Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 20:54:59

Player: Mutetourette

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (145)     725
Value Destroyed (5102)     5102
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (1049)               1049
              TOTAL SCORE: 11576

 Bonus
-------
High Alert Combat Kills    608
Follower Combat Kills      141
Met Data Miner             300

 Cogmind 
---------
Core Integrity             592/1000
Matter                     241/300
Energy                     157/175
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (96)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
     Micro Fission Core
>          --- PROPULSION (5) ---
           Carbon-fiber Leg
           VSS Leg
           VSS Leg
           VSS Leg
           VSS Leg
>          --- UTILITY (7) ------
    Medium Storage Unit
  Enhanced Optical Array
           Signal Interpreter
  Improved Target Analyzer
  Improved Weapon Cycler
  Improved System Shield
>          --- WEAPON (3) -------
     Heavy Machine Gun
  Improved Remote Datajack
>          --- INVENTORY (10) ---
           VSS Leg
           VSS Leg
           VSS Leg
           Power Amplifier
  Improved Heat Sink
  Advanced Heat Sink

 Peak State 
------------
>              --- POWER ------------
    Reinforced Deuterium Engine
         Micro Fission Core
>              --- PROPULSION -------
               VSS Leg
               VSS Leg
               VSS Leg
               VSS Leg
               VSS Leg
>              --- UTILITY ----------
        Medium Storage Unit
      Enhanced Optical Array
               Signal Interpreter
      Improved Target Analyzer
               Reaction Control System
      Improved System Shield
  High-powered Tractor Beam
>              --- WEAPON -----------
  High-powered Shock Rifle
               Tesla Rifle
      Enhanced Gauss Cannon
>              --- INVENTORY --------
               VSS Leg
               VSS Leg
               VSS Leg
               VSS Leg
      Improved Heat Sink
  High-powered Shock Rifle
               Wave Gun
      Improved Remote Datajack
      Improved Remote Datajack
               Great Maul
[Rating: 69]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    Signal Interpreter
  Device                   Improved Cooling System
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   1   
  Utility                  5    | .   .   1   1   1   1   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   
Parts Attached             249  | 8   11  37  35  27  68  4   .   11  48  
  Power                    30   | 1   .   5   3   4   11  1   .   1   4   
    Engine                 15   | 1   .   5   1   1   3   1   .   1   2   
    Core                   13   | .   .   .   2   3   6   .   .   .   2   
    Reactor                2    | .   .   .   .   .   2   .   .   .   .   
  Propulsion               50   | 3   .   10  14  1   6   .   .   3   13  
    Treads                 2    | 1   .   1   .   .   .   .   .   .   .   
    Leg                    42   | 2   .   9   14  1   6   .   .   1   9   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   2   .   
  Utility                  58   | 1   2   10  4   9   17  2   .   2   11  
    Device                 30   | .   .   4   1   4   9   2   .   1   9   
    Storage                9    | 1   .   2   .   .   5   .   .   .   1   
    Processor              5    | .   2   .   .   .   2   .   .   .   1   
    Hackware               2    | .   .   1   .   .   .   .   .   1   .   
    Protection             12   | .   .   3   3   5   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   111  | 3   9   12  14  13  34  1   .   5   20  
    Energy Gun             45   | 2   4   4   1   7   17  .   .   .   10  
    Energy Cannon          12   | .   .   1   1   .   2   1   .   4   3   
    Ballistic Gun          17   | 1   1   4   5   2   3   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   2   
    Launcher               13   | .   .   2   4   2   5   .   .   .   .   
    Special Weapon         6    | .   4   .   .   .   .   .   .   .   2   
    Impact Weapon          12   | .   .   .   1   1   7   .   .   1   2   
    Slashing Weapon        3    | .   .   .   2   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   3   .   3   3   .   .   .   .   
Parts Lost                 62   | .   .   3   6   1   25  1   .   10  16  
  Power                    11   | .   .   1   1   1   4   .   .   2   2   
  Propulsion               13   | .   .   1   3   .   3   .   .   4   2   
  Utility                  16   | .   .   1   1   .   8   1   .   2   3   
  Weapon                   22   | .   .   .   1   .   10  .   .   2   9   
  Highest Loss Streak      15   | .   .   3   3   1   15  1   .   8   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   88  98  98  99  89  91  86  43  88  
  Engine                   5    | .   14  10  3   2   2   6   6   .   4   
  Core                     3    | .   .   .   4   4   4   6   6   .   2   
  Reactor                  1    | .   .   .   .   .   3   .   .   .   .   
