Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 12:19:32 Player: Tottery Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (117) 585 Value Destroyed (3388) 3388 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 7653 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 42 Friendly Fire -7 Cogmind --------- Core Integrity 0/850 Matter 222/300 Energy 98/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (150) Improved Shield Generator Recalibrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Machine Analyzer Advanced Signal Interpreter Advanced Targeting Computer Matter Filter > --- WEAPON ----------- Gatling Laser Enhanced Autogun Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Compact Matter Pod Improved Shield Generator Recalibrator Pulse Rifle Datajack [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Field Recycling Unit Storage Small Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . 2 . 2 . 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . 1 . . . Utility 4 | . . 1 . 1 . 1 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 110 | 6 11 3 4 12 17 13 44 Power 17 | 1 1 1 . 1 2 4 7 Engine 11 | 1 1 1 . . 1 3 4 Core 6 | . . . . 1 1 1 3 Reactor . | . . . . . . . . Propulsion 24 | 2 2 . . 4 3 . 13 Treads 8 | . . . . 3 3 . 2 Leg 16 | 2 2 . . 1 . . 11 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 1 1 . 1 3 4 7 9 Device 16 | . . . 1 2 2 4 7 Storage 2 | 1 1 . . . . . . Processor 4 | . . . . 1 1 . 2 Hackware . | . . . . . . . . Protection 4 | . . . . . 1 3 . Artifact . | . . . . . . . . Weapon 43 | 2 7 2 3 4 8 2 15 Energy Gun 14 | 2 7 2 . . . . 3 Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 11 | . . . 1 . 1 2 7 Ballistic Cannon 11 | . . . 1 3 4 . 3 Launcher 3 | . . . 1 . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . 1 Unidentified Prototypes 4 | . . 1 . . 3 . . Parts Lost 38 | . 3 . 1 . 2 1 31 Power 7 | . . . . . 1 . 6 Propulsion 9 | . 1 . . . . . 8 Utility 10 | . . . 1 . 1 1 7 Weapon 12 | . 2 . . . . . 10 Highest Loss Streak 15 | . 1 . 1 . 1 1 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 96 88 77 94 99 99 82 Engine 9 | . 14 11 11 4 3 13 8 Core 2 | . . . . 4 4 . 2 Treads 13 | . . . . 18 26 23 6 Leg 9 | . 26 22 22 6 . . 9 Device 12 | . . . 10 17 14 12 14 Storage 8 | . 27 22 11 9 9 7 2 Processor 7 | . . . . 6 9 7 12 Protection 3 | . . . . . 2 9 2 Energy Gun 4 | . 26 33 3 . . . 2 Energy Cannon 2 | . . . . . 3 7 2 Ballistic Gun 6 | . . . . 1 . 13 12 Ballistic Cannon 8 | . . . 9 18 23 1 3 Launcher 1 | . . . 9 5 . . . Peak Build Rating 62 | 6 7 11 12 28 30 41 62 Average Rating 30 | 4 6 9 11 22 28 38 46 On Entrance 16 | . 6 7 11 12 28 30 41 Naked Turns . | . . . . . . . . Heaviest Build 65 | 14 15 20 28 38 45 60 65 Greatest Support 62 | 20 20 20 20 62 62 62 62 Greatest Overweight (x) 12 | 1 1 . 1 1 . . 12 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 6 Most Carried 8 | 1 8 8 8 8 8 8 8 Average Carried 6 | . 3 7 8 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 1 8 8 8 8 8 7 3 Class Distribution -------------------- 37% | Gunner 29% | Scavenger-Gunner 24% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Matter Collected 2661 | 241 173 20 57 234 694 147 1095 Remotely . | . . . . . . . . Salvage Created 3464 | . 373 58 222 229 1010 379 1193 Parts 244 | . 28 2 18 20 79 26 71 Haulers Intercepted 7 | . 1 . . 2 4 . . Recyclers Shooed 2 | . . . . . 1 . 1 Parts Field Recycled 48 | . . . 21 1 13 11 2 Retrieved Matter 268 | . . . 121 7 78 57 5 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 81 | . 14 1 9 6 24 4 23 Guns 27 | . 11 1 4 . . . 11 Cannons 47 | . . . 2 6 24 4 11 AOE 7 | . 3 . 3 . . . 1 Classes Destroyed 15 | . 4 1 1 . 5 2 2 Worker 6 | . . . . . 