Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.24 @ 09:30:07 // Winter2019/RPGLIKE Player: Yog-Sothoth Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (89) 445 Value Destroyed (2348) 2348 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (1065) 1065 TOTAL SCORE: 8978 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 198 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -144 Cogmind --------- Core Integrity 837/900 Matter 411/650 Energy 792/800 System Corruption 0% Temperature Cool (0) Movement Hovering (150) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Combat Airjet > --- UTILITY (7) ------ Energy Well Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Experimental Targeting Computer Stasis Canceller Supersonic Drone Bay (1/1) > --- WEAPON (5) ------- Enhanced Autogun Remote Datajack > --- INVENTORY (2) ---- Improved Linear Gravjet Improved Linear Gravjet Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Combat Airjet Improved Linear Gravjet > --- UTILITY ---------- Energy Well Experimental Signal Interpreter Advanced Terrain Scanner Experimental Targeting Computer Stasis Canceller System Shield Supersonic Drone Bay > --- WEAPON ----------- High-powered Shock Rifle Enhanced Autogun Enhanced Autogun Coil Gun Remote Datajack > --- INVENTORY -------- Improved Linear Gravjet Improved Transmission Jammer [Rating: 79] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Combat Airjet Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Flight Unit Utility Experimental Targeting Computer Device Improved Terrain Scanner Storage High-capacity Battery Processor Experimental Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun High-powered Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Slots Evolved 11 | 4 . . 3 . . 1 1 1 . . 1 Power . | . . . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . . . Utility 6 | 3 . . 1 . . . 1 . . . 1 Weapon 4 | . . . 2 . . 1 . 1 . . . Parts Attached 91 | 4 7 5 11 3 1 2 13 26 . . 19 Power 4 | 1 1 . . 1 . . . . . . 1 Engine 3 | 1 . . . 1 . . . . . . 1 Core 1 | . 1 . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 17 | 2 2 3 . . . . . 4 . . 6 Treads . | . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 12 | . 2 2 . . . . . 2 . . 6 Flight 3 | . . 1 . . . . . 2 . . . Utility 34 | . 4 2 6 2 1 . 2 9 . . 8 Device 21 | . 2 1 4 1 1 . 2 4 . . 6 Storage 3 | . 1 . 1 . . . . . . . 1 Processor 7 | . . . 1 1 . . . 4 . . 1 Hackware 1 | . . . . . . . . 1 . . . Protection 2 | . 1 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 36 | 1 . . 5 . . 2 11 13 . . 4 Energy Gun 8 | . . . 1 . . 1 3 2 . . 1 Energy Cannon 1 | . . . . . . . 1 . . . . Ballistic Gun 21 | 1 . . 3 . . . 6 9 . . 2 Ballistic Cannon 1 | . . . . . . 1 . . . . . Launcher 2 | . . . . . . . 1 1 . . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . 1 . . . Unidentified Prototypes 12 | . . . . . . . 5 6 . . 1 Parts Lost 1 | . . . . . . . 1 . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon 1 | . . . . . . . 1 . . . . Highest Loss Streak 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 99 | . 87 100 99 100 100 100 99 99 100 100 99 Engine 5 | . 4 . . 5 9 8 7 7 7 7 6 Core 2 | . 8 12 10 3 . . . . . . . Leg 1 | . 24 . . . . . . . . . . Hover 14 | . . 23 20 18 18 16 15 14 14 14 13 Device 20 | . 15 25 23 21 18 16 25 22 14 14 22 Storage 4 | . 10 12 10 9 9 8 4 . . . 4 Processor 14 | . . . 1 14 18 16 15 17 21 21 14 Hackware 2 | . . . . . . . . 3 7 7 3 Protection 1 | . 10 12 8 . . . . . . . . Energy Gun 1 | . . . . . . . 3 . . . 4 Ballistic Gun 25 | . 12 12 18 27 27 25 23 32 28 28 21 Launcher 1 | . . . . . . . . . 7 7 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 44 | 7 13 15 25 25 24 30 32 37 33 33 44 Greatest Support 49 | 25 25 49 49 49 49 49 49 49 49 49 49 Greatest Overweight (x) 1 | . 