analyzer 12718 | -5/Warlord | Met Warlord 12743 | -5/Warlord | Warlord's base attacked by MAIN.C 12778 | -5/Warlord | Found Prototype Energy Gun 12778 | -5/Warlord | Identified Vortex Rail 12785 | -5/Warlord | Found Prototype Energy Cannon 12785 | -5/Warlord | Identified Vortex Driver 12802 | -5/Warlord | Found Vortex Driver 12814 | -5/Warlord | Found Vortex Rail 12986 | -5/Warlord | Spotted B-86 Titan 13093 | -5/Warlord | Warlord forces counterattacked 13093 | -5/Warlord | Spotted B-86 Titan 13159 | -5/Warlord | Spotted Striker 13206 | -5/Warlord | Spotted Executioner 13219 | -5/Warlord | Lost 7 allies 13229 | -5/Warlord | Spotted Executioner 13252 | -5/Warlord | Spotted Striker 13258 | -5/Warlord | Destroyed Striker 13268 | -5/Warlord | Spotted Executioner 13315 | -5/Warlord | Found Exp. Core Analyzer 13317 | -5/Warlord | Destroyed 12 combat bots 13320 | -5/Warlord | Lost 8 allies 13348 | -5/Warlord | Spotted Executioner 13352 | -5/Warlord | Spotted Striker 13376 | -5/Warlord | Discovered new exit (range 11) 13381 | -5/Warlord | Destroyed Executioner 13409 | -5/Warlord | Lost 9 allies 13418 | -5/Warlord | Warlord base infiltrated, sounded retreat 13433 | -5/Warlord | Entered Proximity Caves 13636 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13706 | -4/Proximity Caves | Build established: Scavenger-Gunner 13933 | -4/Proximity Caves | Discovered exit to Factory (range 9) 14004 | -4/Proximity Caves | Entered Factory 14004 | -4/Factory | Evolved 2 slots: Utility x2 14005 | -4/Factory | Identified exit to Extension 14007 | -4/Factory | Loaded intel: 263 machine locations 14116 | -4/Factory | Identified System Mapper 14118 | -4/Factory | Identified exit to Upper Caves 14118 | -4/Factory | Watched by a mysterious "MATRIX" hacker. 14173 | -4/Factory | Build established: Scavenger-Mutant 14650 | -4/Factory | Build established: Scavenger-Tank 14777 | -4/Factory | Entered Upper Caves 14858 | -4/Upper Caves | Learned Research emergency access door positions 14890 | -4/Upper Caves | Encountered a Warlord checkpoint 15066 | -4/Upper Caves | Build established: Scavenger-Gunner 15321 | -4/Upper Caves | Discovered new exit (range 8) 15328 | -4/Upper Caves | Identified exit to Upper Caves 15515 | -4/Upper Caves | Entered another Upper Caves area 15524 | -4/Upper Caves | Discovered new exit (range 4) 15664 | -4/Upper Caves | Encountered a Warlord checkpoint 15691 | -4/Upper Caves | Learned Research emergency access door positions 15991 | -4/Upper Caves | Entered an active Warlord outpost 15993 | -4/Upper Caves | A Commander dispatched an escort 16003 | -4/Upper Caves | Learned Research trap positions 16003 | -4/Upper Caves | Learned Factory security intel 16030 | -4/Upper Caves | Destroyed EG-AH1(g) 16110 | -4/Upper Caves | Found Alien Artifact 16110 | -4/Upper Caves | Identified Core Expander 16110 | -4/Upper Caves | Installed Core Expander, added new Propulsion slot 16210 | -4/Upper Caves | Discovered new exit (range 12) 16221 | -4/Upper Caves | Identified exit to Zhirov 16305 | -4/Upper Caves | Build established: Scavenger-Mutant 16340 | -4/Upper Caves | Entered Zhirov 16340 | -4/Zhirov | Accompanied by 2 allies 16340 | -4/Zhirov | Discovered new exit (range 3) 16341 | -4/Zhirov | Commander's escort returned to base 16341 | -4/Zhirov | Commander's escort returned to base 16342 | -4/Zhirov | Identified exit to Proximity Caves 16362 | -4/Zhirov | Met Zhirov 16397 