Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.30 @ 01:31:57 Player: Sid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2419) 2419 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4879 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 293/300 Energy 330/330 System Corruption 1% Temperature Cool (9) Movement Walking (105) Location -8/Storage Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Battery Improved Utility Shielding Drone Bay (1/2) > --- WEAPON (3) ------- Backup Laser I Beam Rifle Field Laser > --- INVENTORY (5) ---- Improved Heat Sink Energy Filter Energy Filter Improved Utility Shielding Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Battery Visual Processing Unit Improved Utility Shielding > --- WEAPON ----------- Shock Rifle Arc Projector Heavy Particle Cannon > --- INVENTORY -------- Energy Filter Energy Filter Improved Utility Shielding Arc Projector [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Improved Utility Shielding Device Tractor Beam Storage Medium Battery Processor Visual Processing Unit Protection Improved Utility Shielding Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 1 | . . . . 1 . Weapon 1 | . . 1 . . . Parts Attached 80 | 7 10 17 3 33 10 Power 19 | 1 2 4 1 8 3 Engine 14 | 1 2 4 1 3 3 Core 5 | . . . . 5 . Reactor . | . . . . . . Propulsion 26 | 2 2 5 . 14 3 Treads . | . . . . . . Leg 22 | 2 2 2 . 13 3 Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight 3 | . . 2 . 1 . Utility 11 | 2 3 4 . 1 1 Device 2 | 1 . . . . 1 Storage 2 | 1 1 . . . . Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection 4 | . 1 3 . . . Artifact . | . . . . . . Weapon 24 | 2 3 4 2 10 3 Energy Gun 10 | 1 1 . . 5 3 Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 7 | 1 1 1 1 3 . Ballistic Cannon 3 | . 1 1 . 1 . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . 1 . 1 . Corrupted Parts 1 | . . 1 . . . System Corruption 2 | . . 2 . . . Parts Lost 9 | . . . . 7 2 Power 2 | . . . . 2 . Propulsion 3 | . . . . 3 . Utility . | . . . . . . Weapon 4 | . . . . 2 2 Highest Loss Streak 3 | . . . . 3 1 To Critical Strikes . | . . . . . . Average Backups 4 | 2 2 4 4 4 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 2 1 3 Weapon 1 | . 1 1 2 2 . Tool/Special . | . . . . . . Unused Backups 13 | . . 3 1 4 5 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 9 | . . 1 1 3 4 Weapon 2 | . . 2 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 100 96 100 94 98 Engine 14 | . 14 19 22 6 16 Core 3 | . . . . 8 1 Leg 21 | . 28 9 22 23 27 Flight 2 | . . 8 . 2 . Device 1 | . 5 . . . 2 Storage 5 | . 12 . . 6 9 Processor 8 | . 8 7 11 9 6 Protection 10 | . 1 14 11 11 9 Energy Gun 8 | . 14 4 . 7 22 Energy Cannon 4 | . . 8 9 1 3 Ballistic Gun 8 | . 5 10 11 9 . Ballistic Cannon 3 | . 8 2 . 3 . Special Melee Weapon 3 | . . 6 11 1 . Peak Build Rating 34 | 7 7 23 19 34 34 Average Rating 20 | 4 7 17 17 27 29 On Entrance 14 | . 7 7 19 17 34 Avg Prop Armor Cover (%) 2 | . . 3 . 2 . Naked Turns . | . . . . . . Heaviest Build 32 | 14 14 32 25 29 32 Greatest Support 60 | 20 20 20 20 60 60 Greatest Overweight (x) 7 | . . 7 1 5 . Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 2 2 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 2 5 5 5 4 5 Class Distribution -------------------- 34% | Mutant 28% | Tank 20% | Scavenger-Mutant 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 2262 | 263 232 111 436 1021 199 Remotely 115 | 10 105 . . . . Salvage Created 2846 | 87 217 357 310 1113 762 Parts 151 | 2 9 24 19 64 33 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . . 1 2 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 58 | . 6 5 11 26 10 Guns 34 | . 5 2 4 14 9 Cannons 21 | . 1 3 6 11 . AOE 1 | . . . . 1 . Classes Destroyed 10 | 1 2 4 1 2 . Worker 4 | . . . 1 1 2 Builder 1 | . . . . 1 . Tunneler 2 | . . 2 . . . Recycler 4 | 1 1 1 . . 1 Operator 2 | . . 1 . 1 . Watcher 9 | . 3 2 . 4 . Swarmer 15 | . 6 . 6 3 . Grunt 35 | . . 4 5 18 8 Sentry 7 | . . 1 . 4 2 Hunter 1 | . . . . 1 . Best Kill Streak 5 | 1 4 3 4 5 4 Combat Bots Only 4 | . 