Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.06 @ 00:47:20 Player: PlatypusCo Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1213) 1213 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (351) 351 TOTAL SCORE: 3339 Bonus ------- High Alert Combat Kills 51 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 249/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -8/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (2) ------ Visual Processing Unit > --- WEAPON (3) ------- Shotgun > --- INVENTORY (4) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Shotgun [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Visual Processing Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 49 | 5 12 22 7 3 . Power 6 | 1 2 1 1 1 . Engine 6 | 1 2 1 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | 2 6 7 3 1 . Treads . | . . . . . . Leg 13 | 2 2 7 2 . . Wheel 2 | . . . 1 1 . Hover . | . . . . . . Flight 4 | . 4 . . . . Utility 10 | . 2 6 2 . . Device 2 | . 1 . 1 . . Storage 1 | . 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 6 | . . 5 1 . . Artifact . | . . . . . . Weapon 14 | 2 2 8 1 1 . Energy Gun 6 | 2 1 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | . . 5 1 1 . Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . 3 5 9 . . Power . | . . . . . . Propulsion 5 | . 2 . 3 . . Utility 5 | . . 2 3 . . Weapon 7 | . 1 3 3 . . Highest Loss Streak 7 | . 3 4 7 . . Average Slot Usage (%) 76 | . 80 97 69 44 44 Engine 11 | . 14 11 8 11 11 Leg 20 | . 19 33 20 . . Wheel 2 | . . . . 11 11 Flight 2 | . 8 . . . . Device 1 | . 1 1 . . . Storage 2 | . 9 . . . . Processor 7 | . . 8 11 11 11 Protection 5 | . . 11 8 . . Energy Gun 13 | . 23 17 5 . . Ballistic Gun 8 | . . 12 14 11 11 Ballistic Cannon 1 | . 3 1 . . . Naked Turns . | . . . . . . Heaviest Build 21 | 7 11 21 19 10 10 Greatest Support 30 | 20 20 30 30 16 16 Greatest Overweight (x) 3 | . 2 . 3 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 4 6 4 4 4 4 Average Capacity 4 | 4 5 4 4 4 4 Most Carried 6 | 3 6 4 4 3 1 Average Carried 3 | 1 4 3 2 1 1 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 2 4 3 4 1 1 Class Distribution -------------------- 52% | Mutant 35% | Scavenger-Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Mat Min Exi Min Matter Collected 933 | 250 159 344 180 . . Remotely . | . . . . . . Salvage Created 1661 | 41 397 1014 194 . 15 Parts 111 | 2 27 67 12 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Combat Hostiles Destroyed 35 | 1 13 17 3 . 1 Guns 28 | 1 7 16 3 . 1 Cannons 7 | . 6 1 . . . Classes Destroyed 9 | 1 3 4 1 . . Worker 3 | . . 1 2 . . Recycler 3 | . 1 2 . . . Operator 1 | . . 1 . . . Watcher 5 | . 1 4 . . . Swarmer 9 | . 6 2 . . 1 Grunt 20 | 1 7 10 2 . . Duelist 1 | . . 1 . . . Sentry 4 | . . 4 . . . Demolisher 1 | . . . 1 . . Best Kill Streak 5 | 1 5 4 5 . 1 Combat Bots Only 5 | 1 5 4 2 . 1 Max Kills in Single Turn 2 | 1 1 2 2 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Min Exi Min Damage Taken 2762 | 12 547 1069 1102 . 32 Core 566 | 12 150 140 250 . 14 Absorbed by Shields . | . . . . . . Core Remaining (%) 65 | 95 35 . . . . Volleys Fired 140 | 3 52 69 14 . 2 Largest 3 | 2 2 3 3 . 1 Hottest 119 | 100 100 119 91 . 23 Shots Fired 295 | 6 80 172 35 . 2 Gun 267 | 6 57 167 35 . 2 Cannon 28 | . 23 5 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 127 | . 23 74 28 . 2 Thermal 119 | 6 57 56 . . . Explosive . | . . . . . . Electromagnetic 49 | . . 42 7 . . Robot Hit Streak 10 | 2 8 9 10 . 2 Robot Miss Streak 9 | 1 9 4 2 . 2 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 4 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 171 | 4 41 98 27 . 1 Core Hits 73 | 2 18 40 12 . 1 Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2478 | 38 677 1311 441 . 11 Guns 2065 | 38 351 1224 441 . 11 Cannons 352 | . 315 37 . . . Explosions 48 | . . 48 . . . Melee . | . . . . . . Ramming 13 | . 11 2 . . . Kinetic 1024 | . 315 397 301 . 11 Thermal 923 | 38 351 534 . . . Explosive . | . . . . . . Electromagnetic 518 | . . 378 140 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Effects 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 14 | . 6 8 . . . Projectiles 6 | . 6 . . . . Explosions 8 | . . 8 . . . Melee . | . . . . . . Knockbacks 5 | . 5 . . . . Impact . | . . . . . . Kinetic 5 | . 5 . . . . Secondary . | . . . . . . Self-Inflicted Damage 1 | . . 1 . . . Shots . | . . . . . . Rammed 2 | . 1 1 . . . Targets Rammed 4 | . 2 2 . . . Kicked 2 | . 1 1 . . . Crushed . | . . . . . . Highest Temperature 427 | 105 427 377 247 . . Average Temperature 140 | 56 196 111 121 . . Received Heat Transfer 576 | 6 186 330 54 . . Effects 9 | . 5 3 1 . . Shutdowns 2 | . 1 1 . . . Energy Bleed 4 | . 2 2 . . . Interference 3 | . 2 . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 2397 | 111 1036 1250 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Peak Influence 524 | 20 244 524 265 . 25 Initial 160 | . 13 102 160 . . Average 209 | 1 72 339 213 . 6 Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 49 | 100 93 13 35 . 100 Level 1 37 | . 6 58 64 . . Level 2 12 | . . 27 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 4 6 . . . Investigation 7 | . 2 5 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | 1 17 30 12 . 3 Peak Tracking Total 5 | 1 4 5 4 . 3 Tactical Retreats 7 | . 1 3 3 . . Traps | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Mat Min Exi Min Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Machines Accessed 16 | . 