Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 16:05:02

Player: Silfurdreki

Result: Destroyed by B-86 Titan with Matter Neutralizer

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (40)      200
Value Destroyed (1190)     1190
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 8090

 Bonus
-------
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     170/300
Energy                     61/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (11) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
           VTOL Module
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Field Propulsion Drive
>          --- UTILITY ----------
  Advanced Signal Interpreter
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
           ECM Suite
  Improved Reaction Control System
  Improved Propulsion Shielding
     Light Regenerative Plating
           Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON -----------
  Improved Plasma Cutter
           Powered Hammer
>          --- INVENTORY --------
           Nuclear Pulse Array
  Improved Propulsion Shielding
  Improved Light Armor Plating
           Great Axe
[Rating: 84]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Field Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Powered Hammer
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   .   .   .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   1   1   .   .   .   .   .   1   .   1   .   .   
  Utility                  9    | .   .   1   1   2   .   .   .   .   1   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             89   | 7   6   9   9   9   2   3   .   5   3   2   16  12  6   
  Power                    10   | 1   2   3   1   .   1   .   .   .   .   .   2   .   .   
    Engine                 6    | 1   1   3   .   .   .   .   .   .   .   .   1   .   .   
    Core                   4    | .   1   .   1   .   1   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   2   1   3   4   .   .   .   3   1   1   7   3   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | 2   2   1   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   .   .   .   4   .   .   .   3   1   1   7   3   1   
  Utility                  29   | 2   1   1   2   3   1   .   .   2   2   .   5   7   3   
    Device                 11   | 1   .   .   1   1   1   .   .   .   1   .   2   1   3   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   1   .   .   .   1   1   .   1   .   .   
    Hackware               5    | .   .   1   .   .   .   .   .   .   .   .   1   3   .   
    Protection             7    | .   .   .   1   1   .   .   .   1   .   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   1   4   3   2   .   3   .   .   .   1   2   2   2   
    Energy Gun             5    | .   .   .   2   .   .   1   .   .   .   .   .   .   2   
    Energy Cannon          4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   1   1   1   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Impact Weapon          4    | .   .   .   .   .   .   1   .   .   .   1   1   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   .   .   .   2   .   .   .   .   .   1   .   
Parts Lost                 41   | .   1   1   4   .   .   .   .   .   .   3   6   14  12  
  Power                    4    | .   1   .   .   .   .   .   .   .   .   .   1   2   .   
  Propulsion               12   | .   .   1   1   .   .   .   .   .   .   1   2   5   2   
  Utility                  18   | .   .   .   2   .   .   .   .   .   .   1   2   5   8   
  Weapon                   7    | .   .   .   1   .   .   .   .   .   .   1   1   2   2   
  Highest Loss Streak      14   | .   1   1   2   .   .   .   .   .   .   2   6   14  12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   95  96  73  71  69  80  69  76  91  93  89  89  21  
  Engine                   4    | .   8   11  5   .   .   .   .   .   .   .   .   4   .   
  Core                     4    | .   2   .   3   7   7   7   7   7   6   6   9   3   .   
  Leg                      9    | .   26  29  9   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   7   6   .   .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   .   .   16  30  30  30  30  33  33  33  27  2   
  Device                   9    | .   14  11  8   3   .   5   .   .   5   6   13  13  4   
  Storage                  5    | .   14  11  9   3   .   .   .   .   .   .   .   .   .   
  Processor                6    | .   .   .   .   7   7   7   7   14  19  20  13  9   1   
  Hackware                 6    | .   .   11  9   7   7   7   7   7   6   6   5   10  6   
  Protection               4    | .   .   .   3   6   7   7   7   7   13  13  4   8   2   
  Energy Cannon            3    | .   .   21  6   3   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   28  .   8   3   7   5   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   1   7   7   6   1   .   3   .   
Naked Turns                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  
Heaviest Build             41   | 11  18  27  36  41  14  16  16  17  18  18  20  26  12  
  Greatest Support         56   | 20  20  30  56  56  16  16  16  17  21  21  37  36  13  
  Greatest Overweight (x)  8    | 2   .   1   2   8   .   .   .   1   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  5   5   5   5   5   5   5   5   5   
  Average Capacity         7    | 7   8   10  10  7   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 3   8   8   10  10  5   5   5   5   5   5   5   5   .   
