Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.07 @ 20:20:32

Player: eveschains

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (52)      260
Value Destroyed (1311)     1311
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (17)                 17
              TOTAL SCORE: 3648

 Bonus
-------
High Alert Combat Kills    17

 Cogmind 
---------
Core Integrity             240/550
Matter                     269/300
Energy                     92/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                Particle Gun
>               --- INVENTORY (20) ---
          Light Ion Engine
       Improved Ion Engine
          Heavy Ion Engine
          Heavy Ion Engine
                Heat Sink
         Medium Storage Unit
          Large Storage Unit
  High-capacity Matter Pod (200)
       Advanced Weight Redist. System
                Recoil Stabilizer
                ECM Suite
          Light Armor Plating
          Light Armor Plating
         Medium Armor Plating
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Recoil Stabilizer
>               --- WEAPON -----------
                EM Shotgun
                Beam Rifle
          Heavy Assault Rifle
   High-powered Shotgun
>               --- INVENTORY --------
          Light Ion Engine
          Heavy Ion Engine
          Heavy Ion Engine
          Light Nuclear Core
        Compact Wheel
                Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod
       Advanced Weight Redist. System
                Recoil Stabilizer
                ECM Suite
          Light Armor Plating
         Medium Armor Plating
                Shield Generator
                Beam Cannon
       Advanced Beam Cannon
                Rocket Launcher
                Mining Laser
[Rating: 25]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   2    | .   .   .   2   .   .   
Parts Attached             56   | 8   10  3   12  2   21  
  Power                    7    | 2   .   1   2   .   2   
    Engine                 6    | 2   .   1   2   .   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 3   2   1   2   .   2   
    Treads                 2    | 1   .   .   1   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  8    | 2   2   1   1   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   4   .   1   1   5   
    Device                 8    | .   3   .   1   .   4   
    Storage                4    | 1   1   .   .   1   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   4   1   7   1   12  
    Energy Gun             8    | 1   1   .   4   .   2   
    Energy Cannon          4    | .   .   .   1   .   3   
    Ballistic Gun          7    | 1   2   .   1   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               7    | .   .   1   1   1   4   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 14   | .   .   .   1   .   13  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   6    | .   .   .   1   .   5   
  Highest Loss Streak      6    | .   .   .   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  100 99  100 81  
  Engine                   11   | .   14  14  11  11  5   
  Treads                   11   | .   14  14  11  11  5   
  Wheel                    12   | .   14  14  11  11  13  
  Device                   11   | .   11  14  11  11  15  
  Storage                  11   | .   14  14  11  11  9   
  Energy Gun               13   | .   14  6   16  11  12  
  Energy Cannon            4    | .   .   .   5   11  3   
  Ballistic Gun            10   | .   13  .   10  11  8   
  Launcher                 4    | .   .   7   4   11  4   
  Special Weapon           2    | .   .   14  6   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             63   | 13  22  22  32  63  63  
  Greatest Support         32   | 16  16  16  16  16  32  
  Greatest Overweight (x)  3    | 1   2   1   1   3   3   
  Average Overweight (x)   1    | .   1   1   1   2   1   
Largest Inventory Capacity 20   | 8   10  10  10  20  20  
  Average Capacity         12   | 7   9   10  10  13  20  
  Most Carried             20   | 6   10  10  10  15  20  
  Average Carried          10   | 4   9   9   9   11  16  
  Final Capacity           20   | 8   10  10  10  20  20  
  Final Carried            15   | 6   10  10  10  15  15  

 Class Distribution 
--------------------
 55% | Scavenger-Gunner
 22% | Mutant
 17% | Scavenger-Mutant
  3% | Gunner