3 1 2 Builder 8 | . . . . . 2 1 5 Tunneler 1 | . . . . . . . 1 Hauler 7 | . 1 . . 2 4 . . Recycler 2 | . . . 1 . . . 1 Mechanic 2 | . 1 . . . 1 . . Operator 3 | . . . . . 3 . . Watcher 7 | . . . . . 2 4 1 Swarmer 33 | . 10 . 7 3 5 . 8 Grunt 22 | . 4 . 2 1 11 . 4 Duelist 1 | . . . . . 1 . . Sentry 14 | . . 1 . 2 7 2 2 Specialist 2 | . . . . . . . 2 Hunter 5 | . . . . . . 1 4 Programmer 4 | . . . . . . 1 3 Best Kill Streak 8 | . 7 1 4 6 8 3 6 Combat Bots Only 6 | . 6 1 4 5 4 2 4 Max Kills in Single Turn 3 | . 2 1 2 2 3 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . 2 . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Hostile Shots Fired 621 | . 69 14 58 10 60 53 357 Missed 176 | . 16 3 17 5 14 18 103 Damage Taken 6180 | . 582 137 330 62 617 372 4080 Core 1153 | . 131 26 71 14 34 6 871 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 97 | . . . . . . 97 . Ignored by Resistances 176 | . . . . . . . 176 Regen/Repaired (Parts) 220 | . . . . . . . 220 Core Remaining (%) 82 | 100 47 . 75 . 91 99 . Volleys Fired 227 | . 41 2 19 9 50 15 91 Largest 4 | . 2 3 3 3 3 3 4 Hottest 186 | . 100 156 156 136 136 123 186 Shots Fired 526 | . 64 6 34 20 138 45 219 Gun 271 | . 64 6 22 . . 26 153 Cannon 253 | . . . 10 20 138 19 66 Launcher 2 | . . . 2 . . . . Special . | . . . . . . . . Kinetic 361 | . . . 13 20 123 30 175 Thermal 137 | . 38 6 19 . 15 15 44 Explosive 2 | . . . 2 . . . . Electromagnetic 26 | . 26 . . . . . . Robot Hit Streak 22 | . 11 4 5 7 10 12 22 Robot Miss Streak 6 | . 4 . 5 4 6 5 4 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 4 | . 2 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 331 | . 35 4 15 16 85 27 149 Core Hits 251 | . 20 2 11 25 112 17 64 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 1 1 Critical Strikes 9 | . 1 . 1 . 2 1 4 Burn 3 | . 1 . 1 . . . 1 Destroy 3 | . . . . . . 1 2 Blast 3 | . . . . . 2 . 1 Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7886 | . 667 55 458 341 2192 754 3419 Guns 2817 | . 432 55 120 . . 303 1907 Cannons 4475 | . . . 107 341 2187 451 1389 Explosions 582 | . 235 . 231 . . . 116 Melee . | . . . . . . . . Ramming 12 | . . . . . 5 . 7 Kinetic 5240 | . . . 130 341 1897 367 2505 Thermal 2181 | . 445 55 97 . 290 387 907 Explosive 231 | . . . 231 . . . . Electromagnetic 222 | . 222 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . . . . 6 9 Message Errors 4 | . . . . . . . 4 Matter Fused 4 | . . . . . . 3 1 Heat Flow Errors 2 | . . . . . . 1 1 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 226 | . 20 . 51 . . 5 150 Projectiles 31 | . . . 10 . . 5 16 Explosions 195 | . 20 . 41 . . . 134 Melee . | . . . . . . . . Knockbacks 52 | . . . 1 3 35 . 13 Impact . | . . . . . . . . Kinetic 52 | . . . 1 3 35 . 13 Secondary . | . . . . . . . . Self-Inflicted Damage 330 | . 107 . 3 . . . 220 Shots 7 | . 3 . 1 . . . 3 Rammed 4 | . . . . . 1 . 3 Targets Rammed 4 | . . . . . 1 . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 406 | . 130 183 406 63 390 197 338 Average Temperature 74 | . 54 96 149 19 87 38 55 Received Heat Transfer 933 | . 90 27 . 27 279 60 450 Effects 1 | . . . 1 . . . . Shutdowns 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . . . . 2 . Heat Transferred 4225 | . 1079 148 333 . 450 600 1615 Parts Sabotaged 6 | . . . . . . . 6 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Peak Influence 603 | . 392 134 237 215 378 222 603 Initial 171 | . . 89 52 8 7 171 . Average 125 | . 177 111 110 79 160 106 126 Maximum Alert Level 2 | . 1 . 1 1 1 1 2 Low Security (%) 76 | 100 41 100 74 74 58 90 88 Level 1 20 | . 58 . 25 25 41 9 . Level 2 2 | . . . . . . . 10 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 2 . . . 1 3 12 Investigation 3 | . 