Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 00:21:32 Player: Skysub Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (61) 305 Value Destroyed (1978) 1978 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2126) 2126 TOTAL SCORE: 10869 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 1328 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 149/170 System Corruption 5% Temperature Warm (172) Movement Rolling (90) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Wheel Compact Wheel Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Heat Sink 0b10 Decoder Chip [Generic] Advanced Transmission Jammer > --- WEAPON (4) ------- Field Laser Plasma Rifle > --- INVENTORY (5) ---- Advanced Shield Generator Faulty Cooled Plasma Rifle Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Biometal Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Transmission Jammer > --- WEAPON ----------- Long-range Missile Launcher Axe > --- INVENTORY -------- Improved Heat Sink Advanced Weight Redist. System Microactuators Force Field Heavy Laser Proton Missile Launcher Remote Datajack Self-destruct Interrupter [Rating: 72] Favorites ----------- Power Enhanced Nuclear Core Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Gravmag System Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Experimental Hacking Suite Protection Hardened Light Armor Plating Weapon Axe Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . . . . 2 . . 2 . . 2 Power 1 | . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . 1 . . . . . . . 1 . . . . . 1 Utility 6 | . . 1 2 1 . . . . . 1 . . 1 . . . Weapon 2 | . . . . . . . . . . . . . 1 . . 1 Parts Attached 170 | 7 6 13 28 28 4 2 1 2 3 2 10 8 17 13 7 19 Power 26 | 1 . 3 3 7 . 1 . . . . 2 . 2 3 1 3 Engine 14 | 1 . 3 1 6 . 1 . . . . . . 2 . . . Core 9 | . . . 2 1 . . . . . . . . . 3 1 2 Reactor 3 | . . . . . . . . . . . 2 . . . . 1 Propulsion 34 | 2 . 1 5 3 . . . . . . 6 2 7 2 1 5 Treads 1 | . . . . . . . . . . . . . . . 1 . Leg 19 | 2 . 1 5 . . . . . . . 6 2 . 1 . 2 Wheel 2 | . . . . . . . . . . . . . . . . 2 Hover 9 | . . . . 3 . . . . . . . . 5 . . 1 Flight 3 | . . . . . . . . . . . . . 2 1 . . Utility 60 | 2 2 5 12 12 3 1 1 1 2 2 1 . 5 3 4 4 Device 35 | 1 . 1 8 6 2 1 1 1 2 1 . . 4 1 2 4 Storage 6 | 1 1 . . 1 . . . . . . . . 1 . 2 . Processor 6 | . . 1 . 2 . . . . . 1 1 . . 1 . . Hackware 2 | . . . . . 1 . . . . . . . . 1 . . Protection 11 | . 1 3 4 3 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 50 | 2 4 4 8 6 1 . . 1 1 . 1 6 3 5 1 7 Energy Gun 14 | . . 1 3 3 1 . . . 1 . . 2 . . . 3 Energy Cannon 2 | . . . 2 . . . . . . . . . . . . . Ballistic Gun 6 | 2 . 1 . . . . . . . . . . . 1 1 1 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . 2 Launcher 7 | . 2 . 1 . . . . . . . 1 2 . 1 . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . Impact Weapon 3 | . 2 1 . . . . . . . . . . . . . . Slashing Weapon 15 | . . . 2 3 . . . 1 . . . 2 3 3 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 2 2 1 . . . . . . . 3 . . 1 Parts Lost 39 | . 1 . 3 1 . . . . . . 1 4 . 13 7 9 Power 8 | . 1 . . . . . . . . . . 1 . 3 1 2 Propulsion 10 | . . . . 1 . . . . . . 1 2 . 4 2 . Utility 14 | . . . 3 . . . . . . . . . . 5 3 3 Weapon 7 | . . . . . . . . . . . . 1 . 1 1 4 Highest Loss Streak 9 | . 1 . 1 1 . . . . . . 1 4 . 9 7 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 86 90 94 89 100 100 95 95 100 89 88 98 71 58 41 26 Engine 4 | . 13 3 5 8 7 7 7 7 7 6 4 . 1 2 . . Core 2 | . . . 