  Leg                      26   | .   28  32  35  30  23  20  20  5   24  
  Device                   9    | .   .   5   .   13  15  11  6   .   8   
  Storage                  7    | .   14  11  9   7   5   6   6   .   4   
  Processor                9    | .   3   11  9   7   8   13  13  13  14  
  Hackware                 2    | .   .   2   9   .   .   .   .   3   5   
  Protection               3    | .   .   1   8   7   4   6   6   .   .   
  Energy Gun               7    | .   17  7   .   12  10  .   .   .   5   
  Energy Cannon            2    | .   .   1   1   .   1   12  13  1   3   
  Ballistic Gun            5    | .   4   12  12  6   2   6   6   .   .   
  Impact Weapon            1    | .   .   .   .   .   1   .   .   5   2   
Peak Build Rating          69   | 6   8   20  29  44  63  57  51  51  69  
  Average Rating           38   | 3   6   14  25  40  50  54  51  26  56  
  On Entrance              28   | .   6   7   20  28  43  51  51  51  26  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 13  13  25  28  42  79  54  53  34  53  
  Greatest Support         64   | 20  20  33  55  57  58  56  56  56  64  
  Greatest Overweight (x)  15   | 2   .   .   .   .   5   .   .   3   15  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   10  10  10  20  10  10  10  10  
  Average Capacity         10   | 5   8   9   10  10  12  10  10  5   9   
  Most Carried             10   | 5   7   10  10  10  10  6   4   5   10  
  Average Carried          7    | 4   4   9   9   9   7   4   4   3   7   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  5   10  
  Final Carried            10   | 3   6   10  10  10  6   4   4   4   6   

 Class Distribution 
--------------------
 43% | Mutant
 24% | Skirmisher
 14% | Scavenger-Mutant
 12% | Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -6/Factory
       Tank | -6/Lower Caves
       Tank | -6/Data Miner
     Mutant | -5/Proximity Caves
     Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Dat  Pro  Fac  
Matter Collected           3986 | 210  170  712  779  350  1049 93   .    103  520  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5585 | .    56   1253 1029 375  1589 21   .    167  1095 
  Parts                    271  | .    3    76   58   19   76   .    .    4    35   
Haulers Intercepted        4    | .    .    2    .    .    2    .    .    .    .    
Recyclers Shooed           8    | .    .    2    2    1    2    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      4    | .    .    .    .    .    .    1    .    3    .    
  Prevented                2    | .    .    .    .    .    .    2    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac 
Combat Hostiles Destroyed  100  | .   3   25  24  4   30  1   .   3   10  
  Melee                    4    | .   .   .   2   .   1   .   .   .   1   
  Guns                     45   | .   1   18  6   4   12  1   .   .   3   
  Cannons                  14   | .   2   .   6   .   3   .   .   1   2   
  AOE                      27   | .   .   6   10  .   10  .   .   .   1   
Classes Destroyed          15   | .   2   9   2   1   .   .   .   1   .   
  Worker                   9    | .   .   2   1   1   4   .   .   .   1   
  Builder                  8    | .   .   2   3   .   2   .   .   .   1   
  Hauler                   4    | .   .   2   .   .   2   .   .   .   .   
  Recycler                 9    | .   .   2   1   1   2   .   .   .   3   
  Mechanic                 3    | .   .   1   2   .   .   .   .   .   .   
  Operator                 2    | .   .   2   .   .   .   .   .   .   .   
  Watcher                  10   | .   1   4   1   2   1   .   .   .   1   
  Swarmer                  17   | .   .   6   2   .   8   1   .   .   .   
  Grunt                    45   | .   3   13  13  3   6   .   .   2   5   
  Brawler                  2    | .   .   .   2   .   .   .   .   .   .   
  Duelist                  2    | .   .   1   .   .   1   .   .   .   .   
  Sentry                   12   | .   .   5   5   .   1   .   .   .   1   
  Hunter                   9    | .   .   .   2   .   7   .   .   .   .   