1 . . . . . 2 Extermination 5 | . . . . . . 2 3 Reinforcement 6 | . 1 . . . 1 1 3 Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 1 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Distress Signals 3 | . 1 . . 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 18 6 10 8 30 10 48 Peak Tracking Total 12 | . 6 5 4 7 5 3 12 Tactical Retreats 11 | . 2 . . . 1 1 7 Traps | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Traps Triggered 8 | . . . . . 3 1 4 Indirectly . | . . . . . . . . Trap Hack Attempts 23 | . . . . 23 . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . . . 2 . . . Reused 1 | . . . . 1 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Disabled 11 | . 1 . 2 . 2 1 5 Max in Single Turn 5 | . 1 . 1 . 1 1 5 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Accessed 24 | . 4 . . 1 8 3 8 Terminals 15 | . 3 . . . 7 1 4 Fabricators 2 | . . . . . . 1 1 Repair Stations 1 | . . . . . . . 1 Recycling Units 4 | . 1 . . 1 1 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Total Hacks 51 | . 10 . . 2 20 4 15 Successful 34 | . 6 . . 2 14 1 11 Failed 17 | . 4 . . . 6 3 4 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 2 | . . . . . 1 . 1 Terminals 35 | . 9 . . . 19 1 6 Fabricators 2 | . . . . . . 1 1 Repair Stations 6 | . . . . . . . 6 Recycling Units 6 | . 1 . . 2 1 2 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 23 | . 5 . . . 13 . 5 Record 3 | . . . . . 1 . 2 Part Schematic 1 | . . . . . 1 . . Robot Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 6 | . 2 . . . 3 . 1 Open Door 2 | . . . . . 2 . . Open DSF 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . Alert Level 2 | . . . . . 2 . . Unreport Threat 1 | . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 3 | . 1 . . . 1 . 1 Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 5 | . . . . . . . 5 Scan Component 3 | . . . . . . . 3 Repair 2 | . . . . . . . 2 Recycling Unit Hacks 5 | . 1 . . 2 1 1 . Report Inventory 4 | . 1 . . 1 1 1 . Retrieve Components 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . . 1 2 . . Used 1 | . . . . . 1 . . Hacking Detections 14 | . 3 . . . 4 3 4 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . . 2 Time 100 | . . . . . . . 100 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 find_chute 1 | . . . . . . . 1 Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 3 1 . . Highest-Rated Group 40 | . . . 40 40 16 . . Highest-Rated Ally 16 | . . . 16 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 21 | . . . 5 15 1 . . Total Damage 190 | . . . 13 162 15 . . Kills 3 | . . . 1 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Turns Passed 5988 | 62 534 77 862 457 1045 1337 1614 Spaces Moved 3121 | 35 307 53 416 226 530 802 752 Core 36 | 2 . . . . . . 34 Treads 1742 | . . . . 159 530 802 251 Legs 1343 | 33 307 53 416 67 . . 467 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 152 155 50 Average Speed 154 | 142 122 120 186 165 154 155 149 Slowest Speed 650 | 190 190 120 190 240 155 155 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 42 6 85 16 58 20 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 3 | . . . . . . . 3 Terrain Destroyed 114 | . 14 . 15 2 28 4 51 Melee . | . . . . . . . . Projectile 49 | . . . 1 2 28 4 14 AOE 65 | . 14 . 14 . . . 37 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total 3857 | 44 397 62 474 292 648 866 1074 Wait 298 | 3 29 2 30 2 36 21 175 Move 3114 | 34 306 52 415 225 529 801 752 Hop . | . . . . . . . . Pick Up 28 | 1 5 1 2 8 5 4 2 Fast Attach 67 | 6 5 1 3 6 7 3 36 Attach 14 | . 1 1 . 2 1 3 6 Detach 7 | . 2 . . . 1 2 2 Swap 29 | . 5 1 1 4 9 7 2 Drop 45 | . 3 2 4 13 9 10 4 Fire 227 | . 41 2 19 9 50 15 91 Melee 1 | . . . . . . . 