1 1 . . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 2 | 1 1 1 1 1 1 1 2 2 2 2 2 Average Capacity 1 | . 1 1 1 1 1 1 1 2 2 2 2 Most Carried 2 | 1 1 1 1 1 1 1 2 2 2 2 2 Average Carried 1 | . . 1 . . 1 1 1 1 2 2 1 Final Capacity 2 | 1 1 1 1 1 1 1 2 2 2 2 2 Final Carried 2 | 1 1 1 1 1 1 1 2 2 2 2 2 Class Distribution -------------------- 34% | Scavenger-Scout 34% | Hacker-Scout 9% | Scavenger-Mutant 8% | Scavenger-Gunner 7% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Scout | -8/Mines Scavenger-Scout | -8/Materials Hacker-Scout | -8/Storage Hacker-Scout | -8/Garrison Hacker-Scout | -8/Recycling Hacker-Scout | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Matter Collected 2889 | 240 155 130 305 32 . 103 634 1104 . 186 . Remotely . | . . . . . . . . . . . . Salvage Created 2929 | . 155 . 581 63 . 205 1037 707 . 181 . Parts 184 | . 16 1 34 6 . 9 52 47 . 19 . Haulers Intercepted 14 | . 2 . 1 . . . 5 6 . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 58 | . 3 1 12 2 . 3 17 9 . 11 . Guns 58 | . 3 1 12 2 . 3 17 9 . 11 . Classes Destroyed 11 | . 4 1 4 . . . 1 . . 1 . Worker 1 | . 1 . . . . . . . . . . Hauler 14 | . 2 . 1 . . . 5 6 . . . Recycler 5 | . . . 1 . . . 2 1 . 1 . Operator 3 | . . . 1 . . . 1 1 . . . Drone 11 | . . . . . . . . . . 11 . Watcher 8 | . 1 . 2 . . . 5 . . . . Swarmer 8 | . . 1 3 . . . 4 . . . . Grunt 21 | . 3 . 4 2 . 3 8 1 . . . Brawler 2 | . . . 1 . . . . 1 . . . Sentry 14 | . . . 4 . . . 3 7 . . . Hunter 2 | . . . . . . . 2 . . . . Best Kill Streak 8 | . 2 1 6 2 . 3 8 5 . 6 . Combat Bots Only 7 | . 2 1 4 2 . 3 7 2 . 5 . Max Kills in Single Turn 3 | . 1 1 2 2 . 1 3 2 . 2 . Gunslinging 1 | . . . 1 1 . . 1 1 . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Damage Taken 1199 | . 173 91 344 8 . 195 195 127 66 . . Core 900 | . 129 75 232 6 . 157 150 99 52 . . Absorbed by Shields 238 | . . . 106 . . . 72 39 21 . . Redirected to Core 734 | . 109 41 183 6 . 126 138 90 41 . . Core Remaining (%) 92 | 100 . 95 . . . 81 . . . 93 . Volleys Fired 198 | . 49 6 35 1 . 7 39 36 7 14 4 Largest 5 | . 1 1 3 3 . 3 4 5 2 4 4 Hottest 140 | . 20 20 88 69 . 69 130 125 50 100 140 Shots Fired 558 | . 49 6 73 3 . 21 151 178 14 56 7 Gun 544 | . 49 6 73 3 . 21 140 178 14 56 4 Cannon 11 | . . . . . . . 11 . . . . Launcher . | . . . . . . . . . . . . Special 3 | . . . . . . . . . . . 3 Kinetic 530 | . 49 6 66 3 . 21 134 178 14 56 3 Thermal 24 | . . . 7 . . . 17 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . 1 Robot Hit Streak 32 | . 19 3 32 12 . 19 31 28 . 13 18 Robot Miss Streak 3 | . 3 1 1 . . 1 2 1 . 1 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 10 | . . . 2 1 . 1 4 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 1 . . . Shots Hit Robots 348 | . 37 4 59 3 . 19 107 81 . 31 7 Core Hits 154 | . 11 2 28 3 . 7 65 25 . 12 1 Critical Hits 2 | . . . . . . 1 1 . . . . Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5506 | . 461 48 863 49 . 256 1904 1278 . 595 52 Guns 5333 | . 461 48 863 49 . 256 1731 1278 . 595 52 Cannons 173 | . . . . . . . 173 . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 5089 | . 461 48 734 49 . 256 1639 1278 . 595 29 Thermal 394 | . . . 129 . . . 265 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 23 | . . . . . . . . . . . 23 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 147 | . . . . . . 2 42 147 . 44 . Average Temperature 35 | . . . . . . 2 14 48 . 24 . Received Heat Transfer 586 | . 129 40 138 . . 126 66 42 45 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 678 | . . . 160 . . . 518 . . . . Parts Sabotaged 4 | . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Peak Influence 928 | . 154 100 372 172 . 70 471 393 150 207 928 Initial 912 | . . 50 33 122 . . 