Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.01 @ 14:18:48

Player: ktur

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (100)     500
Value Destroyed (2478)     2478
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (92)                 92
              TOTAL SCORE: 5650

 Bonus
-------
High Alert Combat Kills    92

 Cogmind 
---------
Core Integrity             0/550
Matter                     273/300
Energy                     125/125
System Corruption          10%
Temperature                Cool (78)
Movement                   Treading (320) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (4) ---
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Salvage Targeting Computer
>               --- WEAPON (2) -------
                Beam Rifle
          Light Assault Rifle
>               --- INVENTORY (20) ---
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
  High-capacity Matter Pod (200)
                Active Sensor Suite
                Transport Network Coupler
                ECM Suite
                Hacking Suite
                Hacking Suite
                System Shield
       Improved Trap Extractor (3/6 Dirty Bomb)
           Mini Grenade Launcher
           Mini Grenade Launcher
                Datajack
                Maul

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
                Cooling System
          Large Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Minigun
                Minigun
>               --- INVENTORY --------
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
  High-capacity Matter Pod
                Transport Network Coupler
                Hacking Suite
                Hacking Suite
                System Shield
       Improved Trap Extractor
       Improved EM Shotgun
       Improved EM Shotgun
                Rocket Launcher
           Mini Grenade Launcher
                Datajack
                Maul
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Minigun
  Launcher                 Rocket Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             122  | 6   21  6   42  8   1   .   38  
  Power                    12   | 1   2   2   4   .   .   .   3   
    Engine                 12   | 1   2   2   4   .   .   .   3   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   5   .   22  1   .   .   10  
    Treads                 31   | 2   .   .   20  1   .   .   8   
    Leg                    5    | .   5   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   2   .   .   .   2   
  Utility                  16   | 1   3   2   2   1   1   .   6   
    Device                 5    | .   .   2   1   .   .   .   2   
    Storage                4    | 1   2   .   .   .   1   .   .   
    Processor              2    | .   1   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   1   1   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   11  2   14  6   .   .   19  
    Energy Gun             17   | 1   2   .   2   2   .   .   10  
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          28   | 1   9   1   10  2   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   1   2   2   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   1   .   5   .   .   .   1   
  Corrupted Parts          4    | .   .   .   .   .   .   .   4   
    System Corruption      10   | .   .   .   .   .   .   .   10  
Parts Lost                 25   | .   1   1   .   3   .   .   20  
  Power                    5    | .   1   1   .   .   .   .   3   
  Propulsion               8    | .   .   .   .   1   .   .   7   
  Utility                  6    | .   .   .   .   1   .   .   5   
  Weapon                   6    | .   .   .   .   1   .   .   5   
  Highest Loss Streak      10   | .   1   1   .   2   .   .   10  
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   
Average Slot Usage (%)     91   | .   99  100 99  80  88  88  62  
  Engine                   10   | .   13  14  11  11  11  11  3   
  Treads                   19   | .   13  .   31  23  22  22  16  
  Leg                      6    | .   14  28  1   .   .   .   .   
  Device                   6    | .   .   10  12  11  11  11  3   
  Storage                  11   | .   14  14  11  11  11  11  9   
  Processor                5    | .   13  3   .   .   .   .   5   
  Protection               5    | .   .   .   9   3   11  11  7   
  Energy Gun               4    | .   .   .   .   9   22  22  9   
  Ballistic Gun            18   | .   27  27  21  11  .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             59   | 12  31  34  43  43  58  58  59  
  Greatest Support         86   | 40  40  20  69  69  46  46  86  
  Greatest Overweight (x)  4    | 1   1   1   1   1   1   1   4   
  Average Overweight (x)   .    | .   .   1   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  
  Average Capacity         14   | 6   9   15  15  15  16  20  20  
  Most Carried             20   | 6   15  15  15  15  16  16  20  
  Average Carried          13   | 3   8   14  14  14  15  16  18  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  
  Final Carried            20   | 6   15  14  15  15  16  16  20  

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           3264 | 188  961  18   1302 265  .    16   514  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3774 | .    836  8    1415 301  .    34   1180 
  Parts                    219  | .    55   7    93   4    .    3    57   
Haulers Intercepted        8    | .    2    .    5    .    .    .    1    
Recyclers Shooed           8    | .    .    .    1    2    .    .    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  86   | .   19  3   23  17  .   2   22  
  Melee                    2    | .   .   .   .   .   .   .   2   
  Guns                     57   | .   19  .   19  7   .   2   10  
  AOE                      27   | .   .   3   4   10  .   .   10  
Classes Destroyed          13   | .   7   .   4   1   .   .   1   
  Worker                   8    | .   2   .   3   1   .   .   2   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   5   .   .   .   1   
  Recycler                 7    | .   .   .   2   2   .   .   3   
  Mechanic                 1    | .   .   .   1   .   .   .   .   