  Average Carried          5    | 2   6   6   8   7   5   5   5   5   4   3   3   3   .   
  Final Capacity           10   | 8   10  10  10  5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 3   7   7   10  5   5   5   5   5   5   3   4   .   .   

 Class Distribution 
--------------------
 36% | Mutant
 24% | Scavenger-Sprinter
 16% | Scavenger-Mutant
  6% | Ninja
  5% | Hacker-Sprinter
  3% | Scavenger-Ninja
  3% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Data Miner
 Scavenger-Sprinter | -6/Proximity Caves
 Scavenger-Sprinter | -6/Factory
 Scavenger-Sprinter | -6/Extension
              Ninja | -5/Factory
    Hacker-Sprinter | -4/Factory
             Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Fac Fac Res 
Matter Collected           1106 | 288 100 118 184 112 76  14  .   99  .   .   105 10  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1681 | 43  259 366 455 247 37  228 .   46  .   .   .   .   .   
  Parts                    74   | 5   14  22  15  12  1   1   .   4   .   .   .   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   4   5   .   3   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Fac Fac Res 
Combat Hostiles Destroyed  28   | .   5   9   8   4   .   .   .   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     12   | .   5   .   6   1   .   .   .   .   .   .   .   .   .   
  Cannons                  10   | .   .   5   2   3   .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 1   3   4   1   1   1   .   .   2   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  8    | .   .   4   .   4   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    17   | .   5   4   8   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 1   2   6   5   5   1   .   .   1   .   .   .   .   .   
  Combat Bots Only         5    | .   2   5   3   4   .   .   .   1   .   .   .   .   .   
Max Kills in Single Turn   4    | 1   1   4   1   1   1   .   .   1   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Fac  Res  
Hostile Shots Fired        601  | .    34   31   51   28   15   .    .    68   .    64   60   109  141  
  Missed                   274  | .    4    12   15   10   13   .    .    43   .    40   22   55   60   
Damage Taken               6595 | .    396  316  604  249  24   .    .    356  .    293  768  1780 1809 
  Core                     2708 | .    163  26   121  6    12   .    .    62   .    35   283  686  1314 
  Absorbed by Shields      16   | .    .    .    .    .    .    .    .    .    .    16   .    .    .    
  Redirected to Shielding  254  | .    .    .    .    .    .    .    .    4    .    27   18   176  29   
  Regen/Repaired (Parts)   75   | .    .    .    .    .    .    .    .    .    .    .    27   48   .    
Core Remaining (%)         74   | 100  34   93   78   .    .    .    .    88   .    95   71   40   .    
Volleys Fired              136  | 11   41   11   32   13   14   2    .    5    3    1    .    3    .    
  Largest                  2    | 2    2    2    2    2    1    1    .    1    1    1    .    1    .    
  Hottest                  124  | 40   40   124  93   123  25   25   .    .    .    .    .    20   .    
Shots Fired                224  | 22   82   20   51   21   14   2    .    5    3    1    .    3    .    
  Gun                      167  | 22   82   .    37   10   14   2    .    .    .    .    .    .    .    
  Cannon                   45   | .    .    20   14   11   .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  12   | .    .    .    .    .    .    .    .    5    3    1    .    3    .    
  Kinetic                  154  | 22   82   .    32   2    14   2    .    .    .    .    .    .    .    
  Thermal                  47   | .    .    6    19   19   .    .    .    .    .    .    .    3    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          14   | .    .    14   .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | 7    9    9    8    5    14   2    .    3    .    .    .    .    .    
  Robot Miss Streak        8    | 2    3    2    8    2    2    .    .    2    .    3    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           156  | 14   55   14   38   11   11   5    .    2    .    .    5    1    .    
  Core Hits                88   | 4    21   17   28   11   5    2    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    .    .    .    1    .    .    .    .    1    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              33   | .    .    .    .    .    .    4    .    .    .    .    23   6    .    
  Impact                   15   | .    .    .    .    .    .    4    .    .    .    .    5    6    .    