22 169 . 57 912 Average 226 | . 68 63 187 172 . 66 197 195 27 92 827 Maximum Alert Level 3 | . . . 1 . . . 2 1 . 1 3 Low Security (%) 64 | 100 100 100 55 100 . 100 47 61 100 82 . Level 1 20 | . . . 44 . . . 28 38 . 17 . Level 2 3 | . . . . . . . 23 . . . . Level 3 11 | . . . . . . . . . . . 100 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 6 | . . . 2 . . . 1 1 . . 2 Investigation 1 | . . . . . . . . 1 . . . Extermination . | . . . . . . . . . . . . Reinforcement 3 | . . . 2 . . . 1 . . . . Assault 2 | . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Distress Signals 9 | . . 2 1 . . . 4 2 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 109 | . 12 9 18 . . 3 24 20 5 12 6 Peak Tracking Total 7 | . 4 3 5 . . 3 7 4 5 3 5 Tactical Retreats 6 | . . 3 . . . . 1 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Traps Triggered 3 | . . . 1 . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . 2 . . . Reused 1 | . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Machines Disabled 7 | . 1 . 1 . . . 2 2 1 . . Max in Single Turn 1 | . 1 . 1 . . . 1 1 1 . . Garrison Relay 1 | . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Machines Accessed 29 | . 1 . 2 1 1 . 2 11 . 6 5 Terminals 20 | . 1 . 1 . . . 2 9 . 4 3 Fabricators 2 | . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . 1 . . . . 1 . 2 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 71 | . 1 . 3 1 1 . 8 24 . 19 14 Successful 34 | . 1 . 2 1 1 . 5 13 . 8 3 Failed 37 | . . . 1 . . . 3 11 . 11 11 Catastrophic 2 | . . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . Manual 9 | . . . . . 1 . . 8 . . . Terminals 58 | . 1 . 2 . . . 8 22 . 17 8 Fabricators 6 | . . . . . . . . . . . 6 Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . 1 . . . . 1 . 2 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Terminal Hacks 27 | . 1 . 1 1 1 . 5 11 . 6 1 Record 1 | . . . . . . . . . . . 1 Part Schematic 1 | . . . . . . . . . . 1 . Prototype ID Bank 6 | . 1 . . . . . 1 2 . 2 . Open Door 3 | . . . . 1 . . . 2 . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . Alert Level 1 | . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . 1 . . . Reprogram Traps 2 | . . . . . . . . 2 . . . Dispatch Records 1 | . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . 1 . . . . Transport Status 1 | . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . 1 . . . Registered Components 2 | . . . . . . . 1 1 . . . Zone Layout 2 | . . . . . . . . 1 . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Build 2 | . . . . . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 1 . . . . 1 . 2 . Report Inventory 4 | . . . 1 . . . . 1 . 2 . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 2 . . . Used 1 | . . . . . . . . 1 . . . Hacking Detections 19 | . . . 1 . . . 2 8 . 4 4 Full Trace Events 1 | . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Built 3 | . . . . . . . . . . . 3 Matter 490 | . . . . . . . . . . . 490 Time 186 | . . . . . . . . . . . 186 Total Part Build Rating 22 | . . . . . . . . . . . 22 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Used RIF Installer 1 | . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . 2 . . Robots Rewired 1 | . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Total Allies 9 | . . 3 . 2 . . . 3 . . 1 Largest Group 3 | . . 3 . 2 2 . . 2 1 . 1 Highest-Rated Group 115 | . . 40 . 45 45 . . 115 94 . 29 Highest-Rated Ally 99 | . . 16 . 31 31 . . 99 94 . 29 Total Orders 7 | . . 3 . . . . . 4 . . . STAY 3 | . . 3 . . . . . . . . . EXPLORE 3 | . . . . . . . . 3 . . . RETURN 1 | . . . . . . . . 1 . . . Ally Attacks 31 | . . 9 . . . . . 22 . . . Total Damage 1017 | . . 96 . . . . . 921 . . . Kills 12 | . . 3 . . . . . 9 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . Drone Launches 11 | . . . . . . . . 