Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.30 @ 06:54:03 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (165) 825 Value Destroyed (5929) 5929 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (727) 727 TOTAL SCORE: 12761 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 153 Met Imprinter 300 Was Imprinted 300 Friendly Fire -37 Cogmind --------- Core Integrity 831/1000 Matter 281/300 Energy 60/100 System Corruption 18% Temperature Cool (0) Movement Treading (400) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (7) ------ Advanced Cooling System Huge Storage Unit Advanced Terrain Scanner Improved Terrain Scan Processor Improved Medium Armor Plating > --- WEAPON (4) ------- Lightning Gun KE Penetrator > --- INVENTORY (25) --- Power Amplifier Advanced Heat Sink High-capacity Storage Unit Compact Battery (200) Advanced Sensor Array Improved Terrain Scan Processor Particle Charger Improved Weapon Cycler Makeshift Armor Plating Advanced Shield Generator Beamcaster Plasma Cannon Plasma Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Huge Storage Unit Long-range Terrain Scanner Improved Terrain Scan Processor Makeshift Armor Plating Improved Powered Armor > --- WEAPON ----------- High-powered Shock Rifle Improved Spread Laser Beamcaster Plasma Cannon > --- INVENTORY -------- Power Amplifier Advanced Heat Sink High-capacity Storage Unit Compact Battery Advanced Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Particle Charger Improved Weapon Cycler Improved Medium Armor Plating Advanced Shield Generator Lightning Gun Tesla Rifle Plasma Cannon KE Penetrator Heavy Rocket Launcher Plasma Cutter [Rating: 83] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Improved Terrain Scan Processor Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 . . Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . 1 . . . . 1 . . Utility 5 | . . . . 2 2 . . . . . 1 . . Weapon 2 | . . 2 . . . . . . . . . . . Parts Attached 120 | . 4 8 4 24 24 8 4 12 2 . 18 7 5 Power 11 | . . 1 . 2 1 1 . 2 . . 3 1 . Engine 6 | . . . . 2 1 1 . 1 . . 1 . . Core 5 | . . 1 . . . . . 1 . . 2 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 16 | . 2 2 . 2 3 3 . . . . 3 1 . Treads 14 | . . 2 . 2 3 3 . . . . 3 1 . Leg 2 | . 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 48 | . . 3 1 11 11 3 2 6 1 . 7 1 2 Device 24 | . . 1 . 3 7 3 2 5 . . 2 . 1 Storage 5 | . . 2 . 1 . . . . . . 2 . . Processor 4 | . . . 1 2 1 . . . . . . . . Hackware 1 | . . . . . 1 . . . . . . . . Protection 14 | . . . . 5 2 . . 1 1 . 3 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 45 | . 2 2 3 9 9 1 2 4 1 . 5 4 3 Energy Gun 26 | . . . . 7 8 1 1 2 1 . 3 2 1 Energy Cannon 4 | . . . . 1 . . 1 1 . . 1 . . Ballistic Gun 7 | . 2 2 1 1 . . . . . . . . 1 Ballistic Cannon 2 | . . . 2 . . . . . . . . . . Launcher 6 | . . . . . 1 . . 1 . . 1 2 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . 1 . . 5 2 . . 1 . . . . . Corrupted Parts 2 | . . . . . . . . . . . 2 . . System Corruption 10 | . . . . . . . . . . . 10 . . Parts Lost 36 | . . . . 1 8 4 . 1 . . 9 1 12 Power 7 | . . . . 1 1 . . 1 . . 2 . 2 Propulsion 10 | . . . . . 2 2 . . . . 3 1 2 Utility 9 | . . . . . 2 1 . . . . 2 . 4 Weapon 10 | . . . . . 3 1 . . . . 2 . 4 Highest Loss Streak 6 | . . . . 1 4 2 . 1 . . 3 1 6 To Critical Strikes 1 | . . . . . . 1 . . . . . . . Average Slot Usage (%) 98 | . 85 99 100 99 99 99 100 99 99 100 95 96 81 Engine 7 | . 14 2 . 8 7 13 13 12 6 6 2 5 . Core 3 | . . 8 11 . . . . . 6 6 7 4 5 Treads 18 | . . 