Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.20 @ 18:32:46 Player: bluemonk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (703) 703 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2948 Bonus ------- None Cogmind --------- Core Integrity 492/550 Matter 41/500 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit High-capacity Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Light Treads Small Matter Pod (0) Medium Matter Pod (0) Sensor Array Light Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit High-capacity Matter Pod High-capacity Matter Pod Recoil Stabilizer > --- WEAPON ----------- Assault Cannon Flak Cannon Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Small Matter Pod Medium Matter Pod Sensor Array Light Assault Rifle Rocket Launcher [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Recoil Stabilizer Storage Small Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 26 | 6 6 5 5 . 4 Power 4 | 1 1 1 1 . . Engine 3 | 1 1 . 1 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 7 | 2 2 1 2 . . Treads 2 | . 2 . . . . Leg 5 | 2 . 1 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 . 2 . 2 Device 2 | . . . . . 2 Storage 5 | 1 2 . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 2 1 3 . . 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . 2 . . . Ballistic Cannon 2 | . . . . . 2 Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . 1 4 1 . 9 Power 3 | . 1 . 1 . 1 Propulsion 5 | . . 2 . . 3 Utility 2 | . . . . . 2 Weapon 5 | . . 2 . . 3 Highest Loss Streak 9 | . 1 2 1 . 9 To Critical Strikes 1 | . . 1 . . . Average Backups 6 | 2 6 6 6 7 7 Power 1 | . 1 1 1 1 2 Propulsion 1 | 1 3 1 . 1 1 Utility 1 | . . 1 1 3 2 Weapon 1 | . 1 2 1 2 1 Tool/Special . | . . . . . . Unused Backups 7 | . 4 . 1 . 2 Power 1 | . . . . . 1 Propulsion 2 | . 2 . . . . Utility . | . . . . . . Weapon 4 | . 2 . 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 91 98 99 100 88 Engine 7 | . 13 1 2 11 6 Core 5 | . . 12 8 . . Treads 6 | . . 12 12 . . Leg 22 | . 27 14 20 33 20 Device 1 | . . . . . 7 Storage 26 | . 19 28 32 33 27 Ballistic Gun 18 | . 25 22 11 11 7 Ballistic Cannon 1 | . . . . . 10 Launcher 6 | . 2 5 11 11 7 Peak Build Rating 19 | 6 7 10 13 11 19 Average Rating 9 | 4 6 8 12 11 15 On Entrance 7 | . 6 7 10 11 11 Naked Turns . | . . . . . . Heaviest Build 32 | 11 15 17 23 21 32 Greatest Support 40 | 20 20 20 40 33 33 Greatest Overweight (x) 9 | . . 1 . . 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 6 8 7 8 8 8 Average Carried 6 | 2 6 6 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 6 6 7 8 8 Class Distribution -------------------- 75% | Mutant 13% | Scavenger-Mutant 6% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 764 | 203 243 183 65 54 16 Remotely . | . . . . . . Salvage Created 724 | . 379 194 130 . 21 Parts 67 | . 27 14 24 . 2 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 33 | . 12 7 11 . 3 Guns 19 | . 12 4 3 . . Cannons 3 | . . . . . 3 AOE 11 | . . 3 8 . . Classes Destroyed 7 | . 4 . 3 . . Worker 1 | . . . 1 . . Builder 3 | . . . 3 . . Hauler 1 | . 1 . . . . Watcher 3 | . 2 . 1 . . Swarmer 23 | . 9 3 8 . 3 Grunt 9 | . 3 4 2 . . Sentry 1 | . . . 1 . . Best Kill Streak 5 | . 4 3 5 . 2 Combat Bots Only 4 | . 3 3 4 . 2 Max Kills in Single Turn 4 | . 2 2 4 . 1 Gunslinging 1 | . 1 . . . . Exploded 4 | . . 2 4 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 253 | . 79 45 40 . 89 Missed 82 | . 39 8 11 . 24 Hits 171 | . 40 37 29 . 65 Projectile 171 | . 40 37 29 . 65 Critical Strikes 2 | . . 1 1 . . Damage Taken 1871 | . 417 518 321 . 615 Core 322 | . 34 109 121 . 58 Absorbed by Shields . | . . . . . . Core Remaining (%) 70 | 100 . 42 . 69 . Volleys Fired 105 | . 48 31 19 . 7 Largest 2 | . 2 2 2 . 2 Hottest 74 | . 40 50 53 . 74 Shots Fired 189 | . 97 47 36 . 9 Gun 160 | . 97 44 19 . . Cannon 9 | . . . . . 9 Launcher 20 | . . 3 17 . . Special . | . . . . . . Kinetic 169 | . 97 44 19 . 9 Thermal . | . . . . . . Explosive 20 | . . 3 17 . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 9 8 11 . 2 Robot Miss Streak 7 | . 5 5 2 . 7 Penetration Max . | . . . . . . Secondary Targets 5 | . 4 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 116 | . 55 28 26 . 7 Core Hits 70 | . 24 14 26 . 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2550 | . 618 474 1356 . 102 Guns 1040 | . 618 295 127 . . Cannons 97 | . . . . . 97 Explosions 1408 | . . 179 1229 . . Melee . | . . . . . . Ramming 5 | . . . . . 5 Kinetic 1137 | . 618 295 127 . 97 Thermal . | . . . . . . Explosive 1408 | . . 179 1229 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 3 . . . Average Corruption 2 | . 