Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.06.05 @ 22:49:24 Player: AL-EF0 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (95) 475 Value Destroyed (1812) 1812 Prototype IDs (65) 1300 Alien Tech Used (2) 400 Bonus (3957) 3957 TOTAL SCORE: 16844 Bonus ------- Follower Combat Kills 57 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 223/240 System Corruption 2% Temperature Cool (12) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (14) ----- Medium Storage Unit Advanced Weight Redist. System Structural Scanner Enhanced Optical Array ECM Suite Advanced Reaction Control System Cloak of Protection Centrium Light Armor Plating Centrium Light Armor Plating Graphene Brace Makeshift Hacking Suite Advanced Hacking Suite Improved System Shield Experimental System Shield > --- WEAPON (2) ------- Linear Accelerator Makeshift Sword > --- INVENTORY (10) --- Backup Power III Light Particle Reactor Cesium-ion Thruster Field Propulsion Drive Impulse Thruster Advanced Energy Well (500) Advanced Transmission Jammer Hypervelocity Gauss Rifle Micro-nuke Launcher Advanced Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array ECM Suite Advanced Reaction Control System Cloak of Protection Centrium Light Armor Plating Centrium Light Armor Plating Graphene Brace Advanced EM Disruption Field Makeshift Hacking Suite Advanced Hacking Suite Improved System Shield Experimental System Shield > --- WEAPON ----------- Linear Accelerator Makeshift Sword > --- INVENTORY -------- Backup Power III Light Particle Reactor Cesium-ion Thruster Field Propulsion Drive Impulse Thruster Advanced Energy Well Advanced Transmission Jammer Hypervelocity Gauss Rifle Micro-nuke Launcher Advanced Datajack [Rating: 169] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Cesium-ion Thruster Treads Light Treads Flight Unit Cesium-ion Thruster Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Protection Improved Propulsion Shielding Weapon Makeshift Sword Energy Gun Small Laser Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 19 | . 1 . 2 . . . 2 2 2 . . . . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 1 1 . . . . . 1 . . . . . 1 . Utility 12 | . 1 . 1 . . . 1 1 . . . . . 2 1 . . . . 2 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 97 | 7 3 1 25 . 1 . 8 6 5 2 5 5 1 4 4 . 1 2 . 7 4 6 Power 11 | 1 . . 1 . . . 2 . 1 . . . . . 2 . . 1 . 1 . 2 Engine 4 | 1 . . 1 . . . 1 . . . . . . . 1 . . . . . . . Core 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . 1 . . 1 . 1 . 2 Propulsion 19 | 2 . . 6 . . . 1 1 1 . 2 . 1 1 . . . . . 2 1 1 Treads 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . 5 . . . 1 1 1 . 2 . 1 1 . . . . . 2 1 1 Utility 46 | 2 2 1 9 . . . 3 4 3 2 1 3 . 3 2 . 1 1 . 4 2 3 Device 19 | . 1 . 3 . . . 1 2 2 2 . 2 . 1 1 . 1 . . 2 . 1 Storage 6 | 1 1 1 . . . . . 1 . . . . . 1 . . . 1 . . . . Processor 7 | . . . 3 . . . 2 . . . . . . 1 . . . . . 1 . . Hackware 6 | . . . 1 . . . . . . . 1 . . . 1 . . . . 1 1 1 Protection 8 | 1 . . 2 . . . . 1 1 . . 1 . . . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 21 | 2 1 . 9 . 1 . 2 1 . . 2 2 . . . . . . . . 1 . Energy Gun 3 | 1 . . 2 . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 1 . . 3 . . . . . . . 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 2 . . . 1 2 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 3 . . . . 1 . . . 1 . . . . . 4 . 1 1 2 Parts Lost 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . 1 . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 3 10 15 9 5 5 5 4 6 8 8 8 8 8 8 9 9 10 9 10 9 9 9 Power . | . 1 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Propulsion 1 | 2 3 2 1 1 1 1 . 1 . . . . . 1 1 1 1 1 1 2 4 4 Utility 4 | . 3 5 3 2 2 3 3 3 4 6 6 6 6 5 6 6 7 6 6 4 2 1 Weapon 1 | . 2 6 3 1 1 . . . . . 1 1 1 1 1 1 1 1 1 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 32 | . 8 1 9 . . . . . 3 1 . . . 1 . . . 1 1 . 1 6 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 9 | . 4 . 2 . . . . . 1 . . . . . . . . . . . . 2 Utility 13 | . 4 1 2 . . . . . . . . . . 1 . . . 1 1 . 1 2 Weapon 7 | . . . 5 . . . . . 1 . . . . . . . . . . . . 1 Tool/Special 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 100 100 98 100 100 100 98 97 92 100 100 97 100 99 96 100 100 97 99 93 90 90 Engine 6 | . 12 12 9 10 10 10 5 . 1 6 6 6 6 5 5 5 5 4 5 . . . Core 2 | . . . . . . . 2 7 6 6 6 6 6 5 2 . . . . 3 4 . Reactor 1 | . . . . . . . . . . . . . . . 2 5 5 5 5 4 4 6 Treads 5 | . 25 25 13 . . . . . . . . . . . . . . . . . . . Flight 25 | . . . 16 30 30 30 33 34 35 37 37 37 37 33 34 35 35 35 35 27 25 23 Device 16 | . 12 12 13 10 10 10 8 9 12 17 14 12 17 15 15 24 25 22 25 26 24 23 Storage 5 | . 