20 22 18 14 19 20 20 20 20 20 20 12 Device 13 | . . 10 2 6 21 13 13 12 13 13 14 17 14 Storage 6 | . 14 11 11 9 7 6 6 6 6 6 5 5 5 Processor 10 | . . . 8 14 12 13 13 13 13 13 7 5 5 Protection 5 | . . . . 5 3 6 6 6 5 6 11 11 10 Energy Gun 20 | . . . . 21 29 25 25 21 20 20 18 18 18 Energy Cannon 2 | . . . . . . . . 4 6 6 2 3 . Ballistic Gun 4 | . 28 44 35 13 . . . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 183 | 11 14 38 39 67 71 79 80 93 95 92 183 151 149 Greatest Support 106 | 20 20 44 44 44 44 70 70 70 70 70 100 106 76 Greatest Overweight (x) 2 | . . 1 . 1 1 1 1 1 1 1 1 1 2 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | . 8 15 15 20 20 20 20 20 20 20 25 25 25 Average Capacity 19 | . 8 11 15 17 20 20 20 20 20 20 23 25 25 Most Carried 22 | . 8 11 15 20 20 20 20 20 20 20 22 18 18 Average Carried 17 | . 6 9 14 16 19 16 20 19 19 20 17 17 15 Final Capacity 25 | 8 8 15 15 20 20 20 20 20 20 20 25 25 25 Final Carried 20 | 6 7 11 15 20 18 20 20 20 20 20 17 18 14 Class Distribution -------------------- 44% | Skirmisher 18% | Mutant 13% | Scavenger-Tank 11% | Tank 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Zion Skirmisher | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Matter Collected 2834 | 200 88 359 469 559 251 65 40 165 40 . 242 129 227 Remotely . | . . . . . . . . . . . . . . Salvage Created 6829 | . 170 558 937 1544 1402 188 117 459 . 121 856 163 314 Parts 360 | . 10 40 63 90 69 7 2 15 . 8 38 10 8 Haulers Intercepted 12 | . . 2 3 4 2 . . 1 . . . . . Recyclers Shooed 7 | . . . 2 2 1 . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . 2 16 . 14 . 5 10 Prevented 6 | . . . . . . . 1 . . 5 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 127 | . 4 11 11 23 28 6 2 13 . 2 14 5 8 Guns 102 | . 4 11 11 23 23 6 2 7 . 2 7 1 5 Cannons 3 | . . . . . . . . 1 . . 2 . . AOE 17 | . . . . . 2 . . 4 . . 4 4 3 Classes Destroyed 14 | . 1 5 2 3 2 . . . . . . 1 . Worker 6 | . . 2 . 2 1 . . . . . 1 . . Builder 3 | . . 1 1 . . . . . . . 1 . . Tunneler 3 | . . . . 1 1 . . . . . 1 . . Hauler 12 | . . 2 3 4 2 . . 1 . . . . . Recycler 7 | . . . 2 2 1 . . . . . 2 . . Operator 1 | . . . . . 1 . . . . . . . . Watcher 6 | . . . 2 2 1 . . . . . 1 . . Swarmer 30 | . . 3 . 6 10 3 . 4 . . . 4 . Grunt 57 | . 4 7 7 9 8 1 2 9 . 1 2 . 7 Duelist 2 | . . . . 1 . . . . . . . . 1 Sentry 14 | . . 1 4 6 1 1 . . . . 1 . . Hunter 13 | . . . . 1 4 . . . . 1 6 1 . Programmer 11 | . . . . . 5 1 . . . . 5 . . Samaritan 1 | . . . . . . . . . . . . 1 . Best Kill Streak 10 | . 4 5 8 10 6 2 1 6 . 1 7 5 5 Combat Bots Only 5 | . 4 3 3 5 5 2 1 5 . 1 5 5 5 Max Kills in Single Turn 3 | . 1 2 2 2 2 1 1 2 . 1 3 3 2 Gunslinging 1 | . . 1 . 1 1 . . . . . . . 1 Exploded 3 | . . . . . 1 . . 1 . . 3 3 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Damage Taken 8160 | . 231 247 257 624 1782 555 117 1035 . 198 1764 311 1039 Core 686 | . 48 35 17 62 132 80 19 124 . . 134 . 35 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 80 . 87 88 81 . . . . 73 . . . Volleys Fired 323 | . 17 21 50 59 65 13 11 20 . 8 38 10 11 Largest 4 | . 2 4 4 4 4 4 4 4 . 4 4 4 4 Hottest 315 | . 40 92 92 226 227 269 279 303 . 315 315 290 228 Shots Fired 1037 | . 34 84 140 230 232 44 20 59 . 26 105 31 32 Gun 972 | . 34 84 131 230 230 44 12 45 . 18 93 23 28 Cannon 48 | . . . 9 . . . 8 9 . 8 9 5 . Launcher 17 | . . . . . 2 . . 5 . . 3 3 4 Special . | . . . . . . . . . . . . . . Kinetic 373 | . 34 84 140 108 . . . . . . . . 7 Thermal 602 | . . . . 122 230 44 20 54 . 26 82 18 6 Explosive 17 | . . . . . 2 . . 5 . . 