  Operator                 4    | .   1   .   3   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  19   | .   6   3   4   .   .   2   4   
  Grunt                    37   | .   13  .   14  .   .   .   10  
  Sentry                   12   | .   .   .   5   .   .   .   7   
  Heavy                    1    | .   .   .   .   .   .   .   1   
  Assembled                17   | .   .   .   .   17  .   .   .   
Best Kill Streak           14   | .   6   3   8   14  .   2   5   
  Combat Bots Only         11   | .   6   3   8   11  .   2   4   
Max Kills in Single Turn   4    | .   2   2   4   3   .   2   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   3   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               5470 | .    814  247  711  919  .    18   2761 
  Core                     1013 | .    144  80   84   141  .    .    564  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   87   | .    86   .    1    .    .    .    .    
Core Remaining (%)         51   | 100  .    10   .    .    .    43   .    
Volleys Fired              312  | .    79   3    98   41   .    1    90   
  Largest                  2    | .    2    2    2    2    .    2    2    
  Hottest                  90   | .    70   46   50   90   .    90   90   
Shots Fired                529  | .    158  4    193  58   .    2    114  
  Gun                      505  | .    158  2    190  49   .    2    104  
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 24   | .    .    2    3    9    .    .    10   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  414  | .    156  2    190  23   .    .    43   
  Thermal                  47   | .    2    .    .    .    .    .    45   
  Explosive                24   | .    .    2    3    9    .    .    10   
  Electromagnetic          44   | .    .    .    .    26   .    2    16   
  Robot Hit Streak         18   | .    12   1    15   5    .    2    18   
  Robot Miss Streak        6    | .    2    3    5    6    .    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    5    .    2    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    .    
Shots Hit Robots           359  | .    111  1    118  34   .    2    93   
  Core Hits                197  | .    44   3    57   36   .    2    55   
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 4    | .    1    .    2    .    .    .    1    
  Critical Strikes         10   | .    1    .    2    .    .    .    7    
    Burn                   4    | .    .    .    .    .    .    .    4    
    Destroy                5    | .    1    .    2    .    .    .    2    
    Smash                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              5    | .    .    .    .    .    .    .    5    
  Impact                   5    | .    .    .    .    .    .    .    5    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7775 | .    1520 170  2369 1072 .    18   2626 
  Guns                     5179 | .    1476 .    1949 510  .    18   1226 
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               2353 | .    .    170  391  557  .    .    1235 
  Melee                    157  | .    .    .    .    .    .    .    157  
  Ramming                  86   | .    44   .    29   5    .    .    8    
  Kinetic                  4153 | .    1451 .    1949 261  .    .    492  
  Thermal                  537  | .    25   .    .    .    .    .    512  
  Explosive                2353 | .    .    170  391  557  .    .    1235 
  Electromagnetic          489  | .    .    .    .    249  .    18   222  
  Impact                   157  | .    .    .    .    .    .    .    157  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    5    1    1    1    1    10   
  Average Corruption       2    | .    .    5    1    1    1    1    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  41   | .    .    2    5    3    2    .    29   
    Message Errors         17   | .    .    1    4    1    .    .    11   
    Matter Fused           8    | .    .    .    .    1    1    .    6    
    Heat Flow Errors       3    | .    .    .    1    .    .    .    2    
    Energy Discharges      5    | .    .    1    .    .    1    .    3    
    Parts Rejected         2    | .    .    .    .    1    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            88   | .    .    .    .    26   .    .    62   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               41   | .    .    .    .    26   .    .    15   
  Melee                    47   | .    .    .    .    .    .    .    47   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      276  | .    .    .    19   94   .    .    163  
  Shots                    11   | .    .    .    1    2    .    .    8    
  Rammed                   10   | .    2    .    5    1    .    .    2    
Targets Rammed             15   | .    6    .    6    1    .    .    2    
  Kicked                   4    | .    4    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    .    