  Slashing                 18   | .    .    .    .    .    .    .    .    .    .    .    18   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2874 | 120  463  494  709  228  248  291  .    .    .    .    274  38   9    
  Guns                     1498 | 117  444  .    544  112  248  33   .    .    .    .    .    .    .    
  Cannons                  622  | .    .    341  165  116  .    .    .    .    .    .    .    .    .    
  Explosions               153  | .    .    153  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    570  | .    .    .    .    .    .    258  .    .    .    .    274  38   .    
  Ramming                  31   | 3    19   .    .    .    .    .    .    .    .    .    .    .    9    
  Kinetic                  1394 | 117  444  .    507  45   248  33   .    .    .    .    .    .    .    
  Thermal                  487  | .    .    102  202  183  .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          392  | .    .    392  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   356  | .    .    .    .    .    .    258  .    .    .    .    60   38   .    
  Slashing                 214  | .    .    .    .    .    .    .    .    .    .    .    214  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    1    .    .    .    .    .    .    .    .    4    1    1    
  Average Corruption       1    | .    .    1    .    .    .    .    .    .    .    .    3    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    1    .    .    .    .    .    .    .    .    4    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      2    | .    .    1    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            151  | .    .    .    1    .    .    113  .    .    .    .    37   .    .    
  Projectiles              1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    150  | .    .    .    .    .    .    113  .    .    .    .    37   .    .    
Knockbacks                 3    | .    .    .    .    .    .    1    .    .    .    .    1    1    .    
  Impact                   3    | .    .    .    .    .    .    1    .    .    .    .    1    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      97   | .    .    93   .    .    .    .    .    .    .    .    .    .    4    
  Shots                    3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             8    | 1    3    .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   4    | 1    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        358  | .    32   162  171  76   10   .    .    7    20   25   114  358  2    
  Average Temperature      66   | .    10   69   60   29   5    .    .    4    9    11   36   115  2    
  Received Heat Transfer   1102 | .    252  87   342  6    12   .    .    57   .    18   27   51   250  
  Effects                  6    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           5    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       7    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         798  | .    .    124  341  333  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Fac Fac Res 
Peak Influence             279  | 10  153 279 128 256 .   .   .   .   271 237 115 211 63  
  Initial                  261  | .   6   .   33  49  .   .   .   .   261 132 68  19  31  
  Average                  82   | 2   50  107 70  110 .   .   .   .   270 138 56  96  27  
Maximum Alert Level        1    | .   .   1   .   1   .   .   .   .   1   1   .   1   .   
  Low Security (%)         90   | 100 100 78  100 87  .   .   .   .   .   86  100 96  100 
  Level 1                  9    | .   .   21  .   12  .   .   .   .   100 13  .   3   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   1   .   1   .   .   .   1   1   1   4   6   .   
  Investigation            7    | .   .   1   .   .   .   .   .   .   1   .   3   2   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            7    | .   1   .   .   1   .   .   .   .   .   1   .   4   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Fac Fac Res 
Distress Signals           6    | .   1   1   1   .   .   .   .   .   .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              142  | .   10  15  10  8   1   .   .   26  .   15  8   33  16  
  Peak Tracking Total      15   | .   3   5   4   4   1   .   .   11  .   8   6   15  15  
  Tactical Retreats        22   | .   1   1   .   1   .   .   .   8   .   2   1   6   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Fac Fac Res 
Traps Triggered            4    | .   2   1   .   .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Fac Fac Res 
Machines Disabled          9    | .   .   7   .   .   .   1   .   .   .   1   .   .   .   
  Max in Single Turn       3    | .   .   3   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Fac Fac Res 
Machines Accessed          47   | .   2   5   1   6   .   .   4   .   1   5   10  11  2   
  Terminals                29   | .   2   4   .   3   .   .   .   .   .   5   6   8   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   1   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Total Hacks                144  | .   9   19  2   7   .   .   31  .   3   13  24  33  3   
  Successful               83   | .   5   9   2   2   .   .   31  .   1   4   8   19  2   
  Failed                   60   | .   4   10  .   5   .   .   .   .   2   9   15  14  1   
    Catastrophic           5    | .   .   .   .   1   .   .   .   .   .   1   1   2   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Manual                   57   | .   4   7   .   2   .   1   .   .   .   11  12  19  1   
  Terminals                83   | .   9   16  .   3   .   .   .   .   .   13  13  28  1   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   .   10  2   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   3   .   1   .   .   .   .   .   .   1   .   .   
