Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.22 @ 22:24:20 Player: Rockstar Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (68) 340 Value Destroyed (2496) 2496 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1122) 1122 TOTAL SCORE: 8618 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 89 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 2/100 System Corruption 2% Temperature Cool (4) Movement Hovering (51) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aerolev Unit Gravmag System > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Improved Actuator Array Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Medium Storage Unit Energy Filter Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Improved Signal Interpreter Improved Light Armor Plating Graphene Brace > --- WEAPON ----------- Neutron Cannon KE Penetrator Ripper > --- INVENTORY -------- Micro Fission Core Micro Fission Core Aerolev Unit Aerolev Unit Aerolev Unit Medium Storage Unit Advanced Melee Analysis Suite Energy Filter Improved Actuator Array Plasma Cutter [Rating: 76] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac DSF Gar Slots Evolved 8 | . . . . 4 2 . . . . 2 . . Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . . . 2 . . . . . . . . Utility 4 | . . . . 2 2 . . . . . . . Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 97 | 6 4 . 2 15 11 1 4 . 16 2 16 20 Power 16 | 1 . . . 1 1 . 1 . 3 . 5 4 Engine 6 | 1 . . . . 1 . 1 . 1 . 1 1 Core 9 | . . . . 1 . . . . 1 . 4 3 Reactor 1 | . . . . . . . . . 1 . . . Propulsion 27 | 2 . . 1 6 1 . 1 . 4 1 4 7 Treads 6 | . . . . 4 . . . . . . . 2 Leg 6 | . . . . . . . . . 4 . . 2 Wheel 7 | 2 . . 1 2 1 . 1 . . . . . Hover 8 | . . . . . . . . . . 1 4 3 Flight . | . . . . . . . . . . . . . Utility 35 | 1 3 . . 6 5 . 1 . 6 . 6 7 Device 15 | . 1 . . 1 2 . 1 . 2 . 4 4 Storage 6 | 1 2 . . . . . . . 1 . 1 1 Processor 5 | . . . . 3 . . . . 1 . . 1 Hackware . | . . . . . . . . . . . . . Protection 9 | . . . . 2 3 . . . 2 . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 1 . 1 2 4 1 1 . 3 1 1 2 Energy Gun 8 | 1 . . . 2 2 . 1 . . . . 2 Energy Cannon 2 | . 1 . . . . . . . 1 . . . Ballistic Gun 3 | 1 . . . . . . . . 1 . 1 . Ballistic Cannon 2 | . . . 1 . . 1 . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . Slashing Weapon 3 | . . . . . 2 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . . 2 1 . . Parts Lost 54 | . . . 1 1 3 2 6 . 9 . 5 27 Power 8 | . . . . . . . 1 . 1 . . 6 Propulsion 15 | . . . 1 . 1 . 1 . 2 . 1 9 Utility 19 | . . . . 1 2 . 2 . 4 . 3 7 Weapon 12 | . . . . . . 2 2 . 2 . 1 5 Highest Loss Streak 11 | . . . 1 1 2 2 6 . 6 . 3 11 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Backups 14 | . 6 9 13 17 17 17 14 14 12 17 12 8 Power 2 | . 1 2 2 2 1 2 2 3 3 3 2 1 Propulsion 1 | . . . 1 2 1 1 . . . . 3 3 Utility 6 | . 3 5 7 6 6 7 6 6 4 7 4 3 Weapon 3 | . 1 2 2 4 5 5 4 4 3 5 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 18 | . . . . 7 5 . . . . 2 3 1 Power 3 | . . . . 1 2 . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . Utility 7 | . . . . 2 3 . . . . . 2 . Weapon 5 | . . . . 2 . . . . . 2 1 . Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 98 100 100 90 73 75 75 76 86 93 93 78 Engine 6 | . 14 14 14 2 5 7 7 7 . . 1 . Core 2 | . . . . 6 1 . . . 4 1 9 11 Treads 2 | . . . . 24 . . . . . . . 2 Leg 3 | . . . . . . . . . 18 25 4 . Wheel 13 | . 28 28 28 2 14 15 14 15 3 . . . Hover 2 | . . . . . . . . . . . 20 17 Device 12 | . 12 14 14 8 8 15 20 23 12 6 9 14 Storage 8 | . 14 14 14 9 7 7 7 7 8 13 7 6 Processor 7 | . . . . 16 7 7 7 7 11 13 10 9 Protection 4 | . . . . 1 10 7 1 . 6 6 7 3 Energy Gun 3 | . 10 . . . 8 7 1 . . . . 1 Energy Cannon 4 | . 3 14 14 8 . . . . 1 6 6 2 Ballistic Gun 2 | . 14 14 8 . . . . . . . . 1 Ballistic Cannon 3 | . . . 5 8 . 