12 12 4 . . . . 4 6 6 6 6 6 5 5 5 5 5 5 4 4 3 Processor 5 | . . . 8 10 10 10 14 9 6 6 6 6 6 5 5 5 5 5 5 4 4 3 Hackware 5 | . . . 4 10 10 10 8 7 6 6 6 6 6 5 6 5 5 5 5 8 11 13 Protection 7 | . 12 12 7 10 10 10 8 10 6 . 3 4 . 11 10 5 5 5 5 4 4 7 Energy Gun 2 | . 12 12 2 . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 11 . 6 10 . . . . . . 3 5 6 5 5 5 5 5 4 2 2 . Launcher 2 | . . 12 3 . . 8 8 7 6 6 2 . . . . . . . . . . . Impact Weapon 1 | . . . 4 10 10 10 2 . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 5 7 6 6 5 5 6 5 5 5 5 5 5 4 4 3 Peak Build Rating 169 | 7 10 11 25 25 25 24 33 43 51 56 61 60 62 75 86 88 89 96 90 113 136 169 Average Rating 55 | 6 9 10 16 25 23 24 31 39 46 54 58 56 60 63 76 86 88 88 89 109 130 156 On Entrance 53 | . 7 10 10 25 25 24 24 33 40 51 56 57 60 57 71 86 87 89 90 85 113 136 Avg Prop Armor Cover (%) 2 | 24 . . . . . . . . 2 2 . . . . . . . . . 1 . . Naked Turns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Heaviest Build 68 | 21 54 54 36 15 15 15 16 26 27 33 38 33 32 44 50 47 51 51 51 54 61 68 Greatest Support 72 | 40 40 40 60 16 16 16 23 28 28 34 34 34 34 44 52 52 52 52 52 59 69 72 Greatest Overweight (x) 2 | 2 1 1 . . . . . . . . 1 . 1 . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 20 20 15 5 5 5 5 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 9 12 18 9 5 5 5 5 6 8 8 8 8 8 9 10 10 10 10 10 10 10 10 Most Carried 16 | 9 15 16 15 5 5 5 5 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 Average Carried 8 | 3 10 15 9 5 4 5 4 6 7 7 8 8 8 8 9 9 10 9 9 9 9 9 Final Capacity 20 | 10 20 15 5 5 5 5 5 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 Final Carried 15 | 9 15 15 5 5 5 5 5 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 44% | Hacker-Sprinter 23% | Hacker-Mutant 19% | Hacker-Ninja 9% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Sprinter | -9/Mines Hacker-Sprinter | -9/Exiles Hacker-Scout | -8/Mines Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 2617 | 300 187 80 388 26 . 40 100 112 48 118 402 98 135 60 74 46 10 50 10 130 80 123 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3267 | 167 244 125 783 . . 15 249 211 183 12 246 . 80 179 50 . . 269 . 299 50 105 Parts 177 | 10 8 7 58 . . 6 9 11 14 3 11 . 6 5 4 . . 2 . 14 4 5 Haulers Intercepted 9 | . . . 5 . . . 2 . 1 . . . . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 47 | . 6 2 15 . . 3 . 5 5 . 6 . 4 . . . . . . 1 . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Guns 15 | . 6 1 5 . . . . . . . 1 . 1 . . . . . . 1 . . AOE 31 | . . 1 10 . . 3 . 5 5 . 4 . 3 . . . . . . . . . Classes Destroyed 12 | 3 2 . 6 . . . . . . . 1 . . . . . . . . . . . Worker 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . Builder 7 | . . . 2 . . . 1 1 2 . . . . . . . . . . . 1 . Tunneler 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . . Hauler 9 | . . . 5 . . . 2 . 1 . . . . . . . . . . 1 . . Recycler 10 | 1 1 1 1 . . . 1 2 . . . . . 1 . . . . . 1 . 1 Operator 5 | . . . 3 . . . . . . . . . . . 1 . . . . . 1 . Watcher 9 | . . . 2 . . . 3 1 . . . . . 2 1 . . . . . . . Swarmer 34 | . 4 2 9 . . 3 . 5 5 . 2 . 4 . . . . . . . . . Grunt 9 | . 2 . 5 . . . . . . . 2 . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 4 | . . . 2 . . . . . . . 1 . . . . . . . . 1 . . Hunter 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 9 | 3 2 2 9 . . 3 2 3 3 . 2 . 4 2 1 . . . . 1 1 1 Combat Bots Only 7 | . 2 2 7 . . 3 . 3 3 . 2 . 4 . . . . . . 1 . . Max Kills in Single Turn 3 | 1 1 1 3 . . 2 1 3 1 1 1 . 3 1 1 . . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 2 . . 2 . 3 1 . 1 . 3 . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 189 | . 11 . 32 1 . 1 3 12 2 . 14 . 26 4 . . . . 21 56 2 4 Missed 99 | . 3 . 11 . . . 1 6 . . 7 . 11 2 . . . . 16 37 1 4 Hits 90 | . 8 . 21 1 . 1 2 6 2 . 7 . 15 2 . . . . 5 19 1 . Projectile 90 | . 8 . 21 1 . 1 2 6 2 . 7 . 15 2 . . . . 5 19 1 . Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Damage Taken 1181 | . 64 7 273 8 . 5 20 58 140 . 82 . 151 31 . . . . 73 255 14 . Core 152 | . 11 . 15 . . 5 . 9 24 . 11 . 25 . . . . . . 38 14 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 155 | . . . . . . . . 17 47 . 8 . 31 9 . . . . 10 33 . . Ignored by Resistances 714 | . 42 4 171 5 . 4 11 38 80 . 49 . 91 18 . . . . 42 150 9 . Regen/Repaired (Parts) 9 | . . . . . . . . 9 . . . . . . . . . . . . . . Core Remaining (%) 97 | 100 . 95 . . . 95 100 98 . . . . 92 100 . . . . 92 97 99 100 Volleys Fired 141 | 27 18 5 25 . . 2 . 4 5 . 38 . 7 . . . . . . 4 4 2 Largest 2 | 1 2 1 2 . . 1 . 1 1 . 1 . 1 . . . . . . 1 1 1 Hottest 110 | 40 60 40 110 . . 30 . 36 36 . 36 . 36 . . . . . . 