  Scanalyzers              7    | .   .   .   2   .   .   .   .   .   3   .   .   2   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Terminal Hacks             56   | .   4   6   .   1   .   .   31  .   .   2   2   10  .   
  Record                   14   | .   .   .   .   .   .   .   11  .   .   .   .   3   .   
  Part Schematic           13   | .   .   .   .   .   .   .   11  .   .   .   1   1   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Level Access Points      2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             3    | .   .   1   .   .   .   .   .   .   .   1   .   1   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   4   2   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   2   .   .   .   .   .   1   .   .   2   .   
  Insert Component         3    | .   .   .   1   .   .   .   .   .   1   .   .   1   .   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Unauthorized Hacks         12   | .   1   2   .   .   .   .   .   .   .   2   2   4   1   
  Terminals                12   | .   1   2   .   .   .   .   .   .   .   2   2   4   1   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   
    Botnet                 9    | .   1   2   .   .   .   .   .   .   .   1   1   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   2   4   .   5   .   .   .   .   1   5   8   10  1   
  Full Trace Events        7    | .   .   1   .   .   .   .   .   .   1   .   3   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   1   .   .   .   11  .   .   .   1   2   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   176  | .   .   .   .   .   .   .   .   .   .   .   140 36  .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   5   3   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   .   .   .   .   1   .   .   1   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Fac Fac Res 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Highest-Rated Group      41   | .   .   .   .   .   .   .   .   .   .   41  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-------------              Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Ext Fac Fac Res 
Turns Passed               4858 | 177 816 553 639 591 189 119 25  285 166 81  683 423 111 
Spaces Moved               5707 | 110 317 329 342 614 403 351 95  940 158 211 779 853 205 
  Core                     56   | 8   .   .   .   1   .   .   .   .   .   .   .   .   47  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     901  | 102 317 329 153 .   .   .   .   .   .   .   .   .   .   
  Wheels                   381  | .   .   .   189 192 .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4369 | .   .   .   .   421 403 351 95  940 158 211 779 853 158 
  Fastest Speed            23   | 50  120 120 100 26  26  26  26  26  23  23  24  25  40  
  Average Speed            50   | 118 120 137 142 52  26  26  26  26  23  25  28  28  43  
  Slowest Speed            515  | 150 120 190 260 515 26  26  26  109 23  27  34  114 100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            13   | .   .   .   .   .   1   .   .   .   .   5   .   2   5   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 5   39  29  28  19  57  57  75  85  4   40  23  24  9   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Known Exits Taken        10   | .   .   1   .   1   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             6    | .   .   .   .   .   3   .   .   3   .   .   .   .   .   
Spaces Dug                 16   | .   .   .   .   .   .   .   .   .   .   .   13  3   .   
Terrain Destroyed          19   | .   .   3   .   .   .   .   .   .   .   .   13  3   .   
  Melee                    16   | .   .   .   .   .   .   .   .   .   .   .   13  3   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Fac  Res  
Total                      7379 | 136  684  410  442  868  471  368  94   967  281  231  1194 1014 219  
  Wait                     1336 | 5    314  48   44   211  53   6    .    17   115  8    369  137  9    
  Move                     5670 | 109  316  328  341  613  400  350  94   939  157  201  778  849  195  
  Hop                      11   | .    .    .    .    .    1    .    .    .    .    4    .    1    5    
  Pick Up                  38   | 3    4    7    9    6    .    .    .    .    2    .    4    3    .    
  Fast Attach              48   | 7    2    2    4    6    1    2    .    4    2    .    4    8    6    
  Attach                   21   | .    2    3    3    1    .    .    .    .    1    2    4    5    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     21   | .    2    4    2    2    1    1    .    1    .    .    8    .    .    
  Drop                     42   | .    .    7    7    16   1    3    .    1    1    .    4    2    .    
  Fire                     136  | 11   41   11   32   13   14   2    .    5    3    1    .    3    .    