Highest Temperature        229  | .    5    .    180  .    .    .    229  
  Average Temperature      54   | .    3    .    86   .    .    .    56   
  Received Heat Transfer   1695 | .    342  .    264  .    .    .    1089 
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    2    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    3    
  Heat Transferred         1628 | .    74   .    .    .    .    .    1554 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             579  | .   442 94  579 362 .   65  344 
  Initial                  225  | .   .   66  32  225 .   .   25  
  Average                  188  | .   257 62  187 231 .   16  172 
Maximum Alert Level        2    | .   2   .   2   1   .   .   1   
  Low Security (%)         49   | 100 14  100 64  14  .   100 58  
  Level 1                  40   | .   83  .   6   85  .   .   41  
  Level 2                  9    | .   2   .   29  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   6   .   5   .   .   .   6   
  Investigation            8    | .   5   .   1   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   3   .   .   .   1   
  Assault                  1    | .   .   .   1   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           4    | .   .   .   3   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              140  | .   37  3   50  23  .   3   24  
  Peak Tracking Total      9    | .   5   3   7   9   .   1   7   
  Tactical Retreats        8    | .   2   .   3   2   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            4    | .   3   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            3    | .   .   3   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   3   3   3   3   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          7    | .   1   .   3   .   .   .   3   
  Max in Single Turn       1    | .   1   .   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          27   | .   10  1   10  1   1   .   4   
  Terminals                18   | .   7   .   7   1   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   1   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                64   | .   24  1   25  5   1   .   8   
  Successful               30   | .   11  1   11  2   1   .   4   
  Failed                   33   | .   12  .   14  3   .   .   4   
    Catastrophic           4    | .   2   .   1   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   38   | .   17  .   14  5   .   .   2   
  Terminals                44   | .   18  .   15  5   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   4   .   2   .   .   .   .   
  Recycling Units          10   | .   2   .   6   .   .   .   2   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   5   1   3   2   1   .   2   
  Record                   1    | .   .   .   .   .   1   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   
  Alert Level              4    | .   .   .   2   1   .   .   1   
  Unreport Threat          2    | .   .   .   1   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   .   .   .   .   
  Scan Component           2    | .   1   .   1   .   .   .   .   
  Repair                   2    | .   1   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   2   .   .   .   1   
  Retrieve Components      3    | .   .   .   2   .   .   .   1   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   4   .   3   .   .   .   1   
  Terminals                5    | .   2   .   2   .   .   .   1   
    Botnet                 3    | .   1   .   1   .   .   .   1   
    Operators              2    | .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   8   .   10  1   .   .   4   
  Full Trace Events        3    | .   2   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   .   .   
  Time                     79   | .   26  .   53  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   9   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               7041 | 74   2087 581  2085 469  278  314  1153 
Spaces Moved               3252 | 41   1074 290  992  221  158  126  350  
  Core                     6    | 6    .    .    .    .    .    .    .    
  Treads                   2298 | 35   448  .    971  221  158  126  339  
  Legs                     937  | .    626  290  21   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   11   | .    .    .    .    .    .    .    11   
  Fastest Speed            50   | 50   120  190  160  160  160  240  160  
  Average Speed            173  | 146  156  190  160  161  175  240  232  
  Slowest Speed            330  | 160  190  190  240  240  240  240  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    .    .    
Exploration Rate (%)       45   | 4    87   53   68   40   48   43   22   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     4    | .    2    .    1    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 48   | .    .    .    6    34   .    .    8    
Terrain Destroyed          152  | .    .    10   17   60   .    .    65   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    .    .    
  AOE                      151  | .    .    10   17   59   .    .    65   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      4189 | 52   1348 316  1338 278  160  137  560  
  Wait                     301  | .    93   7    131  3    .    11   56   
  Move                     3245 | 40   1073 289  991  220  157  125  350  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  76   | 6    33   5    22   3    1    .    6    
  Fast Attach              55   | 6    9    2    12   2    .    .    24   
  Attach                   15   | .    .    .    5    2    .    .    8    
  Detach                   11   | .    2    .    1    .    .    .    8    
  Swap                     52   | .    12   4    25   4    1    .    6    
  Drop                     102  | .    41   6    47   2    1    .    5    
  Fire                     312  | .    79   3    98   41   .    1    90   
  Melee                    5    | .    .    .    .    .    .    .    5    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     4    | .    4    .    .    .    .    .    .    