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16413 | -4/Zhirov | Found Alien Artifact 16413 | -4/Zhirov | Identified Integrated Reactor 16413 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16515 | -4/Zhirov | Found Alien Artifact 16573 | -4/Zhirov | Entered Proximity Caves 16892 | -3/Proximity Caves | Discovered new exit (range 14) 17068 | -3/Proximity Caves | Identified exit to Research 17069 | -3/Proximity Caves | Entered Research 17069 | -3/Research | Evolved 2 slots: Utility x2 17070 | -3/Research | Identified exit to Armory 17071 | -3/Research | Loaded intel: 72 trap records 17073 | -3/Research | Loaded intel: 87 machine locations 17354 | -3/Research | Spotted B-86 Titan 17356 | -3/Research | Befriended a Behemoth using the annoying Tinkerer's hack 17380 | -3/Research | Revealed the true nature of CR-A16's Pointy Stick 17383 | -3/Research | Destroyed B-86 Titan 17557 | -3/Research | Entered Armory 17558 | -3/Armory | Loaded intel: 96 machine locations 17572 | -3/Armory | Found Gamma Bomb Array 17780 | -3/Armory | Build established: Scavenger-Tank 17912 | -3/Armory | Found Spectral Analyzer 17945 | -3/Armory | Attacked by bots powering up and referring to "LRC-V3" 18160 | -3/Armory | Spotted B-86 Titan 18164 | -3/Armory | Befriended a Behemoth using the annoying Tinkerer's hack 18213 | -3/Armory | Fabricated Lrn. Terrain Scanner? 18320 | -3/Armory | Discovered new exit (range 4) 18452 | -3/Armory | Identified exit to Lab 18453 | -3/Armory | Entered Lab 18457 | -3/Lab | Discovered new exit (range 9) 18465 | -3/Lab | Identified exit to Research 18469 | -3/Lab | Hidden lab's door opened automatically 18469 | -3/Lab | Sensor layout match revealed 18470 | -3/Lab | Gained access to the hidden lab's interior 18498 | -3/Lab | Found Prototype Special Weapon 18563 | -3/Lab | Detected by scanners 18567 | -3/Lab | Disabled Active System Cloaker 18573 | -3/Lab | Confronted by A5 18593 | -3/Lab | System corruption reached 10% 18629 | -3/Lab | MAIN.C forces arrive to investigate 18651 | -3/Lab | Found Alien Artifact 18668 | -3/Lab | Found Integrated Reactor 18668 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 18708 | -3/Lab | Build established: Scavenger-Gunner 18708 | -3/Lab | Found Prototype Protection 18708 | -3/Lab | Identified Hvy. Regenerative Plating 18714 | -3/Lab | Found Prototype Energy Gun 18714 | -3/Lab | Identified Tachyon Dispersion Ray 18721 | -3/Lab | Found Prototype Energy Cannon 18721 | -3/Lab | Identified Potential Cannon 18739 | -3/Lab | Found Prototype Hackware 18792 | -3/Lab | Found Alien Artifact 18904 | -3/Lab | Decrypted terminal 18934 | -3/Lab | Decrypted terminal 18935 | -3/Lab | Decrypted terminal 18935 | -3/Lab | Found Alien Artifact 18935 | -3/Lab | Identified LC Capacitor 19001 | -3/Lab | Entered Research 19001 | -2/Research | Warlord forces began assault on 0b10 19001 | -2/Research | Evolved 2 slots: Utility x2 19003 | -2/Research | Loaded intel: 120 machine locations 19094 | -2/Research | Lost 4 allies 19111 | -2/Research | Research machine network offline 19252 | -2/Research | Borebot progress halted 19336 | -2/Research | Build established: Skirmisher 19344 | -2/Research | Discovered new exit (range 40) 19378 | -2/Research | Found Exp. Signal Interpreter 19396 | -2/Research | Met up with Warlord 19427 | -2/Research | Spotted Tracker 19438 | -2/Research | Borebot progress halted 19450 | -2/Research | Discovered new exit (range 116) 19510 | -2/Research | Lost 