  Programmer               12   | .   .   .   .   1   7   .   .   .   4   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   2   8   6   3   6   1   .   2   5   
  Combat Bots Only         6    | .   2   6   4   3   5   1   .   2   3   
Max Kills in Single Turn   3    | .   1   3   3   1   3   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   2   .   3   .   .   .   1   
  Melee                    1    | .   .   .   1   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Dat  Pro  Fac  
Hostile Shots Fired        837   | .    14   94   108  13   318  82   .    60   148  
  Missed                   245   | .    5    25   24   .    113  27   .    16   35   
Damage Taken               9583  | .    100  1114 1296 230  3483 328  .    738  2294 
  Core                     1455  | .    .    250  141  36   456  50   .    114  408  
  Absorbed by Shields      328   | .    .    .    .    .    .    200  .    128  .    
  Redirected to Shielding  103   | .    .    .    103  .    .    .    .    .    .    
Core Remaining (%)         72    | 100  100  37   74   94   .    .    .    27   .    
Volleys Fired              337   | .    11   99   63   31   82   10   .    5    36   
  Largest                  3     | .    2    2    2    3    3    3    .    3    3    
  Hottest                  237   | .    200  112  101  168  209  150  .    150  237  
Shots Fired                725   | .    22   193  125  72   214  16   .    11   72   
  Gun                      580   | .    12   184  80   68   171  10   .    3    52   
  Cannon                   75    | .    .    3    20   .    18   6    .    8    20   
  Launcher                 60    | .    .    6    25   4    25   .    .    .    .    
  Special                  10    | .    10   .    .    .    .    .    .    .    .    
  Kinetic                  282   | .    .    119  78   23   27   10   .    3    22   
  Thermal                  287   | .    22   68   22   45   98   3    .    3    26   
  Explosive                60    | .    .    6    25   4    25   .    .    .    .    
  Electromagnetic          96    | .    .    .    .    .    64   3    .    5    24   
  Robot Hit Streak         23    | .    13   23   11   9    12   2    .    6    16   
  Robot Miss Streak        4     | .    1    4    2    4    4    2    .    2    3    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           495   | .    14   138  94   35   131  7    .    14   62   
  Core Hits                244   | .    6    65   61   16   68   1    .    4    23   
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 12    | .    .    .    1    .    6    .    .    2    3    
  Critical Strikes         39    | .    2    7    2    4    15   .    .    2    7    
    Burn                   21    | .    2    7    .    3    8    .    .    .    1    
    Destroy                3     | .    .    .    1    1    1    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    1    
    Corrupt                3     | .    .    .    .    .    1    .    .    .    2    
    Smash                  10    | .    .    .    .    .    5    .    .    2    3    
    Sever                  1     | .    .    .    1    .    .    .    .    .    .    
Melee Attacks              81    | .    .    4    12   2    32   .    .    9    22   
  Impact                   64    | .    .    .    .    1    32   .    .    9    22   
  Slashing                 13    | .    .    .    12   1    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    2    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14190 | .    209  2250 3299 626  5015 166  .    544  2081 
  Guns                     6288  | .    113  1769 846  580  1971 140  .    57   812  
  Cannons                  1405  | .    .    41   287  .    375  26   .    133  543  
  Explosions               4423  | .    .    440  1897 46   1952 .    .    .    88   
  Melee                    1966  | .    .    .    269  .    705  .    .    354  638  
  Ramming                  12    | .    .    .    .    .    12   .    .    .    .    
  Kinetic                  3467  | .    .    1144 831  208  482  140  .    57   605  
  Thermal                  3634  | .    209  666  302  372  1612 .    .    45   428  
  Explosive                3906  | .    .    440  1897 46   1523 .    .    .    .    
  Electromagnetic          1205  | .    .    .    .    .    681  26   .    88   410  
  Impact                   1697  | .    .    .    .    .    705  .    .    354  638  
  Slashing                 269   | .    .    .    269  .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    1    .    1    .    1    1    1    1    3    
  Average Corruption       1     | .    1    .    1    .    1    1    1    1    2    
  Corruption Purged        1     | .    .    .    .    .    1    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  25    | .    1    .    3    .    3    2    2    2    12   
    Message Errors         5     | .    .    .    1    .    .    1    .    .    3    
    Matter Fused           8     | .    .    .    1    .    2    1    .    1    3    
    Heat Flow Errors       3     | .    .    .    1    .    .    .    1    .    1    
    Energy Discharges      4     | .    .    .    .    .    1    .    1    .    2    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    1    1    
    Data Loss (major)      2     | .    1    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            987   | .    .    .    142  .    435  .    .    146  264  
  Projectiles              64    | .    .    .    .    .    10   .    .    .    54   
  Explosions               207   | .    .    .    92   .    115  .    .    .    .    