6 13 15 . . . . Slashing Weapon 3 | . . . . . 6 . . . 12 6 6 4 Peak Build Rating 76 | 6 8 8 11 42 53 53 53 49 65 72 76 76 Average Rating 40 | 4 7 8 9 25 49 52 49 49 48 67 62 55 On Entrance 37 | . 6 8 8 11 42 51 53 49 49 65 72 76 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 96 | 12 49 49 50 71 75 64 64 63 81 90 96 44 Greatest Support 80 | 26 26 26 26 80 56 56 56 56 80 80 80 48 Greatest Overweight (x) 9 | . 1 1 1 2 1 1 1 1 2 1 2 9 Average Overweight (x) . | . . 1 1 . 1 1 1 1 . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 10 Average Capacity 18 | 6 14 20 20 20 20 20 20 20 20 20 13 10 Most Carried 20 | 2 9 11 18 20 20 20 20 14 16 20 20 10 Average Carried 15 | . 6 10 15 19 19 18 15 14 12 17 11 8 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 10 10 Final Carried 20 | 2 9 11 18 20 18 20 14 14 16 20 10 3 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/DSF Mutant | -6/Garrison Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac DSF Gar Matter Collected 1499 | 251 51 28 44 79 310 58 207 . 160 . 205 106 Remotely . | . . . . . . . . . . . . . Salvage Created 2390 | . 60 48 61 151 1143 184 184 . 188 . 255 116 Parts 135 | . 4 6 8 10 56 5 10 . 11 . 19 6 Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . 9 . . 1 15 . 10 . . . Prevented 4 | . . . . . . 4 . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac DSF Gar Combat Hostiles Destroyed 49 | . 1 3 3 7 14 3 7 . 4 . 4 3 Melee 9 | . . . . . 3 . . . 4 . 1 1 Guns 14 | . 1 1 . . 10 1 1 . . . . . Cannons 22 | . . 2 3 7 . . 6 . . . 2 2 AOE 3 | . . . . . 1 1 . . . . 1 . Classes Destroyed 17 | . 2 1 1 1 9 1 . . . . 2 . Worker 6 | . . . . . 6 . . . . . . . Builder 1 | . . . . . 1 . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . Recycler 4 | . . . . . 4 . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . Operator 1 | . . . . . 1 . . . . . . . Watcher 5 | . 1 . . . 4 . . . . . . . Swarmer 18 | . . 3 2 3 6 . 3 . 1 . . . Grunt 16 | . 1 . . 3 5 2 4 . . . 1 . Brawler 1 | . . . . . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . . . . . Sentry 1 | . . . . 1 . . . . . . . . Specialist 2 | . . . . . . . . . . . 2 . Hunter 4 | . . . . . 1 . . . 3 . . . Programmer 4 | . . . . . 1 . . . . . . 3 Heavy 1 | . . . . . . . . . . . 1 . Subdweller 1 | . . . 1 . . . . . . . . . Best Kill Streak 14 | . 1 2 2 3 14 3 3 . 2 . 1 2 Combat Bots Only 3 | . 1 2 2 3 3 3 3 . 2 . 1 2 Max Kills in Single Turn 12 | . 1 1 1 1 12 1 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . 1 1 . . . . 1 . Melee 1 | . . . . . 1 . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac DSF Gar Hostile Shots Fired 899 | . 9 8 12 48 111 38 78 . 108 . 39 448 Missed 322 | . 4 2 5 15 40 15 25 . 31 . 12 173 Hits 577 | . 5 6 7 33 71 23 53 . 77 . 27 275 Melee 35 | . . . . . 4 1 . . . . . 30 Projectile 542 | . 5 6 7 33 67 22 53 . 77 . 27 245 Critical Strikes 39 | . . . . 2 3 2 5 . 5 . 2 20 Actively Blocked 20 | . . . . . . . . . . . . 20 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 8944 | . 47 47 163 408 1382 372 828 . 1365 . 853 3479 Core 1561 | . . 15 52 72 44 32 106 . 383 . 146 711 Absorbed by Shields 86 | . . . . . . . . . . . . 86 Redirected to Shielding 124 | . . . . . . . . . 33 . 91 . Regen/Repaired (Parts) 20 | . . . . . . 20 . . . . . . Core Remaining (%) 69 | 100 . . 73 86 . . . . 19 . . . Volleys Fired 135 | . 4 7 10 24 27 12 24 . 4 . 8 15 Largest 2 | . 2 2 2 2 2 2 2 . 2 . 1 1 Hottest 110 | . 70 80 80 93 110 110 95 . 73 . 90 90 Shots Fired 235 | . 8 14 17 48 53 20 45 . 7 . 8 15 Gun 103 | . 8 7 7 . 53 18 7 . 3 . . . Cannon 132 | . . 7 10 48 . 2 38 . 4 . 8 15 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 92 | . 4 7 10 24 . 2 38 . 7 . . . Thermal 65 | . 4 7 7 24 . . . . . . 8 15 Explosive . | . . . . . . . . . . . . . Electromagnetic 78 | . . . . . 