  Melee                    33   | .    .    .    .    .    .    4    .    .    .    .    23   6    .    
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     4    | 1    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    .    .    .    .    .    15   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Extension
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
  178 | -11/Scrapyard      | Entered Materials
  252 | -10/Materials      | Core integrity fell below 50%
  315 | -10/Materials      | Build established: Mutant
  447 | -10/Materials      | Discovered new exit (range 3)
  994 | -10/Materials      | Entered another Materials area
  994 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1301 | -9/Materials       | Identified exit to Materials
 1305 | -9/Materials       | Build established: Scavenger-Mutant
 1547 | -9/Materials       | Entered another Materials area
 1547 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1807 | -8/Materials       | Discovered new exit (range 13)
 2116 | -8/Materials       | Discovered new exit (range 8)
 2186 | -8/Materials       | Entered Factory
 2186 | -7/Factory         | Evolved 2 slots: Utility x2
 2225 | -7/Factory         | Build established: Mutant
 2740 | -7/Factory         | Build established: Scavenger-Sprinter
 2745 | -7/Factory         | Discovered new exit (range 9)
 2748 | -7/Factory         | Identified exit to Factory
 2749 | -7/Factory         | Discovered new exit (range 15)
 2755 | -7/Factory         | Identified exit to Lower Caves
 2777 | -7/Factory         | Entered Lower Caves
 2818 | -7/Lower Caves     | Learned location of Extension (-6)
 2894 | -7/Lower Caves     | Discovered new exit (range 13)
 2897 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2900 | -7/Lower Caves     | Identified exit to Lower Caves
 2924 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2966 | -7/Lower Caves     | Entered another Lower Caves area
 3043 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3043 | -7/Lower Caves     | Discovered new exit (range 11)
 3045 | -7/Lower Caves     | Identified exit to Data Miner
 3059 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 3064 | -7/Lower Caves     | Found Prototype Special Weapon
 3064 | -7/Lower Caves     | Identified Molecular Deconstructor
 3085 | -7/Lower Caves     | Entered Data Miner
 3085 | -7/Data Miner      | Discovered new exit (range 7)
 3090 | -7/Data Miner      | Met Data Miner
 3099 | -7/Data Miner      | Learned location of Section 7 (-2)
 3099 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3103 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3109 | -7/Data Miner      | Identified exit to Proximity Caves
 3110 | -7/Data Miner      | Entered Proximity Caves
 3241 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3277 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3330 | -6/Proximity Caves | Learned 8 Factory zone layouts
 3393 | -6/Proximity Caves | Discovered exit to Factory (range 7)
 3395 | -6/Proximity Caves | Entered Factory
 3395 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3557 | -6/Factory         | Discovered new exit (range 9)
 3558 | -6/Factory         | Identified exit to Extension
 3561 | -6/Factory         | Entered Extension
 3633 | -6/Extension       | Rescued a captive Derelict
 3635 | -6/Extension       | Spotted B-75 Beast
 3636 | -6/Extension       | Spotted B-75 Beast
 3640 | -6/Extension       | Discovered new exit (range 3)
 3640 | -6/Extension       | Identified exit to Factory
 3642 | -6/Extension       | Entered Factory
 3642 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3659 | -5/Factory         | Discovered new exit (range 14)
 3717 | -5/Factory         | Identified exit to Upper Caves
 3761 | -5/Factory         | Identified exit to DSF
 3985 | -5/Factory         | Central database locked down
 4231 | -5/Factory         | Build established: Ninja
 4234 | -5/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 4284 | -5/Factory         | Lost 6 parts (1p2n2u1w)
 4313 | -5/Factory         | Discovered new exit (range 4)
 4314 | -5/Factory         | Identified exit to Factory
 4320 | -5/Factory         | Discovered exit to Factory (range 5)
 4325 | -5/Factory         | Entered another Factory area
 4325 | -4/Factory         | Evolved 2 slots: Utility x2
 4405 | -4/Factory         | Fabricated Hacking Suite (x1)
 4443 | -4/Factory         | Identified exit to Research
 4727 | -4/Factory         | Core integrity fell below 50%
 4748 | -4/Factory         | Entered Research
 4748 | -3/Research        | Evolved 2 slots: Utility x2
 4760 | -3/Research        | Lost 14 parts (2p5n5u2w)
 4825 | -3/Research        | Core integrity fell below 50%
 4825 | -3/Research        | Spotted B-86 Titan
 4852 | -3/Research        | Core integrity fell below 20%
 4859 | -3/Research        | Destroyed by B-86 Titan with Matter Neutralizer

 Last Messages 
---------------
04832_ S-43 Plague suffers critical hit (Blast).