3 3 3 3 4 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 459 | . 129 25 44 194 67 Missed 114 | . 31 6 8 46 23 Hits 345 | . 98 19 36 148 44 Projectile 345 | . 98 19 36 148 44 Critical Strikes 12 | . . . 1 10 1 Damage Taken 3562 | . 566 188 292 1969 547 Core 739 | . 101 18 55 467 98 Absorbed by Shields . | . . . . . . Redirected to Shielding 18 | . . 3 . 10 5 Ignored by Resistances 1005 | . 196 55 94 502 158 Regen/Repaired (Parts) 80 | . 78 2 . . . Core Remaining (%) 80 | 100 59 . 81 . . Volleys Fired 240 | 1 39 26 30 103 41 Largest 3 | 2 2 3 2 3 3 Hottest 180 | 60 80 126 81 180 180 Shots Fired 512 | 2 76 67 58 223 86 Gun 348 | 2 57 41 28 136 84 Cannon 154 | . 19 26 30 77 2 Launcher 10 | . . . . 10 . Special . | . . . . . . Kinetic 250 | 1 39 38 28 144 . Thermal 165 | 1 37 15 . 45 67 Explosive 10 | . . . . 10 . Electromagnetic 87 | . . 14 30 24 19 Robot Hit Streak 19 | 2 8 12 15 13 19 Robot Miss Streak 4 | . 3 3 4 4 2 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 320 | 2 32 37 43 136 70 Core Hits 143 | 2 11 18 18 65 29 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . Critical Strikes 10 | . 1 1 1 2 5 Burn 5 | . 1 . . . 4 Destroy 2 | . . 1 . 1 . Blast 1 | . . . . 1 . Corrupt 2 | . . . 1 . 1 Melee Attacks 11 | . . 4 7 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 10 | . . 4 6 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6196 | 37 481 619 802 3180 1077 Guns 3503 | 24 349 279 336 1589 926 Cannons 2290 | . 129 340 466 1305 50 Explosions 320 | . . . . 232 88 Melee . | . . . . . . Ramming 83 | 13 3 . . 54 13 Kinetic 2919 | 12 249 269 336 2053 . Thermal 1836 | 12 229 111 . 626 858 Explosive 232 | . . . . 232 . Electromagnetic 1126 | . . 239 466 215 206 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 2 3 3 1 1 Average Corruption 1 | . 1 2 3 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . 1 10 13 8 2 Message Errors 9 | . . 1 4 3 1 Matter Fused 9 | . . 3 4 2 . Heat Flow Errors 4 | . . 2 1 1 . Energy Discharges 4 | . . 2 2 . . Data Loss (minor) 3 | . 1 . . 2 . Data Loss (major) 2 | . . 1 . . 1 Misfires 1 | . . . 1 . . Alerts 1 | . . 1 . . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 56 | . . . . 31 25 Projectiles 25 | . . . . 25 . Explosions 25 | . . . . . 25 Melee 6 | . . . . 6 . Knockbacks 11 | . 1 . . 10 . Impact 1 | . . . . 1 . Kinetic 9 | . 1 . . 8 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 25 | . . . . 15 10 Shots 2 | . . . . 1 1 Rammed . | . . . . . . Targets Rammed 20 | 5 1 . . 8 6 Kicked 20 | 5 1 . . 8 6 Crushed . | . . . . . . Highest Temperature 638 | . 178 295 149 638 339 Average Temperature 125 | . 61 87 62 173 107 Received Heat Transfer 1716 | . . 90 132 1161 333 Effects 31 | . . . . 28 3 Shutdowns 10 | . . . . 10 . Energy Bleed 5 | . . . . 5 . Interference 8 | . . . . 5 3 Matter Decay 2 | . . . . 2 . Damage (minor) 3 | . . . . 3 . Damage (core) 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . 1 1 . Combat Hostiles 1 | . . . 1 . . Parts Fried 8 | . . 2 1 4 1 Impact Corruptions 1 | . . . . 1 . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 10 | . 1 . . 1 8 Heat Transferred 4543 | 25 694 333 . 1147 2344 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level 1 | . . . . 1 . Low Security (%) 92 | 100 100 100 100 80 100 Level 1 7 | . . . . 19 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 274 | 5 65 70 113 274 140 Initial 31 | . . . 13 4 31 Average 65 | . 20 9 55 121 69 Influence Increases 1917 | 5 177 196 295 898 346 Destroy 0b10 Robot/C 1160 | . 120 100 220 520 200 Destroy 0b10 Robot/NC 115 | 5 20 30 5 35 20 Destroy Leader 278 | . 26 34 40 138 40 Successful Hack 64 | . . 21 . 37 6 Disable Machine 72 | . 9 9 . 45 9 Destroy Structure 78 | . 2 2 . 63 11 Lose Combat Pursuer 150 | . . . 30 60 60 Influence Decreases 1807 | 5 177 156 320 825 324 Entered New Map 95 | . . . 27 11 57 Time Decay 1612 | 5 177 156 293 744 237 Lost Part 90 | . . . . 70 20 Lost Ally 10 | . . . . . 10 Squads Dispatched 13 | . . 2 . 9 2 Investigation 4 | . . 2 . 2 . Extermination . | . . . . . . Reinforcement 6 | . . . . 