53 18 7 . . . . . Robot Hit Streak 13 | . 3 4 5 9 11 10 13 . 3 . 4 6 Robot Miss Streak 5 | . 1 4 4 5 3 1 3 . 2 . 1 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . . . . . 4 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 186 | . 5 6 6 31 51 15 27 . 17 . 12 16 Core Hits 94 | . 3 3 3 10 39 5 11 . 7 . 7 6 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 13 | . 1 . . 3 2 . 1 . 4 . . 2 Burn 1 | . 1 . . . . . . . . . . . Blast 5 | . . . . 3 . . 1 . 1 . . . Corrupt 1 | . . . . . 1 . . . . . . . Sever 6 | . . . . . 1 . . . 3 . . 2 Melee Attacks 62 | . . . . . 22 . . . 13 . 8 19 Impact 2 | . . . . . . . . . . . 2 . Slashing 60 | . . . . . 22 . . . 13 . 6 19 Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Follow-up Attacks 5 | . . . . . 2 . . . 1 . 2 . Damage Inflicted 6393 | . 60 95 114 595 2602 307 684 . 529 . 647 760 Guns 1259 | . 60 26 27 . 754 272 108 . 12 . . . Cannons 2098 | . . 69 87 595 . . 576 . 77 . 223 471 Explosions 1713 | . . . . . 1400 35 . . . . 182 96 Melee 1322 | . . . . . 448 . . . 440 . 242 192 Ramming 1 | . . . . . . . . . . . . 1 Kinetic 1075 | . 23 26 27 334 . . 576 . 89 . . . Thermal 2613 | . 37 69 87 261 1152 35 . . . . 405 567 Explosive 248 | . . . . . 248 . . . . . . . Electromagnetic 1134 | . . . . . 754 272 108 . . . . . Impact 65 | . . . . . . . . . . . 65 . Slashing 1257 | . . . . . 448 . . . 440 . 177 192 Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 1 1 1 1 . . 2 Average Corruption 1 | . . . . . 1 1 1 1 1 . . 1 Corruption Purged 1 | . . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 14 | . . . . . . 4 4 3 . . . 3 Message Errors 5 | . . . . . . 1 2 1 . . . 1 Matter Fused 1 | . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . Misfires 2 | . . . . . . 2 . . . . . . Alerts 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 259 | . . . . 10 212 . . . . . 32 5 Projectiles 15 | . . . . 10 . . . . . . . 5 Explosions 203 | . . . . . 203 . . . . . . . Melee 41 | . . . . . 9 . . . . . 32 . Knockbacks 12 | . . . . 4 . . 5 . 2 . 1 . Impact 1 | . . . . . . . . . . . 1 . Kinetic 11 | . . . . 4 . . 5 . 2 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 267 | . . . . . 169 . . . . . 98 . Shots 4 | . . . . . 2 . . . . . 2 . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 405 | . 39 36 . 405 221 215 11 . . . . 16 Average Temperature 79 | . 19 19 . 123 76 48 11 . . . . 7 Received Heat Transfer 2214 | . 12 . . 207 261 234 432 . . . 45 1023 Effects 1 | . . . . 1 . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 5 | . . . . . 3 2 . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . . . . . . Heat Transferred 2373 | . 185 148 185 555 1000 50 . . . . 150 100 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 3 1 . . . . 2 1 Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac DSF Gar Maximum Alert Level 2 | . . . . . 2 . . . . . . 1 Low Security (%) 73 | 100 100 100 . 100 37 . . . . 100 100 77 Level 1 22 | . . . . . 51 . . . . . . 22 Level 2 4 | . . . . . 10 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 457 | . 25 85 . 107 457 . . . . . 85 237 Initial 63 | . . . . . 25 . . . . . . 63 Average 113 | . 7 20 . 54 208 . . . . . 46 134 Influence Increases 2076 | . 42 115 65 228 802 70 175 . 192 . 125 262 Destroy 0b10 Robot/C 1020 | . 20 60 40 140 280 60 140 . 140 . 80 60 Destroy 0b10 Robot/NC 95 | . 5 . . . 90 . . . . . . . Destroy Leader 212 | . 2 10 10 30 70 10 20 . 30 . 10 20 Allied During Kill 22 | . . . . . . . . . 22 . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . 10 . Successful Hack 55 | . . . . 10 31 . . . . . . 14 Disable Machine 210 | . . . . . 210 . . . . . . . Anti-Garrison Action 50 | . . . . . . . . . . . . 50 Destroy Structure 102 | . . . . 3 76 . . . . . 10 13 Lose Combat Pursuer 300 | . 15 45 15 45 45 . 15 . . . 15 105 Influence Decreases 2021 | . 