  Melee                    716   | .    .    .    50   .    310  .    .    146  210  
Knockbacks                 20    | .    .    .    .    .    2    .    .    2    16   
  Impact                   11    | .    .    .    .    .    2    .    .    2    7    
  Kinetic                  8     | .    .    .    .    .    .    .    .    .    8    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      541   | .    .    62   105  19   321  .    .    .    34   
  Shots                    14    | .    .    2    3    1    7    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    .    .    .    5    .    .    .    .    
  Kicked                   5     | .    .    .    .    .    5    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        450   | .    168  227  450  295  204  305  98   336  375  
  Average Temperature      95    | .    67   71   132  32   62   154  98   176  130  
  Received Heat Transfer   1826  | .    57   285  441  99   177  47   .    324  396  
  Effects                  9     | .    .    .    2    1    .    .    .    1    5    
    Shutdowns              2     | .    .    .    .    .    .    .    .    1    1    
    Energy Bleed           2     | .    .    .    1    .    .    .    .    .    1    
    Interference           3     | .    .    .    .    1    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           12    | .    .    .    .    .    4    .    .    2    6    
  Combat Hostiles          9     | .    .    .    .    .    4    .    .    2    3    
  Parts Fried              27    | .    .    .    .    .    10   .    .    4    13   
  Impact Corruptions       21    | .    .    .    .    .    11   .    .    4    6    
Robots Melted              1     | .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    
  Parts Melted             19    | .    1    7    1    2    8    .    .    .    .    
  Heat Transferred         8703  | .    658  2271 555  999  3443 .    .    74   703  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    2    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac 
Peak Influence             940  | .   121 779 940 562 444 .   .   .   235 
  Initial                  379  | .   .   50  328 379 127 .   .   .   32  
  Average                  301  | .   55  354 596 392 262 .   .   .   80  
Maximum Alert Level        3    | .   .   3   3   2   2   .   .   .   1   
  Low Security (%)         36   | 100 100 22  .   .   43  .   .   .   85  
  Level 1                  36   | .   .   49  18  62  40  .   .   .   15  
  Level 2                  21   | .   .   23  52  37  16  .   .   .   .   
  Level 3                  4    | .   .   4   29  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   1   6   6   1   12  .   .   .   3   
  Investigation            8    | .   1   3   3   .   .   .   .   .   1   
  Extermination            8    | .   .   .   .   1   5   .   .   .   2   
  Reinforcement            11   | .   .   3   1   .   7   .   .   .   .   
  Assault                  2    | .   .   .   2   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   3   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   2   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac 
Distress Signals           7    | .   2   1   2   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              154  | .   4   41  35  10  35  4   .   9   16  
  Peak Tracking Total      6    | .   3   6   5   3   6   4   .   4   4   
  Tactical Retreats        10   | .   .   5   3   .   .   1   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac 
Traps Triggered            4    | .   .   .   .   .   3   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac 
Machines Disabled          17   | .   .   4   2   1   8   .   .   .   2   
  Max in Single Turn       3    | .   .   2   1   1   3   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac 
Machines Accessed          18   | .   1   4   4   4   .   .   4   .   1   
  Terminals                12   | .   1   4   3   4   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                70   | .   5   16  13  6   .   .   28  .   2   
  Successful               46   | .   .   9   5   2   .   .   28  .   2   
  Failed                   24   | .   5   7   8   4   .   .   .   .   .   
    Catastrophic           4    | .   .   2   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   5   5   6   .   .   .   5   .   .   
  Terminals                37   | .   5   16  10  6   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   
  Repair Stations          3    | .   .   .   3   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             43   | .   .   9   4   2   .   .   28  .   .   
  Record                   21   | .   .   6   3   1   .   .   11  .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   8   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   6   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   1   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   4   4   3   .   .   .   .   1   
  Full Trace Events        9    | .   1   4   3   .   .   .   .   .   1   
  Feedback Events          2    | .   1   .   1   .   .   .   .   .   .   