3 . 7 7 7 7 7 6 1 . . . 2 2 Reactor 1 | . . . . . . . . . . . 3 12 . . . . Leg 10 | . 28 33 27 12 . . . . . . 17 25 . . . 1 Hover 8 | . . . . 10 23 23 23 23 23 20 6 . 9 4 . 3 Device 13 | . 1 1 16 19 19 15 15 15 15 16 15 13 16 14 3 5 Storage 6 | . 14 11 9 6 7 7 7 7 7 6 6 6 5 4 2 . Processor 14 | . . 9 . 8 15 15 15 15 15 16 23 26 23 22 15 7 Hackware 1 | . . . . . 3 7 7 7 7 3 . . . . 2 . Protection 3 | . 12 10 14 7 . . . . . . . . . . . . Energy Gun 4 | . . . 5 5 13 15 10 8 10 13 7 8 . . . 1 Impact Weapon 1 | . 12 11 4 . . . . . . . . . . . . . Slashing Weapon 4 | . . . 4 6 . . . 2 4 . . 2 10 4 5 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 51 | 13 21 29 33 51 29 30 29 29 30 31 40 48 22 22 28 21 Greatest Support 78 | 20 20 30 45 45 36 36 27 36 36 36 73 78 27 27 28 40 Greatest Overweight (x) 9 | 2 1 . 1 1 . 1 1 1 . . 1 1 4 3 9 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 7 8 8 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | . 8 8 8 8 8 8 7 8 8 8 8 8 8 8 5 5 Average Carried 7 | . 7 7 7 7 7 8 6 7 7 7 7 7 7 7 4 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | . 8 7 8 7 8 8 7 8 8 6 8 7 8 5 5 3 Class Distribution -------------------- 37% | Mutant 18% | Scout 13% | Ninja 9% | Assassin 5% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Skirmisher | -6/Factory Assassin | -5/Factory Ninja | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Fac Matter Collected 1979 | 276 60 195 295 99 246 20 . 10 50 20 100 52 157 95 40 264 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2382 | 19 133 109 846 99 . 21 . . . 31 . 227 203 196 170 328 Parts 122 | 3 10 5 33 8 . 1 . . . . . 7 9 14 14 18 Haulers Intercepted 3 | . . 1 1 . . . . . . . . 1 . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 3 . 1 . . . . 13 6 . Prevented 3 | . . . . . . . . . . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Fac Combat Hostiles Destroyed 40 | . 5 1 14 1 . 1 . . . 2 . 2 . 6 2 6 Melee 21 | . 1 1 8 . . . . . . . . 1 . 6 2 2 Guns 6 | . . . . 1 . 1 . . . 2 . 1 . . . 1 Cannons 3 | . . . 1 . . . . . . . . . . . . 2 AOE 7 | . 4 . 3 . . . . . . . . . . . . . Classes Destroyed 13 | 1 4 2 3 1 . . . . . 1 . . . . 1 . Worker 6 | . 1 . 2 . . . . . . . . . 2 . . 1 Builder 4 | . 1 1 1 . . . . . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . Hauler 3 | . . 1 1 . . . . . . . . 1 . . . . Recycler 4 | . . . 1 1 . . . . . . . . 1 . . 1 Watcher 3 | . 1 . 1 . . . . . . . . . 1 . . . Swarmer 12 | . . . . . . . . . . 2 . . . 5 . 5 Grunt 16 | . 5 . 9 . . 1 . . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . . . . . . . . . Sentry 3 | . . 1 2 . . . . . . . . . . . . . Hunter 4 | . . . 2 . . . . . . . . 1 . 1 . . Programmer 4 | . . . . 1 . . . . . . . 1 . . 2 . Samaritan 2 | . . . . . . . . . . . . . . . 2 . Best Kill Streak 6 | 1 4 2 6 1 . 1 . . . 2 . 2 2 5 1 3 Combat Bots Only 6 | . 3 1 6 1 . 1 . . . 2 . 1 . 5 1 2 Max Kills in Single Turn 2 | 1 2 1 2 1 . 1 . . . 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . 1 . 2 . . . . . . . . . . . . . Melee 1 | . 1 1 1 . . . . . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Fac Hostile Shots Fired 578 | . 23 14 87 3 . 9 . . . 2 59 65 3 108 38 167 Missed 161 | . 5 6 26 1 . 3 . . . 2 23 15 1 20 3 56 Damage Taken 7409 | . 268 120 1172 107 70 140 . . 18 30 461 1043 26 1353 533 2068 Core 2756 | . 42 15 254 . . 14 . . . 15 122 259 . 712 173 1150 Absorbed by Shields 221 | . . . 36 . . . . . . . . . . . 174 11 Regen/Repaired (Parts) 439 | . . . . 118 8 13 . 173 . . 