2 10 . 3 1 Terminals 11 | . 2 8 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 72 | . 7 36 . 28 1 Successful 49 | . 3 17 . 28 1 Failed 23 | . 4 19 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 12 | . 2 9 . . 1 Terminals 32 | . 7 24 . . 1 Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units . | . . . . . . Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks 38 | . 3 6 . 28 1 Record 32 | . 3 1 . 28 . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 2 | . . 2 . . . Locate Traps 1 | . . 1 . . . Zone Layout 2 | . . 1 . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . 8 . . . Insert Component 3 | . . 3 . . . Analyze 5 | . . 5 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 12 | . 2 10 . . . Full Trace Events 9 | . 2 7 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Mat Min Exi Min Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Min Exi Min Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Mat Min Exi Min Turns Passed 2352 | 90 636 839 254 514 19 Spaces Moved 1655 | 68 397 461 203 512 14 Core 104 | 17 . . 87 . . Treads . | . . . . . . Legs 936 | 51 308 461 116 . . Wheels 526 | . . . . 512 14 Hover . | . . . . . . Flight 89 | . 89 . . . . Fastest Speed 37 | 50 37 120 50 100 100 Average Speed 108 | 102 114 120 95 100 100 Slowest Speed 200 | 120 200 120 200 100 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 5 57 48 54 93 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . 3 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . . 3 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Total 1959 | 82 501 611 234 514 17 Wait 42 | . 9 32 . . 1 Move 1650 | 67 396 460 202 511 14 Hop . | . . . . . . Pick Up 41 | 7 17 12 5 . . Fast Attach 6 | . 2 4 . . . Attach 30 | 5 9 9 4 3 . Detach 3 | . . . 3 . . Swap 13 | . 1 9 3 . . Drop 30 | . 13 14 3 . . Fire 140 | 3 52 69 14 . 2 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 2 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [Mat] / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 12) 570 | -10/Materials | Discovered new exit (range 16) 636 | -10/Materials | Core integrity fell below 50% 664 | -10/Materials | Lost 3 parts (2n1w) 727 | -10/Materials | Entered another Materials area 727 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 904 | -9/Materials | Lost 4 parts (2u2w) 1045 | -9/Materials | Discovered new exit (range 7) 1207 | -9/Materials | Build established: Scavenger-Tank 1414 | -9/Materials | Repaired Hvy. Assault Rifle 1518 | -9/Materials | Discovered new exit (range 12) 1566 | -9/Materials | Entered Mines 1652 | -9/Mines | Assembled infested the area 1697 | -9/Mines | Core integrity fell below 50% 1737 | -9/Mines | Lost 7 parts (2n2u3w) 1754 | -9/Mines | Core integrity fell below 20% 1818 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1818 | -9/Mines | Discovered new exit (range 5) 1820 | -9/Mines | Entered Exiles 1843 | -9/Exiles | Discovered new exit (range 16) 1856 | -9/Exiles | Met 8R-AWN 1873 | -9/Exiles | Met EX-HEX 1919 | -9/Exiles | Met EX-DEC 1947 | -9/Exiles | Visited The Gauntlet 2071 | -9/Exiles | Build established: Mutant 2073 | -9/Exiles | Learned location of Zion (-7) 2101 | -9/Exiles | Discovered new exit (range 16) 2169 | -9/Exiles | Met EX-BIN 2187 | -9/Exiles | Aligned with FarCom system 2188 | -9/Exiles | Given EX-Vault access code 2334 | -9/Exiles | Entered Mines 2353 | -8/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- dangerous to travel through or remain in. Of course if this tech is discovered they'll just switch to a new protocol and we'll have to start from scratch again, so widespread use is pointless. [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE Receiving FarCom transmissions... K-01 Serf collects debris. Connecting with Terminal... Current location identified: Mines >>Layout(Zone) Retrieving Zone 6O layout... Downloaded map data. K-01 Serf collects debris. K-01 Serf cleans the Seismic Survey Station. K-01 Serf collects debris. S-10 Pest destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????? ?????????????????????? | | ???## ### ???????????????? | | ????## #?# ######???????????????? | | ?????## #### #????????????????????? | | ??????##### ##???????????????????? | | ????????## ##??????????????????? | | ????????# ####???????????????? | | ????????# ???????????????? | | ????????## ???????????????? | | ?????????## ???????????????? | | ??????????### # ???????????????? | | ????????????# ## ???????????????? | | ????######### ## ???????????????? | | ????# ## ???????????????? | | ????# """ """ ### ???????????????? | | ???## """ """ #?###???????????????? | | ???#T """ """* #???????????????????? | | ???## @s%[#???????????????????? | | ????# s= #???????????????????? | | ????# k #???????????????????? | | ????# k #???????????????????? | | ????# #???????????????????? | | ????# #???????????????????? | | ????############???????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 57 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Shotgun | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I Survived The Infestation Tourist Challenges ------------ None Game ------ Seed LayeredHeatInterrupter Manual? 0 Play Time 00:37:19 Cumulative 3.2 hours Start 2021.08.05 @ 23:56:53 End 2021.08.06 @ 00:47:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 180b8e5e-5505-4b30-bdce-7ffc22c93e7e