33 54 54 Shots Fired 159 | 27 28 6 31 . . 2 . 4 5 . 38 . 7 . . . . . . 5 4 2 Gun 114 | 27 27 4 16 . . . . . . . 29 . 6 . . . . . . 5 . . Cannon 6 | . . . . . . . . . . . . . . . . . . . . . 4 2 Launcher 33 | . 1 2 9 . . 2 . 4 5 . 9 . 1 . . . . . . . . . Special 6 | . . . 6 . . . . . . . . . . . . . . . . . . . Kinetic 62 | . 12 . 4 . . . . . . . 29 . 6 . . . . . . 5 4 2 Thermal 60 | 27 15 4 14 . . . . . . . . . . . . . . . . . . . Explosive 33 | . 1 2 9 . . 2 . 4 5 . 9 . 1 . . . . . . . . . Electromagnetic 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | 19 18 12 16 . . . . 4 7 . 22 . 15 . . . . . . 5 . . Robot Miss Streak 3 | 1 2 . 1 . . . . . . . 1 . 3 . . . . . . 1 . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 186 | 25 22 5 35 . 4 . 10 9 15 1 30 . 3 9 3 . . 3 . 6 4 2 Core Hits 128 | 6 11 6 41 . . 4 3 11 11 1 16 . 5 3 2 . . 2 . 4 1 1 Critical Kills 3 | . . . . . . . . . . . 1 . 1 . . . . . . 1 . . Critical Parts Destroyed 9 | . . . . . . . 2 . . . 5 . 1 . . . . . . 1 . . Critical Strikes 14 | . . . . . . . 2 . 1 . 7 . 2 . . . . . . 2 . . Destroy 11 | . . . . . . . . . . . 7 . 2 . . . . . . 2 . . Smash 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Melee Attacks 286 | . . . 39 . 4 6 36 22 25 4 6 . 1 31 21 1 . 3 5 42 28 12 Impact 60 | . . . 39 . . 6 15 . . . . . . . . . . . . . . . Slashing 222 | . . . . . . . 21 22 25 4 6 . 1 31 21 1 . 3 5 42 28 12 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 33 | . . . 9 . 4 . 4 4 5 1 . . . 1 1 . . . . 2 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7935 | 274 295 89 1990 . . 132 629 1132 936 76 659 . 189 447 195 . . 286 . 219 244 143 Guns 1021 | 274 254 47 217 . . . . . . . 171 . 18 . . . . . . 40 . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 2633 | . 41 42 862 . . 132 . 681 294 . 410 . 171 . . . . . . . . . Melee 4233 | . . . 863 . . . 629 451 642 76 78 . . 447 195 . . 286 . 179 244 143 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 383 | . 109 . 45 . . . . . . . 171 . 18 . . . . . . 40 . . Thermal 998 | 274 145 47 345 . . . . 187 . . . . . . . . . . . . . . Explosive 2179 | . 41 42 687 . . 132 . 402 294 . 410 . 171 . . . . . . . . . Electromagnetic 142 | . . . 50 . . . . 92 . . . . . . . . . . . . . . Impact 1309 | . . . 863 . . . 446 . . . . . . . . . . . . . . . Slashing 2924 | . . . . . . . 183 451 642 76 78 . . 447 195 . . 286 . 179 244 143 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . 1 1 1 1 1 . . . . . . . 2 . 2 Average Corruption 1 | . 1 2 . . . . . 1 1 1 1 1 . . . . . . . 1 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 26 | . 1 10 . . . . . 1 . 4 6 . . . . . . . . 1 . 3 Message Errors 3 | . . 2 . . . . . . . . 1 . . . . . . . . . . . Matter Fused 7 | . . 3 . . . . . 1 . 2 1 . . . . . . . . . . . Heat Flow Errors 3 | . 1 . . . . . . . . 1 1 . . . . . . . . . . . Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 5 | . . 4 . . . . . . . . 1 . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Misfires 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1078 | . . . 237 . . . 215 240 1 . 3 . . 64 29 . . 92 . 58 78 61 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 161 | . . . 53 . . . . 104 1 . 3 . . . . . . . . . . . Melee 917 | . . . 184 . . . 215 136 . . . . . 64 29 . . 92 . 58 78 61 Knockbacks 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Impact 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 152 | . . . 121 . . . . . . . 13 . 18 . . . . . . . . . Shots 7 | . . . 5 . . . . . . . 1 . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 300 | . 135 . 144 . . 3 11 117 10 288 258 234 156 300 189 210 133 210 2 5 . . Average Temperature 42 | . 32 . 37 . . 3 3 27 4 39 35 59 31 69 55 44 35 62 1 5 . . Received Heat Transfer 201 | . 45 6 69 . . . 9 9 . . . . 9 18 . . . . . 36 . . Effects 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Interference 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . 3 . . . 4 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . 3 . . . 5 . . . . . . . . . . . . . . . Impact Corruptions 17 | . . . 9 . . . 8 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . Heat Transferred 1550 | 625 325 100 400 . . . . 100 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Maximum Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Low Security (%) 97 | 100 100 100 84 100 . 100 100 100 100 . . . . 100 100 . . . . 100 100 100 Level 1 2 | . . . 15 . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 247 | 5 65 64 247 20 . 84 72 124 150 . . . . 38 34 . . . . 52 28 47 Initial 36 | . . . . 14 . . 2 . 34 . . . . 36 . . . . . 23 . 4 Average 25 | 1 5 5 104 2 . 32 13 35 84 . . . . 3 3 . . . . 9 4 7 Influence Increases 3262 | 25 182 84 786 20 . 