105 22 . . . . Core Remaining (%) 70 | 100 83 96 53 . . . . . 98 . . 53 . . 11 . Volleys Fired 105 | 3 10 2 14 3 7 7 . . 2 4 10 4 . 1 1 37 Largest 2 | 2 1 1 1 1 2 2 . . 2 2 2 2 . 1 1 2 Hottest 138 | 40 30 100 69 69 132 132 . . 132 132 132 132 . 39 28 138 Shots Fired 138 | 6 10 2 14 3 13 14 . . 4 8 13 7 . 1 1 42 Gun 101 | 6 . . 4 3 13 14 . . 4 8 12 7 . . 1 29 Cannon 20 | . . . 7 . . . . . . . . . . . . 13 Launcher 15 | . 10 . 3 . . . . . . . 1 . . 1 . . Special 2 | . . 2 . . . . . . . . . . . . . . Kinetic 35 | 6 . . . . . . . . . . . . . . 1 28 Thermal 81 | . . 2 4 3 13 14 . . 4 8 12 7 . . . 14 Explosive 13 | . 10 . 3 . . . . . . . . . . . . . Electromagnetic 9 | . . . 7 . . . . . . . 1 . . 1 . . Robot Hit Streak 11 | 4 4 . 4 6 9 3 . . 7 11 3 6 . . 1 4 Robot Miss Streak 3 | 1 3 . 3 . 2 2 . . . 1 2 1 . 1 . 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 187 | 5 7 11 53 3 10 9 . . 4 7 7 9 8 13 12 29 Core Hits 93 | 1 11 2 27 3 1 2 . . 1 3 1 5 4 8 3 21 Critical Kills 2 | . . . . . . . . . . . . . . . . 2 Critical Parts Destroyed 8 | . . . 4 . . . . . . . . . . . . 4 Critical Strikes 23 | . . 1 8 . 1 . . . . 1 . 2 . 2 . 8 Burn 5 | . . . . . 1 . . . . 1 . 1 . . . 2 Destroy 6 | . . . . . . . . . . . . . . . . 6 Smash 5 | . . 1 4 . . . . . . . . . . . . . Sever 7 | . . . 4 . . . . . . . . 1 . 2 . . Melee Attacks 216 | . 5 17 63 34 . . . . . . . 17 18 37 16 9 Impact 35 | . 5 17 13 . . . . . . . . . . . . . Slashing 181 | . . . 50 34 . . . . . . . 17 18 37 16 9 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . 2 2 10 1 . . . . . . . 2 3 . 2 . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7276 | 43 872 445 2345 113 196 179 . . 72 126 190 344 489 594 644 624 Guns 1315 | 43 . . 40 47 196 179 . . 72 126 125 66 . . 25 396 Cannons 347 | . . . 197 . . . . . . . . . . . . 150 Explosions 1128 | . 716 . 318 . . . . . . . 65 . . 29 . . Melee 4376 | . 156 445 1785 66 . . . . . . . 251 489 565 619 . Ramming 110 | . . . 5 . . . . . . . . 27 . . . 78 Kinetic 370 | 43 . . . . . . . . . . . . . . 25 302 Thermal 1683 | . 392 . 236 47 196 179 . . 72 126 125 66 . . . 244 Explosive 446 | . 324 . 122 . . . . . . . . . . . . . Electromagnetic 291 | . . . 197 . . . . . . . 65 . . 29 . . Impact 1097 | . 156 445 496 . . . . . . . . . . . . . Slashing 3279 | . . . 1289 66 . . . . . . . 251 489 565 619 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . 4 4 . . . . . . . . 8 . . 5 5 Average Corruption 3 | . . 4 3 . . . . . . . . 2 . . 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 11 | . . . 4 . . . . . . . . 3 . . 1 3 Message Errors 2 | . . . 1 . . . . . . . . . . . . 1 Matter Fused 3 | . . . . . . . . . . . . 1 . . 1 1 Heat Flow Errors 4 | . . . 2 . . . . . . . . 1 . . . 1 Energy Discharges 1 | . . . 1 . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 909 | . 83 110 403 . . . . . . . . 36 95 39 143 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 31 | . 31 . . . . . . . . . . . . . . . Melee 878 | . 52 110 403 . . . . . . . . 36 95 39 143 . Knockbacks 9 | . . . 4 . . . . . . . . . . . . 5 Impact 6 | . . . 4 . . . . . . . . . . . . 2 Kinetic 3 | . . . . . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 80 | . 26 . 23 . . . . . . . . . . . . 31 Shots 3 | . 2 . 1 . . . . . . . . . . . . . Rammed 28 | . . . . . . . . . . . . . . . . 28 Targets Rammed 34 | . . . 1 . . . . . . . . 5 . . . 28 Kicked 6 | . . . 1 . . . . . . . . 5 . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 372 | . 63 28 259 44 289 372 . . 