4 2 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 2 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 3 | . . 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 12 8 12 43 16 Peak Tracking Total 6 | . 4 2 3 4 6 Tactical Retreats 5 | . . . 1 1 3 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 6 | . 2 2 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 16 | . . . . 16 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 8 | . 1 1 . 5 1 Max in Single Turn 1 | . 1 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 16 | . 3 3 . 6 4 Terminals 9 | . 2 2 . 2 3 Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . . . . 2 . Scanalyzers 1 | . . . . 1 . Garrison Access 2 | . . . . 1 1 Total Hacks 62 | . 12 13 . 31 6 Successful 50 | . 9 10 . 25 6 Failed 12 | . 3 3 . 6 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 41 | . 10 11 . 15 5 Fabricators . | . . . . . . Repair Stations 4 | . 2 2 . . . Recycling Units 6 | . . . . 6 . Scanalyzers 7 | . . . . 7 . Garrison Access 4 | . . . . 3 1 Terminal Hacks 32 | . 7 8 . 12 5 Record 14 | . 5 4 . 3 2 Prototype ID Bank 1 | . . 1 . . . Open Door 2 | . . . . . 2 Emergency Access Points 2 | . . . . 2 . Alert Level 4 | . 1 2 . . 1 Locate Traps 2 | . . . . 2 . Disarm Traps 3 | . . . . 3 . Maintenance Status 1 | . 1 . . . . Investigation Status 1 | . . . . 1 . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 4 | . . . . 4 . Recycle Component 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 7 | . . . . 7 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Retrieve Study 5 | . . . . 5 . Garrison Access Hacks 3 | . . . . 2 1 Unlock Access 2 | . . . . 1 1 Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 10 | . 2 3 . 4 1 Full Trace Events 6 | . 2 2 . 2 . Feedback Events 2 | . 1 . . 1 . Corruption 2 | . 1 . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 5 | . . . . 5 . Parts Repaired 2 | . 1 1 . . . Time 52 | . 26 26 . . . Parts Recycled 2 | . . . . 2 . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked 5 | . . 2 3 . . Non-combat 4 | . . 2 2 . . Combat 1 | . . . 1 . . Robot Hacks Applied 7 | . . 4 3 . . parse_system 2 | . . 1 1 . . no_distress 5 | . . 3 2 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 2823 | . 353 631 647 817 375 Optics 2281 | . . 442 647 817 375 T.N.C. 542 | . 353 189 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 4 | . . . . . 4 Drone Recoveries 3 | . . . . . 3 Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 4291 | 102 566 918 647 1543 515 Spaces Moved 2413 | 81 353 530 283 872 294 Core 33 | 28 . 5 . . . Treads . | . . . . . . Legs 2063 | 53 353 210 283 870 294 Wheels 223 | . . 223 . . . Hover . | . . . . . . Flight 94 | . . 92 . 2 . Fastest Speed 50 | 50 120 110 190 105 105 Average Speed 137 | 95 120 145 190 131 122 Slowest Speed 460 | 120 120 400 190 460 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 46 27 70 48 35 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 92 | . . 2 . 81 9 Melee . | . . . . . . Projectile 9 | . . 2 . 7 . AOE 83 | . . . . 74 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 2953 | 102 418 630 330 1094 379 Wait . | . . . . . . Move 2409 | 81 352 529 282 871 294 Hop . | . . . . . . Pick Up 105 | 9 10 27 3 42 14 Fast Attach 1 | . . . . 1 . Attach 40 | 7 2 11 . 17 3 Detach . | . . . . . . Swap 55 | . 8 11 5 22 9 Drop 71 | . 6 22 3 30 10 Fire 240 | 1 39 26 30 103 41 Melee 11 | . . 4 7 . . Ram . | . . . . . . Kick 19 | 4 1 . . 8 6 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Storage (discovered 1 exit: Gar) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 103 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 439 | -10/Materials | Repaired Assault Rifle 484 | -10/Materials | Discovered new exit (range 15) 669 | -10/Materials | Entered another Materials area 669 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 955 | -9/Materials | Build established: Tank 999 | -9/Materials | Discovered new exit (range 10) 1187 | -9/Materials | Discovered new exit (range 3) 1348 | -9/Materials | Build established: Mutant 1488 | -9/Materials | Repaired Datajack 