Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.14 @ 23:05:10 Player: Sudoku Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (423) 423 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1433 Bonus ------- None Cogmind --------- Core Integrity 385/400 Matter 300/300 Energy 249/265 System Corruption 0% Temperature Cool (123) Movement Walking (210) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (26) --- Reinforced Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Matter Pod (200) Weight Redist. System Light Armor Plating Hardened Light Armor Plating Hacking Suite Heavy EM Pulse Gun Heavy EM Pulse Gun Improved EM Shotgun Improved EM Shotgun Medium Laser Medium Laser Particle Gun Particle Gun Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Matter Pod Weight Redist. System Light Armor Plating Hardened Light Armor Plating Hacking Suite Heavy EM Pulse Gun Heavy EM Pulse Gun Improved EM Shotgun Improved EM Shotgun Medium Laser Medium Laser Particle Gun Particle Gun Heavy Assault Rifle Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 24 | 7 10 7 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 6 | 2 3 1 Treads . | . . . Leg 6 | 2 3 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 2 2 3 Device . | . . . Storage 7 | 2 2 3 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 4 2 Energy Gun 7 | 2 3 2 Energy Cannon . | . . . Ballistic Gun 1 | . 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 1 | . 1 . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 1 | . 1 . Average Slot Usage (%) 100 | . 100 100 Engine 12 | . 14 11 Leg 30 | . 28 33 Storage 30 | . 28 33 Energy Gun 24 | . 27 22 Naked Turns . | . . . Heaviest Build 93 | 17 41 93 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 3 | 1 2 3 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 26 | 8 16 26 Average Capacity 17 | 6 14 25 Most Carried 24 | 8 16 24 Average Carried 16 | 4 13 22 Final Capacity 26 | 8 16 26 Final Carried 24 | 8 16 24 Class Distribution -------------------- 59% | Mutant 40% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 721 | 342 228 151 Remotely . | . . . Salvage Created 764 | 146 389 229 Parts 49 | 10 21 18 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 9 | . 5 4 Guns 8 | . 5 3 Classes Destroyed 9 | 3 4 2 Worker 2 | 2 . . Tunneler 1 | 1 . . Hauler 2 | . 2 . Recycler 1 | 1 . . Operator 1 | . 1 . Watcher 2 | . 2 . Grunt 6 | . 5 1 Brawler 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 3 | 2 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | 1 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 344 | . 224 120 Core 61 | . 46 15 Absorbed by Shields . | . . . Core Remaining (%) 90 | 100 81 . Volleys Fired 47 | 12 22 13 Largest 2 | 2 2 2 Hottest 100 | 100 100 90 Shots Fired 85 | 15 44 26 Gun 85 | 15 44 26 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 3 | . 3 . Thermal 56 | 15 41 . Explosive . | . . . Electromagnetic 26 | . . 26 Robot Hit Streak 17 | 5 13 17 Robot Miss Streak 5 | 3 5 4 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 58 | 9 31 18 Core Hits 35 | 5 19 11 Critical Hits 1 | . 1 . Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 857 | 126 373 358 Guns 800 | 126 373 301 Cannons . | . . . Explosions 57 | . . 57 Melee . | . . . Ramming . | . . . Kinetic 38 | . 38 . Thermal 518 | 126 335 57 Explosive . | . . . Electromagnetic 301 | . . 301 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 288 | 117 288 162 Average Temperature 76 | 60 84 64 Received Heat Transfer 168 | . 123 45 Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 4 | . . 4 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1419 | 370 999 50 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 226 | 20 226 115 Average Influence 64 | 11 79 63 Maximum Alert Level 1 | . 1 . Low Security (%) 97 | 100 94 100 Level 1 2 | . 5 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 1 3 Investigation 2 | . . 2 Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | . 9 6 Peak Tracking Total 3 | . 3 2 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 9 | . 7 2 Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . 1 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 34 | . 27 7 Successful 22 | . 16 6 Failed 12 | . 11 1 Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 17 | . 16 1 Terminals 25 | . 25 . Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 2 | . 2 . Scanalyzers 6 | . . 6 Garrison Access . | . . . Terminal Hacks 9 | . 9 . Emergency Access Points 2 | . 2 . Terminal Index 1 | . 1 . Locate Traps 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 4 | . 4 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer 5 | . . 5 Insert Component 2 | . . 2 Analyze 3 | . . 3 Garrison Access Hacks . | . . . Unauthorized Hacks 16 | . 14 2 Terminals 6 | . 6 . Track 5 | . 5 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations 1 | . . 1 Mechanics 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 7 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . . 2 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 2 | . . 2 Part Schematics Acquired 2 | . . 2 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1415 | 169 685 561 Spaces Moved 652 | 99 301 252 Core 4 | 4 . . Treads . | . . . Legs 648 | 95 301 252 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 166 | 118 157 196 Slowest Speed 210 | 120 180 210 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 23 | 4 49 17 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 8 | . . 8 Melee . | . . . Projectile . | . . . AOE 8 | . . 8 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 906 | 137 476 293 Wait 103 | 1 101 1 Move 650 | 98 300 252 Hop . | . . . Pick Up 54 | 17 23 14 Fast Attach 1 | . . 1 Attach 10 | 7 1 2 Detach . | . . . Swap 13 | . 9 4 Drop 28 | 2 20 6 Fire 47 | 12 22 13 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 170 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 12) 752 | -10/Materials | Discovered new exit (range 14) 855 | -10/Materials | Entered another Materials area 855 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1148 | -9/Materials | Build established: Hauler-Mutant 1416 | -9/Materials | Self-destructed Last Messages --------------- 01005_ Dropped Sml. Laser. 01005_ Acquired Particle Gun. 01013_ Dropped Med. Laser. 01013_ Acquired Hvy. Assault Rifle. 01018_ Acquired 32 matter. 01029_ Connecting with Repair Station... >>Trojan(Mechanics) Trojan loaded successfully. Testing... Mechanic tracking enabled and active. 01057_ T-07 Excavator is excavating. 01108_ R-06 Scavenger collects Sml. Laser. 01115_ R-06 Scavenger collects Ion Engine. 01323_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01327_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 01414_ Y-45 Defender system terminally corrupted. [Achievement: Power Corrupts] 01414_ Heat Sink fried. 01414_ Beam Rifle fried. 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System | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed SurgeDataRedirector Manual? 0 Play Time 00:29:54 Cumulative 47.0 hours Start 2020.03.14 @ 22:36:56 End 2020.03.14 @ 23:05:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 27 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5da74e73-a93a-477b-8db2-8a0693106f05