42 115 65 172 435 383 285 . 192 . 40 292 Entered New Map 231 | . . . . . 31 157 21 . . . . 22 Time Decay 1340 | . 42 115 65 162 374 206 204 . 172 . . . Lost Part 430 | . . . . 10 30 20 60 . . . 40 270 Lost Ally 20 | . . . . . . . . . 20 . . . Squads Dispatched 7 | . . . . 1 4 . . . . . 2 . Investigation . | . . . . . . . . . . . . . Extermination 2 | . . . . . 2 . . . . . . . Reinforcement 5 | . . . . 1 2 . . . . . 2 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac DSF Gar Distress Signals 2 | . 1 . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 108 | . 6 5 7 11 28 3 8 . 8 . 9 23 Peak Tracking Total 11 | . 4 3 3 4 5 3 6 . 3 . 3 11 Tactical Retreats 15 | . 1 2 1 3 2 . 1 . . . 1 4 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac DSF Gar Traps Triggered 8 | . . . 2 . 3 . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . 4 . Triggered 1 | . . . . . . . . . . . 1 . Most Traps Carried 2 | . . . . . . . . . . . 2 . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac DSF Gar Machines Disabled 15 | . . . . . 14 . . . . . . 1 Max in Single Turn 12 | . . . . . 12 . . . . . . 1 Garrison Relay 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac DSF Gar Machines Accessed 10 | . . . 1 1 2 . . 4 . 1 . 1 Terminals 5 | . . . . 1 2 . . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 49 | . . . 3 5 5 . . 32 . 2 . 2 Successful 44 | . . . 3 4 3 . . 32 . 1 . 1 Failed 5 | . . . . 1 2 . . . . 1 . 1 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 14 | . . . . 5 5 . . . . 2 . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 44 | . . . 3 4 3 . . 32 . 1 . 1 Record 14 | . . . 3 . . . . 11 . . . . Part Schematic 11 | . . . . . . . . 11 . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . Open DSF 1 | . . . . . . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . . . . 1 2 . . . . 1 . 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac DSF Gar Total Allies 1 | . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . 1 . . . Highest-Rated Group 96 | . . . . . . . . . 96 . . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . 14 . . . Total Damage 417 | . . . . . . . . . 417 . . . Kills 3 | . . . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac DSF Gar Active Infowar (turns) 1455 | . 143 420 487 402 . . . . . . 3 . Optics 402 | . . . . 402 . . . . . . . . Sensors 3 | . . . . . . . . . . . 3 . Terrain 1433 | . 143 420 487 383 . . . . . . . . Robot Analysis Total 1 | . . . . . 1 . . . . . . . Derelict Logs Recovered 7 | . . 1 2 . . 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac DSF Gar Turns Passed 5176 | 37 154 420 487 469 1103 423 618 120 633 108 217 387 Spaces Moved 3657 | 30 131 292 415 221 795 329 472 105 406 50 125 286 Core 3 | 2 . . . . . . . . . . . 1 Treads 215 | . . . . 173 . . . . . . . 42 Legs 318 | . . . . . . . . . 247 50 16 5 Wheels 2774 | 28 131 292 415 48 795 329 472 105 159 . . . Hover 347 | . . . . . . . . . . . 109 238 Flight . | . . . . . . . . . . . . . Fastest Speed 45 | 50 90 105 105 105 115 115 115 115 115 190 71 45 Average Speed 115 | 87 100 105 105 157 115 115 115 115 137 190 88 86 Slowest Speed 500 | 90 105 105 105 330 115 115 115 115 260 190 224 500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 27 57 28 21 25 49 62 75 60 2 88 43 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 8 | . . 2 4 . . . 1 1 . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 9 | . . 1 . . . 8 . . . . . . Spaces Dug 11 | . . . . . 2 . . . . . . 9 Terrain Destroyed 131 | . . . . 2 94 3 4 . . . 10 18 Melee 11 | . . . . . 2 . . . . . . 9 Projectile 11 | . . . . 2 . 1 4 . . . 1 3 AOE 109 | . . . . . 92 2 . . . . 9 6 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac DSF Gar Total 4291 | 37 143 391 448 301 902 355 502 104 452 64 218 374 Wait 153 | . . 