90 250 244 325 . 235 . 120 80 117 . . 10 75 326 165 128 Destroy 0b10 Robot/C 1000 | . 120 40 340 20 . 60 . 100 100 . 120 . 80 . . . . . . 20 . . Destroy 0b10 Robot/NC 255 | 25 5 10 85 . . . 35 20 15 . . . . 15 10 . . 10 . 10 10 5 Destroy Leader 230 | . 30 10 98 . . 10 10 12 22 . 10 . 10 4 2 . . . . 12 . . Allied During Kill 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . Trap Triggered on 0b10 30 | . . . 10 . . . 20 . . . . . . . . . . . . . . . Successful Hack 275 | . 16 . 14 . . . 6 8 41 . . . . 8 28 . . . . 71 26 57 Disable Machine 44 | . . . 16 . . . 4 24 . . . . . . . . . . . . . . Destroy Structure 524 | . 11 23 85 . . 20 25 50 42 . . . . 38 32 . . . . 78 84 36 Partial Spotted 345 | . . . 45 . . . 15 15 15 . . . . 15 30 . . . . 135 45 30 Lose Combat Pursuer 555 | . . . 90 . . . 135 15 90 . 105 . 30 . 15 . . . 75 . . . Influence Decreases 3242 | 25 182 84 734 72 . 81 259 146 304 119 235 . 45 155 83 34 . 10 30 369 155 120 Entered New Map 261 | . . . . 38 . . 7 . 64 63 . . . 39 . 18 . . . 22 2 8 Time Decay 2938 | 25 182 84 714 34 . 81 232 146 240 56 235 . 45 116 83 16 . 10 30 347 150 112 Lost Part 10 | . . . 10 . . . . . . . . . . . . . . . . . . . Lost Ally 33 | . . . 10 . . . 20 . . . . . . . . . . . . . 3 . Squads Dispatched 19 | . . . 2 . . . . 1 1 . . . . 4 1 . . . . 6 2 2 Investigation 4 | . . . . . . . . . 1 . . . . 1 . . . . . 2 . . Extermination 9 | . . . . . . . . . . . . . . 1 1 . . . . 3 2 2 Reinforcement 6 | . . . 2 . . . . 1 . . . . . 2 . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 12 | . . . 3 . . . 1 . 1 . . . . . . . . . . 3 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 205 | . 16 2 34 5 . 1 18 12 6 . 16 . 10 8 4 . 7 . 9 42 9 6 Peak Tracking Total 16 | . 3 2 6 2 . 2 5 4 4 . 3 . 5 3 2 . 6 . 7 16 7 3 Tactical Retreats 43 | . . . 4 . . . 6 2 3 . 7 . 2 1 1 . 4 . 2 8 1 2 ECM-based Alert Blocks 37 | . . . . . . . . 1 . . . . . 1 . . . . . 30 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 14 | . 2 . 1 . . . . . 3 . . . . 5 . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . 6 . . . 4 . . . . . . . . . . . . . . . Reused 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 11 | . . . 4 . . . 1 6 . . . . . . . . . . . . . . Max in Single Turn 3 | . . . 3 . . . 1 3 . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 1 2 . . . . 2 . . . . . 1 . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 91 | . 8 . 8 . 5 . 9 5 10 . 3 . . 6 6 1 . 9 . 7 4 10 Terminals 48 | . 8 . 6 . . . 8 1 3 . . . . 3 5 . . . . 6 4 4 Fabricators 4 | . . . . . . . . 1 . . . . . 1 . . . . . . . 2 Repair Stations 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 1 2 . . . . . . . . . . . . 1 Scanalyzers 6 | . . . 2 . . . . . 2 . . . . . 1 . . . . . . 1 Garrison Access 9 | . . . . . . . 1 1 2 . . . . 2 . . . . . 1 . 2 Total Hacks 279 | . 16 . 18 . 50 . 11 10 22 . 5 . . 16 15 1 . 48 . 19 13 35 Successful 214 | . 5 . 14 . 50 . 11 6 13 . 5 . . 7 10 1 . 48 . 9 11 24 Failed 65 | . 11 . 4 . . . . 4 9 . . . . 9 5 . . . . 10 2 11 Catastrophic 4 | . 2 . . . . . . . . . . . . . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 49 | . 9 . 6 . 2 . 1 . . . . . . 3 10 . . . . 7 2 9 Terminals 113 | . 16 . 14 . . . 10 3 7 . . . . 9 13 . . . . 16 13 12 Fabricators 12 | . . . . . . . . 2 . . . . . 3 . . . . . . . 7 Repair Stations 4 | . . . . . . . . 2 2 . . . . . . . . . . . . . Recycling Units 8 | . . . . . . . . 1 4 . . . . . . . . . . . . 3 Scanalyzers 24 | . . . 4 . . . . . 7 . . . . . 2 . . . . . . 11 Garrison Access 14 | . . . . . . . 1 2 2 . . . . 4 . . . . . 3 . 2 Terminal Hacks 164 | . 5 . 8 . 50 . 9 2 4 . 5 . . 2 4 1 . 48 . 7 10 9 Record 91 | . . . . . 49 . . . . . 3 . . . . . . 36 . . 1 2 Part Schematic 5 | . . . . . . . . . 1 . . . . . . . . 4 . . . . Robot Analysis 8 | . 2 . 1 . . . . . . . . . . . . . . 4 . . 1 . Prototype ID Bank 7 | . . . . . . . 2 . . . . . . . . . . 4 . . . 1 Open Door 4 | . . . . . . . . . . . 2 . . . . 1 . . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 4 | . . . 1 . . . 1 . 1 . . . . . . . . . . 1 . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Locate Traps 15 | . 1 . 4 . . . 2 . 2 . . . . 1 1 . . . . 2 . 2 Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 7 | . 1 . 1 . . . 1 1 . . . . . 1 . . . . . 1 1 . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 11 | . . . . . . . 2 1 . . . . . . 3 . . . . 1 3 1 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . 2 . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 1 2 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . Scanalyzer 17 | . . . 2 . . . . . 4 . . . . . 2 . . . . . . 9 Insert Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Study 15 | . . . 