11 . . . Drone Recoveries 3 | . . . . . . . . 3 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Turns Passed 7039 | 47 360 317 598 381 372 257 1074 1716 443 694 780 Spaces Moved 4845 | 43 207 303 379 412 395 214 515 1290 186 413 488 Core 15 | 15 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 212 | 28 184 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 4618 | . 23 303 379 412 395 214 515 1290 186 413 488 Flight . | . . . . . . . . . . . . Fastest Speed 36 | 50 56 56 76 76 76 76 76 76 76 76 36 Average Speed 79 | 95 113 71 76 76 76 76 76 76 76 76 92 Slowest Speed 150 | 120 130 120 76 76 76 76 76 150 76 76 131 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 55 | 4 45 67 35 94 88 50 42 95 38 96 16 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 2 | . . . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Total 7782 | 47 281 398 619 477 466 291 1135 1996 478 780 814 Wait 2489 | . 5 72 169 57 70 68 529 609 281 352 277 Move 4835 | 42 206 302 378 411 394 213 514 1290 185 412 488 Hop . | . . . . . . . . . . . . Pick Up 14 | 1 1 . . 1 . . 4 1 . . 6 Fast Attach 71 | 4 7 4 10 2 1 2 10 19 . . 12 Attach 6 | . . . 1 . . . 3 . . . 2 Detach 3 | . . . 1 . . . . 1 . . 1 Swap 15 | . . 1 . 1 . . 1 7 . . 5 Drop 74 | . 4 5 7 3 1 1 11 23 . . 19 Fire 198 | . 49 6 35 1 . 7 39 36 7 14 4 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . . Trap 4 | . . 4 . . . . . . . . . Miscellaneous 68 | . 9 4 18 1 . . 24 10 . 2 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage (discovered 3 exits: *Fac / Rec / Gar) -8/Garrison -8/Recycling -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 4 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 4 | -11/Scrapyard | Upgraded with Utility slot (x3) 48 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 12) 408 | -10/Materials | Entered Mines 413 | -10/Mines | Found a hidden stash of uninstalled traps 430 | -10/Mines | Assembled infested the area 435 | -10/Mines | Assisted by a Guerilla fighting off Assembled 525 | -10/Mines | Learned Materials terminal intel 554 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 592 | -10/Mines | Discovered new exit (range 3) 696 | -10/Mines | Learned location of 1 exit from Materials 719 | -10/Mines | Discovered new exit (range 10) 725 | -10/Mines | Entered Materials 726 | -9/Materials | Identified exit to Materials 727 | -9/Materials | Loaded intel: 12 terminal locations 727 | -9/Materials | Reached level 2 727 | -9/Materials | Reached level 3 728 | -9/Materials | Upgraded with Weapon slot (x1) 825 | -9/Materials | Build established: Scavenger-Mutant 949 | -9/Materials | Reached level 4 1133 | -9/Materials | Identified exit to Mines 1140 | -9/Materials | Upgraded with Utility slot (x1) 1179 | -9/Materials | Reached level 5 1192 | -9/Materials | Upgraded with Weapon slot (x1) 1323 | -9/Materials | Entered Mines 1446 | -9/Mines | Learned location of Storage (-8) 1455 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1496 | -9/Mines | Discovered exit to Materials (range 13) 1504 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1565 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1565 | -9/Mines | Discovered new exit (range 5) 1614 | -9/Mines | Discovered exit to Materials (range 7) 1674 | -9/Mines | Identified exit to Exiles 1704 | -9/Mines | Entered Exiles 1704 | -9/Exiles | Accompanied by 2 allies 1724 | -9/Exiles | Met 8R-AWN 1734 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1759 | -9/Exiles | Met EX-HEX 1765 | -9/Exiles | Build established: Scavenger-Gunner 1781 | -9/Exiles | Met EX-BIN 1790 | -9/Exiles | Aligned with FarCom system 1791 | -9/Exiles | Given EX-Vault access code 1809 | -9/Exiles | Opened EX-Vault 1813 | -9/Exiles | Found Supersonic Drone Bay 1829 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1882 | -9/Exiles | Met EX-DEC 1925 | -9/Exiles | Visited The Gauntlet 2067 | -9/Exiles | Discovered new exit (range 14) 2075 | -9/Exiles | Identified exit to Mines 2076 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 2076 | -9/Exiles | Entered Mines 2078 | -8/Mines | Reached level 6 2104 | -8/Mines | Upgraded with Weapon slot (x1) 2317 | -8/Mines | Discovered exit to Materials (range 10) 2333 | -8/Mines | Entered Materials 2335 | -8/Materials | Reached level 7 2335 | -8/Materials | Reached level 8 2336 | -8/Materials | Upgraded with Utility slot (x1) 2373 | -8/Materials | Build established: Scavenger-Scout 2876 | -8/Materials | Reached level 9 2904 | -8/Materials | Destroyed 7 combat bots 2916 | -8/Materials | Identified exit to Storage 3407 | -8/Materials | Entered Storage 3409 | -8/Storage | Reached level 10 3794 | -8/Storage | Upgraded with Weapon slot (x1) 3850 | -8/Storage | Met 01-MTF 3939 | -8/Storage | Reached level 11 4103 | -8/Storage | Discovered new exit (range 44) 4331 | -8/Storage | Found Prototype Processor 4331 | -8/Storage | Identified Exp. Targeting Computer 4334 | -8/Storage | Found Exp. Targeting Computer 4399 | -8/Storage | Identified exit to Factory 4548 | -8/Storage | Build established: Hacker-Scout 4563 | -8/Storage | Reached level 12 4692 | -8/Storage | Discovered new exit (range 5) 4841 | -8/Storage | Found Exp. Targeting Computer 5123 | -8/Storage | Identified exit to Garrison 5123 | -8/Storage | Entered Garrison 5123 | -8/Garrison | Accompanied by 1 ally (01-MTF) 5128 | -8/Garrison | 01-MTF left 5454 | -8/Garrison | Garrison Relay disabled 5534 | -8/Garrison | Triggered checkpoint 5534 | -8/Garrison | Triggered checkpoint 5542 | -8/Garrison | Triggered checkpoint 5553 | -8/Garrison | Discovered new exit (range 9) 5558 | -8/Garrison | Identified exit to Recycling 5562 | -8/Garrison | Installed Relay Interface Framework 5566 | -8/Garrison | Entered Recycling 5635 | -8/Recycling | Spotter reported a threat 5690 | -8/Recycling | Spotter reported a threat 5693 | -8/Recycling | Spotter reported a threat 5708 | -8/Recycling | Spotter reported a threat 5826 | -8/Recycling | Spotter reported a threat 5847 | -8/Recycling | Spotter reported a threat 5847 | -8/Recycling | Spotter reported a threat 5857 | -8/Recycling | Spotter reported a threat 6213 | -8/Recycling | Discovered new exit (range 17) 6259 | -8/Recycling | Identified exit to Factory 6260 | -8/Recycling | Entered Factory 6262 | -6/Factory | Reached level 13 6262 | -6/Factory | Reached level 14 6267 | -6/Factory | Upgraded with Utility slot (x1) 6399 | -6/Factory | Fabricated Imp. Linear Gravjet (x2) 6517 | -6/Factory | Found Prototype Processor 6517 | -6/Factory | Identified Exp. Signal Interpreter 6725 | -6/Factory | Fabricated Stasis Canceller (x1) 6960 | -6/Factory | First assault squad dispatched 7040 | -6/Factory | Self-destructed Last Messages --------------- 06779_ Soldier 5a triggered Chute Trap. 06779_ A hatch slides open and sucks a vortex of air into the floor. 06779_ Soldier 5a sucked into the hatch. 06960_ ALERT: Significant disruption in Zone 5O, assault forces dispatched. 06988_ Dropped Imp. Transmission Jammer. 06989_ Acquired Cmb. Airjet. 07012_ R-10 Processor collects Imp. Transmission Jammer. 07038_ Slug penetrates C-30 ARC. 07038_ C-30 ARC bursts open, deploying its payload. 07038_ G-67 Veteran unfolds itself. 07038_ G-50 Soldier unfolds itself. 07038_ L-41 Fighter unfolds itself. 07038_ E-15 Imp unfolds itself. 07040_ Hpw. Shock Rifle blown off. 07040_ Cmb. Airjet blown off. 07040_ Enh. Autogun blown off. 07040_ Coil Gun blown off. 07040_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ???????????????