174 274 268 225 . . . 355 Average Temperature 105 | . 30 16 78 21 123 123 . . 87 154 140 102 . . . 102 Received Heat Transfer 1029 | . 159 36 294 . . 63 . . 6 . 225 27 . 18 . 201 Effects 8 | . . . . . . 3 . . . . 5 . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . Interference 7 | . . . . . . 2 . . . . 5 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 12 | . 1 5 6 . . . . . . . . . . . . . Impact Corruptions 13 | . 2 3 8 . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Parts Melted 5 | . . . . . . . . . . . . 3 . . . 2 Heat Transferred 3283 | . 250 . 424 74 481 370 . . 148 333 259 222 . . . 722 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Fac Peak Influence 825 | 5 324 218 317 43 61 519 . . . 399 825 442 190 . . 143 Initial 432 | . 3 132 91 33 4 42 . . . 50 279 432 184 . . 27 Average 161 | . 117 160 144 21 25 377 . . . 202 636 378 95 . . 71 Maximum Alert Level 3 | . 1 1 1 . . 2 . . . 1 3 2 . . . . Low Security (%) 71 | 100 75 76 70 100 100 18 . . . 52 . . 100 . . 100 Level 1 15 | . 24 23 29 . . 21 . . . 47 21 42 . . . . Level 2 9 | . . . . . . 59 . . . . 12 57 . . . . Level 3 3 | . . . . . . . . . . . 66 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 6 2 . 1 . . . . . 2 3 . . 1 Investigation 6 | . . . 2 1 . . . . . . . . 2 . . 1 Extermination 2 | . . . . 1 . . . . . . . . 1 . . . Reinforcement 4 | . 1 . 1 . . 1 . . . . . 1 . . . . Assault 1 | . . . . . . . . . . . . 1 . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Fac Distress Signals 5 | . . 1 2 . . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 153 | . 10 7 30 10 5 10 . . 2 7 17 21 5 14 2 13 Peak Tracking Total 10 | . 3 5 6 5 2 4 . . 1 5 10 5 5 5 2 7 Tactical Retreats 28 | . . . 6 3 . . . . . . 1 7 1 6 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Fac Traps Triggered 9 | . . . 2 2 . 1 . . . . . 2 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . 4 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Fac Machines Disabled 10 | . 4 . . . . 4 . . . 2 . . . . . . Max in Single Turn 4 | . 4 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Fac Machines Accessed 30 | . 3 4 5 13 . 1 . . . 2 . . 2 . . . Terminals 18 | . 3 3 5 6 . . . . . . . . 1 . . . Fabricators 5 | . . . . 4 . . . . . 1 . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . . 1 . . . . . . Total Hacks 65 | . 9 10 15 21 . 1 . . . 3 . . 6 . . . Successful 21 | . 4 3 6 6 . . . . . 1 . . 1 . . . Failed 44 | . 5 7 9 15 . 1 . . . 2 . . 5 . . . Catastrophic 10 | . 2 2 . 5 . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 21 | . 3 6 6 2 . . . 2 . 1 . . . . . 1 Terminals 44 | . 9 8 15 10 . . . . . . . . 2 . . . Fabricators 6 | . . . . 4 . . . . . 2 . . . . . . Repair Stations 3 | . . . . 3 . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . 4 . . . Scanalyzers 3 | . . 2 . . . 1 . . . . . . . . . . Garrison Access 5 | . . . . 4 . . . . . 1 . . . . . . Terminal Hacks 13 | . 4 1 6 2 . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . . . . . . . Level Access Points 3 | . 1 1 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 3 3 5 12 . 1 . . . 1 . . 2 . . . Full Trace Events 3 | . . . 1 1 . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . 1 . . . . . 14 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . 3 . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Fac Total Allies 23 | . . . . . 19 . . 4 . . . . . . . . Largest Group 19 | . . . . . 19 14 13 17 17 16 14 7 . . . . Highest-Rated Group 536 | . . . . . 