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           1333 | 275 418 65  236 33  306 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1922 | 67  311 71  718 89  666 
  Parts                    103  | .   18  7   43  3   32  
Haulers Intercepted        3    | .   1   .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  36   | .   6   4   14  .   12  
  Guns                     17   | .   6   .   4   .   7   
  Cannons                  7    | .   .   1   5   .   1   
  AOE                      12   | .   .   3   5   .   4   
Classes Destroyed          9    | 1   3   2   2   .   1   
  Worker                   5    | .   2   .   2   .   1   
  Hauler                   3    | .   1   .   2   .   .   
  Recycler                 7    | 1   .   .   3   1   2   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  10   | .   .   3   7   .   .   
  Grunt                    20   | .   6   .   4   .   10  
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   4    | .   .   1   2   .   1   
Best Kill Streak           6    | 1   3   3   6   1   6   
  Combat Bots Only         5    | .   3   3   5   .   5   
Max Kills in Single Turn   3    | 1   1   3   3   1   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 3    | .   .   3   2   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        175  | .    20   3    36   .    116  
  Missed                   47   | .    2    1    10   .    34   
Damage Taken               1906 | .    246  15   286  .    1359 
  Core                     405  | .    65   .    30   .    310  
  Absorbed by Shields      31   | .    .    .    .    .    31   
Core Remaining (%)         88   | 100  .    74   .    92   .    
Volleys Fired              101  | 9    29   2    35   1    25   
  Largest                  4    | 2    2    2    4    3    4    
  Hottest                  209  | 60   85   165  177  147  209  
Shots Fired                251  | 18   59   3    90   3    78   
  Gun                      194  | 18   59   1    57   2    57   
  Cannon                   37   | .    .    .    24   1    12   
  Launcher                 15   | .    .    1    5    .    9    
  Special                  5    | .    .    1    4    .    .    
  Kinetic                  90   | 9    29   .    27   1    24   
  Thermal                  132  | 9    30   2    55   2    34   
  Explosive                15   | .    .    1    5    .    9    
  Electromagnetic          14   | .    .    .    3    .    11   
  Robot Hit Streak         12   | 3    10   1    8    2    12   
  Robot Miss Streak        4    | 1    2    1    4    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           148  | 12   38   1    45   1    51   
  Core Hits                95   | 2    14   4    31   1    43   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    1    .    .    
    Burn                   2    | .    1    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3181 | 142  532  104  1043 15   1345 
  Guns                     1812 | 142  532  .    478  15   645  
  Cannons                  445  | .    .    .    311  .    134  
  Explosions               900  | .    .    80   254  .    566  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  827  | 64   237  .    213  .    313  
  Thermal                  1297 | 78   295  24   549  15   336  
  Explosive                900  | .    .    80   254  .    566  
  Electromagnetic          157  | .    .    .    27   .    130  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    3    3    .    .    .    
  Average Corruption       2    | .    2    3    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  9    | .    7    2    .    .    .    
    Matter Fused           3    | .    2    1    .    .    .    
    Heat Flow Errors       2    | .    2    .    .    .    .    
    Energy Discharges      2    | .    2    .    .    .    .    
    Parts Fused            1    | .    .    1    .    .    .    
    Misfires               1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            23   | .    .    .    .    .    23   
  Projectiles              6    | .    .    .    .    .    6    
  Explosions               17   | .    .    .    .    .    17   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      78   | .    .    .    14   .    64   
  Shots                    3    | .    .    .    1    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        278  | .    274  .    264  42   278  
  Average Temperature      83   | .    72   .    90   22   91   
  Received Heat Transfer   966  | .    141  .    72   .    753  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    4    .    .    
  Heat Transferred         3027 | 175  767  50   1221 37   777  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             494  | 5   226 113 494 197 375 
  Initial                  192  | .   3   .   43  192 .   
  Average                  123  | .   95  43  171 109 172 
Maximum Alert Level        2    | .   1   .   2   .   1   
  Low Security (%)         82   | 100 93  100 61  100 56  
  Level 1                  15   | .   6   .   28  .   43  
  Level 2                  2    | .   .   .   9   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   1   .   2   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           5    | .   .   .   2   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              69   | .   14  5   23  .   27  