3 allies 19609 | -2/Research | Borebot progress halted 19617 | -2/Research | Spotted Executioner 19622 | -2/Research | Spotted Executioner 19640 | -2/Research | Discovered new exit (range 11) 19648 | -2/Research | Spotted Executioner 19651 | -2/Research | Spotted Striker 19685 | -2/Research | System corruption reached 10% 19685 | -2/Research | System corruption reached 30% 19687 | -2/Research | Warlord destroyed during the assault 19688 | -2/Research | Identified exit to Quarantine 19690 | -2/Research | Entered Quarantine 19691 | -2/Quarantine | Loaded intel: 82 machine locations 19716 | -2/Quarantine | Lost 15 allies 19922 | -2/Quarantine | Build established: Infiltrator-Skirmisher 20205 | -2/Quarantine | Identified Deep Network Scanner 20207 | -2/Quarantine | Identified Core Reset Matrix 20207 | -2/Quarantine | Identified Transdimensional Reconstructor (x2) 20207 | -2/Quarantine | Identified Dimensional Node Initializer 20334 | -2/Quarantine | Found Alien Artifact 20392 | -2/Quarantine | Found Alien Slashing Weapon 20392 | -2/Quarantine | Identified Sigix Broadsword 20441 | -2/Quarantine | Spotted Fortress 20462 | -2/Quarantine | Warped through subspace 20467 | -2/Quarantine | Discovered new exit (range 20) 20473 | -2/Quarantine | Discovered new exit (range 14) 20487 | -2/Quarantine | Identified exit to Section 7 20489 | -2/Quarantine | Entered Section 7 20490 | -2/Section 7 | Loaded intel: 126 machine locations 20640 | -2/Section 7 | Found Alien Artifact 20640 | -2/Section 7 | Identified Spacefold Activator 20714 | -2/Section 7 | Found Alien Artifact 20714 | -2/Section 7 | Identified Integrity Redistributor 20714 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-128) 20762 | -2/Section 7 | Found Alien Artifact 20762 | -2/Section 7 | Identified Integrated Dissipator 20762 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20839 | -2/Section 7 | Build established: Assassin 20844 | -2/Section 7 | Spotted Executioner 20844 | -2/Section 7 | Spotted Executioner 20916 | -2/Section 7 | Destroyed Executioner 20934 | -2/Section 7 | Destroyed Executioner 20998 | -2/Section 7 | Found Alien Energy Cannon 20999 | -2/Section 7 | Installed L-Cannon capacitor 21027 | -2/Section 7 | Initialized slip node 21055 | -2/Section 7 | Intercept squad dispatched 21065 | -2/Section 7 | Spotted Tracker 21066 | -2/Section 7 | Spotted Tracker 21080 | -2/Section 7 | Destroyed Tracker 21088 | -2/Section 7 | Destroyed Tracker 21094 | -2/Section 7 | Spotted Combat Programmer 21094 | -2/Section 7 | Spotted Combat Programmer 21098 | -2/Section 7 | Destroyed Combat Programmer 21119 | -2/Section 7 | Destroyed Combat Programmer 21173 | -2/Section 7 | Spotted B-99 Colossus 21235 | -2/Section 7 | Found Integrated Dissipator 21235 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21238 | -2/Section 7 | Found Integrated Dissipator 21238 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21309 | -2/Section 7 | Found Alien Artifact 21309 | -2/Section 7 | Identified LRC Armor 21309 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 21312 | -2/Section 7 | Found Alien Artifact 21312 | -2/Section 7 | Identified LRC Inertial Stabilizer 21312 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 21424 | -2/Section 7 | Build established: Infiltrator-Assassin 21432 | -2/Section 7 | Destroyed B-99 Colossus 21441 | -2/Section 7 | Warped through subspace to slip node 21467 | -2/Section 7 | Found Transdimensional