2 . . . . . 2 . . . . . 2 . . . . . . 9 Garrison Access Hacks 9 | . . . . . . . 1 1 2 . . . . 2 . . . . . 1 . 2 Seal Access 9 | . . . . . . . 1 1 2 . . . . 2 . . . . . 1 . 2 Unauthorized Hacks 15 | . . . 4 . . . 1 . . . . . . 1 4 . . . . 1 1 3 Terminals 12 | . . . 4 . . . 1 . . . . . . 1 4 . . . . 1 1 . Track 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Assimilate 6 | . . . 2 . . . 1 . . . . . . . 1 . . . . 1 1 . Botnet 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Disrupt 3 | . . . 2 . . . . . . . . . . . 1 . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Liberate 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . . . . . 1 . . . . . 1 . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 6 . 3 . . . 3 3 5 . . . . 6 5 . . . . 5 2 7 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . 2 . . 14 . . . . . 4 . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . . . 47 . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . 10 . . . . . . . . Part Studies Acquired 15 | . . . 2 . . . . . 2 . . . . . 2 . . . . . . 9 Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Time 19 | . . . . . . . . 19 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . . . . . . . . . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 10 | . . 3 2 1 . . 1 . . . . . . . 1 . . . . 1 1 . Largest Group 3 | . . 3 2 2 1 1 1 . . . . . . . 1 . . . . 1 1 . Highest-Rated Group 49 | . . 40 32 41 10 10 10 . . . . . . . 49 . . . . 45 10 . Highest-Rated Ally 49 | . . 16 16 31 10 10 10 . . . . . . . 49 . . . . 45 10 . Total Orders 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . STAY 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 47 | . . 7 13 25 . . . . . . . . . . 2 . . . . . . . Total Damage 561 | . . 34 152 361 . . . . . . . . . . 14 . . . . . . . Kills 13 | . . . 5 8 . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Active Infowar (turns) 10974 | . 1166 764 1017 248 207 159 592 317 322 347 1160 418 396 600 305 326 316 176 404 914 462 358 Optics 8676 | . . . 667 248 207 159 592 317 322 347 1160 401 396 599 305 326 316 176 404 914 462 358 Sensors 2904 | . . . 629 248 207 159 124 . . 114 . 2 392 . . 296 305 6 397 25 . . Structural 5184 | . . . 241 . . . . . 294 347 555 410 380 500 160 231 316 1 356 632 407 354 Seismic 2500 | . 1166 764 570 . . . . . . . . . . . . . . . . . . . Cloaking 1623 | . . . . . . . . . . . 763 14 185 92 74 80 122 4 96 132 24 37 ECM 1620 | . . . . . . . . 42 6 . . . . 272 . . . . . 691 442 167 Robot Analysis Total 8 | . 2 . 1 . . . . . . . . . . . . . . 4 . . 1 . Derelict Logs Recovered 8 | . . 1 . . . . . . . . 1 2 1 . . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 11218 | 213 1167 764 1047 248 207 159 592 317 322 347 1160 418 396 600 305 326 316 176 404 914 462 358 Spaces Moved 20728 | 93 607 363 1357 554 548 318 1404 775 930 911 2216 1060 779 977 609 759 652 531 935 1989 1171 1190 Core 14 | 10 . . 4 . . . . . . . . . . . . . . . . . . . Treads 1281 | 83 607 363 228 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 19433 | . . . 1125 554 548 318 1404 775 930 911 2216 1060 779 977 609 759 652 531 935 1989 1171 1190 Fastest Speed 19 | 50 160 160 29 32 32 32 27 24 24 21 21 21 21 21 19 19 19 19 19 19 21 25 Average Speed 33 | 151 178 206 51 32 32 32 27 24 24 22 21 21 21 21 19 19 19 19 19 23 24 25 Slowest Speed 240 | 160 240 240 160 32 32 32 28 27 24 24 97 21 101 23 23 19 19 19 19 102 25 26 Overloaded Moves 34 | . . . . . . . . . . . . . . . . . . . . . 34 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 163 | . . . 10 14 . 2 11 4 3 2 2 . . 14 15 . . 1 2 66 10 7 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 60 | 5 94 85 96 50 93 35 76 17 32 89 97 86 81 26 22 96 71 63 81 44 23 36 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 7 | . . 1 . . 1 . . . . . . 1 . . . . 1 3 . . . . Known Exits Taken 22 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . . . . . . . 2 4 3 4 . . 4 1 . 1 . . . Spaces Dug 268 | . 10 14 18 . . 6 25 14 13 3 27 . 17 20 16 1 . . 5 39 28 12 Terrain Destroyed 480 | . 10 27 92 . . 23 25 53 40 3 69 . 17 20 16 1 . . 5 39 28 12 Melee 190 | . . . 9 . . 6 25 14 13 3 4 . 1 20 16 1 . . 5 39 24 10 Projectile 9 | . . . 3 . . . . . . . . . . . . . . . . . 4 2 AOE 280 | . 10 27 80 . . 17 . 39 27 . 64 . 16 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total 24312 | 135 669 373 1583 610 576 359 1540 860 984 1048 2852 1254 999 1323 762 938 843 601 1156 2321 1301 1225 Wait 2969 | . 18 3 111 71 22 35 93 48 12 132 577 170 204 275 133 175 190 56 215 329 91 9 Move 20385 | 92 606 362 1336 525 547 313 1381 765 923 906 2211 1059 778 948 580 758 651 528 930 1861 1150 1175 Hop 154 | . . . 