3 3 4 Electromagnetic 45 | . . . . . . . . . . . 20 10 15 Robot Hit Streak 16 | . 14 15 14 16 14 12 8 10 . 3 10 10 16 Robot Miss Streak 8 | . 5 3 3 8 6 4 1 6 . 4 6 7 3 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 19 | . 1 3 1 4 5 1 . 1 . . 1 . 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 . . 1 . 1 Shots Hit Robots 655 | . 23 58 86 129 153 38 6 37 . 14 72 14 25 Core Hits 381 | . 11 26 32 56 60 26 4 40 . 9 79 12 26 Critical Kills 1 | . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . Critical Strikes 21 | . . 1 . 3 10 3 . 1 . 1 . 1 1 Burn 19 | . . . . 3 10 3 . 1 . 1 . 1 . Destroy 2 | . . 1 . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 15803 | . 224 931 1379 2177 3356 696 101 1839 . 399 2649 492 1560 Guns 11599 | . 224 931 1379 2177 3110 696 101 480 . 252 1517 181 551 Cannons 612 | . . . . . . . . 153 . 147 235 77 . Explosions 3592 | . . . . . 246 . . 1206 . . 897 234 1009 Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 3700 | . 224 931 1379 996 . . . . . . . . 170 Thermal 8064 | . . . . 1181 3110 696 101 633 . 399 1591 210 143 Explosive 3506 | . . . . . 246 . . 1206 . . 811 234 1009 Electromagnetic 533 | . . . . . . . . . . . 247 48 238 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 18 | . 2 . . . 1 . . . . . 14 14 18 Average Corruption 10 | . 2 . . . 1 . . . . . 10 14 14 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 138 | . 1 . . . 2 . . . . . 41 84 10 Message Errors 38 | . . . . . . . . . . . 11 25 2 Matter Fused 35 | . 1 . . . 2 . . . . . 8 22 2 Heat Flow Errors 15 | . . . . . . . . . . . 4 10 1 Energy Discharges 9 | . . . . . . . . . . . 5 3 1 Parts Rejected 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 13 | . . . . . . . . . . . 3 8 2 Data Loss (major) 5 | . . . . . . . . . . . 1 4 . Misfires 12 | . . . . . . . . . . . 3 7 2 Alerts 3 | . . . . . . . . . . . 1 2 . Weapon Failures 7 | . . . . . . . . . . . 4 3 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 47 | . . . . . . . . 25 . . 6 . 16 Projectiles . | . . . . . . . . . . . . . . Explosions 47 | . . . . . . . . 25 . . 6 . 16 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 174 | . . . . . . . . . . . . 88 86 Shots 6 | . . . . . . . . . . . . 2 4 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 520 | . 39 8 111 307 168 426 153 367 . 498 520 226 174 Average Temperature 95 | . 13 2 21 87 44 144 80 172 . 190 156 81 37 Received Heat Transfer 1694 | . 168 69 141 252 201 69 54 377 . 9 90 . 264 Effects 12 | . . . . 1 . 2 . 2 . 1 6 . . Shutdowns 4 | . . . . . . 1 . . . 1 2 . . Energy Bleed 5 | . . . . 1 . 1 . 1 . . 2 . . Interference 2 | . . . . . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 2 1 . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 5 | . . . . . 3 . . 1 . . 1 . . Combat Hostiles 5 | . . . . . 3 . . 1 . . 1 . . Parts Melted 36 | . . . . 10 10 3 . 2 . 1 6 4 . Heat Transferred 14841 | . . . . 2627 6419 1178 168 1241 . 733 1975 390 110 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Peak Influence 416 | . 105 206 416 406 331 165 . . . . 280 . . Initial 148 | . . 44 86 97 50 148 . . . . . . . Average 124 | . 63 99 198 196 89 89 . . . . 100 . . Maximum Alert Level 2 | . . 1 2 2 1 . . . . . 1 . . Low Security (%) 73 | . 100 89 50 52 81 100 . . . . 68 . . Level 1 24 | . . 10 45 43 18 . . . . . 31 . . Level 2 1 | . . . 4 4 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 22 | . . 3 1 1 8 4 . . . . 4 . 1 Investigation 3 | . . 1 . . 2 . . . . . . . . Extermination 7 | . . . . . 4 1 . . . . 2 . . Reinforcement 8 | . . 2 1 1 2 . . . . . 