1587 | -9/Materials | Entered Mines 1588 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1677 | -9/Mines | Discovered new exit (range 17) 1749 | -9/Mines | Assembled infested the area 1917 | -9/Mines | Build established: Scavenger-Mutant 2199 | -9/Mines | Discovered new exit (range 8) 2234 | -9/Mines | Entered Materials 2234 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2592 | -8/Materials | Lost 3 parts (1p1n1w) 2657 | -8/Materials | Identified exit to Garrison 2748 | -8/Materials | Core integrity fell below 50% 2751 | -8/Materials | Garrison activated, responded to threat 3164 | -8/Materials | Build established: Scavenger-Tank 3233 | -8/Materials | Lost 3 parts (1p1n1w) 3342 | -8/Materials | Discovered new exit (range 10) 3604 | -8/Materials | Build established: Tank 3728 | -8/Materials | Core integrity fell below 20% 3777 | -8/Materials | Entered Storage 4227 | -8/Storage | Identified exit to Garrison 4292 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04183_ Acquired Aluminum Leg+. 04187_ Dropped Imp. Titanium Leg. 04188_ Acquired Drone Bay. 04190_ Drone released from Drone Bay. 04191_ Acquired 3 matter. 04207_ Destroyed Tractor Beam. 04207_ Destroyed Com. Wheel. 04209_ Drone retrieved by Drone Bay (no repairs). 04210_ R-06 Scavenger destroyed. 04214_ Drone destroyed. 04222_ System corrupted: Substantial component data lost. 04227_ Connecting with Garrison Access... >>Unlock Access door unlocked. 04227_ EXIT=UNLOCKED: GARRISON 04265_ Y-45 Defender heat spikes uncontrollably. 04287_ Attempting to rewire A-02 Transporter. 04287_ A-02 Transporter is broken beyond repair. 04288_ Attempting to rewire A-02 Transporter. 04288_ A-02 Transporter is broken beyond repair. Map ----- +----------------------------------------------------+ | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ############?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ############?????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | +#??###?????????????????# #??????????????????????? | | +? ?????????????????#k######+#########+#### ? | | # ""???????????????????# # | | + ???????????#####?????# # | | %#????????????#! !#?????#a# | | #????????????#!=!#??####/######+##############??? | | #????????????# =!#??#] @ # #????????????? | | #????????????#! *#??#[ a# """ #????????????? | | #???????????### ##??#% # """ #????????????? | | #???????????#T% =#??# # """ #????????????? | | ####????????###+##### o g# #????????????? | | # ?????????# * # + """ #????????????? | | # ????????# u ! *# """ #????????????? | | %# "???????# %# # """ #????????????? | | # ""???????# # # #????????????? | | # ""???" #### !*# ! [###">"####????????????? | | #["????" + *# #?#"G"#???????????????? | | #!"???" #### *# #?# " #???????????????? | | %+%"""" #??# #######?#####???????????????? | | %#%=%*= #??# ######???????????????????????????? | | ####+######## #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ###????????????????????????????????? | | #??????????????????????????????????? | | ### #??????????????????????????????????? | | T?# "T" +??????????????????????????????????? | | #?# """ ####??????????????????????????????????? | | ""?######+##?????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ???????""????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 27 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 22% | -10/Materials Datajack | 80% | -9/Materials Studied --------- Aluminum Leg | -8/Materials | Hacked Field Laser | -8/Materials | Hacked Datajack | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Flight Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Construction Begets Destruction Ghost 'Em Hey, That's Mine! It's Just You Item+ Junior Dev Librarian Novice Programmer Please Form A Line Spot Them First Troublemaker Use The Force Well Done Challenges ------------ None Game ------ Seed ShadingLayeredPlateshifter Manual? 0 Play Time 00:52:50 Cumulative 2.3 hours Start 2026.09.30 @ 00:40:36 End 2026.09.30 @ 01:31:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: e4151885-28ea-47de-90cc-48c0a227d008