10 14 . 2 11 4 3 2 2 . . 14 13 . . 1 2 59 10 7 Pick Up 74 | 9 15 1 14 . 1 . 1 5 3 1 . . . 5 3 1 . 1 1 4 5 4 Fast Attach 67 | 7 . . 12 . . . 8 4 2 . 2 12 1 . 2 . . 6 . 4 3 4 Attach 20 | . 1 . 5 . . . 1 1 1 . . . . 2 1 1 . . . 5 1 1 Detach 6 | . . . . . . . . . 2 . . . . . . . . 1 1 1 1 . Swap 63 | . 2 1 13 . 1 1 1 2 2 2 12 1 6 7 2 1 1 . . 3 1 4 Drop 102 | . 9 1 18 . 1 . 8 4 6 1 4 12 2 2 4 1 1 5 2 7 7 7 Fire 141 | 27 18 5 25 . . 2 . 4 5 . 38 . 7 . . . . . . 4 4 2 Melee 286 | . . . 39 . 4 6 36 22 25 4 6 . 1 31 21 1 . 3 5 42 28 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . . . 1 . . . . . 39 . . . . . 2 . . Rewire 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 3 exits: *Upp / Ext / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 214 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Evolved 1 slot: Utility x1 311 | -10/Materials | Build established: Hacker-Mutant 638 | -10/Materials | Identified exit to Mines 638 | -10/Materials | Discovered exit to Mines (range 7) 781 | -10/Materials | Identified exit to Materials 781 | -10/Materials | Discovered exit to Materials (range 16) 810 | -10/Materials | Discovered exit to Mines (range 13) 909 | -10/Materials | Discovered exit to Materials (range 3) 1169 | -10/Materials | Identified exit to Subcaves 1169 | -10/Materials | Discovered exit to Subcaves (range 7) 1214 | -10/Materials | Discovered exit to Materials (range 13) 1381 | -10/Materials | Entered Mines 1516 | -10/Mines | Discovered exit to Materials (range 14) 1597 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1672 | -10/Mines | Learned 4 Materials zone layouts 2106 | -10/Mines | Discovered exit to Materials (range 8) 2107 | -10/Mines | Learned location of Storage (-9) 2145 | -10/Mines | Entered Materials 2145 | -9/Materials | Accompanied by 2 allies 2145 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2146 | -9/Materials | Identified exit to Storage 2404 | -9/Materials | Identified exit to Mines 2561 | -9/Materials | Destroyed 7 combat bots 2602 | -9/Materials | Released all parts (10) 2665 | -9/Materials | Identified exit to Materials 2665 | -9/Materials | Discovered exit to Materials (range 17) 2758 | -9/Materials | Discovered exit to Materials (range 18) 3075 | -9/Materials | Discovered exit to Materials (range 11) 3192 | -9/Materials | Entered Mines 3192 | -9/Mines | Accompanied by 1 ally 3194 | -9/Mines | Build established: Hacker-Sprinter 3203 | -9/Mines | Discovered exit to Materials (range 9) 3204 | -9/Mines | Assembled infested the area 3205 | -9/Mines | Received a Mining Laser from a helpful Derelict 3209 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3266 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3266 | -9/Mines | Identified exit to Exiles 3266 | -9/Mines | Discovered exit to Exiles (range 5) 3288 | -9/Mines | Discovered exit to Materials (range 5) 3440 | -9/Mines | Entered Exiles 3440 | -9/Exiles | Accompanied by 1 ally 3445 | -9/Exiles | Identified exit to Mines 3445 | -9/Exiles | Discovered exit to Mines (range 15) 3451 | -9/Exiles | Met 8R-AWN 3461 | -9/Exiles | Met EX-HEX 3476 | -9/Exiles | Met EX-DEC 3495 | -9/Exiles | Visited The Gauntlet 3534 | -9/Exiles | Learned location of Zion (-6) 3550 | -9/Exiles | Discovered exit to Mines (range 15) 3568 | -9/Exiles | Met EX-BIN 3575 | -9/Exiles | Aligned with FarCom system 3576 | -9/Exiles | Given EX-Vault access code 3589 | -9/Exiles | Opened EX-Vault 3592 | -9/Exiles | Found Cloak of Protection 3600 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3647 | -9/Exiles | Left Exiles lab with Cloak of Protection 3647 | -9/Exiles | Entered Mines 3647 | -8/Mines | Accompanied by 1 ally 3733 | -8/Mines | Discovered exit to Materials (range 11) 3806 | -8/Mines | Entered Materials 3806 | -8/Materials | Accompanied by 1 ally 3806 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3932 | -8/Materials | Build established: Hacker-Scout 4105 | -8/Materials | Identified exit to Factory 4105 | -8/Materials | Discovered exit to Factory (range 8) 4209 | -8/Materials | Discovered exit to Factory (range 16) 4356 | -8/Materials | Build established: Hacker-Sprinter 4396 | -8/Materials | Discovered exit to Factory (range 8) 4398 | -8/Materials | Entered Factory 4398 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4432 | -7/Factory | Repaired Cesium-ion Thruster+ 4713 | -7/Factory | Identified exit to Factory 4713 | -7/Factory | Discovered exit to Factory (range 7) 4715 | -7/Factory | Entered another Factory area 4715 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4853 | -6/Factory | Spotted B-75 Beast 4900 | -6/Factory | Identified exit