2 . . Assault 1 | . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Distress Signals 13 | . . 2 3 3 2 . . . . . 3 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 191 | . 4 18 17 37 38 8 4 17 . 5 20 5 18 Peak Tracking Total 8 | . 4 5 3 7 4 4 2 5 . 2 6 4 8 Tactical Retreats 9 | . . . 2 1 1 1 2 2 . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Traps Triggered 2 | . 1 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 1 1 . 2 . . 2 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Machines Disabled 8 | . . . 5 1 . . . . . . 2 . . Max in Single Turn 2 | . . . 1 1 . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Machines Accessed 17 | . 1 1 2 3 5 2 . 1 1 . . 1 . Terminals 12 | . 1 1 2 3 4 1 . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 46 | . 2 2 6 11 14 4 . 1 5 . . 1 . Successful 22 | . 1 1 2 6 5 . . 1 5 . . 1 . Failed 24 | . 1 1 4 5 9 4 . . . . . . . Catastrophic 6 | . . . 2 1 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 24 | . . . 2 11 9 2 . . . . . . . Terminals 36 | . 2 2 6 11 13 2 . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . Terminal Hacks 15 | . 1 1 2 3 1 . . 1 5 . . 1 . Record 1 | . 1 . . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . 5 . . . . Open Door 2 | . . . . . . . . 1 . . . 1 . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Unreport Threat 4 | . . . 1 2 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . 3 3 . . . . . . . . Terminals 6 | . . . . 3 3 . . . . . . . . Botnet 6 | . . . . 3 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 1 1 2 3 5 2 . . . . . . . Full Trace Events 2 | . . . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 5 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Total Allies 4 | . . . . . . . . . 4 . . . . Largest Group 4 | . . . . . . . . . 4 4 2 . . Highest-Rated Group 158 | . . . . . . . . . 158 158 77 . . Highest-Rated Ally 41 | . . . . . . . . . 41 41 40 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . . . 29 2 . . Total Damage 443 | . . . . . . . . . . 384 59 . . Kills 3 | . . . . . . . . . . 3 . . . Allies Corrupted 2 | . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Turns Passed 17793 | . 193 680 646 2143 2779 1156 1268 1794 1977 1624 1405 1889 239 Spaces Moved 5496 | 1 114 367 297 706 892 335 298 407 829 339 371 508 32 Core . | . . . . . . . . . . . . . . Treads 5353 | . . 339 297 706 892 335 298 407 829 339 371 508 32 Legs 143 | 1 114 28 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 145 145 225 233 238 238 238 238 238 242 243 Average Speed 219 | 120 120 144 145 209 225 236 238 238 238 238 241 242 307 Slowest Speed 325 | 120 120 190 145 225 225 238 238 238 238 238 245 243 325 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 22 30 49 69 31 8 51 58 88 57 13 76 7 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . Known Exits Taken 2 | . . 1 . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 . 1 1 1 1 1 1 1 1 1 . . Scrap Searched 11 | . . . . . . . 2 2 4 . . 3 . Spaces Dug 16 | . . . . . . . . . . . . 16 . Terrain Destroyed 170 | . . . . . 10 . . 58 . . 23 48 31 Melee . | . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . . . . . AOE 169 | . . . . . 10 . . 57 . . 23 48 31 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp Total 10536 | . 142 468 411 1232 1515 671 840 1194 834 1139 794 1145 151 Wait 4453 | . 1 62 48 388 500 309 528 740 . 793 362 619 103 Move 5483 | . 113 366 296 705 891 334 297 406 828 338 370 507 32 Hop . | . . . . . . . . . . . . . . Pick Up 80 | . 2 7 8 24 18 7 . 6 1 . 