  Peak Tracking Total      8    | .   5   3   5   .   8   
  Tactical Retreats        7    | .   1   .   4   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            3    | .   2   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 7    | .   7   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          4    | .   2   .   .   .   2   
  Max in Single Turn       1    | .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          7    | .   6   .   .   .   1   
  Terminals                7    | .   6   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                19   | .   16  .   .   .   3   
  Successful               5    | .   5   .   .   .   .   
  Failed                   14   | .   11  .   .   .   3   
    Catastrophic           4    | .   3   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   3   .   .   .   3   
  Terminals                19   | .   16  .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   5   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Alert Level              2    | .   2   .   .   .   .   
  Disarm Traps             2    | .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   6   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               2937 | 90  801 157 777 715 397 
Spaces Moved               1840 | 52  581 136 369 491 211 
  Core                     3    | 3   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   1837 | 49  581 136 369 491 211 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  95  95  115 115 115 
  Average Speed            117  | 90  107 105 115 134 126 
  Slowest Speed            145  | 100 115 115 115 145 145 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       44   | 4   88  32  26  97  21  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   .   .   3   .   
Spaces Dug                 11   | .   .   .   11  .   .   
Terrain Destroyed          112  | .   .   8   44  .   60  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               4    | .   .   .   4   .   .   
  AOE                      108  | .   .   8   40  .   60  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      2391 | 72  700 145 646 546 282 
  Wait                     332  | .   63  .   213 44  12  
  Move                     1835 | 51  580 135 368 490 211 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  35   | 4   7   2   8   6   8   
  Fast Attach              16   | 6   5   .   2   .   3   
  Attach                   13   | .   .   .   4   .   9   
  Detach                   3    | .   1   .   1   .   1   
  Swap                     27   | 2   5   3   6   2   9   
  Drop                     29   | .   10  3   9   3   4   
  Fire                     101  | 9   29  2   35  1   25  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
  324 | -10/Materials | Build established: Mutant
  496 | -10/Materials | Discovered new exit (range 3)
  698 | -10/Materials | Discovered new exit (range 5)
  740 | -10/Materials | Build established: Scavenger-Mutant
  850 | -10/Materials | Discovered new exit (range 11)
  892 | -10/Materials | Entered Mines
  928 | -10/Mines     | Assembled infested the area
  946 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1044 | -10/Mines     | Discovered new exit (range 5)
 1049 | -10/Mines     | Entered Materials
 1049 | -9/Materials  | Evolved 2 slots: Weapon x2
 1355 | -9/Materials  | Build established: Scavenger-Gunner
 1797 | -9/Materials  | Discovered new exit (range 16)
 1826 | -9/Materials  | Entered Mines
 1831 | -9/Mines      | Learned Materials garrison access intel
 1854 | -9/Mines      | Met a Derelict bent on vengeance
 1867 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1980 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2329 | -9/Mines      | Discovered new exit (range 9)
 2541 | -9/Mines      | Entered Materials
 2541 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2542 | -8/Materials  | Loaded intel: 1 garrison access location
 2914 | -8/Materials  | Lost 6 parts (1u5w)
 2924 | -8/Materials  | Core integrity fell below 50%
 2938 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02884_ Critical hit (Burn: +37).
02908_ W-25 Informer sends out distress signal.
02915_ Critical hit (Burn: +37).
02918_ U-05 Engineer lays Concrete.
02920_ K-01 Serf collects debris.
02920_ U-05 Engineer lays Concrete. <x2>
02923_ Acquired Lrg. Storage Unit.
02927_ U-05 Engineer lays Concrete.
02927_ K-01 Serf collects debris.
02928_ U-05 Engineer lays Concrete. <x2>
02929_ Com. Wheel destroyed.
02931_ U-05 Engineer lays Concrete. <x2>
02931_ Lgt. Nuclear Core destroyed.
02932_ U-05 Engineer lays Concrete.
02932_ Shield Generator destroyed.
02933_ U-05 Engineer lays Concrete.
02933_ Recoil Stabilizer destroyed.
02933_ U-05 Engineer lays Concrete.
02937_ Com. Wheel destroyed.
02937_ Processing Tank disabled.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VariableArchitectNeutralizer
  Manual?         0
Play Time         00:43:51
  Cumulative      90.4 hours
  Start           2024.03.07 @ 17:45:00
  End             2024.03.07 @ 20:20:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          53
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 806fd60b-ced9-4dd2-b990-586ba6ffc2df