#?#### # ###### | | ???????#??????####### # ###### | | ???????????#?#??##### ! ## ####### | | ???????????#??###?################## # | | ??????????####?##?####?#### # | | ????????#???#??############ # ! | | ????????#?#?#####?######### + | | ?????????##?###?########### # """" | | ?????????#??###### # # """" | | ???????##??#?##### # # """" | | ??????????#???#### """ # # """" | | ??????###??###?### """ # ########## """" | | ???????#??####?### """ # ########## """" | | ??????????######## # #?######## | | ???#?????####??### """ # #### ? # | | ???#???##?###?#### """ # ##?# ##### | | ????????#???#??#?# """ k #### ###?# | | ?????#?##?######## lk# ####??########## | | ????#??########### ggg# ####?#####?## ?? | | ???##?#??#####?### !! R# #### ###?#### ## | | ??????#?#?#?###### != # ##############?# | | ??????####?#####?# != # # ? ? | | ??????#######??#?# =# # ? ?? ?? | | ??????###?#??##??# =%# # ? ? ? ? | | ??????##?##??##### ![[# + ? ? """""" | | ???########?####?# /=@# #? ?"""""" | | ????????#?# #?############# # "???"" | | ????#???# ?? ?#####?###### # ?????"" | | ?????? # ?? ? ? ? ? # ?? ??????? | | ????? ?# ?? ???? #Y####?#?##???#? | | ?????? ? ? ? C? #######??#????#? | | ?????? +? ##########?## #?##Y ?? ????? | | ??????? # ? ?#?# ? ? # ? ??#??? ? ?????? | | ???????##? ?##? ? ?? ?w? ???#?? ? ??????? | | ?????????? ? + ?? ? ?? ?????# ? ??????? | | ?????????? ? ? ?? #??? ##### ??????? | | ?????????? ?? ??#?##?##?#? #?##?#?#???????? | | ??????????? ? ? ? ? ?? ?? ?? ? ???????? | | ?????????? ?#??##?#? ? ? ??? ? ??????????? | | ???????????+#???##??##? "???" ??? ? ?????????? | | ???????????? ? ? ???###?? "?"?? ??" ????????????? | | ?????????????"? "?"?#?# " ? ???????"???????????? | | ?????????????????"" ??#?w????? ???""?????????????? | | ?????????????????"" #?? ? ? ???????????????? | | ?????????????????????##????? ?????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 28 Energy Capacity 800 Matter Stores 650 Matter Capacity 650 Sight Range 18 Robot Scan Range 38 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 59 Targeting Accuracy 24 Core Analysis 6 Stasis Canceling 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Linear Gravjet | x2 | -6/Factory | Preloaded Stasis Canceller | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Release The Drones! \\IAMDERELICT Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Gar Rec Fac Levels Raised 13 | . . . 4 . . 1 3 3 . . 2 XP Earned 23833 | 4000 500 675 5156 750 350 1295 4729 3157 534 678 2009 XP Spent 23490 | 4000 . . 6000 . . 1500 4445 3955 . 600 2990 Upgrades 60 | 12 . . 14 . . 6 11 12 . 2 3 Propulsion Slot 1 | 1 . . . . . . . . . . . Utility Slot 6 | 3 . . 1 . . . 1 . . . 1 Weapon Slot 4 | . . . 2 . . 1 . 1 . . . Core Integrity 6 | . . . 6 . . . . . . . . Heat Dissipation 10 | 5 . . . . . . 2 3 . . . Energy Generation 2 | 1 . . . . . . . 1 . . . Matter Storage 7 | . . . . . . . 7 . . . . Mass Support 1 | 1 . . . . . . . . . . . Inventory Capacity 2 | 1 . . . . . . 1 . . . . Sight Range 2 | . . . . . . . . 1 . 1 . Sensor Range 11 | . . . . . . 4 . 6 . 1 . Terrain Scan Density 2 | . . . . . . 1 . . . . 1 Ranged Accuracy 6 | . . . 5 . . . . . . . 1 Protomatter Created 794 | . 121 15 135 37 . . 225 246 . 15 . Integrity Restored 1145 | . 152 80 344 5 . . 455 94 . 15 . Core 837 | . 105 69 262 . . . 313 73 . 15 . Parts 308 | . 47 11 82 5 . . 142 21 . . . Protomatter Decayed 600 | . 66 170 16 35 . . . 303 . 10 . Game ------ Seed IonGuidedAirjet Manual? 0 Play Time 01:41:41 Cumulative 60.5 hours Start 2021.01.23 @ 16:04:42 End 2021.01.24 @ 09:30:07 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 64 Rogue 0 Adventurer 60 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7bd6b02-f91d-423b-b9b2-2916e0c55f12