    Corruption             2    | .   1   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   6   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   76  
  Total Robot Build Rating 10   | .   .   .   .   .   .   .   .   .   10  
Part Schematics Acquired   8    | .   .   .   .   .   .   .   8   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac 
Total Allies               3    | .   .   .   .   .   .   .   .   1   2   
  Largest Group            2    | .   .   .   .   .   .   .   .   1   2   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   96  82  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   96  41  
Total Orders               3    | .   .   .   .   .   .   .   .   .   3   
  GUARD                    3    | .   .   .   .   .   .   .   .   .   3   
Ally Attacks               20   | .   .   .   .   .   .   .   .   4   16  
  Total Damage             847  | .   .   .   .   .   .   .   .   284 563 
  Kills                    3    | .   .   .   .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Dat  Pro  Fac  
Turns Passed               7701 | 63   306  1288 841  949  2616 336  110  252  940  
Spaces Moved               4377 | 43   167  637  442  641  1211 255  92   316  573  
  Core                     21   | 20   .    .    .    .    .    .    .    .    1    
  Treads                   18   | 18   .    .    .    .    .    .    .    .    .    
  Legs                     3914 | 5    167  637  442  641  1211 255  92   5    459  
  Wheels                   66   | .    .    .    .    .    .    .    .    .    66   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   358  | .    .    .    .    .    .    .    .    311  47   
  Fastest Speed            40   | 50   120  120  120  112  105  120  120  40   40   
  Average Speed            116  | 111  120  120  120  113  139  120  120  51   96   
  Slowest Speed            800  | 160  120  120  120  120  540  120  120  280  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    25   42   30   18   20   40   78   58   15   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        8    | .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    1    .    
Spaces Dug                 23   | .    4    .    1    1    12   .    .    .    5    
Terrain Destroyed          467  | .    5    68   157  19   208  .    .    .    10   
  Melee                    19   | .    .    .    1    1    12   .    .    .    5    
  Projectile               12   | .    5    .    .    .    4    .    .    .    3    
  AOE                      436  | .    .    68   156  18   192  .    .    .    2    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Dat  Pro  Fac  
Total                      6157 | 55   227  971  604  800  1897 273  91   384  855  
  Wait                     877  | .    29   143  34   62   444  3    .    34   128  
  Move                     4368 | 42   166  636  441  640  1210 254  91   315  573  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  128  | 5    7    26   9    15   32   .    .    3    31   
  Fast Attach              33   | 4    .    5    2    6    4    .    .    1    11   
  Attach                   85   | 2    2    5    6    5    29   3    .    9    24   
  Detach                   11   | .    .    .    .    .    2    1    .    6    2    
  Swap                     132  | 2    9    27   27   17   35   1    .    1    13   
  Drop                     95   | .    3    26   10   22   17   1    .    1    15   
  Fire                     337  | .    11   99   63   31   82   10   .    5    36   
  Melee                    81   | .    .    4    12   2    32   .    .    9    22   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    .    .    5    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    5    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 16)
   64 | -11/Scrapyard      | Entered Materials
  325 | -10/Materials      | Build established: Mutant
  359 | -10/Materials      | Discovered new exit (range 3)
  370 | -10/Materials      | Identified exit to Materials
  370 | -10/Materials      | Entered another Materials area
  370 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  371 | -9/Materials       | Discovered new exit (range 15)
  445 | -9/Materials       | Identified exit to Mines
  861 | -9/Materials       | Core integrity fell below 50%
  886 | -9/Materials       | Lost 3 parts (1p1n1u)
 1273 | -9/Materials       | Discovered new exit (range 8)
 1565 | -9/Materials       | Build established: Scavenger-Mutant
 1609 | -9/Materials       | Identified exit to Materials
 1658 | -9/Materials       | Entered another Materials area
 1658 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2058 | -8/Materials       | First assault squad dispatched