92 15 2 25 8 . . 9 . 1 1 Move 3644 | 29 130 291 414 220 794 328 471 104 405 49 124 285 Hop . | . . . . . . . . . . . . . Pick Up 70 | 2 4 1 6 14 13 4 1 . 3 7 14 1 Fast Attach 50 | 6 2 . 1 9 3 . . . 9 2 7 11 Attach 41 | . . . 1 4 5 2 6 . 5 2 5 11 Detach 16 | . 1 . 1 6 1 . . . 2 1 1 3 Swap 25 | . 2 . . 3 6 1 . . 3 . 8 2 Drop 59 | . . . . 19 9 . . . . 3 27 1 Fire 135 | . 4 7 10 24 27 12 24 . 4 . 8 15 Melee 56 | . . . . . 19 . . . 12 . 6 19 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 Escape Stasis 24 | . . . . . . . . . . . 13 11 Rewire 13 | . . . . . . . . . . . . 13 Trap 4 | . . . . . . . . . . . 4 . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low / DSF) -6/DSF -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 8) 192 | -10/Materials | Entered Mines 265 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 267 | -10/Mines | Found Scrap Suit 310 | -10/Mines | Build established: Mutant 394 | -10/Mines | Learned location of Storage (-8) 499 | -10/Mines | Assembled infested the area 607 | -10/Mines | Discovered new exit (range 4) 612 | -10/Mines | Entered Subcaves 613 | -10/Subcaves | Approached by a straggling Scientist 653 | -10/Subcaves | Learned location of Mines (-9) 677 | -10/Subcaves | Visited Clippyterm 680 | -10/Subcaves | Learned location of Extension (-4) 763 | -10/Subcaves | Learned location of Zion (-6) 763 | -10/Subcaves | Met a Zionite searching for "candidates" 904 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 994 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1018 | -10/Subcaves | Ambushed by Subdweller buried in earth 1072 | -10/Subcaves | Discovered new exit (range 6) 1099 | -10/Subcaves | Entered Materials 1099 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1562 | -8/Materials | Discovered new exit (range 4) 1567 | -8/Materials | Identified exit to Factory 1568 | -8/Materials | Entered Factory 1568 | -7/Factory | Evolved 2 slots: Utility x2 1662 | -7/Factory | Identified exit to Factory 1878 | -7/Factory | Identified exit to Lower Caves 2671 | -7/Factory | Entered Lower Caves 2955 | -7/Lower Caves | Learned location of 1 exit from Factory 2964 | -7/Lower Caves | Learned location of 1 exit from Factory 3084 | -7/Lower Caves | Discovered new exit (range 8) 3093 | -7/Lower Caves | Identified exit to Lower Caves 3094 | -7/Lower Caves | Entered another Lower Caves area 3095 | -7/Lower Caves | Encountered a Warlord checkpoint 3131 | -7/Lower Caves | Discovered exit to Factory (range 7) 3277 | -7/Lower Caves | Lost 6 parts (1p1n2u2w) 3637 | -7/Lower Caves | Identified exit to Data Miner 3712 | -7/Lower Caves | Entered Data Miner 3712 | -7/Data Miner | Discovered new exit (range 6) 3734 | -7/Data Miner | Met Data Miner 3783 | -7/Data Miner | Learned location of Section 7 (-2) 3783 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3803 | -7/Data Miner | Received God Mode back door access code from Data Miner 3830 | -7/Data Miner | Identified exit to Proximity Caves 3832 | -7/Data Miner | Entered Proximity Caves 3859 | -6/Proximity Caves | Core integrity fell below 50% 3886 | -6/Proximity Caves | Lost 6 parts (1p1n2u2w) 4085 | -6/Proximity Caves | Escorted by Enhanced Grunt 4096 | -6/Proximity Caves | Core integrity fell below 20% 4111 | -6/Proximity Caves | Lost 3 parts (1n2u) 4441 | -6/Proximity Caves | Discovered exit to Factory (range 8) 4465 | -6/Proximity Caves | Entered Factory 4465 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4466 | -6/Factory | Identified exit to Lower Caves 4466 | -6/Factory | Identified exit to Factory 4571 | -6/Factory | Identified exit to DSF 4573 | -6/Factory | Entered DSF 4620 | -6/DSF | Additional patrols routed to DSF 4749 | -6/DSF | Lost 3 parts (2u1w) 4772 | -6/DSF | Discovered new exit (range 14) 4789 | -6/DSF | Identified exit to