475 405 390 536 536 501 441 223 . . . . Highest-Rated Ally 39 | . . . . . 35 35 35 39 39 39 39 39 . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 300 | . . . . . 82 49 7 . 29 9 115 9 . . . . Total Damage 7992 | . . . . . 2973 1384 328 . 621 329 2164 193 . . . . Kills 47 | . . . . . 11 9 3 . 2 5 17 . . . . . Allies Corrupted 2 | . . . . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 2 . . . . . 3 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 100 | . . . . . . . . . . 1 8 32 40 . . 19 Traps 30 | . . . . . . . . . . . 2 13 13 . . 2 Emergency Access 9 | . . . . . . . . . . . . . 5 . . 4 Items 41 | . . . . . . . . . . . 6 11 16 . . 8 Machines 13 | . . . . . . . . . . 1 . 6 4 . . 2 Patrols 2 | . . . . . . . . . . . . . 2 . . . Guards 5 | . . . . . . . . . . . . 2 . . . 3 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Fac Turns Passed 7742 | 80 333 389 898 1093 146 164 135 691 307 112 271 672 886 973 141 451 Spaces Moved 6549 | 48 232 212 477 921 171 167 164 981 377 159 177 477 678 892 50 366 Core 173 | 7 . . . . . . . . . . . . 10 6 26 124 Treads 15 | . . . . . . . . . . . . . . . 15 . Legs 1959 | 41 232 212 477 375 . . . . . . 112 477 14 5 . 14 Wheels 22 | . . . . . . . . . . . . . . . . 22 Hover 3982 | . . . . 546 171 167 164 981 377 159 65 . 475 671 . 206 Flight 398 | . . . . . . . . . . . . . 179 210 9 . Fastest Speed 35 | 50 120 120 120 52 52 52 52 52 52 52 52 117 37 35 35 50 Average Speed 76 | 117 120 120 120 82 52 68 71 56 52 52 99 117 47 58 132 76 Slowest Speed 500 | 150 190 120 190 190 52 112 112 112 52 52 190 190 250 240 500 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 43 21 50 29 86 8 23 91 68 6 36 16 18 88 5 12 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . Known Exits Taken 10 | . 1 1 1 . . 1 1 1 1 1 . 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . . . . . . . . . 1 1 . Scrap Searched 9 | . . . . . . . 1 3 2 . . . . 3 . . Spaces Dug 98 | . 16 5 7 31 . . . . . . . 10 9 12 . 8 Terrain Destroyed 214 | . 109 5 30 31 . . . . . . . 10 9 12 . 8 Melee 80 | . . 3 7 31 . . . . . . . 10 9 12 . 8 Projectile 2 | . . 2 . . . . . . . . . . . . . . AOE 132 | . 109 . 23 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Fac Gar Fac Fac Upp Upp Fac Total 8831 | 63 268 309 726 1200 214 202 183 1116 482 180 259 551 1211 1289 99 479 Wait 1591 | 6 . 60 113 171 28 26 17 127 99 15 52 37 482 334 21 3 Move 6534 | 47 231 211 476 921 170 166 163 980 376 158 176 476 677 891 49 366 Hop . | . . . . . . . . . . . . . . . . . Pick Up 49 | . 7 1 8 14 2 . . 3 1 . 2 1 5 2 1 2 Fast Attach 82 | 7 3 5 12 9 1 . . . . . 5 1 15 5 4 15 Attach 43 | . 3 4 3 11 . . . 2 . 2 . 2 2 7 3 4 Detach 43 | . 6 3 2 12 . . 1 2 . 1 2 . 1 8 3 2 Swap 45 | . . 4 13 8 3 2 1 . 3 . 5 5 . 1 . . Drop 80 | . 3 2 21 17 3 1 1 2 1 . 7 3 12 4 1 2 Fire 105 | 3 10 2 14 3 7 7 . . 2 4 10 4 . 1 1 37 Melee 214 | . 5 17 63 34 . . . . . . . 17 17 36 16 9 Ram 28 | . . . . . . . . . . . . . . . . 28 Kick 6 | . . . 1 . . . . . . . . 5 . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . 11 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Garrison -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Identified exit to Materials 223 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 707 | -9/Materials | Identified exit to Materials 803 | -9/Materials | Entered another Materials area 803 | -8/Materials | Evolved 2 slots: Utility x2 1400 | -8/Materials | Garrison activated, responded to threat 1472 | -8/Materials | Identified exit to Factory 1673 | -8/Materials | Crushed by falling debris 1701 | -8/Materials | Entered Factory 1701 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2489 | -7/Factory | Repaired Sml. Storage Unit 2683 | -7/Factory | Discovered new exit (range 20) 2794 | -7/Factory | Sucked down chute 2794 | -7/Factory | Entered Waste 2806 | -7/Waste | Spotted C-40 Crusher 2843 | -7/Waste | Spotted C-40 Crusher 2847 | -7/Waste | Warlord forces began an assault 2856 | -7/Waste | Allies destroyed C-40 Crusher 2865 | -7/Waste | Spotted C-40 Crusher 2867 | -7/Waste | Allies destroyed C-40 Crusher 2872 | -7/Waste | Found Prototype Hackware 2872 | -7/Waste | Identified Exp. Hacking Suite 2882 | -7/Waste | Spotted C-40 Crusher 2894 | -7/Waste | Allies destroyed C-40 Crusher 2896 | -7/Waste | Spotted C-40 Crusher 2898 | -7/Waste | Discovered new exit (range 20) 2905 | -7/Waste | Allies destroyed C-40 Crusher 2908 | -7/Waste | Allies destroyed C-40 Crusher 2929 | -7/Waste | Identified exit to Factory 2935 | -7/Waste | Lost 5 allies 2940 | -7/Waste | Entered Factory 2940 | -7/Factory | Accompanied by 14 allies 3076 | -7/Factory | Discovered new exit (range 9) 3080 | -7/Factory | Identified exit to Lower Caves 3104 | -7/Factory | Entered Lower Caves 3104 | -7/Lower Caves | Accompanied by 13 allies 3105 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3110 | -7/Lower Caves | Identified exit to Zion 3115 | -7/Lower Caves | Learned location of Zion (-7) 3239 | -7/Lower Caves | Entered Zion 3239 | -7/Zion | Accompanied by 13 allies 3353 | -7/Zion | Visited the Megawrench Repair Shop 3353 | -7/Zion | Megawrench repaired 8 parts 3358 | -7/Zion | Learned Factory garrison access intel 3358 | -7/Zion | Discovered new exit (range 16) 3361 | -7/Zion | Learned Factory emergency access door positions 3368 | -7/Zion | Received a visual enhancement algorithm 3407 | -7/Zion | Identified exit to Proximity Caves 3492 | -7/Zion | Learned Factory emergency access door positions 3558 | -7/Zion | Imprinted 3560 | -7/Zion | Declared Zion's savior 3603 | -7/Zion | Given A8's code to call for help 3635 | -7/Zion | Build established: Scout 3930 | -7/Zion | Entered Proximity Caves 3930 | -6/Proximity Caves | Accompanied by 17 allies 3930 | -6/Proximity Caves | Spotted B-75 Beast 3934 | -6/Proximity Caves | Allies destroyed B-75 Beast 4122 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4122 | -6/Proximity Caves | Discovered new exit (range 13) 4208 | -6/Proximity Caves | Identified exit to Factory 4237 | -6/Proximity Caves | Entered Factory 4237 | -6/Factory | Accompanied by 16 allies 4237 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4239 | -6/Factory | Loaded intel: 4 garrison access locations 4325 | -6/Factory | Identified exit to Garrison 4349 | -6/Factory | Entered Garrison 4349 | -6/Garrison | Accompanied by 14 allies 4390 | -6/Garrison | Triggered checkpoint 4396 | -6/Garrison | Triggered checkpoint 4434 | -6/Garrison | Triggered checkpoint 4462 | -6/Garrison | Triggered checkpoint 4464 | -6/Garrison | Lost 4 allies 4502 | -6/Garrison | Discovered new exit (range 19) 4573 | -6/Garrison | Lost 3 allies 4592 | -6/Garrison | Identified exit to Factory 4620 | -6/Garrison | Entered Factory 4620 | -6/Factory | Accompanied by 7 allies 4967 | -6/Factory | Lost 3 allies 4970 | -6/Factory | First assault squad dispatched 5283 | -6/Factory | Discovered new exit (range 9) 5290 | -6/Factory | Identified exit to Factory 5292 | -6/Factory | Entered