Reconstructor 21470 | -2/Section 7 | Found Transdimensional Reconstructor 21472 | -2/Section 7 | Found Alien Artifact 21475 | -2/Section 7 | Found Alien Artifact 21579 | -2/Section 7 | Discovered new exit (range 17) 21684 | -2/Section 7 | Identified exit to Access 21695 | -2/Section 7 | Entered Access 21695 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 21696 | -1/Access | Loaded intel: 129 machine locations 21930 | -1/Access | Build established: Scavenger-Assassin 22174 | -1/Access | Intercept squad dispatched 22202 | -1/Access | Spotted Tracker 22208 | -1/Access | Destroyed Tracker 22212 | -1/Access | Spotted Tracker 22214 | -1/Access | Destroyed Tracker 22237 | -1/Access | Spotted Combat Programmer 22238 | -1/Access | Destroyed Combat Programmer 22280 | -1/Access | Spotted Combat Programmer 22284 | -1/Access | Destroyed Combat Programmer 22316 | -1/Access | Warped through subspace 22392 | -1/Access | Spotted B-99 Colossus 22392 | -1/Access | Spotted B-99 Colossus 22445 | -1/Access | First assault squad dispatched 22467 | -1/Access | Fired L-Cannon 22467 | -1/Access | Spotted B-99 Colossus 22593 | -1/Access | Discovered new exit (range 6) 22598 | -1/Access | Identified exit to Command 22599 | -1/Access | Entered Command 22600 | -1/Command | Loaded intel: 60 machine locations 22711 | -1/Command | Fired L-Cannon 22711 | -1/Command | 0b10 Conduit disabled 22714 | -1/Command | MAIN.C activated Command garrisons 22752 | -1/Command | Fired L-Cannon 22752 | -1/Command | Destroyed MAIN.C 22762 | -1/Command | Fired L-Cannon 22772 | -1/Command | Fired L-Cannon 22782 | -1/Command | Fired L-Cannon 22807 | -1/Command | Identified Hpw. Transdimensional Reconstructor (x2) 22807 | -1/Command | Identified Subatomic Replicator 22807 | -1/Command | Discovered new exit (range 130) 22807 | -1/Command | Discovered new exit (range 112) 22807 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 22811 | -1/Command | Found Zero-point Reactor 22814 | -1/Command | Found Exp. Powered Armor 23132 | -1/Command | All MAIN.C guards destroyed 23839 | -1/Command | Found Exp. Remote Datajack 23918 | -1/Command | Found Exp. Focal Shield 23932 | -1/Command | Found Centrium Heavy Armor Plating 24130 | -1/Command | Build established: Scavenger-Mutant 24132 | -1/Command | Found Zero-point Reactor 24135 | -1/Command | Found Zero-point Reactor 24143 | -1/Command | Found Exp. System Purifier 24398 | -1/Command | Found Exp. Targeting Computer 24402 | -1/Command | Found Prototype Device 24402 | -1/Command | Identified Exp. Shock Absorption System 24626 | -1/Command | Found Exp. Targeting Computer 25440 | -1/Command | Warped through subspace to slip node 25440 | -1/Command | Discovered new exit (range 5) 25455 | -1/Command | Entered Access_0 25456 | -1/Access_0 | Loaded intel: 71 machine locations 25456 | -1/Access_0 | Met Architect 25457 | -1/Access_0 | Architect warped through subspace 25469 | -1/Access_0 | Destroyed A8 25512 | -1/Access_0 | Architect warped through subspace 25517 | -1/Access_0 | Fired L-Cannon 25527 | -1/Access_0 | Fired L-Cannon 25527 | -1/Access_0 | Singularity Gate disabled 25537 | -1/Access_0 | Fired L-Cannon 25537 | -1/Access_0 | Subspace Access Node disabled 25547 | -1/Access_0 | Fired L-Cannon 25547 | -1/Access_0 | Subspace Access Node disabled 25547 | -1/Access_0 | Subspace Access Node disabled 25557 | -1/Access_0 | Fired L-Cannon 25557 | -1/Access_0 | Architect warped through subspace 25557 | -1/Access_0 | Subspace Access Node disabled 25557 | -1/Access_0 | Singularity Gate disabled 25567 | -1/Access_0 | Fired L-Cannon 25577 | -1/Access_0 | Fired L-Cannon 25587 | -1/Access_0 | Fired L-Cannon 25785 | -1/Access_0 | Spotted Enhanced Programmer 25786 | -1/Access_0 | Fired L-Cannon 25803 | -1/Access_0 | Build established: Scavenger-Tank 26137 | -1/Access_0 | Spotted Enhanced Programmer 26138 | -1/Access_0 | Fired L-Cannon 26902 | -1/Access_0 | Fired L-Cannon 27195 | -1/Access_0 | Fired L-Cannon 27206 | -1/Access_0 | Used Subatomic Replicator to replicate L-Cannon 27397 | -1/Access_0 | Fired L-Cannon 27511 | -1/Access_0 | Fired L-Cannon 27525 | -1/Access_0 | Fired L-Cannon 27546 | -1/Access_0 | Spotted Enhanced Programmer 27548 | -1/Access_0 | Fired L-Cannon 27558 | -1/Access_0 | Fired L-Cannon 27558 | -1/Access_0 | Destroyed Enhanced Programmer 27621 | -1/Access_0 | Spotted Enhanced Programmer 27621 | -1/Access_0 | Fired L-Cannon 27712 | -1/Access_0 | Spotted Enhanced Programmer 27724 | -1/Access_0 | A6 warped into view 27727 | -1/Access_0 | Spotted Enhanced Programmer 27728 | -1/Access_0 | Fired L-Cannon 27728 | -1/Access_0 | Destroyed A6 27729 | -1/Access_0 | L-Cannon capacitor drained 27739 | -1/Access_0 | Fired L-Cannon 27739 | -1/Access_0 | Destroyed Enhanced Programmer 27749 | -1/Access_0 | Fired L-Cannon 27749 | -1/Access_0 | Destroyed Enhanced Programmer 27761 | -1/Access_0 | Fired L-Cannon 27771 | -1/Access_0 | Fired L-Cannon 27781 | -1/Access_0 | Fired L-Cannon 27904 | -1/Access_0 | Found Integrated Reactor 27904 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 28211 | -1/Access_0 | Build established: Scavenger-Mutant 28221 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 28256 | -1/Access_0 | Found Core Expander 28447 | -1/Access_0 | A4 warped into view 28460 | -1/Access_0 | Destroyed A4 28491 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 28946 | -1/Access_0 | Found Sigix Broadsword 29017 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 29021 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 29025 | -1/Access_0 | Found Zero-point Reactor 29028 | -1/Access_0 | Found Zero-point Reactor 29165 | -1/Access_0 | Spotted Enhanced Programmer 29171 | -1/Access_0 | Destroyed Enhanced Programmer 29514 | -1/Access_0 | Spotted Enhanced Programmer 29519 | -1/Access_0 | Destroyed Enhanced Programmer 29630 | -1/Access_0 | A3 warped into view 29650 | -1/Access_0 | Destroyed A3 29673 | -1/Access_0 | Warped through subspace to slip node 29673 | -1/Access_0 | Discovered new exit (range 8) 29697 | -1/Access_0 | Fired L-Cannon 29889 | -1/Access_0 | Fired L-Cannon 29890 | -1/Access_0 | L-Cannon capacitor drained 29926 | -1/Access_0 | Found Drained L-Cannon 29940 | *** | Establishing 0b11! Last Messages --------------- 29722_ The unstable cave ceiling collapses. 29744_ System corrupted: Heat flow error (+230). 29744_ The unstable cave ceiling collapses. 29790_ System corrupted: Energy discharge (-408). 29793_ The unstable cave ceiling collapses. 29805_ System corrupted: Energy discharge (-346). 29820_ The unstable cave ceiling collapses. 29831_ System corrupted: Hds. Centrium Heavy Treads fused. 29850_ The unstable cave ceiling collapses. 29851_ System corrupted: FCS attempts to trigger L-Cannon. 29889_ Beam penetrates Earth. L-Cannon capacitor depleted. 29911_ System corrupted: Component data lost. 29923_ Dropped Drained L-Cannon. 29924_ The unstable cave ceiling collapses. 