 2304 | -8/Materials       | Build established: Mutant
 2387 | -8/Materials       | Lost 3 parts (1p2n)
 2477 | -8/Materials       | Discovered new exit (range 13)
 2498 | -8/Materials       | Identified exit to Factory
 2499 | -8/Materials       | Entered Factory
 2499 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3276 | -7/Factory         | Build established: Skirmisher
 3415 | -7/Factory         | Discovered new exit (range 8)
 3427 | -7/Factory         | Identified exit to Factory
 3448 | -7/Factory         | Entered another Factory area
 3448 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 5362 | -6/Factory         | Lost 15 parts (2p3n2u8w)
 5572 | -6/Factory         | Build established: Mutant
 5580 | -6/Factory         | Discovered new exit (range 13)
 5653 | -6/Factory         | Core integrity fell below 50%
 5752 | -6/Factory         | Discovered new exit (range 11)
 5771 | -6/Factory         | Identified exit to Lower Caves
 6064 | -6/Factory         | Entered Lower Caves
 6258 | -6/Lower Caves     | Spotted B-75 Beast
 6301 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6350 | -6/Lower Caves     | Build established: Tank
 6367 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 6372 | -6/Lower Caves     | Identified exit to Data Miner
 6400 | -6/Lower Caves     | Entered Data Miner
 6400 | -6/Data Miner      | Discovered new exit (range 6)
 6405 | -6/Data Miner      | Identified exit to Proximity Caves
 6416 | -6/Data Miner      | Met Data Miner
 6457 | -6/Data Miner      | Learned location of Section 7 (-2)
 6457 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 6478 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6510 | -6/Data Miner      | Entered Proximity Caves
 6575 | -5/Proximity Caves | Lost 8 parts (2p2n2u2w)
 6664 | -5/Proximity Caves | Identified exit to Factory
 6695 | -5/Proximity Caves | Spotted B-75 Beast
 6697 | -5/Proximity Caves | Escorted by Enhanced Grunt
 6719 | -5/Proximity Caves | Destroyed B-75 Beast
 6762 | -5/Proximity Caves | Entered Factory
 6762 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6828 | -5/Factory         | Build established: Mutant
 7162 | -5/Factory         | Lost 3 parts (1u2w)
 7338 | -5/Factory         | Fabricated H-66 Slayer?
 7471 | -5/Factory         | Lost 3 parts (3w)
 7604 | -5/Factory         | Lost 6 parts (1p2n1u2w)
 7702 | -5/Factory         | Self-destructed

 Last Messages 
---------------
07685_ System corrupted: Energy discharge (-88).
07686_ Penetrated by Slug.
07686_ Slug penetrates A-15 Conveyor.
07687_ Slug penetrates Wall.
07689_ Penetrated by Slug. <x2>
07692_ U-05 Engineer builds a Wall.
07692_ Slug penetrates Wall. <x2>
07694_ A-15 Conveyor suffers critical hit
  (Destroy).
07695_ A-15 Conveyor sends out distress signal.
07695_ Penetrated by Slug.
07695_ Energy Filter destroyed.
07695_ Great Maul destroyed.
07697_ Rnf. Deuterium Engine destroyed.
07699_ Penetrated by Slug.
07699_ Slug penetrates Wall.
07701_ Penetrated by Slug.
07701_ Slug penetrates Wall. <x2>
07702_ Penetrated by Slug.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????#            #             ?? |
| ?????????????????????#            #     # T######? |
| ?????????????????????#            #     ####?????? |
| ?????????????????????#            #     #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          50
Energy Generation          32
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             225
Resistance: EX             50
Core Shielding             20
Propulsion Shielding       66
Weapon Cycling             20
Evasion (%)                62
Melee Accuracy             6
Target Analysis            6
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
  Imp. Thermal Defense Suite | -6/Data Miner | Free
          Hvy. Gatling Laser | -6/Data Miner | Free
          Adv. Medium Treads | -6/Data Miner | Free
    Adv. Transmission Jammer | -6/Data Miner | Free
                 Force Lance | -6/Data Miner | Free

 Robot Schematics 
------------------
   L-41 Fighter | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free

 Fabricated
------------
 H-66 Slayer | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
I'm Back, Baby!
Let's See Who's Tougher
Librarian
My Command Is Your Wish
Part-time Excavator
Power Corrupts
Shopping List
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              FluxThermalBoregun
  Manual?         0
Play Time         02:20:30
  Cumulative      9.4 hours
  Start           2024.09.21 @ 18:50:44
  End             2024.09.22 @ 20:54:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5926038f-b4da-43b7-97db-9f3de6123085