Garrison 4790 | -6/DSF | Entered Garrison 4818 | -6/Garrison | Triggered checkpoint 4833 | -6/Garrison | Triggered checkpoint 4834 | -6/Garrison | Triggered checkpoint 4834 | -6/Garrison | Triggered checkpoint 4903 | -6/Garrison | Discovered exit to Factory (range 12) 4911 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4949 | -6/Garrison | Garrison Relay disabled 4956 | -6/Garrison | Lost 6 parts (1p1n2u2w) 4958 | -6/Garrison | Triggered checkpoint 5050 | -6/Garrison | Core integrity fell below 50% 5077 | -6/Garrison | Core integrity fell below 20% 5106 | -6/Garrison | Lost 8 parts (3p3n1u1w) 5177 | -6/Garrison | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 05141_ Lgt. Treads destroyed. 05143_ Shock Rifle destroyed. 05148_ Mic. Fission Core destroyed. 05151_ Imp. Light Armor Plating destroyed. 05156_ Mic. Nuclear Core destroyed. 05156_ Cmb. Airjet destroyed. 05159_ Adv. Melee Analysis Suite destroyed. 05163_ Triggered Stasis Trap. 05163_ A bubble of rippling energy engulfs the area. 05163_ Field strength at 87. 05164_ Field strength at 74. 05165_ Field strength at 56. 05166_ Field strength at 43. 05167_ Field strength at 30. 05167_ Aerolev Unit destroyed. 05168_ Field strength at 17. 05170_ Imp. Weapon Cycler destroyed. 05171_ Stasis field depleted. 05173_ Slammed into C-17 Slicer. 05173_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | # ##?????????????????????????????????????????????? | | #####????????????????????###?????????????????????? | | ?## ##?????############?? ?????????????????????? | | ?###"###???#""""""""""#?? ?????????????????????? | | ?#!! !!#???#"""!!!!"""#?? #?????????????????????? | | ##! !#???#"" ""#?? #?????????????????????? | | +! !#???#"! !"#?# #?????????????????????? | | ## #???#"! !"#?# #?????????????????????? | | ?###!###???#"! !"#?# #?????????????????????? | | ???#%#?????#"! !"#?# #?????????????????????? | | ???#|#?????#"! !"#?# #?????????????????????? | | ???#=#?????#"! !"#?# #?????????????????????? | | ???# #?????#"" ""#?# #?????????????????????? | | ####"##????### #######?# #?????????????????????? | | ^ #??????# #########@ #?????????????????????? | | ^ #??????# c #?????????????????????? | | #### #??????# cc #?????????????????????? | | ???# #??????# ###+##### #?????????????????????? | | ???+ #??????# #???????# #?????????????????????? | | ???# #??????# #???????# #?????????????????????? | | ???# #??????# /???????# ?????????????????????? | | ???# ######## #???????# ##????????????????????? | | ???# ## ## #???????# #?????????????????????? | | ??## ## ## ##??????? #?????????????????????? | | ### #??????? #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ### ## ## #####T#####?????????????????????? | | ### ## ## #???????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | ### ## ## ###?????????????????????????????? | | "## ## ## #???????????????????????????????? | | ^ #???????????????????????????????? | | #???????????????????????????????? | | ##" ^ #???????????????????????????????? | | ?### ## ## #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 34 Energy Capacity 1025 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 800 Power Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 56 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 6 Matter Filtering 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Imp. Remote Force Field | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Part-time Excavator Challenges ------------ None Game ------ Seed LightpackJunkBoregun Manual? 0 Play Time 01:09:26 Cumulative 106.2 hours Start 2025.07.21 @ 22:24:30 End 2025.07.22 @ 22:24:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 97 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 54 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d8701b9-2db8-4f2b-a6a7-2812b6f01ee1