to Lower Caves 4943 | -6/Factory | Identified exit to Factory 4943 | -6/Factory | Discovered exit to Factory (range 12) 5033 | -6/Factory | Build established: Hacker-Scout 5037 | -6/Factory | Entered Lower Caves 5320 | -6/Lower Caves | Encountered a Warlord checkpoint 5345 | -6/Lower Caves | Build established: Hacker-Sprinter 5345 | -6/Lower Caves | Identified exit to Lower Caves 5345 | -6/Lower Caves | Discovered exit to Lower Caves (range 10) 5384 | -6/Lower Caves | Entered another Lower Caves area 5424 | -6/Lower Caves | Discovered exit to Factory (range 4) 5432 | -6/Lower Caves | Learned Factory stockpile data 5509 | -6/Lower Caves | Learned Extension terminal intel 5512 | -6/Lower Caves | Entered an active Warlord outpost 5681 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6168 | -6/Lower Caves | Lost 5 allies 6399 | -6/Lower Caves | Identified exit to Zion 6399 | -6/Lower Caves | Discovered exit to Zion (range 10) 6544 | -6/Lower Caves | Entered Zion 6551 | -6/Zion | Given the Hacking Drone Bay 6552 | -6/Zion | Found Prototype Device 6552 | -6/Zion | Identified Hacking Drone Bay 6586 | -6/Zion | Identified exit to Proximity Caves 6586 | -6/Zion | Discovered exit to Proximity Caves (range 12) 6596 | -6/Zion | System corruption cleaned by Quarantine Array 6669 | -6/Zion | Learned location of Warlord (-5) 6670 | -6/Zion | Learned location of 1 exit from Factory 6756 | -6/Zion | Given A8's code to call for help 6896 | -6/Zion | Rebuked by Imprinter 6962 | -6/Zion | Entered Proximity Caves 6971 | -5/Proximity Caves | Learned 8 Factory zone layouts 7043 | -5/Proximity Caves | Spotted B-75 Beast 7355 | -5/Proximity Caves | Discovered exit to Factory (range 15) 7357 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7358 | -5/Proximity Caves | Entered Factory 7358 | -5/Factory | Evolved 2 slots: Utility x2 7359 | -5/Factory | Identified exit to Upper Caves 7360 | -5/Factory | Identified exit to Factory 7583 | -5/Factory | Fabricated Enh. Optical Array? 7788 | -5/Factory | Build established: Hacker-Ninja 7945 | -5/Factory | Discovered exit to Factory (range 20) 7958 | -5/Factory | Entered another Factory area 7958 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7959 | -4/Factory | Identified exit to Extension 7959 | -4/Factory | Identified exit to Armory 8215 | -4/Factory | Identified exit to Upper Caves 8215 | -4/Factory | Discovered exit to Upper Caves (range 17) 8263 | -4/Factory | Entered Upper Caves 8465 | -4/Upper Caves | Identified exit to Upper Caves 8465 | -4/Upper Caves | Discovered exit to Upper Caves (range 13) 8467 | -4/Upper Caves | Learned Research terminal intel 8589 | -4/Upper Caves | Entered another Upper Caves area 8590 | -4/Upper Caves | Build established: Hacker-Sprinter 8600 | -4/Upper Caves | Identified exit to Research 8600 | -4/Upper Caves | Discovered exit to Research (range 20) 8649 | -4/Upper Caves | Learned Research stockpile data 8772 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8870 | -4/Upper Caves | Learned location of Testing (-2) 8898 | -4/Upper Caves | Identified exit to Zhirov 8898 | -4/Upper Caves | Discovered exit to Zhirov (range 6) 8905 | -4/Upper Caves | Entered Zhirov 8905 | -4/Zhirov | Identified exit to Proximity Caves 8905 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 8911 | -4/Zhirov | Met Zhirov 8923 | -4/Zhirov | Learned location of Quarantine (-3) 8923 | -4/Zhirov | Learned location of Command (-1) 8926 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8969 | -4/Zhirov | Found Alien Artifact 8969 | -4/Zhirov | Identified Integrated Dissipator 8969 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8985 | -4/Zhirov | Found Alien Artifact 8985 | -4/Zhirov | Identified Transdimensional Reconstructor 8985 | -4/Zhirov | Warped through subspace 9081 | -4/Zhirov | Entered Proximity Caves 9146 | -3/Proximity Caves | Spotted B-86 Titan 9434 | -3/Proximity Caves | Ambushed by research squad 9479 | -3/Proximity Caves | Discovered exit to Research (range 7) 9485 | -3/Proximity Caves | Entered Research 9485 | -3/Research | Evolved 2 slots: Utility x2 9487 | -3/Research | Loaded intel: 24 terminal locations 9495 | -3/Research | Identified exit to Quarantine 9767 | -3/Research | Build established: Hacker-Ninja 10128 | -3/Research | Identified exit to Research 10366 | -3/Research | Cargo convoy interrupted 10368 | -3/Research | Spotted B-86 Titan 10399 | -3/Research | Entered another Research area 10399 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10605 | -2/Research | Identified exit to Access 10861 | -2/Research | Entered Access 10861 | -1/Access | Evolved 2 slots: Utility x2 11007 | -1/Access | Found Prototype Hackware 11007 | -1/Access | Identified Exp. System Shield 11072 | -1/Access | Spotted B-99 Colossus 11171 | -1/Access | Identified exit to Surface 11171 | -1/Access | Discovered exit to Surface (range 6) 11219 | *** | Escaped! Last Messages --------------- Exp. Armor Integrity Analyzer Exp. Transmission Jammer 11151_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11171_ The Access Shell folds into the floor. 