another Factory area 5292 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5309 | -5/Factory | Lost 4 parts (1p2n1w) 6175 | -5/Factory | Discovered new exit (range 6) 6177 | -5/Factory | Identified exit to Upper Caves 6178 | -5/Factory | Entered Upper Caves 6220 | -5/Upper Caves | Lost 3 parts (1p2n) 6238 | -5/Upper Caves | Learned 4 Factory zone layouts 6512 | -5/Upper Caves | Build established: Ninja 7044 | -5/Upper Caves | Core integrity fell below 50% 7078 | -5/Upper Caves | Lost 9 parts (1p2n5u1w) 7086 | -5/Upper Caves | Learned Factory security intel 7141 | -5/Upper Caves | Discovered new exit (range 20) 7151 | -5/Upper Caves | Entered another Upper Caves area 7250 | -5/Upper Caves | Core integrity fell below 20% 7274 | -5/Upper Caves | Discovered new exit (range 5) 7290 | -5/Upper Caves | Lost 7 parts (1p2n3u1w) 7292 | -5/Upper Caves | Entered Factory 7292 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7472 | -4/Factory | Spotted B-86 Titan 7517 | -4/Factory | Core integrity fell below 50% 7569 | -4/Factory | Lost 7 parts (1p3u3w) 7655 | -4/Factory | Core integrity fell below 20% 7743 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 10 matter. Acquired Adv. Heat Sink. Acquired 10 matter. &,KBSCWZD<8|6N3S,CE<>6H5Y#N9 Acquired Wheel. Extracted 10 matter. [Achievement: Universal Adapter] Acquired Com. Wheel. >> DECODED: Emergency access location. U-05 Engineer lays Concrete. System corrupted: Matter fused (-9). S-27 Virus suffers critical hit (Burn). S-27 Virus critical meltdown. Acquired 19 matter. S-27 Virus suffers critical hit (Burn). >> DECODED: Repair Station location. System corrupted: Heat flow error (+200). Destroyed Lgt. Nuclear Core. VTOL Module melted. S-27 Virus destroyed. 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[ ???????????#T"#???????? | | ????????????# #####/############# "######### | | ????????????# [% @ | | ????????????# s ^ | | ????????????# ^ | | ????????????# ^ * | | ????????????# ^ % | | ????????????# !% | | ???????????? t ! | | ????????????####+######## #######+################ | | ????????????????????????# ## #????# | | ????????????????????????# ?# """ """ #????# | | ?????????????????????=??# ?# """ """ #????# "" | | ????????????????????????# ?# """ """ #????# "" | | ????????????????????????# ?# ###### "" | | ????????????!???????????? ?# """ """ # # "" | | ????????????????????????? ?# """ """ ###### | | ????????????????????????? ?# """ """ #????# "" | | ???????????????????????????# #????# "" | | ???????????????????????????# ###### "" | | ???????????????????????????? + + "" | | ???????????????????????????? ? ###### | | ????????????????????????????#############????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 45 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Armor Coverage 450 Melee Speed Boost 40 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 16 Item Schematics ----------------- Terrain Scan Processor | -9/Materials | Scanalyzed Adv. Sensor Array | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Spear | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Point Defense System | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Fist Fight I'm Back, Baby! Slippery One Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed SystemEncryptedStorage Manual? 0 Play Time 02:58:50 Cumulative 19.4 hours Start 2024.04.09 @ 21:18:54 End 2024.04.10 @ 00:21:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9dc04238-621d-4c64-8e4f-fb959462b3fc