1 Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 23 | . . . . 23 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 11) 372 | -10/Materials | Core integrity fell below 50% 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 615 | -9/Materials | Discovered new exit (range 16) 674 | -9/Materials | Entered Mines 1293 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1456 | -9/Mines | Discovered new exit (range 7) 1536 | -9/Mines | Entered Materials 1536 | -8/Materials | Accompanied by 3 allies 1536 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1537 | -8/Materials | Identified exit to Storage 1814 | -8/Materials | Discovered exit to Storage (range 11) 1993 | -8/Materials | Entered Storage 1993 | -8/Storage | Accompanied by 1 ally 2140 | -8/Storage | Build established: Gunner 2925 | -8/Storage | Discovered new exit (range 5) 3038 | -8/Storage | Entered Factory 3038 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3891 | -7/Factory | Build established: Scavenger-Tank 4238 | -7/Factory | Build established: Scavenger-Gunner 4354 | -7/Factory | Discovered new exit (range 7) 4375 | -7/Factory | Entered another Factory area 4375 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4921 | -6/Factory | Cargo convoy interrupted 5070 | -6/Factory | Lost 15 parts (4p3n3u5w) 5097 | -6/Factory | Core integrity fell below 50% 5127 | -6/Factory | Lost 3 parts (1n1u1w) 5441 | -6/Factory | Repaired Flexi-carbon Leg 5493 | -6/Factory | Repaired Flexi-carbon Leg 5524 | -6/Factory | Garrison activated, responded to threat 5878 | -6/Factory | Lost 3 parts (1p2u) 5964 | -6/Factory | Core integrity fell below 20% 5989 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05964_ Carbon-fiber Leg destroyed. 05964_ Critical hit (Burn: +37). 05965_ Flexi-carbon Leg destroyed. 05966_ K-01 Serf collects debris. 05973_ C-30 ARC bursts open, deploying its payload. 05973_ G-67 Veteran unfolds itself. 05973_ G-50 Soldier unfolds itself. 05973_ L-41 Fighter unfolds itself. 05974_ System corrupted: Imp. Heat Sink rejected. 05976_ Magnetic Acceleration Cannon blown off. 05976_ Lgt. Angular Momentum Engine blown off. 05976_ Datajack blown off. 05976_ E-15 Imp destroyed. 05978_ U-05 Engineer builds a Wall. 05984_ K-01 Serf collects debris. 05985_ Slammed into G-50 Soldier. 05988_ K-01 Serf collects debris. 05989_ Machine Analyzer destroyed. 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"""?????????"" | | ?????????????# """# " "# +?? """#????????"" | | ?????????????# """# " "# ###?? ! """#????????"" | | ?????????????# """# # #???? ??????????? | | ?????""""""??# ####### #???? """??????????? | | ?????""""""??# """#####?# ???? """??????????? | | ?????""""""??# """#?????# ???? """??????????? | | ?????""""""??# """#?????# ???? ????????????? | | ?????????????# #????? #?##"##????????????? | | ?????????########+### #???#??????????????? | | ?? #??????????????????? | | ?? #??????????????????? | | ?? #??????????????????? | | ??? #??????????????????? | | ??? #??????????????????? | | ????#############+### #??????????????????? | | ?????????????????????] #??????????????????? | | ?????????????????????? ##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 29 Energy Capacity 480 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 7 Matter Filtering 30 Item Schematics ----------------- Component Analysis Suite | -8/Storage | Hacked Robot Schematics ------------------ M-28 Smith | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed GatlingCobblerMagmablaster Manual? 0 Play Time 01:16:49 Cumulative 26.6 hours Start 2024.09.13 @ 01:58:41 End 2024.09.14 @ 12:19:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fe5bd82-4102-4354-87a1-aa8932287889