04832_ S-43 Plague destroyed.
04839_ Acquired Adv. ECM Suite.
04841_ Acquired Imp. Arc Projector.
04847_ Imp. Arc Projector destroyed.
04848_ Q-thruster destroyed.
04848_ Critical hit (Burn: +50).
04849_ S-43 Plague destroyed.
04849_ R-10 Processor collects Lgt. Antimatter Reactor.
04850_ Adv. ECM Suite destroyed.
04850_ Slug penetrates U-05 Engineer.
04850_ K-01 Serf collects debris.
04851_ U-05 Engineer destroyed.
04853_ Knocked back.
04853_ Slug penetrates Wall. <x2>
04853_ U-05 Engineer builds a Wall.
04853_ R-10 Processor collects Xenon Bombardment Thruster.
04856_ Penetrated by Slug.
04856_ Slug penetrates Wall.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| #########????????????????????????????????????????? |
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|     ##  """""  #?????????????????????????????????? |
|     ##  """""  #?????????????????????????????????? |
|     ##  "" F"  #?????????????????????????????????? |
|     ##        !#??????    #??????????????????????? |
|     ##         #?????#    #??????????????????????? |
|     ##         #?????# k  #??????????????????????? |
|     ##         #?????#    #??????????????????????? |
|     ##         #?????#    #??  #?????????????????? |
| #+######/#############    ###  ###???????????????? |
|                   "T"            #???"???????????? |
|                    w             ### "???????????? |
|        %                         k w kk??????????? |
|                       BB  ""           ??????????? |
| ###############**     BB """          ???????????? |
| ????????####?##**        """        ?????????????? |
| ???????##T ####**RR              #???????????????? |
| ??######        %=k              #???????????????? |
| ??#                        k     #???????????????? |
| ??#           R          @       #???????????????? |
| ###+####             t           #???????????????? |
|       ?#    sg   ############    #???????????????? |
|        # *   %   #?????????????  #???????????????? |
|        # %=      #???????????????#???????????????? |
| !      #%   "#####???????????????????????????????? |
|        #    ##???????????????????????????????????? |
|        #    #????????????????????????????????????? |
|       ?+ *%=#????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          23
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Armor Coverage             600
Resistance: EX             25
Propulsion Shielding       66
Evasion (%)                75
Offensive Hacking          24
Defensive Hacking          24

 Item Schematics 
-----------------
         Lgt. Nuclear Core | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
        Imp. Plasma Cutter | -7/Data Miner | Free
            Mni. Drone Bay | -7/Data Miner | Free
    Nuclear Pulse Thruster | -7/Data Miner | Free
          Recoil Nullifier | -7/Data Miner | Free
            Graphene Brace | -7/Data Miner | Free
             Hacking Suite | -5/Factory    | Hacked
       Nuclear Pulse Array | -4/Factory    | Scanalyzed
             System Shield | -4/Factory    | Hacked

 Robot Schematics 
------------------
 W-25 Informer | -7/Data Miner | Free
 A-15 Conveyor | -7/Data Miner | Free
  L-41 Fighter | -7/Data Miner | Free
  B-60 Warrior | -7/Data Miner | Free
  G-47 Trooper | -7/Data Miner | Free
    S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -5/Factory 
             Hacking Suite | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Deconstruction
Knowing Is Half The Battle
Origins

 Challenges 
------------
None

 Game 
------
Seed              SubdwellerStormRecalibrator
  Manual?         0
Play Time         01:12:36
  Cumulative      20.8 hours
  Start           2024.05.04 @ 14:48:56
  End             2024.05.04 @ 16:05:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          29
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82bc40fc-3094-4292-ab05-80a348ee4aea