11171_ EXIT=FOUND: SURFACE 11176_ Sneak attack on R-10 Processor. 11176_ Destroyed Com. Wheel. 11176_ Destroyed Field Recycling Unit. 11179_ R-10 Processor destroyed. 11181_ Acquired 76 matter. 11185_ R-10 Processor collects Hpw. Tractor Beam. 11191_ Dropped Structural Scanner. 11191_ Acquired Prototype Device. 11191_ Identified Adv. EM Disruption Field. 11193_ Dropped Adv. EM Disruption Field. 11194_ Acquired Structural Scanner. 11196_ System corrupted: Energy discharge (-88). 11205_ Acquired 20 matter. Map ----- +----------------------------------------------------+ | ????? # ### ## ##### | | ????? # "" ### ## ##?## ???? | | ????? # "" ############## ##### ???????? | | ????? #"""""" ##############R##### ##???????? | | ????? #"""""" ##???## # ##???????? | | ????? # "" ##???## # ##???????? | | ????? # "" ##???## # ##???????? | | ????? # ##???## + ########## | | ????? # ##???## ] # ########## | | ##??### #################### # | | # ########/######################## # | | # R | | % + ! = | | # ##########+##### ""####### # | | ##??##### ### ""####### # "" "" | | ???????## ### ""##???## # ""R"" | | ???????## """" ### T##???## # """" | | ???????##* ""S"" ### ""##???## ########## | | ???????## "" "" ### ""###??## | | ???????## !### ""###??## R | | ???????## ## ##??#######+###### | | ???????## = ### ###??## | | ???????############## ###??## ] | | ???????############## ##???## p | | ???????????????????## ##???## | | ???????????????????## @" ##???## p | | ???????????????????## "" ##???## """""" | | ???????????????????## ##???## """""" | | ???????????????????## ##???## """""" | | ???????????????????## ##???## """""" | | ???????????????????##""""""""""##???## w"""""" | | ???????????????????##"????????"##???## | | ???????????????????????????????????### | | ???????????????????????????????????########"###### | | ???????????????????????????????????## * ####### | | ??????????????????????BB????BB?????## + | | ??????????????????????BB? BB?????## ! ### | | ??????????????????????? ???????## ### | | ??????????????????????? ???????## ### | | ??????????????????????? ??????## ### ## | | ????????????????##### ?????##+##+##### ## | | ????????????????######## ##?????## ^ ## | | ???????????????? != # ##?????### ## | | ?????????????????== # # ????? # ^ ## | | ?????????????????= + # ????? # "" ## | | ?????#####??????? # # ????? # "" ## | | ?????#####?????? # # ????? # ^ """" ## | | ?????## ?????? # # ????? # ^ """" ## | | ?????## ##?????? ? # # ????? # """" ## | | ?????## ##?????? ?? # # ????? # ^ """" ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 41 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 19 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 78 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 45 Defensive Hacking 28 Item Schematics ----------------- Adv. Weight Redist. System | -6/Factory | Scanalyzed Cmb. Airjet | -6/Factory | Hacked Hyp. Mass Driver | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Enh. Optical Array | x2 | -5/Factory Repaired ---------- Cesium-ion Thruster | 64% | -7/Factory Studied --------- Cesium-ion Thruster | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Missile Launcher | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Field Propulsion Drive | -4/Factory | Hacked Nuclear Pulse Thruster | -4/Factory | Hacked Mic. Antimatter Reactor | -1/Access | Hacked Impulse Thruster Array | -1/Access | Hacked Nuclear Pulse Array | -1/Access | Hacked Lgt. Quantum Reactor | -1/Access | Hacked Lgt. Particle Reactor | -1/Access | Hacked Impulse Thruster | -1/Access | Hacked Linear Accelerator | -1/Access | Hacked Micro-nuke Launcher | -1/Access | Hacked Hyp. Gauss Rifle | -1/Access | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Can't Catch Me Deadly Force Dodgeball, But With Guns Fitting Room Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed EnhancedMatterHumpback Manual? 0 Play Time 08:08:53 Cumulative 147.9 hours Start 2026.05.31 @ 16:22:53 End 2026.06.05 @ 22:49:24 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 7 Adventurer 4 Explorer 7 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 57 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 170617a0-011c-48c7-96ef-7a4197034017