6 1 . Fast Attach 28 | . 2 1 . 11 5 . . 3 2 . 1 3 . Attach 40 | . . 2 1 6 10 6 . 2 . . 9 . 4 Detach 3 | . . . 1 1 . . . 1 . . . . . Swap 52 | . 2 5 3 7 9 2 4 7 . . 8 4 1 Drop 74 | . 5 4 4 31 17 . . 9 3 . . 1 . Fire 323 | . 17 21 50 59 65 13 11 20 . 8 38 10 11 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [Fac] / *Zio) -6/Zion (discovered 2 exits: [Dee] / [*Pro]) -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 16) 194 | -10/Materials | Entered another Materials area 194 | -9/Materials | Evolved 2 slots: Weapon x2 349 | -9/Materials | Identified exit to Mines 349 | -9/Materials | Identified exit to Storage 494 | -9/Materials | Build established: Gunner 628 | -9/Materials | Discovered new exit (range 16) 874 | -9/Materials | Entered Storage 1348 | -9/Storage | Discovered new exit (range 15) 1520 | -9/Storage | Entered Materials 1520 | -8/Materials | Evolved 2 slots: Utility x2 1969 | -8/Materials | Build established: Tank 3619 | -8/Materials | Discovered new exit (range 16) 3663 | -8/Materials | Entered Factory 3663 | -7/Factory | Evolved 2 slots: Utility x2 4842 | -7/Factory | Build established: Skirmisher 6134 | -7/Factory | Lost 4 parts (1p1u2w) 6379 | -7/Factory | Discovered new exit (range 16) 6442 | -7/Factory | Entered another Factory area 6442 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6915 | -6/Factory | Garrison activated, responded to threat 7029 | -6/Factory | Discovered new exit (range 16) 7269 | -6/Factory | Found Powered Armor 7598 | -6/Factory | Entered Lower Caves 8803 | -6/Lower Caves | Discovered new exit (range 15) 8866 | -6/Lower Caves | Entered another Lower Caves area 8912 | -6/Lower Caves | Discovered new exit (range 16) 9429 | -6/Lower Caves | Found Imp. Powered Armor 10609 | -6/Lower Caves | Discovered new exit (range 12) 10660 | -6/Lower Caves | Entered Zion 10722 | -6/Zion | Learned Factory garrison access intel 10836 | -6/Zion | Build established: Mutant 11234 | -6/Zion | Discovered new exit (range 20) 11701 | -6/Zion | Given A8's code to call for help 11720 | -6/Zion | Learned 4 Factory zone layouts 11970 | -6/Zion | Imprinted 11973 | -6/Zion | Declared Zion's savior 12094 | -6/Zion | Learned location of Warlord (-4) 12613 | -6/Zion | Discovered new exit (range 12) 12637 | -6/Zion | Entered Proximity Caves 12637 | -5/Proximity Caves | Accompanied by 4 allies 12863 | -5/Proximity Caves | Learned Factory security intel 12969 | -5/Proximity Caves | Build established: Skirmisher 14202 | -5/Proximity Caves | Discovered new exit (range 21) 14261 | -5/Proximity Caves | Entered Factory 14261 | -5/Factory | Accompanied by 2 allies 14261 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14264 | -5/Factory | Loaded intel: 4 garrison access locations 14576 | -5/Factory | Build established: Tank 14669 | -5/Factory | System corruption reached 10% 14959 | -5/Factory | Build established: Mutant 15124 | -5/Factory | Lost 3 parts (1n1u1w) 15308 | -5/Factory | Discovered new exit (range 23) 15467 | -5/Factory | Build established: Scavenger-Tank 15594 | -5/Factory | Terminal network hard line cut 15666 | -5/Factory | Entered Upper Caves 16499 | -5/Upper Caves | Identified exit to Upper Caves 17524 | -5/Upper Caves | Build established: Scavenger-Mutant 17555 | -5/Upper Caves | Entered another Upper Caves area 17577 | -5/Upper Caves | Discovered new exit (range 9) 17636 | -5/Upper Caves | Lost 6 parts (1p1n2u2w) 17780 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17794 | -5/Upper Caves | Self-destructed Last Messages --------------- 17784_ L-41 Fighter destroyed. 