  Crush                    11   | .    2    .    6    1    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 14)
   75 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  349 | -10/Materials | Discovered new exit (range 17)
  527 | -10/Materials | Repaired Assault Rifle
 1035 | -10/Materials | Discovered new exit (range 5)
 1263 | -10/Materials | Core integrity fell below 50%
 1393 | -10/Materials | Build established: Scavenger-Mutant
 1637 | -10/Materials | Central database locked down
 1780 | -10/Materials | Discovered new exit (range 15)
 2162 | -10/Materials | Entered Mines
 2169 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2196 | -10/Mines     | Discovered new exit (range 13)
 2240 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2280 | -10/Mines     | Learned Materials stockpile data
 2614 | -10/Mines     | Build established: Mutant
 2653 | -10/Mines     | Crushed by falling debris
 2653 | -10/Mines     | Core integrity fell below 20%
 2743 | -10/Mines     | Entered Materials
 2743 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3379 | -9/Materials  | Build established: Scavenger-Mutant
 3528 | -9/Materials  | Repaired Corrupted System Shield
 3881 | -9/Materials  | Discovered new exit (range 15)
 3906 | -9/Materials  | Build established: Mutant
 4260 | -9/Materials  | Destroyed 8 combat bots
 4586 | -9/Materials  | Discovered new exit (range 13)
 4743 | -9/Materials  | First assault squad dispatched
 4828 | -9/Materials  | Entered Mines
 4839 | -9/Mines      | Assembled infested the area
 4843 | -9/Mines      | Learned location of 1 exit from Materials
 4932 | -9/Mines      | Destroyed 11 combat bots
 5023 | -9/Mines      | Discovered new exit (range 11)
 5255 | -9/Mines      | Core integrity fell below 50%
 5289 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5290 | -9/Mines      | Discovered new exit (range 5)
 5297 | -9/Mines      | Entered Exiles
 5337 | -9/Exiles     | Met 8R-AWN
 5363 | -9/Exiles     | Met EX-HEX
 5427 | -9/Exiles     | Met EX-DEC
 5433 | -9/Exiles     | Learned location of Zion (-7)
 5554 | -9/Exiles     | Discovered new exit (range 10)
 5575 | -9/Exiles     | Entered Mines
 5873 | -8/Mines      | Discovered new exit (range 7)
 5889 | -8/Mines      | Entered Materials
 5889 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 5890 | -8/Materials  | Identified exit to Factory
 6271 | -8/Materials  | Garrison activated, responded to threat
 6345 | -8/Materials  | Lost 5 parts (1p2n2u)
 6466 | -8/Materials  | Build established: Scavenger-Mutant
 6673 | -8/Materials  | System corruption reached 10%
 6675 | -8/Materials  | Core integrity fell below 50%
 6676 | -8/Materials  | Found Prototype Device
 6709 | -8/Materials  | Lost 10 parts (1p3n2u4w)
 6749 | -8/Materials  | Core integrity fell below 20%
 6926 | -8/Materials  | Build established: Mutant
 7042 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06873_ System corrupted: Matter fused (-5).
06873_ K-01 Serf cleans the Neutrino Reactor.
06877_ Acquired 5 matter.
06887_ Acquired Imp. VTOL Module.
06895_ WCWPAPJKG C NNMH&5 8KKQOGE
06926_ Acquired Beam Rifle.
06934_ Acquired Particle Gun.
06939_ Acquired 20 matter.
06956_ OWLNARWW%YI/&RJXQ8=%J%UPU Z=GBI|0RSAOP
06971_ Acquired Lgt. Ion Engine.
06974_ System corrupted: Matter fused (-8).
06976_ Dropped Particle Gun.
06976_ Acquired Lgt. Assault Rifle.
06984_ Acquired 2 matter.
06998_ QDYUPHBWUIPBYNQEA&KAVV<8DX,9Z XI
07010_ Acquired 11 matter.
07014_ System corrupted: Matter fused (-7).
07031_ |XBNW, SRWB 0DKLHHCD4SB
07032_ G-47 Trooper suffers critical hit (Destroy).
07032_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           3
Salvage Targeting          1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferFieldSegregator
  Manual?         0
Play Time         00:39:56
  Cumulative      450.1 hours
  Start           2022.06.01 @ 13:41:53
  End             2022.06.01 @ 14:18:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          428
  Rogue           428
  Adventurer      0
  Explorer        0
Win Type          -
  Total           21
  Types           13/2/3/2/0/0/0/1/0
Lore%             93
Gallery%          92
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6959bdff-6894-43ee-8e49-d53867de2495