2 3 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . 2 10 . . . Matter Fused 4 | . . 4 . . . Energy Discharges 5 | . 1 4 . . . Misfires 1 | . 1 . . . . Alerts 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 104 | . . 33 71 . . Projectiles . | . . . . . . Explosions 104 | . . 33 71 . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 51 | . . 31 19 . 1 Shots 3 | . . 2 1 . . Rammed 4 | . . . . . 4 Targets Rammed 6 | . . . . 1 5 Kicked 2 | . . . . 1 1 Crushed . | . . . . . . Highest Temperature 34 | . 18 34 20 . . Average Temperature 11 | . 7 14 8 . . Received Heat Transfer 501 | . 90 252 114 . 45 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . 1 . . Low Security (%) 99 | 100 100 100 96 100 100 Level 1 . | . . . 4 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 290 | . 158 121 290 109 50 Initial 109 | . . 42 . 109 22 Average 57 | . 67 64 68 84 6 Influence Increases 985 | . 302 199 404 . 80 Destroy 0b10 Robot/C 660 | . 240 140 220 . 60 Destroy 0b10 Robot/NC 40 | . 15 . 25 . . Destroy Leader 108 | . 36 30 32 . 10 Successful Hack 20 | . 10 . . . 10 Disable Machine 45 | . . 15 30 . . Destroy Structure 112 | . 1 14 97 . . Influence Decreases 975 | . 194 307 124 221 129 Entered New Map 274 | . . 66 . 171 37 Time Decay 601 | . 184 201 114 50 52 Lost Part 100 | . 10 40 10 . 40 Squads Dispatched 2 | . . . 2 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 17 7 17 . 8 Peak Tracking Total 6 | . 3 3 6 . 5 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 4 | . . 1 3 . . Max in Single Turn 2 | . . 1 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 10 | . 3 1 2 . 4 Terminals 9 | . 3 1 1 . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 6 1 2 . 12 Successful 11 | . 3 1 2 . 5 Failed 10 | . 3 . . . 7 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 6 1 1 . 12 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 1 1 . 5 Robot Analysis 2 | . . . . . 2 Prototype ID Bank 1 | . 1 . . . . Alert Level 3 | . . 1 1 . 1 Locate Traps 1 | . 1 . . . . Transport Status 1 | . . . . . 1 Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 1 . 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 16 | . . . . . 16 Sensors 16 | . . . . . 16 Robot Analysis Total 2 | . . . . . 2 Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1635 | 61 496 426 325 115 212 Spaces Moved 948 | 45 283 210 199 85 126 Core 14 | 10 . . . . 4 Treads 249 | . . 199 50 . . Legs 685 | 35 283 11 149 85 122 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 120 120 120 Average Speed 132 | 104 120 161 130 120 135 Slowest Speed 500 | 120 120 190 160 120 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . 2 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 52 51 21 20 16 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 142 | . . 18 124 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 142 | . . 18 124 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1139 | 56 351 254 232 98 148 Wait 21 | . 5 2 2 12 . Move 943 | 44 282 209 198 84 126 Hop . | . . . . . . Pick Up 18 | 6 4 1 3 1 3 Fast Attach 14 | 6 1 4 2 . 1 Attach 8 | . 1 2 3 . 2 Detach 1 | . . 1 . . . Swap 12 | . 6 2 2 . 2 Drop 11 | . 4 2 3 . 2 Fire 105 | . 48 31 19 . 7 Melee . | . . . . . . Ram 4 | . . . . . 4 Kick 2 | . . . . 1 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 12) 558 | -10/Materials | Entered Mines 629 | -10/Mines | Discovered new exit (range 10) 707 | -10/Mines | Core integrity fell below 50% 735 | -10/Mines | Learned 2 Materials zone layouts 875 | -10/Mines | Learned 4 Materials zone layouts 913 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 957 | -10/Mines | Discovered new exit (range 8) 984 | -10/Mines | Entered Materials 984 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 985 | -9/Materials | Identified exit to Mines 985 | -9/Materials | Identified exit to Storage 1309 | -9/Materials | Entered Mines 1368 | -9/Mines | Discovered new exit (range 9) 1424 | -9/Mines | Entered Materials 1424 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1636 | -8/Materials | Self-destructed Last Messages --------------- Imp. Aluminum Leg destroyed. S-10 Pest destroyed. Rocket Launcher destroyed. Acquired 4 matter. Acquired 1 matter. Recoil Stabilizer destroyed. S-10 Pest destroyed. Slug penetrates Wall. Repair Station disabled. Backup Propulsion I tumbles out of repair station. Slammed into G-47 Trooper. Slug penetrates Wall. Slammed into G-47 Trooper. Assault Cannon destroyed. Hcp. Matter Pod destroyed. Slammed into G-47 Trooper. Flak Cannon destroyed. Slammed into G-47 Trooper. Acquired 11 matter. 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