17784_ Switching to secondary target: G-50 Soldier. 17784_ G-50 Soldier destroyed. 17785_ Acquired 58 matter. 17787_ Lgt. Angular Momentum Engine fries itself beyond repair. 17788_ Slug penetrates Wall. 17789_ Hrd. Medium Armor Plating destroyed. 17789_ Penetrated by Slug. 17789_ Slug penetrates Wall. 17789_ C-30 ARC bursts open, deploying its payload. 17789_ G-67 Veteran unfolds itself. 17789_ G-50 Soldier unfolds itself. 17789_ M-28 Smith unfolds itself. 17790_ Imp. Spread Laser destroyed. 17790_ Neutrino Core destroyed. 17790_ System corrupted by crushing effect (+4). 17791_ Tesla Rifle destroyed. 17792_ Imp. Cooling System destroyed. 17793_ Carbon-fiber Leg fries itself beyond repair. 17794_ Lgt. Angular Momentum Engine fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????#??????#????????? | | ???????????????????????????#?????#???#???????????? | | ????????????????????????????? ? ?????????????????? | | ????????????????????????????????????????#???#????? | | ?????????????????????????? ???? #????????????? | | ???????????????????? ??????? ???##?#?#??????#?? | | ????????????????????? ???? ??? ? ?#?#?##?#???#??? | | ?????????????????#?? ###?? ?? #????#??#??#???? | | ??????????????????##?##?????? ? ? ?##?#?##? ????? | | ?????????????????#########?#?? ???###??? ?? ?? | | ??????????????#??##########? ? ### ???? ? ? | | ???????????????#?##?##??#### ? ? ?? ??? ?? | | ????????????? ############ ? #?#?#? ? ??? | | ??????????? ?##?#?#?##? ? #? ?###?### ?## | | ?????????? ####?#?##### ? ### ? ##????# | | ???????? ? #####? ? #?### #?# ? #####? | | ????????? ?#??###??? ##?### #### ? ### | | ?????????? ######## #???## ?###?### | | ???????? ??#?##### ? ##?#?# ####?#?# | | ???????? ? ####?? ####### ######## | | ????????? ??# ??? ##? ### | | ????????? # ?##??## ###### #?### | | ??????##?? ? #"""# ###### ### # # | | ??????# ### ? ?? # # #### ## | | ?????? ? ####? ?##/# Y%#[ ### #? | | ???????? #?##### #$ b@ ## # # #? | | ??????? ?#?#?## # [ # ## ### | | ?????? ##?#### #"""" # ### ## # | | ????? ? ??###### ######?# ### # # # | | ?????? ?#??##### ggg#?#### ## ## | | ?????? ####?########### ###m ########## #?? | | ???????####?#####?### ##### #### #### ### | | ???????? ############ ###### #?#? ##? #?? | | ?????? #########?# ###??# ## #?#?? | | ??????? #?##?#?##### ###?## < ? ##?? | | ???????? ####?######## ###### ? ###### | | ??????? ##################?#### ? ? ?##?????? | | ?????????####?#?###?#?#######??####### ###??#?#? | | ?????????###?####?####?######?###?##?##?#?##??##?# | | ?????????####?########?########???########???#?#?? | | ??????????###?####?########?###?#######??##??###?# | | ???????????##?####?######?##########?##?#?#???#?#? | | ???????????#?##?##?###??###?#?#??#?#####??##?????? | | ??????????????#?#?####################???#????##?? | | ??????????????##?#?####?#####?###?####????#??#???? | | ???????????????#?####?#####?###?##?#?????#?#?????? | | ?????????????????#######??########???##??#???????? | | ????????????????????#?###?####?#?#?????#?????????? | | ??????????????????????###?#?##?###?????#?#???????? | | ?????????????????????#?#??????#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 625 Resistance: TH 15 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyStorageDerivative Manual? 0 Play Time 01:29:57 Cumulative 72.0 hours Start 2023.12.30 @ 04:48:30 End 2023.12.30 @ 06:54:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 55 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a45c767c-1ae1-4aa4-a862-acbdd7d53694