29926_ Acquired Drained L-Cannon. 29934_ Dropped Drained L-Cannon. 29936_ System corrupted: Energy discharge (-204). 29936_ Acquired Drained L-Cannon. 29937_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ????????????????#??????# #?????????????????????? | | ????????????????# ?????# @ #?????????????????????? | | ????????????????# ??### #?????????????????????? | | ????????????????# ?## ###???????????????????? | | ????????????????# # ####???????????????????? | | ?????????????????# # # #???????????????????? | | ?????????????????# ### ## #??????????????????? | | ?????????????????# # ### #??????????????????? | | ?????????????????# ## # #??????????????????? | | ?????????????????# ### ### #??????????????????? | | ?????????????????# # ## ##??????????????????? | | ?????????????????## # ######??????????????????? | | ??????????????????# # # #???????????????????? | | ??????????????????# #####???????????????????? | | ??????????????????# ###?????????????????????? | | ??????????????????# ;#???????????????????????? | | ??????????????????## ;; #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????## #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 173 Coolant Potential 100 Energy Generation 119 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 4 Armor Coverage 2000 Resistance: KI 30 Power Shielding 90 Utility Shielding 66 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 82 Targeting Accuracy 36 Melee Accuracy 6 Core Analysis 8 Recoil Reduction 6 Force Boost 20 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Remote Datajack | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Matter Compressor | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Energy Well | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Chainsword | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Point Defense System | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. EM Disruption Field | -2/Section 7 | Archive Spectral Analyzer | -2/Section 7 | Archive Vibroblade | -2/Section 7 | Archive Exp. Myomer Leg | -2/Section 7 | Archive Coolant Network | -2/Section 7 | Archive Cld. Proton Cannon | -2/Section 7 | Archive Hvy. Neutron Cannon | -2/Section 7 | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Lrn. Terrain Scanner | x2 | -3/Armory | Authchip Repaired ---------- Lgt. Treads | 8% | -8/Storage Lgt. Treads | 50% | -8/Storage Hvy. Rocket Launcher | 10% | -6/Factory Hrd. Medium Armor Plating | 49% | -6/Factory Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Axe | -6/Factory | Hacked Power Sword | -5/Factory | Hacked Enh. Nova Cannon | -3/Research | Hacked Alien Tech Used ----------------- Core Expander Integrated Reactor LC Capacitor Sigix Broadsword Transdimensional Reconstructor Spacefold Activator Integrity Redistributor Integrated Dissipator Dimensional Node Initializer LRC Armor LRC Inertial Stabilizer L-Cannon Subatomic Replicator High-powered Transdimensional Reconstructor Drained L-Cannon Achievements -------------- I Am Starship Now Challenges ------------ None Game ------ Seed SixSensorLink Manual? 0 Play Time 05:32:32 Cumulative 1120.8 hours Start 2026.01.25 @ 21:48:38 End 2026.01.26 @ 23:34:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 355 Rogue 353 Adventurer 2 Explorer 0 Win Type 1 Total 86 Types 25/20/19/1/1/1/14/2/1/2 Lore% 98 Gallery% 95 Achievement% 87 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3271031-b729-41b9-9ed5-99d306325e47